super-three 0.157.1 → 0.160.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (303) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +3100 -1537
  3. package/build/three.js +3100 -1537
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +3093 -1538
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +291 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +62 -41
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +53 -48
  12. package/examples/jsm/exporters/GLTFExporter.js +151 -3
  13. package/examples/jsm/exporters/USDZExporter.js +27 -19
  14. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  15. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  16. package/examples/jsm/helpers/TextureHelper.js +237 -0
  17. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  18. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  19. package/examples/jsm/libs/opentype.module.js +13 -75
  20. package/examples/jsm/libs/surfaceNet.js +201 -0
  21. package/examples/jsm/lines/LineMaterial.js +16 -33
  22. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  23. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  24. package/examples/jsm/loaders/FBXLoader.js +294 -124
  25. package/examples/jsm/loaders/GLTFLoader.js +83 -6
  26. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  27. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  28. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  29. package/examples/jsm/loaders/SVGLoader.js +4 -4
  30. package/examples/jsm/loaders/USDZLoader.js +3 -17
  31. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  32. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  33. package/examples/jsm/math/Capsule.js +0 -55
  34. package/examples/jsm/math/Octree.js +85 -7
  35. package/examples/jsm/misc/Timer.js +119 -0
  36. package/examples/jsm/misc/TubePainter.js +3 -6
  37. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  38. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  39. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  40. package/examples/jsm/nodes/Nodes.js +16 -12
  41. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  42. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  43. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  44. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  45. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  46. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  47. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  48. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  49. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  50. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  51. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  52. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  53. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  54. package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
  55. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  56. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  57. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  58. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  59. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  60. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  61. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  62. package/examples/jsm/nodes/core/Node.js +13 -15
  63. package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
  64. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  65. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  66. package/examples/jsm/nodes/core/NodeUtils.js +7 -9
  67. package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
  68. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  69. package/examples/jsm/nodes/core/PropertyNode.js +15 -6
  70. package/examples/jsm/nodes/core/StackNode.js +7 -17
  71. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  72. package/examples/jsm/nodes/core/TempNode.js +1 -1
  73. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  74. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  75. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  76. package/examples/jsm/nodes/core/VarNode.js +7 -34
  77. package/examples/jsm/nodes/core/VaryingNode.js +3 -7
  78. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  79. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  80. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  81. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  82. package/examples/jsm/nodes/display/PassNode.js +182 -0
  83. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  84. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  85. package/examples/jsm/nodes/display/ViewportNode.js +17 -10
  86. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  87. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  88. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  89. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  90. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  91. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  92. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  93. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  94. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
  95. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  96. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
  97. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  98. package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
  99. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  100. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  101. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  102. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
  103. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  104. package/examples/jsm/nodes/materials/Materials.js +1 -0
  105. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  106. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
  107. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  108. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  109. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  110. package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
  111. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  112. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  113. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  114. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  115. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  116. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  117. package/examples/jsm/nodes/math/MathNode.js +2 -0
  118. package/examples/jsm/nodes/math/OperatorNode.js +24 -27
  119. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
  120. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  121. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  122. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  123. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  124. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  125. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  126. package/examples/jsm/nodes/utils/SplitNode.js +10 -2
  127. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  128. package/examples/jsm/objects/InstancedPoints.js +21 -0
  129. package/examples/jsm/objects/Lensflare.js +20 -0
  130. package/examples/jsm/objects/QuadMesh.js +60 -0
  131. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  132. package/examples/jsm/objects/Refractor.js +3 -0
  133. package/examples/jsm/objects/Sky.js +5 -3
  134. package/examples/jsm/objects/Water.js +5 -2
  135. package/examples/jsm/objects/Water2.js +3 -0
  136. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  137. package/examples/jsm/physics/RapierPhysics.js +21 -0
  138. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  139. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  140. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  141. package/examples/jsm/postprocessing/OutputPass.js +3 -0
  142. package/examples/jsm/postprocessing/Pass.js +14 -3
  143. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  144. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  145. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  146. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  147. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  148. package/examples/jsm/renderers/common/Animation.js +10 -21
  149. package/examples/jsm/renderers/common/Backend.js +19 -3
  150. package/examples/jsm/renderers/common/Background.js +20 -22
  151. package/examples/jsm/renderers/common/Bindings.js +31 -22
  152. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  153. package/examples/jsm/renderers/common/Color4.js +37 -0
  154. package/examples/jsm/renderers/common/Geometries.js +4 -4
  155. package/examples/jsm/renderers/common/Info.js +12 -2
  156. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  157. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  158. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  159. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  160. package/examples/jsm/renderers/common/RenderObject.js +21 -2
  161. package/examples/jsm/renderers/common/RenderObjects.js +5 -3
  162. package/examples/jsm/renderers/common/Renderer.js +137 -37
  163. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  164. package/examples/jsm/renderers/common/Textures.js +8 -37
  165. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  166. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  167. package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
  168. package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
  169. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
  170. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
  171. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  172. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  173. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  174. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  175. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  176. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  177. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  178. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  179. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
  180. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  181. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
  182. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  183. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  184. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  185. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  186. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  187. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  188. package/examples/jsm/shaders/BasicShader.js +2 -0
  189. package/examples/jsm/shaders/BlendShader.js +2 -0
  190. package/examples/jsm/shaders/BokehShader.js +2 -0
  191. package/examples/jsm/shaders/BokehShader2.js +4 -0
  192. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  193. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  194. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  195. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  196. package/examples/jsm/shaders/FXAAShader.js +135 -133
  197. package/examples/jsm/shaders/FilmShader.js +1 -1
  198. package/examples/jsm/shaders/FocusShader.js +2 -0
  199. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  200. package/examples/jsm/shaders/GTAOShader.js +424 -0
  201. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  202. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  203. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  204. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  205. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  206. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  207. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  208. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  209. package/examples/jsm/shaders/MirrorShader.js +2 -0
  210. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  211. package/examples/jsm/shaders/OutputShader.js +8 -5
  212. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  213. package/examples/jsm/shaders/SAOShader.js +7 -3
  214. package/examples/jsm/shaders/SMAAShader.js +6 -0
  215. package/examples/jsm/shaders/SSAOShader.js +8 -3
  216. package/examples/jsm/shaders/SSRShader.js +6 -0
  217. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  218. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  219. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  220. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  221. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  222. package/examples/jsm/shaders/VelocityShader.js +2 -0
  223. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  224. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  225. package/examples/jsm/transpiler/AST.js +270 -0
  226. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  227. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  228. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  229. package/examples/jsm/transpiler/Transpiler.js +18 -0
  230. package/examples/jsm/utils/SortUtils.js +158 -0
  231. package/examples/jsm/utils/TextureUtils.js +33 -21
  232. package/examples/jsm/webxr/ARButton.js +14 -0
  233. package/examples/jsm/webxr/VRButton.js +24 -9
  234. package/examples/jsm/webxr/XRButton.js +27 -11
  235. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  236. package/package.json +8 -6
  237. package/src/Three.js +1 -0
  238. package/src/constants.js +8 -1
  239. package/src/core/BufferAttribute.js +21 -2
  240. package/src/core/InterleavedBuffer.js +21 -1
  241. package/src/core/Object3D.js +60 -12
  242. package/src/core/UniformsGroup.js +7 -1
  243. package/src/extras/PMREMGenerator.js +7 -1
  244. package/src/extras/curves/LineCurve3.js +4 -0
  245. package/src/loaders/AudioLoader.js +1 -1
  246. package/src/loaders/BufferGeometryLoader.js +0 -7
  247. package/src/loaders/ImageBitmapLoader.js +25 -1
  248. package/src/loaders/MaterialLoader.js +10 -2
  249. package/src/loaders/ObjectLoader.js +49 -0
  250. package/src/materials/Material.js +27 -13
  251. package/src/materials/ShaderMaterial.js +2 -1
  252. package/src/math/Box3.js +35 -18
  253. package/src/math/ColorManagement.js +0 -16
  254. package/src/math/Quaternion.js +5 -4
  255. package/src/math/Sphere.js +2 -0
  256. package/src/math/Triangle.js +17 -5
  257. package/src/math/Vector3.js +11 -12
  258. package/src/objects/BatchedMesh.js +1020 -0
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +6 -7
  261. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  262. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  263. package/src/renderers/WebGLRenderer.js +165 -43
  264. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  265. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  266. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  267. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  268. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  269. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  270. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  271. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  272. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  273. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  274. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  275. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  276. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  277. package/src/renderers/shaders/ShaderChunk.js +4 -0
  278. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  279. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  280. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  281. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  282. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  283. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
  286. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  287. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  288. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  289. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  290. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  291. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  292. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  293. package/src/renderers/webgl/WebGLLights.js +11 -2
  294. package/src/renderers/webgl/WebGLProgram.js +100 -51
  295. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  296. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  297. package/src/renderers/webgl/WebGLState.js +25 -4
  298. package/src/renderers/webgl/WebGLTextures.js +7 -11
  299. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  300. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  301. package/src/renderers/webxr/WebXRManager.js +16 -0
  302. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  303. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -1,6 +1,6 @@
1
1
  import Node from '../core/Node.js';
2
2
  import AnalyticLightNode from './AnalyticLightNode.js';
3
- import { nodeObject, nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { nodeObject, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
4
4
 
5
5
  const LightNodes = new WeakMap();
6
6
 
@@ -16,6 +16,11 @@ class LightsNode extends Node {
16
16
 
17
17
  super( 'vec3' );
18
18
 
19
+ this.totalDiffuseNode = vec3().temp( 'totalDiffuse' );
20
+ this.totalSpecularNode = vec3().temp( 'totalSpecular' );
21
+
22
+ this.outgoingLightNode = vec3().temp( 'outgoingLight' );
23
+
19
24
  this.lightNodes = lightNodes;
20
25
 
21
26
  this._hash = null;
@@ -28,47 +33,96 @@ class LightsNode extends Node {
28
33
 
29
34
  }
30
35
 
31
- setup( builder ) {
36
+ getHash() {
37
+
38
+ if ( this._hash === null ) {
32
39
 
33
- const lightNodes = this.lightNodes;
40
+ const hash = [];
34
41
 
35
- for ( const lightNode of lightNodes ) {
42
+ for ( const lightNode of this.lightNodes ) {
36
43
 
37
- lightNode.build( builder );
44
+ hash.push( lightNode.getHash() );
45
+
46
+ }
47
+
48
+ this._hash = 'lights-' + hash.join( ',' );
38
49
 
39
50
  }
40
51
 
52
+ return this._hash;
53
+
41
54
  }
42
55
 
43
- getHash( builder ) {
56
+ setup( builder ) {
44
57
 
45
- if ( this._hash === null ) {
58
+ const context = builder.context;
59
+ const lightingModel = context.lightingModel;
60
+
61
+ let outgoingLightNode = this.outgoingLightNode;
62
+
63
+ if ( lightingModel ) {
64
+
65
+ const { lightNodes, totalDiffuseNode, totalSpecularNode } = this;
46
66
 
47
- let hash = '';
67
+ context.outgoingLight = outgoingLightNode;
48
68
 
49
- const lightNodes = this.lightNodes;
69
+ const stack = builder.addStack();
70
+
71
+ //
72
+
73
+ lightingModel.start( context, stack, builder );
74
+
75
+ // lights
50
76
 
51
77
  for ( const lightNode of lightNodes ) {
52
78
 
53
- hash += lightNode.getHash( builder ) + ' ';
79
+ lightNode.build( builder );
80
+
81
+ }
82
+
83
+ //
84
+
85
+ lightingModel.indirectDiffuse( context, stack, builder );
86
+ lightingModel.indirectSpecular( context, stack, builder );
87
+ lightingModel.ambientOcclusion( context, stack, builder );
88
+
89
+ //
90
+
91
+ const { backdrop, backdropAlpha } = context;
92
+ const { directDiffuse, directSpecular, indirectDiffuse, indirectSpecular } = context.reflectedLight;
93
+
94
+ let totalDiffuse = directDiffuse.add( indirectDiffuse );
95
+
96
+ if ( backdrop !== null ) {
97
+
98
+ totalDiffuse = vec3( backdropAlpha !== null ? backdropAlpha.mix( totalDiffuse, backdrop ) : backdrop );
54
99
 
55
100
  }
56
101
 
57
- this._hash = hash;
102
+ totalDiffuseNode.assign( totalDiffuse );
103
+ totalSpecularNode.assign( directSpecular.add( indirectSpecular ) );
104
+
105
+ outgoingLightNode.assign( totalDiffuseNode.add( totalSpecularNode ) );
106
+
107
+ //
108
+
109
+ lightingModel.finish( context, stack, builder );
110
+
111
+ //
112
+
113
+ outgoingLightNode = outgoingLightNode.bypass( builder.removeStack() );
58
114
 
59
115
  }
60
116
 
61
- return this._hash;
117
+ return outgoingLightNode;
62
118
 
63
119
  }
64
120
 
65
- getLightNodeByHash( hash ) {
66
-
67
- const lightNodes = this.lightNodes;
121
+ _getLightNodeById( id ) {
68
122
 
69
- for ( const lightNode of lightNodes ) {
123
+ for ( const lightNode of this.lightNodes ) {
70
124
 
71
- if ( lightNode.light.uuid === hash ) {
125
+ if ( lightNode.isAnalyticLightNode && lightNode.light.id === id ) {
72
126
 
73
127
  return lightNode;
74
128
 
@@ -88,7 +142,7 @@ class LightsNode extends Node {
88
142
 
89
143
  for ( const light of lights ) {
90
144
 
91
- let lightNode = this.getLightNodeByHash( light.uuid );
145
+ let lightNode = this._getLightNodeById( light.id );
92
146
 
93
147
  if ( lightNode === null ) {
94
148
 
@@ -115,11 +169,17 @@ class LightsNode extends Node {
115
169
  export default LightsNode;
116
170
 
117
171
  export const lights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
118
- export const lightsWithoutWrap = nodeProxy( LightsNode );
172
+ export const lightNodes = nodeProxy( LightsNode );
119
173
 
120
174
  export function addLightNode( lightClass, lightNodeClass ) {
121
175
 
122
- if ( LightNodes.has( lightClass ) ) throw new Error( `Redefinition of light node ${ lightNodeClass.type }` );
176
+ if ( LightNodes.has( lightClass ) ) {
177
+
178
+ console.warn( `Redefinition of light node ${ lightNodeClass.type }` );
179
+ return;
180
+
181
+ }
182
+
123
183
  if ( typeof lightClass !== 'function' ) throw new Error( `Light ${ lightClass.name } is not a class` );
124
184
  if ( typeof lightNodeClass !== 'function' || ! lightNodeClass.type ) throw new Error( `Light node ${ lightNodeClass.type } is not a class` );
125
185
 
@@ -55,7 +55,7 @@ class PointLightNode extends AnalyticLightNode {
55
55
  lightDirection,
56
56
  lightColor,
57
57
  reflectedLight
58
- } );
58
+ }, builder.stack, builder );
59
59
 
60
60
  }
61
61
 
@@ -76,7 +76,7 @@ class SpotLightNode extends AnalyticLightNode {
76
76
  lightDirection,
77
77
  lightColor,
78
78
  reflectedLight
79
- } );
79
+ }, builder.stack, builder );
80
80
 
81
81
  }
82
82
 
@@ -0,0 +1,162 @@
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+ import { varying } from '../core/VaryingNode.js';
3
+ import { property } from '../core/PropertyNode.js';
4
+ import { attribute } from '../core/AttributeNode.js';
5
+ import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
6
+ import { materialColor, materialPointWidth } from '../accessors/MaterialNode.js'; // or should this be a property, instead?
7
+ import { modelViewMatrix } from '../accessors/ModelNode.js';
8
+ import { positionGeometry } from '../accessors/PositionNode.js';
9
+ import { smoothstep } from '../math/MathNode.js';
10
+ import { tslFn, vec2, vec4 } from '../shadernode/ShaderNode.js';
11
+ import { uv } from '../accessors/UVNode.js';
12
+ import { viewport } from '../display/ViewportNode.js';
13
+
14
+ import { PointsMaterial } from 'three';
15
+
16
+ const defaultValues = new PointsMaterial();
17
+
18
+ class InstancedPointsNodeMaterial extends NodeMaterial {
19
+
20
+ constructor( params = {} ) {
21
+
22
+ super();
23
+
24
+ this.normals = false;
25
+
26
+ this.lights = false;
27
+
28
+ this.useAlphaToCoverage = true;
29
+
30
+ this.useColor = params.vertexColors;
31
+
32
+ this.pointWidth = 1;
33
+
34
+ this.pointColorNode = null;
35
+
36
+ this.setDefaultValues( defaultValues );
37
+
38
+ this.setupShaders();
39
+
40
+ this.setValues( params );
41
+
42
+ }
43
+
44
+ setupShaders() {
45
+
46
+ const useAlphaToCoverage = this.alphaToCoverage;
47
+ const useColor = this.useColor;
48
+
49
+ this.vertexNode = tslFn( () => {
50
+
51
+ //vUv = uv;
52
+ varying( vec2(), 'vUv' ).assign( uv() ); // @TODO: Analyze other way to do this
53
+
54
+ const instancePosition = attribute( 'instancePosition' );
55
+
56
+ // camera space
57
+ const mvPos = property( 'vec4', 'mvPos' );
58
+ mvPos.assign( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) );
59
+
60
+ const aspect = viewport.z.div( viewport.w );
61
+
62
+ // clip space
63
+ const clipPos = cameraProjectionMatrix.mul( mvPos );
64
+
65
+ // offset in ndc space
66
+ const offset = property( 'vec2', 'offset' );
67
+ offset.assign( positionGeometry.xy );
68
+ offset.assign( offset.mul( materialPointWidth ) );
69
+ offset.assign( offset.div( viewport.z ) );
70
+ offset.y.assign( offset.y.mul( aspect ) );
71
+
72
+ // back to clip space
73
+ offset.assign( offset.mul( clipPos.w ) );
74
+
75
+ //clipPos.xy += offset;
76
+ clipPos.assign( clipPos.add( vec4( offset, 0, 0 ) ) );
77
+
78
+ return clipPos;
79
+
80
+ //vec4 mvPosition = mvPos; // this was used for somethihng...
81
+
82
+ } )();
83
+
84
+ this.fragmentNode = tslFn( () => {
85
+
86
+ const vUv = varying( vec2(), 'vUv' );
87
+
88
+ // force assignment into correct place in flow
89
+ const alpha = property( 'float', 'alpha' );
90
+ alpha.assign( 1 );
91
+
92
+ const a = vUv.x;
93
+ const b = vUv.y;
94
+
95
+ const len2 = a.mul( a ).add( b.mul( b ) );
96
+
97
+ if ( useAlphaToCoverage ) {
98
+
99
+ // force assignment out of following 'if' statement - to avoid uniform control flow errors
100
+ const dlen = property( 'float', 'dlen' );
101
+ dlen.assign( len2.fwidth() );
102
+
103
+ alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
104
+
105
+ } else {
106
+
107
+ len2.greaterThan( 1.0 ).discard();
108
+
109
+ }
110
+
111
+ let pointColorNode;
112
+
113
+ if ( this.pointColorNode ) {
114
+
115
+ pointColorNode = this.pointColorNode;
116
+
117
+ } else {
118
+
119
+ if ( useColor ) {
120
+
121
+ const instanceColor = attribute( 'instanceColor' );
122
+
123
+ pointColorNode = instanceColor.mul( materialColor );
124
+
125
+ } else {
126
+
127
+ pointColorNode = materialColor;
128
+
129
+ }
130
+
131
+ }
132
+
133
+ return vec4( pointColorNode, alpha );
134
+
135
+ } )();
136
+
137
+ this.needsUpdate = true;
138
+
139
+ }
140
+
141
+ get alphaToCoverage() {
142
+
143
+ return this.useAlphaToCoverage;
144
+
145
+ }
146
+
147
+ set alphaToCoverage( value ) {
148
+
149
+ if ( this.useAlphaToCoverage !== value ) {
150
+
151
+ this.useAlphaToCoverage = value;
152
+ this.setupShaders();
153
+
154
+ }
155
+
156
+ }
157
+
158
+ }
159
+
160
+ export default InstancedPointsNodeMaterial;
161
+
162
+ addNodeMaterial( 'InstancedPointsNodeMaterial', InstancedPointsNodeMaterial );