three-base 2.0.142 → 2.0.145

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
@@ -1,130 +1,130 @@
1
- import { StaticDrawUsage } from 'three/src/constants.js';
2
- import { PathGeometry } from './PathGeometry.js';
3
- import { PathPoint } from './PathPoint.js';
4
- import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
- import { Vector3 } from 'three/src/math/Vector3.js';
6
- /**
7
- * PathTubeGeometry
8
- */
9
- class PathTubeGeometry extends PathGeometry {
10
- /**
11
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
- * @param {Boolean} [generateUv2=false]
13
- */
14
- constructor(initData, generateUv2 = false) {
15
- super(initData, generateUv2);
16
- }
17
- _initByData(pathPointList, options = {}, usage, generateUv2) {
18
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
- if (vertexData && vertexData.count !== 0) {
20
- this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
- this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
- this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
- if (generateUv2) {
24
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
- }
26
- this.setIndex(vertexData.indices);
27
- }
28
- else {
29
- this._initByMaxVertex(2, generateUv2);
30
- }
31
- }
32
- /**
33
- * Update geometry by PathPointList instance
34
- * @param {PathPointList} pathPointList
35
- * @param {Object} options
36
- * @param {Number} [options.radius=0.1]
37
- * @param {Number} [options.progress=1]
38
- * @param {Boolean} [options.radialSegments=8]
39
- * @param {String} [options.startRad=0]
40
- */
41
- update(pathPointList, options) {
42
- const generateUv2 = !!this.getAttribute('uv2');
43
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
- if (vertexData) {
45
- this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
- this.drawRange.count = vertexData.count;
47
- }
48
- else {
49
- this.drawRange.count = 0;
50
- }
51
- }
52
- }
53
- export { PathTubeGeometry };
54
- // Vertex Data Generate Functions
55
- function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
- const radius = options.radius || 0.1;
57
- const progress = options.progress !== undefined ? options.progress : 1;
58
- const radialSegments = Math.max(2, options.radialSegments || 8);
59
- const startRad = options.startRad || 0;
60
- const circum = radius * 2 * Math.PI;
61
- const totalDistance = pathPointList.distance();
62
- const progressDistance = progress * totalDistance;
63
- if (progressDistance == 0) {
64
- return null;
65
- }
66
- let count = 0;
67
- // modify data
68
- const position = [];
69
- const normal = [];
70
- const uv = [];
71
- const uv2 = [];
72
- const indices = [];
73
- let verticesCount = 0;
74
- const normalDir = new Vector3();
75
- function addVertices(pathPoint, radius, radialSegments) {
76
- const first = position.length === 0;
77
- const uvDist = pathPoint.dist / circum;
78
- const uvDist2 = pathPoint.dist / totalDistance;
79
- for (let r = 0; r <= radialSegments; r++) {
80
- let _r = r;
81
- if (_r == radialSegments) {
82
- _r = 0;
83
- }
84
- normalDir
85
- .copy(pathPoint.up)
86
- .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
- .normalize();
88
- position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
- normal.push(normalDir.x, normalDir.y, normalDir.z);
90
- uv.push(uvDist, r / radialSegments);
91
- if (generateUv2) {
92
- uv2.push(uvDist2, r / radialSegments);
93
- }
94
- verticesCount++;
95
- }
96
- if (!first) {
97
- const begin1 = verticesCount - (radialSegments + 1) * 2;
98
- const begin2 = verticesCount - (radialSegments + 1);
99
- for (let i = 0; i < radialSegments; i++) {
100
- indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
- count += 6;
102
- }
103
- }
104
- }
105
- if (progressDistance > 0) {
106
- for (let i = 0; i < pathPointList.count; i++) {
107
- const pathPoint = pathPointList.array[i];
108
- if (pathPoint.dist > progressDistance) {
109
- const prevPoint = pathPointList.array[i - 1];
110
- const lastPoint = new PathPoint();
111
- // linear lerp for progress
112
- const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
- lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
- addVertices(lastPoint, radius, radialSegments);
115
- break;
116
- }
117
- else {
118
- addVertices(pathPoint, radius, radialSegments);
119
- }
120
- }
121
- }
122
- return {
123
- position,
124
- normal,
125
- uv,
126
- uv2,
127
- indices,
128
- count,
129
- };
130
- }
1
+ import { StaticDrawUsage } from 'three/src/constants.js';
2
+ import { PathGeometry } from './PathGeometry.js';
3
+ import { PathPoint } from './PathPoint.js';
4
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
+ import { Vector3 } from 'three/src/math/Vector3.js';
6
+ /**
7
+ * PathTubeGeometry
8
+ */
9
+ class PathTubeGeometry extends PathGeometry {
10
+ /**
11
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
+ * @param {Boolean} [generateUv2=false]
13
+ */
14
+ constructor(initData, generateUv2 = false) {
15
+ super(initData, generateUv2);
16
+ }
17
+ _initByData(pathPointList, options = {}, usage, generateUv2) {
18
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
+ if (vertexData && vertexData.count !== 0) {
20
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
+ if (generateUv2) {
24
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
+ }
26
+ this.setIndex(vertexData.indices);
27
+ }
28
+ else {
29
+ this._initByMaxVertex(2, generateUv2);
30
+ }
31
+ }
32
+ /**
33
+ * Update geometry by PathPointList instance
34
+ * @param {PathPointList} pathPointList
35
+ * @param {Object} options
36
+ * @param {Number} [options.radius=0.1]
37
+ * @param {Number} [options.progress=1]
38
+ * @param {Boolean} [options.radialSegments=8]
39
+ * @param {String} [options.startRad=0]
40
+ */
41
+ update(pathPointList, options) {
42
+ const generateUv2 = !!this.getAttribute('uv2');
43
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
+ if (vertexData) {
45
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
+ this.drawRange.count = vertexData.count;
47
+ }
48
+ else {
49
+ this.drawRange.count = 0;
50
+ }
51
+ }
52
+ }
53
+ export { PathTubeGeometry };
54
+ // Vertex Data Generate Functions
55
+ function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
+ const radius = options.radius || 0.1;
57
+ const progress = options.progress !== undefined ? options.progress : 1;
58
+ const radialSegments = Math.max(2, options.radialSegments || 8);
59
+ const startRad = options.startRad || 0;
60
+ const circum = radius * 2 * Math.PI;
61
+ const totalDistance = pathPointList.distance();
62
+ const progressDistance = progress * totalDistance;
63
+ if (progressDistance == 0) {
64
+ return null;
65
+ }
66
+ let count = 0;
67
+ // modify data
68
+ const position = [];
69
+ const normal = [];
70
+ const uv = [];
71
+ const uv2 = [];
72
+ const indices = [];
73
+ let verticesCount = 0;
74
+ const normalDir = new Vector3();
75
+ function addVertices(pathPoint, radius, radialSegments) {
76
+ const first = position.length === 0;
77
+ const uvDist = pathPoint.dist / circum;
78
+ const uvDist2 = pathPoint.dist / totalDistance;
79
+ for (let r = 0; r <= radialSegments; r++) {
80
+ let _r = r;
81
+ if (_r == radialSegments) {
82
+ _r = 0;
83
+ }
84
+ normalDir
85
+ .copy(pathPoint.up)
86
+ .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
+ .normalize();
88
+ position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
+ normal.push(normalDir.x, normalDir.y, normalDir.z);
90
+ uv.push(uvDist, r / radialSegments);
91
+ if (generateUv2) {
92
+ uv2.push(uvDist2, r / radialSegments);
93
+ }
94
+ verticesCount++;
95
+ }
96
+ if (!first) {
97
+ const begin1 = verticesCount - (radialSegments + 1) * 2;
98
+ const begin2 = verticesCount - (radialSegments + 1);
99
+ for (let i = 0; i < radialSegments; i++) {
100
+ indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
+ count += 6;
102
+ }
103
+ }
104
+ }
105
+ if (progressDistance > 0) {
106
+ for (let i = 0; i < pathPointList.count; i++) {
107
+ const pathPoint = pathPointList.array[i];
108
+ if (pathPoint.dist > progressDistance) {
109
+ const prevPoint = pathPointList.array[i - 1];
110
+ const lastPoint = new PathPoint();
111
+ // linear lerp for progress
112
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
+ addVertices(lastPoint, radius, radialSegments);
115
+ break;
116
+ }
117
+ else {
118
+ addVertices(pathPoint, radius, radialSegments);
119
+ }
120
+ }
121
+ }
122
+ return {
123
+ position,
124
+ normal,
125
+ uv,
126
+ uv2,
127
+ indices,
128
+ count,
129
+ };
130
+ }
@@ -1,25 +1,25 @@
1
- import { Mesh, Vector3, Material } from "three";
2
- import { PathPointList } from "./PathPointList";
3
- import { PathTubeGeometry } from "./PathTubeGeometry";
4
- export type PipeMeshProps = {
5
- vector3s: Array<Vector3>;
6
- radius?: number;
7
- segments?: number;
8
- };
9
- /**
10
- * 创建基础的管道模型
11
- */
12
- export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
- constructor(props: PipeMeshProps);
14
- type: string;
15
- vector3s: Array<Vector3>;
16
- radius: number;
17
- segments: number;
18
- pathPointList: PathPointList;
19
- material: Material;
20
- set(props: PipeMeshProps): void;
21
- setVector(i: number, vector: Vector3): void;
22
- getVector(i: number): Vector3;
23
- setLatestVector(vector: Vector3): void;
24
- getLatestVector(): Vector3;
25
- }
1
+ import { Mesh, Vector3, Material } from "three";
2
+ import { PathPointList } from "./PathPointList";
3
+ import { PathTubeGeometry } from "./PathTubeGeometry";
4
+ export type PipeMeshProps = {
5
+ vector3s: Array<Vector3>;
6
+ radius?: number;
7
+ segments?: number;
8
+ };
9
+ /**
10
+ * 创建基础的管道模型
11
+ */
12
+ export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
+ constructor(props: PipeMeshProps);
14
+ type: string;
15
+ vector3s: Array<Vector3>;
16
+ radius: number;
17
+ segments: number;
18
+ pathPointList: PathPointList;
19
+ material: Material;
20
+ set(props: PipeMeshProps): void;
21
+ setVector(i: number, vector: Vector3): void;
22
+ getVector(i: number): Vector3;
23
+ setLatestVector(vector: Vector3): void;
24
+ getLatestVector(): Vector3;
25
+ }
@@ -1,63 +1,63 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-02-16 23:13:14
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-11-23 13:06:54
6
- */
7
- import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
- import { PathPointList } from "./PathPointList";
9
- import { PathTubeGeometry } from "./PathTubeGeometry";
10
- /**
11
- * 创建基础的管道模型
12
- */
13
- export default class PipeMesh extends Mesh {
14
- constructor(props) {
15
- super();
16
- this.set(props);
17
- }
18
- type = "pipemesh";
19
- vector3s = []; // 管道上的点
20
- radius = 1; //管道的半径
21
- segments = 10; //管道的段数
22
- pathPointList = new PathPointList();
23
- material = new MeshLambertMaterial({
24
- side: DoubleSide,
25
- color: "#fff",
26
- });
27
- // 设置数据
28
- set(props) {
29
- this.vector3s = props.vector3s;
30
- this.radius = props.radius || 1;
31
- this.segments = props.segments || 10;
32
- this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
- this.geometry = new PathTubeGeometry({
34
- pathPointList: this.pathPointList,
35
- options: {
36
- arrow: true,
37
- progress: 1,
38
- radius: props.radius,
39
- radialSegments: this.segments,
40
- },
41
- usage: DynamicDrawUsage,
42
- transparent: true,
43
- });
44
- }
45
- // 设置指定点的坐标
46
- setVector(i, vector) {
47
- this.vector3s[i].copy(vector);
48
- this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
- this.geometry.update(this.pathPointList, { radius: this.radius });
50
- }
51
- // 获取指定点的坐标
52
- getVector(i) {
53
- return this.vector3s[i];
54
- }
55
- // 设置最后一个点的坐标
56
- setLatestVector(vector) {
57
- this.setVector(this.vector3s.length - 1, vector);
58
- }
59
- // 回去最后一个点的坐标
60
- getLatestVector() {
61
- return this.getVector(this.vector3s.length - 1);
62
- }
63
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-02-16 23:13:14
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-11-23 13:06:54
6
+ */
7
+ import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
+ import { PathPointList } from "./PathPointList";
9
+ import { PathTubeGeometry } from "./PathTubeGeometry";
10
+ /**
11
+ * 创建基础的管道模型
12
+ */
13
+ export default class PipeMesh extends Mesh {
14
+ constructor(props) {
15
+ super();
16
+ this.set(props);
17
+ }
18
+ type = "pipemesh";
19
+ vector3s = []; // 管道上的点
20
+ radius = 1; //管道的半径
21
+ segments = 10; //管道的段数
22
+ pathPointList = new PathPointList();
23
+ material = new MeshLambertMaterial({
24
+ side: DoubleSide,
25
+ color: "#fff",
26
+ });
27
+ // 设置数据
28
+ set(props) {
29
+ this.vector3s = props.vector3s;
30
+ this.radius = props.radius || 1;
31
+ this.segments = props.segments || 10;
32
+ this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
+ this.geometry = new PathTubeGeometry({
34
+ pathPointList: this.pathPointList,
35
+ options: {
36
+ arrow: true,
37
+ progress: 1,
38
+ radius: props.radius,
39
+ radialSegments: this.segments,
40
+ },
41
+ usage: DynamicDrawUsage,
42
+ transparent: true,
43
+ });
44
+ }
45
+ // 设置指定点的坐标
46
+ setVector(i, vector) {
47
+ this.vector3s[i].copy(vector);
48
+ this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
+ this.geometry.update(this.pathPointList, { radius: this.radius });
50
+ }
51
+ // 获取指定点的坐标
52
+ getVector(i) {
53
+ return this.vector3s[i];
54
+ }
55
+ // 设置最后一个点的坐标
56
+ setLatestVector(vector) {
57
+ this.setVector(this.vector3s.length - 1, vector);
58
+ }
59
+ // 回去最后一个点的坐标
60
+ getLatestVector() {
61
+ return this.getVector(this.vector3s.length - 1);
62
+ }
63
+ }
@@ -1 +1 @@
1
- export { default } from "./PipeMesh";
1
+ export { default } from "./PipeMesh";
package/PipeMesh/index.js CHANGED
@@ -1 +1 @@
1
- export { default } from "./PipeMesh";
1
+ export { default } from "./PipeMesh";
@@ -1,34 +1,34 @@
1
- import { Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from "three";
2
- export type PlaneModal1Config = {
3
- size?: number;
4
- title?: string;
5
- titleColor?: string;
6
- texts?: Array<{
7
- text?: string;
8
- color?: string;
9
- size?: number;
10
- }>;
11
- };
12
- type TextItem = {
13
- text: string;
14
- color: string;
15
- size: number;
16
- };
17
- type ConfigType = {
18
- size: number;
19
- title: string;
20
- titleColor: string;
21
- texts: TextItem[];
22
- };
23
- export default class PlaneModal1 extends Mesh {
24
- constructor(config?: PlaneModal1Config);
25
- geometry: PlaneGeometry;
26
- material: MeshBasicMaterial;
27
- static img: HTMLImageElement;
28
- canvas: HTMLCanvasElement;
29
- context: CanvasRenderingContext2D | null;
30
- texture: Texture;
31
- _config: ConfigType;
32
- updata(config: PlaneModal1Config): Promise<void>;
33
- }
34
- export {};
1
+ import { Mesh, MeshBasicMaterial, PlaneGeometry, Texture } from "three";
2
+ export type PlaneModal1Config = {
3
+ size?: number;
4
+ title?: string;
5
+ titleColor?: string;
6
+ texts?: Array<{
7
+ text?: string;
8
+ color?: string;
9
+ size?: number;
10
+ }>;
11
+ };
12
+ type TextItem = {
13
+ text: string;
14
+ color: string;
15
+ size: number;
16
+ };
17
+ type ConfigType = {
18
+ size: number;
19
+ title: string;
20
+ titleColor: string;
21
+ texts: TextItem[];
22
+ };
23
+ export default class PlaneModal1 extends Mesh {
24
+ constructor(config?: PlaneModal1Config);
25
+ geometry: PlaneGeometry;
26
+ material: MeshBasicMaterial;
27
+ static img: HTMLImageElement;
28
+ canvas: HTMLCanvasElement;
29
+ context: CanvasRenderingContext2D | null;
30
+ texture: Texture;
31
+ _config: ConfigType;
32
+ updata(config: PlaneModal1Config): Promise<void>;
33
+ }
34
+ export {};