super-three 0.147.0 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36408 -21117
  3. package/build/three.js +37007 -21715
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6387 -5510
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,65 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
5
- *
6
- * - 9 samples per pass
7
- * - standard deviation 2.7
8
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
- * - "r" parameter control where "focused" horizontal line lies
10
- */
11
-
12
- const HorizontalTiltShiftShader = {
13
- uniforms: {
14
- 'tDiffuse': {
15
- value: null
16
- },
17
- 'h': {
18
- value: 1.0 / 512.0
19
- },
20
- 'r': {
21
- value: 0.35
22
- }
23
- },
24
- vertexShader: /* glsl */`
25
-
26
- varying vec2 vUv;
27
-
28
- void main() {
29
-
30
- vUv = uv;
31
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
-
33
- }`,
34
- fragmentShader: /* glsl */`
35
-
36
- uniform sampler2D tDiffuse;
37
- uniform float h;
38
- uniform float r;
39
-
40
- varying vec2 vUv;
41
-
42
- void main() {
43
-
44
- vec4 sum = vec4( 0.0 );
45
-
46
- float hh = h * abs( r - vUv.y );
47
-
48
- sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
49
- sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
50
- sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
51
- sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
52
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
53
- sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
54
- sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
55
- sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
56
- sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
57
-
58
- gl_FragColor = sum;
59
-
60
- }`
61
- };
62
-
63
- THREE.HorizontalTiltShiftShader = HorizontalTiltShiftShader;
64
-
65
- } )();
@@ -1,69 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Hue and saturation adjustment
5
- * https://github.com/evanw/glfx.js
6
- * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
7
- * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
8
- */
9
-
10
- const HueSaturationShader = {
11
- uniforms: {
12
- 'tDiffuse': {
13
- value: null
14
- },
15
- 'hue': {
16
- value: 0
17
- },
18
- 'saturation': {
19
- value: 0
20
- }
21
- },
22
- vertexShader: /* glsl */`
23
-
24
- varying vec2 vUv;
25
-
26
- void main() {
27
-
28
- vUv = uv;
29
-
30
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
-
32
- }`,
33
- fragmentShader: /* glsl */`
34
-
35
- uniform sampler2D tDiffuse;
36
- uniform float hue;
37
- uniform float saturation;
38
-
39
- varying vec2 vUv;
40
-
41
- void main() {
42
-
43
- gl_FragColor = texture2D( tDiffuse, vUv );
44
-
45
- // hue
46
- float angle = hue * 3.14159265;
47
- float s = sin(angle), c = cos(angle);
48
- vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
49
- float len = length(gl_FragColor.rgb);
50
- gl_FragColor.rgb = vec3(
51
- dot(gl_FragColor.rgb, weights.xyz),
52
- dot(gl_FragColor.rgb, weights.zxy),
53
- dot(gl_FragColor.rgb, weights.yzx)
54
- );
55
-
56
- // saturation
57
- float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
58
- if (saturation > 0.0) {
59
- gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
60
- } else {
61
- gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
62
- }
63
-
64
- }`
65
- };
66
-
67
- THREE.HueSaturationShader = HueSaturationShader;
68
-
69
- } )();
@@ -1,60 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Kaleidoscope Shader
5
- * Radial reflection around center point
6
- * Ported from: http://pixelshaders.com/editor/
7
- * by Toby Schachman / http://tobyschachman.com/
8
- *
9
- * sides: number of reflections
10
- * angle: initial angle in radians
11
- */
12
-
13
- const KaleidoShader = {
14
- uniforms: {
15
- 'tDiffuse': {
16
- value: null
17
- },
18
- 'sides': {
19
- value: 6.0
20
- },
21
- 'angle': {
22
- value: 0.0
23
- }
24
- },
25
- vertexShader: /* glsl */`
26
-
27
- varying vec2 vUv;
28
-
29
- void main() {
30
-
31
- vUv = uv;
32
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
-
34
- }`,
35
- fragmentShader: /* glsl */`
36
-
37
- uniform sampler2D tDiffuse;
38
- uniform float sides;
39
- uniform float angle;
40
-
41
- varying vec2 vUv;
42
-
43
- void main() {
44
-
45
- vec2 p = vUv - 0.5;
46
- float r = length(p);
47
- float a = atan(p.y, p.x) + angle;
48
- float tau = 2. * 3.1416 ;
49
- a = mod(a, tau/sides);
50
- a = abs(a - tau/sides/2.) ;
51
- p = r * vec2(cos(a), sin(a));
52
- vec4 color = texture2D(tDiffuse, p + 0.5);
53
- gl_FragColor = color;
54
-
55
- }`
56
- };
57
-
58
- THREE.KaleidoShader = KaleidoShader;
59
-
60
- } )();
@@ -1,67 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Luminosity
5
- * http://en.wikipedia.org/wiki/Luminosity
6
- */
7
-
8
- const LuminosityHighPassShader = {
9
- shaderID: 'luminosityHighPass',
10
- uniforms: {
11
- 'tDiffuse': {
12
- value: null
13
- },
14
- 'luminosityThreshold': {
15
- value: 1.0
16
- },
17
- 'smoothWidth': {
18
- value: 1.0
19
- },
20
- 'defaultColor': {
21
- value: new THREE.Color( 0x000000 )
22
- },
23
- 'defaultOpacity': {
24
- value: 0.0
25
- }
26
- },
27
- vertexShader: /* glsl */`
28
-
29
- varying vec2 vUv;
30
-
31
- void main() {
32
-
33
- vUv = uv;
34
-
35
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
-
37
- }`,
38
- fragmentShader: /* glsl */`
39
-
40
- uniform sampler2D tDiffuse;
41
- uniform vec3 defaultColor;
42
- uniform float defaultOpacity;
43
- uniform float luminosityThreshold;
44
- uniform float smoothWidth;
45
-
46
- varying vec2 vUv;
47
-
48
- void main() {
49
-
50
- vec4 texel = texture2D( tDiffuse, vUv );
51
-
52
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
53
-
54
- float v = dot( texel.xyz, luma );
55
-
56
- vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
57
-
58
- float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
59
-
60
- gl_FragColor = mix( outputColor, texel, alpha );
61
-
62
- }`
63
- };
64
-
65
- THREE.LuminosityHighPassShader = LuminosityHighPassShader;
66
-
67
- } )();
@@ -1,46 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Luminosity
5
- * http://en.wikipedia.org/wiki/Luminosity
6
- */
7
-
8
- const LuminosityShader = {
9
- uniforms: {
10
- 'tDiffuse': {
11
- value: null
12
- }
13
- },
14
- vertexShader: /* glsl */`
15
-
16
- varying vec2 vUv;
17
-
18
- void main() {
19
-
20
- vUv = uv;
21
-
22
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
-
24
- }`,
25
- fragmentShader: /* glsl */`
26
-
27
- #include <common>
28
-
29
- uniform sampler2D tDiffuse;
30
-
31
- varying vec2 vUv;
32
-
33
- void main() {
34
-
35
- vec4 texel = texture2D( tDiffuse, vUv );
36
-
37
- float l = luminance( texel.rgb );
38
-
39
- gl_FragColor = vec4( l, l, l, texel.w );
40
-
41
- }`
42
- };
43
-
44
- THREE.LuminosityShader = LuminosityShader;
45
-
46
- } )();
@@ -1,94 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * MMD Toon Shader
5
- *
6
- * This shader is extended from MeshPhongMaterial, and merged algorithms with
7
- * MeshToonMaterial and MeshMetcapMaterial.
8
- * Ideas came from https://github.com/mrdoob/three.js/issues/19609
9
- *
10
- * Combining steps:
11
- * * Declare matcap uniform.
12
- * * Add gradientmap_pars_fragment.
13
- * * Use gradient irradiances instead of dotNL irradiance from MeshPhongMaterial.
14
- * (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
15
- * * Add mmd_toon_matcap_fragment.
16
- */
17
- const lights_mmd_toon_pars_fragment = /* glsl */`
18
- varying vec3 vViewPosition;
19
-
20
- struct BlinnPhongMaterial {
21
-
22
- vec3 diffuseColor;
23
- vec3 specularColor;
24
- float specularShininess;
25
- float specularStrength;
26
-
27
- };
28
-
29
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
30
-
31
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
32
-
33
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
34
-
35
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
36
-
37
- }
38
-
39
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
40
-
41
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
42
-
43
- }
44
-
45
- #define RE_Direct RE_Direct_BlinnPhong
46
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
47
- `;
48
- const mmd_toon_matcap_fragment = /* glsl */`
49
- #ifdef USE_MATCAP
50
-
51
- vec3 viewDir = normalize( vViewPosition );
52
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
53
- vec3 y = cross( viewDir, x );
54
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
55
- vec4 matcapColor = texture2D( matcap, uv );
56
-
57
- #ifdef MATCAP_BLENDING_MULTIPLY
58
-
59
- outgoingLight *= matcapColor.rgb;
60
-
61
- #elif defined( MATCAP_BLENDING_ADD )
62
-
63
- outgoingLight += matcapColor.rgb;
64
-
65
- #endif
66
-
67
- #endif
68
- `;
69
- const MMDToonShader = {
70
- defines: {
71
- TOON: true,
72
- MATCAP: true,
73
- MATCAP_BLENDING_ADD: true
74
- },
75
- uniforms: THREE.UniformsUtils.merge( [ THREE.ShaderLib.toon.uniforms, THREE.ShaderLib.phong.uniforms, THREE.ShaderLib.matcap.uniforms ] ),
76
- vertexShader: THREE.ShaderLib.phong.vertexShader,
77
- fragmentShader: THREE.ShaderLib.phong.fragmentShader.replace( '#include <common>', `
78
- #ifdef USE_MATCAP
79
- uniform sampler2D matcap;
80
- #endif
81
-
82
- #include <common>
83
- ` ).replace( '#include <envmap_common_pars_fragment>', `
84
- #include <gradientmap_pars_fragment>
85
- #include <envmap_common_pars_fragment>
86
- ` ).replace( '#include <lights_phong_pars_fragment>', lights_mmd_toon_pars_fragment ).replace( '#include <envmap_fragment>', `
87
- #include <envmap_fragment>
88
- ${mmd_toon_matcap_fragment}
89
- ` )
90
- };
91
-
92
- THREE.MMDToonShader = MMDToonShader;
93
-
94
- } )();
@@ -1,56 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Mirror Shader
5
- * Copies half the input to the other half
6
- *
7
- * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
8
- */
9
-
10
- const MirrorShader = {
11
- uniforms: {
12
- 'tDiffuse': {
13
- value: null
14
- },
15
- 'side': {
16
- value: 1
17
- }
18
- },
19
- vertexShader: /* glsl */`
20
-
21
- varying vec2 vUv;
22
-
23
- void main() {
24
-
25
- vUv = uv;
26
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
27
-
28
- }`,
29
- fragmentShader: /* glsl */`
30
-
31
- uniform sampler2D tDiffuse;
32
- uniform int side;
33
-
34
- varying vec2 vUv;
35
-
36
- void main() {
37
-
38
- vec2 p = vUv;
39
- if (side == 0){
40
- if (p.x > 0.5) p.x = 1.0 - p.x;
41
- }else if (side == 1){
42
- if (p.x < 0.5) p.x = 1.0 - p.x;
43
- }else if (side == 2){
44
- if (p.y < 0.5) p.y = 1.0 - p.y;
45
- }else if (side == 3){
46
- if (p.y > 0.5) p.y = 1.0 - p.y;
47
- }
48
- vec4 color = texture2D(tDiffuse, p);
49
- gl_FragColor = color;
50
-
51
- }`
52
- };
53
-
54
- THREE.MirrorShader = MirrorShader;
55
-
56
- } )();
@@ -1,55 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Normal map shader
5
- * - compute normals from heightmap
6
- */
7
-
8
- const NormalMapShader = {
9
- uniforms: {
10
- 'heightMap': {
11
- value: null
12
- },
13
- 'resolution': {
14
- value: new THREE.Vector2( 512, 512 )
15
- },
16
- 'scale': {
17
- value: new THREE.Vector2( 1, 1 )
18
- },
19
- 'height': {
20
- value: 0.05
21
- }
22
- },
23
- vertexShader: /* glsl */`
24
-
25
- varying vec2 vUv;
26
-
27
- void main() {
28
-
29
- vUv = uv;
30
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
31
-
32
- }`,
33
- fragmentShader: /* glsl */`
34
-
35
- uniform float height;
36
- uniform vec2 resolution;
37
- uniform sampler2D heightMap;
38
-
39
- varying vec2 vUv;
40
-
41
- void main() {
42
-
43
- float val = texture2D( heightMap, vUv ).x;
44
-
45
- float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
46
- float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
47
-
48
- gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
49
-
50
- }`
51
- };
52
-
53
- THREE.NormalMapShader = NormalMapShader;
54
-
55
- } )();
@@ -1,56 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * RGB Shift Shader
5
- * Shifts red and blue channels from center in opposite directions
6
- * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
7
- * by Tom Butterworth / http://kriss.cx/tom/
8
- *
9
- * amount: shift distance (1 is width of input)
10
- * angle: shift angle in radians
11
- */
12
-
13
- const RGBShiftShader = {
14
- uniforms: {
15
- 'tDiffuse': {
16
- value: null
17
- },
18
- 'amount': {
19
- value: 0.005
20
- },
21
- 'angle': {
22
- value: 0.0
23
- }
24
- },
25
- vertexShader: /* glsl */`
26
-
27
- varying vec2 vUv;
28
-
29
- void main() {
30
-
31
- vUv = uv;
32
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
-
34
- }`,
35
- fragmentShader: /* glsl */`
36
-
37
- uniform sampler2D tDiffuse;
38
- uniform float amount;
39
- uniform float angle;
40
-
41
- varying vec2 vUv;
42
-
43
- void main() {
44
-
45
- vec2 offset = amount * vec2( cos(angle), sin(angle));
46
- vec4 cr = texture2D(tDiffuse, vUv + offset);
47
- vec4 cga = texture2D(tDiffuse, vUv);
48
- vec4 cb = texture2D(tDiffuse, vUv - offset);
49
- gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
50
-
51
- }`
52
- };
53
-
54
- THREE.RGBShiftShader = RGBShiftShader;
55
-
56
- } )();