three-base 2.0.142 → 2.0.145
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/EventMap.d.ts +103 -103
- package/EventMap.js +17 -17
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -342
- package/FPScontrol.d.ts +511 -511
- package/FPScontrol.js +1799 -1799
- package/FPScontrol.ts +1855 -1855
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -80
- package/Fire/FireGeometry.d.ts +9 -9
- package/Fire/FireGeometry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +2 -2
- package/Fire/index.js +2 -2
- package/GLTFDracoLoader.d.ts +71 -71
- package/GLTFDracoLoader.js +266 -266
- package/GLTFDracoLoader.ts +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +2 -2
- package/Grass/index.js +2 -2
- package/Ground1/Ground1.d.ts +10 -10
- package/Ground1/Ground1.js +71 -71
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/MeshBase.d.ts +36 -36
- package/MeshBase.js +247 -247
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -143
- package/MktMesh/MktMesh.d.ts +301 -291
- package/MktMesh/MktMesh.js +1064 -1045
- package/MktMesh/MktMesh.ts +32 -11
- package/MktMesh/assetUrl.d.ts +59 -35
- package/MktMesh/assetUrl.js +154 -69
- package/MktMesh/assetUrl.ts +155 -69
- package/MktMesh/mktMappingShader.d.ts +12 -12
- package/MktMesh/mktMappingShader.js +138 -138
- package/MktMesh/mktMappingShader.ts +139 -139
- package/MktMesh/mktShader.d.ts +263 -263
- package/MktMesh/mktShader.js +1236 -1236
- package/MktMesh/mktShader.ts +1344 -1344
- package/MktMesh/panoBitmapTexture.d.ts +25 -25
- package/MktMesh/panoBitmapTexture.js +52 -52
- package/MktMesh/panoBitmapTexture.ts +54 -54
- package/MktMesh/panoSlotBind.d.ts +29 -29
- package/MktMesh/panoSlotBind.js +106 -106
- package/MktMesh/panoSlotBind.ts +153 -153
- package/MktMesh/panoSlotRoster.d.ts +22 -22
- package/MktMesh/panoSlotRoster.js +169 -169
- package/MktMesh/panoSlotRoster.ts +168 -168
- package/MktMesh/panoTileStitcher.d.ts +119 -119
- package/MktMesh/panoTileStitcher.js +529 -529
- package/MktMesh/panoTileStitcher.ts +616 -616
- package/MktMesh/types.d.ts +75 -75
- package/MktMesh/types.js +1 -1
- package/MktMesh/wallCapTessellate.d.ts +33 -33
- package/MktMesh/wallCapTessellate.js +97 -97
- package/MktMesh/wallCapTessellate.ts +68 -68
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -307
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -209
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +34 -34
- package/PlaneModal1/PlaneModal1.js +109 -109
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +27 -27
- package/PlaneText.js +35 -35
- package/PlaneWithHtml.d.ts +13 -13
- package/PlaneWithHtml.js +64 -64
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpriteModal1/SpriteModal1.d.ts +33 -33
- package/SpriteModal1/SpriteModal1.js +116 -116
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +46 -46
- package/SpriteText.js +176 -176
- package/SpriteText2.d.ts +48 -48
- package/SpriteText2.js +223 -223
- package/SpriteText3.d.ts +86 -86
- package/SpriteText3.js +517 -517
- package/SpriteText3.ts +599 -599
- package/SpriteWithHtml.d.ts +9 -9
- package/SpriteWithHtml.js +44 -44
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -58
- package/Text3D/fontController.d.ts +60 -60
- package/Text3D/fontController.js +166 -166
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +248 -248
- package/ThreeBase.js +1202 -1202
- package/ThreeBase.ts +1314 -1314
- package/ThreeMouse.d.ts +53 -54
- package/ThreeMouse.js +453 -453
- package/Transition.d.ts +45 -45
- package/Transition.js +209 -209
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -44
- package/Water/index.d.ts +2 -2
- package/Water/index.js +2 -2
- package/WaterFlow/FloatingDuck.d.ts +88 -88
- package/WaterFlow/FloatingDuck.js +307 -307
- package/WaterFlow/FloatingDuck.ts +445 -445
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
- package/WaterFlow/GPUFluidSimulation.js +781 -781
- package/WaterFlow/GPUFluidSimulation.ts +827 -827
- package/WaterFlow/ReservoirSystem.d.ts +106 -106
- package/WaterFlow/ReservoirSystem.js +611 -611
- package/WaterFlow/ReservoirSystem.ts +754 -754
- package/WaterFlow/SPHField.d.ts +35 -35
- package/WaterFlow/SPHField.js +203 -203
- package/WaterFlow/SPHField.ts +228 -228
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
- package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
- package/WaterFlow/ShallowWaterSurface.js +438 -438
- package/WaterFlow/ShallowWaterSurface.ts +510 -510
- package/WaterFlow/WaterFlow.d.ts +87 -87
- package/WaterFlow/WaterFlow.js +171 -171
- package/WaterFlow/WaterFlow.ts +219 -219
- package/WaterFlow/types.d.ts +161 -161
- package/WaterFlow/types.js +1 -1
- package/WaterFlow/types.ts +189 -189
- package/WaterFlow/waterFlowPass.d.ts +3 -3
- package/WaterFlow/waterFlowPass.js +20 -20
- package/WaterFlow/waterFlowPass.ts +40 -40
- package/collisionOBB.d.ts +42 -42
- package/collisionOBB.js +112 -112
- package/collisionOBB.ts +108 -108
- package/declare.d.ts +25 -25
- package/index.d.ts +1 -1
- package/index.js +1 -1
- package/instanced/InstancedBatch.d.ts +57 -57
- package/instanced/InstancedBatch.js +348 -348
- package/instanced/InstancedBatch.ts +406 -406
- package/instanced/InstancedChild.d.ts +174 -174
- package/instanced/InstancedChild.js +264 -264
- package/instanced/InstancedChild.ts +327 -327
- package/instanced/InstancedGroup.d.ts +43 -43
- package/instanced/InstancedGroup.js +126 -126
- package/instanced/InstancedGroup.ts +137 -137
- package/instanced/InstancedMeshBase.d.ts +38 -38
- package/instanced/InstancedMeshBase.js +282 -282
- package/instanced/InstancedTemplate.d.ts +46 -46
- package/instanced/InstancedTemplate.js +125 -125
- package/keyControls.d.ts +29 -30
- package/keyControls.js +101 -101
- package/lensflare/LensFlare.d.ts +39 -39
- package/lensflare/LensFlare.js +284 -284
- package/package.json +6 -1
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +174 -174
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +108 -108
- package/pass/debugDepthState.d.ts +20 -20
- package/pass/debugDepthState.js +9 -9
- package/pass/debugDepthState.ts +22 -22
- package/pass/depthTestBias.d.ts +12 -12
- package/pass/depthTestBias.js +12 -12
- package/pass/depthTestBias.ts +12 -12
- package/pass/effectUserData.d.ts +27 -27
- package/pass/effectUserData.js +1 -1
- package/pass/effectUserData.ts +46 -46
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +150 -150
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +350 -350
- package/pass/screen_bloom_pass.d.ts +11 -11
- package/pass/screen_bloom_pass.js +136 -136
- package/pass/ssao_pass.d.ts +88 -88
- package/pass/ssao_pass.js +799 -799
- package/pass/ssao_pass.ts +918 -918
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +267 -267
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +20 -20
- package/shaders/baseDepthVisShader.d.ts +11 -11
- package/shaders/baseDepthVisShader.js +36 -36
- package/shaders/baseDepthVisShader.ts +36 -36
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +19 -19
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -13
- package/shaders/debugDepthCompareShader.d.ts +14 -14
- package/shaders/debugDepthCompareShader.js +49 -49
- package/shaders/debugDepthCompareShader.ts +50 -50
- package/shaders/debugDepthJudgeShader.d.ts +18 -18
- package/shaders/debugDepthJudgeShader.js +52 -52
- package/shaders/debugDepthJudgeShader.ts +54 -54
- package/shaders/debugExcludedShader.d.ts +13 -13
- package/shaders/debugExcludedShader.js +46 -46
- package/shaders/debugExcludedShader.ts +48 -48
- package/spriteTextBg.d.ts +1 -1
- package/spriteTextBg.js +20 -20
- package/spriteTextBg.ts +20 -20
- package/threeLoader.d.ts +35 -35
- package/threeLoader.js +518 -518
- package/threeUtils.d.ts +53 -53
- package/threeUtils.js +329 -329
- package/types.d.ts +2 -2
- package/types.js +6 -6
package/Transition.d.ts
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export type TransitionParame = {
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[key: string]: number;
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};
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export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
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/**
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*Creates an instance of transition.
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* @param {{ [key: string]: number }} // 初始值
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* @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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* @param {number} [duration=1000] // 过渡时间
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* @memberof transition
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*/
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constructor(param: T, bezier?: [number, number, number, number], duration?: number);
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_keys: K[];
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_bezier: [number, number, number, number];
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_Xbezier: [number, number, number, number];
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_Ybezier: [number, number, number, number];
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setBezier(bezier?: [number, number, number, number]): this;
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timeTemp: number;
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_duration: number;
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_delay: number;
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setDuration(duration?: number): this;
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setDelay(delay?: number): this;
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_: {
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[key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
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};
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private onChangeCall;
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private onDoneCall;
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run({ timeTemp }: {
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timeTemp: number;
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}): this;
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runbindThis: ((event: {
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timeTemp: number;
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accumulate: number;
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}) => void);
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onChange(onChangeCall: (josn: T) => void): this;
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onDone(onDoneCall: (josn: T) => void): this;
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get(key: K): T[K];
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set(param: Partial<T>): Promise<this>;
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reset(param: Partial<T>): this;
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getKeys(): K[];
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hasKey(key: K): boolean;
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getJson(): T;
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_isDone: boolean;
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isDone(): boolean;
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}
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export type TransitionParame = {
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[key: string]: number;
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};
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export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
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/**
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*Creates an instance of transition.
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* @param {{ [key: string]: number }} // 初始值
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* @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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* @param {number} [duration=1000] // 过渡时间
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* @memberof transition
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*/
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constructor(param: T, bezier?: [number, number, number, number], duration?: number);
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_keys: K[];
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_bezier: [number, number, number, number];
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_Xbezier: [number, number, number, number];
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_Ybezier: [number, number, number, number];
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setBezier(bezier?: [number, number, number, number]): this;
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timeTemp: number;
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_duration: number;
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_delay: number;
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setDuration(duration?: number): this;
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setDelay(delay?: number): this;
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_: {
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[key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
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};
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private onChangeCall;
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private onDoneCall;
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run({ timeTemp }: {
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timeTemp: number;
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}): this;
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runbindThis: ((event: {
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timeTemp: number;
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accumulate: number;
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}) => void);
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onChange(onChangeCall: (josn: T) => void): this;
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onDone(onDoneCall: (josn: T) => void): this;
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get(key: K): T[K];
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set(param: Partial<T>): Promise<this>;
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reset(param: Partial<T>): this;
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getKeys(): K[];
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hasKey(key: K): boolean;
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getJson(): T;
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_isDone: boolean;
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isDone(): boolean;
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}
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package/Transition.js
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/*
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* @Author: xiaosihan
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* @Date: 2021-04-10 02:44:01
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2022-06-22 19:44:23
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*/
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import threeUtils from "./threeUtils";
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function bezier(arr, t) {
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const ut = 1 - t;
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const a1 = arr[1] * ut + arr[2] * t;
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const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
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return result;
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}
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// 过渡动画插件
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export default class Transition {
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/**
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*Creates an instance of transition.
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* @param {{ [key: string]: number }} // 初始值
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* @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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* @param {number} [duration=1000] // 过渡时间
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* @memberof transition
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*/
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constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
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this.setDuration(duration);
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this.setBezier(bezier);
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this.reset(param);
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}
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// 所有的 key 的枚举
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_keys = [];
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_bezier = [0.8, 0, 0.2, 1];
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_Xbezier = [0, 0.8, 0.2, 1];
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_Ybezier = [0, 0, 1, 1];
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setBezier(bezier = [0.8, 0, 0.2, 1]) {
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this._bezier = [...bezier];
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this._Xbezier = [0, bezier[0], bezier[2], 1];
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this._Ybezier = [0, bezier[1], bezier[3], 1];
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return this;
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}
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// 当前时间戳
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timeTemp = performance.now();
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_duration = 0;
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//延时
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_delay = 0;
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// 设置过渡时间
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setDuration(duration = 500) {
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this._duration = duration;
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return this;
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}
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// 设置延时
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setDelay(delay = 0) {
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this._delay = delay;
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return this;
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}
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// 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
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_ = {};
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// 数据改变的事件回调
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onChangeCall = (josn) => { };
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//结束的事件回调
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onDoneCall = (josn) => { };
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// 执行过度动画
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|
65
|
-
run({ timeTemp }) {
|
|
66
|
-
this.timeTemp = timeTemp;
|
|
67
|
-
this.onChangeCall(this.getJson());
|
|
68
|
-
if (this.isDone()) {
|
|
69
|
-
this.onDoneCall(this.getJson());
|
|
70
|
-
threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
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|
-
}
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|
-
return this;
|
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73
|
-
}
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|
74
|
-
runbindThis = this.run.bind(this);
|
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75
|
-
// 设置动画对象的回调事件
|
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76
|
-
onChange(onChangeCall) {
|
|
77
|
-
this.onChangeCall = onChangeCall;
|
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78
|
-
this.onChangeCall(this.getJson());
|
|
79
|
-
return this;
|
|
80
|
-
}
|
|
81
|
-
//设置动画对象的
|
|
82
|
-
onDone(onDoneCall) {
|
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83
|
-
this.onDoneCall = onDoneCall;
|
|
84
|
-
return this;
|
|
85
|
-
}
|
|
86
|
-
// 计算当前 key 的值
|
|
87
|
-
get(key) {
|
|
88
|
-
const keyStr = String(key);
|
|
89
|
-
if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime`] + this._duration)) {
|
|
90
|
-
let start = this._[`${keyStr}_start`];
|
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91
|
-
let end = this._[`${keyStr}_end`];
|
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92
|
-
let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime`]) / this._duration));
|
|
93
|
-
// 斜率
|
|
94
|
-
let t = 0;
|
|
95
|
-
// 微分法 求斜率t
|
|
96
|
-
while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
|
|
97
|
-
t += 0.1;
|
|
98
|
-
}
|
|
99
|
-
while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
|
|
100
|
-
t += 0.01;
|
|
101
|
-
}
|
|
102
|
-
while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
|
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103
|
-
t += 0.001;
|
|
104
|
-
}
|
|
105
|
-
while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
|
|
106
|
-
t += 0.0001;
|
|
107
|
-
}
|
|
108
|
-
t = Math.min(1, Math.max(0, t)); // 斜率最大为1
|
|
109
|
-
// 通过斜率求y值
|
|
110
|
-
return (bezier(this._Ybezier, t) * (end - start)) + start;
|
|
111
|
-
}
|
|
112
|
-
else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime`] + this._duration)) {
|
|
113
|
-
return this._[`${keyStr}_end`];
|
|
114
|
-
}
|
|
115
|
-
// `没有 ${ key } 的值`;
|
|
116
|
-
return 0;
|
|
117
|
-
}
|
|
118
|
-
async set(param) {
|
|
119
|
-
let timetemp = performance.now() + this._delay;
|
|
120
|
-
for (let key in param) {
|
|
121
|
-
const keyStr = key;
|
|
122
|
-
// 有就赋值
|
|
123
|
-
if (this._keys.includes(keyStr) && Math.abs(param[key] - this._[`${keyStr}_end`]) > 0.0001) {
|
|
124
|
-
this._[`${keyStr}_start`] = this.get(keyStr);
|
|
125
|
-
this._[`${keyStr}_end`] = param[key];
|
|
126
|
-
// 起始时间
|
|
127
|
-
this._[`${keyStr}_startTime`] = timetemp;
|
|
128
|
-
// 执行状态未完成
|
|
129
|
-
this._isDone = false;
|
|
130
|
-
// 没有就添加一个
|
|
131
|
-
}
|
|
132
|
-
else if (!this._keys.includes(keyStr)) {
|
|
133
|
-
this._[`${keyStr}_start`] = param[key];
|
|
134
|
-
this._[`${keyStr}_end`] = param[key];
|
|
135
|
-
// 起始时间
|
|
136
|
-
this._[`${keyStr}_startTime`] = timetemp - this._duration;
|
|
137
|
-
// 执行状态未完成
|
|
138
|
-
this._isDone = false;
|
|
139
|
-
}
|
|
140
|
-
if (!this._keys.includes(keyStr)) {
|
|
141
|
-
this._keys.push(keyStr);
|
|
142
|
-
}
|
|
143
|
-
// // 执行状态未完成
|
|
144
|
-
// this._isDone = false;
|
|
145
|
-
}
|
|
146
|
-
if (!this._isDone) {
|
|
147
|
-
threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
|
|
148
|
-
threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
|
|
149
|
-
await new Promise(resolve => setTimeout(resolve, 50));
|
|
150
|
-
await new Promise(resolve => setTimeout(resolve, this._duration));
|
|
151
|
-
}
|
|
152
|
-
return this;
|
|
153
|
-
}
|
|
154
|
-
// 重置起始和终止位置
|
|
155
|
-
reset(param) {
|
|
156
|
-
for (let key in param) {
|
|
157
|
-
const keyStr = key;
|
|
158
|
-
if (!this._keys.includes(keyStr)) {
|
|
159
|
-
this._keys.push(keyStr);
|
|
160
|
-
}
|
|
161
|
-
this._[`${keyStr}_start`] = param[key];
|
|
162
|
-
this._[`${keyStr}_end`] = param[key];
|
|
163
|
-
this._[`${keyStr}_startTime`] = -this._duration;
|
|
164
|
-
}
|
|
165
|
-
if (this.onChangeCall) {
|
|
166
|
-
this.onChangeCall(this.getJson());
|
|
167
|
-
this.onDoneCall(this.getJson());
|
|
168
|
-
}
|
|
169
|
-
this._isDone = true;
|
|
170
|
-
return this;
|
|
171
|
-
}
|
|
172
|
-
// 获取过渡对象上面的key
|
|
173
|
-
getKeys() {
|
|
174
|
-
return [...this._keys];
|
|
175
|
-
}
|
|
176
|
-
// 判断是否有这个参数
|
|
177
|
-
hasKey(key) {
|
|
178
|
-
return this._keys.includes(key);
|
|
179
|
-
}
|
|
180
|
-
// 获取全部参数
|
|
181
|
-
getJson() {
|
|
182
|
-
let keys = this.getKeys();
|
|
183
|
-
let json = {};
|
|
184
|
-
keys.map(key => {
|
|
185
|
-
json[key] = this.get(key);
|
|
186
|
-
});
|
|
187
|
-
return json;
|
|
188
|
-
}
|
|
189
|
-
_isDone = false;
|
|
190
|
-
// 是否执行完成了
|
|
191
|
-
isDone() {
|
|
192
|
-
if (this._isDone) {
|
|
193
|
-
return true;
|
|
194
|
-
}
|
|
195
|
-
let isisDone = false;
|
|
196
|
-
for (let i in this._keys) {
|
|
197
|
-
isisDone = this._[`${this._keys[i]}_startTime`] + this._duration < this.timeTemp;
|
|
198
|
-
// 只要有一个没有完成 都算没有完成 过渡
|
|
199
|
-
if (!isisDone) {
|
|
200
|
-
return false;
|
|
201
|
-
}
|
|
202
|
-
}
|
|
203
|
-
if (!this._isDone) {
|
|
204
|
-
this._isDone = true;
|
|
205
|
-
return false;
|
|
206
|
-
}
|
|
207
|
-
return true;
|
|
208
|
-
}
|
|
209
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2021-04-10 02:44:01
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2022-06-22 19:44:23
|
|
6
|
+
*/
|
|
7
|
+
import threeUtils from "./threeUtils";
|
|
8
|
+
function bezier(arr, t) {
|
|
9
|
+
const ut = 1 - t;
|
|
10
|
+
const a1 = arr[1] * ut + arr[2] * t;
|
|
11
|
+
const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
|
|
12
|
+
return result;
|
|
13
|
+
}
|
|
14
|
+
// 过渡动画插件
|
|
15
|
+
export default class Transition {
|
|
16
|
+
/**
|
|
17
|
+
*Creates an instance of transition.
|
|
18
|
+
* @param {{ [key: string]: number }} // 初始值
|
|
19
|
+
* @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
|
|
20
|
+
* @param {number} [duration=1000] // 过渡时间
|
|
21
|
+
* @memberof transition
|
|
22
|
+
*/
|
|
23
|
+
constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
|
|
24
|
+
this.setDuration(duration);
|
|
25
|
+
this.setBezier(bezier);
|
|
26
|
+
this.reset(param);
|
|
27
|
+
}
|
|
28
|
+
// 所有的 key 的枚举
|
|
29
|
+
_keys = [];
|
|
30
|
+
// 贝塞尔曲线
|
|
31
|
+
_bezier = [0.8, 0, 0.2, 1];
|
|
32
|
+
// x轴贝塞尔
|
|
33
|
+
_Xbezier = [0, 0.8, 0.2, 1];
|
|
34
|
+
// y轴贝塞尔
|
|
35
|
+
_Ybezier = [0, 0, 1, 1];
|
|
36
|
+
setBezier(bezier = [0.8, 0, 0.2, 1]) {
|
|
37
|
+
this._bezier = [...bezier];
|
|
38
|
+
this._Xbezier = [0, bezier[0], bezier[2], 1];
|
|
39
|
+
this._Ybezier = [0, bezier[1], bezier[3], 1];
|
|
40
|
+
return this;
|
|
41
|
+
}
|
|
42
|
+
// 当前时间戳
|
|
43
|
+
timeTemp = performance.now();
|
|
44
|
+
// 过渡时间
|
|
45
|
+
_duration = 0;
|
|
46
|
+
//延时
|
|
47
|
+
_delay = 0;
|
|
48
|
+
// 设置过渡时间
|
|
49
|
+
setDuration(duration = 500) {
|
|
50
|
+
this._duration = duration;
|
|
51
|
+
return this;
|
|
52
|
+
}
|
|
53
|
+
// 设置延时
|
|
54
|
+
setDelay(delay = 0) {
|
|
55
|
+
this._delay = delay;
|
|
56
|
+
return this;
|
|
57
|
+
}
|
|
58
|
+
// 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
|
|
59
|
+
_ = {};
|
|
60
|
+
// 数据改变的事件回调
|
|
61
|
+
onChangeCall = (josn) => { };
|
|
62
|
+
//结束的事件回调
|
|
63
|
+
onDoneCall = (josn) => { };
|
|
64
|
+
// 执行过度动画
|
|
65
|
+
run({ timeTemp }) {
|
|
66
|
+
this.timeTemp = timeTemp;
|
|
67
|
+
this.onChangeCall(this.getJson());
|
|
68
|
+
if (this.isDone()) {
|
|
69
|
+
this.onDoneCall(this.getJson());
|
|
70
|
+
threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
|
|
71
|
+
}
|
|
72
|
+
return this;
|
|
73
|
+
}
|
|
74
|
+
runbindThis = this.run.bind(this);
|
|
75
|
+
// 设置动画对象的回调事件
|
|
76
|
+
onChange(onChangeCall) {
|
|
77
|
+
this.onChangeCall = onChangeCall;
|
|
78
|
+
this.onChangeCall(this.getJson());
|
|
79
|
+
return this;
|
|
80
|
+
}
|
|
81
|
+
//设置动画对象的
|
|
82
|
+
onDone(onDoneCall) {
|
|
83
|
+
this.onDoneCall = onDoneCall;
|
|
84
|
+
return this;
|
|
85
|
+
}
|
|
86
|
+
// 计算当前 key 的值
|
|
87
|
+
get(key) {
|
|
88
|
+
const keyStr = String(key);
|
|
89
|
+
if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime`] + this._duration)) {
|
|
90
|
+
let start = this._[`${keyStr}_start`];
|
|
91
|
+
let end = this._[`${keyStr}_end`];
|
|
92
|
+
let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime`]) / this._duration));
|
|
93
|
+
// 斜率
|
|
94
|
+
let t = 0;
|
|
95
|
+
// 微分法 求斜率t
|
|
96
|
+
while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
|
|
97
|
+
t += 0.1;
|
|
98
|
+
}
|
|
99
|
+
while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
|
|
100
|
+
t += 0.01;
|
|
101
|
+
}
|
|
102
|
+
while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
|
|
103
|
+
t += 0.001;
|
|
104
|
+
}
|
|
105
|
+
while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
|
|
106
|
+
t += 0.0001;
|
|
107
|
+
}
|
|
108
|
+
t = Math.min(1, Math.max(0, t)); // 斜率最大为1
|
|
109
|
+
// 通过斜率求y值
|
|
110
|
+
return (bezier(this._Ybezier, t) * (end - start)) + start;
|
|
111
|
+
}
|
|
112
|
+
else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime`] + this._duration)) {
|
|
113
|
+
return this._[`${keyStr}_end`];
|
|
114
|
+
}
|
|
115
|
+
// `没有 ${ key } 的值`;
|
|
116
|
+
return 0;
|
|
117
|
+
}
|
|
118
|
+
async set(param) {
|
|
119
|
+
let timetemp = performance.now() + this._delay;
|
|
120
|
+
for (let key in param) {
|
|
121
|
+
const keyStr = key;
|
|
122
|
+
// 有就赋值
|
|
123
|
+
if (this._keys.includes(keyStr) && Math.abs(param[key] - this._[`${keyStr}_end`]) > 0.0001) {
|
|
124
|
+
this._[`${keyStr}_start`] = this.get(keyStr);
|
|
125
|
+
this._[`${keyStr}_end`] = param[key];
|
|
126
|
+
// 起始时间
|
|
127
|
+
this._[`${keyStr}_startTime`] = timetemp;
|
|
128
|
+
// 执行状态未完成
|
|
129
|
+
this._isDone = false;
|
|
130
|
+
// 没有就添加一个
|
|
131
|
+
}
|
|
132
|
+
else if (!this._keys.includes(keyStr)) {
|
|
133
|
+
this._[`${keyStr}_start`] = param[key];
|
|
134
|
+
this._[`${keyStr}_end`] = param[key];
|
|
135
|
+
// 起始时间
|
|
136
|
+
this._[`${keyStr}_startTime`] = timetemp - this._duration;
|
|
137
|
+
// 执行状态未完成
|
|
138
|
+
this._isDone = false;
|
|
139
|
+
}
|
|
140
|
+
if (!this._keys.includes(keyStr)) {
|
|
141
|
+
this._keys.push(keyStr);
|
|
142
|
+
}
|
|
143
|
+
// // 执行状态未完成
|
|
144
|
+
// this._isDone = false;
|
|
145
|
+
}
|
|
146
|
+
if (!this._isDone) {
|
|
147
|
+
threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
|
|
148
|
+
threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
|
|
149
|
+
await new Promise(resolve => setTimeout(resolve, 50));
|
|
150
|
+
await new Promise(resolve => setTimeout(resolve, this._duration));
|
|
151
|
+
}
|
|
152
|
+
return this;
|
|
153
|
+
}
|
|
154
|
+
// 重置起始和终止位置
|
|
155
|
+
reset(param) {
|
|
156
|
+
for (let key in param) {
|
|
157
|
+
const keyStr = key;
|
|
158
|
+
if (!this._keys.includes(keyStr)) {
|
|
159
|
+
this._keys.push(keyStr);
|
|
160
|
+
}
|
|
161
|
+
this._[`${keyStr}_start`] = param[key];
|
|
162
|
+
this._[`${keyStr}_end`] = param[key];
|
|
163
|
+
this._[`${keyStr}_startTime`] = -this._duration;
|
|
164
|
+
}
|
|
165
|
+
if (this.onChangeCall) {
|
|
166
|
+
this.onChangeCall(this.getJson());
|
|
167
|
+
this.onDoneCall(this.getJson());
|
|
168
|
+
}
|
|
169
|
+
this._isDone = true;
|
|
170
|
+
return this;
|
|
171
|
+
}
|
|
172
|
+
// 获取过渡对象上面的key
|
|
173
|
+
getKeys() {
|
|
174
|
+
return [...this._keys];
|
|
175
|
+
}
|
|
176
|
+
// 判断是否有这个参数
|
|
177
|
+
hasKey(key) {
|
|
178
|
+
return this._keys.includes(key);
|
|
179
|
+
}
|
|
180
|
+
// 获取全部参数
|
|
181
|
+
getJson() {
|
|
182
|
+
let keys = this.getKeys();
|
|
183
|
+
let json = {};
|
|
184
|
+
keys.map(key => {
|
|
185
|
+
json[key] = this.get(key);
|
|
186
|
+
});
|
|
187
|
+
return json;
|
|
188
|
+
}
|
|
189
|
+
_isDone = false;
|
|
190
|
+
// 是否执行完成了
|
|
191
|
+
isDone() {
|
|
192
|
+
if (this._isDone) {
|
|
193
|
+
return true;
|
|
194
|
+
}
|
|
195
|
+
let isisDone = false;
|
|
196
|
+
for (let i in this._keys) {
|
|
197
|
+
isisDone = this._[`${this._keys[i]}_startTime`] + this._duration < this.timeTemp;
|
|
198
|
+
// 只要有一个没有完成 都算没有完成 过渡
|
|
199
|
+
if (!isisDone) {
|
|
200
|
+
return false;
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
if (!this._isDone) {
|
|
204
|
+
this._isDone = true;
|
|
205
|
+
return false;
|
|
206
|
+
}
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
}
|
package/Water/Water.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
|
|
2
|
-
export default class Water extends THREEWater {
|
|
3
|
-
constructor();
|
|
4
|
-
updateMatrix(): void;
|
|
5
|
-
}
|
|
1
|
+
import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
|
|
2
|
+
export default class Water extends THREEWater {
|
|
3
|
+
constructor();
|
|
4
|
+
updateMatrix(): void;
|
|
5
|
+
}
|
package/Water/Water.js
CHANGED
|
@@ -1,44 +1,44 @@
|
|
|
1
|
-
import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
|
|
2
|
-
import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
|
|
3
|
-
import waternormalsJPG from "./waternormals.jpg";
|
|
4
|
-
// 大海
|
|
5
|
-
export default class Water extends THREEWater {
|
|
6
|
-
constructor() {
|
|
7
|
-
super(new PlaneGeometry(5000, 5000, 2, 2), {
|
|
8
|
-
// 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
|
|
9
|
-
// 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
|
|
10
|
-
textureWidth: 512,
|
|
11
|
-
textureHeight: 512,
|
|
12
|
-
sunDirection: new Vector3(),
|
|
13
|
-
sunColor: 0xffffff,
|
|
14
|
-
waterColor: 0x0077be,
|
|
15
|
-
distortionScale: 3.7,
|
|
16
|
-
waterNormals: (() => {
|
|
17
|
-
const texture = new TextureLoader().load(waternormalsJPG);
|
|
18
|
-
texture.wrapS = texture.wrapT = RepeatWrapping;
|
|
19
|
-
// 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
|
|
20
|
-
// (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
|
|
21
|
-
texture.anisotropy = 16;
|
|
22
|
-
texture.generateMipmaps = true;
|
|
23
|
-
texture.minFilter = LinearMipmapLinearFilter;
|
|
24
|
-
return texture;
|
|
25
|
-
})(),
|
|
26
|
-
});
|
|
27
|
-
this.rotation.x = -Math.PI / 2;
|
|
28
|
-
this.material.uniforms.size.value = 0.2;
|
|
29
|
-
this.material.needsUpdate = true;
|
|
30
|
-
// 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
|
|
31
|
-
// 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
|
|
32
|
-
// 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
|
|
33
|
-
// three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
|
|
34
|
-
const reflectionTexture = this.material.uniforms['mirrorSampler'].value;
|
|
35
|
-
reflectionTexture.generateMipmaps = true;
|
|
36
|
-
reflectionTexture.minFilter = LinearMipmapLinearFilter;
|
|
37
|
-
reflectionTexture.magFilter = LinearFilter;
|
|
38
|
-
reflectionTexture.anisotropy = 16;
|
|
39
|
-
}
|
|
40
|
-
updateMatrix() {
|
|
41
|
-
super.updateMatrix();
|
|
42
|
-
this.material.uniforms['time'].value -= 1.0 / 20.0;
|
|
43
|
-
}
|
|
44
|
-
}
|
|
1
|
+
import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
|
|
2
|
+
import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
|
|
3
|
+
import waternormalsJPG from "./waternormals.jpg";
|
|
4
|
+
// 大海
|
|
5
|
+
export default class Water extends THREEWater {
|
|
6
|
+
constructor() {
|
|
7
|
+
super(new PlaneGeometry(5000, 5000, 2, 2), {
|
|
8
|
+
// 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
|
|
9
|
+
// 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
|
|
10
|
+
textureWidth: 512,
|
|
11
|
+
textureHeight: 512,
|
|
12
|
+
sunDirection: new Vector3(),
|
|
13
|
+
sunColor: 0xffffff,
|
|
14
|
+
waterColor: 0x0077be,
|
|
15
|
+
distortionScale: 3.7,
|
|
16
|
+
waterNormals: (() => {
|
|
17
|
+
const texture = new TextureLoader().load(waternormalsJPG);
|
|
18
|
+
texture.wrapS = texture.wrapT = RepeatWrapping;
|
|
19
|
+
// 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
|
|
20
|
+
// (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
|
|
21
|
+
texture.anisotropy = 16;
|
|
22
|
+
texture.generateMipmaps = true;
|
|
23
|
+
texture.minFilter = LinearMipmapLinearFilter;
|
|
24
|
+
return texture;
|
|
25
|
+
})(),
|
|
26
|
+
});
|
|
27
|
+
this.rotation.x = -Math.PI / 2;
|
|
28
|
+
this.material.uniforms.size.value = 0.2;
|
|
29
|
+
this.material.needsUpdate = true;
|
|
30
|
+
// 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
|
|
31
|
+
// 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
|
|
32
|
+
// 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
|
|
33
|
+
// three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
|
|
34
|
+
const reflectionTexture = this.material.uniforms['mirrorSampler'].value;
|
|
35
|
+
reflectionTexture.generateMipmaps = true;
|
|
36
|
+
reflectionTexture.minFilter = LinearMipmapLinearFilter;
|
|
37
|
+
reflectionTexture.magFilter = LinearFilter;
|
|
38
|
+
reflectionTexture.anisotropy = 16;
|
|
39
|
+
}
|
|
40
|
+
updateMatrix() {
|
|
41
|
+
super.updateMatrix();
|
|
42
|
+
this.material.uniforms['time'].value -= 1.0 / 20.0;
|
|
43
|
+
}
|
|
44
|
+
}
|
package/Water/index.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export { default } from "./Water";
|
|
2
|
-
export * from "./Water";
|
|
1
|
+
export { default } from "./Water";
|
|
2
|
+
export * from "./Water";
|
package/Water/index.js
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export { default } from "./Water";
|
|
2
|
-
export * from "./Water";
|
|
1
|
+
export { default } from "./Water";
|
|
2
|
+
export * from "./Water";
|