super-three 0.157.1 → 0.160.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -4
- package/build/three.cjs +3100 -1537
- package/build/three.js +3100 -1537
- package/build/three.min.js +1 -1
- package/build/three.module.js +3093 -1538
- package/build/three.module.min.js +1 -1
- package/examples/jsm/Addons.js +291 -0
- package/examples/jsm/controls/FlyControls.js +26 -0
- package/examples/jsm/controls/OrbitControls.js +62 -41
- package/examples/jsm/controls/TransformControls.js +27 -11
- package/examples/jsm/csm/CSMShader.js +53 -48
- package/examples/jsm/exporters/GLTFExporter.js +151 -3
- package/examples/jsm/exporters/USDZExporter.js +27 -19
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
- package/examples/jsm/helpers/TextureHelper.js +237 -0
- package/examples/jsm/interactive/HTMLMesh.js +9 -2
- package/examples/jsm/libs/lottie_canvas.module.js +6 -1
- package/examples/jsm/libs/opentype.module.js +13 -75
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/lines/LineMaterial.js +16 -33
- package/examples/jsm/loaders/ColladaLoader.js +0 -6
- package/examples/jsm/loaders/DRACOLoader.js +4 -3
- package/examples/jsm/loaders/FBXLoader.js +294 -124
- package/examples/jsm/loaders/GLTFLoader.js +83 -6
- package/examples/jsm/loaders/LUTImageLoader.js +162 -0
- package/examples/jsm/loaders/MaterialXLoader.js +73 -54
- package/examples/jsm/loaders/NRRDLoader.js +0 -13
- package/examples/jsm/loaders/SVGLoader.js +4 -4
- package/examples/jsm/loaders/USDZLoader.js +3 -17
- package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/Capsule.js +0 -55
- package/examples/jsm/math/Octree.js +85 -7
- package/examples/jsm/misc/Timer.js +119 -0
- package/examples/jsm/misc/TubePainter.js +3 -6
- package/examples/jsm/modifiers/CurveModifier.js +20 -2
- package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
- package/examples/jsm/modifiers/TessellateModifier.js +3 -3
- package/examples/jsm/nodes/Nodes.js +16 -12
- package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
- package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
- package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
- package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
- package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
- package/examples/jsm/nodes/code/CodeNode.js +3 -3
- package/examples/jsm/nodes/code/FunctionNode.js +1 -1
- package/examples/jsm/nodes/core/AssignNode.js +72 -0
- package/examples/jsm/nodes/core/AttributeNode.js +7 -1
- package/examples/jsm/nodes/core/CacheNode.js +4 -1
- package/examples/jsm/nodes/core/ConstNode.js +1 -1
- package/examples/jsm/nodes/core/LightingModel.js +3 -1
- package/examples/jsm/nodes/core/Node.js +13 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
- package/examples/jsm/nodes/core/NodeFrame.js +10 -8
- package/examples/jsm/nodes/core/NodeUniform.js +12 -0
- package/examples/jsm/nodes/core/NodeUtils.js +7 -9
- package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
- package/examples/jsm/nodes/core/ParameterNode.js +33 -0
- package/examples/jsm/nodes/core/PropertyNode.js +15 -6
- package/examples/jsm/nodes/core/StackNode.js +7 -17
- package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
- package/examples/jsm/nodes/core/TempNode.js +1 -1
- package/examples/jsm/nodes/core/UniformGroup.js +13 -0
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
- package/examples/jsm/nodes/core/UniformNode.js +17 -0
- package/examples/jsm/nodes/core/VarNode.js +7 -34
- package/examples/jsm/nodes/core/VaryingNode.js +3 -7
- package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
- package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
- package/examples/jsm/nodes/display/PassNode.js +182 -0
- package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportNode.js +17 -10
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
- package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
- package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
- package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
- package/examples/jsm/nodes/math/MathNode.js +2 -0
- package/examples/jsm/nodes/math/OperatorNode.js +24 -27
- package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
- package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
- package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
- package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
- package/examples/jsm/nodes/utils/JoinNode.js +11 -1
- package/examples/jsm/nodes/utils/LoopNode.js +36 -24
- package/examples/jsm/nodes/utils/RemapNode.js +2 -2
- package/examples/jsm/nodes/utils/SplitNode.js +10 -2
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
- package/examples/jsm/objects/InstancedPoints.js +21 -0
- package/examples/jsm/objects/Lensflare.js +20 -0
- package/examples/jsm/objects/QuadMesh.js +60 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
- package/examples/jsm/objects/Refractor.js +3 -0
- package/examples/jsm/objects/Sky.js +5 -3
- package/examples/jsm/objects/Water.js +5 -2
- package/examples/jsm/objects/Water2.js +3 -0
- package/examples/jsm/physics/AmmoPhysics.js +21 -0
- package/examples/jsm/physics/RapierPhysics.js +21 -0
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/GTAOPass.js +572 -0
- package/examples/jsm/postprocessing/LUTPass.js +2 -1
- package/examples/jsm/postprocessing/OutputPass.js +3 -0
- package/examples/jsm/postprocessing/Pass.js +14 -3
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SMAAPass.js +0 -2
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
- package/examples/jsm/renderers/SVGRenderer.js +9 -6
- package/examples/jsm/renderers/common/Animation.js +10 -21
- package/examples/jsm/renderers/common/Backend.js +19 -3
- package/examples/jsm/renderers/common/Background.js +20 -22
- package/examples/jsm/renderers/common/Bindings.js +31 -22
- package/examples/jsm/renderers/common/ChainMap.js +3 -3
- package/examples/jsm/renderers/common/Color4.js +37 -0
- package/examples/jsm/renderers/common/Geometries.js +4 -4
- package/examples/jsm/renderers/common/Info.js +12 -2
- package/examples/jsm/renderers/common/Pipelines.js +3 -51
- package/examples/jsm/renderers/common/PostProcessing.js +25 -0
- package/examples/jsm/renderers/common/RenderContext.js +1 -1
- package/examples/jsm/renderers/common/RenderContexts.js +1 -1
- package/examples/jsm/renderers/common/RenderObject.js +21 -2
- package/examples/jsm/renderers/common/RenderObjects.js +5 -3
- package/examples/jsm/renderers/common/Renderer.js +137 -37
- package/examples/jsm/renderers/common/StorageTexture.js +1 -0
- package/examples/jsm/renderers/common/Textures.js +8 -37
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
- package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
- package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
- package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
- package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
- package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
- package/examples/jsm/shaders/AfterimageShader.js +2 -0
- package/examples/jsm/shaders/BasicShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +2 -0
- package/examples/jsm/shaders/BokehShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +4 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
- package/examples/jsm/shaders/FXAAShader.js +135 -133
- package/examples/jsm/shaders/FilmShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +2 -0
- package/examples/jsm/shaders/FreiChenShader.js +2 -0
- package/examples/jsm/shaders/GTAOShader.js +424 -0
- package/examples/jsm/shaders/GodRaysShader.js +8 -0
- package/examples/jsm/shaders/HalftoneShader.js +2 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
- package/examples/jsm/shaders/HueSaturationShader.js +2 -0
- package/examples/jsm/shaders/KaleidoShader.js +2 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
- package/examples/jsm/shaders/LuminosityShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +2 -0
- package/examples/jsm/shaders/MirrorShader.js +2 -0
- package/examples/jsm/shaders/NormalMapShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +8 -5
- package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
- package/examples/jsm/shaders/SAOShader.js +7 -3
- package/examples/jsm/shaders/SMAAShader.js +6 -0
- package/examples/jsm/shaders/SSAOShader.js +8 -3
- package/examples/jsm/shaders/SSRShader.js +6 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
- package/examples/jsm/shaders/TechnicolorShader.js +2 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
- package/examples/jsm/shaders/VelocityShader.js +2 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
- package/examples/jsm/transpiler/AST.js +270 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +715 -0
- package/examples/jsm/transpiler/Transpiler.js +18 -0
- package/examples/jsm/utils/SortUtils.js +158 -0
- package/examples/jsm/utils/TextureUtils.js +33 -21
- package/examples/jsm/webxr/ARButton.js +14 -0
- package/examples/jsm/webxr/VRButton.js +24 -9
- package/examples/jsm/webxr/XRButton.js +27 -11
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +8 -6
- package/src/Three.js +1 -0
- package/src/constants.js +8 -1
- package/src/core/BufferAttribute.js +21 -2
- package/src/core/InterleavedBuffer.js +21 -1
- package/src/core/Object3D.js +60 -12
- package/src/core/UniformsGroup.js +7 -1
- package/src/extras/PMREMGenerator.js +7 -1
- package/src/extras/curves/LineCurve3.js +4 -0
- package/src/loaders/AudioLoader.js +1 -1
- package/src/loaders/BufferGeometryLoader.js +0 -7
- package/src/loaders/ImageBitmapLoader.js +25 -1
- package/src/loaders/MaterialLoader.js +10 -2
- package/src/loaders/ObjectLoader.js +49 -0
- package/src/materials/Material.js +27 -13
- package/src/materials/ShaderMaterial.js +2 -1
- package/src/math/Box3.js +35 -18
- package/src/math/ColorManagement.js +0 -16
- package/src/math/Quaternion.js +5 -4
- package/src/math/Sphere.js +2 -0
- package/src/math/Triangle.js +17 -5
- package/src/math/Vector3.js +11 -12
- package/src/objects/BatchedMesh.js +1020 -0
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +6 -7
- package/src/renderers/WebGL3DRenderTarget.js +2 -2
- package/src/renderers/WebGLArrayRenderTarget.js +2 -2
- package/src/renderers/WebGLRenderer.js +165 -43
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk.js +4 -0
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
- package/src/renderers/webgl/WebGLAttributes.js +39 -5
- package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
- package/src/renderers/webgl/WebGLExtensions.js +1 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
- package/src/renderers/webgl/WebGLLights.js +11 -2
- package/src/renderers/webgl/WebGLProgram.js +100 -51
- package/src/renderers/webgl/WebGLPrograms.js +8 -0
- package/src/renderers/webgl/WebGLShadowMap.js +35 -0
- package/src/renderers/webgl/WebGLState.js +25 -4
- package/src/renderers/webgl/WebGLTextures.js +7 -11
- package/src/renderers/webgl/WebGLUniforms.js +11 -1
- package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
- package/src/renderers/webxr/WebXRManager.js +16 -0
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
- package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
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/**
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* SurfaceNets in JavaScript
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* Written by Mikola Lysenko (C) 2012
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* MIT License
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* Based on: S.F. Gibson, 'Constrained Elastic Surface Nets'. (1998) MERL Tech Report.
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|
+
em |= a !== b ? (1 << (j >> 1)) : 0;
|
|
43
|
+
}
|
|
44
|
+
edge_table[i] = em;
|
|
45
|
+
}
|
|
46
|
+
})();
|
|
47
|
+
|
|
48
|
+
//Internal buffer, this may get resized at run time
|
|
49
|
+
var buffer = new Array(4096);
|
|
50
|
+
(function() {
|
|
51
|
+
for(var i=0; i<buffer.length; ++i) {
|
|
52
|
+
buffer[i] = 0;
|
|
53
|
+
}
|
|
54
|
+
})();
|
|
55
|
+
|
|
56
|
+
if(!bounds) {
|
|
57
|
+
bounds = [[0,0,0],dims];
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
var scale = [0,0,0];
|
|
61
|
+
var shift = [0,0,0];
|
|
62
|
+
for(var i=0; i<3; ++i) {
|
|
63
|
+
scale[i] = (bounds[1][i] - bounds[0][i]) / dims[i];
|
|
64
|
+
shift[i] = bounds[0][i];
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
var vertices = []
|
|
68
|
+
, faces = []
|
|
69
|
+
, n = 0
|
|
70
|
+
, x = [0, 0, 0]
|
|
71
|
+
, R = [1, (dims[0]+1), (dims[0]+1)*(dims[1]+1)]
|
|
72
|
+
, grid = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
|
|
73
|
+
, buf_no = 1;
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
//Resize buffer if necessary
|
|
77
|
+
if(R[2] * 2 > buffer.length) {
|
|
78
|
+
var ol = buffer.length;
|
|
79
|
+
buffer.length = R[2] * 2;
|
|
80
|
+
while(ol < buffer.length) {
|
|
81
|
+
buffer[ol++] = 0;
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
//March over the voxel grid
|
|
86
|
+
for(x[2]=0; x[2]<dims[2]-1; ++x[2], n+=dims[0], buf_no ^= 1, R[2]=-R[2]) {
|
|
87
|
+
|
|
88
|
+
//m is the pointer into the buffer we are going to use.
|
|
89
|
+
//This is slightly obtuse because javascript does not have good support for packed data structures, so we must use typed arrays :(
|
|
90
|
+
//The contents of the buffer will be the indices of the vertices on the previous x/y slice of the volume
|
|
91
|
+
var m = 1 + (dims[0]+1) * (1 + buf_no * (dims[1]+1));
|
|
92
|
+
|
|
93
|
+
for(x[1]=0; x[1]<dims[1]-1; ++x[1], ++n, m+=2)
|
|
94
|
+
for(x[0]=0; x[0]<dims[0]-1; ++x[0], ++n, ++m) {
|
|
95
|
+
|
|
96
|
+
//Read in 8 field values around this vertex and store them in an array
|
|
97
|
+
//Also calculate 8-bit mask, like in marching cubes, so we can speed up sign checks later
|
|
98
|
+
var mask = 0, g = 0;
|
|
99
|
+
for(var k=0; k<2; ++k)
|
|
100
|
+
for(var j=0; j<2; ++j)
|
|
101
|
+
for(var i=0; i<2; ++i, ++g) {
|
|
102
|
+
var p = potential(
|
|
103
|
+
scale[0]*(x[0]+i)+shift[0],
|
|
104
|
+
scale[1]*(x[1]+j)+shift[1],
|
|
105
|
+
scale[2]*(x[2]+k)+shift[2]);
|
|
106
|
+
grid[g] = p;
|
|
107
|
+
mask |= (p < 0) ? (1<<g) : 0;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
//Check for early termination if cell does not intersect boundary
|
|
111
|
+
if(mask === 0 || mask === 0xff) {
|
|
112
|
+
continue;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
//Sum up edge intersections
|
|
116
|
+
var edge_mask = edge_table[mask]
|
|
117
|
+
, v = [0.0,0.0,0.0]
|
|
118
|
+
, e_count = 0;
|
|
119
|
+
|
|
120
|
+
//For every edge of the cube...
|
|
121
|
+
for(var i=0; i<12; ++i) {
|
|
122
|
+
|
|
123
|
+
//Use edge mask to check if it is crossed
|
|
124
|
+
if(!(edge_mask & (1<<i))) {
|
|
125
|
+
continue;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
//If it did, increment number of edge crossings
|
|
129
|
+
++e_count;
|
|
130
|
+
|
|
131
|
+
//Now find the point of intersection
|
|
132
|
+
var e0 = cube_edges[ i<<1 ] //Unpack vertices
|
|
133
|
+
, e1 = cube_edges[(i<<1)+1]
|
|
134
|
+
, g0 = grid[e0] //Unpack grid values
|
|
135
|
+
, g1 = grid[e1]
|
|
136
|
+
, t = g0 - g1; //Compute point of intersection
|
|
137
|
+
if(Math.abs(t) > 1e-6) {
|
|
138
|
+
t = g0 / t;
|
|
139
|
+
} else {
|
|
140
|
+
continue;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
//Interpolate vertices and add up intersections (this can be done without multiplying)
|
|
144
|
+
for(var j=0, k=1; j<3; ++j, k<<=1) {
|
|
145
|
+
var a = e0 & k
|
|
146
|
+
, b = e1 & k;
|
|
147
|
+
if(a !== b) {
|
|
148
|
+
v[j] += a ? 1.0 - t : t;
|
|
149
|
+
} else {
|
|
150
|
+
v[j] += a ? 1.0 : 0;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
//Now we just average the edge intersections and add them to coordinate
|
|
156
|
+
var s = 1.0 / e_count;
|
|
157
|
+
for(var i=0; i<3; ++i) {
|
|
158
|
+
v[i] = scale[i] * (x[i] + s * v[i]) + shift[i];
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
//Add vertex to buffer, store pointer to vertex index in buffer
|
|
162
|
+
buffer[m] = vertices.length;
|
|
163
|
+
vertices.push(v);
|
|
164
|
+
|
|
165
|
+
//Now we need to add faces together, to do this we just loop over 3 basis components
|
|
166
|
+
for(var i=0; i<3; ++i) {
|
|
167
|
+
//The first three entries of the edge_mask count the crossings along the edge
|
|
168
|
+
if(!(edge_mask & (1<<i)) ) {
|
|
169
|
+
continue;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// i = axes we are point along. iu, iv = orthogonal axes
|
|
173
|
+
var iu = (i+1)%3
|
|
174
|
+
, iv = (i+2)%3;
|
|
175
|
+
|
|
176
|
+
//If we are on a boundary, skip it
|
|
177
|
+
if(x[iu] === 0 || x[iv] === 0) {
|
|
178
|
+
continue;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
//Otherwise, look up adjacent edges in buffer
|
|
182
|
+
var du = R[iu]
|
|
183
|
+
, dv = R[iv];
|
|
184
|
+
|
|
185
|
+
//Remember to flip orientation depending on the sign of the corner.
|
|
186
|
+
if(mask & 1) {
|
|
187
|
+
faces.push([buffer[m], buffer[m-du], buffer[m-dv]]);
|
|
188
|
+
faces.push([buffer[m-dv], buffer[m-du], buffer[m-du-dv]]);
|
|
189
|
+
} else {
|
|
190
|
+
faces.push([buffer[m], buffer[m-dv], buffer[m-du]]);
|
|
191
|
+
faces.push([buffer[m-du], buffer[m-dv], buffer[m-du-dv]]);
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
//All done! Return the result
|
|
198
|
+
return { positions: vertices, cells: faces };
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
export { surfaceNet }
|
|
@@ -169,51 +169,34 @@ ShaderLib[ 'line' ] = {
|
|
|
169
169
|
|
|
170
170
|
#ifdef WORLD_UNITS
|
|
171
171
|
|
|
172
|
-
// get the offset direction as perpendicular to the view vector
|
|
173
172
|
vec3 worldDir = normalize( end.xyz - start.xyz );
|
|
174
|
-
vec3
|
|
175
|
-
|
|
173
|
+
vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) );
|
|
174
|
+
vec3 worldUp = normalize( cross( worldDir, tmpFwd ) );
|
|
175
|
+
vec3 worldFwd = cross( worldDir, worldUp );
|
|
176
|
+
worldPos = position.y < 0.5 ? start: end;
|
|
176
177
|
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
offset = normalize( cross( end.xyz, worldDir ) );
|
|
182
|
-
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
// sign flip
|
|
186
|
-
if ( position.x < 0.0 ) offset *= - 1.0;
|
|
187
|
-
|
|
188
|
-
float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
|
|
178
|
+
// height offset
|
|
179
|
+
float hw = linewidth * 0.5;
|
|
180
|
+
worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp;
|
|
189
181
|
|
|
190
182
|
// don't extend the line if we're rendering dashes because we
|
|
191
183
|
// won't be rendering the endcaps
|
|
192
184
|
#ifndef USE_DASH
|
|
193
185
|
|
|
194
|
-
//
|
|
195
|
-
|
|
196
|
-
end.xyz += worldDir * linewidth * 0.5;
|
|
186
|
+
// cap extension
|
|
187
|
+
worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir;
|
|
197
188
|
|
|
198
|
-
//
|
|
199
|
-
|
|
200
|
-
offset.z += 0.5;
|
|
189
|
+
// add width to the box
|
|
190
|
+
worldPos.xyz += worldFwd * hw;
|
|
201
191
|
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
// endcaps
|
|
205
|
-
if ( position.y > 1.0 || position.y < 0.0 ) {
|
|
206
|
-
|
|
207
|
-
offset.xy += dir * 2.0 * forwardOffset;
|
|
192
|
+
// endcaps
|
|
193
|
+
if ( position.y > 1.0 || position.y < 0.0 ) {
|
|
208
194
|
|
|
209
|
-
|
|
195
|
+
worldPos.xyz -= worldFwd * 2.0 * hw;
|
|
210
196
|
|
|
211
|
-
|
|
212
|
-
offset *= linewidth * 0.5;
|
|
197
|
+
}
|
|
213
198
|
|
|
214
|
-
|
|
215
|
-
worldPos = ( position.y < 0.5 ) ? start : end;
|
|
216
|
-
worldPos.xyz += offset;
|
|
199
|
+
#endif
|
|
217
200
|
|
|
218
201
|
// project the worldpos
|
|
219
202
|
vec4 clip = projectionMatrix * worldPos;
|
|
@@ -82,13 +82,14 @@ class DRACOLoader extends Loader {
|
|
|
82
82
|
|
|
83
83
|
}
|
|
84
84
|
|
|
85
|
-
|
|
85
|
+
|
|
86
|
+
parse( buffer, onLoad, onError = ()=>{} ) {
|
|
86
87
|
|
|
87
88
|
this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace ).catch( onError );
|
|
88
89
|
|
|
89
90
|
}
|
|
90
91
|
|
|
91
|
-
decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace ) {
|
|
92
|
+
decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace, onError = () => {} ) {
|
|
92
93
|
|
|
93
94
|
const taskConfig = {
|
|
94
95
|
attributeIDs: attributeIDs || this.defaultAttributeIDs,
|
|
@@ -97,7 +98,7 @@ class DRACOLoader extends Loader {
|
|
|
97
98
|
vertexColorSpace: vertexColorSpace,
|
|
98
99
|
};
|
|
99
100
|
|
|
100
|
-
return this.decodeGeometry( buffer, taskConfig ).then( callback );
|
|
101
|
+
return this.decodeGeometry( buffer, taskConfig ).then( callback ).catch( onError );
|
|
101
102
|
|
|
102
103
|
}
|
|
103
104
|
|