super-three 0.164.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (416) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +1273 -503
  3. package/build/three.module.js +1269 -504
  4. package/build/three.module.min.js +1 -1
  5. package/build/three.webgpu.js +76086 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/examples/jsm/Addons.js +2 -1
  8. package/examples/jsm/controls/TransformControls.js +1 -1
  9. package/examples/jsm/csm/CSMShader.js +4 -4
  10. package/examples/jsm/environments/RoomEnvironment.js +1 -5
  11. package/examples/jsm/exporters/GLTFExporter.js +8 -4
  12. package/examples/jsm/exporters/USDZExporter.js +6 -4
  13. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  14. package/examples/jsm/helpers/ViewHelper.js +75 -61
  15. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  16. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  17. package/examples/jsm/lines/LineMaterial.js +1 -15
  18. package/examples/jsm/lines/LineSegments2.js +15 -0
  19. package/examples/jsm/lines/Wireframe.js +16 -1
  20. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  21. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  22. package/examples/jsm/loaders/DRACOLoader.js +1 -1
  23. package/examples/jsm/loaders/FBXLoader.js +47 -58
  24. package/examples/jsm/loaders/GLTFLoader.js +12 -4
  25. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  26. package/examples/jsm/loaders/MMDLoader.js +31 -12
  27. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  28. package/examples/jsm/loaders/USDZLoader.js +124 -76
  29. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  30. package/examples/jsm/loaders/VTKLoader.js +76 -3
  31. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  32. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  33. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  34. package/examples/jsm/objects/InstancedPoints.js +2 -2
  35. package/examples/jsm/objects/Lensflare.js +2 -2
  36. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  37. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  38. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  39. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  40. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  41. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  42. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  43. package/examples/jsm/shaders/FXAAShader.js +0 -2
  44. package/examples/jsm/shaders/GTAOShader.js +1 -1
  45. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  46. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  47. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  48. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  49. package/examples/jsm/utils/GPUStatsPanel.js +2 -0
  50. package/examples/jsm/utils/SortUtils.js +8 -5
  51. package/package.json +9 -7
  52. package/src/Three.WebGPU.js +194 -0
  53. package/src/Three.js +2 -0
  54. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  55. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  56. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  57. package/src/constants.js +4 -1
  58. package/src/core/Object3D.js +24 -22
  59. package/src/core/Raycaster.js +6 -2
  60. package/src/extras/TextureUtils.js +210 -0
  61. package/src/lights/Light.js +1 -0
  62. package/src/lights/LightShadow.js +5 -0
  63. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  64. package/src/loaders/FileLoader.js +4 -0
  65. package/src/loaders/LoaderUtils.js +3 -1
  66. package/src/loaders/ObjectLoader.js +34 -2
  67. package/src/materials/Material.js +13 -4
  68. package/src/math/Box2.js +4 -4
  69. package/src/math/Box3.js +6 -6
  70. package/src/math/ColorManagement.js +10 -0
  71. package/src/math/Matrix2.js +54 -0
  72. package/src/math/Vector4.js +13 -0
  73. package/{examples/jsm → src}/nodes/Nodes.js +39 -20
  74. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  75. package/src/nodes/accessors/BitangentNode.js +13 -0
  76. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  77. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +6 -0
  78. package/src/nodes/accessors/CameraNode.js +19 -0
  79. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  80. package/src/nodes/accessors/InstanceNode.js +140 -0
  81. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +24 -2
  82. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +4 -0
  83. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  84. package/src/nodes/accessors/NormalNode.js +14 -0
  85. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  86. package/src/nodes/accessors/PositionNode.js +10 -0
  87. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +7 -1
  88. package/src/nodes/accessors/ReflectVectorNode.js +10 -0
  89. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  90. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +28 -6
  91. package/src/nodes/accessors/TangentNode.js +23 -0
  92. package/src/nodes/accessors/Texture3DNode.js +100 -0
  93. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  94. package/src/nodes/accessors/UVNode.js +3 -0
  95. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  96. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  97. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  98. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  99. package/{examples/jsm → src}/nodes/core/AttributeNode.js +34 -8
  100. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  101. package/{examples/jsm → src}/nodes/core/ContextNode.js +6 -0
  102. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  103. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  104. package/src/nodes/core/MRTNode.js +76 -0
  105. package/{examples/jsm → src}/nodes/core/Node.js +33 -14
  106. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +194 -45
  107. package/src/nodes/core/NodeCache.js +36 -0
  108. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  109. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  110. package/{examples/jsm → src}/nodes/core/NodeKeywords.js +1 -1
  111. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  112. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  113. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +1 -5
  114. package/{examples/jsm → src}/nodes/core/PropertyNode.js +2 -0
  115. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  116. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  117. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  118. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  119. package/src/nodes/core/VaryingNode.js +104 -0
  120. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +24 -20
  121. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  122. package/src/nodes/display/BloomNode.js +333 -0
  123. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  124. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  125. package/src/nodes/display/DenoiseNode.js +198 -0
  126. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  127. package/src/nodes/display/DotScreenNode.js +75 -0
  128. package/src/nodes/display/FXAANode.js +327 -0
  129. package/src/nodes/display/FilmNode.js +52 -0
  130. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  131. package/src/nodes/display/GTAONode.js +324 -0
  132. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  133. package/src/nodes/display/Lut3DNode.js +53 -0
  134. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  135. package/src/nodes/display/PassNode.js +291 -0
  136. package/src/nodes/display/PixelationPassNode.js +201 -0
  137. package/src/nodes/display/RGBShiftNode.js +49 -0
  138. package/src/nodes/display/RenderOutputNode.js +56 -0
  139. package/src/nodes/display/SobelOperatorNode.js +121 -0
  140. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  141. package/src/nodes/display/TransitionNode.js +76 -0
  142. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  143. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  144. package/{examples/jsm → src}/nodes/display/ViewportNode.js +3 -2
  145. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  146. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  147. package/src/nodes/functions/BSDF/LTC.js +131 -0
  148. package/src/nodes/functions/BasicLightingModel.js +78 -0
  149. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  150. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +103 -18
  151. package/src/nodes/functions/ToonLightingModel.js +51 -0
  152. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  153. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  154. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  155. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  156. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  157. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  158. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  159. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  160. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  161. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  162. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +18 -3
  164. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  165. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  166. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  167. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  168. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  169. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  170. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  171. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +4 -4
  172. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  173. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  174. package/{examples/jsm → src}/nodes/materials/Materials.js +3 -0
  175. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  176. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  177. package/src/nodes/materials/MeshMatcapNodeMaterial.js +53 -0
  178. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  179. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  180. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +26 -8
  181. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  182. package/src/nodes/materials/MeshToonNodeMaterial.js +34 -0
  183. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +97 -24
  184. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  185. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  186. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  187. package/src/nodes/materials/VolumeNodeMaterial.js +106 -0
  188. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  189. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  190. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  191. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  192. package/{examples/jsm → src}/nodes/math/HashNode.js +2 -2
  193. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  194. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  195. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  196. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  197. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +57 -33
  198. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +1 -1
  199. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  200. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  201. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  202. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +1 -1
  203. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  204. package/src/nodes/utils/RTTNode.js +130 -0
  205. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  206. package/{examples/jsm → src}/nodes/utils/TimerNode.js +1 -1
  207. package/src/objects/BatchedMesh.js +232 -162
  208. package/src/objects/InstancedMesh.js +1 -1
  209. package/src/renderers/WebGLRenderer.js +312 -68
  210. package/{examples/jsm → src}/renderers/common/Attributes.js +4 -1
  211. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  212. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  213. package/src/renderers/common/BindGroup.js +16 -0
  214. package/{examples/jsm → src}/renderers/common/Bindings.js +54 -22
  215. package/src/renderers/common/ChainMap.js +59 -0
  216. package/{examples/jsm → src}/renderers/common/ClippingContext.js +8 -6
  217. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  218. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  219. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  220. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  221. package/{examples/jsm → src}/renderers/common/Pipelines.js +2 -2
  222. package/src/renderers/common/PostProcessing.js +87 -0
  223. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  224. package/src/renderers/common/RenderBundle.js +18 -0
  225. package/src/renderers/common/RenderBundles.js +38 -0
  226. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  227. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  228. package/{examples/jsm → src}/renderers/common/RenderList.js +9 -0
  229. package/{examples/jsm → src}/renderers/common/RenderObject.js +50 -11
  230. package/{examples/jsm → src}/renderers/common/Renderer.js +220 -40
  231. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  232. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  233. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  234. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  235. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  236. package/{examples/jsm → src}/renderers/common/Uniform.js +10 -5
  237. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  238. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  239. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  240. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +19 -4
  241. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +8 -1
  242. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  243. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  244. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  245. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  246. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  247. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +31 -1
  248. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  249. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -1
  250. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +9 -1
  251. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  252. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  253. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  254. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +8 -22
  255. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +1 -1
  256. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +1 -1
  257. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +3 -14
  258. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +10 -31
  259. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +3 -23
  260. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  261. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  262. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  263. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  264. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  265. package/src/renderers/shaders/UniformsLib.js +3 -0
  266. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  267. package/src/renderers/webgl/WebGLBackground.js +6 -0
  268. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  269. package/src/renderers/webgl/WebGLExtensions.js +3 -1
  270. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  271. package/src/renderers/webgl/WebGLLights.js +15 -12
  272. package/src/renderers/webgl/WebGLMaterials.js +1 -5
  273. package/src/renderers/webgl/WebGLMorphtargets.js +1 -2
  274. package/src/renderers/webgl/WebGLProgram.js +28 -31
  275. package/src/renderers/webgl/WebGLPrograms.js +15 -15
  276. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  277. package/src/renderers/webgl/WebGLTextures.js +100 -70
  278. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  279. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  280. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  281. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +188 -41
  282. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  283. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  284. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  285. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  286. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +126 -7
  287. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  288. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +212 -78
  289. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  290. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +245 -49
  291. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  292. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  293. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +30 -14
  294. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +9 -1
  295. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +74 -24
  296. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +101 -25
  297. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  298. package/src/renderers/webxr/WebXRDepthSensing.js +9 -3
  299. package/src/renderers/webxr/WebXRManager.js +12 -2
  300. package/src/textures/CompressedArrayTexture.js +14 -0
  301. package/src/textures/DataArrayTexture.js +14 -0
  302. package/src/textures/DepthTexture.js +1 -3
  303. package/src/utils.js +30 -1
  304. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  305. package/examples/jsm/nodes/accessors/CameraNode.js +0 -119
  306. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  307. package/examples/jsm/nodes/accessors/NormalNode.js +0 -106
  308. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  309. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  310. package/examples/jsm/nodes/accessors/TangentNode.js +0 -109
  311. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  312. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  313. package/examples/jsm/nodes/core/VaryingNode.js +0 -65
  314. package/examples/jsm/nodes/display/PassNode.js +0 -199
  315. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -255
  316. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  317. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  318. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  319. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  320. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  321. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  322. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  323. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  324. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  325. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  327. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  328. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  329. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  330. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  342. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  344. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  345. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  346. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  347. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  348. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  349. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  350. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  351. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  352. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  353. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  354. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  355. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  356. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  357. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  358. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  359. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  360. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  361. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  362. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  363. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  364. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  365. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  366. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  367. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  368. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  369. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  370. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  371. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  372. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  373. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  374. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  375. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  376. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  377. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  378. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  379. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  380. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  381. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  382. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  383. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  384. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  385. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  386. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  387. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  388. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  389. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  390. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  391. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  392. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  393. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  394. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  395. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  396. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  397. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  398. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  399. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  400. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  401. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  402. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  403. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  404. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  405. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  406. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  407. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  408. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  409. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  410. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  411. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  412. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  413. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  414. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  415. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  416. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -0,0 +1,78 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import { diffuseColor } from '../core/PropertyNode.js';
3
+ import { MultiplyOperation, MixOperation, AddOperation } from '../../constants.js';
4
+ import { materialSpecularStrength, materialReflectivity } from '../accessors/MaterialNode.js';
5
+ import { mix } from '../math/MathNode.js';
6
+ import { vec4 } from '../shadernode/ShaderNode.js';
7
+
8
+ class BasicLightingModel extends LightingModel {
9
+
10
+ constructor() {
11
+
12
+ super();
13
+
14
+ }
15
+
16
+ indirect( context, stack, builder ) {
17
+
18
+ const ambientOcclusion = context.ambientOcclusion;
19
+ const reflectedLight = context.reflectedLight;
20
+ const irradianceLightMap = builder.context.irradianceLightMap;
21
+
22
+ reflectedLight.indirectDiffuse.assign( vec4( 0.0 ) );
23
+
24
+ // accumulation (baked indirect lighting only)
25
+
26
+ if ( irradianceLightMap ) {
27
+
28
+ reflectedLight.indirectDiffuse.addAssign( irradianceLightMap );
29
+
30
+ } else {
31
+
32
+ reflectedLight.indirectDiffuse.addAssign( vec4( 1.0, 1.0, 1.0, 0.0 ) );
33
+
34
+ }
35
+
36
+ // modulation
37
+
38
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
39
+
40
+ reflectedLight.indirectDiffuse.mulAssign( diffuseColor.rgb );
41
+
42
+ }
43
+
44
+ finish( context, stack, builder ) {
45
+
46
+ const material = builder.material;
47
+ const outgoingLight = context.outgoingLight;
48
+ const envNode = builder.context.environment;
49
+
50
+ if ( envNode ) {
51
+
52
+ switch ( material.combine ) {
53
+
54
+ case MultiplyOperation:
55
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, outgoingLight.rgb.mul( envNode.rgb ), materialSpecularStrength.mul( materialReflectivity ) ) );
56
+ break;
57
+
58
+ case MixOperation:
59
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, envNode.rgb, materialSpecularStrength.mul( materialReflectivity ) ) );
60
+ break;
61
+
62
+ case AddOperation:
63
+ outgoingLight.rgb.addAssign( envNode.rgb.mul( materialSpecularStrength.mul( materialReflectivity ) ) );
64
+ break;
65
+
66
+ default:
67
+ console.warn( 'THREE.BasicLightingModel: Unsupported .combine value:', material.combine );
68
+ break;
69
+
70
+ }
71
+
72
+ }
73
+
74
+ }
75
+
76
+ }
77
+
78
+ export default BasicLightingModel;
@@ -1,4 +1,4 @@
1
- import LightingModel from '../core/LightingModel.js';
1
+ import BasicLightingModel from './BasicLightingModel.js';
2
2
  import F_Schlick from './BSDF/F_Schlick.js';
3
3
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
4
4
  import { diffuseColor } from '../core/PropertyNode.js';
@@ -31,7 +31,7 @@ const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
31
31
 
32
32
  } );
33
33
 
34
- class PhongLightingModel extends LightingModel {
34
+ class PhongLightingModel extends BasicLightingModel {
35
35
 
36
36
  constructor( specular = true ) {
37
37
 
@@ -56,10 +56,12 @@ class PhongLightingModel extends LightingModel {
56
56
 
57
57
  }
58
58
 
59
- indirectDiffuse( { irradiance, reflectedLight } ) {
59
+ indirect( { ambientOcclusion, irradiance, reflectedLight } ) {
60
60
 
61
61
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
62
62
 
63
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
64
+
63
65
  }
64
66
 
65
67
  }
@@ -5,10 +5,11 @@ import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
5
  import F_Schlick from './BSDF/F_Schlick.js';
6
6
  import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
7
  import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
+ import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
8
9
  import LightingModel from '../core/LightingModel.js';
9
- import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor } from '../core/PropertyNode.js';
10
+ import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
10
11
  import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
11
- import { positionViewDirection, positionWorld } from '../accessors/PositionNode.js';
12
+ import { positionViewDirection, positionView, positionWorld } from '../accessors/PositionNode.js';
12
13
  import { tslFn, float, vec2, vec3, vec4, mat3, If } from '../shadernode/ShaderNode.js';
13
14
  import { cond } from '../math/CondNode.js';
14
15
  import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
@@ -17,6 +18,7 @@ import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../acc
17
18
  import { modelWorldMatrix } from '../accessors/ModelNode.js';
18
19
  import { viewportResolution } from '../display/ViewportNode.js';
19
20
  import { viewportMipTexture } from '../display/ViewportTextureNode.js';
21
+ import { loop } from '../utils/LoopNode.js';
20
22
 
21
23
  //
22
24
  // Transmission
@@ -102,21 +104,62 @@ const volumeAttenuation = tslFn( ( [ transmissionDistance, attenuationColor, att
102
104
  ]
103
105
  } );
104
106
 
105
- const getIBLVolumeRefraction = tslFn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance ] ) => {
107
+ const getIBLVolumeRefraction = tslFn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
106
108
 
107
- const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
108
- const refractedRayExit = position.add( transmissionRay );
109
+ let transmittedLight, transmittance;
109
110
 
110
- // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
111
- const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
112
- const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
113
- refractionCoords.addAssign( 1.0 );
114
- refractionCoords.divAssign( 2.0 );
115
- refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
111
+ if ( dispersion ) {
112
+
113
+ transmittedLight = vec4().toVar();
114
+ transmittance = vec3().toVar();
115
+
116
+ const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
117
+ const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
118
+
119
+ loop( { start: 0, end: 3 }, ( { i } ) => {
120
+
121
+ const ior = iors.element( i );
122
+
123
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
124
+ const refractedRayExit = position.add( transmissionRay );
125
+
126
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
127
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
128
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
129
+ refractionCoords.addAssign( 1.0 );
130
+ refractionCoords.divAssign( 2.0 );
131
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
132
+
133
+ // Sample framebuffer to get pixel the refracted ray hits.
134
+ const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
135
+
136
+ transmittedLight.element( i ).assign( transmissionSample.element( i ) );
137
+ transmittedLight.a.addAssign( transmissionSample.a );
138
+
139
+ transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
140
+
141
+ } );
142
+
143
+ transmittedLight.a.divAssign( 3.0 );
144
+
145
+ } else {
146
+
147
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
148
+ const refractedRayExit = position.add( transmissionRay );
149
+
150
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
151
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
152
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
153
+ refractionCoords.addAssign( 1.0 );
154
+ refractionCoords.divAssign( 2.0 );
155
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
156
+
157
+ // Sample framebuffer to get pixel the refracted ray hits.
158
+ transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
159
+ transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
160
+
161
+ }
116
162
 
117
- // Sample framebuffer to get pixel the refracted ray hits.
118
- const transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
119
- const transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
120
163
  const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
121
164
  const dotNV = n.dot( v ).clamp();
122
165
 
@@ -211,7 +254,7 @@ const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThicknes
211
254
 
212
255
  // Second interface
213
256
  const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
214
- const R1 = IorToFresnel0( baseIOR, iridescenceIOR.vec3() );
257
+ const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
215
258
  const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
216
259
  const phi23 = vec3(
217
260
  baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
@@ -289,13 +332,13 @@ const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
289
332
  } );
290
333
 
291
334
  const clearcoatF0 = vec3( 0.04 );
292
- const clearcoatF90 = vec3( 1 );
335
+ const clearcoatF90 = float( 1 );
293
336
 
294
337
  //
295
338
 
296
339
  class PhysicalLightingModel extends LightingModel {
297
340
 
298
- constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false ) {
341
+ constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
299
342
 
300
343
  super();
301
344
 
@@ -304,6 +347,7 @@ class PhysicalLightingModel extends LightingModel {
304
347
  this.iridescence = iridescence;
305
348
  this.anisotropy = anisotropy;
306
349
  this.transmission = transmission;
350
+ this.dispersion = dispersion;
307
351
 
308
352
  this.clearcoatRadiance = null;
309
353
  this.clearcoatSpecularDirect = null;
@@ -368,7 +412,8 @@ class PhysicalLightingModel extends LightingModel {
368
412
  ior,
369
413
  thickness,
370
414
  attenuationColor,
371
- attenuationDistance
415
+ attenuationDistance,
416
+ this.dispersion ? dispersion : null
372
417
  );
373
418
 
374
419
  context.backdropAlpha = transmission;
@@ -430,6 +475,46 @@ class PhysicalLightingModel extends LightingModel {
430
475
 
431
476
  }
432
477
 
478
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
479
+
480
+ const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
481
+ const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
482
+ const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
483
+ const p3 = lightPosition.add( halfWidth ).add( halfHeight );
484
+
485
+ const N = transformedNormalView;
486
+ const V = positionViewDirection;
487
+ const P = positionView.toVar();
488
+
489
+ const uv = LTC_Uv( { N, V, roughness } );
490
+
491
+ const t1 = ltc_1.uv( uv ).toVar();
492
+ const t2 = ltc_2.uv( uv ).toVar();
493
+
494
+ const mInv = mat3(
495
+ vec3( t1.x, 0, t1.y ),
496
+ vec3( 0, 1, 0 ),
497
+ vec3( t1.z, 0, t1.w )
498
+ ).toVar();
499
+
500
+ // LTC Fresnel Approximation by Stephen Hill
501
+ // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
502
+ const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
503
+
504
+ reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
505
+
506
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
507
+
508
+ }
509
+
510
+ indirect( context, stack, builder ) {
511
+
512
+ this.indirectDiffuse( context, stack, builder );
513
+ this.indirectSpecular( context, stack, builder );
514
+ this.ambientOcclusion( context, stack, builder );
515
+
516
+ }
517
+
433
518
  indirectDiffuse( { irradiance, reflectedLight } ) {
434
519
 
435
520
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
@@ -0,0 +1,51 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
3
+ import { diffuseColor } from '../core/PropertyNode.js';
4
+ import { normalGeometry } from '../accessors/NormalNode.js';
5
+ import { tslFn, float, vec2, vec3 } from '../shadernode/ShaderNode.js';
6
+ import { mix, smoothstep } from '../math/MathNode.js';
7
+ import { materialReference } from '../accessors/MaterialReferenceNode.js';
8
+
9
+ const getGradientIrradiance = tslFn( ( { normal, lightDirection, builder } ) => {
10
+
11
+ // dotNL will be from -1.0 to 1.0
12
+ const dotNL = normal.dot( lightDirection );
13
+ const coord = vec2( dotNL.mul( 0.5 ).add( 0.5 ), 0.0 );
14
+
15
+ if ( builder.material.gradientMap ) {
16
+
17
+ const gradientMap = materialReference( 'gradientMap', 'texture' ).context( { getUV: () => coord } );
18
+
19
+ return vec3( gradientMap.r );
20
+
21
+ } else {
22
+
23
+ const fw = coord.fwidth().mul( 0.5 );
24
+
25
+ return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( float( 0.7 ).sub( fw.x ), float( 0.7 ).add( fw.x ), coord.x ) );
26
+
27
+ }
28
+
29
+ } );
30
+
31
+ class ToonLightingModel extends LightingModel {
32
+
33
+ direct( { lightDirection, lightColor, reflectedLight }, stack, builder ) {
34
+
35
+ const irradiance = getGradientIrradiance( { normal: normalGeometry, lightDirection, builder } ).mul( lightColor );
36
+
37
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
38
+
39
+ }
40
+
41
+ indirect( { ambientOcclusion, irradiance, reflectedLight } ) {
42
+
43
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
44
+
45
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default ToonLightingModel;
@@ -1,11 +1,13 @@
1
1
  import Node, { addNodeClass } from '../core/Node.js';
2
2
  import { getValueType } from '../core/NodeUtils.js';
3
3
  import { buffer } from '../accessors/BufferNode.js';
4
- //import { bufferAttribute } from '../accessors/BufferAttributeNode.js';
4
+ import { instancedBufferAttribute } from '../accessors/BufferAttributeNode.js';
5
5
  import { instanceIndex } from '../core/IndexNode.js';
6
6
  import { nodeProxy, float } from '../shadernode/ShaderNode.js';
7
7
 
8
- import { Vector4, MathUtils } from 'three';
8
+ import { Vector4 } from '../../math/Vector4.js';
9
+ import { MathUtils } from '../../math/MathUtils.js';
10
+ import { InstancedBufferAttribute } from '../../core/InstancedBufferAttribute.js';
9
11
 
10
12
  let min = null;
11
13
  let max = null;
@@ -32,7 +34,7 @@ class RangeNode extends Node {
32
34
 
33
35
  getNodeType( builder ) {
34
36
 
35
- return builder.object.isInstancedMesh === true ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
37
+ return builder.object.count > 1 ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
36
38
 
37
39
  }
38
40
 
@@ -42,7 +44,7 @@ class RangeNode extends Node {
42
44
 
43
45
  let output = null;
44
46
 
45
- if ( object.isInstancedMesh === true ) {
47
+ if ( object.count > 1 ) {
46
48
 
47
49
  const minValue = this.minNode.value;
48
50
  const maxValue = this.maxNode.value;
@@ -82,8 +84,19 @@ class RangeNode extends Node {
82
84
 
83
85
  const nodeType = this.getNodeType( builder );
84
86
 
85
- output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
86
- //output = bufferAttribute( array, 'vec4', 4, 0 ).convert( nodeType );
87
+ if ( object.count <= 4096 ) {
88
+
89
+ output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
90
+
91
+ } else {
92
+
93
+ // TODO: Improve anonymous buffer attribute creation removing this part
94
+ const bufferAttribute = new InstancedBufferAttribute( array, 4 );
95
+ builder.geometry.setAttribute( '__range' + this.id, bufferAttribute );
96
+
97
+ output = instancedBufferAttribute( bufferAttribute ).convert( nodeType );
98
+
99
+ }
87
100
 
88
101
  } else {
89
102
 
@@ -13,10 +13,7 @@ class AONode extends LightingNode {
13
13
 
14
14
  setup( builder ) {
15
15
 
16
- const aoIntensity = 1;
17
- const aoNode = this.aoNode.x.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
18
-
19
- builder.context.ambientOcclusion.mulAssign( aoNode );
16
+ builder.context.ambientOcclusion.mulAssign( this.aoNode );
20
17
 
21
18
  }
22
19
 
@@ -2,7 +2,7 @@ import AnalyticLightNode from './AnalyticLightNode.js';
2
2
  import { addLightNode } from './LightsNode.js';
3
3
  import { addNodeClass } from '../core/Node.js';
4
4
 
5
- import { AmbientLight } from 'three';
5
+ import { AmbientLight } from '../../lights/AmbientLight.js';
6
6
 
7
7
  class AmbientLightNode extends AnalyticLightNode {
8
8