super-three 0.152.0 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +779 -557
  2. package/build/three.js +779 -557
  3. package/build/three.min.js +2 -1
  4. package/build/three.module.js +770 -539
  5. package/build/three.module.min.js +2 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,50 +0,0 @@
1
- import WebGPUWeakMap from './WebGPUWeakMap.js';
2
- import WebGPURenderObject from './WebGPURenderObject.js';
3
-
4
- class WebGPURenderObjects {
5
-
6
- constructor( renderer, nodes, geometries, info ) {
7
-
8
- this.renderer = renderer;
9
- this.nodes = nodes;
10
- this.geometries = geometries;
11
- this.info = info;
12
-
13
- this.cache = new WebGPUWeakMap();
14
-
15
- }
16
-
17
- get( object, material, scene, camera, lightsNode ) {
18
-
19
- const chainKey = [ object, material, scene, camera, lightsNode ];
20
-
21
- let renderObject = this.cache.get( chainKey );
22
-
23
- if ( renderObject === undefined ) {
24
-
25
- renderObject = new WebGPURenderObject( this.renderer, this.nodes, object, material, scene, camera, lightsNode );
26
-
27
- this.cache.set( chainKey, renderObject );
28
-
29
- }
30
-
31
- return renderObject;
32
-
33
- }
34
-
35
- remove( object, material, scene, camera, lightsNode ) {
36
-
37
- this.cache.delete( [ object, material, scene, camera, lightsNode ] );
38
-
39
- }
40
-
41
- dispose() {
42
-
43
- this.cache = new WebGPUWeakMap();
44
- this.updateMap = new WeakMap();
45
-
46
- }
47
-
48
- }
49
-
50
- export default WebGPURenderObjects;
@@ -1,274 +0,0 @@
1
- import WebGPURenderPipeline from './WebGPURenderPipeline.js';
2
- import WebGPUProgrammableStage from './WebGPUProgrammableStage.js';
3
-
4
- class WebGPURenderPipelines {
5
-
6
- constructor( device, nodes, utils ) {
7
-
8
- this.device = device;
9
- this.nodes = nodes;
10
- this.utils = utils;
11
-
12
- this.bindings = null;
13
-
14
- this.pipelines = [];
15
- this.cache = new WeakMap();
16
-
17
- this.stages = {
18
- vertex: new Map(),
19
- fragment: new Map()
20
- };
21
-
22
- }
23
-
24
- get( renderObject ) {
25
-
26
- const device = this.device;
27
- const cache = this._getCache( renderObject );
28
-
29
- let currentPipeline = cache.currentPipeline;
30
-
31
- if ( this._needsUpdate( renderObject ) ) {
32
-
33
- // release previous cache
34
-
35
- this._releasePipeline( renderObject );
36
-
37
- // get shader
38
-
39
- const nodeBuilder = this.nodes.get( renderObject );
40
-
41
- // programmable stages
42
-
43
- let stageVertex = this.stages.vertex.get( nodeBuilder.vertexShader );
44
-
45
- if ( stageVertex === undefined ) {
46
-
47
- stageVertex = new WebGPUProgrammableStage( device, nodeBuilder.vertexShader, 'vertex' );
48
- this.stages.vertex.set( nodeBuilder.vertexShader, stageVertex );
49
-
50
- }
51
-
52
- let stageFragment = this.stages.fragment.get( nodeBuilder.fragmentShader );
53
-
54
- if ( stageFragment === undefined ) {
55
-
56
- stageFragment = new WebGPUProgrammableStage( device, nodeBuilder.fragmentShader, 'fragment' );
57
- this.stages.fragment.set( nodeBuilder.fragmentShader, stageFragment );
58
-
59
- }
60
-
61
- // determine render pipeline
62
-
63
- currentPipeline = this._acquirePipeline( stageVertex, stageFragment, renderObject );
64
- cache.currentPipeline = currentPipeline;
65
-
66
- // keep track of all used times
67
-
68
- currentPipeline.usedTimes ++;
69
- stageVertex.usedTimes ++;
70
- stageFragment.usedTimes ++;
71
-
72
- }
73
-
74
- return currentPipeline;
75
-
76
- }
77
-
78
- remove( renderObject ) {
79
-
80
- this._releasePipeline( renderObject );
81
-
82
- }
83
-
84
- dispose() {
85
-
86
- this.pipelines = [];
87
- this.cache = new WeakMap();
88
- this.shaderModules = {
89
- vertex: new Map(),
90
- fragment: new Map()
91
- };
92
-
93
- }
94
-
95
- _acquirePipeline( stageVertex, stageFragment, renderObject ) {
96
-
97
- let pipeline;
98
- const pipelines = this.pipelines;
99
-
100
- // check for existing pipeline
101
-
102
- const cacheKey = this._computeCacheKey( stageVertex, stageFragment, renderObject );
103
-
104
- for ( let i = 0, il = pipelines.length; i < il; i ++ ) {
105
-
106
- const preexistingPipeline = pipelines[ i ];
107
-
108
- if ( preexistingPipeline.cacheKey === cacheKey ) {
109
-
110
- pipeline = preexistingPipeline;
111
- break;
112
-
113
- }
114
-
115
- }
116
-
117
- if ( pipeline === undefined ) {
118
-
119
- pipeline = new WebGPURenderPipeline( this.device, this.utils );
120
- pipeline.init( cacheKey, stageVertex, stageFragment, renderObject, this.nodes.get( renderObject ) );
121
-
122
- pipelines.push( pipeline );
123
-
124
- }
125
-
126
- return pipeline;
127
-
128
- }
129
-
130
- _computeCacheKey( stageVertex, stageFragment, renderObject ) {
131
-
132
- const { object, material } = renderObject;
133
- const utils = this.utils;
134
-
135
- const parameters = [
136
- stageVertex.id, stageFragment.id,
137
- material.transparent, material.blending, material.premultipliedAlpha,
138
- material.blendSrc, material.blendDst, material.blendEquation,
139
- material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
140
- material.colorWrite,
141
- material.depthWrite, material.depthTest, material.depthFunc,
142
- material.stencilWrite, material.stencilFunc,
143
- material.stencilFail, material.stencilZFail, material.stencilZPass,
144
- material.stencilFuncMask, material.stencilWriteMask,
145
- material.side,
146
- utils.getSampleCount(),
147
- utils.getCurrentColorSpace(), utils.getCurrentColorFormat(), utils.getCurrentDepthStencilFormat(),
148
- utils.getPrimitiveTopology( object, material )
149
- ];
150
-
151
- return parameters.join();
152
-
153
- }
154
-
155
- _getCache( renderObject ) {
156
-
157
- let cache = this.cache.get( renderObject );
158
-
159
- if ( cache === undefined ) {
160
-
161
- cache = {};
162
- this.cache.set( renderObject, cache );
163
-
164
- }
165
-
166
- return cache;
167
-
168
- }
169
-
170
- _releasePipeline( renderObject ) {
171
-
172
- const cache = this._getCache( renderObject );
173
-
174
- const pipeline = cache.currentPipeline;
175
- delete cache.currentPipeline;
176
-
177
- this.bindings.remove( renderObject );
178
-
179
- if ( pipeline && -- pipeline.usedTimes === 0 ) {
180
-
181
- const pipelines = this.pipelines;
182
-
183
- const i = pipelines.indexOf( pipeline );
184
- pipelines[ i ] = pipelines[ pipelines.length - 1 ];
185
- pipelines.pop();
186
-
187
- this._releaseStage( pipeline.stageVertex );
188
- this._releaseStage( pipeline.stageFragment );
189
-
190
- }
191
-
192
- }
193
-
194
- _releaseStage( stage ) {
195
-
196
- if ( -- stage.usedTimes === 0 ) {
197
-
198
- const code = stage.code;
199
- const type = stage.type;
200
-
201
- this.stages[ type ].delete( code );
202
-
203
- }
204
-
205
- }
206
-
207
- _needsUpdate( renderObject ) {
208
-
209
- const cache = this._getCache( renderObject );
210
- const material = renderObject.material;
211
-
212
- let needsUpdate = false;
213
-
214
- // check pipeline state
215
-
216
- if ( cache.currentPipeline === undefined ) needsUpdate = true;
217
-
218
- // check material state
219
-
220
- if ( cache.material !== material || cache.materialVersion !== material.version ||
221
- cache.transparent !== material.transparent || cache.blending !== material.blending || cache.premultipliedAlpha !== material.premultipliedAlpha ||
222
- cache.blendSrc !== material.blendSrc || cache.blendDst !== material.blendDst || cache.blendEquation !== material.blendEquation ||
223
- cache.blendSrcAlpha !== material.blendSrcAlpha || cache.blendDstAlpha !== material.blendDstAlpha || cache.blendEquationAlpha !== material.blendEquationAlpha ||
224
- cache.colorWrite !== material.colorWrite ||
225
- cache.depthWrite !== material.depthWrite || cache.depthTest !== material.depthTest || cache.depthFunc !== material.depthFunc ||
226
- cache.stencilWrite !== material.stencilWrite || cache.stencilFunc !== material.stencilFunc ||
227
- cache.stencilFail !== material.stencilFail || cache.stencilZFail !== material.stencilZFail || cache.stencilZPass !== material.stencilZPass ||
228
- cache.stencilFuncMask !== material.stencilFuncMask || cache.stencilWriteMask !== material.stencilWriteMask ||
229
- cache.side !== material.side
230
- ) {
231
-
232
- cache.material = material; cache.materialVersion = material.version;
233
- cache.transparent = material.transparent; cache.blending = material.blending; cache.premultipliedAlpha = material.premultipliedAlpha;
234
- cache.blendSrc = material.blendSrc; cache.blendDst = material.blendDst; cache.blendEquation = material.blendEquation;
235
- cache.blendSrcAlpha = material.blendSrcAlpha; cache.blendDstAlpha = material.blendDstAlpha; cache.blendEquationAlpha = material.blendEquationAlpha;
236
- cache.colorWrite = material.colorWrite;
237
- cache.depthWrite = material.depthWrite; cache.depthTest = material.depthTest; cache.depthFunc = material.depthFunc;
238
- cache.stencilWrite = material.stencilWrite; cache.stencilFunc = material.stencilFunc;
239
- cache.stencilFail = material.stencilFail; cache.stencilZFail = material.stencilZFail; cache.stencilZPass = material.stencilZPass;
240
- cache.stencilFuncMask = material.stencilFuncMask; cache.stencilWriteMask = material.stencilWriteMask;
241
- cache.side = material.side;
242
-
243
- needsUpdate = true;
244
-
245
- }
246
-
247
- // check renderer state
248
-
249
- const utils = this.utils;
250
-
251
- const sampleCount = utils.getSampleCount();
252
- const colorSpace = utils.getCurrentColorSpace();
253
- const colorFormat = utils.getCurrentColorFormat();
254
- const depthStencilFormat = utils.getCurrentDepthStencilFormat();
255
-
256
- if ( cache.sampleCount !== sampleCount || cache.colorSpace !== colorSpace ||
257
- cache.colorFormat !== colorFormat || cache.depthStencilFormat !== depthStencilFormat ) {
258
-
259
- cache.sampleCount = sampleCount;
260
- cache.colorSpace = colorSpace;
261
- cache.colorFormat = colorFormat;
262
- cache.depthStencilFormat = depthStencilFormat;
263
-
264
- needsUpdate = true;
265
-
266
- }
267
-
268
- return needsUpdate;
269
-
270
- }
271
-
272
- }
273
-
274
- export default WebGPURenderPipelines;
@@ -1,54 +0,0 @@
1
- import WebGPUWeakMap from './WebGPUWeakMap.js';
2
-
3
- class WebGPURenderState {
4
-
5
- constructor() {
6
-
7
- this.depth = true;
8
- this.stencil = true;
9
-
10
- // defined by renderer(backend)
11
-
12
- this.descriptorGPU = null;
13
- this.encoderGPU = null;
14
- this.currentPassGPU = null;
15
-
16
- }
17
-
18
- }
19
-
20
- class WebGPURenderStates {
21
-
22
- constructor() {
23
-
24
- this.renderStates = new WebGPUWeakMap();
25
-
26
- }
27
-
28
- get( scene, camera ) {
29
-
30
- const chainKey = [ scene, camera ];
31
-
32
- let renderState = this.renderStates.get( chainKey );
33
-
34
- if ( renderState === undefined ) {
35
-
36
- renderState = new WebGPURenderState();
37
-
38
- this.renderStates.set( chainKey, renderState );
39
-
40
- }
41
-
42
- return renderState;
43
-
44
- }
45
-
46
- dispose() {
47
-
48
- this.renderStates = new WebGPUWeakMap();
49
-
50
- }
51
-
52
- }
53
-
54
- export default WebGPURenderStates;
@@ -1,75 +0,0 @@
1
- import WebGPUBinding from './WebGPUBinding.js';
2
- import { GPUBindingType, GPUTextureViewDimension, GPUTextureAspect } from './constants.js';
3
-
4
- class WebGPUSampledTexture extends WebGPUBinding {
5
-
6
- constructor( name, texture ) {
7
-
8
- super( name );
9
-
10
- this.isSampledTexture = true;
11
-
12
- this.texture = texture;
13
-
14
- this.dimension = GPUTextureViewDimension.TwoD;
15
-
16
- this.type = GPUBindingType.SampledTexture;
17
- this.visibility = GPUShaderStage.FRAGMENT;
18
-
19
- this.aspect = texture.isDepthTexture ? GPUTextureAspect.DepthOnly : GPUTextureAspect.All;
20
-
21
- this.textureGPU = null; // set by the renderer
22
-
23
- }
24
-
25
- getTexture() {
26
-
27
- return this.texture;
28
-
29
- }
30
-
31
- }
32
-
33
- class WebGPUSampledArrayTexture extends WebGPUSampledTexture {
34
-
35
- constructor( name, texture ) {
36
-
37
- super( name, texture );
38
-
39
- this.isSampledArrayTexture = true;
40
-
41
- this.dimension = GPUTextureViewDimension.TwoDArray;
42
-
43
- }
44
-
45
- }
46
-
47
- class WebGPUSampled3DTexture extends WebGPUSampledTexture {
48
-
49
- constructor( name, texture ) {
50
-
51
- super( name, texture );
52
-
53
- this.isSampled3DTexture = true;
54
-
55
- this.dimension = GPUTextureViewDimension.ThreeD;
56
-
57
- }
58
-
59
- }
60
-
61
- class WebGPUSampledCubeTexture extends WebGPUSampledTexture {
62
-
63
- constructor( name, texture ) {
64
-
65
- super( name, texture );
66
-
67
- this.isSampledCubeTexture = true;
68
-
69
- this.dimension = GPUTextureViewDimension.Cube;
70
-
71
- }
72
-
73
- }
74
-
75
- export { WebGPUSampledTexture, WebGPUSampledArrayTexture, WebGPUSampled3DTexture, WebGPUSampledCubeTexture };
@@ -1,29 +0,0 @@
1
- import WebGPUBinding from './WebGPUBinding.js';
2
- import { GPUBindingType } from './constants.js';
3
-
4
- class WebGPUSampler extends WebGPUBinding {
5
-
6
- constructor( name, texture ) {
7
-
8
- super( name );
9
-
10
- this.isSampler = true;
11
-
12
- this.texture = texture;
13
-
14
- this.type = GPUBindingType.Sampler;
15
- this.visibility = GPUShaderStage.FRAGMENT;
16
-
17
- this.samplerGPU = null; // set by the renderer
18
-
19
- }
20
-
21
- getTexture() {
22
-
23
- return this.texture;
24
-
25
- }
26
-
27
- }
28
-
29
- export default WebGPUSampler;
@@ -1,20 +0,0 @@
1
- import WebGPUBuffer from './WebGPUBuffer.js';
2
- import { GPUBindingType } from './constants.js';
3
-
4
- class WebGPUStorageBuffer extends WebGPUBuffer {
5
-
6
- constructor( name, attribute ) {
7
-
8
- super( name, GPUBindingType.StorageBuffer, attribute.array );
9
-
10
- this.isStorageBuffer = true;
11
-
12
- this.usage |= GPUBufferUsage.VERTEX | GPUBufferUsage.STORAGE;
13
-
14
- this.attribute = attribute;
15
-
16
- }
17
-
18
- }
19
-
20
- export default WebGPUStorageBuffer;
@@ -1,38 +0,0 @@
1
- import WebGPURenderTarget from './WebGPURenderTarget.js';
2
-
3
- class WebGPUTextureRenderer {
4
-
5
- constructor( renderer, options = {} ) {
6
-
7
- this.renderer = renderer;
8
-
9
- this.renderTarget = new WebGPURenderTarget( 1, 1, options );
10
-
11
- }
12
-
13
- getTexture() {
14
-
15
- return this.renderTarget.texture;
16
-
17
- }
18
-
19
- setSize( width, height ) {
20
-
21
- this.renderTarget.setSize( width, height );
22
-
23
- }
24
-
25
- render( scene, camera ) {
26
-
27
- const renderer = this.renderer;
28
- const renderTarget = this.renderTarget;
29
-
30
- renderer.setRenderTarget( renderTarget );
31
- renderer.render( scene, camera );
32
- renderer.setRenderTarget( null );
33
-
34
- }
35
-
36
- }
37
-
38
- export default WebGPUTextureRenderer;
@@ -1,18 +0,0 @@
1
- import WebGPUBuffer from './WebGPUBuffer.js';
2
- import { GPUBindingType } from './constants.js';
3
-
4
- class WebGPUUniformBuffer extends WebGPUBuffer {
5
-
6
- constructor( name, buffer = null ) {
7
-
8
- super( name, GPUBindingType.UniformBuffer, buffer );
9
-
10
- this.isUniformBuffer = true;
11
-
12
- this.usage |= GPUBufferUsage.UNIFORM;
13
-
14
- }
15
-
16
- }
17
-
18
- export default WebGPUUniformBuffer;
@@ -1,88 +0,0 @@
1
- import { GPUPrimitiveTopology, GPUTextureFormat } from './constants.js';
2
-
3
- class WebGPUUtils {
4
-
5
- constructor( renderer ) {
6
-
7
- this.renderer = renderer;
8
-
9
- }
10
-
11
- getCurrentColorSpace() {
12
-
13
- const renderer = this.renderer;
14
-
15
- const renderTarget = renderer.getRenderTarget();
16
-
17
- if ( renderTarget !== null ) {
18
-
19
- return renderTarget.texture.colorSpace;
20
-
21
- }
22
-
23
- return renderer.outputColorSpace;
24
-
25
- }
26
-
27
- getCurrentColorFormat() {
28
-
29
- let format;
30
-
31
- const renderer = this.renderer;
32
- const renderTarget = renderer.getRenderTarget();
33
-
34
- if ( renderTarget !== null ) {
35
-
36
- const renderTargetProperties = renderer._properties.get( renderTarget );
37
- format = renderTargetProperties.colorTextureFormat;
38
-
39
- } else {
40
-
41
- format = GPUTextureFormat.BGRA8Unorm; // default context format
42
-
43
- }
44
-
45
- return format;
46
-
47
- }
48
-
49
- getCurrentDepthStencilFormat() {
50
-
51
- let format;
52
-
53
- const renderer = this.renderer;
54
- const renderTarget = renderer.getRenderTarget();
55
-
56
- if ( renderTarget !== null ) {
57
-
58
- const renderTargetProperties = renderer._properties.get( renderTarget );
59
- format = renderTargetProperties.depthTextureFormat;
60
-
61
- } else {
62
-
63
- format = GPUTextureFormat.Depth24PlusStencil8;
64
-
65
- }
66
-
67
- return format;
68
-
69
- }
70
-
71
- getPrimitiveTopology( object, material ) {
72
-
73
- if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
74
- else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
75
- else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
76
- else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
77
-
78
- }
79
-
80
- getSampleCount() {
81
-
82
- return this.renderer._parameters.sampleCount;
83
-
84
- }
85
-
86
- }
87
-
88
- export default WebGPUUtils;