super-three 0.157.1 → 0.160.0

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Files changed (303) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +3100 -1537
  3. package/build/three.js +3100 -1537
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +3093 -1538
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +291 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +62 -41
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +53 -48
  12. package/examples/jsm/exporters/GLTFExporter.js +151 -3
  13. package/examples/jsm/exporters/USDZExporter.js +27 -19
  14. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  15. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  16. package/examples/jsm/helpers/TextureHelper.js +237 -0
  17. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  18. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  19. package/examples/jsm/libs/opentype.module.js +13 -75
  20. package/examples/jsm/libs/surfaceNet.js +201 -0
  21. package/examples/jsm/lines/LineMaterial.js +16 -33
  22. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  23. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  24. package/examples/jsm/loaders/FBXLoader.js +294 -124
  25. package/examples/jsm/loaders/GLTFLoader.js +83 -6
  26. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  27. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  28. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  29. package/examples/jsm/loaders/SVGLoader.js +4 -4
  30. package/examples/jsm/loaders/USDZLoader.js +3 -17
  31. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  32. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  33. package/examples/jsm/math/Capsule.js +0 -55
  34. package/examples/jsm/math/Octree.js +85 -7
  35. package/examples/jsm/misc/Timer.js +119 -0
  36. package/examples/jsm/misc/TubePainter.js +3 -6
  37. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  38. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  39. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  40. package/examples/jsm/nodes/Nodes.js +16 -12
  41. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  42. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  43. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  44. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  45. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  46. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  47. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  48. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  49. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  50. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  51. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  52. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  53. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  54. package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
  55. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  56. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  57. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  58. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  59. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  60. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  61. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  62. package/examples/jsm/nodes/core/Node.js +13 -15
  63. package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
  64. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  65. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  66. package/examples/jsm/nodes/core/NodeUtils.js +7 -9
  67. package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
  68. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  69. package/examples/jsm/nodes/core/PropertyNode.js +15 -6
  70. package/examples/jsm/nodes/core/StackNode.js +7 -17
  71. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  72. package/examples/jsm/nodes/core/TempNode.js +1 -1
  73. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  74. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  75. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  76. package/examples/jsm/nodes/core/VarNode.js +7 -34
  77. package/examples/jsm/nodes/core/VaryingNode.js +3 -7
  78. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  79. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  80. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  81. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  82. package/examples/jsm/nodes/display/PassNode.js +182 -0
  83. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  84. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  85. package/examples/jsm/nodes/display/ViewportNode.js +17 -10
  86. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  87. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  88. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  89. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  90. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  91. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  92. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  93. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  94. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
  95. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  96. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
  97. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  98. package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
  99. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  100. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  101. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  102. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
  103. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  104. package/examples/jsm/nodes/materials/Materials.js +1 -0
  105. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  106. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
  107. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  108. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  109. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  110. package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
  111. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  112. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  113. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  114. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  115. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  116. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  117. package/examples/jsm/nodes/math/MathNode.js +2 -0
  118. package/examples/jsm/nodes/math/OperatorNode.js +24 -27
  119. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
  120. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  121. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  122. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  123. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  124. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  125. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  126. package/examples/jsm/nodes/utils/SplitNode.js +10 -2
  127. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  128. package/examples/jsm/objects/InstancedPoints.js +21 -0
  129. package/examples/jsm/objects/Lensflare.js +20 -0
  130. package/examples/jsm/objects/QuadMesh.js +60 -0
  131. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  132. package/examples/jsm/objects/Refractor.js +3 -0
  133. package/examples/jsm/objects/Sky.js +5 -3
  134. package/examples/jsm/objects/Water.js +5 -2
  135. package/examples/jsm/objects/Water2.js +3 -0
  136. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  137. package/examples/jsm/physics/RapierPhysics.js +21 -0
  138. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  139. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  140. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  141. package/examples/jsm/postprocessing/OutputPass.js +3 -0
  142. package/examples/jsm/postprocessing/Pass.js +14 -3
  143. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  144. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  145. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  146. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  147. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  148. package/examples/jsm/renderers/common/Animation.js +10 -21
  149. package/examples/jsm/renderers/common/Backend.js +19 -3
  150. package/examples/jsm/renderers/common/Background.js +20 -22
  151. package/examples/jsm/renderers/common/Bindings.js +31 -22
  152. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  153. package/examples/jsm/renderers/common/Color4.js +37 -0
  154. package/examples/jsm/renderers/common/Geometries.js +4 -4
  155. package/examples/jsm/renderers/common/Info.js +12 -2
  156. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  157. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  158. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  159. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  160. package/examples/jsm/renderers/common/RenderObject.js +21 -2
  161. package/examples/jsm/renderers/common/RenderObjects.js +5 -3
  162. package/examples/jsm/renderers/common/Renderer.js +137 -37
  163. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  164. package/examples/jsm/renderers/common/Textures.js +8 -37
  165. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  166. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  167. package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
  168. package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
  169. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
  170. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
  171. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  172. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  173. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  174. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  175. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  176. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  177. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  178. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  179. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
  180. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  181. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
  182. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  183. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  184. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  185. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  186. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  187. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  188. package/examples/jsm/shaders/BasicShader.js +2 -0
  189. package/examples/jsm/shaders/BlendShader.js +2 -0
  190. package/examples/jsm/shaders/BokehShader.js +2 -0
  191. package/examples/jsm/shaders/BokehShader2.js +4 -0
  192. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  193. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  194. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  195. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  196. package/examples/jsm/shaders/FXAAShader.js +135 -133
  197. package/examples/jsm/shaders/FilmShader.js +1 -1
  198. package/examples/jsm/shaders/FocusShader.js +2 -0
  199. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  200. package/examples/jsm/shaders/GTAOShader.js +424 -0
  201. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  202. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  203. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  204. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  205. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  206. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  207. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  208. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  209. package/examples/jsm/shaders/MirrorShader.js +2 -0
  210. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  211. package/examples/jsm/shaders/OutputShader.js +8 -5
  212. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  213. package/examples/jsm/shaders/SAOShader.js +7 -3
  214. package/examples/jsm/shaders/SMAAShader.js +6 -0
  215. package/examples/jsm/shaders/SSAOShader.js +8 -3
  216. package/examples/jsm/shaders/SSRShader.js +6 -0
  217. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  218. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  219. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  220. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  221. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  222. package/examples/jsm/shaders/VelocityShader.js +2 -0
  223. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  224. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  225. package/examples/jsm/transpiler/AST.js +270 -0
  226. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  227. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  228. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  229. package/examples/jsm/transpiler/Transpiler.js +18 -0
  230. package/examples/jsm/utils/SortUtils.js +158 -0
  231. package/examples/jsm/utils/TextureUtils.js +33 -21
  232. package/examples/jsm/webxr/ARButton.js +14 -0
  233. package/examples/jsm/webxr/VRButton.js +24 -9
  234. package/examples/jsm/webxr/XRButton.js +27 -11
  235. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  236. package/package.json +8 -6
  237. package/src/Three.js +1 -0
  238. package/src/constants.js +8 -1
  239. package/src/core/BufferAttribute.js +21 -2
  240. package/src/core/InterleavedBuffer.js +21 -1
  241. package/src/core/Object3D.js +60 -12
  242. package/src/core/UniformsGroup.js +7 -1
  243. package/src/extras/PMREMGenerator.js +7 -1
  244. package/src/extras/curves/LineCurve3.js +4 -0
  245. package/src/loaders/AudioLoader.js +1 -1
  246. package/src/loaders/BufferGeometryLoader.js +0 -7
  247. package/src/loaders/ImageBitmapLoader.js +25 -1
  248. package/src/loaders/MaterialLoader.js +10 -2
  249. package/src/loaders/ObjectLoader.js +49 -0
  250. package/src/materials/Material.js +27 -13
  251. package/src/materials/ShaderMaterial.js +2 -1
  252. package/src/math/Box3.js +35 -18
  253. package/src/math/ColorManagement.js +0 -16
  254. package/src/math/Quaternion.js +5 -4
  255. package/src/math/Sphere.js +2 -0
  256. package/src/math/Triangle.js +17 -5
  257. package/src/math/Vector3.js +11 -12
  258. package/src/objects/BatchedMesh.js +1020 -0
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +6 -7
  261. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  262. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  263. package/src/renderers/WebGLRenderer.js +165 -43
  264. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  265. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  266. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  267. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  268. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  269. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  270. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  271. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  272. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  273. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  274. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  275. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  276. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  277. package/src/renderers/shaders/ShaderChunk.js +4 -0
  278. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  279. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  280. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  281. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  282. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  283. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
  286. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  287. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  288. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  289. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  290. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  291. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  292. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  293. package/src/renderers/webgl/WebGLLights.js +11 -2
  294. package/src/renderers/webgl/WebGLProgram.js +100 -51
  295. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  296. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  297. package/src/renderers/webgl/WebGLState.js +25 -4
  298. package/src/renderers/webgl/WebGLTextures.js +7 -11
  299. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  300. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  301. package/src/renderers/webxr/WebXRManager.js +16 -0
  302. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  303. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -0,0 +1,201 @@
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+ /**
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+ * SurfaceNets in JavaScript
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+ *
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+ * Written by Mikola Lysenko (C) 2012
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+ *
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+ * MIT License
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+ *
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+ * Based on: S.F. Gibson, 'Constrained Elastic Surface Nets'. (1998) MERL Tech Report.
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+ * from https://github.com/mikolalysenko/isosurface/tree/master
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+ *
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+ */
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+
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+ let surfaceNet = ( dims, potential, bounds ) => {
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+
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+
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+ //Precompute edge table, like Paul Bourke does.
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+ // This saves a bit of time when computing the centroid of each boundary cell
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+ var cube_edges = new Int32Array(24) , edge_table = new Int32Array(256);
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+ (function() {
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+
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+ //Initialize the cube_edges table
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+ // This is just the vertex number of each cube
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+ var k = 0;
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+ for(var i=0; i<8; ++i) {
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+ for(var j=1; j<=4; j<<=1) {
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+ var p = i^j;
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+ if(i <= p) {
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+ cube_edges[k++] = i;
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+ cube_edges[k++] = p;
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+ }
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+ }
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+ }
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+
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+ //Initialize the intersection table.
35
+ // This is a 2^(cube configuration) -> 2^(edge configuration) map
36
+ // There is one entry for each possible cube configuration, and the output is a 12-bit vector enumerating all edges crossing the 0-level.
37
+ for(var i=0; i<256; ++i) {
38
+ var em = 0;
39
+ for(var j=0; j<24; j+=2) {
40
+ var a = !!(i & (1<<cube_edges[j]))
41
+ , b = !!(i & (1<<cube_edges[j+1]));
42
+ em |= a !== b ? (1 << (j >> 1)) : 0;
43
+ }
44
+ edge_table[i] = em;
45
+ }
46
+ })();
47
+
48
+ //Internal buffer, this may get resized at run time
49
+ var buffer = new Array(4096);
50
+ (function() {
51
+ for(var i=0; i<buffer.length; ++i) {
52
+ buffer[i] = 0;
53
+ }
54
+ })();
55
+
56
+ if(!bounds) {
57
+ bounds = [[0,0,0],dims];
58
+ }
59
+
60
+ var scale = [0,0,0];
61
+ var shift = [0,0,0];
62
+ for(var i=0; i<3; ++i) {
63
+ scale[i] = (bounds[1][i] - bounds[0][i]) / dims[i];
64
+ shift[i] = bounds[0][i];
65
+ }
66
+
67
+ var vertices = []
68
+ , faces = []
69
+ , n = 0
70
+ , x = [0, 0, 0]
71
+ , R = [1, (dims[0]+1), (dims[0]+1)*(dims[1]+1)]
72
+ , grid = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
73
+ , buf_no = 1;
74
+
75
+
76
+ //Resize buffer if necessary
77
+ if(R[2] * 2 > buffer.length) {
78
+ var ol = buffer.length;
79
+ buffer.length = R[2] * 2;
80
+ while(ol < buffer.length) {
81
+ buffer[ol++] = 0;
82
+ }
83
+ }
84
+
85
+ //March over the voxel grid
86
+ for(x[2]=0; x[2]<dims[2]-1; ++x[2], n+=dims[0], buf_no ^= 1, R[2]=-R[2]) {
87
+
88
+ //m is the pointer into the buffer we are going to use.
89
+ //This is slightly obtuse because javascript does not have good support for packed data structures, so we must use typed arrays :(
90
+ //The contents of the buffer will be the indices of the vertices on the previous x/y slice of the volume
91
+ var m = 1 + (dims[0]+1) * (1 + buf_no * (dims[1]+1));
92
+
93
+ for(x[1]=0; x[1]<dims[1]-1; ++x[1], ++n, m+=2)
94
+ for(x[0]=0; x[0]<dims[0]-1; ++x[0], ++n, ++m) {
95
+
96
+ //Read in 8 field values around this vertex and store them in an array
97
+ //Also calculate 8-bit mask, like in marching cubes, so we can speed up sign checks later
98
+ var mask = 0, g = 0;
99
+ for(var k=0; k<2; ++k)
100
+ for(var j=0; j<2; ++j)
101
+ for(var i=0; i<2; ++i, ++g) {
102
+ var p = potential(
103
+ scale[0]*(x[0]+i)+shift[0],
104
+ scale[1]*(x[1]+j)+shift[1],
105
+ scale[2]*(x[2]+k)+shift[2]);
106
+ grid[g] = p;
107
+ mask |= (p < 0) ? (1<<g) : 0;
108
+ }
109
+
110
+ //Check for early termination if cell does not intersect boundary
111
+ if(mask === 0 || mask === 0xff) {
112
+ continue;
113
+ }
114
+
115
+ //Sum up edge intersections
116
+ var edge_mask = edge_table[mask]
117
+ , v = [0.0,0.0,0.0]
118
+ , e_count = 0;
119
+
120
+ //For every edge of the cube...
121
+ for(var i=0; i<12; ++i) {
122
+
123
+ //Use edge mask to check if it is crossed
124
+ if(!(edge_mask & (1<<i))) {
125
+ continue;
126
+ }
127
+
128
+ //If it did, increment number of edge crossings
129
+ ++e_count;
130
+
131
+ //Now find the point of intersection
132
+ var e0 = cube_edges[ i<<1 ] //Unpack vertices
133
+ , e1 = cube_edges[(i<<1)+1]
134
+ , g0 = grid[e0] //Unpack grid values
135
+ , g1 = grid[e1]
136
+ , t = g0 - g1; //Compute point of intersection
137
+ if(Math.abs(t) > 1e-6) {
138
+ t = g0 / t;
139
+ } else {
140
+ continue;
141
+ }
142
+
143
+ //Interpolate vertices and add up intersections (this can be done without multiplying)
144
+ for(var j=0, k=1; j<3; ++j, k<<=1) {
145
+ var a = e0 & k
146
+ , b = e1 & k;
147
+ if(a !== b) {
148
+ v[j] += a ? 1.0 - t : t;
149
+ } else {
150
+ v[j] += a ? 1.0 : 0;
151
+ }
152
+ }
153
+ }
154
+
155
+ //Now we just average the edge intersections and add them to coordinate
156
+ var s = 1.0 / e_count;
157
+ for(var i=0; i<3; ++i) {
158
+ v[i] = scale[i] * (x[i] + s * v[i]) + shift[i];
159
+ }
160
+
161
+ //Add vertex to buffer, store pointer to vertex index in buffer
162
+ buffer[m] = vertices.length;
163
+ vertices.push(v);
164
+
165
+ //Now we need to add faces together, to do this we just loop over 3 basis components
166
+ for(var i=0; i<3; ++i) {
167
+ //The first three entries of the edge_mask count the crossings along the edge
168
+ if(!(edge_mask & (1<<i)) ) {
169
+ continue;
170
+ }
171
+
172
+ // i = axes we are point along. iu, iv = orthogonal axes
173
+ var iu = (i+1)%3
174
+ , iv = (i+2)%3;
175
+
176
+ //If we are on a boundary, skip it
177
+ if(x[iu] === 0 || x[iv] === 0) {
178
+ continue;
179
+ }
180
+
181
+ //Otherwise, look up adjacent edges in buffer
182
+ var du = R[iu]
183
+ , dv = R[iv];
184
+
185
+ //Remember to flip orientation depending on the sign of the corner.
186
+ if(mask & 1) {
187
+ faces.push([buffer[m], buffer[m-du], buffer[m-dv]]);
188
+ faces.push([buffer[m-dv], buffer[m-du], buffer[m-du-dv]]);
189
+ } else {
190
+ faces.push([buffer[m], buffer[m-dv], buffer[m-du]]);
191
+ faces.push([buffer[m-du], buffer[m-dv], buffer[m-du-dv]]);
192
+ }
193
+ }
194
+ }
195
+ }
196
+
197
+ //All done! Return the result
198
+ return { positions: vertices, cells: faces };
199
+ }
200
+
201
+ export { surfaceNet }
@@ -169,51 +169,34 @@ ShaderLib[ 'line' ] = {
169
169
 
170
170
  #ifdef WORLD_UNITS
171
171
 
172
- // get the offset direction as perpendicular to the view vector
173
172
  vec3 worldDir = normalize( end.xyz - start.xyz );
174
- vec3 offset;
175
- if ( position.y < 0.5 ) {
173
+ vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) );
174
+ vec3 worldUp = normalize( cross( worldDir, tmpFwd ) );
175
+ vec3 worldFwd = cross( worldDir, worldUp );
176
+ worldPos = position.y < 0.5 ? start: end;
176
177
 
177
- offset = normalize( cross( start.xyz, worldDir ) );
178
-
179
- } else {
180
-
181
- offset = normalize( cross( end.xyz, worldDir ) );
182
-
183
- }
184
-
185
- // sign flip
186
- if ( position.x < 0.0 ) offset *= - 1.0;
187
-
188
- float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
178
+ // height offset
179
+ float hw = linewidth * 0.5;
180
+ worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp;
189
181
 
190
182
  // don't extend the line if we're rendering dashes because we
191
183
  // won't be rendering the endcaps
192
184
  #ifndef USE_DASH
193
185
 
194
- // extend the line bounds to encompass endcaps
195
- start.xyz += - worldDir * linewidth * 0.5;
196
- end.xyz += worldDir * linewidth * 0.5;
186
+ // cap extension
187
+ worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir;
197
188
 
198
- // shift the position of the quad so it hugs the forward edge of the line
199
- offset.xy -= dir * forwardOffset;
200
- offset.z += 0.5;
189
+ // add width to the box
190
+ worldPos.xyz += worldFwd * hw;
201
191
 
202
- #endif
203
-
204
- // endcaps
205
- if ( position.y > 1.0 || position.y < 0.0 ) {
206
-
207
- offset.xy += dir * 2.0 * forwardOffset;
192
+ // endcaps
193
+ if ( position.y > 1.0 || position.y < 0.0 ) {
208
194
 
209
- }
195
+ worldPos.xyz -= worldFwd * 2.0 * hw;
210
196
 
211
- // adjust for linewidth
212
- offset *= linewidth * 0.5;
197
+ }
213
198
 
214
- // set the world position
215
- worldPos = ( position.y < 0.5 ) ? start : end;
216
- worldPos.xyz += offset;
199
+ #endif
217
200
 
218
201
  // project the worldpos
219
202
  vec4 clip = projectionMatrix * worldPos;
@@ -42,12 +42,6 @@ import { TGALoader } from '../loaders/TGALoader.js';
42
42
 
43
43
  class ColladaLoader extends Loader {
44
44
 
45
- constructor( manager ) {
46
-
47
- super( manager );
48
-
49
- }
50
-
51
45
  load( url, onLoad, onProgress, onError ) {
52
46
 
53
47
  const scope = this;
@@ -82,13 +82,14 @@ class DRACOLoader extends Loader {
82
82
 
83
83
  }
84
84
 
85
- parse( buffer, onLoad, onError ) {
85
+
86
+ parse( buffer, onLoad, onError = ()=>{} ) {
86
87
 
87
88
  this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace ).catch( onError );
88
89
 
89
90
  }
90
91
 
91
- decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace ) {
92
+ decodeDracoFile( buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = LinearSRGBColorSpace, onError = () => {} ) {
92
93
 
93
94
  const taskConfig = {
94
95
  attributeIDs: attributeIDs || this.defaultAttributeIDs,
@@ -97,7 +98,7 @@ class DRACOLoader extends Loader {
97
98
  vertexColorSpace: vertexColorSpace,
98
99
  };
99
100
 
100
- return this.decodeGeometry( buffer, taskConfig ).then( callback );
101
+ return this.decodeGeometry( buffer, taskConfig ).then( callback ).catch( onError );
101
102
 
102
103
  }
103
104