super-three 0.152.0 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +779 -557
  2. package/build/three.js +779 -557
  3. package/build/three.min.js +2 -1
  4. package/build/three.module.js +770 -539
  5. package/build/three.module.min.js +2 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -1,190 +0,0 @@
1
- import { GPULoadOp, GPUStoreOp } from './constants.js';
2
- import { Color, Mesh, BoxGeometry, BackSide } from 'three';
3
- import { context, positionWorldDirection, MeshBasicNodeMaterial } from '../../nodes/Nodes.js';
4
-
5
- let _clearAlpha;
6
- const _clearColor = new Color();
7
-
8
- class WebGPUBackground {
9
-
10
- constructor( renderer, properties ) {
11
-
12
- this.renderer = renderer;
13
- this.properties = properties;
14
-
15
- this.boxMesh = null;
16
- this.boxMeshNode = null;
17
-
18
- this.forceClear = false;
19
-
20
- }
21
-
22
- clear() {
23
-
24
- this.forceClear = true;
25
-
26
- }
27
-
28
- update( scene, renderList, renderState ) {
29
-
30
- const renderer = this.renderer;
31
- const background = ( scene.isScene === true ) ? scene.backgroundNode || this.properties.get( scene ).backgroundNode || scene.background : null;
32
-
33
- let forceClear = this.forceClear;
34
-
35
- if ( background === null ) {
36
-
37
- // no background settings, use clear color configuration from the renderer
38
-
39
- _clearColor.copy( renderer._clearColor );
40
- _clearAlpha = renderer._clearAlpha;
41
-
42
- } else if ( background.isColor === true ) {
43
-
44
- // background is an opaque color
45
-
46
- _clearColor.copy( background );
47
- _clearAlpha = 1;
48
- forceClear = true;
49
-
50
- } else if ( background.isNode === true ) {
51
-
52
- const sceneProperties = this.properties.get( scene );
53
- const backgroundNode = background;
54
-
55
- _clearColor.copy( renderer._clearColor );
56
- _clearAlpha = renderer._clearAlpha;
57
-
58
- let boxMesh = this.boxMesh;
59
-
60
- if ( boxMesh === null ) {
61
-
62
- this.boxMeshNode = context( backgroundNode, {
63
- // @TODO: Add Texture2D support using node context
64
- getUVNode: () => positionWorldDirection
65
- } );
66
-
67
- const nodeMaterial = new MeshBasicNodeMaterial();
68
- nodeMaterial.colorNode = this.boxMeshNode;
69
- nodeMaterial.side = BackSide;
70
- nodeMaterial.depthTest = false;
71
- nodeMaterial.depthWrite = false;
72
- nodeMaterial.fog = false;
73
-
74
- this.boxMesh = boxMesh = new Mesh( new BoxGeometry( 1, 1, 1 ), nodeMaterial );
75
- boxMesh.frustumCulled = false;
76
-
77
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
78
-
79
- const scale = camera.far;
80
-
81
- this.matrixWorld.makeScale( scale, scale, scale ).copyPosition( camera.matrixWorld );
82
-
83
- };
84
-
85
- }
86
-
87
- const backgroundCacheKey = backgroundNode.getCacheKey();
88
-
89
- if ( sceneProperties.backgroundCacheKey !== backgroundCacheKey ) {
90
-
91
- this.boxMeshNode.node = backgroundNode;
92
-
93
- boxMesh.material.needsUpdate = true;
94
-
95
- sceneProperties.backgroundCacheKey = backgroundCacheKey;
96
-
97
- }
98
-
99
- renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
100
-
101
- } else {
102
-
103
- console.error( 'THREE.WebGPURenderer: Unsupported background configuration.', background );
104
-
105
- }
106
-
107
- // configure render pass descriptor
108
-
109
- const colorAttachment = renderState.descriptorGPU.colorAttachments[ 0 ];
110
- const depthStencilAttachment = renderState.descriptorGPU.depthStencilAttachment;
111
-
112
- if ( renderer.autoClear === true || forceClear === true ) {
113
-
114
- if ( renderer.autoClearColor === true ) {
115
-
116
- _clearColor.multiplyScalar( _clearAlpha );
117
-
118
- colorAttachment.clearValue = { r: _clearColor.r, g: _clearColor.g, b: _clearColor.b, a: _clearAlpha };
119
- colorAttachment.loadOp = GPULoadOp.Clear;
120
- colorAttachment.storeOp = GPUStoreOp.Store;
121
-
122
- } else {
123
-
124
- colorAttachment.loadOp = GPULoadOp.Load;
125
- colorAttachment.storeOp = GPUStoreOp.Store;
126
-
127
- }
128
-
129
- if ( renderState.depth ) {
130
-
131
- if ( renderer.autoClearDepth === true ) {
132
-
133
- depthStencilAttachment.depthClearValue = renderer._clearDepth;
134
- depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
135
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
136
-
137
- } else {
138
-
139
- depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
140
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
141
-
142
- }
143
-
144
- }
145
-
146
- if ( renderState.stencil ) {
147
-
148
- if ( renderer.autoClearStencil === true ) {
149
-
150
- depthStencilAttachment.stencilClearValue = renderer._clearStencil;
151
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
152
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
153
-
154
- } else {
155
-
156
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
157
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
158
-
159
- }
160
-
161
- }
162
-
163
- } else {
164
-
165
- colorAttachment.loadOp = GPULoadOp.Load;
166
- colorAttachment.storeOp = GPUStoreOp.Store;
167
-
168
- if ( renderState.depth ) {
169
-
170
- depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
171
- depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
172
-
173
- }
174
-
175
- if ( renderState.stencil ) {
176
-
177
- depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
178
- depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
179
-
180
- }
181
-
182
- }
183
-
184
- this.forceClear = false;
185
-
186
- }
187
-
188
- }
189
-
190
- export default WebGPUBackground;
@@ -1,22 +0,0 @@
1
- class WebGPUBinding {
2
-
3
- constructor( name = '' ) {
4
-
5
- this.name = name;
6
- this.visibility = null;
7
-
8
- this.type = null; // read-only
9
-
10
- this.isShared = false;
11
-
12
- }
13
-
14
- setVisibility( visibility ) {
15
-
16
- this.visibility = visibility;
17
-
18
- }
19
-
20
- }
21
-
22
- export default WebGPUBinding;
@@ -1,270 +0,0 @@
1
- class WebGPUBindings {
2
-
3
- constructor( device, info, properties, textures, renderPipelines, computePipelines, attributes, nodes ) {
4
-
5
- this.device = device;
6
- this.info = info;
7
- this.properties = properties;
8
- this.textures = textures;
9
- this.renderPipelines = renderPipelines;
10
- this.computePipelines = computePipelines;
11
- this.attributes = attributes;
12
- this.nodes = nodes;
13
-
14
- this.uniformsData = new WeakMap();
15
-
16
- this.updateMap = new WeakMap();
17
-
18
- }
19
-
20
- get( renderObject ) {
21
-
22
- let data = this.uniformsData.get( renderObject );
23
-
24
- if ( data === undefined ) {
25
-
26
- // each object defines an array of bindings (ubos, textures, samplers etc.)
27
-
28
- const nodeBuilder = this.nodes.get( renderObject );
29
- const bindings = nodeBuilder.getBindings();
30
-
31
- // setup (static) binding layout and (dynamic) binding group
32
-
33
- const pipeline = this.renderPipelines.get( renderObject ).pipeline;
34
-
35
- const bindLayout = pipeline.getBindGroupLayout( 0 );
36
- const bindGroup = this._createBindGroup( bindings, bindLayout );
37
-
38
- data = {
39
- layout: bindLayout,
40
- group: bindGroup,
41
- bindings: bindings
42
- };
43
-
44
- this.uniformsData.set( renderObject, data );
45
-
46
- }
47
-
48
- return data;
49
-
50
- }
51
-
52
- getForCompute( computeNode ) {
53
-
54
- let data = this.uniformsData.get( computeNode );
55
-
56
- if ( data === undefined ) {
57
-
58
- // each object defines an array of bindings (ubos, textures, samplers etc.)
59
-
60
- const nodeBuilder = this.nodes.getForCompute( computeNode );
61
- const bindings = nodeBuilder.getBindings();
62
-
63
- // setup (static) binding layout and (dynamic) binding group
64
-
65
- const pipeline = this.computePipelines.get( computeNode );
66
-
67
- const bindLayout = pipeline.getBindGroupLayout( 0 );
68
- const bindGroup = this._createBindGroup( bindings, bindLayout );
69
-
70
- data = {
71
- layout: bindLayout,
72
- group: bindGroup,
73
- bindings: bindings
74
- };
75
-
76
- this.uniformsData.set( computeNode, data );
77
-
78
- }
79
-
80
- return data;
81
-
82
- }
83
-
84
- remove( object ) {
85
-
86
- this.uniformsData.delete( object );
87
-
88
- }
89
-
90
- update( object ) {
91
-
92
- const textures = this.textures;
93
-
94
- const data = this.get( object );
95
- const bindings = data.bindings;
96
-
97
- const updateMap = this.updateMap;
98
- const frame = this.info.render.frame;
99
-
100
- let needsBindGroupRefresh = false;
101
-
102
- // iterate over all bindings and check if buffer updates or a new binding group is required
103
-
104
- for ( const binding of bindings ) {
105
-
106
- const isShared = binding.isShared;
107
- const isUpdated = updateMap.get( binding ) === frame;
108
-
109
- if ( isShared && isUpdated ) continue;
110
-
111
- if ( binding.isUniformBuffer ) {
112
-
113
- const buffer = binding.getBuffer();
114
- const needsBufferWrite = binding.update();
115
-
116
- if ( needsBufferWrite === true ) {
117
-
118
- const bufferGPU = binding.bufferGPU;
119
-
120
- this.device.queue.writeBuffer( bufferGPU, 0, buffer, 0 );
121
-
122
- }
123
-
124
- } else if ( binding.isStorageBuffer ) {
125
-
126
- const attribute = binding.attribute;
127
-
128
- this.attributes.update( attribute, false, binding.usage );
129
-
130
- } else if ( binding.isSampler ) {
131
-
132
- const texture = binding.getTexture();
133
-
134
- textures.updateSampler( texture );
135
-
136
- const samplerGPU = textures.getSampler( texture );
137
-
138
- if ( binding.samplerGPU !== samplerGPU ) {
139
-
140
- binding.samplerGPU = samplerGPU;
141
- needsBindGroupRefresh = true;
142
-
143
- }
144
-
145
- } else if ( binding.isSampledTexture ) {
146
-
147
- const texture = binding.getTexture();
148
-
149
- const needsTextureRefresh = textures.updateTexture( texture );
150
-
151
- const textureGPU = textures.getTextureGPU( texture );
152
-
153
- if ( textureGPU !== undefined && binding.textureGPU !== textureGPU || needsTextureRefresh === true ) {
154
-
155
- binding.textureGPU = textureGPU;
156
- needsBindGroupRefresh = true;
157
-
158
- }
159
-
160
- }
161
-
162
- updateMap.set( binding, frame );
163
-
164
- }
165
-
166
- if ( needsBindGroupRefresh === true ) {
167
-
168
- data.group = this._createBindGroup( bindings, data.layout );
169
-
170
- }
171
-
172
- }
173
-
174
- dispose() {
175
-
176
- this.uniformsData = new WeakMap();
177
- this.updateMap = new WeakMap();
178
-
179
- }
180
-
181
- _createBindGroup( bindings, layout ) {
182
-
183
- let bindingPoint = 0;
184
- const entries = [];
185
-
186
- for ( const binding of bindings ) {
187
-
188
- if ( binding.isUniformBuffer ) {
189
-
190
- if ( binding.bufferGPU === null ) {
191
-
192
- const byteLength = binding.getByteLength();
193
-
194
- binding.bufferGPU = this.device.createBuffer( {
195
- label: 'bindingBuffer',
196
- size: byteLength,
197
- usage: binding.usage
198
- } );
199
-
200
- }
201
-
202
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
203
-
204
- } else if ( binding.isStorageBuffer ) {
205
-
206
- if ( binding.bufferGPU === null ) {
207
-
208
- const attribute = binding.attribute;
209
-
210
- this.attributes.update( attribute, false, binding.usage );
211
- binding.bufferGPU = this.attributes.get( attribute ).buffer;
212
-
213
- }
214
-
215
- entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
216
-
217
- } else if ( binding.isSampler ) {
218
-
219
- if ( binding.samplerGPU === null ) {
220
-
221
- binding.samplerGPU = this.textures.getDefaultSampler();
222
-
223
- }
224
-
225
- entries.push( { binding: bindingPoint, resource: binding.samplerGPU } );
226
-
227
- } else if ( binding.isSampledTexture ) {
228
-
229
- if ( binding.textureGPU === null ) {
230
-
231
- if ( binding.isSampledCubeTexture ) {
232
-
233
- binding.textureGPU = this.textures.getDefaultCubeTexture();
234
-
235
- } else if ( binding.texture.isVideoTexture ) {
236
-
237
- binding.textureGPU = this.textures.getDefaultVideoTexture();
238
-
239
- } else if ( binding.texture.isDepthTexture ) {
240
-
241
- binding.textureGPU = this.textures.getDefaultDepthTexture();
242
-
243
- } else {
244
-
245
- binding.textureGPU = this.textures.getDefaultTexture();
246
-
247
- }
248
-
249
- }
250
-
251
- const resource = binding.textureGPU instanceof GPUTexture ? binding.textureGPU.createView( { aspect: binding.aspect, dimension: binding.dimension } ) : binding.textureGPU;
252
-
253
- entries.push( { binding: bindingPoint, resource } );
254
-
255
- }
256
-
257
- bindingPoint ++;
258
-
259
- }
260
-
261
- return this.device.createBindGroup( {
262
- layout,
263
- entries
264
- } );
265
-
266
- }
267
-
268
- }
269
-
270
- export default WebGPUBindings;
@@ -1,43 +0,0 @@
1
- import WebGPUBinding from './WebGPUBinding.js';
2
- import { getFloatLength } from './WebGPUBufferUtils.js';
3
-
4
- class WebGPUBuffer extends WebGPUBinding {
5
-
6
- constructor( name, type, buffer = null ) {
7
-
8
- super( name );
9
-
10
- this.isBuffer = true;
11
-
12
- this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
13
- this.type = type;
14
- this.visibility = GPUShaderStage.VERTEX;
15
-
16
- this.usage = GPUBufferUsage.COPY_DST;
17
-
18
- this.buffer = buffer;
19
- this.bufferGPU = null; // set by the renderer
20
-
21
- }
22
-
23
- getByteLength() {
24
-
25
- return getFloatLength( this.buffer.byteLength );
26
-
27
- }
28
-
29
- getBuffer() {
30
-
31
- return this.buffer;
32
-
33
- }
34
-
35
- update() {
36
-
37
- return true;
38
-
39
- }
40
-
41
- }
42
-
43
- export default WebGPUBuffer;
@@ -1,78 +0,0 @@
1
- import WebGPUProgrammableStage from './WebGPUProgrammableStage.js';
2
-
3
- class WebGPUComputePipelines {
4
-
5
- constructor( device, nodes ) {
6
-
7
- this.device = device;
8
- this.nodes = nodes;
9
-
10
- this.pipelines = new WeakMap();
11
- this.stages = {
12
- compute: new WeakMap()
13
- };
14
-
15
- }
16
-
17
- has( computeNode ) {
18
-
19
- return this.pipelines.get( computeNode ) !== undefined;
20
-
21
- }
22
-
23
- get( computeNode ) {
24
-
25
- let pipeline = this.pipelines.get( computeNode );
26
-
27
- // @TODO: Reuse compute pipeline if possible, introduce WebGPUComputePipeline
28
-
29
- if ( pipeline === undefined ) {
30
-
31
- const device = this.device;
32
-
33
- // get shader
34
-
35
- const nodeBuilder = this.nodes.getForCompute( computeNode );
36
- const computeShader = nodeBuilder.computeShader;
37
-
38
- const shader = {
39
- computeShader
40
- };
41
-
42
- // programmable stage
43
-
44
- let stageCompute = this.stages.compute.get( shader );
45
-
46
- if ( stageCompute === undefined ) {
47
-
48
- stageCompute = new WebGPUProgrammableStage( device, computeShader, 'compute' );
49
-
50
- this.stages.compute.set( shader, stageCompute );
51
-
52
- }
53
-
54
- pipeline = device.createComputePipeline( {
55
- compute: stageCompute.stage,
56
- layout: 'auto'
57
- } );
58
-
59
- this.pipelines.set( computeNode, pipeline );
60
-
61
- }
62
-
63
- return pipeline;
64
-
65
- }
66
-
67
- dispose() {
68
-
69
- this.pipelines = new WeakMap();
70
- this.stages = {
71
- compute: new WeakMap()
72
- };
73
-
74
- }
75
-
76
- }
77
-
78
- export default WebGPUComputePipelines;
@@ -1,22 +0,0 @@
1
- let _id = 0;
2
-
3
- class WebGPUProgrammableStage {
4
-
5
- constructor( device, code, type ) {
6
-
7
- this.id = _id ++;
8
-
9
- this.code = code;
10
- this.type = type;
11
- this.usedTimes = 0;
12
-
13
- this.stage = {
14
- module: device.createShaderModule( { code, label: type } ),
15
- entryPoint: 'main'
16
- };
17
-
18
- }
19
-
20
- }
21
-
22
- export default WebGPUProgrammableStage;
@@ -1,44 +0,0 @@
1
- class WebGPUProperties {
2
-
3
- constructor() {
4
-
5
- this.properties = new WeakMap();
6
-
7
- }
8
-
9
- get( object ) {
10
-
11
- let map = this.properties.get( object );
12
-
13
- if ( map === undefined ) {
14
-
15
- map = {};
16
- this.properties.set( object, map );
17
-
18
- }
19
-
20
- return map;
21
-
22
- }
23
-
24
- remove( object ) {
25
-
26
- this.properties.delete( object );
27
-
28
- }
29
-
30
- has( object ) {
31
-
32
- return this.properties.has( object );
33
-
34
- }
35
-
36
- dispose() {
37
-
38
- this.properties = new WeakMap();
39
-
40
- }
41
-
42
- }
43
-
44
- export default WebGPUProperties;
@@ -1,40 +0,0 @@
1
- export default class WebGPURenderObject {
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-
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- constructor( renderer, nodes, object, material, scene, camera, lightsNode ) {
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-
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- this.renderer = renderer;
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- this.nodes = nodes;
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- this.object = object;
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- this.material = material;
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- this.scene = scene;
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- this.camera = camera;
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- this.lightsNode = lightsNode;
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-
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- this.geometry = object.geometry;
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-
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- this._materialVersion = - 1;
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- this._materialCacheKey = '';
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-
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- }
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-
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- getCacheKey() {
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-
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- const { material, scene, lightsNode } = this;
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-
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- if ( material.version !== this._materialVersion ) {
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-
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- this._materialVersion = material.version;
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- this._materialCacheKey = material.customProgramCacheKey();
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-
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- }
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-
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- const cacheKey = [];
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-
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- cacheKey.push( 'material:' + this._materialCacheKey );
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- cacheKey.push( 'nodes:' + this.nodes.getCacheKey( scene, lightsNode ) );
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-
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- return '{' + cacheKey.join( ',' ) + '}';
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-
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- }
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-
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- }