super-three 0.147.0 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36408 -21117
  3. package/build/three.js +37007 -21715
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6387 -5510
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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@@ -1,335 +0,0 @@
1
- ( function () {
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-
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- /**
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- * Tessellates the famous Utah teapot database by Martin Newell into triangles.
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- *
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- * Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
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- * fitLid = false, blinn = true
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- *
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- * size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
10
- * Think of it as a "radius".
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- * segments - number of line segments to subdivide each patch edge;
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- * 1 is possible but gives degenerates, so two is the real minimum.
13
- * bottom - boolean, if true (default) then the bottom patches are added. Some consider
14
- * adding the bottom heresy, so set this to "false" to adhere to the One True Way.
15
- * lid - to remove the lid and look inside, set to true.
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- * body - to remove the body and leave the lid, set this and "bottom" to false.
17
- * fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
18
- * see the teapot's insides through the gap.
19
- * blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
20
- * nicer. If you want to see the original teapot, similar to the real-world model, set
21
- * this to false. True by default.
22
- * See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
23
- * real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
24
- *
25
- * Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
26
- *
27
- * The teapot should normally be rendered as a double sided object, since for some
28
- * patches both sides can be seen, e.g., the gap around the lid and inside the spout.
29
- *
30
- * Segments 'n' determines the number of triangles output.
31
- * Total triangles = 32*2*n*n - 8*n [degenerates at the top and bottom cusps are deleted]
32
- *
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- * size_factor # triangles
34
- * 1 56
35
- * 2 240
36
- * 3 552
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- * 4 992
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- *
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- * 10 6320
40
- * 20 25440
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- * 30 57360
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- *
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- * Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
44
- * Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
45
- * YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
46
- *
47
- * See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
48
- *
49
- */
50
-
51
- class TeapotGeometry extends THREE.BufferGeometry {
52
-
53
- constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
54
-
55
- // 32 * 4 * 4 Bezier spline patches
56
- const teapotPatches = [/*rim*/
57
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27, 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39, 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12, /*body*/
58
- 12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68, 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77, 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56, 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104, 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113, 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92, /*handle*/
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- 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132, 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154, 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68, /*spout*/
60
- 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173, 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193, /*lid*/
61
- 203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212, 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218, 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224, 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209, 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249, 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258, 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237, /*bottom*/
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- 265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113, 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104, 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95, 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92 ];
63
- const teapotVertices = [ 1.4, 0, 2.4, 1.4, - 0.784, 2.4, 0.784, - 1.4, 2.4, 0, - 1.4, 2.4, 1.3375, 0, 2.53125, 1.3375, - 0.749, 2.53125, 0.749, - 1.3375, 2.53125, 0, - 1.3375, 2.53125, 1.4375, 0, 2.53125, 1.4375, - 0.805, 2.53125, 0.805, - 1.4375, 2.53125, 0, - 1.4375, 2.53125, 1.5, 0, 2.4, 1.5, - 0.84, 2.4, 0.84, - 1.5, 2.4, 0, - 1.5, 2.4, - 0.784, - 1.4, 2.4, - 1.4, - 0.784, 2.4, - 1.4, 0, 2.4, - 0.749, - 1.3375, 2.53125, - 1.3375, - 0.749, 2.53125, - 1.3375, 0, 2.53125, - 0.805, - 1.4375, 2.53125, - 1.4375, - 0.805, 2.53125, - 1.4375, 0, 2.53125, - 0.84, - 1.5, 2.4, - 1.5, - 0.84, 2.4, - 1.5, 0, 2.4, - 1.4, 0.784, 2.4, - 0.784, 1.4, 2.4, 0, 1.4, 2.4, - 1.3375, 0.749, 2.53125, - 0.749, 1.3375, 2.53125, 0, 1.3375, 2.53125, - 1.4375, 0.805, 2.53125, - 0.805, 1.4375, 2.53125, 0, 1.4375, 2.53125, - 1.5, 0.84, 2.4, - 0.84, 1.5, 2.4, 0, 1.5, 2.4, 0.784, 1.4, 2.4, 1.4, 0.784, 2.4, 0.749, 1.3375, 2.53125, 1.3375, 0.749, 2.53125, 0.805, 1.4375, 2.53125, 1.4375, 0.805, 2.53125, 0.84, 1.5, 2.4, 1.5, 0.84, 2.4, 1.75, 0, 1.875, 1.75, - 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0.84, 1.5, 0.225, 0, 1.5, 0.225, - 1.5, 0.84, 0.15, - 0.84, 1.5, 0.15, 0, 1.5, 0.15, 1.12, 2, 0.45, 2, 1.12, 0.45, 0.84, 1.5, 0.225, 1.5, 0.84, 0.225, 0.84, 1.5, 0.15, 1.5, 0.84, 0.15, - 1.6, 0, 2.025, - 1.6, - 0.3, 2.025, - 1.5, - 0.3, 2.25, - 1.5, 0, 2.25, - 2.3, 0, 2.025, - 2.3, - 0.3, 2.025, - 2.5, - 0.3, 2.25, - 2.5, 0, 2.25, - 2.7, 0, 2.025, - 2.7, - 0.3, 2.025, - 3, - 0.3, 2.25, - 3, 0, 2.25, - 2.7, 0, 1.8, - 2.7, - 0.3, 1.8, - 3, - 0.3, 1.8, - 3, 0, 1.8, - 1.5, 0.3, 2.25, - 1.6, 0.3, 2.025, - 2.5, 0.3, 2.25, - 2.3, 0.3, 2.025, - 3, 0.3, 2.25, - 2.7, 0.3, 2.025, - 3, 0.3, 1.8, - 2.7, 0.3, 1.8, - 2.7, 0, 1.575, - 2.7, - 0.3, 1.575, - 3, - 0.3, 1.35, - 3, 0, 1.35, - 2.5, 0, 1.125, - 2.5, - 0.3, 1.125, - 2.65, - 0.3, 0.9375, - 2.65, 0, 0.9375, - 2, - 0.3, 0.9, - 1.9, - 0.3, 0.6, - 1.9, 0, 0.6, - 3, 0.3, 1.35, - 2.7, 0.3, 1.575, - 2.65, 0.3, 0.9375, - 2.5, 0.3, 1.125, - 1.9, 0.3, 0.6, - 2, 0.3, 0.9, 1.7, 0, 1.425, 1.7, - 0.66, 1.425, 1.7, - 0.66, 0.6, 1.7, 0, 0.6, 2.6, 0, 1.425, 2.6, - 0.66, 1.425, 3.1, - 0.66, 0.825, 3.1, 0, 0.825, 2.3, 0, 2.1, 2.3, - 0.25, 2.1, 2.4, - 0.25, 2.025, 2.4, 0, 2.025, 2.7, 0, 2.4, 2.7, - 0.25, 2.4, 3.3, - 0.25, 2.4, 3.3, 0, 2.4, 1.7, 0.66, 0.6, 1.7, 0.66, 1.425, 3.1, 0.66, 0.825, 2.6, 0.66, 1.425, 2.4, 0.25, 2.025, 2.3, 0.25, 2.1, 3.3, 0.25, 2.4, 2.7, 0.25, 2.4, 2.8, 0, 2.475, 2.8, - 0.25, 2.475, 3.525, - 0.25, 2.49375, 3.525, 0, 2.49375, 2.9, 0, 2.475, 2.9, - 0.15, 2.475, 3.45, - 0.15, 2.5125, 3.45, 0, 2.5125, 2.8, 0, 2.4, 2.8, - 0.15, 2.4, 3.2, - 0.15, 2.4, 3.2, 0, 2.4, 3.525, 0.25, 2.49375, 2.8, 0.25, 2.475, 3.45, 0.15, 2.5125, 2.9, 0.15, 2.475, 3.2, 0.15, 2.4, 2.8, 0.15, 2.4, 0, 0, 3.15, 0.8, 0, 3.15, 0.8, - 0.45, 3.15, 0.45, - 0.8, 3.15, 0, - 0.8, 3.15, 0, 0, 2.85, 0.2, 0, 2.7, 0.2, - 0.112, 2.7, 0.112, - 0.2, 2.7, 0, - 0.2, 2.7, - 0.45, - 0.8, 3.15, - 0.8, - 0.45, 3.15, - 0.8, 0, 3.15, - 0.112, - 0.2, 2.7, - 0.2, - 0.112, 2.7, - 0.2, 0, 2.7, - 0.8, 0.45, 3.15, - 0.45, 0.8, 3.15, 0, 0.8, 3.15, - 0.2, 0.112, 2.7, - 0.112, 0.2, 2.7, 0, 0.2, 2.7, 0.45, 0.8, 3.15, 0.8, 0.45, 3.15, 0.112, 0.2, 2.7, 0.2, 0.112, 2.7, 0.4, 0, 2.55, 0.4, - 0.224, 2.55, 0.224, - 0.4, 2.55, 0, - 0.4, 2.55, 1.3, 0, 2.55, 1.3, - 0.728, 2.55, 0.728, - 1.3, 2.55, 0, - 1.3, 2.55, 1.3, 0, 2.4, 1.3, - 0.728, 2.4, 0.728, - 1.3, 2.4, 0, - 1.3, 2.4, - 0.224, - 0.4, 2.55, - 0.4, - 0.224, 2.55, - 0.4, 0, 2.55, - 0.728, - 1.3, 2.55, - 1.3, - 0.728, 2.55, - 1.3, 0, 2.55, - 0.728, - 1.3, 2.4, - 1.3, - 0.728, 2.4, - 1.3, 0, 2.4, - 0.4, 0.224, 2.55, - 0.224, 0.4, 2.55, 0, 0.4, 2.55, - 1.3, 0.728, 2.55, - 0.728, 1.3, 2.55, 0, 1.3, 2.55, - 1.3, 0.728, 2.4, - 0.728, 1.3, 2.4, 0, 1.3, 2.4, 0.224, 0.4, 2.55, 0.4, 0.224, 2.55, 0.728, 1.3, 2.55, 1.3, 0.728, 2.55, 0.728, 1.3, 2.4, 1.3, 0.728, 2.4, 0, 0, 0, 1.425, 0, 0, 1.425, 0.798, 0, 0.798, 1.425, 0, 0, 1.425, 0, 1.5, 0, 0.075, 1.5, 0.84, 0.075, 0.84, 1.5, 0.075, 0, 1.5, 0.075, - 0.798, 1.425, 0, - 1.425, 0.798, 0, - 1.425, 0, 0, - 0.84, 1.5, 0.075, - 1.5, 0.84, 0.075, - 1.5, 0, 0.075, - 1.425, - 0.798, 0, - 0.798, - 1.425, 0, 0, - 1.425, 0, - 1.5, - 0.84, 0.075, - 0.84, - 1.5, 0.075, 0, - 1.5, 0.075, 0.798, - 1.425, 0, 1.425, - 0.798, 0, 0.84, - 1.5, 0.075, 1.5, - 0.84, 0.075 ];
64
- super();
65
-
66
- // number of segments per patch
67
- segments = Math.max( 2, Math.floor( segments ) );
68
-
69
- // Jim Blinn scaled the teapot down in size by about 1.3 for
70
- // some rendering tests. He liked the new proportions that he kept
71
- // the data in this form. The model was distributed with these new
72
- // proportions and became the norm. Trivia: comparing images of the
73
- // real teapot and the computer model, the ratio for the bowl of the
74
- // real teapot is more like 1.25, but since 1.3 is the traditional
75
- // value given, we use it here.
76
- const blinnScale = 1.3;
77
-
78
- // scale the size to be the real scaling factor
79
- const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
80
- const maxHeight2 = maxHeight / 2;
81
- const trueSize = size / maxHeight2;
82
-
83
- // Number of elements depends on what is needed. Subtract degenerate
84
- // triangles at tip of bottom and lid out in advance.
85
- let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
86
- numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
87
- numTriangles += body ? 40 * segments * segments : 0;
88
- const indices = new Uint32Array( numTriangles * 3 );
89
- let numVertices = bottom ? 4 : 0;
90
- numVertices += lid ? 8 : 0;
91
- numVertices += body ? 20 : 0;
92
- numVertices *= ( segments + 1 ) * ( segments + 1 );
93
- const vertices = new Float32Array( numVertices * 3 );
94
- const normals = new Float32Array( numVertices * 3 );
95
- const uvs = new Float32Array( numVertices * 2 );
96
-
97
- // Bezier form
98
- const ms = new THREE.Matrix4();
99
- ms.set( - 1.0, 3.0, - 3.0, 1.0, 3.0, - 6.0, 3.0, 0.0, - 3.0, 3.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 );
100
- const g = [];
101
- const sp = [];
102
- const tp = [];
103
- const dsp = [];
104
- const dtp = [];
105
-
106
- // M * G * M matrix, sort of see
107
- // http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
108
- const mgm = [];
109
- const vert = [];
110
- const sdir = [];
111
- const tdir = [];
112
- const norm = new THREE.Vector3();
113
- let tcoord;
114
- let sval;
115
- let tval;
116
- let p;
117
- let dsval = 0;
118
- let dtval = 0;
119
- const normOut = new THREE.Vector3();
120
- const gmx = new THREE.Matrix4();
121
- const tmtx = new THREE.Matrix4();
122
- const vsp = new THREE.Vector4();
123
- const vtp = new THREE.Vector4();
124
- const vdsp = new THREE.Vector4();
125
- const vdtp = new THREE.Vector4();
126
- const vsdir = new THREE.Vector3();
127
- const vtdir = new THREE.Vector3();
128
- const mst = ms.clone();
129
- mst.transpose();
130
-
131
- // internal function: test if triangle has any matching vertices;
132
- // if so, don't save triangle, since it won't display anything.
133
- const notDegenerate = ( vtx1, vtx2, vtx3 ) =>
134
- // if any vertex matches, return false
135
- ! ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] || vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] || vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] && vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] && vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] );
136
- for ( let i = 0; i < 3; i ++ ) {
137
-
138
- mgm[ i ] = new THREE.Matrix4();
139
-
140
- }
141
-
142
- const minPatches = body ? 0 : 20;
143
- const maxPatches = bottom ? 32 : 28;
144
- const vertPerRow = segments + 1;
145
- let surfCount = 0;
146
- let vertCount = 0;
147
- let normCount = 0;
148
- let uvCount = 0;
149
- let indexCount = 0;
150
- for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
151
-
152
- // lid is in the middle of the data, patches 20-27,
153
- // so ignore it for this part of the loop if the lid is not desired
154
- if ( lid || surf < 20 || surf >= 28 ) {
155
-
156
- // get M * G * M matrix for x,y,z
157
- for ( let i = 0; i < 3; i ++ ) {
158
-
159
- // get control patches
160
- for ( let r = 0; r < 4; r ++ ) {
161
-
162
- for ( let c = 0; c < 4; c ++ ) {
163
-
164
- // transposed
165
- g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
166
-
167
- // is the lid to be made larger, and is this a point on the lid
168
- // that is X or Y?
169
- if ( fitLid && surf >= 20 && surf < 28 && i !== 2 ) {
170
-
171
- // increase XY size by 7.7%, found empirically. I don't
172
- // increase Z so that the teapot will continue to fit in the
173
- // space -1 to 1 for Y (Y is up for the final model).
174
- g[ c * 4 + r ] *= 1.077;
175
-
176
- }
177
-
178
- // Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
179
- // data we now use. The original teapot is taller. Fix it:
180
- if ( ! blinn && i === 2 ) {
181
-
182
- g[ c * 4 + r ] *= blinnScale;
183
-
184
- }
185
-
186
- }
187
-
188
- }
189
-
190
- gmx.set( g[ 0 ], g[ 1 ], g[ 2 ], g[ 3 ], g[ 4 ], g[ 5 ], g[ 6 ], g[ 7 ], g[ 8 ], g[ 9 ], g[ 10 ], g[ 11 ], g[ 12 ], g[ 13 ], g[ 14 ], g[ 15 ] );
191
- tmtx.multiplyMatrices( gmx, ms );
192
- mgm[ i ].multiplyMatrices( mst, tmtx );
193
-
194
- }
195
-
196
- // step along, get points, and output
197
- for ( let sstep = 0; sstep <= segments; sstep ++ ) {
198
-
199
- const s = sstep / segments;
200
- for ( let tstep = 0; tstep <= segments; tstep ++ ) {
201
-
202
- const t = tstep / segments;
203
-
204
- // point from basis
205
- // get power vectors and their derivatives
206
- for ( p = 4, sval = tval = 1.0; p --; ) {
207
-
208
- sp[ p ] = sval;
209
- tp[ p ] = tval;
210
- sval *= s;
211
- tval *= t;
212
- if ( p === 3 ) {
213
-
214
- dsp[ p ] = dtp[ p ] = 0.0;
215
- dsval = dtval = 1.0;
216
-
217
- } else {
218
-
219
- dsp[ p ] = dsval * ( 3 - p );
220
- dtp[ p ] = dtval * ( 3 - p );
221
- dsval *= s;
222
- dtval *= t;
223
-
224
- }
225
-
226
- }
227
-
228
- vsp.fromArray( sp );
229
- vtp.fromArray( tp );
230
- vdsp.fromArray( dsp );
231
- vdtp.fromArray( dtp );
232
-
233
- // do for x,y,z
234
- for ( let i = 0; i < 3; i ++ ) {
235
-
236
- // multiply power vectors times matrix to get value
237
- tcoord = vsp.clone();
238
- tcoord.applyMatrix4( mgm[ i ] );
239
- vert[ i ] = tcoord.dot( vtp );
240
-
241
- // get s and t tangent vectors
242
- tcoord = vdsp.clone();
243
- tcoord.applyMatrix4( mgm[ i ] );
244
- sdir[ i ] = tcoord.dot( vtp );
245
- tcoord = vsp.clone();
246
- tcoord.applyMatrix4( mgm[ i ] );
247
- tdir[ i ] = tcoord.dot( vdtp );
248
-
249
- }
250
-
251
- // find normal
252
- vsdir.fromArray( sdir );
253
- vtdir.fromArray( tdir );
254
- norm.crossVectors( vtdir, vsdir );
255
- norm.normalize();
256
-
257
- // if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
258
- if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
259
-
260
- // if above the middle of the teapot, normal points up, else down
261
- normOut.set( 0, vert[ 2 ] > maxHeight2 ? 1 : - 1, 0 );
262
-
263
- } else {
264
-
265
- // standard output: rotate on X axis
266
- normOut.set( norm.x, norm.z, - norm.y );
267
-
268
- }
269
-
270
- // store it all
271
- vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
272
- vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
273
- vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
274
- normals[ normCount ++ ] = normOut.x;
275
- normals[ normCount ++ ] = normOut.y;
276
- normals[ normCount ++ ] = normOut.z;
277
- uvs[ uvCount ++ ] = 1 - t;
278
- uvs[ uvCount ++ ] = 1 - s;
279
-
280
- }
281
-
282
- }
283
-
284
- // save the faces
285
- for ( let sstep = 0; sstep < segments; sstep ++ ) {
286
-
287
- for ( let tstep = 0; tstep < segments; tstep ++ ) {
288
-
289
- const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
290
- const v2 = v1 + 1;
291
- const v3 = v2 + vertPerRow;
292
- const v4 = v1 + vertPerRow;
293
-
294
- // Normals and UVs cannot be shared. Without clone(), you can see the consequences
295
- // of sharing if you call geometry.applyMatrix4( matrix ).
296
- if ( notDegenerate( v1, v2, v3 ) ) {
297
-
298
- indices[ indexCount ++ ] = v1;
299
- indices[ indexCount ++ ] = v2;
300
- indices[ indexCount ++ ] = v3;
301
-
302
- }
303
-
304
- if ( notDegenerate( v1, v3, v4 ) ) {
305
-
306
- indices[ indexCount ++ ] = v1;
307
- indices[ indexCount ++ ] = v3;
308
- indices[ indexCount ++ ] = v4;
309
-
310
- }
311
-
312
- }
313
-
314
- }
315
-
316
- // increment only if a surface was used
317
- surfCount ++;
318
-
319
- }
320
-
321
- }
322
-
323
- this.setIndex( new THREE.BufferAttribute( indices, 1 ) );
324
- this.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
325
- this.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
326
- this.setAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
327
- this.computeBoundingSphere();
328
-
329
- }
330
-
331
- }
332
-
333
- THREE.TeapotGeometry = TeapotGeometry;
334
-
335
- } )();
@@ -1,53 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Text = 3D Text
5
- *
6
- * parameters = {
7
- * font: <THREE.Font>, // font
8
- *
9
- * size: <float>, // size of the text
10
- * height: <float>, // thickness to extrude text
11
- * curveSegments: <int>, // number of points on the curves
12
- *
13
- * bevelEnabled: <bool>, // turn on bevel
14
- * bevelThickness: <float>, // how deep into text bevel goes
15
- * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
16
- * bevelOffset: <float> // how far from text outline does bevel start
17
- * }
18
- */
19
- class TextGeometry extends THREE.ExtrudeGeometry {
20
-
21
- constructor( text, parameters = {} ) {
22
-
23
- const font = parameters.font;
24
- if ( font === undefined ) {
25
-
26
- super(); // generate default extrude geometry
27
-
28
- } else {
29
-
30
- const shapes = font.generateShapes( text, parameters.size );
31
-
32
- // translate parameters to THREE.ExtrudeGeometry API
33
-
34
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
35
-
36
- // defaults
37
-
38
- if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
39
- if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
40
- if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
41
- super( shapes, parameters );
42
-
43
- }
44
-
45
- this.type = 'TextGeometry';
46
-
47
- }
48
-
49
- }
50
-
51
- THREE.TextGeometry = TextGeometry;
52
-
53
- } )();
@@ -1,48 +0,0 @@
1
- ( function () {
2
-
3
- class LightProbeHelper extends THREE.Mesh {
4
-
5
- constructor( lightProbe, size ) {
6
-
7
- const material = new THREE.ShaderMaterial( {
8
- type: 'LightProbeHelperMaterial',
9
- uniforms: {
10
- sh: {
11
- value: lightProbe.sh.coefficients
12
- },
13
- // by reference
14
-
15
- intensity: {
16
- value: lightProbe.intensity
17
- }
18
- },
19
- vertexShader: [ 'varying vec3 vNormal;', 'void main() {', ' vNormal = normalize( normalMatrix * normal );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
20
- fragmentShader: [ '#define RECIPROCAL_PI 0.318309886', 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', ' // matrix is assumed to be orthogonal', ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', '}', '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', ' // normal is assumed to have unit length', ' float x = normal.x, y = normal.y, z = normal.z;', ' // band 0', ' vec3 result = shCoefficients[ 0 ] * 0.886227;', ' // band 1', ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', ' // band 2', ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', ' return result;', '}', 'uniform vec3 sh[ 9 ]; // sh coefficients', 'uniform float intensity; // light probe intensity', 'varying vec3 vNormal;', 'void main() {', ' vec3 normal = normalize( vNormal );', ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', ' gl_FragColor = linearToOutputTexel( vec4( outgoingLight, 1.0 ) );', '}' ].join( '\n' )
21
- } );
22
- const geometry = new THREE.SphereGeometry( 1, 32, 16 );
23
- super( geometry, material );
24
- this.lightProbe = lightProbe;
25
- this.size = size;
26
- this.type = 'LightProbeHelper';
27
- this.onBeforeRender();
28
-
29
- }
30
- dispose() {
31
-
32
- this.geometry.dispose();
33
- this.material.dispose();
34
-
35
- }
36
- onBeforeRender() {
37
-
38
- this.position.copy( this.lightProbe.position );
39
- this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
40
- this.material.uniforms.intensity.value = this.lightProbe.intensity;
41
-
42
- }
43
-
44
- }
45
-
46
- THREE.LightProbeHelper = LightProbeHelper;
47
-
48
- } )();
@@ -1,76 +0,0 @@
1
- ( function () {
2
-
3
- class OctreeHelper extends THREE.LineSegments {
4
-
5
- constructor( octree, color = 0xffff00 ) {
6
-
7
- super( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( {
8
- color: color,
9
- toneMapped: false
10
- } ) );
11
- this.octree = octree;
12
- this.color = color;
13
- this.type = 'OctreeHelper';
14
- this.update();
15
-
16
- }
17
- update() {
18
-
19
- const vertices = [];
20
- function traverse( tree ) {
21
-
22
- for ( let i = 0; i < tree.length; i ++ ) {
23
-
24
- const min = tree[ i ].box.min;
25
- const max = tree[ i ].box.max;
26
- vertices.push( max.x, max.y, max.z );
27
- vertices.push( min.x, max.y, max.z ); // 0, 1
28
- vertices.push( min.x, max.y, max.z );
29
- vertices.push( min.x, min.y, max.z ); // 1, 2
30
- vertices.push( min.x, min.y, max.z );
31
- vertices.push( max.x, min.y, max.z ); // 2, 3
32
- vertices.push( max.x, min.y, max.z );
33
- vertices.push( max.x, max.y, max.z ); // 3, 0
34
-
35
- vertices.push( max.x, max.y, min.z );
36
- vertices.push( min.x, max.y, min.z ); // 4, 5
37
- vertices.push( min.x, max.y, min.z );
38
- vertices.push( min.x, min.y, min.z ); // 5, 6
39
- vertices.push( min.x, min.y, min.z );
40
- vertices.push( max.x, min.y, min.z ); // 6, 7
41
- vertices.push( max.x, min.y, min.z );
42
- vertices.push( max.x, max.y, min.z ); // 7, 4
43
-
44
- vertices.push( max.x, max.y, max.z );
45
- vertices.push( max.x, max.y, min.z ); // 0, 4
46
- vertices.push( min.x, max.y, max.z );
47
- vertices.push( min.x, max.y, min.z ); // 1, 5
48
- vertices.push( min.x, min.y, max.z );
49
- vertices.push( min.x, min.y, min.z ); // 2, 6
50
- vertices.push( max.x, min.y, max.z );
51
- vertices.push( max.x, min.y, min.z ); // 3, 7
52
-
53
- traverse( tree[ i ].subTrees );
54
-
55
- }
56
-
57
- }
58
-
59
- traverse( this.octree.subTrees );
60
- this.geometry.dispose();
61
- this.geometry = new THREE.BufferGeometry();
62
- this.geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
63
-
64
- }
65
- dispose() {
66
-
67
- this.geometry.dispose();
68
- this.material.dispose();
69
-
70
- }
71
-
72
- }
73
-
74
- THREE.OctreeHelper = OctreeHelper;
75
-
76
- } )();
@@ -1,91 +0,0 @@
1
- ( function () {
2
-
3
- class PositionalAudioHelper extends THREE.Line {
4
-
5
- constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {
6
-
7
- const geometry = new THREE.BufferGeometry();
8
- const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
9
- const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
10
- geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
11
- const materialInnerAngle = new THREE.LineBasicMaterial( {
12
- color: 0x00ff00
13
- } );
14
- const materialOuterAngle = new THREE.LineBasicMaterial( {
15
- color: 0xffff00
16
- } );
17
- super( geometry, [ materialOuterAngle, materialInnerAngle ] );
18
- this.audio = audio;
19
- this.range = range;
20
- this.divisionsInnerAngle = divisionsInnerAngle;
21
- this.divisionsOuterAngle = divisionsOuterAngle;
22
- this.type = 'PositionalAudioHelper';
23
- this.update();
24
-
25
- }
26
- update() {
27
-
28
- const audio = this.audio;
29
- const range = this.range;
30
- const divisionsInnerAngle = this.divisionsInnerAngle;
31
- const divisionsOuterAngle = this.divisionsOuterAngle;
32
- const coneInnerAngle = THREE.MathUtils.degToRad( audio.panner.coneInnerAngle );
33
- const coneOuterAngle = THREE.MathUtils.degToRad( audio.panner.coneOuterAngle );
34
- const halfConeInnerAngle = coneInnerAngle / 2;
35
- const halfConeOuterAngle = coneOuterAngle / 2;
36
- let start = 0;
37
- let count = 0;
38
- let i;
39
- let stride;
40
- const geometry = this.geometry;
41
- const positionAttribute = geometry.attributes.position;
42
- geometry.clearGroups();
43
-
44
- //
45
-
46
- function generateSegment( from, to, divisions, materialIndex ) {
47
-
48
- const step = ( to - from ) / divisions;
49
- positionAttribute.setXYZ( start, 0, 0, 0 );
50
- count ++;
51
- for ( i = from; i < to; i += step ) {
52
-
53
- stride = start + count;
54
- positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
55
- positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
56
- positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
57
- count += 3;
58
-
59
- }
60
-
61
- geometry.addGroup( start, count, materialIndex );
62
- start += count;
63
- count = 0;
64
-
65
- }
66
-
67
- //
68
-
69
- generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
70
- generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
71
- generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
72
-
73
- //
74
-
75
- positionAttribute.needsUpdate = true;
76
- if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
77
-
78
- }
79
- dispose() {
80
-
81
- this.geometry.dispose();
82
- this.material[ 0 ].dispose();
83
- this.material[ 1 ].dispose();
84
-
85
- }
86
-
87
- }
88
-
89
- THREE.PositionalAudioHelper = PositionalAudioHelper;
90
-
91
- } )();
@@ -1,73 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * This helper must be added as a child of the light
5
- */
6
-
7
- class RectAreaLightHelper extends THREE.Line {
8
-
9
- constructor( light, color ) {
10
-
11
- const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
12
- const geometry = new THREE.BufferGeometry();
13
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
14
- geometry.computeBoundingSphere();
15
- const material = new THREE.LineBasicMaterial( {
16
- fog: false
17
- } );
18
- super( geometry, material );
19
- this.light = light;
20
- this.color = color; // optional hardwired color for the helper
21
- this.type = 'RectAreaLightHelper';
22
-
23
- //
24
-
25
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
26
- const geometry2 = new THREE.BufferGeometry();
27
- geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( positions2, 3 ) );
28
- geometry2.computeBoundingSphere();
29
- this.add( new THREE.Mesh( geometry2, new THREE.MeshBasicMaterial( {
30
- side: THREE.BackSide,
31
- fog: false
32
- } ) ) );
33
-
34
- }
35
- updateMatrixWorld() {
36
-
37
- this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
38
- if ( this.color !== undefined ) {
39
-
40
- this.material.color.set( this.color );
41
- this.children[ 0 ].material.color.set( this.color );
42
-
43
- } else {
44
-
45
- this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
46
-
47
- // prevent hue shift
48
- const c = this.material.color;
49
- const max = Math.max( c.r, c.g, c.b );
50
- if ( max > 1 ) c.multiplyScalar( 1 / max );
51
- this.children[ 0 ].material.color.copy( this.material.color );
52
-
53
- }
54
-
55
- // ignore world scale on light
56
- this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
57
- this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
58
-
59
- }
60
- dispose() {
61
-
62
- this.geometry.dispose();
63
- this.material.dispose();
64
- this.children[ 0 ].geometry.dispose();
65
- this.children[ 0 ].material.dispose();
66
-
67
- }
68
-
69
- }
70
-
71
- THREE.RectAreaLightHelper = RectAreaLightHelper;
72
-
73
- } )();