super-three 0.164.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (416) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +1273 -503
  3. package/build/three.module.js +1269 -504
  4. package/build/three.module.min.js +1 -1
  5. package/build/three.webgpu.js +76086 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/examples/jsm/Addons.js +2 -1
  8. package/examples/jsm/controls/TransformControls.js +1 -1
  9. package/examples/jsm/csm/CSMShader.js +4 -4
  10. package/examples/jsm/environments/RoomEnvironment.js +1 -5
  11. package/examples/jsm/exporters/GLTFExporter.js +8 -4
  12. package/examples/jsm/exporters/USDZExporter.js +6 -4
  13. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  14. package/examples/jsm/helpers/ViewHelper.js +75 -61
  15. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  16. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  17. package/examples/jsm/lines/LineMaterial.js +1 -15
  18. package/examples/jsm/lines/LineSegments2.js +15 -0
  19. package/examples/jsm/lines/Wireframe.js +16 -1
  20. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  21. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  22. package/examples/jsm/loaders/DRACOLoader.js +1 -1
  23. package/examples/jsm/loaders/FBXLoader.js +47 -58
  24. package/examples/jsm/loaders/GLTFLoader.js +12 -4
  25. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  26. package/examples/jsm/loaders/MMDLoader.js +31 -12
  27. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  28. package/examples/jsm/loaders/USDZLoader.js +124 -76
  29. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  30. package/examples/jsm/loaders/VTKLoader.js +76 -3
  31. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  32. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  33. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  34. package/examples/jsm/objects/InstancedPoints.js +2 -2
  35. package/examples/jsm/objects/Lensflare.js +2 -2
  36. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  37. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  38. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  39. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  40. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  41. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  42. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  43. package/examples/jsm/shaders/FXAAShader.js +0 -2
  44. package/examples/jsm/shaders/GTAOShader.js +1 -1
  45. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  46. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  47. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  48. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  49. package/examples/jsm/utils/GPUStatsPanel.js +2 -0
  50. package/examples/jsm/utils/SortUtils.js +8 -5
  51. package/package.json +9 -7
  52. package/src/Three.WebGPU.js +194 -0
  53. package/src/Three.js +2 -0
  54. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  55. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  56. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  57. package/src/constants.js +4 -1
  58. package/src/core/Object3D.js +24 -22
  59. package/src/core/Raycaster.js +6 -2
  60. package/src/extras/TextureUtils.js +210 -0
  61. package/src/lights/Light.js +1 -0
  62. package/src/lights/LightShadow.js +5 -0
  63. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  64. package/src/loaders/FileLoader.js +4 -0
  65. package/src/loaders/LoaderUtils.js +3 -1
  66. package/src/loaders/ObjectLoader.js +34 -2
  67. package/src/materials/Material.js +13 -4
  68. package/src/math/Box2.js +4 -4
  69. package/src/math/Box3.js +6 -6
  70. package/src/math/ColorManagement.js +10 -0
  71. package/src/math/Matrix2.js +54 -0
  72. package/src/math/Vector4.js +13 -0
  73. package/{examples/jsm → src}/nodes/Nodes.js +39 -20
  74. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  75. package/src/nodes/accessors/BitangentNode.js +13 -0
  76. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  77. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +6 -0
  78. package/src/nodes/accessors/CameraNode.js +19 -0
  79. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  80. package/src/nodes/accessors/InstanceNode.js +140 -0
  81. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +24 -2
  82. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +4 -0
  83. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  84. package/src/nodes/accessors/NormalNode.js +14 -0
  85. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  86. package/src/nodes/accessors/PositionNode.js +10 -0
  87. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +7 -1
  88. package/src/nodes/accessors/ReflectVectorNode.js +10 -0
  89. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  90. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +28 -6
  91. package/src/nodes/accessors/TangentNode.js +23 -0
  92. package/src/nodes/accessors/Texture3DNode.js +100 -0
  93. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  94. package/src/nodes/accessors/UVNode.js +3 -0
  95. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  96. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  97. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  98. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  99. package/{examples/jsm → src}/nodes/core/AttributeNode.js +34 -8
  100. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  101. package/{examples/jsm → src}/nodes/core/ContextNode.js +6 -0
  102. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  103. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  104. package/src/nodes/core/MRTNode.js +76 -0
  105. package/{examples/jsm → src}/nodes/core/Node.js +33 -14
  106. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +194 -45
  107. package/src/nodes/core/NodeCache.js +36 -0
  108. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  109. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  110. package/{examples/jsm → src}/nodes/core/NodeKeywords.js +1 -1
  111. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  112. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  113. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +1 -5
  114. package/{examples/jsm → src}/nodes/core/PropertyNode.js +2 -0
  115. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  116. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  117. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  118. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  119. package/src/nodes/core/VaryingNode.js +104 -0
  120. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +24 -20
  121. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  122. package/src/nodes/display/BloomNode.js +333 -0
  123. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  124. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  125. package/src/nodes/display/DenoiseNode.js +198 -0
  126. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  127. package/src/nodes/display/DotScreenNode.js +75 -0
  128. package/src/nodes/display/FXAANode.js +327 -0
  129. package/src/nodes/display/FilmNode.js +52 -0
  130. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  131. package/src/nodes/display/GTAONode.js +324 -0
  132. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  133. package/src/nodes/display/Lut3DNode.js +53 -0
  134. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  135. package/src/nodes/display/PassNode.js +291 -0
  136. package/src/nodes/display/PixelationPassNode.js +201 -0
  137. package/src/nodes/display/RGBShiftNode.js +49 -0
  138. package/src/nodes/display/RenderOutputNode.js +56 -0
  139. package/src/nodes/display/SobelOperatorNode.js +121 -0
  140. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  141. package/src/nodes/display/TransitionNode.js +76 -0
  142. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  143. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  144. package/{examples/jsm → src}/nodes/display/ViewportNode.js +3 -2
  145. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  146. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  147. package/src/nodes/functions/BSDF/LTC.js +131 -0
  148. package/src/nodes/functions/BasicLightingModel.js +78 -0
  149. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  150. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +103 -18
  151. package/src/nodes/functions/ToonLightingModel.js +51 -0
  152. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  153. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  154. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  155. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  156. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  157. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  158. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  159. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  160. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  161. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  162. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +18 -3
  164. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  165. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  166. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  167. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  168. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  169. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  170. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  171. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +4 -4
  172. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  173. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  174. package/{examples/jsm → src}/nodes/materials/Materials.js +3 -0
  175. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  176. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  177. package/src/nodes/materials/MeshMatcapNodeMaterial.js +53 -0
  178. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  179. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  180. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +26 -8
  181. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  182. package/src/nodes/materials/MeshToonNodeMaterial.js +34 -0
  183. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +97 -24
  184. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  185. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  186. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  187. package/src/nodes/materials/VolumeNodeMaterial.js +106 -0
  188. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  189. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  190. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  191. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  192. package/{examples/jsm → src}/nodes/math/HashNode.js +2 -2
  193. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  194. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  195. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  196. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  197. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +57 -33
  198. package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +1 -1
  199. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  200. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  201. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  202. package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +1 -1
  203. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  204. package/src/nodes/utils/RTTNode.js +130 -0
  205. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  206. package/{examples/jsm → src}/nodes/utils/TimerNode.js +1 -1
  207. package/src/objects/BatchedMesh.js +232 -162
  208. package/src/objects/InstancedMesh.js +1 -1
  209. package/src/renderers/WebGLRenderer.js +312 -68
  210. package/{examples/jsm → src}/renderers/common/Attributes.js +4 -1
  211. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  212. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  213. package/src/renderers/common/BindGroup.js +16 -0
  214. package/{examples/jsm → src}/renderers/common/Bindings.js +54 -22
  215. package/src/renderers/common/ChainMap.js +59 -0
  216. package/{examples/jsm → src}/renderers/common/ClippingContext.js +8 -6
  217. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  218. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  219. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  220. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  221. package/{examples/jsm → src}/renderers/common/Pipelines.js +2 -2
  222. package/src/renderers/common/PostProcessing.js +87 -0
  223. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  224. package/src/renderers/common/RenderBundle.js +18 -0
  225. package/src/renderers/common/RenderBundles.js +38 -0
  226. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  227. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  228. package/{examples/jsm → src}/renderers/common/RenderList.js +9 -0
  229. package/{examples/jsm → src}/renderers/common/RenderObject.js +50 -11
  230. package/{examples/jsm → src}/renderers/common/Renderer.js +220 -40
  231. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  232. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  233. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  234. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  235. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  236. package/{examples/jsm → src}/renderers/common/Uniform.js +10 -5
  237. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  238. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  239. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  240. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +19 -4
  241. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +8 -1
  242. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  243. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  244. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  245. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  246. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  247. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +31 -1
  248. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  249. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -1
  250. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +9 -1
  251. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  252. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  253. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  254. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +8 -22
  255. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +1 -1
  256. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +1 -1
  257. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +3 -14
  258. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +10 -31
  259. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +3 -23
  260. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  261. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  262. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  263. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  264. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  265. package/src/renderers/shaders/UniformsLib.js +3 -0
  266. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  267. package/src/renderers/webgl/WebGLBackground.js +6 -0
  268. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  269. package/src/renderers/webgl/WebGLExtensions.js +3 -1
  270. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  271. package/src/renderers/webgl/WebGLLights.js +15 -12
  272. package/src/renderers/webgl/WebGLMaterials.js +1 -5
  273. package/src/renderers/webgl/WebGLMorphtargets.js +1 -2
  274. package/src/renderers/webgl/WebGLProgram.js +28 -31
  275. package/src/renderers/webgl/WebGLPrograms.js +15 -15
  276. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  277. package/src/renderers/webgl/WebGLTextures.js +100 -70
  278. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  279. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  280. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  281. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +188 -41
  282. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  283. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  284. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  285. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  286. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +126 -7
  287. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  288. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +212 -78
  289. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  290. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +245 -49
  291. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  292. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  293. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +30 -14
  294. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +9 -1
  295. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +74 -24
  296. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +101 -25
  297. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  298. package/src/renderers/webxr/WebXRDepthSensing.js +9 -3
  299. package/src/renderers/webxr/WebXRManager.js +12 -2
  300. package/src/textures/CompressedArrayTexture.js +14 -0
  301. package/src/textures/DataArrayTexture.js +14 -0
  302. package/src/textures/DepthTexture.js +1 -3
  303. package/src/utils.js +30 -1
  304. package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
  305. package/examples/jsm/nodes/accessors/CameraNode.js +0 -119
  306. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  307. package/examples/jsm/nodes/accessors/NormalNode.js +0 -106
  308. package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
  309. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
  310. package/examples/jsm/nodes/accessors/TangentNode.js +0 -109
  311. package/examples/jsm/nodes/accessors/UVNode.js +0 -47
  312. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  313. package/examples/jsm/nodes/core/VaryingNode.js +0 -65
  314. package/examples/jsm/nodes/display/PassNode.js +0 -199
  315. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -255
  316. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  317. package/examples/jsm/renderers/common/ChainMap.js +0 -89
  318. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  319. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  320. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  321. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  322. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  323. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  324. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  325. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  327. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  328. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  329. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  330. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  342. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  344. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  345. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  346. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  347. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  348. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  349. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  350. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  351. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  352. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  353. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  354. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  355. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  356. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  357. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  358. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  359. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  360. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  361. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  362. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  363. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  364. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  365. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  366. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  367. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  368. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  369. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  370. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  371. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  372. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  373. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  374. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  375. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  376. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  377. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  378. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  379. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  380. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  381. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  382. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  383. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  384. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  385. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  386. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  387. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  388. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  389. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  390. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  391. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  392. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  393. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  394. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  395. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  396. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  397. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  398. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  399. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  400. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  401. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  402. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  403. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  404. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  405. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  406. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  407. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  408. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  409. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  410. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  411. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  412. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  413. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  414. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  415. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  416. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -0,0 +1,327 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { addNodeElement, tslFn, nodeObject, float, vec2, vec4, int, If } from '../shadernode/ShaderNode.js';
4
+ import { NodeUpdateType } from '../core/constants.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { abs, max, min, mix, pow } from '../math/MathNode.js';
7
+ import { sub } from '../math/OperatorNode.js';
8
+ import { loop, Break } from '../utils/LoopNode.js';
9
+
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+
12
+ class FXAANode extends TempNode {
13
+
14
+ constructor( textureNode ) {
15
+
16
+ super();
17
+
18
+ this.textureNode = textureNode;
19
+
20
+ this.updateBeforeType = NodeUpdateType.RENDER;
21
+
22
+ this._invSize = uniform( new Vector2() );
23
+
24
+ }
25
+
26
+ updateBefore() {
27
+
28
+ const map = this.textureNode.value;
29
+
30
+ this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
31
+
32
+ }
33
+
34
+ setup() {
35
+
36
+ const textureNode = this.textureNode.bias( - 100 );
37
+ const uvNode = textureNode.uvNode || uv();
38
+
39
+ // FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
40
+
41
+ //----------------------------------------------------------------------------------
42
+ // File: es3-kepler\FXAA\assets\shaders/FXAA_DefaultES.frag
43
+ // SDK Version: v3.00
44
+ // Email: gameworks@nvidia.com
45
+ // Site: http://developer.nvidia.com/
46
+ //
47
+ // Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
48
+ //
49
+ // Redistribution and use in source and binary forms, with or without
50
+ // modification, are permitted provided that the following conditions
51
+ // are met:
52
+ // * Redistributions of source code must retain the above copyright
53
+ // notice, this list of conditions and the following disclaimer.
54
+ // * Redistributions in binary form must reproduce the above copyright
55
+ // notice, this list of conditions and the following disclaimer in the
56
+ // documentation and/or other materials provided with the distribution.
57
+ // * Neither the name of NVIDIA CORPORATION nor the names of its
58
+ // contributors may be used to endorse or promote products derived
59
+ // from this software without specific prior written permission.
60
+ //
61
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
62
+ // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
63
+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
64
+ // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
65
+ // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
66
+ // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
67
+ // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
68
+ // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
69
+ // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
70
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
71
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
72
+ //
73
+ //----------------------------------------------------------------------------------
74
+
75
+ const FxaaTexTop = ( p ) => textureNode.uv( p );
76
+ const FxaaTexOff = ( p, o, r ) => textureNode.uv( p.add( o.mul( r ) ) );
77
+
78
+ const NUM_SAMPLES = int( 5 );
79
+
80
+ const contrast = tslFn( ( [ a_immutable, b_immutable ] ) => {
81
+
82
+ // assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha
83
+
84
+ const b = vec4( b_immutable ).toVar();
85
+ const a = vec4( a_immutable ).toVar();
86
+ const diff = vec4( abs( a.sub( b ) ) ).toVar();
87
+
88
+ return max( max( max( diff.r, diff.g ), diff.b ), diff.a );
89
+
90
+ } );
91
+
92
+ // FXAA3 QUALITY - PC
93
+
94
+ const FxaaPixelShader = tslFn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
95
+
96
+ const rgbaM = FxaaTexTop( uv ).toVar();
97
+ const rgbaS = FxaaTexOff( uv, vec2( 0.0, - 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
98
+ const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
99
+ const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
100
+ const rgbaW = FxaaTexOff( uv, vec2( - 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
101
+ // . S .
102
+ // W M E
103
+ // . N .
104
+
105
+ const contrastN = contrast( rgbaM, rgbaN ).toVar();
106
+ const contrastS = contrast( rgbaM, rgbaS ).toVar();
107
+ const contrastE = contrast( rgbaM, rgbaE ).toVar();
108
+ const contrastW = contrast( rgbaM, rgbaW ).toVar();
109
+
110
+ const maxValue = max( contrastN, max( contrastS, max( contrastE, contrastW ) ) ).toVar();
111
+
112
+ // . 0 .
113
+ // 0 0 0
114
+ // . 0 .
115
+
116
+ If( maxValue.lessThan( fxaaQualityEdgeThreshold ), () => {
117
+
118
+ return rgbaM; // assuming define FXAA_DISCARD is always 0
119
+
120
+ } );
121
+
122
+ //
123
+
124
+ const relativeVContrast = sub( contrastN.add( contrastS ), ( contrastE.add( contrastW ) ) ).toVar();
125
+ relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
126
+
127
+ // 45 deg edge detection and corners of objects, aka V/H contrast is too similar
128
+
129
+ If( abs( relativeVContrast ).lessThan( 0.3 ), () => {
130
+
131
+ // locate the edge
132
+
133
+ const x = contrastE.greaterThan( contrastW ).cond( 1, - 1 ).toVar();
134
+ const y = contrastS.greaterThan( contrastN ).cond( 1, - 1 ).toVar();
135
+
136
+ const dirToEdge = vec2( x, y ).toVar();
137
+ // . 2 . . 1 .
138
+ // 1 0 2 ~= 0 0 1
139
+ // . 1 . . 0 .
140
+
141
+ // tap 2 pixels and see which ones are "outside" the edge, to
142
+ // determine if the edge is vertical or horizontal
143
+
144
+ const rgbaAlongH = FxaaTexOff( uv, vec2( dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy );
145
+ const matchAlongH = contrast( rgbaM, rgbaAlongH ).toVar();
146
+ // . 1 .
147
+ // 0 0 1
148
+ // . 0 H
149
+
150
+ const rgbaAlongV = FxaaTexOff( uv, vec2( dirToEdge.x.negate(), dirToEdge.y.negate() ), fxaaQualityRcpFrame.xy );
151
+ const matchAlongV = contrast( rgbaM, rgbaAlongV ).toVar();
152
+ // V 1 .
153
+ // 0 0 1
154
+ // . 0 .
155
+
156
+ relativeVContrast.assign( matchAlongV.sub( matchAlongH ) );
157
+ relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
158
+
159
+ If( abs( relativeVContrast ).lessThan( 0.3 ), () => { // 45 deg edge
160
+
161
+ // 1 1 .
162
+ // 0 0 1
163
+ // . 0 1
164
+
165
+ // do a simple blur
166
+ const sum = rgbaN.add( rgbaS ).add( rgbaE ).add( rgbaW );
167
+ return mix( rgbaM, sum.mul( 0.25 ), 0.4 );
168
+
169
+ } );
170
+
171
+ } );
172
+
173
+ const offNP = vec2().toVar();
174
+
175
+ If( relativeVContrast.lessThanEqual( 0 ), () => {
176
+
177
+ rgbaN.assign( rgbaW );
178
+ rgbaS.assign( rgbaE );
179
+
180
+ // . 0 . 1
181
+ // 1 0 1 -> 0
182
+ // . 0 . 1
183
+
184
+ offNP.x.assign( 0 );
185
+ offNP.y.assign( fxaaQualityRcpFrame.y );
186
+
187
+ } ).else( () => {
188
+
189
+ offNP.x.assign( fxaaQualityRcpFrame.x );
190
+ offNP.y.assign( 0 );
191
+
192
+ } );
193
+
194
+ const mn = contrast( rgbaM, rgbaN ).toVar();
195
+ const ms = contrast( rgbaM, rgbaS ).toVar();
196
+
197
+ If( mn.lessThanEqual( ms ), () => {
198
+
199
+ rgbaN.assign( rgbaS );
200
+
201
+ } );
202
+
203
+ const doneN = int( 0 ).toVar();
204
+ const doneP = int( 0 ).toVar();
205
+
206
+ const nDist = float( 0 ).toVar();
207
+ const pDist = float( 0 ).toVar();
208
+
209
+ const posN = vec2( uv ).toVar();
210
+ const posP = vec2( uv ).toVar();
211
+
212
+ const iterationsUsedN = int( 0 ).toVar();
213
+ const iterationsUsedP = int( 0 ).toVar();
214
+
215
+ loop( NUM_SAMPLES, ( { i } ) => {
216
+
217
+ const increment = i.add( 1 ).toVar();
218
+
219
+ If( doneN.equal( 0 ), () => {
220
+
221
+ nDist.addAssign( increment );
222
+ posN.assign( uv.add( offNP.mul( nDist ) ) );
223
+ const rgbaEndN = FxaaTexTop( posN.xy );
224
+
225
+ const nm = contrast( rgbaEndN, rgbaM ).toVar();
226
+ const nn = contrast( rgbaEndN, rgbaN ).toVar();
227
+
228
+ If( nm.greaterThan( nn ), () => {
229
+
230
+ doneN.assign( 1 );
231
+
232
+ } );
233
+
234
+ iterationsUsedN.assign( i );
235
+
236
+ } );
237
+
238
+ If( doneP.equal( 0 ), () => {
239
+
240
+ pDist.addAssign( increment );
241
+ posP.assign( uv.sub( offNP.mul( pDist ) ) );
242
+ const rgbaEndP = FxaaTexTop( posP.xy );
243
+
244
+ const pm = contrast( rgbaEndP, rgbaM ).toVar();
245
+ const pn = contrast( rgbaEndP, rgbaN ).toVar();
246
+
247
+ If( pm.greaterThan( pn ), () => {
248
+
249
+ doneP.assign( 1 );
250
+
251
+ } );
252
+
253
+ iterationsUsedP.assign( i );
254
+
255
+ } );
256
+
257
+ If( doneN.equal( 1 ).or( doneP.equal( 1 ) ), () => {
258
+
259
+ Break();
260
+
261
+ } );
262
+
263
+ } );
264
+
265
+ If( doneN.equal( 0 ).and( doneP.equal( 0 ) ), () => {
266
+
267
+ return rgbaM; // failed to find end of edge
268
+
269
+ } );
270
+
271
+ const distN = float( 1 ).toVar();
272
+ const distP = float( 1 ).toVar();
273
+
274
+ If( doneN.equal( 1 ), () => {
275
+
276
+ distN.assign( float( iterationsUsedN ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
277
+
278
+ } );
279
+
280
+ If( doneP.equal( 1 ), () => {
281
+
282
+ distP.assign( float( iterationsUsedP ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
283
+
284
+ } );
285
+
286
+ const dist = min( distN, distP );
287
+
288
+ // hacky way of reduces blurriness of mostly diagonal edges
289
+ // but reduces AA quality
290
+ dist.assign( pow( dist, 0.5 ) );
291
+ dist.assign( float( 1 ).sub( dist ) );
292
+
293
+ return mix( rgbaM, rgbaN, dist.mul( 0.5 ) );
294
+
295
+ } ).setLayout( {
296
+ name: 'FxaaPixelShader',
297
+ type: 'vec4',
298
+ inputs: [
299
+ { name: 'uv', type: 'vec2' },
300
+ { name: 'fxaaQualityRcpFrame', type: 'vec2' },
301
+ { name: 'fxaaQualityEdgeThreshold', type: 'float' },
302
+ { name: 'fxaaQualityinvEdgeThreshold', type: 'float' },
303
+ ]
304
+ } );
305
+
306
+ const fxaa = tslFn( () => {
307
+
308
+ const edgeDetectionQuality = float( 0.2 );
309
+ const invEdgeDetectionQuality = float( 1 ).div( edgeDetectionQuality );
310
+
311
+ return FxaaPixelShader( uvNode, this._invSize, edgeDetectionQuality, invEdgeDetectionQuality );
312
+
313
+ } );
314
+
315
+ const outputNode = fxaa();
316
+
317
+ return outputNode;
318
+
319
+ }
320
+
321
+ }
322
+
323
+ export const fxaa = ( node ) => nodeObject( new FXAANode( nodeObject( node ).toTexture() ) );
324
+
325
+ addNodeElement( 'fxaa', fxaa );
326
+
327
+ export default FXAANode;
@@ -0,0 +1,52 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { addNodeElement, tslFn, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
4
+ import { mix, fract, clamp, rand } from '../math/MathNode.js';
5
+ import { timerLocal } from '../utils/TimerNode.js';
6
+
7
+ class FilmNode extends TempNode {
8
+
9
+ constructor( inputNode, intensityNode = null, uvNode = null ) {
10
+
11
+ super();
12
+
13
+ this.inputNode = inputNode;
14
+ this.intensityNode = intensityNode;
15
+ this.uvNode = uvNode;
16
+
17
+ }
18
+
19
+ setup() {
20
+
21
+ const uvNode = this.uvNode || uv();
22
+
23
+ const film = tslFn( () => {
24
+
25
+ const base = this.inputNode.rgb;
26
+ const noise = rand( fract( uvNode.add( timerLocal() ) ) );
27
+
28
+ let color = base.add( base.mul( clamp( noise.add( 0.1 ), 0, 1 ) ) );
29
+
30
+ if ( this.intensityNode !== null ) {
31
+
32
+ color = mix( base, color, this.intensityNode );
33
+
34
+ }
35
+
36
+ return vec4( color, this.inputNode.a );
37
+
38
+ } );
39
+
40
+ const outputNode = film();
41
+
42
+ return outputNode;
43
+
44
+ }
45
+
46
+ }
47
+
48
+ export const film = nodeProxy( FilmNode );
49
+
50
+ addNodeElement( 'film', film );
51
+
52
+ export default FilmNode;
@@ -1,6 +1,7 @@
1
1
  import Node, { addNodeClass } from '../core/Node.js';
2
2
  import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
3
- import { BackSide, WebGLCoordinateSystem } from 'three';
3
+
4
+ import { BackSide, WebGLCoordinateSystem } from '../../constants.js';
4
5
 
5
6
  class FrontFacingNode extends Node {
6
7
 
@@ -0,0 +1,324 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { texture } from '../accessors/TextureNode.js';
3
+ import { textureSize } from '../accessors/TextureSizeNode.js';
4
+ import { uv } from '../accessors/UVNode.js';
5
+ import { addNodeElement, nodeObject, tslFn, mat3, vec2, vec3, vec4, float, int, If } from '../shadernode/ShaderNode.js';
6
+ import { NodeUpdateType } from '../core/constants.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import { DataTexture } from '../../textures/DataTexture.js';
9
+ import { Vector2 } from '../../math/Vector2.js';
10
+ import { Vector3 } from '../../math/Vector3.js';
11
+ import { PI, cos, sin, pow, clamp, abs, max, mix, sqrt, acos, dot, normalize, cross } from '../math/MathNode.js';
12
+ import { div, mul, add, sub } from '../math/OperatorNode.js';
13
+ import { loop } from '../utils/LoopNode.js';
14
+ import { passTexture } from './PassNode.js';
15
+ import { RepeatWrapping } from '../../constants.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import { RenderTarget } from '../../core/RenderTarget.js';
18
+ import { Color } from '../../math/Color.js';
19
+
20
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
21
+ const _currentClearColor = /*@__PURE__*/ new Color();
22
+ const _size = /*@__PURE__*/ new Vector2();
23
+
24
+ class GTAONode extends TempNode {
25
+
26
+ constructor( depthNode, normalNode, camera ) {
27
+
28
+ super();
29
+
30
+ this.depthNode = depthNode;
31
+ this.normalNode = normalNode;
32
+
33
+ this.radius = uniform( 0.25 );
34
+ this.resolution = uniform( new Vector2() );
35
+ this.thickness = uniform( 1 );
36
+ this.distanceExponent = uniform( 1 );
37
+ this.distanceFallOff = uniform( 1 );
38
+ this.scale = uniform( 1 );
39
+ this.noiseNode = texture( generateMagicSquareNoise() );
40
+
41
+ this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
42
+ this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
43
+
44
+ this.SAMPLES = uniform( 16 );
45
+
46
+ this._aoRenderTarget = new RenderTarget();
47
+ this._aoRenderTarget.texture.name = 'GTAONode.AO';
48
+
49
+ this._material = null;
50
+ this._textureNode = passTexture( this, this._aoRenderTarget.texture );
51
+
52
+ this.updateBeforeType = NodeUpdateType.FRAME;
53
+
54
+ }
55
+
56
+ getTextureNode() {
57
+
58
+ return this._textureNode;
59
+
60
+ }
61
+
62
+ setSize( width, height ) {
63
+
64
+ this.resolution.value.set( width, height );
65
+ this._aoRenderTarget.setSize( width, height );
66
+
67
+ }
68
+
69
+ updateBefore( frame ) {
70
+
71
+ const { renderer } = frame;
72
+
73
+ const size = renderer.getDrawingBufferSize( _size );
74
+
75
+ const currentRenderTarget = renderer.getRenderTarget();
76
+ const currentMRT = renderer.getMRT();
77
+ renderer.getClearColor( _currentClearColor );
78
+ const currentClearAlpha = renderer.getClearAlpha();
79
+
80
+ _quadMesh.material = this._material;
81
+
82
+ this.setSize( size.width, size.height );
83
+
84
+ // clear
85
+
86
+ renderer.setMRT( null );
87
+ renderer.setClearColor( 0xffffff, 1 );
88
+
89
+ // ao
90
+
91
+ renderer.setRenderTarget( this._aoRenderTarget );
92
+ _quadMesh.render( renderer );
93
+
94
+ // restore
95
+
96
+ renderer.setRenderTarget( currentRenderTarget );
97
+ renderer.setMRT( currentMRT );
98
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
99
+
100
+ }
101
+
102
+ setup( builder ) {
103
+
104
+ const uvNode = uv();
105
+
106
+ const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
107
+ const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
108
+
109
+ const getSceneUvAndDepth = tslFn( ( [ sampleViewPos ] )=> {
110
+
111
+ const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
112
+ let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
113
+ sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
114
+ const sampleSceneDepth = sampleDepth( sampleUv );
115
+ return vec3( sampleUv, sampleSceneDepth );
116
+
117
+ } );
118
+
119
+ const getViewPosition = tslFn( ( [ screenPosition, depth ] ) => {
120
+
121
+ screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
122
+
123
+ const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
124
+ const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
125
+
126
+ return viewSpacePosition.xyz.div( viewSpacePosition.w );
127
+
128
+ } );
129
+
130
+ const ao = tslFn( () => {
131
+
132
+ const depth = sampleDepth( uvNode );
133
+
134
+ depth.greaterThanEqual( 1.0 ).discard();
135
+
136
+ const viewPosition = getViewPosition( uvNode, depth );
137
+ const viewNormal = this.normalNode.rgb.normalize();
138
+
139
+ const radiusToUse = this.radius;
140
+
141
+ const noiseResolution = textureSize( this.noiseNode, 0 );
142
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
143
+ noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
144
+ const noiseTexel = sampleNoise( noiseUv );
145
+ const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
146
+ const tangent = vec3( randomVec.xy, 0.0 ).normalize();
147
+ const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
148
+ const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
149
+
150
+ const DIRECTIONS = this.SAMPLES.lessThan( 30 ).cond( 3, 5 );
151
+ const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
152
+
153
+ const ao = float( 0 ).toVar();
154
+
155
+ loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
156
+
157
+ const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
158
+ const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
159
+ sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
160
+
161
+ const viewDir = normalize( viewPosition.xyz.negate() );
162
+ const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
163
+ const sliceTangent = cross( sliceBitangent, viewDir );
164
+ const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
165
+
166
+ const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
167
+ const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
168
+
169
+ loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
170
+
171
+ const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
172
+
173
+ // x
174
+
175
+ const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
176
+ const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
177
+ const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
178
+
179
+ If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
180
+
181
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
182
+ cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
183
+
184
+ } );
185
+
186
+ // y
187
+
188
+ const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
189
+ const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
190
+ const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
191
+
192
+ If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
193
+
194
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
195
+ cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
196
+
197
+ } );
198
+
199
+ } );
200
+
201
+ const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
202
+ const nx = dot( normalInSlice, sliceTangent );
203
+ const ny = dot( normalInSlice, viewDir );
204
+ const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
205
+ const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
206
+ const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
207
+ ao.addAssign( occlusion );
208
+
209
+ } );
210
+
211
+ ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
212
+ ao.assign( pow( ao, this.scale ) );
213
+
214
+ return vec4( vec3( ao ), 1.0 );
215
+
216
+ } );
217
+
218
+ const material = this._material || ( this._material = builder.createNodeMaterial() );
219
+ material.fragmentNode = ao().context( builder.getSharedContext() );
220
+ material.needsUpdate = true;
221
+
222
+ //
223
+
224
+ return this._textureNode;
225
+
226
+ }
227
+
228
+ dispose() {
229
+
230
+ this._aoRenderTarget.dispose();
231
+
232
+ }
233
+
234
+ }
235
+
236
+ function generateMagicSquareNoise( size = 5 ) {
237
+
238
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
239
+ const magicSquare = generateMagicSquare( noiseSize );
240
+ const noiseSquareSize = magicSquare.length;
241
+ const data = new Uint8Array( noiseSquareSize * 4 );
242
+
243
+ for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
244
+
245
+ const iAng = magicSquare[ inx ];
246
+ const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
247
+ const randomVec = new Vector3(
248
+ Math.cos( angle ),
249
+ Math.sin( angle ),
250
+ 0
251
+ ).normalize();
252
+ data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
253
+ data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
254
+ data[ inx * 4 + 2 ] = 127;
255
+ data[ inx * 4 + 3 ] = 255;
256
+
257
+ }
258
+
259
+ const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
260
+ noiseTexture.wrapS = RepeatWrapping;
261
+ noiseTexture.wrapT = RepeatWrapping;
262
+ noiseTexture.needsUpdate = true;
263
+
264
+ return noiseTexture;
265
+
266
+ }
267
+
268
+ function generateMagicSquare( size ) {
269
+
270
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
271
+ const noiseSquareSize = noiseSize * noiseSize;
272
+ const magicSquare = Array( noiseSquareSize ).fill( 0 );
273
+ let i = Math.floor( noiseSize / 2 );
274
+ let j = noiseSize - 1;
275
+
276
+ for ( let num = 1; num <= noiseSquareSize; ) {
277
+
278
+ if ( i === - 1 && j === noiseSize ) {
279
+
280
+ j = noiseSize - 2;
281
+ i = 0;
282
+
283
+ } else {
284
+
285
+ if ( j === noiseSize ) {
286
+
287
+ j = 0;
288
+
289
+ }
290
+
291
+ if ( i < 0 ) {
292
+
293
+ i = noiseSize - 1;
294
+
295
+ }
296
+
297
+ }
298
+
299
+ if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
300
+
301
+ j -= 2;
302
+ i ++;
303
+ continue;
304
+
305
+ } else {
306
+
307
+ magicSquare[ i * noiseSize + j ] = num ++;
308
+
309
+ }
310
+
311
+ j ++;
312
+ i --;
313
+
314
+ }
315
+
316
+ return magicSquare;
317
+
318
+ }
319
+
320
+ export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
321
+
322
+ addNodeElement( 'ao', ao );
323
+
324
+ export default GTAONode;