super-three 0.164.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (416) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +1273 -503
  3. package/build/three.module.js +1269 -504
  4. package/build/three.module.min.js +1 -1
  5. package/build/three.webgpu.js +76086 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/examples/jsm/Addons.js +2 -1
  8. package/examples/jsm/controls/TransformControls.js +1 -1
  9. package/examples/jsm/csm/CSMShader.js +4 -4
  10. package/examples/jsm/environments/RoomEnvironment.js +1 -5
  11. package/examples/jsm/exporters/GLTFExporter.js +8 -4
  12. package/examples/jsm/exporters/USDZExporter.js +6 -4
  13. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  14. package/examples/jsm/helpers/ViewHelper.js +75 -61
  15. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  16. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  17. package/examples/jsm/lines/LineMaterial.js +1 -15
  18. package/examples/jsm/lines/LineSegments2.js +15 -0
  19. package/examples/jsm/lines/Wireframe.js +16 -1
  20. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  21. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  22. package/examples/jsm/loaders/DRACOLoader.js +1 -1
  23. package/examples/jsm/loaders/FBXLoader.js +47 -58
  24. package/examples/jsm/loaders/GLTFLoader.js +12 -4
  25. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  26. package/examples/jsm/loaders/MMDLoader.js +31 -12
  27. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  28. package/examples/jsm/loaders/USDZLoader.js +124 -76
  29. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  30. package/examples/jsm/loaders/VTKLoader.js +76 -3
  31. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  32. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  33. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  34. package/examples/jsm/objects/InstancedPoints.js +2 -2
  35. package/examples/jsm/objects/Lensflare.js +2 -2
  36. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  37. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  38. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  39. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  40. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  41. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  42. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  43. package/examples/jsm/shaders/FXAAShader.js +0 -2
  44. package/examples/jsm/shaders/GTAOShader.js +1 -1
  45. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  46. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  47. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  48. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  49. package/examples/jsm/utils/GPUStatsPanel.js +2 -0
  50. package/examples/jsm/utils/SortUtils.js +8 -5
  51. package/package.json +9 -7
  52. package/src/Three.WebGPU.js +194 -0
  53. package/src/Three.js +2 -0
  54. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  55. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  56. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  57. package/src/constants.js +4 -1
  58. package/src/core/Object3D.js +24 -22
  59. package/src/core/Raycaster.js +6 -2
  60. package/src/extras/TextureUtils.js +210 -0
  61. package/src/lights/Light.js +1 -0
  62. package/src/lights/LightShadow.js +5 -0
  63. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  64. package/src/loaders/FileLoader.js +4 -0
  65. package/src/loaders/LoaderUtils.js +3 -1
  66. package/src/loaders/ObjectLoader.js +34 -2
  67. package/src/materials/Material.js +13 -4
  68. package/src/math/Box2.js +4 -4
  69. package/src/math/Box3.js +6 -6
  70. package/src/math/ColorManagement.js +10 -0
  71. package/src/math/Matrix2.js +54 -0
  72. package/src/math/Vector4.js +13 -0
  73. package/{examples/jsm → src}/nodes/Nodes.js +39 -20
  74. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  75. package/src/nodes/accessors/BitangentNode.js +13 -0
  76. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  77. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +6 -0
  78. package/src/nodes/accessors/CameraNode.js +19 -0
  79. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  80. package/src/nodes/accessors/InstanceNode.js +140 -0
  81. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +24 -2
  82. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +4 -0
  83. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  84. package/src/nodes/accessors/NormalNode.js +14 -0
  85. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  86. package/src/nodes/accessors/PositionNode.js +10 -0
  87. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +7 -1
  88. package/src/nodes/accessors/ReflectVectorNode.js +10 -0
  89. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  90. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +28 -6
  91. package/src/nodes/accessors/TangentNode.js +23 -0
  92. package/src/nodes/accessors/Texture3DNode.js +100 -0
  93. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  94. package/src/nodes/accessors/UVNode.js +3 -0
  95. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  96. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  97. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  98. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  99. package/{examples/jsm → src}/nodes/core/AttributeNode.js +34 -8
  100. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  101. package/{examples/jsm → src}/nodes/core/ContextNode.js +6 -0
  102. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  103. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  104. package/src/nodes/core/MRTNode.js +76 -0
  105. package/{examples/jsm → src}/nodes/core/Node.js +33 -14
  106. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +194 -45
  107. package/src/nodes/core/NodeCache.js +36 -0
  108. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  109. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  110. package/{examples/jsm → src}/nodes/core/NodeKeywords.js +1 -1
  111. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  112. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  113. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +1 -5
  114. package/{examples/jsm → src}/nodes/core/PropertyNode.js +2 -0
  115. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  116. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  117. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  118. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  119. package/src/nodes/core/VaryingNode.js +104 -0
  120. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +24 -20
  121. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  122. package/src/nodes/display/BloomNode.js +333 -0
  123. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  124. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  125. package/src/nodes/display/DenoiseNode.js +198 -0
  126. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  127. package/src/nodes/display/DotScreenNode.js +75 -0
  128. package/src/nodes/display/FXAANode.js +327 -0
  129. package/src/nodes/display/FilmNode.js +52 -0
  130. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  131. package/src/nodes/display/GTAONode.js +324 -0
  132. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  133. package/src/nodes/display/Lut3DNode.js +53 -0
  134. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  135. package/src/nodes/display/PassNode.js +291 -0
  136. package/src/nodes/display/PixelationPassNode.js +201 -0
  137. package/src/nodes/display/RGBShiftNode.js +49 -0
  138. package/src/nodes/display/RenderOutputNode.js +56 -0
  139. package/src/nodes/display/SobelOperatorNode.js +121 -0
  140. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  141. package/src/nodes/display/TransitionNode.js +76 -0
  142. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  143. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  144. package/{examples/jsm → src}/nodes/display/ViewportNode.js +3 -2
  145. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  146. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  147. package/src/nodes/functions/BSDF/LTC.js +131 -0
  148. package/src/nodes/functions/BasicLightingModel.js +78 -0
  149. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  150. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +103 -18
  151. package/src/nodes/functions/ToonLightingModel.js +51 -0
  152. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  153. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  154. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  155. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  156. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  157. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  158. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  159. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  160. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  161. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  162. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +18 -3
  164. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  165. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  166. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  167. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  168. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  169. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  170. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  171. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +4 -4
  172. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  173. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  174. package/{examples/jsm → src}/nodes/materials/Materials.js +3 -0
  175. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  176. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  177. package/src/nodes/materials/MeshMatcapNodeMaterial.js +53 -0
  178. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  179. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  180. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +26 -8
  181. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  182. package/src/nodes/materials/MeshToonNodeMaterial.js +34 -0
  183. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +97 -24
  184. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  185. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  186. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  187. package/src/nodes/materials/VolumeNodeMaterial.js +106 -0
  188. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  189. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  190. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  191. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  192. package/{examples/jsm → src}/nodes/math/HashNode.js +2 -2
  193. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  194. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  195. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  196. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  197. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +57 -33
  198. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +1 -1
  199. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  200. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  201. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  202. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +1 -1
  203. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  204. package/src/nodes/utils/RTTNode.js +130 -0
  205. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  206. package/{examples/jsm → src}/nodes/utils/TimerNode.js +1 -1
  207. package/src/objects/BatchedMesh.js +232 -162
  208. package/src/objects/InstancedMesh.js +1 -1
  209. package/src/renderers/WebGLRenderer.js +312 -68
  210. package/{examples/jsm → src}/renderers/common/Attributes.js +4 -1
  211. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  212. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  213. package/src/renderers/common/BindGroup.js +16 -0
  214. package/{examples/jsm → src}/renderers/common/Bindings.js +54 -22
  215. package/src/renderers/common/ChainMap.js +59 -0
  216. package/{examples/jsm → src}/renderers/common/ClippingContext.js +8 -6
  217. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  218. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  219. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  220. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  221. package/{examples/jsm → src}/renderers/common/Pipelines.js +2 -2
  222. package/src/renderers/common/PostProcessing.js +87 -0
  223. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  224. package/src/renderers/common/RenderBundle.js +18 -0
  225. package/src/renderers/common/RenderBundles.js +38 -0
  226. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  227. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  228. package/{examples/jsm → src}/renderers/common/RenderList.js +9 -0
  229. package/{examples/jsm → src}/renderers/common/RenderObject.js +50 -11
  230. package/{examples/jsm → src}/renderers/common/Renderer.js +220 -40
  231. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  232. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  233. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  234. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  235. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  236. package/{examples/jsm → src}/renderers/common/Uniform.js +10 -5
  237. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  238. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  239. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  240. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +19 -4
  241. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +8 -1
  242. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  243. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  244. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  245. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  246. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  247. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +31 -1
  248. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  249. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -1
  250. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +9 -1
  251. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  252. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  253. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  254. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +8 -22
  255. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +1 -1
  256. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +1 -1
  257. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +3 -14
  258. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +10 -31
  259. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +3 -23
  260. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  261. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  262. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  263. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  264. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  265. package/src/renderers/shaders/UniformsLib.js +3 -0
  266. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  267. package/src/renderers/webgl/WebGLBackground.js +6 -0
  268. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  269. package/src/renderers/webgl/WebGLExtensions.js +3 -1
  270. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  271. package/src/renderers/webgl/WebGLLights.js +15 -12
  272. package/src/renderers/webgl/WebGLMaterials.js +1 -5
  273. package/src/renderers/webgl/WebGLMorphtargets.js +1 -2
  274. package/src/renderers/webgl/WebGLProgram.js +28 -31
  275. package/src/renderers/webgl/WebGLPrograms.js +15 -15
  276. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  277. package/src/renderers/webgl/WebGLTextures.js +100 -70
  278. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  279. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  280. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  281. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +188 -41
  282. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  283. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  284. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  285. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  286. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +126 -7
  287. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  288. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +212 -78
  289. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  290. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +245 -49
  291. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  292. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  293. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +30 -14
  294. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +9 -1
  295. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +74 -24
  296. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +101 -25
  297. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  298. package/src/renderers/webxr/WebXRDepthSensing.js +9 -3
  299. package/src/renderers/webxr/WebXRManager.js +12 -2
  300. package/src/textures/CompressedArrayTexture.js +14 -0
  301. package/src/textures/DataArrayTexture.js +14 -0
  302. package/src/textures/DepthTexture.js +1 -3
  303. package/src/utils.js +30 -1
  304. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  305. package/examples/jsm/nodes/accessors/CameraNode.js +0 -119
  306. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  307. package/examples/jsm/nodes/accessors/NormalNode.js +0 -106
  308. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  309. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  310. package/examples/jsm/nodes/accessors/TangentNode.js +0 -109
  311. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  312. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  313. package/examples/jsm/nodes/core/VaryingNode.js +0 -65
  314. package/examples/jsm/nodes/display/PassNode.js +0 -199
  315. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -255
  316. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  317. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  318. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  319. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  320. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  321. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  322. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  323. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  324. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  325. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  327. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  328. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  329. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  330. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  342. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  344. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  345. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  346. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  347. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  348. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  349. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  350. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  351. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  352. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  353. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  354. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  355. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  356. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  357. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  358. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  359. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  360. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  361. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  362. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  363. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  364. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  365. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  366. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  367. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  368. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  369. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  370. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  371. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  372. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  373. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  374. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  375. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  376. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  377. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  378. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  379. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  380. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  381. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  382. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  383. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  384. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  385. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  386. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  387. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  388. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  389. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  390. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  391. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  392. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  393. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  394. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  395. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  396. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  397. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  398. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  399. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  400. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  401. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  402. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  403. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  404. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  405. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  406. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  407. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  408. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  409. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  410. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  411. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  412. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  413. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  414. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  415. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  416. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -3,28 +3,29 @@ import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadern
3
3
  import { NodeUpdateType } from '../core/constants.js';
4
4
  import { mul } from '../math/OperatorNode.js';
5
5
  import { uv } from '../accessors/UVNode.js';
6
- import { texturePass } from './PassNode.js';
6
+ import { passTexture } from './PassNode.js';
7
7
  import { uniform } from '../core/UniformNode.js';
8
- import { Vector2, RenderTarget } from 'three';
9
- import QuadMesh from '../../objects/QuadMesh.js';
8
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
9
+
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+ import { RenderTarget } from '../../core/RenderTarget.js';
10
12
 
11
13
  // WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
12
14
  // alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
13
15
 
14
- const quadMesh1 = new QuadMesh();
15
- const quadMesh2 = new QuadMesh();
16
+ const _quadMesh1 = /*@__PURE__*/ new QuadMesh();
17
+ const _quadMesh2 = /*@__PURE__*/ new QuadMesh();
16
18
 
17
19
  class GaussianBlurNode extends TempNode {
18
20
 
19
- constructor( textureNode, sigma = 2 ) {
21
+ constructor( textureNode, directionNode = null, sigma = 2 ) {
20
22
 
21
23
  super( 'vec4' );
22
24
 
23
25
  this.textureNode = textureNode;
26
+ this.directionNode = directionNode;
24
27
  this.sigma = sigma;
25
28
 
26
- this.directionNode = vec2( 1 );
27
-
28
29
  this._invSize = uniform( new Vector2() );
29
30
  this._passDirection = uniform( new Vector2() );
30
31
 
@@ -33,7 +34,7 @@ class GaussianBlurNode extends TempNode {
33
34
  this._verticalRT = new RenderTarget();
34
35
  this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
35
36
 
36
- this._textureNode = texturePass( this, this._verticalRT.texture );
37
+ this._textureNode = passTexture( this, this._verticalRT.texture );
37
38
 
38
39
  this.updateBeforeType = NodeUpdateType.RENDER;
39
40
 
@@ -60,10 +61,12 @@ class GaussianBlurNode extends TempNode {
60
61
  const map = textureNode.value;
61
62
 
62
63
  const currentRenderTarget = renderer.getRenderTarget();
64
+ const currentMRT = renderer.getMRT();
65
+
63
66
  const currentTexture = textureNode.value;
64
67
 
65
- quadMesh1.material = this._material;
66
- quadMesh2.material = this._material;
68
+ _quadMesh1.material = this._material;
69
+ _quadMesh2.material = this._material;
67
70
 
68
71
  this.setSize( map.image.width, map.image.height );
69
72
 
@@ -72,13 +75,17 @@ class GaussianBlurNode extends TempNode {
72
75
  this._horizontalRT.texture.type = textureType;
73
76
  this._verticalRT.texture.type = textureType;
74
77
 
78
+ // clear
79
+
80
+ renderer.setMRT( null );
81
+
75
82
  // horizontal
76
83
 
77
84
  renderer.setRenderTarget( this._horizontalRT );
78
85
 
79
86
  this._passDirection.value.set( 1, 0 );
80
87
 
81
- quadMesh1.render( renderer );
88
+ _quadMesh1.render( renderer );
82
89
 
83
90
  // vertical
84
91
 
@@ -87,11 +94,12 @@ class GaussianBlurNode extends TempNode {
87
94
 
88
95
  this._passDirection.value.set( 0, 1 );
89
96
 
90
- quadMesh2.render( renderer );
97
+ _quadMesh2.render( renderer );
91
98
 
92
99
  // restore
93
100
 
94
101
  renderer.setRenderTarget( currentRenderTarget );
102
+ renderer.setMRT( currentMRT );
95
103
  textureNode.value = currentTexture;
96
104
 
97
105
  }
@@ -117,8 +125,9 @@ class GaussianBlurNode extends TempNode {
117
125
  //
118
126
 
119
127
  const uvNode = textureNode.uvNode || uv();
128
+ const directionNode = vec2( this.directionNode || 1 );
120
129
 
121
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
130
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
122
131
 
123
132
  const blur = tslFn( () => {
124
133
 
@@ -126,7 +135,7 @@ class GaussianBlurNode extends TempNode {
126
135
  const gaussianCoefficients = this._getCoefficients( kernelSize );
127
136
 
128
137
  const invSize = this._invSize;
129
- const direction = vec2( this.directionNode ).mul( this._passDirection );
138
+ const direction = directionNode.mul( this._passDirection );
130
139
 
131
140
  const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
132
141
  const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
@@ -153,7 +162,8 @@ class GaussianBlurNode extends TempNode {
153
162
  //
154
163
 
155
164
  const material = this._material || ( this._material = builder.createNodeMaterial() );
156
- material.fragmentNode = blur();
165
+ material.fragmentNode = blur().context( builder.getSharedContext() );
166
+ material.needsUpdate = true;
157
167
 
158
168
  //
159
169
 
@@ -166,6 +176,13 @@ class GaussianBlurNode extends TempNode {
166
176
 
167
177
  }
168
178
 
179
+ dispose() {
180
+
181
+ this._horizontalRT.dispose();
182
+ this._verticalRT.dispose();
183
+
184
+ }
185
+
169
186
  _getCoefficients( kernelRadius ) {
170
187
 
171
188
  const coefficients = [];
@@ -182,7 +199,7 @@ class GaussianBlurNode extends TempNode {
182
199
 
183
200
  }
184
201
 
185
- export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
202
+ export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ).toTexture(), directionNode, sigma ) );
186
203
 
187
204
  addNodeElement( 'gaussianBlur', gaussianBlur );
188
205
 
@@ -0,0 +1,53 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeElement, tslFn, nodeObject, vec3, vec4, float } from '../shadernode/ShaderNode.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+
6
+ class Lut3DNode extends TempNode {
7
+
8
+ constructor( inputNode, lutNode, size, intensityNode ) {
9
+
10
+ super();
11
+
12
+ this.inputNode = inputNode;
13
+ this.lutNode = lutNode;
14
+ this.size = uniform( size );
15
+ this.intensityNode = intensityNode;
16
+
17
+ }
18
+
19
+ setup() {
20
+
21
+ const { inputNode, lutNode } = this;
22
+
23
+ const sampleLut = ( uv ) => lutNode.uv( uv );
24
+
25
+ const lut3D = tslFn( () => {
26
+
27
+ const base = inputNode;
28
+
29
+ // pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
30
+
31
+ const pixelWidth = float( 1.0 ).div( this.size );
32
+ const halfPixelWidth = float( 0.5 ).div( this.size );
33
+ const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
34
+
35
+ const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
36
+
37
+ return vec4( mix( base, lutValue, this.intensityNode ) );
38
+
39
+ } );
40
+
41
+ const outputNode = lut3D();
42
+
43
+ return outputNode;
44
+
45
+ }
46
+
47
+ }
48
+
49
+ export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );
50
+
51
+ addNodeElement( 'lut3D', lut3D );
52
+
53
+ export default Lut3DNode;
@@ -10,7 +10,7 @@ import { faceDirection } from './FrontFacingNode.js';
10
10
  import { addNodeClass } from '../core/Node.js';
11
11
  import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
12
12
 
13
- import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
13
+ import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '../../constants.js';
14
14
 
15
15
  // Normal Mapping Without Precomputed Tangents
16
16
  // http://www.thetenthplanet.de/archives/1180
@@ -0,0 +1,291 @@
1
+ import { addNodeClass } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import { default as TextureNode/*, texture*/ } from '../accessors/TextureNode.js';
4
+ import { NodeUpdateType } from '../core/constants.js';
5
+ import { nodeObject } from '../shadernode/ShaderNode.js';
6
+ import { uniform } from '../core/UniformNode.js';
7
+ import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
8
+
9
+ import { HalfFloatType/*, FloatType*/ } from '../../constants.js';
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+ import { DepthTexture } from '../../textures/DepthTexture.js';
12
+ import { RenderTarget } from '../../core/RenderTarget.js';
13
+
14
+ const _size = /*@__PURE__*/ new Vector2();
15
+
16
+ class PassTextureNode extends TextureNode {
17
+
18
+ constructor( passNode, texture ) {
19
+
20
+ super( texture );
21
+
22
+ this.passNode = passNode;
23
+
24
+ this.setUpdateMatrix( false );
25
+
26
+ }
27
+
28
+ setup( builder ) {
29
+
30
+ this.passNode.build( builder );
31
+
32
+ return super.setup( builder );
33
+
34
+ }
35
+
36
+ clone() {
37
+
38
+ return new this.constructor( this.passNode, this.value );
39
+
40
+ }
41
+
42
+ }
43
+
44
+ class PassMultipleTextureNode extends PassTextureNode {
45
+
46
+ constructor( passNode, textureName ) {
47
+
48
+ super( passNode, null );
49
+
50
+ this.textureName = textureName;
51
+
52
+ }
53
+
54
+ setup( builder ) {
55
+
56
+ this.value = this.passNode.getTexture( this.textureName );
57
+
58
+ return super.setup( builder );
59
+
60
+ }
61
+
62
+ clone() {
63
+
64
+ return new this.constructor( this.passNode, this.textureName );
65
+
66
+ }
67
+
68
+ }
69
+
70
+ class PassNode extends TempNode {
71
+
72
+ constructor( scope, scene, camera, options = {} ) {
73
+
74
+ super( 'vec4' );
75
+
76
+ this.scope = scope;
77
+ this.scene = scene;
78
+ this.camera = camera;
79
+ this.options = options;
80
+
81
+ this._pixelRatio = 1;
82
+ this._width = 1;
83
+ this._height = 1;
84
+
85
+ const depthTexture = new DepthTexture();
86
+ depthTexture.isRenderTargetTexture = true;
87
+ //depthTexture.type = FloatType;
88
+ depthTexture.name = 'depth';
89
+
90
+ const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType, ...options, } );
91
+ renderTarget.texture.name = 'output';
92
+ renderTarget.depthTexture = depthTexture;
93
+
94
+ this.renderTarget = renderTarget;
95
+
96
+ this.updateBeforeType = NodeUpdateType.FRAME;
97
+
98
+ this._textures = {
99
+ output: renderTarget.texture,
100
+ depth: depthTexture
101
+ };
102
+
103
+ this._textureNodes = {};
104
+ this._linearDepthNodes = {};
105
+ this._viewZNodes = {};
106
+
107
+ this._cameraNear = uniform( 0 );
108
+ this._cameraFar = uniform( 0 );
109
+
110
+ this._mrt = null;
111
+
112
+ this.isPassNode = true;
113
+
114
+ }
115
+
116
+ setMRT( mrt ) {
117
+
118
+ this._mrt = mrt;
119
+
120
+ return this;
121
+
122
+ }
123
+
124
+ getMRT() {
125
+
126
+ return this._mrt;
127
+
128
+ }
129
+
130
+ isGlobal() {
131
+
132
+ return true;
133
+
134
+ }
135
+
136
+ getTexture( name ) {
137
+
138
+ let texture = this._textures[ name ];
139
+
140
+ if ( texture === undefined ) {
141
+
142
+ const refTexture = this.renderTarget.texture;
143
+
144
+ texture = refTexture.clone();
145
+ texture.isRenderTargetTexture = true;
146
+ texture.name = name;
147
+
148
+ this._textures[ name ] = texture;
149
+
150
+ this.renderTarget.textures.push( texture );
151
+
152
+ }
153
+
154
+ return texture;
155
+
156
+ }
157
+
158
+ getTextureNode( name = 'output' ) {
159
+
160
+ let textureNode = this._textureNodes[ name ];
161
+
162
+ if ( textureNode === undefined ) {
163
+
164
+ this._textureNodes[ name ] = textureNode = nodeObject( new PassMultipleTextureNode( this, name ) );
165
+
166
+ }
167
+
168
+ return textureNode;
169
+
170
+ }
171
+
172
+ getViewZNode( name = 'depth' ) {
173
+
174
+ let viewZNode = this._viewZNodes[ name ];
175
+
176
+ if ( viewZNode === undefined ) {
177
+
178
+ const cameraNear = this._cameraNear;
179
+ const cameraFar = this._cameraFar;
180
+
181
+ this._viewZNodes[ name ] = viewZNode = perspectiveDepthToViewZ( this.getTextureNode( name ), cameraNear, cameraFar );
182
+
183
+ }
184
+
185
+ return viewZNode;
186
+
187
+ }
188
+
189
+ getLinearDepthNode( name = 'depth' ) {
190
+
191
+ let linearDepthNode = this._linearDepthNodes[ name ];
192
+
193
+ if ( linearDepthNode === undefined ) {
194
+
195
+ const cameraNear = this._cameraNear;
196
+ const cameraFar = this._cameraFar;
197
+ const viewZNode = this.getViewZNode( name );
198
+
199
+ // TODO: just if ( builder.camera.isPerspectiveCamera )
200
+
201
+ this._linearDepthNodes[ name ] = linearDepthNode = viewZToOrthographicDepth( viewZNode, cameraNear, cameraFar );
202
+
203
+ }
204
+
205
+ return linearDepthNode;
206
+
207
+ }
208
+
209
+ setup( { renderer } ) {
210
+
211
+ this.renderTarget.samples = this.options.samples === undefined ? renderer.samples : this.options.samples;
212
+
213
+ // Disable MSAA for WebGL backend for now
214
+ if ( renderer.backend.isWebGLBackend === true ) {
215
+
216
+ this.renderTarget.samples = 0;
217
+
218
+ }
219
+
220
+ this.renderTarget.depthTexture.isMultisampleRenderTargetTexture = this.renderTarget.samples > 1;
221
+
222
+ return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getLinearDepthNode();
223
+
224
+ }
225
+
226
+ updateBefore( frame ) {
227
+
228
+ const { renderer } = frame;
229
+ const { scene, camera } = this;
230
+
231
+ this._pixelRatio = renderer.getPixelRatio();
232
+
233
+ const size = renderer.getSize( _size );
234
+
235
+ this.setSize( size.width, size.height );
236
+
237
+ const currentRenderTarget = renderer.getRenderTarget();
238
+ const currentMRT = renderer.getMRT();
239
+
240
+ this._cameraNear.value = camera.near;
241
+ this._cameraFar.value = camera.far;
242
+
243
+ renderer.setRenderTarget( this.renderTarget );
244
+ renderer.setMRT( this._mrt );
245
+
246
+ renderer.render( scene, camera );
247
+
248
+ renderer.setRenderTarget( currentRenderTarget );
249
+ renderer.setMRT( currentMRT );
250
+
251
+ }
252
+
253
+ setSize( width, height ) {
254
+
255
+ this._width = width;
256
+ this._height = height;
257
+
258
+ const effectiveWidth = this._width * this._pixelRatio;
259
+ const effectiveHeight = this._height * this._pixelRatio;
260
+
261
+ this.renderTarget.setSize( effectiveWidth, effectiveHeight );
262
+
263
+ }
264
+
265
+ setPixelRatio( pixelRatio ) {
266
+
267
+ this._pixelRatio = pixelRatio;
268
+
269
+ this.setSize( this._width, this._height );
270
+
271
+ }
272
+
273
+ dispose() {
274
+
275
+ this.renderTarget.dispose();
276
+
277
+ }
278
+
279
+
280
+ }
281
+
282
+ PassNode.COLOR = 'color';
283
+ PassNode.DEPTH = 'depth';
284
+
285
+ export default PassNode;
286
+
287
+ export const pass = ( scene, camera, options ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera, options ) );
288
+ export const passTexture = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
289
+ export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
290
+
291
+ addNodeClass( 'PassNode', PassNode );
@@ -0,0 +1,201 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { addNodeElement, tslFn, nodeObject, vec2, vec3, float, If } from '../shadernode/ShaderNode.js';
4
+ import { NodeUpdateType } from '../core/constants.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { dot, clamp, smoothstep, sign, step, floor } from '../math/MathNode.js';
7
+ import { Vector4 } from '../../math/Vector4.js';
8
+ import { output, property } from '../core/PropertyNode.js';
9
+ import PassNode from './PassNode.js';
10
+ import { mrt } from '../core/MRTNode.js';
11
+ import { normalView } from '../accessors/NormalNode.js';
12
+ import { NearestFilter } from '../../constants.js';
13
+
14
+ class PixelationNode extends TempNode {
15
+
16
+ constructor( textureNode, depthNode, normalNode, pixelSize, normalEdgeStrength, depthEdgeStrength ) {
17
+
18
+ super();
19
+
20
+ // Input textures
21
+
22
+ this.textureNode = textureNode;
23
+ this.depthNode = depthNode;
24
+ this.normalNode = normalNode;
25
+
26
+ // Input uniforms
27
+
28
+ this.pixelSize = pixelSize;
29
+ this.normalEdgeStrength = normalEdgeStrength;
30
+ this.depthEdgeStrength = depthEdgeStrength;
31
+
32
+ // Private uniforms
33
+
34
+ this._resolution = uniform( new Vector4() );
35
+
36
+ this.updateBeforeType = NodeUpdateType.RENDER;
37
+
38
+ }
39
+
40
+ updateBefore() {
41
+
42
+ const map = this.textureNode.value;
43
+
44
+ const width = map.image.width;
45
+ const height = map.image.height;
46
+
47
+ this._resolution.value.set( width, height, 1 / width, 1 / height );
48
+
49
+ }
50
+
51
+ setup() {
52
+
53
+ const { textureNode, depthNode, normalNode } = this;
54
+
55
+ const uvNodeTexture = textureNode.uvNode || uv();
56
+ const uvNodeDepth = depthNode.uvNode || uv();
57
+ const uvNodeNormal = normalNode.uvNode || uv();
58
+
59
+ const sampleTexture = () => textureNode.uv( uvNodeTexture );
60
+
61
+ const sampleDepth = ( x, y ) => depthNode.uv( uvNodeDepth.add( vec2( x, y ).mul( this._resolution.zw ) ) ).r;
62
+
63
+ const sampleNormal = ( x, y ) => normalNode.uv( uvNodeNormal.add( vec2( x, y ).mul( this._resolution.zw ) ) ).rgb.normalize();
64
+
65
+ const depthEdgeIndicator = ( depth ) => {
66
+
67
+ const diff = property( 'float', 'diff' );
68
+ diff.addAssign( clamp( sampleDepth( 1, 0 ).sub( depth ) ) );
69
+ diff.addAssign( clamp( sampleDepth( - 1, 0 ).sub( depth ) ) );
70
+ diff.addAssign( clamp( sampleDepth( 0, 1 ).sub( depth ) ) );
71
+ diff.addAssign( clamp( sampleDepth( 0, - 1 ).sub( depth ) ) );
72
+
73
+ return floor( smoothstep( 0.01, 0.02, diff ).mul( 2 ) ).div( 2 );
74
+
75
+ };
76
+
77
+ const neighborNormalEdgeIndicator = ( x, y, depth, normal ) => {
78
+
79
+ const depthDiff = sampleDepth( x, y ).sub( depth );
80
+ const neighborNormal = sampleNormal( x, y );
81
+
82
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
83
+
84
+ const normalEdgeBias = vec3( 1, 1, 1 ); // This should probably be a parameter.
85
+ const normalDiff = dot( normal.sub( neighborNormal ), normalEdgeBias );
86
+ const normalIndicator = clamp( smoothstep( - 0.01, 0.01, normalDiff ), 0.0, 1.0 );
87
+
88
+ // Only the shallower pixel should detect the normal edge.
89
+
90
+ const depthIndicator = clamp( sign( depthDiff.mul( .25 ).add( .0025 ) ), 0.0, 1.0 );
91
+
92
+ return float( 1.0 ).sub( dot( normal, neighborNormal ) ).mul( depthIndicator ).mul( normalIndicator );
93
+
94
+ };
95
+
96
+ const normalEdgeIndicator = ( depth, normal ) => {
97
+
98
+ const indicator = property( 'float', 'indicator' );
99
+
100
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, - 1, depth, normal ) );
101
+ indicator.addAssign( neighborNormalEdgeIndicator( 0, 1, depth, normal ) );
102
+ indicator.addAssign( neighborNormalEdgeIndicator( - 1, 0, depth, normal ) );
103
+ indicator.addAssign( neighborNormalEdgeIndicator( 1, 0, depth, normal ) );
104
+
105
+ return step( 0.1, indicator );
106
+
107
+ };
108
+
109
+ const pixelation = tslFn( () => {
110
+
111
+ const texel = sampleTexture();
112
+
113
+ const depth = property( 'float', 'depth' );
114
+ const normal = property( 'vec3', 'normal' );
115
+
116
+ If( this.depthEdgeStrength.greaterThan( 0.0 ).or( this.normalEdgeStrength.greaterThan( 0.0 ) ), () => {
117
+
118
+ depth.assign( sampleDepth( 0, 0 ) );
119
+ normal.assign( sampleNormal( 0, 0 ) );
120
+
121
+ } );
122
+
123
+ const dei = property( 'float', 'dei' );
124
+
125
+ If( this.depthEdgeStrength.greaterThan( 0.0 ), () => {
126
+
127
+ dei.assign( depthEdgeIndicator( depth ) );
128
+
129
+ } );
130
+
131
+ const nei = property( 'float', 'nei' );
132
+
133
+ If( this.normalEdgeStrength.greaterThan( 0.0 ), () => {
134
+
135
+ nei.assign( normalEdgeIndicator( depth, normal ) );
136
+
137
+ } );
138
+
139
+ const strength = dei.greaterThan( 0 ).cond( float( 1.0 ).sub( dei.mul( this.depthEdgeStrength ) ), nei.mul( this.normalEdgeStrength ).add( 1 ) );
140
+
141
+ return texel.mul( strength );
142
+
143
+ } );
144
+
145
+ const outputNode = pixelation();
146
+
147
+ return outputNode;
148
+
149
+ }
150
+
151
+ }
152
+
153
+ const pixelation = ( node, depthNode, normalNode, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) => nodeObject( new PixelationNode( nodeObject( node ).toTexture(), nodeObject( depthNode ).toTexture(), nodeObject( normalNode ).toTexture(), nodeObject( pixelSize ), nodeObject( normalEdgeStrength ), nodeObject( depthEdgeStrength ) ) );
154
+
155
+ addNodeElement( 'pixelation', pixelation );
156
+
157
+ class PixelationPassNode extends PassNode {
158
+
159
+ constructor( scene, camera, pixelSize = 6, normalEdgeStrength = 0.3, depthEdgeStrength = 0.4 ) {
160
+
161
+ super( 'color', scene, camera, { minFilter: NearestFilter, magFilter: NearestFilter } );
162
+
163
+ this.pixelSize = pixelSize;
164
+ this.normalEdgeStrength = normalEdgeStrength;
165
+ this.depthEdgeStrength = depthEdgeStrength;
166
+
167
+ this.isPixelationPassNode = true;
168
+
169
+ this._mrt = mrt( {
170
+ output: output,
171
+ normal: normalView
172
+ } );
173
+
174
+ }
175
+
176
+ setSize( width, height ) {
177
+
178
+ const pixelSize = this.pixelSize.value ? this.pixelSize.value : this.pixelSize;
179
+
180
+ const adjustedWidth = Math.floor( width / pixelSize );
181
+ const adjustedHeight = Math.floor( height / pixelSize );
182
+
183
+ super.setSize( adjustedWidth, adjustedHeight );
184
+
185
+ }
186
+
187
+ setup() {
188
+
189
+ const color = super.getTextureNode( 'output' );
190
+ const depth = super.getTextureNode( 'depth' );
191
+ const normal = super.getTextureNode( 'normal' );
192
+
193
+ return pixelation( color, depth, normal, this.pixelSize, this.normalEdgeStrength, this.depthEdgeStrength );
194
+
195
+ }
196
+
197
+ }
198
+
199
+ export const pixelationPass = ( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) => nodeObject( new PixelationPassNode( scene, camera, pixelSize, normalEdgeStrength, depthEdgeStrength ) );
200
+
201
+ export default PixelationPassNode;