three-base 2.0.142 → 2.0.145

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Files changed (227) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/EventMap.d.ts +103 -103
  4. package/EventMap.js +17 -17
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +112 -112
  8. package/ExtrudeMesh.js +342 -342
  9. package/FPScontrol.d.ts +511 -511
  10. package/FPScontrol.js +1799 -1799
  11. package/FPScontrol.ts +1855 -1855
  12. package/Fire/Fire.d.ts +28 -28
  13. package/Fire/Fire.js +80 -80
  14. package/Fire/FireGeometry.d.ts +9 -9
  15. package/Fire/FireGeometry.js +40 -40
  16. package/Fire/FireMaterial.d.ts +28 -28
  17. package/Fire/FireMaterial.js +32 -32
  18. package/Fire/index.d.ts +2 -2
  19. package/Fire/index.js +2 -2
  20. package/GLTFDracoLoader.d.ts +71 -71
  21. package/GLTFDracoLoader.js +266 -266
  22. package/GLTFDracoLoader.ts +1 -1
  23. package/Grass/Grass.d.ts +8 -8
  24. package/Grass/Grass.js +38 -38
  25. package/Grass/index.d.ts +2 -2
  26. package/Grass/index.js +2 -2
  27. package/Ground1/Ground1.d.ts +10 -10
  28. package/Ground1/Ground1.js +71 -71
  29. package/Ground1/index.d.ts +1 -1
  30. package/Ground1/index.js +1 -1
  31. package/MeshBase.d.ts +36 -36
  32. package/MeshBase.js +247 -247
  33. package/Mirror.d.ts +25 -25
  34. package/Mirror.js +143 -143
  35. package/MktMesh/MktMesh.d.ts +301 -291
  36. package/MktMesh/MktMesh.js +1064 -1045
  37. package/MktMesh/MktMesh.ts +32 -11
  38. package/MktMesh/assetUrl.d.ts +59 -35
  39. package/MktMesh/assetUrl.js +154 -69
  40. package/MktMesh/assetUrl.ts +155 -69
  41. package/MktMesh/mktMappingShader.d.ts +12 -12
  42. package/MktMesh/mktMappingShader.js +138 -138
  43. package/MktMesh/mktMappingShader.ts +139 -139
  44. package/MktMesh/mktShader.d.ts +263 -263
  45. package/MktMesh/mktShader.js +1236 -1236
  46. package/MktMesh/mktShader.ts +1344 -1344
  47. package/MktMesh/panoBitmapTexture.d.ts +25 -25
  48. package/MktMesh/panoBitmapTexture.js +52 -52
  49. package/MktMesh/panoBitmapTexture.ts +54 -54
  50. package/MktMesh/panoSlotBind.d.ts +29 -29
  51. package/MktMesh/panoSlotBind.js +106 -106
  52. package/MktMesh/panoSlotBind.ts +153 -153
  53. package/MktMesh/panoSlotRoster.d.ts +22 -22
  54. package/MktMesh/panoSlotRoster.js +169 -169
  55. package/MktMesh/panoSlotRoster.ts +168 -168
  56. package/MktMesh/panoTileStitcher.d.ts +119 -119
  57. package/MktMesh/panoTileStitcher.js +529 -529
  58. package/MktMesh/panoTileStitcher.ts +616 -616
  59. package/MktMesh/types.d.ts +75 -75
  60. package/MktMesh/types.js +1 -1
  61. package/MktMesh/wallCapTessellate.d.ts +33 -33
  62. package/MktMesh/wallCapTessellate.js +97 -97
  63. package/MktMesh/wallCapTessellate.ts +68 -68
  64. package/PipeMesh/PathGeometry.d.ts +44 -44
  65. package/PipeMesh/PathGeometry.js +307 -307
  66. package/PipeMesh/PathPoint.d.ts +17 -17
  67. package/PipeMesh/PathPoint.js +31 -31
  68. package/PipeMesh/PathPointList.d.ts +31 -31
  69. package/PipeMesh/PathPointList.js +209 -209
  70. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  71. package/PipeMesh/PathTubeGeometry.js +130 -130
  72. package/PipeMesh/PipeMesh.d.ts +25 -25
  73. package/PipeMesh/PipeMesh.js +63 -63
  74. package/PipeMesh/index.d.ts +1 -1
  75. package/PipeMesh/index.js +1 -1
  76. package/PlaneModal1/PlaneModal1.d.ts +34 -34
  77. package/PlaneModal1/PlaneModal1.js +109 -109
  78. package/PlaneModal1/index.d.ts +1 -1
  79. package/PlaneModal1/index.js +1 -1
  80. package/PlaneText.d.ts +27 -27
  81. package/PlaneText.js +35 -35
  82. package/PlaneWithHtml.d.ts +13 -13
  83. package/PlaneWithHtml.js +64 -64
  84. package/PointLight/PointLight.d.ts +13 -13
  85. package/PointLight/PointLight.js +64 -64
  86. package/PointLight/index.d.ts +1 -1
  87. package/PointLight/index.js +1 -1
  88. package/Sky/Sky.d.ts +9 -9
  89. package/Sky/Sky.js +22 -22
  90. package/Sky/index.d.ts +1 -1
  91. package/Sky/index.js +1 -1
  92. package/SpotLight.d.ts +6 -6
  93. package/SpotLight.js +72 -72
  94. package/SpriteModal1/SpriteModal1.d.ts +33 -33
  95. package/SpriteModal1/SpriteModal1.js +116 -116
  96. package/SpriteModal1/index.d.ts +1 -1
  97. package/SpriteModal1/index.js +1 -1
  98. package/SpriteText.d.ts +46 -46
  99. package/SpriteText.js +176 -176
  100. package/SpriteText2.d.ts +48 -48
  101. package/SpriteText2.js +223 -223
  102. package/SpriteText3.d.ts +86 -86
  103. package/SpriteText3.js +517 -517
  104. package/SpriteText3.ts +599 -599
  105. package/SpriteWithHtml.d.ts +9 -9
  106. package/SpriteWithHtml.js +44 -44
  107. package/Text3D/Text3D.d.ts +20 -20
  108. package/Text3D/Text3D.js +58 -58
  109. package/Text3D/fontController.d.ts +60 -60
  110. package/Text3D/fontController.js +166 -166
  111. package/Text3D/index.d.ts +1 -1
  112. package/Text3D/index.js +1 -1
  113. package/ThreeBase.d.ts +248 -248
  114. package/ThreeBase.js +1202 -1202
  115. package/ThreeBase.ts +1314 -1314
  116. package/ThreeMouse.d.ts +53 -54
  117. package/ThreeMouse.js +453 -453
  118. package/Transition.d.ts +45 -45
  119. package/Transition.js +209 -209
  120. package/Water/Water.d.ts +5 -5
  121. package/Water/Water.js +44 -44
  122. package/Water/index.d.ts +2 -2
  123. package/Water/index.js +2 -2
  124. package/WaterFlow/FloatingDuck.d.ts +88 -88
  125. package/WaterFlow/FloatingDuck.js +307 -307
  126. package/WaterFlow/FloatingDuck.ts +445 -445
  127. package/WaterFlow/GPUFluidSimulation.d.ts +56 -56
  128. package/WaterFlow/GPUFluidSimulation.js +781 -781
  129. package/WaterFlow/GPUFluidSimulation.ts +827 -827
  130. package/WaterFlow/ReservoirSystem.d.ts +106 -106
  131. package/WaterFlow/ReservoirSystem.js +611 -611
  132. package/WaterFlow/ReservoirSystem.ts +754 -754
  133. package/WaterFlow/SPHField.d.ts +35 -35
  134. package/WaterFlow/SPHField.js +203 -203
  135. package/WaterFlow/SPHField.ts +228 -228
  136. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -69
  137. package/WaterFlow/ScreenSpaceFluidPass.js +728 -728
  138. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -789
  139. package/WaterFlow/ShallowWaterSurface.d.ts +45 -45
  140. package/WaterFlow/ShallowWaterSurface.js +438 -438
  141. package/WaterFlow/ShallowWaterSurface.ts +510 -510
  142. package/WaterFlow/WaterFlow.d.ts +87 -87
  143. package/WaterFlow/WaterFlow.js +171 -171
  144. package/WaterFlow/WaterFlow.ts +219 -219
  145. package/WaterFlow/types.d.ts +161 -161
  146. package/WaterFlow/types.js +1 -1
  147. package/WaterFlow/types.ts +189 -189
  148. package/WaterFlow/waterFlowPass.d.ts +3 -3
  149. package/WaterFlow/waterFlowPass.js +20 -20
  150. package/WaterFlow/waterFlowPass.ts +40 -40
  151. package/collisionOBB.d.ts +42 -42
  152. package/collisionOBB.js +112 -112
  153. package/collisionOBB.ts +108 -108
  154. package/declare.d.ts +25 -25
  155. package/index.d.ts +1 -1
  156. package/index.js +1 -1
  157. package/instanced/InstancedBatch.d.ts +57 -57
  158. package/instanced/InstancedBatch.js +348 -348
  159. package/instanced/InstancedBatch.ts +406 -406
  160. package/instanced/InstancedChild.d.ts +174 -174
  161. package/instanced/InstancedChild.js +264 -264
  162. package/instanced/InstancedChild.ts +327 -327
  163. package/instanced/InstancedGroup.d.ts +43 -43
  164. package/instanced/InstancedGroup.js +126 -126
  165. package/instanced/InstancedGroup.ts +137 -137
  166. package/instanced/InstancedMeshBase.d.ts +38 -38
  167. package/instanced/InstancedMeshBase.js +282 -282
  168. package/instanced/InstancedTemplate.d.ts +46 -46
  169. package/instanced/InstancedTemplate.js +125 -125
  170. package/keyControls.d.ts +29 -30
  171. package/keyControls.js +101 -101
  172. package/lensflare/LensFlare.d.ts +39 -39
  173. package/lensflare/LensFlare.js +284 -284
  174. package/package.json +6 -1
  175. package/pass/bloom_pass.d.ts +2 -2
  176. package/pass/bloom_pass.js +174 -174
  177. package/pass/cover_pass.d.ts +2 -2
  178. package/pass/cover_pass.js +108 -108
  179. package/pass/debugDepthState.d.ts +20 -20
  180. package/pass/debugDepthState.js +9 -9
  181. package/pass/debugDepthState.ts +22 -22
  182. package/pass/depthTestBias.d.ts +12 -12
  183. package/pass/depthTestBias.js +12 -12
  184. package/pass/depthTestBias.ts +12 -12
  185. package/pass/effectUserData.d.ts +27 -27
  186. package/pass/effectUserData.js +1 -1
  187. package/pass/effectUserData.ts +46 -46
  188. package/pass/frosted_glass_pass.d.ts +2 -2
  189. package/pass/frosted_glass_pass.js +150 -150
  190. package/pass/fsQuad.d.ts +9 -9
  191. package/pass/fsQuad.js +28 -28
  192. package/pass/glow_pass.d.ts +2 -2
  193. package/pass/glow_pass.js +350 -350
  194. package/pass/screen_bloom_pass.d.ts +11 -11
  195. package/pass/screen_bloom_pass.js +136 -136
  196. package/pass/ssao_pass.d.ts +88 -88
  197. package/pass/ssao_pass.js +799 -799
  198. package/pass/ssao_pass.ts +918 -918
  199. package/pass/stroke_pass.d.ts +2 -2
  200. package/pass/stroke_pass.js +267 -267
  201. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  202. package/shaders/FXAAShaderMaterial.js +20 -20
  203. package/shaders/baseDepthVisShader.d.ts +11 -11
  204. package/shaders/baseDepthVisShader.js +36 -36
  205. package/shaders/baseDepthVisShader.ts +36 -36
  206. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  207. package/shaders/baseTextureToRenderShader.js +19 -19
  208. package/shaders/copyShader.d.ts +3 -3
  209. package/shaders/copyShader.js +13 -13
  210. package/shaders/debugDepthCompareShader.d.ts +14 -14
  211. package/shaders/debugDepthCompareShader.js +49 -49
  212. package/shaders/debugDepthCompareShader.ts +50 -50
  213. package/shaders/debugDepthJudgeShader.d.ts +18 -18
  214. package/shaders/debugDepthJudgeShader.js +52 -52
  215. package/shaders/debugDepthJudgeShader.ts +54 -54
  216. package/shaders/debugExcludedShader.d.ts +13 -13
  217. package/shaders/debugExcludedShader.js +46 -46
  218. package/shaders/debugExcludedShader.ts +48 -48
  219. package/spriteTextBg.d.ts +1 -1
  220. package/spriteTextBg.js +20 -20
  221. package/spriteTextBg.ts +20 -20
  222. package/threeLoader.d.ts +35 -35
  223. package/threeLoader.js +518 -518
  224. package/threeUtils.d.ts +53 -53
  225. package/threeUtils.js +329 -329
  226. package/types.d.ts +2 -2
  227. package/types.js +6 -6
@@ -1,161 +1,161 @@
1
- /**
2
- * WaterFlow 模块共享类型(单一来源,供 WaterFlow 目录内各 .ts 复用)。
3
- *
4
- * 2026-10-08 皇上旨「项目代码就应该写成 ts 来校验,尽量不写 js」——
5
- * 原 WaterFlow/ 下 7 个手写 .js 全部改写为 .ts,公共入参/出参类型集中在此,
6
- * 避免各文件重复声明高度相似的结构(也避免 any)。
7
- */
8
- import type { Camera, DepthTexture, Scene, Texture, Vector3, Vector4, WebGLRenderer, WebGLRenderTarget } from 'three';
9
- /** 深度解码口径:普通透视深度 | three-base 的对数深度(logarithmicDepthBuffer)。 */
10
- export type DepthMode = 'standard' | 'logarithmic';
11
- /** 「注入基础纹理」模式:直接消费调用方已有的颜色/深度,省掉一遍主场景渲染。 */
12
- export interface WaterFlowBaseTextures {
13
- colorTexture: Texture;
14
- depthTexture: DepthTexture | Texture;
15
- depthMode?: DepthMode;
16
- }
17
- /** renderInto 的入参:在基础纹理之上再加「输出目标 + 相机」。 */
18
- export interface WaterFlowRenderOptions extends WaterFlowBaseTextures {
19
- /** 合成输出目标;null 表示沿用调用方当前渲染目标(由 renderer.getRenderTarget() 决定)。 */
20
- outputTarget: WebGLRenderTarget | null;
21
- camera: Camera;
22
- }
23
- /** 模拟参数(可部分更新,故全部可选)。 */
24
- export interface FluidParameters {
25
- speed?: number;
26
- aperture?: number;
27
- fillRatio?: number;
28
- emitting?: boolean;
29
- turbulence?: number;
30
- }
31
- /** 蓄水池状态。 */
32
- export interface ReservoirState {
33
- active?: boolean;
34
- fillRatio?: number;
35
- }
36
- /** 容器(盆)几何口径:x 范围、z 半宽、中心、水面高度与壁高。 */
37
- export interface BasinConfig {
38
- minX: number;
39
- maxX: number;
40
- halfZ: number;
41
- centerZ?: number;
42
- waterY: number;
43
- wallTop: number;
44
- floorY?: number;
45
- containerFloorY?: number;
46
- rimWidth?: number;
47
- }
48
- /** ShallowWaterSurface 构造选项。 */
49
- export interface ShallowWaterSurfaceOptions {
50
- width?: number;
51
- height?: number;
52
- basinMinX?: number;
53
- basinMaxX?: number;
54
- basinHalfZ?: number;
55
- basinCenterZ?: number;
56
- waterY?: number;
57
- cpuSampling?: boolean;
58
- }
59
- /** ShallowWaterSurface.setBounds 的入参(centerZ 省略时按 0 处理)。 */
60
- export interface ShallowWaterSurfaceBounds {
61
- basinMinX: number;
62
- basinMaxX: number;
63
- basinHalfZ: number;
64
- basinCenterZ?: number;
65
- waterY: number;
66
- }
67
- /**
68
- * 水面采样结果(ShallowWaterSurface.sampleSurface 回填 target 后返回)。
69
- * 字段全为可选:调用方可只声明自己关心的部分,结构上兼容 FloatingDuck 的 DuckSurfaceSample。
70
- */
71
- export interface WaterSurfaceSample {
72
- height?: number;
73
- velocityY?: number;
74
- slopeX?: number;
75
- slopeZ?: number;
76
- flowX?: number;
77
- flowZ?: number;
78
- impact?: number;
79
- }
80
- /** 渲染质量档。 */
81
- export interface FluidQuality {
82
- scale: number;
83
- activeCount: number;
84
- blurRadius: number;
85
- }
86
- /** 外层 WaterFlow 构造选项。 */
87
- export interface WaterFlowOptions {
88
- width?: number;
89
- height?: number;
90
- scale?: number;
91
- size?: number;
92
- speed?: number;
93
- aperture?: number;
94
- nozzle?: Vector3;
95
- basin?: Vector4;
96
- jetDirection?: Vector3;
97
- collision?: boolean;
98
- }
99
- /** GPUFluidSimulation 构造选项(与外层同源,保留喷嘴/盆/喷流方向)。 */
100
- export interface FluidSimulationOptions {
101
- size?: number;
102
- nozzle?: Vector3;
103
- basin?: Vector4;
104
- speed?: number;
105
- aperture?: number;
106
- jetDirection?: Vector3;
107
- collision?: boolean;
108
- }
109
- /** SPHField 构造选项。 */
110
- export interface SPHFieldOptions {
111
- mobile?: boolean;
112
- }
113
- /** ScreenSpaceFluidPass 构造选项。 */
114
- export interface ScreenSpaceFluidPassOptions {
115
- width?: number;
116
- height?: number;
117
- scale?: number;
118
- activeCount?: number;
119
- externalBase?: {
120
- colorTexture: Texture;
121
- depthTexture: DepthTexture | Texture;
122
- depthMode: DepthMode;
123
- } | null;
124
- }
125
- /** 屏幕空间 pass 需要的场景/相机(构造期持有,避免每帧反查)。 */
126
- export interface ScreenSpaceFluidContext {
127
- scene: Scene;
128
- camera: Camera;
129
- }
130
- /** setBaseTextures 的部分更新入参。 */
131
- export interface PartialBaseTextures {
132
- colorTexture?: Texture;
133
- depthTexture?: DepthTexture | Texture;
134
- depthMode?: DepthMode;
135
- }
136
- /** 渲染器能力判定结果:非 WebGL2 或缺浮点扩展时整套流体不可用。 */
137
- export interface FluidSupportInfo {
138
- renderer: WebGLRenderer;
139
- }
140
- /**
141
- * ScreenSpaceFluidPass 视角下的流体模拟器最小契约。
142
- * 只声明 pass 真正读取的成员(粒子纹理边长 / 粒子数 / 能力位 / 位置与速度纹理),
143
- * 使 pass 不必耦合 GPUFluidSimulation 的其余实现细节。
144
- * GPUFluidSimulation 实例天然满足本结构(结构化子类型)。
145
- */
146
- export interface ScreenSpaceFluidSource {
147
- /** 粒子纹理边长,count === size * size。 */
148
- size: number;
149
- /** 粒子总数。 */
150
- count: number;
151
- /** 是否支持浮点纹理;false 时两个纹理成员为 null。 */
152
- supported: boolean;
153
- positionTexture: Texture | null;
154
- velocityTexture: Texture | null;
155
- }
156
- /**
157
- * 「外部注入基础纹理」三元组的非空形态。
158
- * 等价于 ScreenSpaceFluidPassOptions['externalBase'] 去掉 null,
159
- * 供 pass 内部字段(externalBase)与 GPUFluidSimulation 之外的调用方直接复用。
160
- */
161
- export type ExternalBaseTextures = NonNullable<ScreenSpaceFluidPassOptions['externalBase']>;
1
+ /**
2
+ * WaterFlow 模块共享类型(单一来源,供 WaterFlow 目录内各 .ts 复用)。
3
+ *
4
+ * 2026-10-08 皇上旨「项目代码就应该写成 ts 来校验,尽量不写 js」——
5
+ * 原 WaterFlow/ 下 7 个手写 .js 全部改写为 .ts,公共入参/出参类型集中在此,
6
+ * 避免各文件重复声明高度相似的结构(也避免 any)。
7
+ */
8
+ import type { Camera, DepthTexture, Scene, Texture, Vector3, Vector4, WebGLRenderer, WebGLRenderTarget } from 'three';
9
+ /** 深度解码口径:普通透视深度 | three-base 的对数深度(logarithmicDepthBuffer)。 */
10
+ export type DepthMode = 'standard' | 'logarithmic';
11
+ /** 「注入基础纹理」模式:直接消费调用方已有的颜色/深度,省掉一遍主场景渲染。 */
12
+ export interface WaterFlowBaseTextures {
13
+ colorTexture: Texture;
14
+ depthTexture: DepthTexture | Texture;
15
+ depthMode?: DepthMode;
16
+ }
17
+ /** renderInto 的入参:在基础纹理之上再加「输出目标 + 相机」。 */
18
+ export interface WaterFlowRenderOptions extends WaterFlowBaseTextures {
19
+ /** 合成输出目标;null 表示沿用调用方当前渲染目标(由 renderer.getRenderTarget() 决定)。 */
20
+ outputTarget: WebGLRenderTarget | null;
21
+ camera: Camera;
22
+ }
23
+ /** 模拟参数(可部分更新,故全部可选)。 */
24
+ export interface FluidParameters {
25
+ speed?: number;
26
+ aperture?: number;
27
+ fillRatio?: number;
28
+ emitting?: boolean;
29
+ turbulence?: number;
30
+ }
31
+ /** 蓄水池状态。 */
32
+ export interface ReservoirState {
33
+ active?: boolean;
34
+ fillRatio?: number;
35
+ }
36
+ /** 容器(盆)几何口径:x 范围、z 半宽、中心、水面高度与壁高。 */
37
+ export interface BasinConfig {
38
+ minX: number;
39
+ maxX: number;
40
+ halfZ: number;
41
+ centerZ?: number;
42
+ waterY: number;
43
+ wallTop: number;
44
+ floorY?: number;
45
+ containerFloorY?: number;
46
+ rimWidth?: number;
47
+ }
48
+ /** ShallowWaterSurface 构造选项。 */
49
+ export interface ShallowWaterSurfaceOptions {
50
+ width?: number;
51
+ height?: number;
52
+ basinMinX?: number;
53
+ basinMaxX?: number;
54
+ basinHalfZ?: number;
55
+ basinCenterZ?: number;
56
+ waterY?: number;
57
+ cpuSampling?: boolean;
58
+ }
59
+ /** ShallowWaterSurface.setBounds 的入参(centerZ 省略时按 0 处理)。 */
60
+ export interface ShallowWaterSurfaceBounds {
61
+ basinMinX: number;
62
+ basinMaxX: number;
63
+ basinHalfZ: number;
64
+ basinCenterZ?: number;
65
+ waterY: number;
66
+ }
67
+ /**
68
+ * 水面采样结果(ShallowWaterSurface.sampleSurface 回填 target 后返回)。
69
+ * 字段全为可选:调用方可只声明自己关心的部分,结构上兼容 FloatingDuck 的 DuckSurfaceSample。
70
+ */
71
+ export interface WaterSurfaceSample {
72
+ height?: number;
73
+ velocityY?: number;
74
+ slopeX?: number;
75
+ slopeZ?: number;
76
+ flowX?: number;
77
+ flowZ?: number;
78
+ impact?: number;
79
+ }
80
+ /** 渲染质量档。 */
81
+ export interface FluidQuality {
82
+ scale: number;
83
+ activeCount: number;
84
+ blurRadius: number;
85
+ }
86
+ /** 外层 WaterFlow 构造选项。 */
87
+ export interface WaterFlowOptions {
88
+ width?: number;
89
+ height?: number;
90
+ scale?: number;
91
+ size?: number;
92
+ speed?: number;
93
+ aperture?: number;
94
+ nozzle?: Vector3;
95
+ basin?: Vector4;
96
+ jetDirection?: Vector3;
97
+ collision?: boolean;
98
+ }
99
+ /** GPUFluidSimulation 构造选项(与外层同源,保留喷嘴/盆/喷流方向)。 */
100
+ export interface FluidSimulationOptions {
101
+ size?: number;
102
+ nozzle?: Vector3;
103
+ basin?: Vector4;
104
+ speed?: number;
105
+ aperture?: number;
106
+ jetDirection?: Vector3;
107
+ collision?: boolean;
108
+ }
109
+ /** SPHField 构造选项。 */
110
+ export interface SPHFieldOptions {
111
+ mobile?: boolean;
112
+ }
113
+ /** ScreenSpaceFluidPass 构造选项。 */
114
+ export interface ScreenSpaceFluidPassOptions {
115
+ width?: number;
116
+ height?: number;
117
+ scale?: number;
118
+ activeCount?: number;
119
+ externalBase?: {
120
+ colorTexture: Texture;
121
+ depthTexture: DepthTexture | Texture;
122
+ depthMode: DepthMode;
123
+ } | null;
124
+ }
125
+ /** 屏幕空间 pass 需要的场景/相机(构造期持有,避免每帧反查)。 */
126
+ export interface ScreenSpaceFluidContext {
127
+ scene: Scene;
128
+ camera: Camera;
129
+ }
130
+ /** setBaseTextures 的部分更新入参。 */
131
+ export interface PartialBaseTextures {
132
+ colorTexture?: Texture;
133
+ depthTexture?: DepthTexture | Texture;
134
+ depthMode?: DepthMode;
135
+ }
136
+ /** 渲染器能力判定结果:非 WebGL2 或缺浮点扩展时整套流体不可用。 */
137
+ export interface FluidSupportInfo {
138
+ renderer: WebGLRenderer;
139
+ }
140
+ /**
141
+ * ScreenSpaceFluidPass 视角下的流体模拟器最小契约。
142
+ * 只声明 pass 真正读取的成员(粒子纹理边长 / 粒子数 / 能力位 / 位置与速度纹理),
143
+ * 使 pass 不必耦合 GPUFluidSimulation 的其余实现细节。
144
+ * GPUFluidSimulation 实例天然满足本结构(结构化子类型)。
145
+ */
146
+ export interface ScreenSpaceFluidSource {
147
+ /** 粒子纹理边长,count === size * size。 */
148
+ size: number;
149
+ /** 粒子总数。 */
150
+ count: number;
151
+ /** 是否支持浮点纹理;false 时两个纹理成员为 null。 */
152
+ supported: boolean;
153
+ positionTexture: Texture | null;
154
+ velocityTexture: Texture | null;
155
+ }
156
+ /**
157
+ * 「外部注入基础纹理」三元组的非空形态。
158
+ * 等价于 ScreenSpaceFluidPassOptions['externalBase'] 去掉 null,
159
+ * 供 pass 内部字段(externalBase)与 GPUFluidSimulation 之外的调用方直接复用。
160
+ */
161
+ export type ExternalBaseTextures = NonNullable<ScreenSpaceFluidPassOptions['externalBase']>;
@@ -1 +1 @@
1
- export {};
1
+ export {};