super-three 0.157.1 → 0.160.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (303) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +3100 -1537
  3. package/build/three.js +3100 -1537
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +3093 -1538
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +291 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +62 -41
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +53 -48
  12. package/examples/jsm/exporters/GLTFExporter.js +151 -3
  13. package/examples/jsm/exporters/USDZExporter.js +27 -19
  14. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  15. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  16. package/examples/jsm/helpers/TextureHelper.js +237 -0
  17. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  18. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  19. package/examples/jsm/libs/opentype.module.js +13 -75
  20. package/examples/jsm/libs/surfaceNet.js +201 -0
  21. package/examples/jsm/lines/LineMaterial.js +16 -33
  22. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  23. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  24. package/examples/jsm/loaders/FBXLoader.js +294 -124
  25. package/examples/jsm/loaders/GLTFLoader.js +83 -6
  26. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  27. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  28. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  29. package/examples/jsm/loaders/SVGLoader.js +4 -4
  30. package/examples/jsm/loaders/USDZLoader.js +3 -17
  31. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  32. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  33. package/examples/jsm/math/Capsule.js +0 -55
  34. package/examples/jsm/math/Octree.js +85 -7
  35. package/examples/jsm/misc/Timer.js +119 -0
  36. package/examples/jsm/misc/TubePainter.js +3 -6
  37. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  38. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  39. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  40. package/examples/jsm/nodes/Nodes.js +16 -12
  41. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  42. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  43. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  44. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  45. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  46. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  47. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  48. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  49. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  50. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  51. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  52. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  53. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  54. package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
  55. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  56. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  57. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  58. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  59. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  60. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  61. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  62. package/examples/jsm/nodes/core/Node.js +13 -15
  63. package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
  64. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  65. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  66. package/examples/jsm/nodes/core/NodeUtils.js +7 -9
  67. package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
  68. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  69. package/examples/jsm/nodes/core/PropertyNode.js +15 -6
  70. package/examples/jsm/nodes/core/StackNode.js +7 -17
  71. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  72. package/examples/jsm/nodes/core/TempNode.js +1 -1
  73. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  74. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  75. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  76. package/examples/jsm/nodes/core/VarNode.js +7 -34
  77. package/examples/jsm/nodes/core/VaryingNode.js +3 -7
  78. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  79. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  80. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  81. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  82. package/examples/jsm/nodes/display/PassNode.js +182 -0
  83. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  84. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  85. package/examples/jsm/nodes/display/ViewportNode.js +17 -10
  86. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  87. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  88. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  89. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  90. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  91. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  92. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  93. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  94. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
  95. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  96. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
  97. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  98. package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
  99. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  100. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  101. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  102. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
  103. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  104. package/examples/jsm/nodes/materials/Materials.js +1 -0
  105. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  106. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
  107. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  108. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  109. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  110. package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
  111. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  112. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  113. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  114. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  115. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  116. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  117. package/examples/jsm/nodes/math/MathNode.js +2 -0
  118. package/examples/jsm/nodes/math/OperatorNode.js +24 -27
  119. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
  120. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  121. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  122. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  123. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  124. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  125. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  126. package/examples/jsm/nodes/utils/SplitNode.js +10 -2
  127. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  128. package/examples/jsm/objects/InstancedPoints.js +21 -0
  129. package/examples/jsm/objects/Lensflare.js +20 -0
  130. package/examples/jsm/objects/QuadMesh.js +60 -0
  131. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  132. package/examples/jsm/objects/Refractor.js +3 -0
  133. package/examples/jsm/objects/Sky.js +5 -3
  134. package/examples/jsm/objects/Water.js +5 -2
  135. package/examples/jsm/objects/Water2.js +3 -0
  136. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  137. package/examples/jsm/physics/RapierPhysics.js +21 -0
  138. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  139. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  140. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  141. package/examples/jsm/postprocessing/OutputPass.js +3 -0
  142. package/examples/jsm/postprocessing/Pass.js +14 -3
  143. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  144. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  145. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  146. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  147. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  148. package/examples/jsm/renderers/common/Animation.js +10 -21
  149. package/examples/jsm/renderers/common/Backend.js +19 -3
  150. package/examples/jsm/renderers/common/Background.js +20 -22
  151. package/examples/jsm/renderers/common/Bindings.js +31 -22
  152. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  153. package/examples/jsm/renderers/common/Color4.js +37 -0
  154. package/examples/jsm/renderers/common/Geometries.js +4 -4
  155. package/examples/jsm/renderers/common/Info.js +12 -2
  156. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  157. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  158. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  159. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  160. package/examples/jsm/renderers/common/RenderObject.js +21 -2
  161. package/examples/jsm/renderers/common/RenderObjects.js +5 -3
  162. package/examples/jsm/renderers/common/Renderer.js +137 -37
  163. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  164. package/examples/jsm/renderers/common/Textures.js +8 -37
  165. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  166. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  167. package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
  168. package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
  169. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
  170. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
  171. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  172. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  173. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  174. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  175. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  176. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  177. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  178. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  179. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
  180. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  181. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
  182. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  183. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  184. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  185. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  186. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  187. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  188. package/examples/jsm/shaders/BasicShader.js +2 -0
  189. package/examples/jsm/shaders/BlendShader.js +2 -0
  190. package/examples/jsm/shaders/BokehShader.js +2 -0
  191. package/examples/jsm/shaders/BokehShader2.js +4 -0
  192. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  193. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  194. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  195. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  196. package/examples/jsm/shaders/FXAAShader.js +135 -133
  197. package/examples/jsm/shaders/FilmShader.js +1 -1
  198. package/examples/jsm/shaders/FocusShader.js +2 -0
  199. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  200. package/examples/jsm/shaders/GTAOShader.js +424 -0
  201. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  202. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  203. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  204. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  205. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  206. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  207. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  208. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  209. package/examples/jsm/shaders/MirrorShader.js +2 -0
  210. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  211. package/examples/jsm/shaders/OutputShader.js +8 -5
  212. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  213. package/examples/jsm/shaders/SAOShader.js +7 -3
  214. package/examples/jsm/shaders/SMAAShader.js +6 -0
  215. package/examples/jsm/shaders/SSAOShader.js +8 -3
  216. package/examples/jsm/shaders/SSRShader.js +6 -0
  217. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  218. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  219. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  220. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  221. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  222. package/examples/jsm/shaders/VelocityShader.js +2 -0
  223. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  224. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  225. package/examples/jsm/transpiler/AST.js +270 -0
  226. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  227. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  228. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  229. package/examples/jsm/transpiler/Transpiler.js +18 -0
  230. package/examples/jsm/utils/SortUtils.js +158 -0
  231. package/examples/jsm/utils/TextureUtils.js +33 -21
  232. package/examples/jsm/webxr/ARButton.js +14 -0
  233. package/examples/jsm/webxr/VRButton.js +24 -9
  234. package/examples/jsm/webxr/XRButton.js +27 -11
  235. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  236. package/package.json +8 -6
  237. package/src/Three.js +1 -0
  238. package/src/constants.js +8 -1
  239. package/src/core/BufferAttribute.js +21 -2
  240. package/src/core/InterleavedBuffer.js +21 -1
  241. package/src/core/Object3D.js +60 -12
  242. package/src/core/UniformsGroup.js +7 -1
  243. package/src/extras/PMREMGenerator.js +7 -1
  244. package/src/extras/curves/LineCurve3.js +4 -0
  245. package/src/loaders/AudioLoader.js +1 -1
  246. package/src/loaders/BufferGeometryLoader.js +0 -7
  247. package/src/loaders/ImageBitmapLoader.js +25 -1
  248. package/src/loaders/MaterialLoader.js +10 -2
  249. package/src/loaders/ObjectLoader.js +49 -0
  250. package/src/materials/Material.js +27 -13
  251. package/src/materials/ShaderMaterial.js +2 -1
  252. package/src/math/Box3.js +35 -18
  253. package/src/math/ColorManagement.js +0 -16
  254. package/src/math/Quaternion.js +5 -4
  255. package/src/math/Sphere.js +2 -0
  256. package/src/math/Triangle.js +17 -5
  257. package/src/math/Vector3.js +11 -12
  258. package/src/objects/BatchedMesh.js +1020 -0
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +6 -7
  261. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  262. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  263. package/src/renderers/WebGLRenderer.js +165 -43
  264. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  265. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  266. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  267. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  268. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  269. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  270. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  271. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  272. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  273. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  274. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  275. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  276. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  277. package/src/renderers/shaders/ShaderChunk.js +4 -0
  278. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  279. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  280. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  281. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  282. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  283. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
  286. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  287. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  288. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  289. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  290. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  291. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  292. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  293. package/src/renderers/webgl/WebGLLights.js +11 -2
  294. package/src/renderers/webgl/WebGLProgram.js +100 -51
  295. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  296. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  297. package/src/renderers/webgl/WebGLState.js +25 -4
  298. package/src/renderers/webgl/WebGLTextures.js +7 -11
  299. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  300. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  301. package/src/renderers/webxr/WebXRManager.js +16 -0
  302. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  303. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -72,9 +72,9 @@ class WebGPUAttributeUtils {
72
72
  const buffer = backend.get( bufferAttribute ).buffer;
73
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74
74
  const array = bufferAttribute.array;
75
- const updateRange = bufferAttribute.updateRange;
75
+ const updateRanges = bufferAttribute.updateRanges;
76
76
 
77
- if ( updateRange.count === - 1 ) {
77
+ if ( updateRanges.length === 0 ) {
78
78
 
79
79
  // Not using update ranges
80
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@@ -87,15 +87,20 @@ class WebGPUAttributeUtils {
87
87
 
88
88
  } else {
89
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90
- device.queue.writeBuffer(
91
- buffer,
92
- 0,
93
- array,
94
- updateRange.offset * array.BYTES_PER_ELEMENT,
95
- updateRange.count * array.BYTES_PER_ELEMENT
96
- );
90
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
91
+
92
+ const range = updateRanges[ i ];
93
+ device.queue.writeBuffer(
94
+ buffer,
95
+ 0,
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+ array,
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+ range.start * array.BYTES_PER_ELEMENT,
98
+ range.count * array.BYTES_PER_ELEMENT
99
+ );
100
+
101
+ }
97
102
 
98
- updateRange.count = - 1; // reset range
103
+ bufferAttribute.clearUpdateRanges();
99
104
 
100
105
  }
101
106
 
@@ -85,13 +85,17 @@ class WebGPUBindingUtils {
85
85
 
86
86
  texture.viewDimension = GPUTextureViewDimension.Cube;
87
87
 
88
+ } else if ( binding.texture.isDataArrayTexture ) {
89
+
90
+ texture.viewDimension = GPUTextureViewDimension.TwoDArray;
91
+
88
92
  }
89
93
 
90
94
  bindingGPU.texture = texture;
91
95
 
92
96
  } else {
93
97
 
94
- console.error( 'WebGPUBindingUtils: Unsupported binding "${ binding }".' );
98
+ console.error( `WebGPUBindingUtils: Unsupported binding "${ binding }".` );
95
99
 
96
100
  }
97
101
 
@@ -152,7 +156,7 @@ class WebGPUBindingUtils {
152
156
  const usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
153
157
 
154
158
  const bufferGPU = device.createBuffer( {
155
- label: 'bindingBuffer',
159
+ label: 'bindingBuffer_' + binding.name,
156
160
  size: byteLength,
157
161
  usage: usage
158
162
  } );
@@ -196,6 +200,10 @@ class WebGPUBindingUtils {
196
200
 
197
201
  dimensionViewGPU = GPUTextureViewDimension.Cube;
198
202
 
203
+ } else if ( binding.texture.isDataArrayTexture ) {
204
+
205
+ dimensionViewGPU = GPUTextureViewDimension.TwoDArray;
206
+
199
207
  } else {
200
208
 
201
209
  dimensionViewGPU = GPUTextureViewDimension.TwoD;
@@ -212,7 +220,7 @@ class WebGPUBindingUtils {
212
220
 
213
221
  const aspectGPU = GPUTextureAspect.All;
214
222
 
215
- resourceGPU = textureData.texture.createView( { aspect: aspectGPU, dimension: dimensionViewGPU } );
223
+ resourceGPU = textureData.texture.createView( { aspect: aspectGPU, dimension: dimensionViewGPU, mipLevelCount: binding.store ? 1 : textureData.mipLevelCount } );
216
224
 
217
225
  }
218
226
 
@@ -456,10 +456,9 @@ class WebGPUPipelineUtils {
456
456
 
457
457
  descriptor.topology = utils.getPrimitiveTopology( object, material );
458
458
 
459
- if ( object.isLine === true && object.isLineSegments !== true ) {
459
+ if ( geometry.index !== null && object.isLine === true && object.isLineSegments !== true ) {
460
460
 
461
- const count = ( geometry.index ) ? geometry.index.count : geometry.attributes.position.count;
462
- descriptor.stripIndexFormat = ( count > 65535 ) ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
461
+ descriptor.stripIndexFormat = ( geometry.index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
463
462
 
464
463
  }
465
464
 
@@ -13,7 +13,7 @@ import {
13
13
  NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
14
14
  } from 'three';
15
15
 
16
- import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
16
+ import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, DepthTexture } from 'three';
17
17
 
18
18
  import WebGPUTexturePassUtils from './WebGPUTexturePassUtils.js';
19
19
 
@@ -41,6 +41,11 @@ class WebGPUTextureUtils {
41
41
  this.defaultTexture = null;
42
42
  this.defaultCubeTexture = null;
43
43
 
44
+ this.colorBuffer = null;
45
+
46
+ this.depthTexture = new DepthTexture();
47
+ this.depthTexture.name = 'depthBuffer';
48
+
44
49
  }
45
50
 
46
51
  createSampler( texture ) {
@@ -106,7 +111,7 @@ class WebGPUTextureUtils {
106
111
  const { width, height, depth, levels } = options;
107
112
 
108
113
  const dimension = this._getDimension( texture );
109
- const format = texture.internalFormat || getFormat( texture, this.device );
114
+ const format = texture.internalFormat || getFormat( texture, backend.device );
110
115
 
111
116
  const sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
112
117
  const primarySampleCount = texture.isRenderTargetTexture ? 1 : sampleCount;
@@ -226,6 +231,75 @@ class WebGPUTextureUtils {
226
231
 
227
232
  }
228
233
 
234
+ getColorBuffer() {
235
+
236
+ if ( this.colorBuffer ) this.colorBuffer.destroy();
237
+
238
+ const backend = this.backend;
239
+ const { width, height } = backend.getDrawingBufferSize();
240
+
241
+ this.colorBuffer = backend.device.createTexture( {
242
+ label: 'colorBuffer',
243
+ size: {
244
+ width: width,
245
+ height: height,
246
+ depthOrArrayLayers: 1
247
+ },
248
+ sampleCount: backend.parameters.sampleCount,
249
+ format: GPUTextureFormat.BGRA8Unorm,
250
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
251
+ } );
252
+
253
+ return this.colorBuffer;
254
+
255
+ }
256
+
257
+ getDepthBuffer( depth = true, stencil = true ) {
258
+
259
+ const backend = this.backend;
260
+ const { width, height } = backend.getDrawingBufferSize();
261
+
262
+ const depthTexture = this.depthTexture;
263
+ const depthTextureGPU = backend.get( depthTexture ).texture;
264
+
265
+ let format, type;
266
+
267
+ if ( stencil ) {
268
+
269
+ format = DepthStencilFormat;
270
+ type = UnsignedInt248Type;
271
+
272
+ } else if ( depth ) {
273
+
274
+ format = DepthFormat;
275
+ type = UnsignedIntType;
276
+
277
+ }
278
+
279
+ if ( depthTextureGPU !== undefined ) {
280
+
281
+ if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type ) {
282
+
283
+ return depthTextureGPU;
284
+
285
+ }
286
+
287
+ this.destroyTexture( depthTexture );
288
+
289
+ }
290
+
291
+ depthTexture.name = 'depthBuffer';
292
+ depthTexture.format = format;
293
+ depthTexture.type = type;
294
+ depthTexture.image.width = width;
295
+ depthTexture.image.height = height;
296
+
297
+ this.createTexture( depthTexture, { sampleCount: backend.parameters.sampleCount, width, height } );
298
+
299
+ return backend.get( depthTexture ).texture;
300
+
301
+ }
302
+
229
303
  updateTexture( texture, options ) {
230
304
 
231
305
  const textureData = this.backend.get( texture );
@@ -237,10 +311,18 @@ class WebGPUTextureUtils {
237
311
 
238
312
  // transfer texture data
239
313
 
240
- if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
314
+ if ( texture.isDataTexture || texture.isData3DTexture ) {
241
315
 
242
316
  this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, false );
243
317
 
318
+ } else if ( texture.isDataArrayTexture ) {
319
+
320
+ for ( let i = 0; i < options.image.depth; i ++ ) {
321
+
322
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, false, i );
323
+
324
+ }
325
+
244
326
  } else if ( texture.isCompressedTexture ) {
245
327
 
246
328
  this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
@@ -437,7 +519,7 @@ class WebGPUTextureUtils {
437
519
 
438
520
  }
439
521
 
440
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY ) {
522
+ _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0 ) {
441
523
 
442
524
  // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
443
525
  // @TODO: Consider to support valid buffer layouts with other formats like RGB
@@ -457,13 +539,13 @@ class WebGPUTextureUtils {
457
539
  },
458
540
  data,
459
541
  {
460
- offset: 0,
542
+ offset: image.width * image.height * bytesPerTexel * depth,
461
543
  bytesPerRow
462
544
  },
463
545
  {
464
546
  width: image.width,
465
547
  height: image.height,
466
- depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
548
+ depthOrArrayLayers: 1
467
549
  } );
468
550
 
469
551
  if ( flipY === true ) {
@@ -8,6 +8,8 @@
8
8
 
9
9
  const ACESFilmicToneMappingShader = {
10
10
 
11
+ name: 'ACESFilmicToneMappingShader',
12
+
11
13
  uniforms: {
12
14
 
13
15
  'tDiffuse': { value: null },
@@ -6,6 +6,8 @@
6
6
 
7
7
  const AfterimageShader = {
8
8
 
9
+ name: 'AfterimageShader',
10
+
9
11
  uniforms: {
10
12
 
11
13
  'damp': { value: 0.96 },
@@ -4,6 +4,8 @@
4
4
 
5
5
  const BasicShader = {
6
6
 
7
+ name: 'BasicShader',
8
+
7
9
  uniforms: {},
8
10
 
9
11
  vertexShader: /* glsl */`
@@ -4,6 +4,8 @@
4
4
 
5
5
  const BlendShader = {
6
6
 
7
+ name: 'BlendShader',
8
+
7
9
  uniforms: {
8
10
 
9
11
  'tDiffuse1': { value: null },
@@ -6,6 +6,8 @@
6
6
 
7
7
  const BokehShader = {
8
8
 
9
+ name: 'BokehShader',
10
+
9
11
  defines: {
10
12
  'DEPTH_PACKING': 1,
11
13
  'PERSPECTIVE_CAMERA': 1,
@@ -11,6 +11,8 @@ import {
11
11
  */
12
12
  const BokehShader = {
13
13
 
14
+ name: 'BokehShader',
15
+
14
16
  uniforms: {
15
17
 
16
18
  'textureWidth': { value: 1.0 },
@@ -354,6 +356,8 @@ const BokehShader = {
354
356
 
355
357
  const BokehDepthShader = {
356
358
 
359
+ name: 'BokehDepthShader',
360
+
357
361
  uniforms: {
358
362
 
359
363
  'mNear': { value: 1.0 },
@@ -7,6 +7,8 @@
7
7
 
8
8
  const BrightnessContrastShader = {
9
9
 
10
+ name: 'BrightnessContrastShader',
11
+
10
12
  uniforms: {
11
13
 
12
14
  'tDiffuse': { value: null },
@@ -8,6 +8,8 @@ import {
8
8
 
9
9
  const ColorCorrectionShader = {
10
10
 
11
+ name: 'ColorCorrectionShader',
12
+
11
13
  uniforms: {
12
14
 
13
15
  'tDiffuse': { value: null },
@@ -6,6 +6,8 @@
6
6
 
7
7
  const DOFMipMapShader = {
8
8
 
9
+ name: 'DOFMipMapShader',
10
+
9
11
  uniforms: {
10
12
 
11
13
  'tColor': { value: null },
@@ -7,11 +7,15 @@ import {
7
7
  */
8
8
 
9
9
  const DepthLimitedBlurShader = {
10
+
11
+ name: 'DepthLimitedBlurShader',
12
+
10
13
  defines: {
11
14
  'KERNEL_RADIUS': 4,
12
15
  'DEPTH_PACKING': 1,
13
16
  'PERSPECTIVE_CAMERA': 1
14
17
  },
18
+
15
19
  uniforms: {
16
20
  'tDiffuse': { value: null },
17
21
  'size': { value: new Vector2( 512, 512 ) },
@@ -22,6 +26,7 @@ const DepthLimitedBlurShader = {
22
26
  'cameraFar': { value: 1000 },
23
27
  'depthCutoff': { value: 10 },
24
28
  },
29
+
25
30
  vertexShader: /* glsl */`
26
31
 
27
32
  #include <common>