three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
@@ -1,6 +1,6 @@
1
- import { DirectionalLight as THREEDirectionalLight, Group, Object3DEventMap } from "three";
2
- /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
3
- export default class DirectionalLight extends THREEDirectionalLight {
4
- constructor(color?: string, intensity?: number);
5
- _devGroup: Group<Object3DEventMap> | false;
6
- }
1
+ import { DirectionalLight as THREEDirectionalLight, Group, Object3DEventMap } from "three";
2
+ /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
3
+ export default class DirectionalLight extends THREEDirectionalLight {
4
+ constructor(color?: string, intensity?: number);
5
+ _devGroup: Group<Object3DEventMap> | false;
6
+ }
@@ -1,68 +1,68 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2024-06-08 14:00:00
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-06-08 14:00:00
6
- */
7
- import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh } from "three";
8
- import threeUtils from "./threeUtils";
9
- import SpriteText from "./SpriteText";
10
- /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
11
- export default class DirectionalLight extends THREEDirectionalLight {
12
- constructor(color = "#fff", intensity = 1) {
13
- super(color, intensity);
14
- }
15
- /* ============ dev 模式可视化 ============ */
16
- _devGroup = threeUtils.isDev && (() => {
17
- const group = new Group();
18
- // ——— 方向箭头 ———
19
- const arrVerts = new Float32Array([
20
- 0, 0, 0.3, 0, 0, -2,
21
- 0, 0, -2, -0.2, 0, -1.6,
22
- 0, 0, -2, 0.2, 0, -1.6,
23
- ]);
24
- const arrGeo = new BufferGeometry();
25
- arrGeo.setAttribute("position", new BufferAttribute(arrVerts, 3));
26
- const arrLine = new LineSegments(arrGeo, new LineBasicMaterial({
27
- color: this.color, depthTest: false,
28
- }));
29
- group.add(arrLine);
30
- // ——— 阴影范围线框 ———
31
- const half = 2;
32
- const rectVerts = new Float32Array([
33
- -half, -half, -2.2, half, -half, -2.2,
34
- half, -half, -2.2, half, half, -2.2,
35
- half, half, -2.2, -half, half, -2.2,
36
- -half, half, -2.2, -half, -half, -2.2,
37
- ]);
38
- const rectGeo = new BufferGeometry();
39
- rectGeo.setAttribute("position", new BufferAttribute(rectVerts, 3));
40
- const rectLine = new LineSegments(rectGeo, new LineBasicMaterial({
41
- color: this.color, depthTest: false,
42
- }));
43
- group.add(rectLine);
44
- // ——— 小锥体箭头头部 ———
45
- const cone = new Mesh(new ConeGeometry(0.15, 0.35, 6), new MeshBasicMaterial({ color: this.color, depthTest: false }));
46
- cone.position.set(0, 0, -2);
47
- cone.rotation.x = Math.PI / 2;
48
- group.add(cone);
49
- // ——— 标签 ———
50
- const label = new SpriteText("平行光\n\n");
51
- label.renderOrder = Infinity;
52
- label.padding = 4;
53
- label.strokeColor = "#333";
54
- label.strokeWidth = 2;
55
- label.position.set(0, -0.5, 0);
56
- label.visible = false;
57
- label.material.color = this.color;
58
- label.material.sizeAttenuation = false;
59
- label.scale.multiplyScalar(0.003);
60
- group.add(label);
61
- // ——— 交互 ———
62
- group.userData = { cursor: "pointer" };
63
- group.addEventListener("mouseenter", () => { label.visible = true; });
64
- group.addEventListener("mouseleave", () => { label.visible = false; });
65
- this.add(group);
66
- return group;
67
- })();
68
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2024-06-08 14:00:00
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-06-08 14:00:00
6
+ */
7
+ import { DirectionalLight as THREEDirectionalLight, Group, BufferGeometry, BufferAttribute, LineBasicMaterial, LineSegments, ConeGeometry, MeshBasicMaterial, Mesh } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ import SpriteText from "./SpriteText";
10
+ /** 平行光(dev 模式显示方向箭头 + 阴影范围线框) */
11
+ export default class DirectionalLight extends THREEDirectionalLight {
12
+ constructor(color = "#fff", intensity = 1) {
13
+ super(color, intensity);
14
+ }
15
+ /* ============ dev 模式可视化 ============ */
16
+ _devGroup = threeUtils.isDev && (() => {
17
+ const group = new Group();
18
+ // ——— 方向箭头 ———
19
+ const arrVerts = new Float32Array([
20
+ 0, 0, 0.3, 0, 0, -2,
21
+ 0, 0, -2, -0.2, 0, -1.6,
22
+ 0, 0, -2, 0.2, 0, -1.6,
23
+ ]);
24
+ const arrGeo = new BufferGeometry();
25
+ arrGeo.setAttribute("position", new BufferAttribute(arrVerts, 3));
26
+ const arrLine = new LineSegments(arrGeo, new LineBasicMaterial({
27
+ color: this.color, depthTest: false,
28
+ }));
29
+ group.add(arrLine);
30
+ // ——— 阴影范围线框 ———
31
+ const half = 2;
32
+ const rectVerts = new Float32Array([
33
+ -half, -half, -2.2, half, -half, -2.2,
34
+ half, -half, -2.2, half, half, -2.2,
35
+ half, half, -2.2, -half, half, -2.2,
36
+ -half, half, -2.2, -half, -half, -2.2,
37
+ ]);
38
+ const rectGeo = new BufferGeometry();
39
+ rectGeo.setAttribute("position", new BufferAttribute(rectVerts, 3));
40
+ const rectLine = new LineSegments(rectGeo, new LineBasicMaterial({
41
+ color: this.color, depthTest: false,
42
+ }));
43
+ group.add(rectLine);
44
+ // ——— 小锥体箭头头部 ———
45
+ const cone = new Mesh(new ConeGeometry(0.15, 0.35, 6), new MeshBasicMaterial({ color: this.color, depthTest: false }));
46
+ cone.position.set(0, 0, -2);
47
+ cone.rotation.x = Math.PI / 2;
48
+ group.add(cone);
49
+ // ——— 标签 ———
50
+ const label = new SpriteText("平行光\n\n");
51
+ label.renderOrder = Infinity;
52
+ label.padding = 4;
53
+ label.strokeColor = "#333";
54
+ label.strokeWidth = 2;
55
+ label.position.set(0, -0.5, 0);
56
+ label.visible = false;
57
+ label.material.color = this.color;
58
+ label.material.sizeAttenuation = false;
59
+ label.scale.multiplyScalar(0.003);
60
+ group.add(label);
61
+ // ——— 交互 ———
62
+ group.userData = { cursor: "pointer" };
63
+ group.addEventListener("mouseenter", () => { label.visible = true; });
64
+ group.addEventListener("mouseleave", () => { label.visible = false; });
65
+ this.add(group);
66
+ return group;
67
+ })();
68
+ }
package/EventMap.d.ts CHANGED
@@ -1,103 +1,103 @@
1
- import type { Object3DEventMap, Vector3 } from "three";
2
- export interface LoadedEvent {
3
- type: "loaded";
4
- }
5
- export interface LoadingEvent {
6
- type: "loadding";
7
- }
8
- export interface OnLoadEvent {
9
- type: "onLoad";
10
- }
11
- export interface BeforeRenderEvent {
12
- type: "beforeRender";
13
- }
14
- export interface AfterRenderEvent {
15
- type: "afterRender";
16
- }
17
- export interface RAFEvent {
18
- type: "requestAnimationFrame";
19
- timeTemp: number;
20
- accumulate: number;
21
- }
22
- export interface KeyAddEvent {
23
- type: "add";
24
- [key: string]: unknown;
25
- }
26
- export interface KeyDeleteEvent {
27
- type: "delete";
28
- [key: string]: unknown;
29
- }
30
- export interface KeyEnterEvent {
31
- type: "enter";
32
- [key: string]: unknown;
33
- }
34
- export interface KeyChangeEvent {
35
- type: "change";
36
- direction: Vector3;
37
- }
38
- export interface FPSJumpStartEvent {
39
- type: "jump_start";
40
- }
41
- export interface FPSJumpEndEvent {
42
- type: "jump_end";
43
- }
44
- export interface FPSMoveStartEvent {
45
- type: "move_start";
46
- }
47
- export interface FPSMoveEndEvent {
48
- type: "move_end";
49
- }
50
- export interface MeshBaseEventMap extends Object3DEventMap {
51
- "loaded": LoadedEvent;
52
- }
53
- export interface ThreeLoaderEventMap extends Object3DEventMap {
54
- "loadding": LoadingEvent;
55
- "onLoad": OnLoadEvent;
56
- }
57
- export interface ThreeBaseEventTypeMap extends Object3DEventMap {
58
- "loadding": LoadingEvent;
59
- "onLoad": OnLoadEvent;
60
- "beforeRender": BeforeRenderEvent;
61
- "afterRender": AfterRenderEvent;
62
- }
63
- export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
64
- "requestAnimationFrame": RAFEvent;
65
- }
66
- export interface KeyControlsEventTypeMap extends Object3DEventMap {
67
- "add": KeyAddEvent;
68
- "delete": KeyDeleteEvent;
69
- "enter": KeyEnterEvent;
70
- "change": KeyChangeEvent;
71
- }
72
- export interface FPScontrolEventTypeMap extends Object3DEventMap {
73
- "jump_start": FPSJumpStartEvent;
74
- "jump_end": FPSJumpEndEvent;
75
- "move_start": FPSMoveStartEvent;
76
- "move_end": FPSMoveEndEvent;
77
- }
78
- export interface SpriteWithHtmlEventMap extends Object3DEventMap {
79
- "loaded": LoadedEvent;
80
- }
81
- export interface PlaneWithHtmlEventMap extends Object3DEventMap {
82
- "loaded": LoadedEvent;
83
- }
84
- export interface InstancedMeshBaseEventMap extends Object3DEventMap {
85
- "loaded": LoadedEvent;
86
- }
87
- /**
88
- * Dispatch a custom-typed event on any Three.js object.
89
- *
90
- * Why a helper instead of overriding `dispatchEvent` on every class?
91
- * Three.js `Object3D.dispatchEvent` is declared as:
92
- * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
93
- * Overriding it to accept `{ type: "foo" }` breaks the method signature
94
- * and causes cascading errors. This helper sidesteps the issue cleanly
95
- * by doing a single type assertion internally.
96
- */
97
- export declare function dispatchCustomEvent<TEvt extends {
98
- type: string;
99
- }>(target: {
100
- dispatchEvent(event: {
101
- type: string;
102
- }): void;
103
- }, event: TEvt): void;
1
+ import type { Object3DEventMap, Vector3 } from "three";
2
+ export interface LoadedEvent {
3
+ type: "loaded";
4
+ }
5
+ export interface LoadingEvent {
6
+ type: "loadding";
7
+ }
8
+ export interface OnLoadEvent {
9
+ type: "onLoad";
10
+ }
11
+ export interface BeforeRenderEvent {
12
+ type: "beforeRender";
13
+ }
14
+ export interface AfterRenderEvent {
15
+ type: "afterRender";
16
+ }
17
+ export interface RAFEvent {
18
+ type: "requestAnimationFrame";
19
+ timeTemp: number;
20
+ accumulate: number;
21
+ }
22
+ export interface KeyAddEvent {
23
+ type: "add";
24
+ [key: string]: unknown;
25
+ }
26
+ export interface KeyDeleteEvent {
27
+ type: "delete";
28
+ [key: string]: unknown;
29
+ }
30
+ export interface KeyEnterEvent {
31
+ type: "enter";
32
+ [key: string]: unknown;
33
+ }
34
+ export interface KeyChangeEvent {
35
+ type: "change";
36
+ direction: Vector3;
37
+ }
38
+ export interface FPSJumpStartEvent {
39
+ type: "jump_start";
40
+ }
41
+ export interface FPSJumpEndEvent {
42
+ type: "jump_end";
43
+ }
44
+ export interface FPSMoveStartEvent {
45
+ type: "move_start";
46
+ }
47
+ export interface FPSMoveEndEvent {
48
+ type: "move_end";
49
+ }
50
+ export interface MeshBaseEventMap extends Object3DEventMap {
51
+ "loaded": LoadedEvent;
52
+ }
53
+ export interface ThreeLoaderEventMap extends Object3DEventMap {
54
+ "loadding": LoadingEvent;
55
+ "onLoad": OnLoadEvent;
56
+ }
57
+ export interface ThreeBaseEventTypeMap extends Object3DEventMap {
58
+ "loadding": LoadingEvent;
59
+ "onLoad": OnLoadEvent;
60
+ "beforeRender": BeforeRenderEvent;
61
+ "afterRender": AfterRenderEvent;
62
+ }
63
+ export interface ThreeUtilsEventTypeMap extends Object3DEventMap {
64
+ "requestAnimationFrame": RAFEvent;
65
+ }
66
+ export interface KeyControlsEventTypeMap extends Object3DEventMap {
67
+ "add": KeyAddEvent;
68
+ "delete": KeyDeleteEvent;
69
+ "enter": KeyEnterEvent;
70
+ "change": KeyChangeEvent;
71
+ }
72
+ export interface FPScontrolEventTypeMap extends Object3DEventMap {
73
+ "jump_start": FPSJumpStartEvent;
74
+ "jump_end": FPSJumpEndEvent;
75
+ "move_start": FPSMoveStartEvent;
76
+ "move_end": FPSMoveEndEvent;
77
+ }
78
+ export interface SpriteWithHtmlEventMap extends Object3DEventMap {
79
+ "loaded": LoadedEvent;
80
+ }
81
+ export interface PlaneWithHtmlEventMap extends Object3DEventMap {
82
+ "loaded": LoadedEvent;
83
+ }
84
+ export interface InstancedMeshBaseEventMap extends Object3DEventMap {
85
+ "loaded": LoadedEvent;
86
+ }
87
+ /**
88
+ * Dispatch a custom-typed event on any Three.js object.
89
+ *
90
+ * Why a helper instead of overriding `dispatchEvent` on every class?
91
+ * Three.js `Object3D.dispatchEvent` is declared as:
92
+ * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
93
+ * Overriding it to accept `{ type: "foo" }` breaks the method signature
94
+ * and causes cascading errors. This helper sidesteps the issue cleanly
95
+ * by doing a single type assertion internally.
96
+ */
97
+ export declare function dispatchCustomEvent<TEvt extends {
98
+ type: string;
99
+ }>(target: {
100
+ dispatchEvent(event: {
101
+ type: string;
102
+ }): void;
103
+ }, event: TEvt): void;
package/EventMap.js CHANGED
@@ -1,17 +1,17 @@
1
- // ───────────────────────────────────────
2
- // Helper: type-safe custom-event dispatch
3
- // ───────────────────────────────────────
4
- /**
5
- * Dispatch a custom-typed event on any Three.js object.
6
- *
7
- * Why a helper instead of overriding `dispatchEvent` on every class?
8
- * Three.js `Object3D.dispatchEvent` is declared as:
9
- * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
10
- * Overriding it to accept `{ type: "foo" }` breaks the method signature
11
- * and causes cascading errors. This helper sidesteps the issue cleanly
12
- * by doing a single type assertion internally.
13
- */
14
- export function dispatchCustomEvent(target, event) {
15
- // Single type assertion - unavoidable because Three.js types are strict
16
- target.dispatchEvent(event);
17
- }
1
+ // ───────────────────────────────────────
2
+ // Helper: type-safe custom-event dispatch
3
+ // ───────────────────────────────────────
4
+ /**
5
+ * Dispatch a custom-typed event on any Three.js object.
6
+ *
7
+ * Why a helper instead of overriding `dispatchEvent` on every class?
8
+ * Three.js `Object3D.dispatchEvent` is declared as:
9
+ * <T extends keyof Object3DEventMap>(event: BaseEvent<T> & …) => void
10
+ * Overriding it to accept `{ type: "foo" }` breaks the method signature
11
+ * and causes cascading errors. This helper sidesteps the issue cleanly
12
+ * by doing a single type assertion internally.
13
+ */
14
+ export function dispatchCustomEvent(target, event) {
15
+ // Single type assertion - unavoidable because Three.js types are strict
16
+ target.dispatchEvent(event);
17
+ }
package/EventMesh.d.ts CHANGED
@@ -1,18 +1,18 @@
1
- import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
2
- export declare enum CollisionShaere {
3
- cube = "cube",
4
- cylinder = "cylinder"
5
- }
6
- /**
7
- * 碰撞检测用的模型
8
- */
9
- export default class EventMesh extends Mesh<BufferGeometry, Material> {
10
- constructor(type?: CollisionShaere);
11
- static type: typeof CollisionShaere;
12
- static material: MeshNormalMaterial;
13
- renderOrder: number;
14
- static cubeGeo: BoxGeometry;
15
- static cylinderGeo: CylinderGeometry;
16
- isEventMesh: boolean;
17
- setType(type: CollisionShaere): void;
18
- }
1
+ import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
2
+ export declare enum CollisionShaere {
3
+ cube = "cube",// 正方体
4
+ cylinder = "cylinder"
5
+ }
6
+ /**
7
+ * 碰撞检测用的模型
8
+ */
9
+ export default class EventMesh extends Mesh<BufferGeometry, Material> {
10
+ constructor(type?: CollisionShaere);
11
+ static type: typeof CollisionShaere;
12
+ static material: MeshNormalMaterial;
13
+ renderOrder: number;
14
+ static cubeGeo: BoxGeometry;
15
+ static cylinderGeo: CylinderGeometry;
16
+ isEventMesh: boolean;
17
+ setType(type: CollisionShaere): void;
18
+ }
package/EventMesh.js CHANGED
@@ -1,59 +1,59 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-03-20 12:55:37
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-02-07 11:19:56
6
- */
7
- import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
- import threeUtils from "./threeUtils";
9
- // 碰撞的形状
10
- export var CollisionShaere;
11
- (function (CollisionShaere) {
12
- CollisionShaere["cube"] = "cube";
13
- CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
14
- })(CollisionShaere || (CollisionShaere = {}));
15
- /**
16
- * 碰撞检测用的模型
17
- */
18
- export default class EventMesh extends Mesh {
19
- constructor(type = CollisionShaere.cube) {
20
- super();
21
- this.material = EventMesh.material;
22
- this.setType(type);
23
- // 生产环境 不用渲染
24
- if (threeUtils.isProd) {
25
- this.material = new MeshBasicMaterial({
26
- side: DoubleSide,
27
- transparent: true,
28
- opacity: 0.25,
29
- alphaTest: 1
30
- });
31
- }
32
- }
33
- static type = CollisionShaere;
34
- static material = new MeshNormalMaterial({
35
- side: DoubleSide,
36
- transparent: true,
37
- opacity: 0.3,
38
- });
39
- renderOrder = 99;
40
- // 正方体 网格模型
41
- static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
42
- // 圆柱体 网格模型
43
- static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
44
- // 是否是碰撞检测专用的模型
45
- isEventMesh = true;
46
- setType(type) {
47
- switch (type) {
48
- case EventMesh.type.cube:
49
- this.geometry = EventMesh.cubeGeo;
50
- break;
51
- case EventMesh.type.cylinder:
52
- this.geometry = EventMesh.cylinderGeo;
53
- break;
54
- default:
55
- break;
56
- }
57
- this.geometry.computeVertexNormals();
58
- }
59
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 12:55:37
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-02-07 11:19:56
6
+ */
7
+ import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ // 碰撞的形状
10
+ export var CollisionShaere;
11
+ (function (CollisionShaere) {
12
+ CollisionShaere["cube"] = "cube";
13
+ CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
14
+ })(CollisionShaere || (CollisionShaere = {}));
15
+ /**
16
+ * 碰撞检测用的模型
17
+ */
18
+ export default class EventMesh extends Mesh {
19
+ constructor(type = CollisionShaere.cube) {
20
+ super();
21
+ this.material = EventMesh.material;
22
+ this.setType(type);
23
+ // 生产环境 不用渲染
24
+ if (threeUtils.isProd) {
25
+ this.material = new MeshBasicMaterial({
26
+ side: DoubleSide,
27
+ transparent: true,
28
+ opacity: 0.25,
29
+ alphaTest: 1
30
+ });
31
+ }
32
+ }
33
+ static type = CollisionShaere;
34
+ static material = new MeshNormalMaterial({
35
+ side: DoubleSide,
36
+ transparent: true,
37
+ opacity: 0.3,
38
+ });
39
+ renderOrder = 99;
40
+ // 正方体 网格模型
41
+ static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
42
+ // 圆柱体 网格模型
43
+ static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
44
+ // 是否是碰撞检测专用的模型
45
+ isEventMesh = true;
46
+ setType(type) {
47
+ switch (type) {
48
+ case EventMesh.type.cube:
49
+ this.geometry = EventMesh.cubeGeo;
50
+ break;
51
+ case EventMesh.type.cylinder:
52
+ this.geometry = EventMesh.cylinderGeo;
53
+ break;
54
+ default:
55
+ break;
56
+ }
57
+ this.geometry.computeVertexNormals();
58
+ }
59
+ }