three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
package/Transition.d.ts CHANGED
@@ -1,45 +1,45 @@
1
- export type TransitionParame = {
2
- [key: string]: number;
3
- };
4
- export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
5
- /**
6
- *Creates an instance of transition.
7
- * @param {{ [key: string]: number }} // 初始值
8
- * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
9
- * @param {number} [duration=1000] // 过渡时间
10
- * @memberof transition
11
- */
12
- constructor(param: T, bezier?: [number, number, number, number], duration?: number);
13
- _keys: K[];
14
- _bezier: [number, number, number, number];
15
- _Xbezier: [number, number, number, number];
16
- _Ybezier: [number, number, number, number];
17
- setBezier(bezier?: [number, number, number, number]): this;
18
- timeTemp: number;
19
- _duration: number;
20
- _delay: number;
21
- setDuration(duration?: number): this;
22
- setDelay(delay?: number): this;
23
- _: {
24
- [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
25
- };
26
- private onChangeCall;
27
- private onDoneCall;
28
- run({ timeTemp }: {
29
- timeTemp: number;
30
- }): this;
31
- runbindThis: ((event: {
32
- timeTemp: number;
33
- accumulate: number;
34
- }) => void);
35
- onChange(onChangeCall: (josn: T) => void): this;
36
- onDone(onDoneCall: (josn: T) => void): this;
37
- get(key: K): T[K];
38
- set(param: Partial<T>): Promise<this>;
39
- reset(param: Partial<T>): this;
40
- getKeys(): K[];
41
- hasKey(key: K): boolean;
42
- getJson(): T;
43
- _isDone: boolean;
44
- isDone(): boolean;
45
- }
1
+ export type TransitionParame = {
2
+ [key: string]: number;
3
+ };
4
+ export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
5
+ /**
6
+ *Creates an instance of transition.
7
+ * @param {{ [key: string]: number }} // 初始值
8
+ * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
9
+ * @param {number} [duration=1000] // 过渡时间
10
+ * @memberof transition
11
+ */
12
+ constructor(param: T, bezier?: [number, number, number, number], duration?: number);
13
+ _keys: K[];
14
+ _bezier: [number, number, number, number];
15
+ _Xbezier: [number, number, number, number];
16
+ _Ybezier: [number, number, number, number];
17
+ setBezier(bezier?: [number, number, number, number]): this;
18
+ timeTemp: number;
19
+ _duration: number;
20
+ _delay: number;
21
+ setDuration(duration?: number): this;
22
+ setDelay(delay?: number): this;
23
+ _: {
24
+ [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
25
+ };
26
+ private onChangeCall;
27
+ private onDoneCall;
28
+ run({ timeTemp }: {
29
+ timeTemp: number;
30
+ }): this;
31
+ runbindThis: ((event: {
32
+ timeTemp: number;
33
+ accumulate: number;
34
+ }) => void);
35
+ onChange(onChangeCall: (josn: T) => void): this;
36
+ onDone(onDoneCall: (josn: T) => void): this;
37
+ get(key: K): T[K];
38
+ set(param: Partial<T>): Promise<this>;
39
+ reset(param: Partial<T>): this;
40
+ getKeys(): K[];
41
+ hasKey(key: K): boolean;
42
+ getJson(): T;
43
+ _isDone: boolean;
44
+ isDone(): boolean;
45
+ }
package/Transition.js CHANGED
@@ -1,209 +1,209 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2021-04-10 02:44:01
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2022-06-22 19:44:23
6
- */
7
- import threeUtils from "./threeUtils";
8
- function bezier(arr, t) {
9
- const ut = 1 - t;
10
- const a1 = arr[1] * ut + arr[2] * t;
11
- const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
12
- return result;
13
- }
14
- // 过渡动画插件
15
- export default class Transition {
16
- /**
17
- *Creates an instance of transition.
18
- * @param {{ [key: string]: number }} // 初始值
19
- * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
20
- * @param {number} [duration=1000] // 过渡时间
21
- * @memberof transition
22
- */
23
- constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
- this.setDuration(duration);
25
- this.setBezier(bezier);
26
- this.reset(param);
27
- }
28
- // 所有的 key 的枚举
29
- _keys = [];
30
- // 贝塞尔曲线
31
- _bezier = [0.8, 0, 0.2, 1];
32
- // x轴贝塞尔
33
- _Xbezier = [0, 0.8, 0.2, 1];
34
- // y轴贝塞尔
35
- _Ybezier = [0, 0, 1, 1];
36
- setBezier(bezier = [0.8, 0, 0.2, 1]) {
37
- this._bezier = [...bezier];
38
- this._Xbezier = [0, bezier[0], bezier[2], 1];
39
- this._Ybezier = [0, bezier[1], bezier[3], 1];
40
- return this;
41
- }
42
- // 当前时间戳
43
- timeTemp = performance.now();
44
- // 过渡时间
45
- _duration = 0;
46
- //延时
47
- _delay = 0;
48
- // 设置过渡时间
49
- setDuration(duration = 500) {
50
- this._duration = duration;
51
- return this;
52
- }
53
- // 设置延时
54
- setDelay(delay = 0) {
55
- this._delay = delay;
56
- return this;
57
- }
58
- // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
59
- _ = {};
60
- // 数据改变的事件回调
61
- onChangeCall = (josn) => { };
62
- //结束的事件回调
63
- onDoneCall = (josn) => { };
64
- // 执行过度动画
65
- run({ timeTemp }) {
66
- this.timeTemp = timeTemp;
67
- this.onChangeCall(this.getJson());
68
- if (this.isDone()) {
69
- this.onDoneCall(this.getJson());
70
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
71
- }
72
- return this;
73
- }
74
- runbindThis = this.run.bind(this);
75
- // 设置动画对象的回调事件
76
- onChange(onChangeCall) {
77
- this.onChangeCall = onChangeCall;
78
- this.onChangeCall(this.getJson());
79
- return this;
80
- }
81
- //设置动画对象的
82
- onDone(onDoneCall) {
83
- this.onDoneCall = onDoneCall;
84
- return this;
85
- }
86
- // 计算当前 key 的值
87
- get(key) {
88
- const keyStr = String(key);
89
- if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime`] + this._duration)) {
90
- let start = this._[`${keyStr}_start`];
91
- let end = this._[`${keyStr}_end`];
92
- let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime`]) / this._duration));
93
- // 斜率
94
- let t = 0;
95
- // 微分法 求斜率t
96
- while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
97
- t += 0.1;
98
- }
99
- while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
100
- t += 0.01;
101
- }
102
- while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
103
- t += 0.001;
104
- }
105
- while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
106
- t += 0.0001;
107
- }
108
- t = Math.min(1, Math.max(0, t)); // 斜率最大为1
109
- // 通过斜率求y值
110
- return (bezier(this._Ybezier, t) * (end - start)) + start;
111
- }
112
- else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime`] + this._duration)) {
113
- return this._[`${keyStr}_end`];
114
- }
115
- // `没有 ${ key } 的值`;
116
- return 0;
117
- }
118
- async set(param) {
119
- let timetemp = performance.now() + this._delay;
120
- for (let key in param) {
121
- const keyStr = key;
122
- // 有就赋值
123
- if (this._keys.includes(keyStr) && Math.abs(param[key] - this._[`${keyStr}_end`]) > 0.0001) {
124
- this._[`${keyStr}_start`] = this.get(keyStr);
125
- this._[`${keyStr}_end`] = param[key];
126
- // 起始时间
127
- this._[`${keyStr}_startTime`] = timetemp;
128
- // 执行状态未完成
129
- this._isDone = false;
130
- // 没有就添加一个
131
- }
132
- else if (!this._keys.includes(keyStr)) {
133
- this._[`${keyStr}_start`] = param[key];
134
- this._[`${keyStr}_end`] = param[key];
135
- // 起始时间
136
- this._[`${keyStr}_startTime`] = timetemp - this._duration;
137
- // 执行状态未完成
138
- this._isDone = false;
139
- }
140
- if (!this._keys.includes(keyStr)) {
141
- this._keys.push(keyStr);
142
- }
143
- // // 执行状态未完成
144
- // this._isDone = false;
145
- }
146
- if (!this._isDone) {
147
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
148
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
149
- await new Promise(resolve => setTimeout(resolve, 50));
150
- await new Promise(resolve => setTimeout(resolve, this._duration));
151
- }
152
- return this;
153
- }
154
- // 重置起始和终止位置
155
- reset(param) {
156
- for (let key in param) {
157
- const keyStr = key;
158
- if (!this._keys.includes(keyStr)) {
159
- this._keys.push(keyStr);
160
- }
161
- this._[`${keyStr}_start`] = param[key];
162
- this._[`${keyStr}_end`] = param[key];
163
- this._[`${keyStr}_startTime`] = -this._duration;
164
- }
165
- if (this.onChangeCall) {
166
- this.onChangeCall(this.getJson());
167
- this.onDoneCall(this.getJson());
168
- }
169
- this._isDone = true;
170
- return this;
171
- }
172
- // 获取过渡对象上面的key
173
- getKeys() {
174
- return [...this._keys];
175
- }
176
- // 判断是否有这个参数
177
- hasKey(key) {
178
- return this._keys.includes(key);
179
- }
180
- // 获取全部参数
181
- getJson() {
182
- let keys = this.getKeys();
183
- let json = {};
184
- keys.map(key => {
185
- json[key] = this.get(key);
186
- });
187
- return json;
188
- }
189
- _isDone = false;
190
- // 是否执行完成了
191
- isDone() {
192
- if (this._isDone) {
193
- return true;
194
- }
195
- let isisDone = false;
196
- for (let i in this._keys) {
197
- isisDone = this._[`${this._keys[i]}_startTime`] + this._duration < this.timeTemp;
198
- // 只要有一个没有完成 都算没有完成 过渡
199
- if (!isisDone) {
200
- return false;
201
- }
202
- }
203
- if (!this._isDone) {
204
- this._isDone = true;
205
- return false;
206
- }
207
- return true;
208
- }
209
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2021-04-10 02:44:01
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2022-06-22 19:44:23
6
+ */
7
+ import threeUtils from "./threeUtils";
8
+ function bezier(arr, t) {
9
+ const ut = 1 - t;
10
+ const a1 = arr[1] * ut + arr[2] * t;
11
+ const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
12
+ return result;
13
+ }
14
+ // 过渡动画插件
15
+ export default class Transition {
16
+ /**
17
+ *Creates an instance of transition.
18
+ * @param {{ [key: string]: number }} // 初始值
19
+ * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
20
+ * @param {number} [duration=1000] // 过渡时间
21
+ * @memberof transition
22
+ */
23
+ constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
+ this.setDuration(duration);
25
+ this.setBezier(bezier);
26
+ this.reset(param);
27
+ }
28
+ // 所有的 key 的枚举
29
+ _keys = [];
30
+ // 贝塞尔曲线
31
+ _bezier = [0.8, 0, 0.2, 1];
32
+ // x轴贝塞尔
33
+ _Xbezier = [0, 0.8, 0.2, 1];
34
+ // y轴贝塞尔
35
+ _Ybezier = [0, 0, 1, 1];
36
+ setBezier(bezier = [0.8, 0, 0.2, 1]) {
37
+ this._bezier = [...bezier];
38
+ this._Xbezier = [0, bezier[0], bezier[2], 1];
39
+ this._Ybezier = [0, bezier[1], bezier[3], 1];
40
+ return this;
41
+ }
42
+ // 当前时间戳
43
+ timeTemp = performance.now();
44
+ // 过渡时间
45
+ _duration = 0;
46
+ //延时
47
+ _delay = 0;
48
+ // 设置过渡时间
49
+ setDuration(duration = 500) {
50
+ this._duration = duration;
51
+ return this;
52
+ }
53
+ // 设置延时
54
+ setDelay(delay = 0) {
55
+ this._delay = delay;
56
+ return this;
57
+ }
58
+ // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
59
+ _ = {};
60
+ // 数据改变的事件回调
61
+ onChangeCall = (josn) => { };
62
+ //结束的事件回调
63
+ onDoneCall = (josn) => { };
64
+ // 执行过度动画
65
+ run({ timeTemp }) {
66
+ this.timeTemp = timeTemp;
67
+ this.onChangeCall(this.getJson());
68
+ if (this.isDone()) {
69
+ this.onDoneCall(this.getJson());
70
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
71
+ }
72
+ return this;
73
+ }
74
+ runbindThis = this.run.bind(this);
75
+ // 设置动画对象的回调事件
76
+ onChange(onChangeCall) {
77
+ this.onChangeCall = onChangeCall;
78
+ this.onChangeCall(this.getJson());
79
+ return this;
80
+ }
81
+ //设置动画对象的
82
+ onDone(onDoneCall) {
83
+ this.onDoneCall = onDoneCall;
84
+ return this;
85
+ }
86
+ // 计算当前 key 的值
87
+ get(key) {
88
+ const keyStr = String(key);
89
+ if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime`] + this._duration)) {
90
+ let start = this._[`${keyStr}_start`];
91
+ let end = this._[`${keyStr}_end`];
92
+ let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime`]) / this._duration));
93
+ // 斜率
94
+ let t = 0;
95
+ // 微分法 求斜率t
96
+ while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
97
+ t += 0.1;
98
+ }
99
+ while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
100
+ t += 0.01;
101
+ }
102
+ while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
103
+ t += 0.001;
104
+ }
105
+ while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
106
+ t += 0.0001;
107
+ }
108
+ t = Math.min(1, Math.max(0, t)); // 斜率最大为1
109
+ // 通过斜率求y值
110
+ return (bezier(this._Ybezier, t) * (end - start)) + start;
111
+ }
112
+ else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime`] + this._duration)) {
113
+ return this._[`${keyStr}_end`];
114
+ }
115
+ // `没有 ${ key } 的值`;
116
+ return 0;
117
+ }
118
+ async set(param) {
119
+ let timetemp = performance.now() + this._delay;
120
+ for (let key in param) {
121
+ const keyStr = key;
122
+ // 有就赋值
123
+ if (this._keys.includes(keyStr) && Math.abs(param[key] - this._[`${keyStr}_end`]) > 0.0001) {
124
+ this._[`${keyStr}_start`] = this.get(keyStr);
125
+ this._[`${keyStr}_end`] = param[key];
126
+ // 起始时间
127
+ this._[`${keyStr}_startTime`] = timetemp;
128
+ // 执行状态未完成
129
+ this._isDone = false;
130
+ // 没有就添加一个
131
+ }
132
+ else if (!this._keys.includes(keyStr)) {
133
+ this._[`${keyStr}_start`] = param[key];
134
+ this._[`${keyStr}_end`] = param[key];
135
+ // 起始时间
136
+ this._[`${keyStr}_startTime`] = timetemp - this._duration;
137
+ // 执行状态未完成
138
+ this._isDone = false;
139
+ }
140
+ if (!this._keys.includes(keyStr)) {
141
+ this._keys.push(keyStr);
142
+ }
143
+ // // 执行状态未完成
144
+ // this._isDone = false;
145
+ }
146
+ if (!this._isDone) {
147
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
148
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
149
+ await new Promise(resolve => setTimeout(resolve, 50));
150
+ await new Promise(resolve => setTimeout(resolve, this._duration));
151
+ }
152
+ return this;
153
+ }
154
+ // 重置起始和终止位置
155
+ reset(param) {
156
+ for (let key in param) {
157
+ const keyStr = key;
158
+ if (!this._keys.includes(keyStr)) {
159
+ this._keys.push(keyStr);
160
+ }
161
+ this._[`${keyStr}_start`] = param[key];
162
+ this._[`${keyStr}_end`] = param[key];
163
+ this._[`${keyStr}_startTime`] = -this._duration;
164
+ }
165
+ if (this.onChangeCall) {
166
+ this.onChangeCall(this.getJson());
167
+ this.onDoneCall(this.getJson());
168
+ }
169
+ this._isDone = true;
170
+ return this;
171
+ }
172
+ // 获取过渡对象上面的key
173
+ getKeys() {
174
+ return [...this._keys];
175
+ }
176
+ // 判断是否有这个参数
177
+ hasKey(key) {
178
+ return this._keys.includes(key);
179
+ }
180
+ // 获取全部参数
181
+ getJson() {
182
+ let keys = this.getKeys();
183
+ let json = {};
184
+ keys.map(key => {
185
+ json[key] = this.get(key);
186
+ });
187
+ return json;
188
+ }
189
+ _isDone = false;
190
+ // 是否执行完成了
191
+ isDone() {
192
+ if (this._isDone) {
193
+ return true;
194
+ }
195
+ let isisDone = false;
196
+ for (let i in this._keys) {
197
+ isisDone = this._[`${this._keys[i]}_startTime`] + this._duration < this.timeTemp;
198
+ // 只要有一个没有完成 都算没有完成 过渡
199
+ if (!isisDone) {
200
+ return false;
201
+ }
202
+ }
203
+ if (!this._isDone) {
204
+ this._isDone = true;
205
+ return false;
206
+ }
207
+ return true;
208
+ }
209
+ }
package/Water/Water.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
2
- export default class Water extends THREEWater {
3
- constructor();
4
- updateMatrix(): void;
5
- }
1
+ import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
2
+ export default class Water extends THREEWater {
3
+ constructor();
4
+ updateMatrix(): void;
5
+ }
package/Water/Water.js CHANGED
@@ -1,44 +1,44 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
2
- import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
3
- import waternormalsJPG from "./waternormals.jpg";
4
- // 大海
5
- export default class Water extends THREEWater {
6
- constructor() {
7
- super(new PlaneGeometry(5000, 5000, 2, 2), {
8
- // 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
9
- // 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
10
- textureWidth: 512,
11
- textureHeight: 512,
12
- sunDirection: new Vector3(),
13
- sunColor: 0xffffff,
14
- waterColor: 0x0077be,
15
- distortionScale: 3.7,
16
- waterNormals: (() => {
17
- const texture = new TextureLoader().load(waternormalsJPG);
18
- texture.wrapS = texture.wrapT = RepeatWrapping;
19
- // 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
20
- // (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
21
- texture.anisotropy = 16;
22
- texture.generateMipmaps = true;
23
- texture.minFilter = LinearMipmapLinearFilter;
24
- return texture;
25
- })(),
26
- });
27
- this.rotation.x = -Math.PI / 2;
28
- this.material.uniforms.size.value = 0.2;
29
- this.material.needsUpdate = true;
30
- // 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
31
- // 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
32
- // 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
33
- // three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
34
- const reflectionTexture = this.material.uniforms['mirrorSampler'].value;
35
- reflectionTexture.generateMipmaps = true;
36
- reflectionTexture.minFilter = LinearMipmapLinearFilter;
37
- reflectionTexture.magFilter = LinearFilter;
38
- reflectionTexture.anisotropy = 16;
39
- }
40
- updateMatrix() {
41
- super.updateMatrix();
42
- this.material.uniforms['time'].value -= 1.0 / 20.0;
43
- }
44
- }
1
+ import { LinearFilter, LinearMipmapLinearFilter, PlaneGeometry, RepeatWrapping, TextureLoader, Vector3 } from 'three';
2
+ import { Water as THREEWater } from 'three/examples/jsm/objects/Water';
3
+ import waternormalsJPG from "./waternormals.jpg";
4
+ // 大海
5
+ export default class Water extends THREEWater {
6
+ constructor() {
7
+ super(new PlaneGeometry(5000, 5000, 2, 2), {
8
+ // 反射 RT 保持 512:1024 会让水面每帧多一次 1024² 的整场景镜像重渲,
9
+ // 叠加 SSAA 后开销过大导致卡顿。水面摩尔纹已由下方法线贴图各向异性+mipmap 解决。
10
+ textureWidth: 512,
11
+ textureHeight: 512,
12
+ sunDirection: new Vector3(),
13
+ sunColor: 0xffffff,
14
+ waterColor: 0x0077be,
15
+ distortionScale: 3.7,
16
+ waterNormals: (() => {
17
+ const texture = new TextureLoader().load(waternormalsJPG);
18
+ texture.wrapS = texture.wrapT = RepeatWrapping;
19
+ // 各向异性 + mipmap:消除水面法线贴图在远处平铺产生的摩尔纹
20
+ // (SSAA 已对水面着色做超采样,这里再补法线贴图自身的过滤,双保险)
21
+ texture.anisotropy = 16;
22
+ texture.generateMipmaps = true;
23
+ texture.minFilter = LinearMipmapLinearFilter;
24
+ return texture;
25
+ })(),
26
+ });
27
+ this.rotation.x = -Math.PI / 2;
28
+ this.material.uniforms.size.value = 0.2;
29
+ this.material.needsUpdate = true;
30
+ // 反射 RT 默认无 mipmap(minFilter=LinearFilter),在大水面上被缩小时产生摩尔纹,
31
+ // 且这种"渲染目标类摩尔纹"纹理层各向异性管不到。这里给反射贴图(material.uniforms.mirrorSampler
32
+ // 即 three Water.js 内部反射 RT 的 texture)开启 generateMipmaps + 三线性 + 各向异性,
33
+ // three 会在每帧反射渲染后自动重算 mipmap(512² 成本极低),不开 SSAA 也能压住水面摩尔纹。
34
+ const reflectionTexture = this.material.uniforms['mirrorSampler'].value;
35
+ reflectionTexture.generateMipmaps = true;
36
+ reflectionTexture.minFilter = LinearMipmapLinearFilter;
37
+ reflectionTexture.magFilter = LinearFilter;
38
+ reflectionTexture.anisotropy = 16;
39
+ }
40
+ updateMatrix() {
41
+ super.updateMatrix();
42
+ this.material.uniforms['time'].value -= 1.0 / 20.0;
43
+ }
44
+ }
package/Water/index.d.ts CHANGED
@@ -1,2 +1,2 @@
1
- export { default } from "./Water";
2
- export * from "./Water";
1
+ export { default } from "./Water";
2
+ export * from "./Water";
package/Water/index.js CHANGED
@@ -1,2 +1,2 @@
1
- export { default } from "./Water";
2
- export * from "./Water";
1
+ export { default } from "./Water";
2
+ export * from "./Water";