super-three 0.152.0 → 0.154.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +779 -557
- package/build/three.js +779 -557
- package/build/three.min.js +2 -1
- package/build/three.module.js +770 -539
- package/build/three.module.min.js +2 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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@@ -1,4 +1,5 @@
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import {
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HalfFloatType,
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MeshBasicMaterial,
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NearestFilter,
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ShaderMaterial,
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@@ -22,10 +23,12 @@ class AfterimagePass extends Pass {
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this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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magFilter: NearestFilter,
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type: HalfFloatType
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} );
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this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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magFilter: NearestFilter,
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type: HalfFloatType
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} );
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this.compFsMaterial = new ShaderMaterial( {
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import {
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AdditiveBlending,
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HalfFloatType,
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ShaderMaterial,
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UniformsUtils,
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Vector2,
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@@ -16,9 +17,9 @@ class BloomPass extends Pass {
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// render targets
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this.renderTargetX = new WebGLRenderTarget(); // will be resized later
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this.renderTargetX = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this.renderTargetX.texture.name = 'BloomPass.x';
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this.renderTargetY = new WebGLRenderTarget(); // will be resized later
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this.renderTargetY = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this.renderTargetY.texture.name = 'BloomPass.y';
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// combine material
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@@ -29,6 +30,7 @@ class BloomPass extends Pass {
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this.materialCombine = new ShaderMaterial( {
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name: CombineShader.name,
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uniforms: this.combineUniforms,
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vertexShader: CombineShader.vertexShader,
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fragmentShader: CombineShader.fragmentShader,
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@@ -48,6 +50,7 @@ class BloomPass extends Pass {
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this.materialConvolution = new ShaderMaterial( {
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name: convolutionShader.name,
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uniforms: this.convolutionUniforms,
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vertexShader: convolutionShader.vertexShader,
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fragmentShader: convolutionShader.fragmentShader,
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@@ -126,6 +129,8 @@ class BloomPass extends Pass {
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const CombineShader = {
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name: 'CombineShader',
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uniforms: {
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'tDiffuse': { value: null },
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import {
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Color,
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HalfFloatType,
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MeshDepthMaterial,
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NearestFilter,
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NoBlending,
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@@ -33,7 +34,8 @@ class BokehPass extends Pass {
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this.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
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minFilter: NearestFilter,
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magFilter: NearestFilter
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magFilter: NearestFilter,
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type: HalfFloatType
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} );
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this.renderTargetDepth.texture.name = 'BokehPass.depth';
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@@ -66,7 +68,6 @@ class BokehPass extends Pass {
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} );
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this.uniforms = bokehUniforms;
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this.needsSwap = false;
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this.fsQuad = new FullScreenQuad( this.materialBokeh );
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@@ -1,5 +1,7 @@
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import {
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Clock,
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HalfFloatType,
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NoBlending,
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Vector2,
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WebGLRenderTarget
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} from 'three';
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@@ -22,7 +24,7 @@ class EffectComposer {
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this._width = size.width;
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this._height = size.height;
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renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
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renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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@@ -44,6 +46,7 @@ class EffectComposer {
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this.passes = [];
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this.copyPass = new ShaderPass( CopyShader );
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this.copyPass.material.blending = NoBlending;
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this.clock = new Clock();
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@@ -2,6 +2,7 @@ import {
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AdditiveBlending,
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Color,
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DoubleSide,
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HalfFloatType,
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Matrix4,
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MeshDepthMaterial,
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NoBlending,
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@@ -54,26 +55,26 @@ class OutlinePass extends Pass {
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this.prepareMaskMaterial.side = DoubleSide;
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this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
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this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
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this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
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this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
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this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy );
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this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
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this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy );
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this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
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this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
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this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
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this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
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this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy );
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this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
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this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
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this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), { type: HalfFloatType } );
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this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
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this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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@@ -95,7 +96,6 @@ class OutlinePass extends Pass {
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const copyShader = CopyShader;
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this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
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this.copyUniforms[ 'opacity' ].value = 1.0;
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this.materialCopy = new ShaderMaterial( {
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uniforms: this.copyUniforms,
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@@ -103,8 +103,7 @@ class OutlinePass extends Pass {
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fragmentShader: copyShader.fragmentShader,
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blending: NoBlending,
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depthTest: false,
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depthWrite: false
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transparent: true
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depthWrite: false
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} );
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this.enabled = true;
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@@ -0,0 +1,72 @@
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1
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import {
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2
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ShaderMaterial,
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3
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UniformsUtils,
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4
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NoToneMapping,
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5
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LinearToneMapping,
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6
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ReinhardToneMapping,
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7
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CineonToneMapping,
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8
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ACESFilmicToneMapping
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { OutputShader } from '../shaders/OutputShader.js';
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class OutputPass extends Pass {
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constructor( toneMapping = NoToneMapping, toneMappingExposure = 1 ) {
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super();
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this.toneMapping = toneMapping;
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this.toneMappingExposure = toneMappingExposure;
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//
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const shader = OutputShader;
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this.uniforms = UniformsUtils.clone( shader.uniforms );
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this.material = new ShaderMaterial( {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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} );
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if ( toneMapping === LinearToneMapping ) this.material.defines.LINEAR_TONE_MAPPING = '';
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else if ( toneMapping === ReinhardToneMapping ) this.material.defines.REINHARD_TONE_MAPPING = '';
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else if ( toneMapping === CineonToneMapping ) this.material.defines.CINEON_TONE_MAPPING = '';
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else if ( toneMapping === ACESFilmicToneMapping ) this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
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this.fsQuad = new FullScreenQuad( this.material );
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}
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render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
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this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.uniforms[ 'toneMappingExposure' ].value = this.toneMappingExposure;
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if ( this.renderToScreen === true ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
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this.fsQuad.render( renderer );
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}
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}
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dispose() {
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this.material.dispose();
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this.fsQuad.dispose();
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}
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}
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export { OutputPass };
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@@ -5,7 +5,8 @@ import {
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5
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Vector2,
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Vector4,
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DepthTexture,
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8
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NearestFilter
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8
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NearestFilter,
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HalfFloatType
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} from 'three';
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11
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import { Pass, FullScreenQuad } from './Pass.js';
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12
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@@ -32,13 +33,13 @@ class RenderPixelatedPass extends Pass {
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this.beautyRenderTarget = new WebGLRenderTarget();
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this.beautyRenderTarget.texture.minFilter = NearestFilter;
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this.beautyRenderTarget.texture.magFilter = NearestFilter;
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this.beautyRenderTarget.texture.type = HalfFloatType;
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37
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this.beautyRenderTarget.depthTexture = new DepthTexture();
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this.normalRenderTarget = new WebGLRenderTarget();
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this.normalRenderTarget.texture.minFilter = NearestFilter;
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this.normalRenderTarget.texture.magFilter = NearestFilter;
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-
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-
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42
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+
this.normalRenderTarget.texture.type = HalfFloatType;
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}
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44
45
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@@ -5,6 +5,7 @@ import {
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5
5
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DepthTexture,
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6
6
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DstAlphaFactor,
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7
7
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DstColorFactor,
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8
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HalfFloatType,
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8
9
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MeshDepthMaterial,
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9
10
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MeshNormalMaterial,
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10
11
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NearestFilter,
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@@ -62,13 +63,14 @@ class SAOPass extends Pass {
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63
64
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this.resolution = new Vector2( resolution.x, resolution.y );
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64
65
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65
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-
this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
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66
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+
this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType } );
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66
67
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this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
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67
68
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this.beautyRenderTarget = this.saoRenderTarget.clone();
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68
69
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69
70
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this.normalRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {
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70
71
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minFilter: NearestFilter,
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71
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-
magFilter: NearestFilter
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72
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+
magFilter: NearestFilter,
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73
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+
type: HalfFloatType
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72
74
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} );
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73
75
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this.depthRenderTarget = this.normalRenderTarget.clone();
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74
76
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@@ -1,4 +1,5 @@
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|
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1
1
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import {
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2
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+
HalfFloatType,
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2
3
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LinearFilter,
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3
4
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NearestFilter,
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4
5
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ShaderMaterial,
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@@ -20,12 +21,14 @@ class SMAAPass extends Pass {
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20
21
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// render targets
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21
22
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22
23
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this.edgesRT = new WebGLRenderTarget( width, height, {
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23
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-
depthBuffer: false
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24
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+
depthBuffer: false,
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25
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+
type: HalfFloatType
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24
26
|
} );
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25
27
|
this.edgesRT.texture.name = 'SMAAPass.edges';
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26
28
|
|
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27
29
|
this.weightsRT = new WebGLRenderTarget( width, height, {
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|
28
|
-
depthBuffer: false
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30
|
+
depthBuffer: false,
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31
|
+
type: HalfFloatType
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|
29
32
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} );
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30
33
|
this.weightsRT.texture.name = 'SMAAPass.weights';
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31
34
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|
|
@@ -1,9 +1,7 @@
|
|
|
1
1
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import {
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|
2
|
-
|
|
3
|
-
OneFactor,
|
|
4
|
-
AddEquation,
|
|
5
|
-
SrcAlphaFactor,
|
|
2
|
+
AdditiveBlending,
|
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6
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HalfFloatType,
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} );
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this.fsQuad = new FullScreenQuad( this.copyMaterial );
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if ( ! this.sampleRenderTarget ) {
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DstAlphaFactor,
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DstColorFactor,
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FloatType,
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HalfFloatType,
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MathUtils,
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MeshNormalMaterial,
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NearestFilter,
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depthTexture.format = DepthStencilFormat;
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depthTexture.type = UnsignedInt248Type;
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this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height );
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minFilter: NearestFilter,
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magFilter: NearestFilter,
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type: HalfFloatType,
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depthTexture: depthTexture
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// ssao render target
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depthTexture: depthTexture,
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@@ -184,7 +185,8 @@ class SSRPass extends Pass {
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this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
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type: HalfFloatType,
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} );
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@@ -1,4 +1,6 @@
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import {
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+
HalfFloatType,
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NoBlending,
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ShaderMaterial,
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5
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UniformsUtils,
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WebGLRenderTarget
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@@ -22,7 +24,8 @@ class SavePass extends Pass {
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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blending: NoBlending
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@@ -30,7 +33,7 @@ class SavePass extends Pass {
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if ( this.renderTarget === undefined ) {
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this.renderTarget = new WebGLRenderTarget(); // will be resized later
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this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this.renderTarget.texture.name = 'SavePass.rt';
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}
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@@ -24,6 +24,7 @@ class ShaderPass extends Pass {
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this.material = new ShaderMaterial( {
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name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
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defines: Object.assign( {}, shader.defines ),
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -1,4 +1,5 @@
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1
1
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import {
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2
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+
HalfFloatType,
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2
3
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WebGLRenderTarget
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3
4
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} from 'three';
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import { SSAARenderPass } from './SSAARenderPass.js';
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@@ -23,6 +24,7 @@ class TAARenderPass extends SSAARenderPass {
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this.sampleLevel = 0;
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this.accumulate = false;
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+
this.accumulateIndex = - 1;
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}
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@@ -41,14 +43,14 @@ class TAARenderPass extends SSAARenderPass {
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if ( this.sampleRenderTarget === undefined ) {
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-
this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height,
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+
this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
|
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47
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this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
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}
|
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|
49
51
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if ( this.holdRenderTarget === undefined ) {
|
|
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52
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51
|
-
this.holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height,
|
|
53
|
+
this.holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
|
|
52
54
|
this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
|
|
53
55
|
|
|
54
56
|
}
|
|
@@ -64,6 +66,9 @@ class TAARenderPass extends SSAARenderPass {
|
|
|
64
66
|
const autoClear = renderer.autoClear;
|
|
65
67
|
renderer.autoClear = false;
|
|
66
68
|
|
|
69
|
+
renderer.getClearColor( this._oldClearColor );
|
|
70
|
+
const oldClearAlpha = renderer.getClearAlpha();
|
|
71
|
+
|
|
67
72
|
const sampleWeight = 1.0 / ( jitterOffsets.length );
|
|
68
73
|
|
|
69
74
|
if ( this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length ) {
|
|
@@ -87,11 +92,18 @@ class TAARenderPass extends SSAARenderPass {
|
|
|
87
92
|
}
|
|
88
93
|
|
|
89
94
|
renderer.setRenderTarget( writeBuffer );
|
|
95
|
+
renderer.setClearColor( this.clearColor, this.clearAlpha );
|
|
90
96
|
renderer.clear();
|
|
91
97
|
renderer.render( this.scene, this.camera );
|
|
92
98
|
|
|
93
99
|
renderer.setRenderTarget( this.sampleRenderTarget );
|
|
94
|
-
if ( this.accumulateIndex === 0 )
|
|
100
|
+
if ( this.accumulateIndex === 0 ) {
|
|
101
|
+
|
|
102
|
+
renderer.setClearColor( 0x000000, 0.0 );
|
|
103
|
+
renderer.clear();
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
95
107
|
this.fsQuad.render( renderer );
|
|
96
108
|
|
|
97
109
|
this.accumulateIndex ++;
|
|
@@ -104,6 +116,7 @@ class TAARenderPass extends SSAARenderPass {
|
|
|
104
116
|
|
|
105
117
|
}
|
|
106
118
|
|
|
119
|
+
renderer.setClearColor( this.clearColor, this.clearAlpha );
|
|
107
120
|
const accumulationWeight = this.accumulateIndex * sampleWeight;
|
|
108
121
|
|
|
109
122
|
if ( accumulationWeight > 0 ) {
|
|
@@ -121,12 +134,12 @@ class TAARenderPass extends SSAARenderPass {
|
|
|
121
134
|
this.copyUniforms[ 'opacity' ].value = 1.0 - accumulationWeight;
|
|
122
135
|
this.copyUniforms[ 'tDiffuse' ].value = this.holdRenderTarget.texture;
|
|
123
136
|
renderer.setRenderTarget( writeBuffer );
|
|
124
|
-
if ( accumulationWeight === 0 ) renderer.clear();
|
|
125
137
|
this.fsQuad.render( renderer );
|
|
126
138
|
|
|
127
139
|
}
|
|
128
140
|
|
|
129
141
|
renderer.autoClear = autoClear;
|
|
142
|
+
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
|
|
130
143
|
|
|
131
144
|
}
|
|
132
145
|
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import {
|
|
2
2
|
AdditiveBlending,
|
|
3
3
|
Color,
|
|
4
|
+
HalfFloatType,
|
|
4
5
|
MeshBasicMaterial,
|
|
5
6
|
ShaderMaterial,
|
|
6
7
|
UniformsUtils,
|
|
@@ -42,20 +43,20 @@ class UnrealBloomPass extends Pass {
|
|
|
42
43
|
let resx = Math.round( this.resolution.x / 2 );
|
|
43
44
|
let resy = Math.round( this.resolution.y / 2 );
|
|
44
45
|
|
|
45
|
-
this.renderTargetBright = new WebGLRenderTarget( resx, resy );
|
|
46
|
+
this.renderTargetBright = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
|
|
46
47
|
this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
|
|
47
48
|
this.renderTargetBright.texture.generateMipmaps = false;
|
|
48
49
|
|
|
49
50
|
for ( let i = 0; i < this.nMips; i ++ ) {
|
|
50
51
|
|
|
51
|
-
const renderTargetHorizonal = new WebGLRenderTarget( resx, resy );
|
|
52
|
+
const renderTargetHorizonal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
|
|
52
53
|
|
|
53
54
|
renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
|
|
54
55
|
renderTargetHorizonal.texture.generateMipmaps = false;
|
|
55
56
|
|
|
56
57
|
this.renderTargetsHorizontal.push( renderTargetHorizonal );
|
|
57
58
|
|
|
58
|
-
const renderTargetVertical = new WebGLRenderTarget( resx, resy );
|
|
59
|
+
const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
|
|
59
60
|
|
|
60
61
|
renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
|
|
61
62
|
renderTargetVertical.texture.generateMipmaps = false;
|
|
@@ -79,11 +80,11 @@ class UnrealBloomPass extends Pass {
|
|
|
79
80
|
this.materialHighPassFilter = new ShaderMaterial( {
|
|
80
81
|
uniforms: this.highPassUniforms,
|
|
81
82
|
vertexShader: highPassShader.vertexShader,
|
|
82
|
-
fragmentShader: highPassShader.fragmentShader
|
|
83
|
-
defines: {}
|
|
83
|
+
fragmentShader: highPassShader.fragmentShader
|
|
84
84
|
} );
|
|
85
85
|
|
|
86
|
-
//
|
|
86
|
+
// gaussian blur materials
|
|
87
|
+
|
|
87
88
|
this.separableBlurMaterials = [];
|
|
88
89
|
const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
|
|
89
90
|
resx = Math.round( this.resolution.x / 2 );
|
|
@@ -101,7 +102,8 @@ class UnrealBloomPass extends Pass {
|
|
|
101
102
|
|
|
102
103
|
}
|
|
103
104
|
|
|
104
|
-
//
|
|
105
|
+
// composite material
|
|
106
|
+
|
|
105
107
|
this.compositeMaterial = this.getCompositeMaterial( this.nMips );
|
|
106
108
|
this.compositeMaterial.uniforms[ 'blurTexture1' ].value = this.renderTargetsVertical[ 0 ].texture;
|
|
107
109
|
this.compositeMaterial.uniforms[ 'blurTexture2' ].value = this.renderTargetsVertical[ 1 ].texture;
|
|
@@ -110,21 +112,19 @@ class UnrealBloomPass extends Pass {
|
|
|
110
112
|
this.compositeMaterial.uniforms[ 'blurTexture5' ].value = this.renderTargetsVertical[ 4 ].texture;
|
|
111
113
|
this.compositeMaterial.uniforms[ 'bloomStrength' ].value = strength;
|
|
112
114
|
this.compositeMaterial.uniforms[ 'bloomRadius' ].value = 0.1;
|
|
113
|
-
this.compositeMaterial.needsUpdate = true;
|
|
114
115
|
|
|
115
116
|
const bloomFactors = [ 1.0, 0.8, 0.6, 0.4, 0.2 ];
|
|
116
117
|
this.compositeMaterial.uniforms[ 'bloomFactors' ].value = bloomFactors;
|
|
117
118
|
this.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];
|
|
118
119
|
this.compositeMaterial.uniforms[ 'bloomTintColors' ].value = this.bloomTintColors;
|
|
119
120
|
|
|
120
|
-
//
|
|
121
|
+
// blend material
|
|
121
122
|
|
|
122
123
|
const copyShader = CopyShader;
|
|
123
124
|
|
|
124
125
|
this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
|
|
125
|
-
this.copyUniforms[ 'opacity' ].value = 1.0;
|
|
126
126
|
|
|
127
|
-
this.
|
|
127
|
+
this.blendMaterial = new ShaderMaterial( {
|
|
128
128
|
uniforms: this.copyUniforms,
|
|
129
129
|
vertexShader: copyShader.vertexShader,
|
|
130
130
|
fragmentShader: copyShader.fragmentShader,
|
|
@@ -171,7 +171,7 @@ class UnrealBloomPass extends Pass {
|
|
|
171
171
|
}
|
|
172
172
|
|
|
173
173
|
this.compositeMaterial.dispose();
|
|
174
|
-
this.
|
|
174
|
+
this.blendMaterial.dispose();
|
|
175
175
|
this.basic.dispose();
|
|
176
176
|
|
|
177
177
|
//
|
|
@@ -272,7 +272,7 @@ class UnrealBloomPass extends Pass {
|
|
|
272
272
|
|
|
273
273
|
// Blend it additively over the input texture
|
|
274
274
|
|
|
275
|
-
this.fsQuad.material = this.
|
|
275
|
+
this.fsQuad.material = this.blendMaterial;
|
|
276
276
|
this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetsHorizontal[ 0 ].texture;
|
|
277
277
|
|
|
278
278
|
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|