super-three 0.157.1 → 0.160.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -4
- package/build/three.cjs +3100 -1537
- package/build/three.js +3100 -1537
- package/build/three.min.js +1 -1
- package/build/three.module.js +3093 -1538
- package/build/three.module.min.js +1 -1
- package/examples/jsm/Addons.js +291 -0
- package/examples/jsm/controls/FlyControls.js +26 -0
- package/examples/jsm/controls/OrbitControls.js +62 -41
- package/examples/jsm/controls/TransformControls.js +27 -11
- package/examples/jsm/csm/CSMShader.js +53 -48
- package/examples/jsm/exporters/GLTFExporter.js +151 -3
- package/examples/jsm/exporters/USDZExporter.js +27 -19
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/interactive/HTMLMesh.js +9 -2
- package/examples/jsm/libs/lottie_canvas.module.js +6 -1
- package/examples/jsm/libs/opentype.module.js +13 -75
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/lines/LineMaterial.js +16 -33
- package/examples/jsm/loaders/ColladaLoader.js +0 -6
- package/examples/jsm/loaders/DRACOLoader.js +4 -3
- package/examples/jsm/loaders/FBXLoader.js +294 -124
- package/examples/jsm/loaders/GLTFLoader.js +83 -6
- package/examples/jsm/loaders/LUTImageLoader.js +162 -0
- package/examples/jsm/loaders/MaterialXLoader.js +73 -54
- package/examples/jsm/loaders/NRRDLoader.js +0 -13
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/USDZLoader.js +3 -17
- package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/Capsule.js +0 -55
- package/examples/jsm/math/Octree.js +85 -7
- package/examples/jsm/misc/Timer.js +119 -0
- package/examples/jsm/misc/TubePainter.js +3 -6
- package/examples/jsm/modifiers/CurveModifier.js +20 -2
- package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
- package/examples/jsm/modifiers/TessellateModifier.js +3 -3
- package/examples/jsm/nodes/Nodes.js +16 -12
- package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
- package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
- package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
- package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
- package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
- package/examples/jsm/nodes/code/CodeNode.js +3 -3
- package/examples/jsm/nodes/code/FunctionNode.js +1 -1
- package/examples/jsm/nodes/core/AssignNode.js +72 -0
- package/examples/jsm/nodes/core/AttributeNode.js +7 -1
- package/examples/jsm/nodes/core/CacheNode.js +4 -1
- package/examples/jsm/nodes/core/ConstNode.js +1 -1
- package/examples/jsm/nodes/core/LightingModel.js +3 -1
- package/examples/jsm/nodes/core/Node.js +13 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
- package/examples/jsm/nodes/core/NodeFrame.js +10 -8
- package/examples/jsm/nodes/core/NodeUniform.js +12 -0
- package/examples/jsm/nodes/core/NodeUtils.js +7 -9
- package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
- package/examples/jsm/nodes/core/ParameterNode.js +33 -0
- package/examples/jsm/nodes/core/PropertyNode.js +15 -6
- package/examples/jsm/nodes/core/StackNode.js +7 -17
- package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
- package/examples/jsm/nodes/core/TempNode.js +1 -1
- package/examples/jsm/nodes/core/UniformGroup.js +13 -0
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
- package/examples/jsm/nodes/core/UniformNode.js +17 -0
- package/examples/jsm/nodes/core/VarNode.js +7 -34
- package/examples/jsm/nodes/core/VaryingNode.js +3 -7
- package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
- package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
- package/examples/jsm/nodes/display/PassNode.js +182 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportNode.js +17 -10
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
- package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
- package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
- package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
- package/examples/jsm/nodes/math/MathNode.js +2 -0
- package/examples/jsm/nodes/math/OperatorNode.js +24 -27
- package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
- package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
- package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
- package/examples/jsm/nodes/utils/JoinNode.js +11 -1
- package/examples/jsm/nodes/utils/LoopNode.js +36 -24
- package/examples/jsm/nodes/utils/RemapNode.js +2 -2
- package/examples/jsm/nodes/utils/SplitNode.js +10 -2
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
- package/examples/jsm/objects/InstancedPoints.js +21 -0
- package/examples/jsm/objects/Lensflare.js +20 -0
- package/examples/jsm/objects/QuadMesh.js +60 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
- package/examples/jsm/objects/Refractor.js +3 -0
- package/examples/jsm/objects/Sky.js +5 -3
- package/examples/jsm/objects/Water.js +5 -2
- package/examples/jsm/objects/Water2.js +3 -0
- package/examples/jsm/physics/AmmoPhysics.js +21 -0
- package/examples/jsm/physics/RapierPhysics.js +21 -0
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/GTAOPass.js +572 -0
- package/examples/jsm/postprocessing/LUTPass.js +2 -1
- package/examples/jsm/postprocessing/OutputPass.js +3 -0
- package/examples/jsm/postprocessing/Pass.js +14 -3
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SMAAPass.js +0 -2
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
- package/examples/jsm/renderers/SVGRenderer.js +9 -6
- package/examples/jsm/renderers/common/Animation.js +10 -21
- package/examples/jsm/renderers/common/Backend.js +19 -3
- package/examples/jsm/renderers/common/Background.js +20 -22
- package/examples/jsm/renderers/common/Bindings.js +31 -22
- package/examples/jsm/renderers/common/ChainMap.js +3 -3
- package/examples/jsm/renderers/common/Color4.js +37 -0
- package/examples/jsm/renderers/common/Geometries.js +4 -4
- package/examples/jsm/renderers/common/Info.js +12 -2
- package/examples/jsm/renderers/common/Pipelines.js +3 -51
- package/examples/jsm/renderers/common/PostProcessing.js +25 -0
- package/examples/jsm/renderers/common/RenderContext.js +1 -1
- package/examples/jsm/renderers/common/RenderContexts.js +1 -1
- package/examples/jsm/renderers/common/RenderObject.js +21 -2
- package/examples/jsm/renderers/common/RenderObjects.js +5 -3
- package/examples/jsm/renderers/common/Renderer.js +137 -37
- package/examples/jsm/renderers/common/StorageTexture.js +1 -0
- package/examples/jsm/renderers/common/Textures.js +8 -37
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
- package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
- package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
- package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
- package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
- package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
- package/examples/jsm/shaders/AfterimageShader.js +2 -0
- package/examples/jsm/shaders/BasicShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +2 -0
- package/examples/jsm/shaders/BokehShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +4 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
- package/examples/jsm/shaders/FXAAShader.js +135 -133
- package/examples/jsm/shaders/FilmShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +2 -0
- package/examples/jsm/shaders/FreiChenShader.js +2 -0
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/GodRaysShader.js +8 -0
- package/examples/jsm/shaders/HalftoneShader.js +2 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
- package/examples/jsm/shaders/HueSaturationShader.js +2 -0
- package/examples/jsm/shaders/KaleidoShader.js +2 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
- package/examples/jsm/shaders/LuminosityShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +2 -0
- package/examples/jsm/shaders/MirrorShader.js +2 -0
- package/examples/jsm/shaders/NormalMapShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +8 -5
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/SAOShader.js +7 -3
- package/examples/jsm/shaders/SMAAShader.js +6 -0
- package/examples/jsm/shaders/SSAOShader.js +8 -3
- package/examples/jsm/shaders/SSRShader.js +6 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
- package/examples/jsm/shaders/TechnicolorShader.js +2 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
- package/examples/jsm/shaders/VelocityShader.js +2 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
- package/examples/jsm/transpiler/AST.js +270 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +715 -0
- package/examples/jsm/transpiler/Transpiler.js +18 -0
- package/examples/jsm/utils/SortUtils.js +158 -0
- package/examples/jsm/utils/TextureUtils.js +33 -21
- package/examples/jsm/webxr/ARButton.js +14 -0
- package/examples/jsm/webxr/VRButton.js +24 -9
- package/examples/jsm/webxr/XRButton.js +27 -11
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +8 -6
- package/src/Three.js +1 -0
- package/src/constants.js +8 -1
- package/src/core/BufferAttribute.js +21 -2
- package/src/core/InterleavedBuffer.js +21 -1
- package/src/core/Object3D.js +60 -12
- package/src/core/UniformsGroup.js +7 -1
- package/src/extras/PMREMGenerator.js +7 -1
- package/src/extras/curves/LineCurve3.js +4 -0
- package/src/loaders/AudioLoader.js +1 -1
- package/src/loaders/BufferGeometryLoader.js +0 -7
- package/src/loaders/ImageBitmapLoader.js +25 -1
- package/src/loaders/MaterialLoader.js +10 -2
- package/src/loaders/ObjectLoader.js +49 -0
- package/src/materials/Material.js +27 -13
- package/src/materials/ShaderMaterial.js +2 -1
- package/src/math/Box3.js +35 -18
- package/src/math/ColorManagement.js +0 -16
- package/src/math/Quaternion.js +5 -4
- package/src/math/Sphere.js +2 -0
- package/src/math/Triangle.js +17 -5
- package/src/math/Vector3.js +11 -12
- package/src/objects/BatchedMesh.js +1020 -0
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +6 -7
- package/src/renderers/WebGL3DRenderTarget.js +2 -2
- package/src/renderers/WebGLArrayRenderTarget.js +2 -2
- package/src/renderers/WebGLRenderer.js +165 -43
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk.js +4 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
- package/src/renderers/webgl/WebGLAttributes.js +39 -5
- package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
- package/src/renderers/webgl/WebGLExtensions.js +1 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLLights.js +11 -2
- package/src/renderers/webgl/WebGLProgram.js +100 -51
- package/src/renderers/webgl/WebGLPrograms.js +8 -0
- package/src/renderers/webgl/WebGLShadowMap.js +35 -0
- package/src/renderers/webgl/WebGLState.js +25 -4
- package/src/renderers/webgl/WebGLTextures.js +7 -11
- package/src/renderers/webgl/WebGLUniforms.js +11 -1
- package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
- package/src/renderers/webxr/WebXRManager.js +16 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
- package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
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// Matrices for rec 2020 <> rec 709 color space conversion
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+
// matrix provided in row-major order so it has been transposed
|
|
78
|
+
// https://www.itu.int/pub/R-REP-BT.2407-2017
|
|
79
|
+
const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
|
|
80
|
+
vec3( 1.6605, - 0.1246, - 0.0182 ),
|
|
81
|
+
vec3( - 0.5876, 1.1329, - 0.1006 ),
|
|
82
|
+
vec3( - 0.0728, - 0.0083, 1.1187 )
|
|
83
|
+
);
|
|
84
|
+
|
|
85
|
+
const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
|
|
86
|
+
vec3( 0.6274, 0.0691, 0.0164 ),
|
|
87
|
+
vec3( 0.3293, 0.9195, 0.0880 ),
|
|
88
|
+
vec3( 0.0433, 0.0113, 0.8956 )
|
|
89
|
+
);
|
|
90
|
+
|
|
91
|
+
// https://iolite-engine.com/blog_posts/minimal_agx_implementation
|
|
92
|
+
// Mean error^2: 3.6705141e-06
|
|
93
|
+
vec3 agxDefaultContrastApprox( vec3 x ) {
|
|
94
|
+
|
|
95
|
+
vec3 x2 = x * x;
|
|
96
|
+
vec3 x4 = x2 * x2;
|
|
97
|
+
|
|
98
|
+
return + 15.5 * x4 * x2
|
|
99
|
+
- 40.14 * x4 * x
|
|
100
|
+
+ 31.96 * x4
|
|
101
|
+
- 6.868 * x2 * x
|
|
102
|
+
+ 0.4298 * x2
|
|
103
|
+
+ 0.1191 * x
|
|
104
|
+
- 0.00232;
|
|
105
|
+
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// Input and output encoded as Linear-sRGB.
|
|
109
|
+
vec3 AgXToneMapping( vec3 color ) {
|
|
110
|
+
|
|
111
|
+
// AgX constants
|
|
112
|
+
const mat3 AgXInsetMatrix = mat3(
|
|
113
|
+
vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
|
|
114
|
+
vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
|
|
115
|
+
vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
|
|
116
|
+
);
|
|
117
|
+
|
|
118
|
+
// explicit AgXOutsetMatrix generated from Filaments AgXOutsetMatrixInv
|
|
119
|
+
const mat3 AgXOutsetMatrix = mat3(
|
|
120
|
+
vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
|
|
121
|
+
vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
|
|
122
|
+
vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
|
|
123
|
+
);
|
|
124
|
+
|
|
125
|
+
const float AgxMinEv = - 12.47393; // log2(pow(2, LOG2_MIN) * MIDDLE_GRAY)
|
|
126
|
+
const float AgxMaxEv = 4.026069; // log2(pow(2, LOG2_MAX) * MIDDLE_GRAY)
|
|
127
|
+
|
|
128
|
+
// AGX Tone Mapping implementation based on Filament, which is in turn based
|
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|
+
// on Blender's implementation for rec 2020 colors:
|
|
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|
+
// https://github.com/google/filament/pull/7236
|
|
131
|
+
color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
|
|
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|
+
color *= toneMappingExposure;
|
|
133
|
+
|
|
134
|
+
color = AgXInsetMatrix * color;
|
|
135
|
+
|
|
136
|
+
// Log2 encoding
|
|
137
|
+
color = max( color, 1e-10 ); // avoid 0 or negative numbers for log2
|
|
138
|
+
color = log2( color );
|
|
139
|
+
color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
|
|
140
|
+
|
|
141
|
+
color = clamp( color, 0.0, 1.0 );
|
|
142
|
+
|
|
143
|
+
// Apply sigmoid
|
|
144
|
+
color = agxDefaultContrastApprox( color );
|
|
145
|
+
|
|
146
|
+
// Apply AgX look
|
|
147
|
+
// v = agxLook(v, look);
|
|
148
|
+
|
|
149
|
+
color = AgXOutsetMatrix * color;
|
|
150
|
+
|
|
151
|
+
// Linearize
|
|
152
|
+
color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
|
|
153
|
+
|
|
154
|
+
color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
|
|
155
|
+
|
|
156
|
+
return color;
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
76
160
|
vec3 CustomToneMapping( vec3 color ) { return color; }
|
|
77
161
|
`;
|
|
@@ -6,6 +6,8 @@ import alphatest_fragment from './ShaderChunk/alphatest_fragment.glsl.js';
|
|
|
6
6
|
import alphatest_pars_fragment from './ShaderChunk/alphatest_pars_fragment.glsl.js';
|
|
7
7
|
import aomap_fragment from './ShaderChunk/aomap_fragment.glsl.js';
|
|
8
8
|
import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js';
|
|
9
|
+
import batching_pars_vertex from './ShaderChunk/batching_pars_vertex.glsl.js';
|
|
10
|
+
import batching_vertex from './ShaderChunk/batching_vertex.glsl.js';
|
|
9
11
|
import begin_vertex from './ShaderChunk/begin_vertex.glsl.js';
|
|
10
12
|
import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js';
|
|
11
13
|
import bsdfs from './ShaderChunk/bsdfs.glsl.js';
|
|
@@ -131,6 +133,8 @@ export const ShaderChunk = {
|
|
|
131
133
|
alphatest_pars_fragment: alphatest_pars_fragment,
|
|
132
134
|
aomap_fragment: aomap_fragment,
|
|
133
135
|
aomap_pars_fragment: aomap_pars_fragment,
|
|
136
|
+
batching_pars_vertex: batching_pars_vertex,
|
|
137
|
+
batching_vertex: batching_vertex,
|
|
134
138
|
begin_vertex: begin_vertex,
|
|
135
139
|
beginnormal_vertex: beginnormal_vertex,
|
|
136
140
|
bsdfs: bsdfs,
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
export const vertex = /* glsl */`
|
|
2
2
|
#include <common>
|
|
3
|
+
#include <batching_pars_vertex>
|
|
3
4
|
#include <uv_pars_vertex>
|
|
4
5
|
#include <displacementmap_pars_vertex>
|
|
5
6
|
#include <morphtarget_pars_vertex>
|
|
@@ -16,6 +17,7 @@ void main() {
|
|
|
16
17
|
|
|
17
18
|
#include <uv_vertex>
|
|
18
19
|
|
|
20
|
+
#include <batching_vertex>
|
|
19
21
|
#include <skinbase_vertex>
|
|
20
22
|
|
|
21
23
|
#ifdef USE_DISPLACEMENTMAP
|
|
@@ -4,6 +4,7 @@ export const vertex = /* glsl */`
|
|
|
4
4
|
varying vec3 vWorldPosition;
|
|
5
5
|
|
|
6
6
|
#include <common>
|
|
7
|
+
#include <batching_pars_vertex>
|
|
7
8
|
#include <uv_pars_vertex>
|
|
8
9
|
#include <displacementmap_pars_vertex>
|
|
9
10
|
#include <morphtarget_pars_vertex>
|
|
@@ -14,6 +15,7 @@ void main() {
|
|
|
14
15
|
|
|
15
16
|
#include <uv_vertex>
|
|
16
17
|
|
|
18
|
+
#include <batching_vertex>
|
|
17
19
|
#include <skinbase_vertex>
|
|
18
20
|
|
|
19
21
|
#ifdef USE_DISPLACEMENTMAP
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
export const vertex = /* glsl */`
|
|
2
2
|
#include <common>
|
|
3
|
+
#include <batching_pars_vertex>
|
|
3
4
|
#include <uv_pars_vertex>
|
|
4
5
|
#include <envmap_pars_vertex>
|
|
5
6
|
#include <color_pars_vertex>
|
|
@@ -14,6 +15,7 @@ void main() {
|
|
|
14
15
|
#include <uv_vertex>
|
|
15
16
|
#include <color_vertex>
|
|
16
17
|
#include <morphcolor_vertex>
|
|
18
|
+
#include <batching_vertex>
|
|
17
19
|
|
|
18
20
|
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
19
21
|
|
|
@@ -4,6 +4,7 @@ export const vertex = /* glsl */`
|
|
|
4
4
|
varying vec3 vViewPosition;
|
|
5
5
|
|
|
6
6
|
#include <common>
|
|
7
|
+
#include <batching_pars_vertex>
|
|
7
8
|
#include <uv_pars_vertex>
|
|
8
9
|
#include <displacementmap_pars_vertex>
|
|
9
10
|
#include <envmap_pars_vertex>
|
|
@@ -21,6 +22,7 @@ void main() {
|
|
|
21
22
|
#include <uv_vertex>
|
|
22
23
|
#include <color_vertex>
|
|
23
24
|
#include <morphcolor_vertex>
|
|
25
|
+
#include <batching_vertex>
|
|
24
26
|
|
|
25
27
|
#include <beginnormal_vertex>
|
|
26
28
|
#include <morphnormal_vertex>
|
|
@@ -4,6 +4,7 @@ export const vertex = /* glsl */`
|
|
|
4
4
|
varying vec3 vViewPosition;
|
|
5
5
|
|
|
6
6
|
#include <common>
|
|
7
|
+
#include <batching_pars_vertex>
|
|
7
8
|
#include <uv_pars_vertex>
|
|
8
9
|
#include <color_pars_vertex>
|
|
9
10
|
#include <displacementmap_pars_vertex>
|
|
@@ -20,6 +21,8 @@ void main() {
|
|
|
20
21
|
#include <uv_vertex>
|
|
21
22
|
#include <color_vertex>
|
|
22
23
|
#include <morphcolor_vertex>
|
|
24
|
+
#include <batching_vertex>
|
|
25
|
+
|
|
23
26
|
#include <beginnormal_vertex>
|
|
24
27
|
#include <morphnormal_vertex>
|
|
25
28
|
#include <skinbase_vertex>
|
|
@@ -8,6 +8,7 @@ export const vertex = /* glsl */`
|
|
|
8
8
|
#endif
|
|
9
9
|
|
|
10
10
|
#include <common>
|
|
11
|
+
#include <batching_pars_vertex>
|
|
11
12
|
#include <uv_pars_vertex>
|
|
12
13
|
#include <displacementmap_pars_vertex>
|
|
13
14
|
#include <normal_pars_vertex>
|
|
@@ -19,6 +20,7 @@ export const vertex = /* glsl */`
|
|
|
19
20
|
void main() {
|
|
20
21
|
|
|
21
22
|
#include <uv_vertex>
|
|
23
|
+
#include <batching_vertex>
|
|
22
24
|
|
|
23
25
|
#include <beginnormal_vertex>
|
|
24
26
|
#include <morphnormal_vertex>
|
|
@@ -4,6 +4,7 @@ export const vertex = /* glsl */`
|
|
|
4
4
|
varying vec3 vViewPosition;
|
|
5
5
|
|
|
6
6
|
#include <common>
|
|
7
|
+
#include <batching_pars_vertex>
|
|
7
8
|
#include <uv_pars_vertex>
|
|
8
9
|
#include <displacementmap_pars_vertex>
|
|
9
10
|
#include <envmap_pars_vertex>
|
|
@@ -21,6 +22,7 @@ void main() {
|
|
|
21
22
|
#include <uv_vertex>
|
|
22
23
|
#include <color_vertex>
|
|
23
24
|
#include <morphcolor_vertex>
|
|
25
|
+
#include <batching_vertex>
|
|
24
26
|
|
|
25
27
|
#include <beginnormal_vertex>
|
|
26
28
|
#include <morphnormal_vertex>
|
|
@@ -10,6 +10,7 @@ varying vec3 vViewPosition;
|
|
|
10
10
|
#endif
|
|
11
11
|
|
|
12
12
|
#include <common>
|
|
13
|
+
#include <batching_pars_vertex>
|
|
13
14
|
#include <uv_pars_vertex>
|
|
14
15
|
#include <displacementmap_pars_vertex>
|
|
15
16
|
#include <color_pars_vertex>
|
|
@@ -26,6 +27,7 @@ void main() {
|
|
|
26
27
|
#include <uv_vertex>
|
|
27
28
|
#include <color_vertex>
|
|
28
29
|
#include <morphcolor_vertex>
|
|
30
|
+
#include <batching_vertex>
|
|
29
31
|
|
|
30
32
|
#include <beginnormal_vertex>
|
|
31
33
|
#include <morphnormal_vertex>
|
|
@@ -197,7 +199,7 @@ void main() {
|
|
|
197
199
|
// https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
198
200
|
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
199
201
|
|
|
200
|
-
outgoingLight = outgoingLight * sheenEnergyComp +
|
|
202
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
|
|
201
203
|
|
|
202
204
|
#endif
|
|
203
205
|
|
|
@@ -207,7 +209,7 @@ void main() {
|
|
|
207
209
|
|
|
208
210
|
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
209
211
|
|
|
210
|
-
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) +
|
|
212
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
|
|
211
213
|
|
|
212
214
|
#endif
|
|
213
215
|
|
|
@@ -4,6 +4,7 @@ export const vertex = /* glsl */`
|
|
|
4
4
|
varying vec3 vViewPosition;
|
|
5
5
|
|
|
6
6
|
#include <common>
|
|
7
|
+
#include <batching_pars_vertex>
|
|
7
8
|
#include <uv_pars_vertex>
|
|
8
9
|
#include <displacementmap_pars_vertex>
|
|
9
10
|
#include <color_pars_vertex>
|
|
@@ -20,6 +21,7 @@ void main() {
|
|
|
20
21
|
#include <uv_vertex>
|
|
21
22
|
#include <color_vertex>
|
|
22
23
|
#include <morphcolor_vertex>
|
|
24
|
+
#include <batching_vertex>
|
|
23
25
|
|
|
24
26
|
#include <beginnormal_vertex>
|
|
25
27
|
#include <morphnormal_vertex>
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
export const vertex = /* glsl */`
|
|
2
2
|
#include <common>
|
|
3
|
+
#include <batching_pars_vertex>
|
|
3
4
|
#include <fog_pars_vertex>
|
|
4
5
|
#include <morphtarget_pars_vertex>
|
|
5
6
|
#include <skinning_pars_vertex>
|
|
@@ -8,6 +9,8 @@ export const vertex = /* glsl */`
|
|
|
8
9
|
|
|
9
10
|
void main() {
|
|
10
11
|
|
|
12
|
+
#include <batching_vertex>
|
|
13
|
+
|
|
11
14
|
#include <beginnormal_vertex>
|
|
12
15
|
#include <morphnormal_vertex>
|
|
13
16
|
#include <skinbase_vertex>
|
|
@@ -8,6 +8,7 @@ function WebGLAttributes( gl, capabilities ) {
|
|
|
8
8
|
|
|
9
9
|
const array = attribute.array;
|
|
10
10
|
const usage = attribute.usage;
|
|
11
|
+
const size = array.byteLength;
|
|
11
12
|
|
|
12
13
|
const buffer = gl.createBuffer();
|
|
13
14
|
|
|
@@ -76,7 +77,8 @@ function WebGLAttributes( gl, capabilities ) {
|
|
|
76
77
|
buffer: buffer,
|
|
77
78
|
type: type,
|
|
78
79
|
bytesPerElement: array.BYTES_PER_ELEMENT,
|
|
79
|
-
version: attribute.version
|
|
80
|
+
version: attribute.version,
|
|
81
|
+
size: size
|
|
80
82
|
};
|
|
81
83
|
|
|
82
84
|
}
|
|
@@ -84,17 +86,43 @@ function WebGLAttributes( gl, capabilities ) {
|
|
|
84
86
|
function updateBuffer( buffer, attribute, bufferType ) {
|
|
85
87
|
|
|
86
88
|
const array = attribute.array;
|
|
87
|
-
const updateRange = attribute.
|
|
89
|
+
const updateRange = attribute._updateRange; // deprecated
|
|
90
|
+
const updateRanges = attribute.updateRanges;
|
|
88
91
|
|
|
89
92
|
gl.bindBuffer( bufferType, buffer );
|
|
90
93
|
|
|
91
|
-
if ( updateRange.count === - 1 ) {
|
|
94
|
+
if ( updateRange.count === - 1 && updateRanges.length === 0 ) {
|
|
92
95
|
|
|
93
96
|
// Not using update ranges
|
|
94
|
-
|
|
95
97
|
gl.bufferSubData( bufferType, 0, array );
|
|
96
98
|
|
|
97
|
-
}
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
if ( updateRanges.length !== 0 ) {
|
|
102
|
+
|
|
103
|
+
for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
|
|
104
|
+
|
|
105
|
+
const range = updateRanges[ i ];
|
|
106
|
+
if ( isWebGL2 ) {
|
|
107
|
+
|
|
108
|
+
gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
|
|
109
|
+
array, range.start, range.count );
|
|
110
|
+
|
|
111
|
+
} else {
|
|
112
|
+
|
|
113
|
+
gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
|
|
114
|
+
array.subarray( range.start, range.start + range.count ) );
|
|
115
|
+
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
attribute.clearUpdateRanges();
|
|
121
|
+
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
// deprecated
|
|
125
|
+
if ( updateRange.count !== - 1 ) {
|
|
98
126
|
|
|
99
127
|
if ( isWebGL2 ) {
|
|
100
128
|
|
|
@@ -173,6 +201,12 @@ function WebGLAttributes( gl, capabilities ) {
|
|
|
173
201
|
|
|
174
202
|
} else if ( data.version < attribute.version ) {
|
|
175
203
|
|
|
204
|
+
if ( data.size !== attribute.array.byteLength ) {
|
|
205
|
+
|
|
206
|
+
throw new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' );
|
|
207
|
+
|
|
208
|
+
}
|
|
209
|
+
|
|
176
210
|
updateBuffer( data.buffer, attribute, bufferType );
|
|
177
211
|
|
|
178
212
|
data.version = attribute.version;
|
|
@@ -49,11 +49,42 @@ function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
|
|
|
49
49
|
|
|
50
50
|
}
|
|
51
51
|
|
|
52
|
+
function renderMultiDraw( starts, counts, drawCount ) {
|
|
53
|
+
|
|
54
|
+
if ( drawCount === 0 ) return;
|
|
55
|
+
|
|
56
|
+
const extension = extensions.get( 'WEBGL_multi_draw' );
|
|
57
|
+
if ( extension === null ) {
|
|
58
|
+
|
|
59
|
+
for ( let i = 0; i < drawCount; i ++ ) {
|
|
60
|
+
|
|
61
|
+
this.render( starts[ i ], counts[ i ] );
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
} else {
|
|
66
|
+
|
|
67
|
+
extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
|
|
68
|
+
|
|
69
|
+
let elementCount = 0;
|
|
70
|
+
for ( let i = 0; i < drawCount; i ++ ) {
|
|
71
|
+
|
|
72
|
+
elementCount += counts[ i ];
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
info.update( elementCount, mode, 1 );
|
|
77
|
+
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
}
|
|
81
|
+
|
|
52
82
|
//
|
|
53
83
|
|
|
54
84
|
this.setMode = setMode;
|
|
55
85
|
this.render = render;
|
|
56
86
|
this.renderInstances = renderInstances;
|
|
87
|
+
this.renderMultiDraw = renderMultiDraw;
|
|
57
88
|
|
|
58
89
|
}
|
|
59
90
|
|
|
@@ -58,12 +58,43 @@ function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
|
|
|
58
58
|
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
+
function renderMultiDraw( starts, counts, drawCount ) {
|
|
62
|
+
|
|
63
|
+
if ( drawCount === 0 ) return;
|
|
64
|
+
|
|
65
|
+
const extension = extensions.get( 'WEBGL_multi_draw' );
|
|
66
|
+
if ( extension === null ) {
|
|
67
|
+
|
|
68
|
+
for ( let i = 0; i < drawCount; i ++ ) {
|
|
69
|
+
|
|
70
|
+
this.render( starts[ i ] / bytesPerElement, counts[ i ] );
|
|
71
|
+
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
} else {
|
|
75
|
+
|
|
76
|
+
extension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount );
|
|
77
|
+
|
|
78
|
+
let elementCount = 0;
|
|
79
|
+
for ( let i = 0; i < drawCount; i ++ ) {
|
|
80
|
+
|
|
81
|
+
elementCount += counts[ i ];
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
info.update( elementCount, mode, 1 );
|
|
86
|
+
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
61
91
|
//
|
|
62
92
|
|
|
63
93
|
this.setMode = setMode;
|
|
64
94
|
this.setIndex = setIndex;
|
|
65
95
|
this.render = render;
|
|
66
96
|
this.renderInstances = renderInstances;
|
|
97
|
+
this.renderMultiDraw = renderMultiDraw;
|
|
67
98
|
|
|
68
99
|
}
|
|
69
100
|
|
|
@@ -403,8 +403,17 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
403
403
|
|
|
404
404
|
// WebGL 2
|
|
405
405
|
|
|
406
|
-
|
|
407
|
-
|
|
406
|
+
if ( extensions.has( 'OES_texture_float_linear' ) === true ) {
|
|
407
|
+
|
|
408
|
+
state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
|
|
409
|
+
state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2;
|
|
410
|
+
|
|
411
|
+
} else {
|
|
412
|
+
|
|
413
|
+
state.rectAreaLTC1 = UniformsLib.LTC_HALF_1;
|
|
414
|
+
state.rectAreaLTC2 = UniformsLib.LTC_HALF_2;
|
|
415
|
+
|
|
416
|
+
}
|
|
408
417
|
|
|
409
418
|
} else {
|
|
410
419
|
|