super-three 0.157.1 → 0.160.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (303) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +3100 -1537
  3. package/build/three.js +3100 -1537
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +3093 -1538
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +291 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +62 -41
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +53 -48
  12. package/examples/jsm/exporters/GLTFExporter.js +151 -3
  13. package/examples/jsm/exporters/USDZExporter.js +27 -19
  14. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  15. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  16. package/examples/jsm/helpers/TextureHelper.js +237 -0
  17. package/examples/jsm/interactive/HTMLMesh.js +9 -2
  18. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  19. package/examples/jsm/libs/opentype.module.js +13 -75
  20. package/examples/jsm/libs/surfaceNet.js +201 -0
  21. package/examples/jsm/lines/LineMaterial.js +16 -33
  22. package/examples/jsm/loaders/ColladaLoader.js +0 -6
  23. package/examples/jsm/loaders/DRACOLoader.js +4 -3
  24. package/examples/jsm/loaders/FBXLoader.js +294 -124
  25. package/examples/jsm/loaders/GLTFLoader.js +83 -6
  26. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  27. package/examples/jsm/loaders/MaterialXLoader.js +73 -54
  28. package/examples/jsm/loaders/NRRDLoader.js +0 -13
  29. package/examples/jsm/loaders/SVGLoader.js +4 -4
  30. package/examples/jsm/loaders/USDZLoader.js +3 -17
  31. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  32. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  33. package/examples/jsm/math/Capsule.js +0 -55
  34. package/examples/jsm/math/Octree.js +85 -7
  35. package/examples/jsm/misc/Timer.js +119 -0
  36. package/examples/jsm/misc/TubePainter.js +3 -6
  37. package/examples/jsm/modifiers/CurveModifier.js +20 -2
  38. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  39. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  40. package/examples/jsm/nodes/Nodes.js +16 -12
  41. package/examples/jsm/nodes/accessors/CameraNode.js +18 -2
  42. package/examples/jsm/nodes/accessors/CubeTextureNode.js +5 -73
  43. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  44. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  45. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  46. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +11 -2
  47. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  48. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -3
  49. package/examples/jsm/nodes/accessors/MorphNode.js +191 -16
  50. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  51. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  52. package/examples/jsm/nodes/accessors/ReferenceNode.js +25 -1
  53. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  54. package/examples/jsm/nodes/accessors/TextureNode.js +123 -37
  55. package/examples/jsm/nodes/code/CodeNode.js +3 -3
  56. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  57. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  58. package/examples/jsm/nodes/core/AttributeNode.js +7 -1
  59. package/examples/jsm/nodes/core/CacheNode.js +4 -1
  60. package/examples/jsm/nodes/core/ConstNode.js +1 -1
  61. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  62. package/examples/jsm/nodes/core/Node.js +13 -15
  63. package/examples/jsm/nodes/core/NodeBuilder.js +209 -42
  64. package/examples/jsm/nodes/core/NodeFrame.js +10 -8
  65. package/examples/jsm/nodes/core/NodeUniform.js +12 -0
  66. package/examples/jsm/nodes/core/NodeUtils.js +7 -9
  67. package/examples/jsm/nodes/core/OutputStructNode.js +4 -4
  68. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  69. package/examples/jsm/nodes/core/PropertyNode.js +15 -6
  70. package/examples/jsm/nodes/core/StackNode.js +7 -17
  71. package/examples/jsm/nodes/core/StructTypeNode.js +4 -4
  72. package/examples/jsm/nodes/core/TempNode.js +1 -1
  73. package/examples/jsm/nodes/core/UniformGroup.js +13 -0
  74. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -0
  75. package/examples/jsm/nodes/core/UniformNode.js +17 -0
  76. package/examples/jsm/nodes/core/VarNode.js +7 -34
  77. package/examples/jsm/nodes/core/VaryingNode.js +3 -7
  78. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  79. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +6 -10
  80. package/examples/jsm/nodes/display/GaussianBlurNode.js +170 -0
  81. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  82. package/examples/jsm/nodes/display/PassNode.js +182 -0
  83. package/examples/jsm/nodes/display/ViewportDepthNode.js +31 -3
  84. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +2 -2
  85. package/examples/jsm/nodes/display/ViewportNode.js +17 -10
  86. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  87. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  88. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  89. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  90. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  91. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  92. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  93. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  94. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +55 -6
  95. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  96. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -18
  97. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  98. package/examples/jsm/nodes/lighting/LightsNode.js +80 -20
  99. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  100. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  101. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  102. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +76 -77
  103. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  104. package/examples/jsm/nodes/materials/Materials.js +1 -0
  105. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -0
  106. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +3 -3
  107. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  108. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  109. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  110. package/examples/jsm/nodes/materials/NodeMaterial.js +82 -60
  111. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -10
  112. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  113. package/examples/jsm/nodes/materialx/MaterialXNodes.js +10 -10
  114. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +128 -54
  115. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -618
  116. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +24 -14
  117. package/examples/jsm/nodes/math/MathNode.js +2 -0
  118. package/examples/jsm/nodes/math/OperatorNode.js +24 -27
  119. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -10
  120. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  121. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  122. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -0
  123. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  124. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  125. package/examples/jsm/nodes/utils/RemapNode.js +2 -2
  126. package/examples/jsm/nodes/utils/SplitNode.js +10 -2
  127. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +3 -3
  128. package/examples/jsm/objects/InstancedPoints.js +21 -0
  129. package/examples/jsm/objects/Lensflare.js +20 -0
  130. package/examples/jsm/objects/QuadMesh.js +60 -0
  131. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  132. package/examples/jsm/objects/Refractor.js +3 -0
  133. package/examples/jsm/objects/Sky.js +5 -3
  134. package/examples/jsm/objects/Water.js +5 -2
  135. package/examples/jsm/objects/Water2.js +3 -0
  136. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  137. package/examples/jsm/physics/RapierPhysics.js +21 -0
  138. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  139. package/examples/jsm/postprocessing/GTAOPass.js +572 -0
  140. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  141. package/examples/jsm/postprocessing/OutputPass.js +3 -0
  142. package/examples/jsm/postprocessing/Pass.js +14 -3
  143. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  144. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  145. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  146. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  147. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  148. package/examples/jsm/renderers/common/Animation.js +10 -21
  149. package/examples/jsm/renderers/common/Backend.js +19 -3
  150. package/examples/jsm/renderers/common/Background.js +20 -22
  151. package/examples/jsm/renderers/common/Bindings.js +31 -22
  152. package/examples/jsm/renderers/common/ChainMap.js +3 -3
  153. package/examples/jsm/renderers/common/Color4.js +37 -0
  154. package/examples/jsm/renderers/common/Geometries.js +4 -4
  155. package/examples/jsm/renderers/common/Info.js +12 -2
  156. package/examples/jsm/renderers/common/Pipelines.js +3 -51
  157. package/examples/jsm/renderers/common/PostProcessing.js +25 -0
  158. package/examples/jsm/renderers/common/RenderContext.js +1 -1
  159. package/examples/jsm/renderers/common/RenderContexts.js +1 -1
  160. package/examples/jsm/renderers/common/RenderObject.js +21 -2
  161. package/examples/jsm/renderers/common/RenderObjects.js +5 -3
  162. package/examples/jsm/renderers/common/Renderer.js +137 -37
  163. package/examples/jsm/renderers/common/StorageTexture.js +1 -0
  164. package/examples/jsm/renderers/common/Textures.js +8 -37
  165. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +10 -2
  166. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -0
  167. package/examples/jsm/renderers/common/nodes/Nodes.js +121 -19
  168. package/examples/jsm/renderers/webgl/WebGLBackend.js +366 -67
  169. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +183 -38
  170. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +92 -5
  171. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -0
  172. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +11 -1
  173. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  174. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +71 -2
  175. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +42 -0
  176. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  177. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +33 -3
  178. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +4 -14
  179. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +188 -137
  180. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +1 -1
  181. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +241 -90
  182. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -10
  183. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +11 -3
  184. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +2 -3
  185. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +88 -6
  186. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  187. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  188. package/examples/jsm/shaders/BasicShader.js +2 -0
  189. package/examples/jsm/shaders/BlendShader.js +2 -0
  190. package/examples/jsm/shaders/BokehShader.js +2 -0
  191. package/examples/jsm/shaders/BokehShader2.js +4 -0
  192. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  193. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  194. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  195. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  196. package/examples/jsm/shaders/FXAAShader.js +135 -133
  197. package/examples/jsm/shaders/FilmShader.js +1 -1
  198. package/examples/jsm/shaders/FocusShader.js +2 -0
  199. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  200. package/examples/jsm/shaders/GTAOShader.js +424 -0
  201. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  202. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  203. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  204. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  205. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  206. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  207. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  208. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  209. package/examples/jsm/shaders/MirrorShader.js +2 -0
  210. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  211. package/examples/jsm/shaders/OutputShader.js +8 -5
  212. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  213. package/examples/jsm/shaders/SAOShader.js +7 -3
  214. package/examples/jsm/shaders/SMAAShader.js +6 -0
  215. package/examples/jsm/shaders/SSAOShader.js +8 -3
  216. package/examples/jsm/shaders/SSRShader.js +6 -0
  217. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  218. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  219. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  220. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  221. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  222. package/examples/jsm/shaders/VelocityShader.js +2 -0
  223. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  224. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  225. package/examples/jsm/transpiler/AST.js +270 -0
  226. package/examples/jsm/transpiler/GLSLDecoder.js +941 -0
  227. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  228. package/examples/jsm/transpiler/TSLEncoder.js +715 -0
  229. package/examples/jsm/transpiler/Transpiler.js +18 -0
  230. package/examples/jsm/utils/SortUtils.js +158 -0
  231. package/examples/jsm/utils/TextureUtils.js +33 -21
  232. package/examples/jsm/webxr/ARButton.js +14 -0
  233. package/examples/jsm/webxr/VRButton.js +24 -9
  234. package/examples/jsm/webxr/XRButton.js +27 -11
  235. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  236. package/package.json +8 -6
  237. package/src/Three.js +1 -0
  238. package/src/constants.js +8 -1
  239. package/src/core/BufferAttribute.js +21 -2
  240. package/src/core/InterleavedBuffer.js +21 -1
  241. package/src/core/Object3D.js +60 -12
  242. package/src/core/UniformsGroup.js +7 -1
  243. package/src/extras/PMREMGenerator.js +7 -1
  244. package/src/extras/curves/LineCurve3.js +4 -0
  245. package/src/loaders/AudioLoader.js +1 -1
  246. package/src/loaders/BufferGeometryLoader.js +0 -7
  247. package/src/loaders/ImageBitmapLoader.js +25 -1
  248. package/src/loaders/MaterialLoader.js +10 -2
  249. package/src/loaders/ObjectLoader.js +49 -0
  250. package/src/materials/Material.js +27 -13
  251. package/src/materials/ShaderMaterial.js +2 -1
  252. package/src/math/Box3.js +35 -18
  253. package/src/math/ColorManagement.js +0 -16
  254. package/src/math/Quaternion.js +5 -4
  255. package/src/math/Sphere.js +2 -0
  256. package/src/math/Triangle.js +17 -5
  257. package/src/math/Vector3.js +11 -12
  258. package/src/objects/BatchedMesh.js +1020 -0
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +6 -7
  261. package/src/renderers/WebGL3DRenderTarget.js +2 -2
  262. package/src/renderers/WebGLArrayRenderTarget.js +2 -2
  263. package/src/renderers/WebGLRenderer.js +165 -43
  264. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  265. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -0
  266. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  267. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  268. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +0 -5
  269. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +31 -4
  270. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  271. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +9 -4
  272. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  273. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +6 -0
  274. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +9 -17
  275. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +84 -0
  276. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +6 -0
  277. package/src/renderers/shaders/ShaderChunk.js +4 -0
  278. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  279. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  280. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +2 -0
  281. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  282. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +3 -0
  283. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
  286. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +2 -0
  287. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +3 -0
  288. package/src/renderers/webgl/WebGLAttributes.js +39 -5
  289. package/src/renderers/webgl/WebGLBufferRenderer.js +31 -0
  290. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  291. package/src/renderers/webgl/WebGLExtensions.js +1 -0
  292. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +31 -0
  293. package/src/renderers/webgl/WebGLLights.js +11 -2
  294. package/src/renderers/webgl/WebGLProgram.js +100 -51
  295. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  296. package/src/renderers/webgl/WebGLShadowMap.js +35 -0
  297. package/src/renderers/webgl/WebGLState.js +25 -4
  298. package/src/renderers/webgl/WebGLTextures.js +7 -11
  299. package/src/renderers/webgl/WebGLUniforms.js +11 -1
  300. package/src/renderers/webgl/WebGLUniformsGroups.js +72 -93
  301. package/src/renderers/webxr/WebXRManager.js +16 -0
  302. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  303. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -0,0 +1,170 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
3
+ import { NodeUpdateType } from '../core/constants.js';
4
+ import { mul } from '../math/OperatorNode.js';
5
+ import { uv } from '../accessors/UVNode.js';
6
+ import { texture } from '../accessors/TextureNode.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import { Vector2, RenderTarget } from 'three';
9
+ import QuadMesh from '../../objects/QuadMesh.js';
10
+
11
+ const quadMesh = new QuadMesh();
12
+
13
+ class GaussianBlurNode extends TempNode {
14
+
15
+ constructor( textureNode, sigma = 2 ) {
16
+
17
+ super( textureNode );
18
+
19
+ this.textureNode = textureNode;
20
+ this.sigma = sigma;
21
+
22
+ this.directionNode = vec2( 1 );
23
+
24
+ this._invSize = uniform( new Vector2() );
25
+ this._passDirection = uniform( new Vector2() );
26
+
27
+ this._horizontalRT = new RenderTarget();
28
+ this._verticalRT = new RenderTarget();
29
+
30
+ this.updateBeforeType = NodeUpdateType.RENDER;
31
+
32
+ this.resolution = new Vector2( 1, 1 );
33
+
34
+ }
35
+
36
+ setSize( width, height ) {
37
+
38
+ width = Math.max( Math.round( width * this.resolution.x ), 1 );
39
+ height = Math.max( Math.round( height * this.resolution.y ), 1 );
40
+
41
+ this._invSize.value.set( 1 / width, 1 / height );
42
+ this._horizontalRT.setSize( width, height );
43
+ this._verticalRT.setSize( width, height );
44
+
45
+ }
46
+
47
+ updateBefore( frame ) {
48
+
49
+ const { renderer } = frame;
50
+
51
+ const textureNode = this.textureNode;
52
+ const map = textureNode.value;
53
+
54
+ const currentRenderTarget = renderer.getRenderTarget();
55
+ const currentTexture = textureNode.value;
56
+
57
+ quadMesh.material = this._material;
58
+
59
+ this.setSize( map.image.width, map.image.height );
60
+
61
+ // horizontal
62
+
63
+ renderer.setRenderTarget( this._horizontalRT );
64
+
65
+ this._passDirection.value.set( 1, 0 );
66
+
67
+ quadMesh.render( renderer );
68
+
69
+ // vertical
70
+
71
+ textureNode.value = this._horizontalRT.texture;
72
+ renderer.setRenderTarget( this._verticalRT );
73
+
74
+ this._passDirection.value.set( 0, 1 );
75
+
76
+ quadMesh.render( renderer );
77
+
78
+ // restore
79
+
80
+ renderer.setRenderTarget( currentRenderTarget );
81
+ textureNode.value = currentTexture;
82
+
83
+ }
84
+
85
+ setup( builder ) {
86
+
87
+ const textureNode = this.textureNode;
88
+
89
+ if ( textureNode.isTextureNode !== true ) {
90
+
91
+ console.error( 'GaussianBlurNode requires a TextureNode.' );
92
+
93
+ return vec4();
94
+
95
+ }
96
+
97
+ //
98
+
99
+ const uvNode = textureNode.uvNode || uv();
100
+
101
+ const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
102
+
103
+ const blur = tslFn( () => {
104
+
105
+ const kernelSize = 3 + ( 2 * this.sigma );
106
+ const gaussianCoefficients = this._getCoefficients( kernelSize );
107
+
108
+ const invSize = this._invSize;
109
+ const direction = vec2( this.directionNode ).mul( this._passDirection );
110
+
111
+ const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
112
+ const diffuseSum = vec3( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
113
+
114
+ for ( let i = 1; i < kernelSize; i ++ ) {
115
+
116
+ const x = float( i );
117
+ const w = float( gaussianCoefficients[ i ] );
118
+
119
+ const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
120
+
121
+ const sample1 = vec3( sampleTexture( uvNode.add( uvOffset ) ) );
122
+ const sample2 = vec3( sampleTexture( uvNode.sub( uvOffset ) ) );
123
+
124
+ diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
125
+ weightSum.addAssign( mul( 2.0, w ) );
126
+
127
+ }
128
+
129
+ return vec4( diffuseSum.div( weightSum ), 1.0 );
130
+
131
+ } );
132
+
133
+ //
134
+
135
+ const material = this._material || ( this._material = builder.createNodeMaterial( 'MeshBasicNodeMaterial' ) );
136
+ material.fragmentNode = blur();
137
+
138
+ //
139
+
140
+ const properties = builder.getNodeProperties( this );
141
+ properties.textureNode = textureNode;
142
+
143
+ //
144
+
145
+ return texture( this._verticalRT.texture );
146
+
147
+ }
148
+
149
+ _getCoefficients( kernelRadius ) {
150
+
151
+ const coefficients = [];
152
+
153
+ for ( let i = 0; i < kernelRadius; i ++ ) {
154
+
155
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
156
+
157
+ }
158
+
159
+ return coefficients;
160
+
161
+ }
162
+
163
+ }
164
+
165
+ export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
166
+
167
+ addNodeElement( 'gaussianBlur', gaussianBlur );
168
+
169
+ export default GaussianBlurNode;
170
+
@@ -8,7 +8,7 @@ import { tangentView } from '../accessors/TangentNode.js';
8
8
  import { uv } from '../accessors/UVNode.js';
9
9
  import { faceDirection } from './FrontFacingNode.js';
10
10
  import { addNodeClass } from '../core/Node.js';
11
- import { tslFn, nodeProxy, vec3, mat3 } from '../shadernode/ShaderNode.js';
11
+ import { addNodeElement, tslFn, nodeProxy, vec3, mat3 } from '../shadernode/ShaderNode.js';
12
12
 
13
13
  import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
14
14
 
@@ -103,4 +103,6 @@ export const normalMap = nodeProxy( NormalMapNode );
103
103
 
104
104
  export const TBNViewMatrix = mat3( tangentView, bitangentView, normalView );
105
105
 
106
+ addNodeElement( 'normalMap', normalMap );
107
+
106
108
  addNodeClass( 'NormalMapNode', NormalMapNode );
@@ -0,0 +1,182 @@
1
+ import { addNodeClass } from '../core/Node.js';
2
+ import TempNode from '../core/TempNode.js';
3
+ import TextureNode from '../accessors/TextureNode.js';
4
+ import { NodeUpdateType } from '../core/constants.js';
5
+ import { nodeObject } from '../shadernode/ShaderNode.js';
6
+ import { uniform } from '../core/UniformNode.js';
7
+ import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
8
+ import { RenderTarget, Vector2, HalfFloatType, DepthTexture, FloatType, NoToneMapping } from 'three';
9
+
10
+ class PassTextureNode extends TextureNode {
11
+
12
+ constructor( passNode, texture ) {
13
+
14
+ super( texture );
15
+
16
+ this.passNode = passNode;
17
+
18
+ this.setUpdateMatrix( false );
19
+
20
+ }
21
+
22
+ setup( builder ) {
23
+
24
+ this.passNode.build( builder );
25
+
26
+ return super.setup( builder );
27
+
28
+ }
29
+
30
+ clone() {
31
+
32
+ return new this.constructor( this.passNode, this.value );
33
+
34
+ }
35
+
36
+ }
37
+
38
+ class PassNode extends TempNode {
39
+
40
+ constructor( scope, scene, camera ) {
41
+
42
+ super( 'vec4' );
43
+
44
+ this.scope = scope;
45
+ this.scene = scene;
46
+ this.camera = camera;
47
+
48
+ this._pixelRatio = 1;
49
+ this._width = 1;
50
+ this._height = 1;
51
+
52
+ const depthTexture = new DepthTexture();
53
+ depthTexture.isRenderTargetTexture = true;
54
+ depthTexture.type = FloatType;
55
+ depthTexture.name = 'PostProcessingDepth';
56
+
57
+ const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
58
+ renderTarget.texture.name = 'PostProcessing';
59
+ renderTarget.depthTexture = depthTexture;
60
+
61
+ this.renderTarget = renderTarget;
62
+
63
+ this.updateBeforeType = NodeUpdateType.FRAME;
64
+
65
+ this._textureNode = nodeObject( new PassTextureNode( this, renderTarget.texture ) );
66
+ this._depthTextureNode = nodeObject( new PassTextureNode( this, depthTexture ) );
67
+
68
+ this._depthNode = null;
69
+ this._cameraNear = uniform( 0 );
70
+ this._cameraFar = uniform( 0 );
71
+
72
+ this.isPassNode = true;
73
+
74
+ }
75
+
76
+ isGlobal() {
77
+
78
+ return true;
79
+
80
+ }
81
+
82
+ getTextureNode() {
83
+
84
+ return this._textureNode;
85
+
86
+ }
87
+
88
+ getTextureDepthNode() {
89
+
90
+ return this._depthTextureNode;
91
+
92
+ }
93
+
94
+ getDepthNode() {
95
+
96
+ if ( this._depthNode === null ) {
97
+
98
+ const cameraNear = this._cameraNear;
99
+ const cameraFar = this._cameraFar;
100
+
101
+ this._depthNode = viewZToOrthographicDepth( perspectiveDepthToViewZ( this._depthTextureNode, cameraNear, cameraFar ), cameraNear, cameraFar );
102
+
103
+ }
104
+
105
+ return this._depthNode;
106
+
107
+ }
108
+
109
+ setup() {
110
+
111
+ return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getDepthNode();
112
+
113
+ }
114
+
115
+ updateBefore( frame ) {
116
+
117
+ const { renderer } = frame;
118
+ const { scene, camera } = this;
119
+
120
+ this._pixelRatio = renderer.getPixelRatio();
121
+
122
+ const size = renderer.getSize( new Vector2() );
123
+
124
+ this.setSize( size.width, size.height );
125
+
126
+ const currentToneMapping = renderer.toneMapping;
127
+ const currentToneMappingNode = renderer.toneMappingNode;
128
+ const currentRenderTarget = renderer.getRenderTarget();
129
+
130
+ this._cameraNear.value = camera.near;
131
+ this._cameraFar.value = camera.far;
132
+
133
+ renderer.toneMapping = NoToneMapping;
134
+ renderer.toneMappingNode = null;
135
+ renderer.setRenderTarget( this.renderTarget );
136
+
137
+ renderer.render( scene, camera );
138
+
139
+ renderer.toneMapping = currentToneMapping;
140
+ renderer.toneMappingNode = currentToneMappingNode;
141
+ renderer.setRenderTarget( currentRenderTarget );
142
+
143
+ }
144
+
145
+ setSize( width, height ) {
146
+
147
+ this._width = width;
148
+ this._height = height;
149
+
150
+ const effectiveWidth = this._width * this._pixelRatio;
151
+ const effectiveHeight = this._height * this._pixelRatio;
152
+
153
+ this.renderTarget.setSize( effectiveWidth, effectiveHeight );
154
+
155
+ }
156
+
157
+ setPixelRatio( pixelRatio ) {
158
+
159
+ this._pixelRatio = pixelRatio;
160
+
161
+ this.setSize( this._width, this._height );
162
+
163
+ }
164
+
165
+ dispose() {
166
+
167
+ this.renderTarget.dispose();
168
+
169
+ }
170
+
171
+
172
+ }
173
+
174
+ PassNode.COLOR = 'color';
175
+ PassNode.DEPTH = 'depth';
176
+
177
+ export default PassNode;
178
+
179
+ export const pass = ( scene, camera ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera ) );
180
+ export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
181
+
182
+ addNodeClass( 'PassNode', PassNode );
@@ -6,17 +6,31 @@ import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
6
6
 
7
7
  class ViewportDepthNode extends Node {
8
8
 
9
- constructor( scope, textureNode = null ) {
9
+ constructor( scope, valueNode = null ) {
10
10
 
11
11
  super( 'float' );
12
12
 
13
13
  this.scope = scope;
14
- this.textureNode = textureNode;
14
+ this.valueNode = valueNode;
15
15
 
16
16
  this.isViewportDepthNode = true;
17
17
 
18
18
  }
19
19
 
20
+ generate( builder ) {
21
+
22
+ const { scope } = this;
23
+
24
+ if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
25
+
26
+ return builder.getFragDepth();
27
+
28
+ }
29
+
30
+ return super.generate( builder );
31
+
32
+ }
33
+
20
34
  setup( /*builder*/ ) {
21
35
 
22
36
  const { scope } = this;
@@ -29,11 +43,19 @@ class ViewportDepthNode extends Node {
29
43
 
30
44
  } else if ( scope === ViewportDepthNode.DEPTH_TEXTURE ) {
31
45
 
32
- const texture = this.textureNode || viewportDepthTexture();
46
+ const texture = this.valueNode || viewportDepthTexture();
33
47
 
34
48
  const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
35
49
  node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
36
50
 
51
+ } else if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
52
+
53
+ if ( this.valueNode !== null ) {
54
+
55
+ node = depthPixelBase().assign( this.valueNode );
56
+
57
+ }
58
+
37
59
  }
38
60
 
39
61
  return node;
@@ -60,10 +82,16 @@ export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).d
60
82
 
61
83
  ViewportDepthNode.DEPTH = 'depth';
62
84
  ViewportDepthNode.DEPTH_TEXTURE = 'depthTexture';
85
+ ViewportDepthNode.DEPTH_PIXEL = 'depthPixel';
63
86
 
64
87
  export default ViewportDepthNode;
65
88
 
89
+ const depthPixelBase = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
90
+
66
91
  export const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
67
92
  export const depthTexture = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_TEXTURE );
93
+ export const depthPixel = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
94
+
95
+ depthPixel.assign = ( value ) => depthPixelBase( value );
68
96
 
69
97
  addNodeClass( 'ViewportDepthNode', ViewportDepthNode );
@@ -2,7 +2,7 @@ import ViewportTextureNode from './ViewportTextureNode.js';
2
2
  import { addNodeClass } from '../core/Node.js';
3
3
  import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
4
  import { viewportTopLeft } from './ViewportNode.js';
5
- import { DepthTexture, LinearMipmapLinearFilter, DepthFormat, UnsignedIntType } from 'three';
5
+ import { DepthTexture, NearestMipmapNearestFilter, DepthFormat, UnsignedIntType } from 'three';
6
6
 
7
7
  let sharedDepthbuffer = null;
8
8
 
@@ -13,7 +13,7 @@ class ViewportDepthTextureNode extends ViewportTextureNode {
13
13
  if ( sharedDepthbuffer === null ) {
14
14
 
15
15
  sharedDepthbuffer = new DepthTexture();
16
- sharedDepthbuffer.minFilter = LinearMipmapLinearFilter;
16
+ sharedDepthbuffer.minFilter = NearestMipmapNearestFilter;
17
17
  sharedDepthbuffer.type = UnsignedIntType;
18
18
  sharedDepthbuffer.format = DepthFormat;
19
19
 
@@ -21,7 +21,7 @@ class ViewportNode extends Node {
21
21
 
22
22
  getNodeType() {
23
23
 
24
- return this.scope === ViewportNode.COORDINATE || this.scope === ViewportNode.VIEWPORT ? 'vec4' : 'vec2';
24
+ return this.scope === ViewportNode.VIEWPORT ? 'vec4' : 'vec2';
25
25
 
26
26
  }
27
27
 
@@ -55,7 +55,7 @@ class ViewportNode extends Node {
55
55
 
56
56
  }
57
57
 
58
- setup( builder ) {
58
+ setup( /*builder*/ ) {
59
59
 
60
60
  const scope = this.scope;
61
61
 
@@ -73,17 +73,12 @@ class ViewportNode extends Node {
73
73
 
74
74
  } else {
75
75
 
76
- const coordinateNode = vec2( new ViewportNode( ViewportNode.COORDINATE ) );
77
- const resolutionNode = new ViewportNode( ViewportNode.RESOLUTION );
78
-
79
- output = coordinateNode.div( resolutionNode );
76
+ output = viewportCoordinate.div( viewportResolution );
80
77
 
81
78
  let outX = output.x;
82
79
  let outY = output.y;
83
80
 
84
- if ( /top/i.test( scope ) && builder.isFlipY() ) outY = outY.oneMinus();
85
- else if ( /bottom/i.test( scope ) && builder.isFlipY() === false ) outY = outY.oneMinus();
86
-
81
+ if ( /bottom/i.test( scope ) ) outY = outY.oneMinus();
87
82
  if ( /right/i.test( scope ) ) outX = outX.oneMinus();
88
83
 
89
84
  output = vec2( outX, outY );
@@ -98,7 +93,19 @@ class ViewportNode extends Node {
98
93
 
99
94
  if ( this.scope === ViewportNode.COORDINATE ) {
100
95
 
101
- return builder.getFragCoord();
96
+ let coord = builder.getFragCoord();
97
+
98
+ if ( builder.isFlipY() ) {
99
+
100
+ // follow webgpu standards
101
+
102
+ const resolution = builder.getNodeProperties( viewportResolution ).outputNode.build( builder );
103
+
104
+ coord = `${ builder.getType( 'vec2' ) }( ${ coord }.x, ${ resolution }.y - ${ coord }.y )`;
105
+
106
+ }
107
+
108
+ return coord;
102
109
 
103
110
  }
104
111
 
@@ -4,7 +4,7 @@ import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
4
4
  import { tslFn, float } from '../../shadernode/ShaderNode.js';
5
5
 
6
6
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
7
- const D_Charlie = ( roughness, dotNH ) => {
7
+ const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
8
8
 
9
9
  const alpha = roughness.pow2();
10
10
 
@@ -15,15 +15,29 @@ const D_Charlie = ( roughness, dotNH ) => {
15
15
 
16
16
  return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI );
17
17
 
18
- };
18
+ } ).setLayout( {
19
+ name: 'D_Charlie',
20
+ type: 'float',
21
+ inputs: [
22
+ { name: 'roughness', type: 'float' },
23
+ { name: 'dotNH', type: 'float' }
24
+ ]
25
+ } );
19
26
 
20
27
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
21
- const V_Neubelt = ( dotNV, dotNL ) => {
28
+ const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
22
29
 
23
30
  // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
24
31
  return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
25
32
 
26
- };
33
+ } ).setLayout( {
34
+ name: 'V_Neubelt',
35
+ type: 'float',
36
+ inputs: [
37
+ { name: 'dotNV', type: 'float' },
38
+ { name: 'dotNL', type: 'float' }
39
+ ]
40
+ } );
27
41
 
28
42
  const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
29
43
 
@@ -33,8 +47,8 @@ const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
33
47
  const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
34
48
  const dotNH = transformedNormalView.dot( halfDir ).clamp();
35
49
 
36
- const D = D_Charlie( sheenRoughness, dotNH );
37
- const V = V_Neubelt( dotNV, dotNL );
50
+ const D = D_Charlie( { roughness: sheenRoughness, dotNH } );
51
+ const V = V_Neubelt( { dotNV, dotNL } );
38
52
 
39
53
  return sheen.mul( D ).mul( V );
40
54
 
@@ -1,16 +1,10 @@
1
- import { transformedNormalView } from '../../accessors/NormalNode.js';
2
- import { positionViewDirection } from '../../accessors/PositionNode.js';
3
1
  import { tslFn, vec2, vec4 } from '../../shadernode/ShaderNode.js';
4
2
 
5
3
  // Analytical approximation of the DFG LUT, one half of the
6
4
  // split-sum approximation used in indirect specular lighting.
7
5
  // via 'environmentBRDF' from "Physically Based Shading on Mobile"
8
6
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
9
- const DFGApprox = tslFn( ( inputs ) => {
10
-
11
- const { roughness } = inputs;
12
-
13
- const dotNV = inputs.dotNV || transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
7
+ const DFGApprox = tslFn( ( { roughness, dotNV } ) => {
14
8
 
15
9
  const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
16
10
 
@@ -24,6 +18,13 @@ const DFGApprox = tslFn( ( inputs ) => {
24
18
 
25
19
  return fab;
26
20
 
21
+ } ).setLayout( {
22
+ name: 'DFGApprox',
23
+ type: 'vec2',
24
+ inputs: [
25
+ { name: 'roughness', type: 'float' },
26
+ { name: 'dotNV', type: 'vec3' }
27
+ ]
27
28
  } );
28
29
 
29
30
  export default DFGApprox;
@@ -3,9 +3,7 @@ import { tslFn } from '../../shadernode/ShaderNode.js';
3
3
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
4
4
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
5
5
  // alpha is "roughness squared" in Disney’s reparameterization
6
- const D_GGX = tslFn( ( inputs ) => {
7
-
8
- const { alpha, dotNH } = inputs;
6
+ const D_GGX = tslFn( ( { alpha, dotNH } ) => {
9
7
 
10
8
  const a2 = alpha.pow2();
11
9
 
@@ -13,6 +11,13 @@ const D_GGX = tslFn( ( inputs ) => {
13
11
 
14
12
  return a2.div( denom.pow2() ).mul( 1 / Math.PI );
15
13
 
14
+ } ).setLayout( {
15
+ name: 'D_GGX',
16
+ type: 'float',
17
+ inputs: [
18
+ { name: 'alpha', type: 'float' },
19
+ { name: 'dotNH', type: 'float' }
20
+ ]
16
21
  } ); // validated
17
22
 
18
23
  export default D_GGX;
@@ -8,6 +8,14 @@ const Schlick_to_F0 = tslFn( ( { f, f90, dotVH } ) => {
8
8
 
9
9
  return f.sub( vec3( f90 ).mul( x5 ) ).div( x5.oneMinus() );
10
10
 
11
+ } ).setLayout( {
12
+ name: 'Schlick_to_F0',
13
+ type: 'vec3',
14
+ inputs: [
15
+ { name: 'f', type: 'vec3' },
16
+ { name: 'f90', type: 'float' },
17
+ { name: 'dotVH', type: 'float' }
18
+ ]
11
19
  } );
12
20
 
13
21
  export default Schlick_to_F0;
@@ -15,6 +15,14 @@ const V_GGX_SmithCorrelated = tslFn( ( inputs ) => {
15
15
 
16
16
  return div( 0.5, gv.add( gl ).max( EPSILON ) );
17
17
 
18
+ } ).setLayout( {
19
+ name: 'V_GGX_SmithCorrelated',
20
+ type: 'float',
21
+ inputs: [
22
+ { name: 'alpha', type: 'float' },
23
+ { name: 'dotNL', type: 'float' },
24
+ { name: 'dotNV', type: 'float' }
25
+ ]
18
26
  } ); // validated
19
27
 
20
28
  export default V_GGX_SmithCorrelated;