three-base 2.0.142 → 2.0.145

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Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
@@ -1,56 +1,56 @@
1
- import * as THREE from 'three';
2
- import { SPHField } from './SPHField';
3
- import type { BasinConfig, FluidParameters, FluidSimulationOptions, ReservoirState } from './types';
4
- /**
5
- * GPUFluidSimulation —— GPGPU 粒子流体模拟(ping-pong 状态纹理 + 网格辅助 SPH)。
6
- *
7
- * ⚠️ 不支持时(非 WebGL2 或缺 EXT_color_buffer_float)构造器**提前 return**,
8
- * 下列标记 `| null` 的资源字段在空壳实例上不会被赋值;所有读它们的入口
9
- * (reset / update / 各 setXxx / dispose / positionTexture)都先过 `if (!this.supported) return;` 守卫。
10
- */
11
- export declare class GPUFluidSimulation {
12
- readonly renderer: THREE.WebGLRenderer;
13
- readonly size: number;
14
- readonly count: number;
15
- readonly nozzle: THREE.Vector3;
16
- /** x=minX, y=maxX, z=zHalfExtent, w=waterY(与 shader 的 uBasin 一致)。 */
17
- readonly basin: THREE.Vector4;
18
- readonly jetDirection: THREE.Vector3;
19
- /** 1=开启粒子与 basin/地面碰撞回弹,0=关闭(喂给 shader 的 uCollision,故为 0/1)。 */
20
- collision: number;
21
- readonly supported: boolean;
22
- /** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
23
- read: THREE.WebGLRenderTarget | null;
24
- /** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
25
- write: THREE.WebGLRenderTarget | null;
26
- readonly sphField: SPHField | null;
27
- readonly sphDomainMinimum: THREE.Vector3;
28
- readonly sphDomainMaximum: THREE.Vector3;
29
- readonly scene: THREE.Scene;
30
- readonly camera: THREE.OrthographicCamera;
31
- /** 材质在 reset/update 间切换(initMaterial ↔ updateMaterial),故类型含 null。 */
32
- readonly mesh: THREE.Mesh<THREE.PlaneGeometry, THREE.ShaderMaterial | null>;
33
- readonly initialPosition: THREE.DataTexture | null;
34
- readonly initialVelocity: THREE.DataTexture | null;
35
- readonly initMaterial: THREE.ShaderMaterial | null;
36
- readonly updateMaterial: THREE.ShaderMaterial | null;
37
- constructor(renderer: THREE.WebGLRenderer, { size, nozzle, basin, speed, aperture, jetDirection, collision, }?: FluidSimulationOptions);
38
- hash(value: number): number;
39
- reset(): void;
40
- update(delta: number, elapsed: number): void;
41
- setParameters({ speed, aperture, fillRatio, emitting, turbulence }: FluidParameters): void;
42
- setReservoirState({ active, fillRatio }?: ReservoirState): void;
43
- setContainerMotion(accelerationX?: number, accelerationZ?: number): void;
44
- setBasin({ minX, maxX, halfZ, centerZ, waterY, wallTop, floorY, containerFloorY, rimWidth, }: BasinConfig): void;
45
- updateSPHDomain(): void;
46
- /** 运行时改喷流起点(喷嘴)坐标;会重算 SPH 域,已发射粒子在下一次 respawn 时回到新起点 */
47
- setNozzle(x: number, y: number, z: number): void;
48
- /** 运行时改喷流方向(轴向,会被归一化) */
49
- setJetDirection(dx: number, dy: number, dz: number): void;
50
- /** 运行时开关粒子与 basin/地面碰撞回弹(默认开启) */
51
- setCollision(enabled: boolean): void;
52
- setSPHActiveCount(count: number): void;
53
- get positionTexture(): THREE.Texture | null;
54
- get velocityTexture(): THREE.Texture | null;
55
- dispose(): void;
56
- }
1
+ import * as THREE from 'three';
2
+ import { SPHField } from './SPHField';
3
+ import type { BasinConfig, FluidParameters, FluidSimulationOptions, ReservoirState } from './types';
4
+ /**
5
+ * GPUFluidSimulation —— GPGPU 粒子流体模拟(ping-pong 状态纹理 + 网格辅助 SPH)。
6
+ *
7
+ * ⚠️ 不支持时(非 WebGL2 或缺 EXT_color_buffer_float)构造器**提前 return**,
8
+ * 下列标记 `| null` 的资源字段在空壳实例上不会被赋值;所有读它们的入口
9
+ * (reset / update / 各 setXxx / dispose / positionTexture)都先过 `if (!this.supported) return;` 守卫。
10
+ */
11
+ export declare class GPUFluidSimulation {
12
+ readonly renderer: THREE.WebGLRenderer;
13
+ readonly size: number;
14
+ readonly count: number;
15
+ readonly nozzle: THREE.Vector3;
16
+ /** x=minX, y=maxX, z=zHalfExtent, w=waterY(与 shader 的 uBasin 一致)。 */
17
+ readonly basin: THREE.Vector4;
18
+ readonly jetDirection: THREE.Vector3;
19
+ /** 1=开启粒子与 basin/地面碰撞回弹,0=关闭(喂给 shader 的 uCollision,故为 0/1)。 */
20
+ collision: number;
21
+ readonly supported: boolean;
22
+ /** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
23
+ read: THREE.WebGLRenderTarget | null;
24
+ /** ping-pong 状态目标;update() 每帧整体交换 read/write,故非 readonly。 */
25
+ write: THREE.WebGLRenderTarget | null;
26
+ readonly sphField: SPHField | null;
27
+ readonly sphDomainMinimum: THREE.Vector3;
28
+ readonly sphDomainMaximum: THREE.Vector3;
29
+ readonly scene: THREE.Scene;
30
+ readonly camera: THREE.OrthographicCamera;
31
+ /** 材质在 reset/update 间切换(initMaterial ↔ updateMaterial),故类型含 null。 */
32
+ readonly mesh: THREE.Mesh<THREE.PlaneGeometry, THREE.ShaderMaterial | null>;
33
+ readonly initialPosition: THREE.DataTexture | null;
34
+ readonly initialVelocity: THREE.DataTexture | null;
35
+ readonly initMaterial: THREE.ShaderMaterial | null;
36
+ readonly updateMaterial: THREE.ShaderMaterial | null;
37
+ constructor(renderer: THREE.WebGLRenderer, { size, nozzle, basin, speed, aperture, jetDirection, collision, }?: FluidSimulationOptions);
38
+ hash(value: number): number;
39
+ reset(): void;
40
+ update(delta: number, elapsed: number): void;
41
+ setParameters({ speed, aperture, fillRatio, emitting, turbulence }: FluidParameters): void;
42
+ setReservoirState({ active, fillRatio }?: ReservoirState): void;
43
+ setContainerMotion(accelerationX?: number, accelerationZ?: number): void;
44
+ setBasin({ minX, maxX, halfZ, centerZ, waterY, wallTop, floorY, containerFloorY, rimWidth, }: BasinConfig): void;
45
+ updateSPHDomain(): void;
46
+ /** 运行时改喷流起点(喷嘴)坐标;会重算 SPH 域,已发射粒子在下一次 respawn 时回到新起点 */
47
+ setNozzle(x: number, y: number, z: number): void;
48
+ /** 运行时改喷流方向(轴向,会被归一化) */
49
+ setJetDirection(dx: number, dy: number, dz: number): void;
50
+ /** 运行时开关粒子与 basin/地面碰撞回弹(默认开启) */
51
+ setCollision(enabled: boolean): void;
52
+ setSPHActiveCount(count: number): void;
53
+ get positionTexture(): THREE.Texture | null;
54
+ get velocityTexture(): THREE.Texture | null;
55
+ dispose(): void;
56
+ }