super-three 0.152.0 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +779 -557
  2. package/build/three.js +779 -557
  3. package/build/three.min.js +2 -1
  4. package/build/three.module.js +770 -539
  5. package/build/three.module.min.js +2 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,847 @@
1
+ /*// debugger tools
2
+ import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
3
+ //*/
4
+
5
+ import { GPUFeatureName, GPUTextureFormat, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension } from './utils/WebGPUConstants.js';
6
+
7
+ import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
8
+ import Backend from '../common/Backend.js';
9
+
10
+ import { DepthTexture, DepthFormat, DepthStencilFormat, UnsignedInt248Type, UnsignedIntType, WebGPUCoordinateSystem } from 'three';
11
+
12
+ import WebGPUUtils from './utils/WebGPUUtils.js';
13
+ import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
14
+ import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
15
+ import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
16
+ import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
17
+
18
+ // statics
19
+
20
+ let _staticAdapter = null;
21
+
22
+ if ( navigator.gpu !== undefined ) {
23
+
24
+ _staticAdapter = await navigator.gpu.requestAdapter();
25
+
26
+ }
27
+
28
+ //
29
+
30
+ class WebGPUBackend extends Backend {
31
+
32
+ constructor( parameters = {} ) {
33
+
34
+ super( parameters );
35
+
36
+ // some parameters require default values other than "undefined"
37
+
38
+ this.parameters.antialias = ( parameters.antialias === true );
39
+
40
+ if ( this.parameters.antialias === true ) {
41
+
42
+ this.parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
43
+
44
+ } else {
45
+
46
+ this.parameters.sampleCount = 1;
47
+
48
+ }
49
+
50
+ this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
51
+
52
+ this.adapter = null;
53
+ this.device = null;
54
+ this.context = null;
55
+ this.colorBuffer = null;
56
+
57
+ this.depthBuffers = new WeakMap();
58
+
59
+ this.utils = new WebGPUUtils( this );
60
+ this.attributeUtils = new WebGPUAttributeUtils( this );
61
+ this.bindingUtils = new WebGPUBindingUtils( this );
62
+ this.pipelineUtils = new WebGPUPipelineUtils( this );
63
+ this.textureUtils = new WebGPUTextureUtils( this );
64
+
65
+ }
66
+
67
+ async init( renderer ) {
68
+
69
+ await super.init( renderer );
70
+
71
+ //
72
+
73
+ const parameters = this.parameters;
74
+
75
+ const adapterOptions = {
76
+ powerPreference: parameters.powerPreference
77
+ };
78
+
79
+ const adapter = await navigator.gpu.requestAdapter( adapterOptions );
80
+
81
+ if ( adapter === null ) {
82
+
83
+ throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
84
+
85
+ }
86
+
87
+ // feature support
88
+
89
+ const features = Object.values( GPUFeatureName );
90
+
91
+ const supportedFeatures = [];
92
+
93
+ for ( const name of features ) {
94
+
95
+ if ( adapter.features.has( name ) ) {
96
+
97
+ supportedFeatures.push( name );
98
+
99
+ }
100
+
101
+ }
102
+
103
+ const deviceDescriptor = {
104
+ requiredFeatures: supportedFeatures,
105
+ requiredLimits: parameters.requiredLimits
106
+ };
107
+
108
+ const device = await adapter.requestDevice( deviceDescriptor );
109
+
110
+ const context = ( parameters.context !== undefined ) ? parameters.context : renderer.domElement.getContext( 'webgpu' );
111
+
112
+ this.adapter = adapter;
113
+ this.device = device;
114
+ this.context = context;
115
+
116
+ this.updateSize();
117
+
118
+ }
119
+
120
+ get coordinateSystem() {
121
+
122
+ return WebGPUCoordinateSystem;
123
+
124
+ }
125
+
126
+ async getArrayBuffer( attribute ) {
127
+
128
+ return await this.attributeUtils.getArrayBuffer( attribute );
129
+
130
+ }
131
+
132
+ beginRender( renderContext ) {
133
+
134
+ const renderContextData = this.get( renderContext );
135
+
136
+ const device = this.device;
137
+
138
+ const descriptor = {
139
+ colorAttachments: [ {
140
+ view: null
141
+ } ],
142
+ depthStencilAttachment: {
143
+ view: null
144
+ }
145
+ };
146
+
147
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
148
+ const depthStencilAttachment = descriptor.depthStencilAttachment;
149
+
150
+ const antialias = this.parameters.antialias;
151
+
152
+ if ( renderContext.texture !== null ) {
153
+
154
+ const textureData = this.get( renderContext.texture );
155
+ const depthTextureData = this.get( renderContext.depthTexture );
156
+
157
+ // @TODO: Support RenderTarget with antialiasing.
158
+
159
+ colorAttachment.view = textureData.texture.createView( {
160
+ baseMipLevel: 0,
161
+ mipLevelCount: 1,
162
+ baseArrayLayer: renderContext.activeCubeFace,
163
+ dimension: GPUTextureViewDimension.TwoD
164
+ } );
165
+
166
+ depthStencilAttachment.view = depthTextureData.texture.createView();
167
+
168
+ if ( renderContext.stencil && renderContext.depthTexture.format === DepthFormat ) {
169
+
170
+ renderContext.stencil = false;
171
+
172
+ }
173
+
174
+ } else {
175
+
176
+ if ( antialias === true ) {
177
+
178
+ colorAttachment.view = this.colorBuffer.createView();
179
+ colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
180
+
181
+ } else {
182
+
183
+ colorAttachment.view = this.context.getCurrentTexture().createView();
184
+ colorAttachment.resolveTarget = undefined;
185
+
186
+ }
187
+
188
+ depthStencilAttachment.view = this._getDepthBufferGPU( renderContext ).createView();
189
+
190
+ }
191
+
192
+ if ( renderContext.clearColor ) {
193
+
194
+ colorAttachment.clearValue = renderContext.clearColorValue;
195
+ colorAttachment.loadOp = GPULoadOp.Clear;
196
+ colorAttachment.storeOp = GPUStoreOp.Store;
197
+
198
+ } else {
199
+
200
+ colorAttachment.loadOp = GPULoadOp.Load;
201
+ colorAttachment.storeOp = GPUStoreOp.Store;
202
+
203
+ }
204
+
205
+ //
206
+
207
+ if ( renderContext.depth ) {
208
+
209
+ if ( renderContext.clearDepth ) {
210
+
211
+ depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
212
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
213
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
214
+
215
+ } else {
216
+
217
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
218
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
219
+
220
+ }
221
+
222
+ }
223
+
224
+ if ( renderContext.stencil ) {
225
+
226
+ if ( renderContext.clearStencil ) {
227
+
228
+ depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
229
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
230
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
231
+
232
+ } else {
233
+
234
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
235
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
236
+
237
+ }
238
+
239
+ }
240
+
241
+ //
242
+
243
+ const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
244
+ const currentPass = encoder.beginRenderPass( descriptor );
245
+
246
+ //
247
+
248
+ renderContextData.descriptor = descriptor;
249
+ renderContextData.encoder = encoder;
250
+ renderContextData.currentPass = currentPass;
251
+ renderContextData.currentAttributesSet = {};
252
+
253
+ //
254
+
255
+ if ( renderContext.viewport ) {
256
+
257
+ this.updateViewport( renderContext );
258
+
259
+ }
260
+
261
+ if ( renderContext.scissor ) {
262
+
263
+ const { x, y, width, height } = renderContext.scissorValue;
264
+
265
+ currentPass.setScissorRect( x, y, width, height );
266
+
267
+ }
268
+
269
+ }
270
+
271
+ finishRender( renderContext ) {
272
+
273
+ const renderContextData = this.get( renderContext );
274
+
275
+ renderContextData.currentPass.end();
276
+
277
+ this.device.queue.submit( [ renderContextData.encoder.finish() ] );
278
+
279
+ //
280
+
281
+ if ( renderContext.texture !== null && renderContext.texture.generateMipmaps === true ) {
282
+
283
+ this.textureUtils.generateMipmaps( renderContext.texture );
284
+
285
+ }
286
+
287
+ }
288
+
289
+ updateViewport( renderContext ) {
290
+
291
+ const { currentPass } = this.get( renderContext );
292
+ const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
293
+
294
+ currentPass.setViewport( x, y, width, height, minDepth, maxDepth );
295
+
296
+ }
297
+
298
+ clear( renderContext, color, depth, stencil ) {
299
+
300
+ const device = this.device;
301
+ const renderContextData = this.get( renderContext );
302
+
303
+ const { descriptor } = renderContextData;
304
+
305
+ depth = depth && renderContext.depth;
306
+ stencil = stencil && renderContext.stencil;
307
+
308
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
309
+
310
+ const antialias = this.parameters.antialias;
311
+
312
+ // @TODO: Include render target in clear operation.
313
+ if ( antialias === true ) {
314
+
315
+ colorAttachment.view = this.colorBuffer.createView();
316
+ colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
317
+
318
+ } else {
319
+
320
+ colorAttachment.view = this.context.getCurrentTexture().createView();
321
+ colorAttachment.resolveTarget = undefined;
322
+
323
+ }
324
+
325
+ descriptor.depthStencilAttachment.view = this._getDepthBufferGPU( renderContext ).createView();
326
+
327
+ if ( color ) {
328
+
329
+ colorAttachment.loadOp = GPULoadOp.Clear;
330
+ colorAttachment.clearValue = renderContext.clearColorValue;
331
+
332
+ }
333
+
334
+ if ( depth ) {
335
+
336
+ descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
337
+ descriptor.depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
338
+
339
+ }
340
+
341
+ if ( stencil ) {
342
+
343
+ descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
344
+ descriptor.depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
345
+
346
+ }
347
+
348
+ renderContextData.encoder = device.createCommandEncoder( {} );
349
+ renderContextData.currentPass = renderContextData.encoder.beginRenderPass( descriptor );
350
+
351
+ renderContextData.currentPass.end();
352
+
353
+ device.queue.submit( [ renderContextData.encoder.finish() ] );
354
+
355
+ }
356
+
357
+ // compute
358
+
359
+ beginCompute( computeGroup ) {
360
+
361
+ const groupGPU = this.get( computeGroup );
362
+
363
+ groupGPU.cmdEncoderGPU = this.device.createCommandEncoder( {} );
364
+ groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass();
365
+
366
+ }
367
+
368
+ compute( computeGroup, computeNode, bindings, pipeline ) {
369
+
370
+ const { passEncoderGPU } = this.get( computeGroup );
371
+
372
+ // pipeline
373
+
374
+ const pipelineGPU = this.get( pipeline ).pipeline;
375
+ passEncoderGPU.setPipeline( pipelineGPU );
376
+
377
+ // bind group
378
+
379
+ const bindGroupGPU = this.get( bindings ).group;
380
+ passEncoderGPU.setBindGroup( 0, bindGroupGPU );
381
+
382
+ passEncoderGPU.dispatchWorkgroups( computeNode.dispatchCount );
383
+
384
+ }
385
+
386
+ finishCompute( computeGroup ) {
387
+
388
+ const groupData = this.get( computeGroup );
389
+
390
+ groupData.passEncoderGPU.end();
391
+ this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
392
+
393
+ }
394
+
395
+ // render object
396
+
397
+ draw( renderObject, info ) {
398
+
399
+ const { object, geometry, context, pipeline } = renderObject;
400
+
401
+ const bindingsData = this.get( renderObject.getBindings() );
402
+ const contextData = this.get( context );
403
+ const pipelineGPU = this.get( pipeline ).pipeline;
404
+ const attributesSet = contextData.currentAttributesSet;
405
+
406
+ // pipeline
407
+
408
+ const passEncoderGPU = contextData.currentPass;
409
+ passEncoderGPU.setPipeline( pipelineGPU );
410
+
411
+ // bind group
412
+
413
+ const bindGroupGPU = bindingsData.group;
414
+ passEncoderGPU.setBindGroup( 0, bindGroupGPU );
415
+
416
+ // attributes
417
+
418
+ const index = renderObject.getIndex();
419
+
420
+ const hasIndex = ( index !== null );
421
+
422
+ // index
423
+
424
+ if ( hasIndex === true ) {
425
+
426
+ if ( attributesSet.index !== index ) {
427
+
428
+ const buffer = this.get( index ).buffer;
429
+ const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
430
+
431
+ passEncoderGPU.setIndexBuffer( buffer, indexFormat );
432
+
433
+ attributesSet.index = index;
434
+
435
+ }
436
+
437
+ }
438
+
439
+ // vertex buffers
440
+
441
+ const attributes = renderObject.getAttributes();
442
+
443
+ for ( let i = 0, l = attributes.length; i < l; i ++ ) {
444
+
445
+ const attribute = attributes[ i ];
446
+
447
+ if ( attributesSet[ i ] !== attribute ) {
448
+
449
+ const buffer = this.get( attribute ).buffer;
450
+ passEncoderGPU.setVertexBuffer( i, buffer );
451
+
452
+ attributesSet[ i ] = attribute;
453
+
454
+ }
455
+
456
+ }
457
+
458
+ // draw
459
+
460
+ const drawRange = geometry.drawRange;
461
+ const firstVertex = drawRange.start;
462
+
463
+ const instanceCount = this.getInstanceCount( renderObject );
464
+
465
+ if ( hasIndex === true ) {
466
+
467
+ const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
468
+
469
+ passEncoderGPU.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
470
+
471
+ info.update( object, indexCount, instanceCount );
472
+
473
+ } else {
474
+
475
+ const positionAttribute = geometry.attributes.position;
476
+ const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
477
+
478
+ passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
479
+
480
+ info.update( object, vertexCount, instanceCount );
481
+
482
+ }
483
+
484
+ }
485
+
486
+ // cache key
487
+
488
+ needsUpdate( renderObject ) {
489
+
490
+ const renderObjectGPU = this.get( renderObject );
491
+
492
+ const { object, material } = renderObject;
493
+
494
+ const utils = this.utils;
495
+
496
+ const sampleCount = utils.getSampleCount( renderObject.context );
497
+ const colorSpace = utils.getCurrentColorSpace( renderObject.context );
498
+ const colorFormat = utils.getCurrentColorFormat( renderObject.context );
499
+ const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
500
+ const primitiveTopology = utils.getPrimitiveTopology( object, material );
501
+
502
+ let needsUpdate = false;
503
+
504
+ if ( renderObjectGPU.sampleCount !== sampleCount || renderObjectGPU.colorSpace !== colorSpace ||
505
+ renderObjectGPU.colorFormat !== colorFormat || renderObjectGPU.depthStencilFormat !== depthStencilFormat ||
506
+ renderObjectGPU.primitiveTopology !== primitiveTopology ) {
507
+
508
+ renderObjectGPU.sampleCount = sampleCount;
509
+ renderObjectGPU.colorSpace = colorSpace;
510
+ renderObjectGPU.colorFormat = colorFormat;
511
+ renderObjectGPU.depthStencilFormat = depthStencilFormat;
512
+ renderObjectGPU.primitiveTopology = primitiveTopology;
513
+
514
+ needsUpdate = true;
515
+
516
+ }
517
+
518
+ return needsUpdate;
519
+
520
+ }
521
+
522
+ getCacheKey( renderObject ) {
523
+
524
+ const { object, material } = renderObject;
525
+
526
+ const utils = this.utils;
527
+ const renderContext = renderObject.context;
528
+
529
+ return [
530
+ utils.getSampleCount( renderContext ),
531
+ utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
532
+ utils.getPrimitiveTopology( object, material )
533
+ ].join();
534
+
535
+ }
536
+
537
+ // textures
538
+
539
+ createSampler( texture ) {
540
+
541
+ this.textureUtils.createSampler( texture );
542
+
543
+ }
544
+
545
+ destroySampler( texture ) {
546
+
547
+ this.textureUtils.destroySampler( texture );
548
+
549
+ }
550
+
551
+ createDefaultTexture( texture ) {
552
+
553
+ this.textureUtils.createDefaultTexture( texture );
554
+
555
+ }
556
+
557
+ createTexture( texture ) {
558
+
559
+ this.textureUtils.createTexture( texture );
560
+
561
+ }
562
+
563
+ updateTexture( texture ) {
564
+
565
+ this.textureUtils.updateTexture( texture );
566
+
567
+ }
568
+
569
+ destroyTexture( texture ) {
570
+
571
+ this.textureUtils.destroyTexture( texture );
572
+
573
+ }
574
+
575
+ copyTextureToBuffer( texture, x, y, width, height ) {
576
+
577
+ return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height );
578
+
579
+ }
580
+
581
+ // node builder
582
+
583
+ createNodeBuilder( object, renderer, scene = null ) {
584
+
585
+ return new WGSLNodeBuilder( object, renderer, scene );
586
+
587
+ }
588
+
589
+ // program
590
+
591
+ createProgram( program ) {
592
+
593
+ const programGPU = this.get( program );
594
+
595
+ programGPU.module = {
596
+ module: this.device.createShaderModule( { code: program.code, label: program.stage } ),
597
+ entryPoint: 'main'
598
+ };
599
+
600
+ }
601
+
602
+ destroyProgram( program ) {
603
+
604
+ this.delete( program );
605
+
606
+ }
607
+
608
+ // pipelines
609
+
610
+ createRenderPipeline( renderObject ) {
611
+
612
+ this.pipelineUtils.createRenderPipeline( renderObject );
613
+
614
+ }
615
+
616
+ createComputePipeline( computePipeline ) {
617
+
618
+ this.pipelineUtils.createComputePipeline( computePipeline );
619
+
620
+ }
621
+
622
+ // bindings
623
+
624
+ createBindings( bindings, pipeline ) {
625
+
626
+ this.bindingUtils.createBindings( bindings, pipeline );
627
+
628
+ }
629
+
630
+ updateBindings( bindings, pipeline ) {
631
+
632
+ this.bindingUtils.createBindings( bindings, pipeline );
633
+
634
+ }
635
+
636
+ updateBinding( binding ) {
637
+
638
+ this.bindingUtils.updateBinding( binding );
639
+
640
+ }
641
+
642
+ // attributes
643
+
644
+ createIndexAttribute( attribute ) {
645
+
646
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
647
+
648
+ }
649
+
650
+ createAttribute( attribute ) {
651
+
652
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
653
+
654
+ }
655
+
656
+ createStorageAttribute( attribute ) {
657
+
658
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
659
+
660
+ }
661
+
662
+ updateAttribute( attribute ) {
663
+
664
+ this.attributeUtils.updateAttribute( attribute );
665
+
666
+ }
667
+
668
+ destroyAttribute( attribute ) {
669
+
670
+ this.attributeUtils.destroyAttribute( attribute );
671
+
672
+ }
673
+
674
+ // canvas
675
+
676
+ updateSize() {
677
+
678
+ this._configureContext();
679
+ this._setupColorBuffer();
680
+
681
+ }
682
+
683
+ // utils public
684
+
685
+ hasFeature( name ) {
686
+
687
+ const adapter = this.adapter || _staticAdapter;
688
+
689
+ //
690
+
691
+ const features = Object.values( GPUFeatureName );
692
+
693
+ if ( features.includes( name ) === false ) {
694
+
695
+ throw new Error( 'THREE.WebGPURenderer: Unknown WebGPU GPU feature: ' + name );
696
+
697
+ }
698
+
699
+ //
700
+
701
+ return adapter.features.has( name );
702
+
703
+ }
704
+
705
+ copyFramebufferToTexture( texture, renderContext ) {
706
+
707
+ const renderContextData = this.get( renderContext );
708
+
709
+ const { encoder, descriptor } = renderContextData;
710
+
711
+ let sourceGPU = null;
712
+
713
+ if ( texture.isFramebufferTexture ) {
714
+
715
+ sourceGPU = this.context.getCurrentTexture();
716
+
717
+ } else if ( texture.isDepthTexture ) {
718
+
719
+ sourceGPU = this._getDepthBufferGPU( renderContext );
720
+
721
+ }
722
+
723
+ const destinationGPU = this.get( texture ).texture;
724
+
725
+ renderContextData.currentPass.end();
726
+
727
+ encoder.copyTextureToTexture(
728
+ {
729
+ texture: sourceGPU,
730
+ origin: { x: 0, y: 0, z: 0 }
731
+ },
732
+ {
733
+ texture: destinationGPU
734
+ },
735
+ [
736
+ texture.image.width,
737
+ texture.image.height
738
+ ]
739
+ );
740
+
741
+ if ( texture.generateMipmaps ) this.textureUtils.generateMipmaps( texture );
742
+
743
+ descriptor.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
744
+ if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
745
+ if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
746
+
747
+ renderContextData.currentPass = encoder.beginRenderPass( descriptor );
748
+ renderContextData.currentAttributesSet = {};
749
+
750
+ }
751
+
752
+ // utils
753
+
754
+ _getDepthBufferGPU( renderContext ) {
755
+
756
+ const { depthBuffers } = this;
757
+ const { width, height } = this.getDrawingBufferSize();
758
+
759
+ let depthTexture = depthBuffers.get( renderContext );
760
+
761
+ if ( depthTexture !== undefined && depthTexture.image.width === width && depthTexture.image.height === height ) {
762
+
763
+ return this.get( depthTexture ).texture;
764
+
765
+ }
766
+
767
+ this._destroyDepthBufferGPU( renderContext );
768
+
769
+ depthTexture = new DepthTexture();
770
+ depthTexture.name = 'depthBuffer';
771
+
772
+ if ( renderContext.stencil ) {
773
+
774
+ depthTexture = new DepthTexture();
775
+ depthTexture.format = DepthStencilFormat;
776
+ depthTexture.type = UnsignedInt248Type;
777
+
778
+ } else if ( renderContext.depth ) {
779
+
780
+ depthTexture = new DepthTexture();
781
+ depthTexture.format = DepthFormat;
782
+ depthTexture.type = UnsignedIntType;
783
+
784
+ }
785
+
786
+ depthTexture.image.width = width;
787
+ depthTexture.image.height = height;
788
+
789
+ this.textureUtils.createTexture( depthTexture, { sampleCount: this.parameters.sampleCount } );
790
+
791
+ depthBuffers.set( renderContext, depthTexture );
792
+
793
+ return this.get( depthTexture ).texture;
794
+
795
+ }
796
+
797
+ _destroyDepthBufferGPU( renderContext ) {
798
+
799
+ const { depthBuffers } = this;
800
+
801
+ const depthTexture = depthBuffers.get( renderContext );
802
+
803
+ if ( depthTexture !== undefined ) {
804
+
805
+ this.textureUtils.destroyTexture( depthTexture );
806
+
807
+ depthBuffers.delete( renderContext );
808
+
809
+ }
810
+
811
+ }
812
+
813
+ _configureContext() {
814
+
815
+ this.context.configure( {
816
+ device: this.device,
817
+ format: GPUTextureFormat.BGRA8Unorm,
818
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
819
+ alphaMode: 'premultiplied'
820
+ } );
821
+
822
+ }
823
+
824
+ _setupColorBuffer() {
825
+
826
+ if ( this.colorBuffer ) this.colorBuffer.destroy();
827
+
828
+ const { width, height } = this.getDrawingBufferSize();
829
+ //const format = navigator.gpu.getPreferredCanvasFormat(); // @TODO: Move to WebGPUUtils
830
+
831
+ this.colorBuffer = this.device.createTexture( {
832
+ label: 'colorBuffer',
833
+ size: {
834
+ width: width,
835
+ height: height,
836
+ depthOrArrayLayers: 1
837
+ },
838
+ sampleCount: this.parameters.sampleCount,
839
+ format: GPUTextureFormat.BGRA8Unorm,
840
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
841
+ } );
842
+
843
+ }
844
+
845
+ }
846
+
847
+ export default WebGPUBackend;