super-three 0.152.0 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +779 -557
  2. package/build/three.js +779 -557
  3. package/build/three.min.js +2 -1
  4. package/build/three.module.js +770 -539
  5. package/build/three.module.min.js +2 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,299 +0,0 @@
1
- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- FileLoader,
5
- Loader
6
- } from 'three';
7
-
8
- /**
9
- * See https://github.com/kchapelier/PRWM for more informations about this file format
10
- */
11
-
12
- let bigEndianPlatform = null;
13
-
14
- /**
15
- * Check if the endianness of the platform is big-endian (most significant bit first)
16
- * @returns {boolean} True if big-endian, false if little-endian
17
- */
18
- function isBigEndianPlatform() {
19
-
20
- if ( bigEndianPlatform === null ) {
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-
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- const buffer = new ArrayBuffer( 2 ),
23
- uint8Array = new Uint8Array( buffer ),
24
- uint16Array = new Uint16Array( buffer );
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-
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- uint8Array[ 0 ] = 0xAA; // set first byte
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- uint8Array[ 1 ] = 0xBB; // set second byte
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- bigEndianPlatform = ( uint16Array[ 0 ] === 0xAABB );
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-
30
- }
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-
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- return bigEndianPlatform;
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-
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- }
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-
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- // match the values defined in the spec to the TypedArray types
37
- const InvertedEncodingTypes = [
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- null,
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- Float32Array,
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- null,
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- Int8Array,
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- Int16Array,
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- null,
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- Int32Array,
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- Uint8Array,
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- Uint16Array,
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- null,
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- Uint32Array
49
- ];
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-
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- // define the method to use on a DataView, corresponding the TypedArray type
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- const getMethods = {
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- Uint16Array: 'getUint16',
54
- Uint32Array: 'getUint32',
55
- Int16Array: 'getInt16',
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- Int32Array: 'getInt32',
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- Float32Array: 'getFloat32',
58
- Float64Array: 'getFloat64'
59
- };
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-
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-
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- function copyFromBuffer( sourceArrayBuffer, viewType, position, length, fromBigEndian ) {
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-
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- const bytesPerElement = viewType.BYTES_PER_ELEMENT;
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- let result;
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-
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- if ( fromBigEndian === isBigEndianPlatform() || bytesPerElement === 1 ) {
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-
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- result = new viewType( sourceArrayBuffer, position, length );
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-
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- } else {
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-
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- const readView = new DataView( sourceArrayBuffer, position, length * bytesPerElement ),
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- getMethod = getMethods[ viewType.name ],
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- littleEndian = ! fromBigEndian;
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-
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- result = new viewType( length );
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-
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- for ( let i = 0; i < length; i ++ ) {
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-
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- result[ i ] = readView[ getMethod ]( i * bytesPerElement, littleEndian );
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-
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- }
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-
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- }
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-
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- return result;
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-
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- }
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-
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-
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- function decodePrwm( buffer ) {
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-
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- const array = new Uint8Array( buffer ),
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- version = array[ 0 ];
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-
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- let flags = array[ 1 ];
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-
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- const indexedGeometry = !! ( flags >> 7 & 0x01 ),
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- indicesType = flags >> 6 & 0x01,
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- bigEndian = ( flags >> 5 & 0x01 ) === 1,
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- attributesNumber = flags & 0x1F;
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-
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- let valuesNumber = 0,
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- indicesNumber = 0;
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-
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- if ( bigEndian ) {
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-
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- valuesNumber = ( array[ 2 ] << 16 ) + ( array[ 3 ] << 8 ) + array[ 4 ];
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- indicesNumber = ( array[ 5 ] << 16 ) + ( array[ 6 ] << 8 ) + array[ 7 ];
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-
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- } else {
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-
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- valuesNumber = array[ 2 ] + ( array[ 3 ] << 8 ) + ( array[ 4 ] << 16 );
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- indicesNumber = array[ 5 ] + ( array[ 6 ] << 8 ) + ( array[ 7 ] << 16 );
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-
117
- }
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-
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- /** PRELIMINARY CHECKS **/
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-
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- if ( version === 0 ) {
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-
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- throw new Error( 'PRWM decoder: Invalid format version: 0' );
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-
125
- } else if ( version !== 1 ) {
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-
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- throw new Error( 'PRWM decoder: Unsupported format version: ' + version );
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-
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- }
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-
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- if ( ! indexedGeometry ) {
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-
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- if ( indicesType !== 0 ) {
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-
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- throw new Error( 'PRWM decoder: Indices type must be set to 0 for non-indexed geometries' );
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-
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- } else if ( indicesNumber !== 0 ) {
138
-
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- throw new Error( 'PRWM decoder: Number of indices must be set to 0 for non-indexed geometries' );
140
-
141
- }
142
-
143
- }
144
-
145
- /** PARSING **/
146
-
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- let pos = 8;
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-
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- const attributes = {};
150
-
151
- for ( let i = 0; i < attributesNumber; i ++ ) {
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-
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- let attributeName = '';
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-
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- while ( pos < array.length ) {
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-
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- const char = array[ pos ];
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- pos ++;
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-
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- if ( char === 0 ) {
161
-
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- break;
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-
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- } else {
165
-
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- attributeName += String.fromCharCode( char );
167
-
168
- }
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-
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- }
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-
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- flags = array[ pos ];
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-
174
- const attributeType = flags >> 7 & 0x01;
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- const cardinality = ( flags >> 4 & 0x03 ) + 1;
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- const encodingType = flags & 0x0F;
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- const arrayType = InvertedEncodingTypes[ encodingType ];
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-
179
- pos ++;
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-
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- // padding to next multiple of 4
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- pos = Math.ceil( pos / 4 ) * 4;
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-
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- const values = copyFromBuffer( buffer, arrayType, pos, cardinality * valuesNumber, bigEndian );
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-
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- pos += arrayType.BYTES_PER_ELEMENT * cardinality * valuesNumber;
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-
188
- attributes[ attributeName ] = {
189
- type: attributeType,
190
- cardinality: cardinality,
191
- values: values
192
- };
193
-
194
- }
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-
196
- pos = Math.ceil( pos / 4 ) * 4;
197
-
198
- let indices = null;
199
-
200
- if ( indexedGeometry ) {
201
-
202
- indices = copyFromBuffer(
203
- buffer,
204
- indicesType === 1 ? Uint32Array : Uint16Array,
205
- pos,
206
- indicesNumber,
207
- bigEndian
208
- );
209
-
210
- }
211
-
212
- return {
213
- version: version,
214
- attributes: attributes,
215
- indices: indices
216
- };
217
-
218
- }
219
-
220
- // Define the public interface
221
-
222
- class PRWMLoader extends Loader {
223
-
224
- constructor( manager ) {
225
-
226
- super( manager );
227
-
228
- }
229
-
230
- load( url, onLoad, onProgress, onError ) {
231
-
232
- const scope = this;
233
-
234
- const loader = new FileLoader( scope.manager );
235
- loader.setPath( scope.path );
236
- loader.setResponseType( 'arraybuffer' );
237
- loader.setRequestHeader( scope.requestHeader );
238
- loader.setWithCredentials( scope.withCredentials );
239
-
240
- url = url.replace( /\*/g, isBigEndianPlatform() ? 'be' : 'le' );
241
-
242
- loader.load( url, function ( arrayBuffer ) {
243
-
244
- try {
245
-
246
- onLoad( scope.parse( arrayBuffer ) );
247
-
248
- } catch ( e ) {
249
-
250
- if ( onError ) {
251
-
252
- onError( e );
253
-
254
- } else {
255
-
256
- console.error( e );
257
-
258
- }
259
-
260
- scope.manager.itemError( url );
261
-
262
- }
263
-
264
- }, onProgress, onError );
265
-
266
- }
267
-
268
- parse( arrayBuffer ) {
269
-
270
- const data = decodePrwm( arrayBuffer ),
271
- attributesKey = Object.keys( data.attributes ),
272
- bufferGeometry = new BufferGeometry();
273
-
274
- for ( let i = 0; i < attributesKey.length; i ++ ) {
275
-
276
- const attribute = data.attributes[ attributesKey[ i ] ];
277
- bufferGeometry.setAttribute( attributesKey[ i ], new BufferAttribute( attribute.values, attribute.cardinality, attribute.normalized ) );
278
-
279
- }
280
-
281
- if ( data.indices !== null ) {
282
-
283
- bufferGeometry.setIndex( new BufferAttribute( data.indices, 1 ) );
284
-
285
- }
286
-
287
- return bufferGeometry;
288
-
289
- }
290
-
291
- static isBigEndianPlatform() {
292
-
293
- return isBigEndianPlatform();
294
-
295
- }
296
-
297
- }
298
-
299
- export { PRWMLoader };
@@ -1,26 +0,0 @@
1
- import Node, { addNodeClass } from './Node.js';
2
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
3
-
4
- class InstanceIndexNode extends Node {
5
-
6
- constructor() {
7
-
8
- super( 'uint' );
9
-
10
- this.isInstanceIndexNode = true;
11
-
12
- }
13
-
14
- generate( builder ) {
15
-
16
- return builder.getInstanceIndex();
17
-
18
- }
19
-
20
- }
21
-
22
- export default InstanceIndexNode;
23
-
24
- export const instanceIndex = nodeImmutable( InstanceIndexNode );
25
-
26
- addNodeClass( InstanceIndexNode );
@@ -1,245 +0,0 @@
1
- import {
2
- MathUtils,
3
- Mesh,
4
- MeshBasicMaterial,
5
- Object3D
6
- } from 'three';
7
- import { LightningStrike } from '../geometries/LightningStrike.js';
8
-
9
- /**
10
- * @fileoverview Lightning strike object generator
11
- *
12
- *
13
- * Usage
14
- *
15
- * const myStorm = new LightningStorm( paramsObject );
16
- * myStorm.position.set( ... );
17
- * scene.add( myStorm );
18
- * ...
19
- * myStorm.update( currentTime );
20
- *
21
- * The "currentTime" can only go forwards or be stopped.
22
- *
23
- *
24
- * LightningStorm parameters:
25
- *
26
- * @param {double} size Size of the storm. If no 'onRayPosition' parameter is defined, it means the side of the rectangle the storm covers.
27
- *
28
- * @param {double} minHeight Minimum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
29
- *
30
- * @param {double} maxHeight Maximum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
31
- *
32
- * @param {double} maxSlope The maximum inclination slope of a ray. If no 'onRayPosition' parameter is defined, it means the slope relative to plane y = 0.
33
- *
34
- * @param {integer} maxLightnings Greater than 0. The maximum number of simultaneous rays.
35
- *
36
- * @param {double} lightningMinPeriod minimum time between two consecutive rays.
37
- *
38
- * @param {double} lightningMaxPeriod maximum time between two consecutive rays.
39
- *
40
- * @param {double} lightningMinDuration The minimum time a ray can last.
41
- *
42
- * @param {double} lightningMaxDuration The maximum time a ray can last.
43
- *
44
- * @param {Object} lightningParameters The parameters for created rays. See LightningStrike (geometry)
45
- *
46
- * @param {Material} lightningMaterial The THREE.Material used for the created rays.
47
- *
48
- * @param {function} onRayPosition Optional callback with two Vector3 parameters (source, dest). You can set here the start and end points for each created ray, using the standard size, minHeight, etc parameters and other values in your algorithm.
49
- *
50
- * @param {function} onLightningDown This optional callback is called with one parameter (lightningStrike) when a ray ends propagating, so it has hit the ground.
51
- *
52
- *
53
- */
54
-
55
- class LightningStorm extends Object3D {
56
-
57
- constructor( stormParams = {} ) {
58
-
59
- super();
60
-
61
- this.isLightningStorm = true;
62
-
63
- // Parameters
64
-
65
- this.stormParams = stormParams;
66
-
67
- stormParams.size = stormParams.size !== undefined ? stormParams.size : 1000.0;
68
- stormParams.minHeight = stormParams.minHeight !== undefined ? stormParams.minHeight : 80.0;
69
- stormParams.maxHeight = stormParams.maxHeight !== undefined ? stormParams.maxHeight : 100.0;
70
- stormParams.maxSlope = stormParams.maxSlope !== undefined ? stormParams.maxSlope : 1.1;
71
-
72
- stormParams.maxLightnings = stormParams.maxLightnings !== undefined ? stormParams.maxLightnings : 3;
73
-
74
- stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== undefined ? stormParams.lightningMinPeriod : 3.0;
75
- stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== undefined ? stormParams.lightningMaxPeriod : 7.0;
76
-
77
- stormParams.lightningMinDuration = stormParams.lightningMinDuration !== undefined ? stormParams.lightningMinDuration : 1.0;
78
- stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== undefined ? stormParams.lightningMaxDuration : 2.5;
79
-
80
- this.lightningParameters = LightningStrike.copyParameters( stormParams.lightningParameters, stormParams.lightningParameters );
81
-
82
- this.lightningParameters.isEternal = false;
83
-
84
- this.lightningMaterial = stormParams.lightningMaterial !== undefined ? stormParams.lightningMaterial : new MeshBasicMaterial( { color: 0xB0FFFF } );
85
-
86
- if ( stormParams.onRayPosition !== undefined ) {
87
-
88
- this.onRayPosition = stormParams.onRayPosition;
89
-
90
- } else {
91
-
92
- this.onRayPosition = function ( source, dest ) {
93
-
94
- dest.set( ( Math.random() - 0.5 ) * stormParams.size, 0, ( Math.random() - 0.5 ) * stormParams.size );
95
-
96
- const height = MathUtils.lerp( stormParams.minHeight, stormParams.maxHeight, Math.random() );
97
-
98
- source.set( stormParams.maxSlope * ( 2 * Math.random() - 1 ), 1, stormParams.maxSlope * ( 2 * Math.random() - 1 ) ).multiplyScalar( height ).add( dest );
99
-
100
- };
101
-
102
- }
103
-
104
- this.onLightningDown = stormParams.onLightningDown;
105
-
106
- // Internal state
107
-
108
- this.inited = false;
109
- this.nextLightningTime = 0;
110
- this.lightningsMeshes = [];
111
- this.deadLightningsMeshes = [];
112
-
113
- for ( let i = 0; i < this.stormParams.maxLightnings; i ++ ) {
114
-
115
- const lightning = new LightningStrike( LightningStrike.copyParameters( {}, this.lightningParameters ) );
116
- const mesh = new Mesh( lightning, this.lightningMaterial );
117
- this.deadLightningsMeshes.push( mesh );
118
-
119
- }
120
-
121
- }
122
-
123
- update( time ) {
124
-
125
- if ( ! this.inited ) {
126
-
127
- this.nextLightningTime = this.getNextLightningTime( time ) * Math.random();
128
- this.inited = true;
129
-
130
- }
131
-
132
- if ( time >= this.nextLightningTime ) {
133
-
134
- // Lightning creation
135
-
136
- const lightningMesh = this.deadLightningsMeshes.pop();
137
-
138
- if ( lightningMesh ) {
139
-
140
- const lightningParams1 = LightningStrike.copyParameters( lightningMesh.geometry.rayParameters, this.lightningParameters );
141
-
142
- lightningParams1.birthTime = time;
143
- lightningParams1.deathTime = time + MathUtils.lerp( this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random() );
144
-
145
- this.onRayPosition( lightningParams1.sourceOffset, lightningParams1.destOffset );
146
-
147
- lightningParams1.noiseSeed = Math.random();
148
-
149
- this.add( lightningMesh );
150
-
151
- this.lightningsMeshes.push( lightningMesh );
152
-
153
- }
154
-
155
- // Schedule next lightning
156
- this.nextLightningTime = this.getNextLightningTime( time );
157
-
158
- }
159
-
160
- let i = 0, il = this.lightningsMeshes.length;
161
-
162
- while ( i < il ) {
163
-
164
- const mesh = this.lightningsMeshes[ i ];
165
-
166
- const lightning = mesh.geometry;
167
-
168
- const prevState = lightning.state;
169
-
170
- lightning.update( time );
171
-
172
- if ( prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState ) {
173
-
174
- if ( this.onLightningDown ) {
175
-
176
- this.onLightningDown( lightning );
177
-
178
- }
179
-
180
- }
181
-
182
- if ( lightning.state === LightningStrike.RAY_EXTINGUISHED ) {
183
-
184
- // Lightning is to be destroyed
185
-
186
- this.lightningsMeshes.splice( this.lightningsMeshes.indexOf( mesh ), 1 );
187
-
188
- this.deadLightningsMeshes.push( mesh );
189
-
190
- this.remove( mesh );
191
-
192
- il --;
193
-
194
- } else {
195
-
196
- i ++;
197
-
198
- }
199
-
200
- }
201
-
202
- }
203
-
204
- getNextLightningTime( currentTime ) {
205
-
206
- return currentTime + MathUtils.lerp( this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random() ) / ( this.stormParams.maxLightnings + 1 );
207
-
208
- }
209
-
210
- copy( source, recursive ) {
211
-
212
- super.copy( source, recursive );
213
-
214
- this.stormParams.size = source.stormParams.size;
215
- this.stormParams.minHeight = source.stormParams.minHeight;
216
- this.stormParams.maxHeight = source.stormParams.maxHeight;
217
- this.stormParams.maxSlope = source.stormParams.maxSlope;
218
-
219
- this.stormParams.maxLightnings = source.stormParams.maxLightnings;
220
-
221
- this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
222
- this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
223
-
224
- this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
225
- this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
226
-
227
- this.lightningParameters = LightningStrike.copyParameters( {}, source.lightningParameters );
228
-
229
- this.lightningMaterial = source.stormParams.lightningMaterial;
230
-
231
- this.onLightningDown = source.onLightningDown;
232
-
233
- return this;
234
-
235
- }
236
-
237
- clone() {
238
-
239
- return new this.constructor( this.stormParams ).copy( this );
240
-
241
- }
242
-
243
- }
244
-
245
- export { LightningStorm };