super-three 0.152.0 → 0.154.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +779 -557
- package/build/three.js +779 -557
- package/build/three.min.js +2 -1
- package/build/three.module.js +770 -539
- package/build/three.module.min.js +2 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import DataMap from './DataMap.js';
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import { AttributeType } from './Constants.js';
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import { DynamicDrawUsage } from 'three';
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class Attributes extends DataMap {
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constructor( backend ) {
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super();
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this.backend = backend;
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}
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delete( attribute ) {
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const attributeData = super.delete( attribute );
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if ( attributeData !== undefined ) {
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this.backend.destroyAttribute( attribute );
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}
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}
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update( attribute, type ) {
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const data = this.get( attribute );
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if ( data.version === undefined ) {
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if ( type === AttributeType.VERTEX ) {
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this.backend.createAttribute( attribute );
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} else if ( type === AttributeType.INDEX ) {
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this.backend.createIndexAttribute( attribute );
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} else if ( type === AttributeType.STORAGE ) {
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this.backend.createStorageAttribute( attribute );
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}
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data.version = this._getBufferAttribute( attribute ).version;
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} else {
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const bufferAttribute = this._getBufferAttribute( attribute );
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if ( data.version < bufferAttribute.version || bufferAttribute.usage === DynamicDrawUsage ) {
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this.backend.updateAttribute( attribute );
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data.version = bufferAttribute.version;
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}
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}
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}
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_getBufferAttribute( attribute ) {
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if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
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return attribute;
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}
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}
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export default Attributes;
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let vector2 = null;
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let vector4 = null;
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import { Vector2, Vector4 } from 'three';
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class Backend {
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constructor( parameters = {} ) {
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this.parameters = Object.assign( {}, parameters );
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this.data = new WeakMap();
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this.renderer = null;
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this.domElement = null;
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}
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async init( renderer ) {
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this.renderer = renderer;
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}
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// render context
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begin( renderContext ) { }
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finish( renderContext ) { }
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// render object
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draw( renderObject, info ) { }
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// program
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createProgram( program ) { }
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destroyProgram( program ) { }
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// bindings
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createBindings( renderObject ) { }
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updateBindings( renderObject ) { }
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// pipeline
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createRenderPipeline( renderObject ) { }
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createComputePipeline( computeNode, pipeline ) { }
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destroyPipeline( pipeline ) { }
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// cache key
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needsUpdate( renderObject ) { } // return Boolean ( fast test )
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getCacheKey( renderObject ) { } // return String
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// node builder
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createNodeBuilder( renderObject ) { } // return NodeBuilder (ADD IT)
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// textures
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createSampler( texture ) { }
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createDefaultTexture( texture ) { }
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createTexture( texture ) { }
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copyTextureToBuffer( texture, x, y, width, height ) {}
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// attributes
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createAttribute( attribute ) { }
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createIndexAttribute( attribute ) { }
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updateAttribute( attribute ) { }
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destroyAttribute( attribute ) { }
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// canvas
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updateSize() { }
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// utils
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hasFeature( name ) { } // return Boolean
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getInstanceCount( renderObject ) {
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const { object, geometry } = renderObject;
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return geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.isInstancedMesh ? object.count : 1 );
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}
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getDrawingBufferSize() {
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vector2 = vector2 || new Vector2();
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return this.renderer.getDrawingBufferSize( vector2 );
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}
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getScissor() {
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vector4 = vector4 || new Vector4();
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return this.renderer.getScissor( vector4 );
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}
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getDomElement() {
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let domElement = this.domElement;
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if ( domElement === null ) {
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this.domElement = domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : this.createCanvasElement();
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}
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return domElement;
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}
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createCanvasElement() {
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const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
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canvas.style.display = 'block';
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return canvas;
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}
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// resource properties
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get( object ) {
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let map = this.data.get( object );
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if ( map === undefined ) {
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map = {};
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this.data.set( object, map );
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}
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return map;
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}
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delete( object ) {
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this.data.delete( object );
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}
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}
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export default Backend;
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import DataMap from './DataMap.js';
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import { Color, Mesh, SphereGeometry, BackSide } from 'three';
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import { context, positionWorldDirection, backgroundBlurriness, MeshBasicNodeMaterial } from '../../nodes/Nodes.js';
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let _clearAlpha;
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const _clearColor = new Color();
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class Background extends DataMap {
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constructor( renderer, nodes ) {
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super();
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this.renderer = renderer;
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this.nodes = nodes;
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this.boxMesh = null;
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this.boxMeshNode = null;
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}
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update( scene, renderList, renderContext ) {
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const renderer = this.renderer;
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const background = ( scene.isScene === true ) ? this.nodes.getBackgroundNode( scene ) || scene.background : null;
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let forceClear = false;
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if ( background === null ) {
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// no background settings, use clear color configuration from the renderer
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_clearColor.copyLinearToSRGB( renderer._clearColor );
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_clearAlpha = renderer._clearAlpha;
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} else if ( background.isColor === true ) {
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// background is an opaque color
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_clearColor.copyLinearToSRGB( background );
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_clearAlpha = 1;
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forceClear = true;
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} else if ( background.isNode === true ) {
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const sceneData = this.get( scene );
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const backgroundNode = background;
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_clearColor.copy( renderer._clearColor );
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_clearAlpha = renderer._clearAlpha;
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let boxMesh = this.boxMesh;
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if ( boxMesh === null ) {
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this.boxMeshNode = context( backgroundNode, {
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// @TODO: Add Texture2D support using node context
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getUVNode: () => positionWorldDirection,
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getSamplerLevelNode: () => backgroundBlurriness
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} );
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const nodeMaterial = new MeshBasicNodeMaterial();
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nodeMaterial.colorNode = this.boxMeshNode;
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nodeMaterial.side = BackSide;
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nodeMaterial.depthTest = false;
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nodeMaterial.depthWrite = false;
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nodeMaterial.fog = false;
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this.boxMesh = boxMesh = new Mesh( new SphereGeometry( 1, 32, 32 ), nodeMaterial );
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boxMesh.frustumCulled = false;
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boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
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const scale = camera.far;
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this.matrixWorld.makeScale( scale, scale, scale ).copyPosition( camera.matrixWorld );
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};
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}
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const backgroundCacheKey = backgroundNode.getCacheKey();
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if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) {
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this.boxMeshNode.node = backgroundNode;
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boxMesh.material.needsUpdate = true;
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sceneData.backgroundCacheKey = backgroundCacheKey;
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}
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renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
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} else {
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console.error( 'THREE.Renderer: Unsupported background configuration.', background );
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}
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//
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if ( renderer.autoClear === true || forceClear === true ) {
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_clearColor.multiplyScalar( _clearAlpha );
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const clearColorValue = renderContext.clearColorValue;
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clearColorValue.r = _clearColor.r;
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clearColorValue.g = _clearColor.g;
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clearColorValue.b = _clearColor.b;
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clearColorValue.a = _clearAlpha;
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renderContext.depthClearValue = renderer._clearDepth;
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renderContext.stencilClearValue = renderer._clearStencil;
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renderContext.clearColor = renderer.autoClearColor === true;
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renderContext.clearDepth = renderer.autoClearDepth === true;
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renderContext.clearStencil = renderer.autoClearStencil === true;
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} else {
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renderContext.clearColor = false;
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renderContext.clearDepth = false;
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renderContext.clearStencil = false;
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}
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}
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}
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export default Background;
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@@ -0,0 +1,169 @@
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import DataMap from './DataMap.js';
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import { AttributeType } from './Constants.js';
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class Bindings extends DataMap {
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constructor( backend, nodes, textures, attributes, pipelines, info ) {
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super();
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this.backend = backend;
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this.textures = textures;
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this.pipelines = pipelines;
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this.attributes = attributes;
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14
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+
this.nodes = nodes;
|
|
15
|
+
this.info = info;
|
|
16
|
+
|
|
17
|
+
this.pipelines.bindings = this; // assign bindings to pipelines
|
|
18
|
+
|
|
19
|
+
this.updateMap = new WeakMap();
|
|
20
|
+
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
getForRender( renderObject ) {
|
|
24
|
+
|
|
25
|
+
const bindings = renderObject.getBindings();
|
|
26
|
+
|
|
27
|
+
const data = this.get( renderObject );
|
|
28
|
+
|
|
29
|
+
if ( data.bindings !== bindings ) {
|
|
30
|
+
|
|
31
|
+
// each object defines an array of bindings (ubos, textures, samplers etc.)
|
|
32
|
+
|
|
33
|
+
data.bindings = bindings;
|
|
34
|
+
|
|
35
|
+
this._init( bindings );
|
|
36
|
+
|
|
37
|
+
const pipeline = this.pipelines.getForRender( renderObject );
|
|
38
|
+
|
|
39
|
+
this.backend.createBindings( bindings, pipeline );
|
|
40
|
+
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
return data.bindings;
|
|
44
|
+
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
getForCompute( computeNode ) {
|
|
48
|
+
|
|
49
|
+
const data = this.get( computeNode );
|
|
50
|
+
|
|
51
|
+
if ( data.bindings === undefined ) {
|
|
52
|
+
|
|
53
|
+
const nodeBuilder = this.nodes.getForCompute( computeNode );
|
|
54
|
+
|
|
55
|
+
const bindings = nodeBuilder.getBindings();
|
|
56
|
+
|
|
57
|
+
data.bindings = bindings;
|
|
58
|
+
|
|
59
|
+
this._init( bindings );
|
|
60
|
+
|
|
61
|
+
const pipeline = this.pipelines.getForCompute( computeNode );
|
|
62
|
+
|
|
63
|
+
this.backend.createBindings( bindings, pipeline );
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
return data.bindings;
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
updateForCompute( computeNode ) {
|
|
72
|
+
|
|
73
|
+
this._update( computeNode, this.getForCompute( computeNode ) );
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
updateForRender( renderObject ) {
|
|
78
|
+
|
|
79
|
+
this._update( renderObject, this.getForRender( renderObject ) );
|
|
80
|
+
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
_init( bindings ) {
|
|
84
|
+
|
|
85
|
+
for ( const binding of bindings ) {
|
|
86
|
+
|
|
87
|
+
if ( binding.isSampler || binding.isSampledTexture ) {
|
|
88
|
+
|
|
89
|
+
this.textures.updateTexture( binding.texture );
|
|
90
|
+
|
|
91
|
+
} else if ( binding.isStorageBuffer ) {
|
|
92
|
+
|
|
93
|
+
const attribute = binding.attribute;
|
|
94
|
+
|
|
95
|
+
this.attributes.update( attribute, AttributeType.STORAGE );
|
|
96
|
+
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
_update( object, bindings ) {
|
|
104
|
+
|
|
105
|
+
const { backend } = this;
|
|
106
|
+
|
|
107
|
+
const updateMap = this.updateMap;
|
|
108
|
+
const frame = this.info.render.frame;
|
|
109
|
+
|
|
110
|
+
let needsBindingsUpdate = false;
|
|
111
|
+
|
|
112
|
+
// iterate over all bindings and check if buffer updates or a new binding group is required
|
|
113
|
+
|
|
114
|
+
for ( const binding of bindings ) {
|
|
115
|
+
|
|
116
|
+
const isShared = binding.isShared;
|
|
117
|
+
const isUpdated = updateMap.get( binding ) === frame;
|
|
118
|
+
|
|
119
|
+
if ( isShared && isUpdated ) continue;
|
|
120
|
+
|
|
121
|
+
if ( binding.isUniformBuffer ) {
|
|
122
|
+
|
|
123
|
+
const needsUpdate = binding.update();
|
|
124
|
+
|
|
125
|
+
if ( needsUpdate ) {
|
|
126
|
+
|
|
127
|
+
backend.updateBinding( binding );
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
} else if ( binding.isSampledTexture ) {
|
|
132
|
+
|
|
133
|
+
if ( binding.needsBindingsUpdate ) needsBindingsUpdate = true;
|
|
134
|
+
|
|
135
|
+
const needsUpdate = binding.update();
|
|
136
|
+
|
|
137
|
+
if ( needsUpdate ) {
|
|
138
|
+
|
|
139
|
+
this.textures.updateTexture( binding.texture );
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
updateMap.set( binding, frame );
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
if ( needsBindingsUpdate === true ) {
|
|
150
|
+
|
|
151
|
+
const pipeline = this.pipelines.getForRender( object );
|
|
152
|
+
|
|
153
|
+
this.backend.updateBindings( bindings, pipeline );
|
|
154
|
+
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
dispose() {
|
|
160
|
+
|
|
161
|
+
super.dispose();
|
|
162
|
+
|
|
163
|
+
this.updateMap = new WeakMap();
|
|
164
|
+
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
export default Bindings;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import Binding from './Binding.js';
|
|
2
|
+
import { getFloatLength } from './BufferUtils.js';
|
|
3
|
+
|
|
4
|
+
class Buffer extends Binding {
|
|
5
|
+
|
|
6
|
+
constructor( name, buffer = null ) {
|
|
7
|
+
|
|
8
|
+
super( name );
|
|
9
|
+
|
|
10
|
+
this.isBuffer = true;
|
|
11
|
+
|
|
12
|
+
this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
|
|
13
|
+
|
|
14
|
+
this._buffer = buffer;
|
|
15
|
+
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
get byteLength() {
|
|
19
|
+
|
|
20
|
+
return getFloatLength( this._buffer.byteLength );
|
|
21
|
+
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
get buffer() {
|
|
25
|
+
|
|
26
|
+
return this._buffer;
|
|
27
|
+
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
update() {
|
|
31
|
+
|
|
32
|
+
return true;
|
|
33
|
+
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export default Buffer;
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { GPU_CHUNK_BYTES } from './Constants.js';
|
|
2
2
|
|
|
3
3
|
function getFloatLength( floatLength ) {
|
|
4
4
|
|
|
5
5
|
// ensure chunk size alignment (STD140 layout)
|
|
6
6
|
|
|
7
|
-
return floatLength + ( (
|
|
7
|
+
return floatLength + ( ( GPU_CHUNK_BYTES - ( floatLength % GPU_CHUNK_BYTES ) ) % GPU_CHUNK_BYTES );
|
|
8
8
|
|
|
9
9
|
}
|
|
10
10
|
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
export default class
|
|
1
|
+
export default class ChainMap {
|
|
2
2
|
|
|
3
3
|
constructor() {
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
this.weakMap = new WeakMap();
|
|
6
6
|
|
|
7
7
|
}
|
|
8
8
|
|
|
@@ -10,7 +10,7 @@ export default class WebGPUWeakMap extends WeakMap {
|
|
|
10
10
|
|
|
11
11
|
if ( Array.isArray( keys ) ) {
|
|
12
12
|
|
|
13
|
-
let map = this;
|
|
13
|
+
let map = this.weakMap;
|
|
14
14
|
|
|
15
15
|
for ( let i = 0; i < keys.length - 1; i ++ ) {
|
|
16
16
|
|
|
@@ -34,7 +34,7 @@ export default class WebGPUWeakMap extends WeakMap {
|
|
|
34
34
|
|
|
35
35
|
if ( Array.isArray( keys ) ) {
|
|
36
36
|
|
|
37
|
-
let map = this;
|
|
37
|
+
let map = this.weakMap;
|
|
38
38
|
|
|
39
39
|
for ( let i = 0; i < keys.length - 1; i ++ ) {
|
|
40
40
|
|
|
@@ -60,7 +60,7 @@ export default class WebGPUWeakMap extends WeakMap {
|
|
|
60
60
|
|
|
61
61
|
if ( Array.isArray( keys ) ) {
|
|
62
62
|
|
|
63
|
-
let map = this;
|
|
63
|
+
let map = this.weakMap;
|
|
64
64
|
|
|
65
65
|
for ( let i = 0; i < keys.length - 1; i ++ ) {
|
|
66
66
|
|
|
@@ -80,4 +80,10 @@ export default class WebGPUWeakMap extends WeakMap {
|
|
|
80
80
|
|
|
81
81
|
}
|
|
82
82
|
|
|
83
|
+
dispose() {
|
|
84
|
+
|
|
85
|
+
this.weakMap.clear();
|
|
86
|
+
|
|
87
|
+
}
|
|
88
|
+
|
|
83
89
|
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import Pipeline from './Pipeline.js';
|
|
2
|
+
|
|
3
|
+
class ComputePipeline extends Pipeline {
|
|
4
|
+
|
|
5
|
+
constructor( cacheKey, computeProgram ) {
|
|
6
|
+
|
|
7
|
+
super( cacheKey );
|
|
8
|
+
|
|
9
|
+
this.computeProgram = computeProgram;
|
|
10
|
+
|
|
11
|
+
this.isComputePipeline = true;
|
|
12
|
+
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export default ComputePipeline;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export const AttributeType = {
|
|
2
|
+
VERTEX: 1,
|
|
3
|
+
INDEX: 2,
|
|
4
|
+
STORAGE: 4
|
|
5
|
+
};
|
|
6
|
+
|
|
7
|
+
// size of a chunk in bytes (STD140 layout)
|
|
8
|
+
|
|
9
|
+
export const GPU_CHUNK_BYTES = 16;
|
|
10
|
+
|
|
11
|
+
// @TODO: Move to src/constants.js
|
|
12
|
+
|
|
13
|
+
export const BlendColorFactor = 211;
|
|
14
|
+
export const OneMinusBlendColorFactor = 212;
|