super-three 0.147.0 → 0.152.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (757) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +36408 -21117
  3. package/build/three.js +37007 -21715
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6387 -5510
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/capabilities/WebGPU.js +2 -4
  9. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  10. package/examples/jsm/controls/MapControls.js +28 -0
  11. package/examples/jsm/controls/OrbitControls.js +20 -45
  12. package/examples/jsm/controls/PointerLockControls.js +70 -65
  13. package/examples/jsm/controls/TrackballControls.js +18 -4
  14. package/examples/jsm/controls/TransformControls.js +0 -1
  15. package/examples/jsm/csm/CSM.js +11 -3
  16. package/examples/jsm/csm/CSMShader.js +7 -6
  17. package/examples/jsm/effects/AsciiEffect.js +3 -6
  18. package/examples/jsm/effects/OutlineEffect.js +1 -15
  19. package/examples/jsm/exporters/ColladaExporter.js +26 -14
  20. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  21. package/examples/jsm/exporters/EXRExporter.js +3 -9
  22. package/examples/jsm/exporters/GLTFExporter.js +524 -111
  23. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  24. package/examples/jsm/exporters/MMDExporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +8 -1
  26. package/examples/jsm/exporters/STLExporter.js +8 -4
  27. package/examples/jsm/exporters/USDZExporter.js +22 -3
  28. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  29. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  30. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  31. package/examples/jsm/helpers/ViewHelper.js +70 -56
  32. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  33. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  34. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  35. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  36. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  37. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  38. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  39. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  40. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  41. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  42. package/examples/jsm/libs/tween.module.js +803 -0
  43. package/examples/jsm/lights/IESSpotLight.js +25 -0
  44. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  45. package/examples/jsm/lines/LineSegments2.js +12 -10
  46. package/examples/jsm/loaders/3DMLoader.js +8 -5
  47. package/examples/jsm/loaders/3MFLoader.js +12 -11
  48. package/examples/jsm/loaders/AMFLoader.js +2 -3
  49. package/examples/jsm/loaders/BVHLoader.js +2 -2
  50. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  51. package/examples/jsm/loaders/DRACOLoader.js +67 -18
  52. package/examples/jsm/loaders/EXRLoader.js +23 -24
  53. package/examples/jsm/loaders/FBXLoader.js +32 -50
  54. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  55. package/examples/jsm/loaders/GLTFLoader.js +249 -215
  56. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  57. package/examples/jsm/loaders/IESLoader.js +337 -0
  58. package/examples/jsm/loaders/KMZLoader.js +4 -4
  59. package/examples/jsm/loaders/KTX2Loader.js +41 -24
  60. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  61. package/examples/jsm/loaders/LWOLoader.js +12 -29
  62. package/examples/jsm/loaders/LottieLoader.js +3 -1
  63. package/examples/jsm/loaders/MMDLoader.js +17 -13
  64. package/examples/jsm/loaders/MTLLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  66. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  67. package/examples/jsm/loaders/OBJLoader.js +1 -1
  68. package/examples/jsm/loaders/PCDLoader.js +1 -2
  69. package/examples/jsm/loaders/PLYLoader.js +238 -105
  70. package/examples/jsm/loaders/RGBELoader.js +3 -3
  71. package/examples/jsm/loaders/STLLoader.js +1 -2
  72. package/examples/jsm/loaders/SVGLoader.js +36 -27
  73. package/examples/jsm/loaders/TTFLoader.js +1 -8
  74. package/examples/jsm/loaders/TiltLoader.js +13 -7
  75. package/examples/jsm/loaders/USDZLoader.js +5 -5
  76. package/examples/jsm/loaders/VOXLoader.js +8 -2
  77. package/examples/jsm/loaders/VRMLLoader.js +5 -13
  78. package/examples/jsm/loaders/VTKLoader.js +7 -6
  79. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  81. package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
  82. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  83. package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
  84. package/examples/jsm/misc/MD2Character.js +2 -2
  85. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  86. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  87. package/examples/jsm/misc/RollerCoaster.js +7 -1
  88. package/examples/jsm/misc/Volume.js +20 -5
  89. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  90. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  91. package/examples/jsm/nodes/Nodes.js +143 -335
  92. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  93. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  94. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  95. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  96. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  97. package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
  98. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  99. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  100. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  101. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
  102. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  103. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  104. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  105. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  106. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  107. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  108. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  109. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  110. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  111. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  112. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  113. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  114. package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
  115. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  116. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  117. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  118. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  119. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  120. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  121. package/examples/jsm/nodes/core/AttributeNode.js +16 -8
  122. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  123. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  124. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  125. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  126. package/examples/jsm/nodes/core/InputNode.js +26 -5
  127. package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
  128. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  129. package/examples/jsm/nodes/core/Node.js +128 -34
  130. package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
  131. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  132. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  133. package/examples/jsm/nodes/core/NodeUtils.js +105 -28
  134. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  135. package/examples/jsm/nodes/core/StackNode.js +92 -0
  136. package/examples/jsm/nodes/core/TempNode.js +11 -3
  137. package/examples/jsm/nodes/core/UniformNode.js +15 -0
  138. package/examples/jsm/nodes/core/VarNode.js +21 -29
  139. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  140. package/examples/jsm/nodes/core/constants.js +6 -0
  141. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  142. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  143. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  144. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  145. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  146. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  147. package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
  148. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  149. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  150. package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
  151. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  152. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  153. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  154. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  155. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  156. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  157. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  158. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  159. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  160. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  161. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  162. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
  163. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  164. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  165. package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
  166. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  167. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  168. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  169. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
  170. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  171. package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
  172. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  173. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  174. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  175. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  176. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  177. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  178. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  179. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  180. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  181. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  182. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  183. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  184. package/examples/jsm/nodes/materials/Materials.js +11 -55
  185. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  186. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  187. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  188. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  189. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  190. package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
  191. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  192. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  193. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  194. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  195. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  196. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  197. package/examples/jsm/nodes/math/CondNode.js +43 -17
  198. package/examples/jsm/nodes/math/MathNode.js +178 -73
  199. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  200. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  201. package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
  202. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  203. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  204. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  205. package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
  206. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  207. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  208. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  209. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  210. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  211. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  212. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  213. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  214. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  215. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  216. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  217. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  218. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  219. package/examples/jsm/objects/Reflector.js +4 -4
  220. package/examples/jsm/objects/Refractor.js +4 -4
  221. package/examples/jsm/objects/ShadowMesh.js +3 -3
  222. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  223. package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
  224. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
  225. package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
  226. package/examples/jsm/postprocessing/BloomPass.js +0 -2
  227. package/examples/jsm/postprocessing/BokehPass.js +0 -6
  228. package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
  229. package/examples/jsm/postprocessing/EffectComposer.js +3 -94
  230. package/examples/jsm/postprocessing/FilmPass.js +0 -2
  231. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  232. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  233. package/examples/jsm/postprocessing/OutlinePass.js +0 -1
  234. package/examples/jsm/postprocessing/Pass.js +2 -0
  235. package/examples/jsm/postprocessing/SAOPass.js +0 -24
  236. package/examples/jsm/postprocessing/SMAAPass.js +0 -6
  237. package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
  238. package/examples/jsm/postprocessing/SSAOPass.js +0 -12
  239. package/examples/jsm/postprocessing/SSRPass.js +0 -6
  240. package/examples/jsm/postprocessing/SavePass.js +0 -2
  241. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
  243. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  244. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  245. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  246. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
  247. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
  248. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
  249. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
  250. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
  251. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
  252. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
  253. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
  254. package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
  255. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
  256. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
  257. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
  258. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
  259. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
  260. package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
  261. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
  262. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
  263. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
  264. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
  265. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
  266. package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
  267. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
  268. package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
  269. package/examples/jsm/renderers/webgpu/constants.js +68 -6
  270. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
  271. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
  272. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  273. package/examples/jsm/shaders/RGBShiftShader.js +2 -2
  274. package/examples/jsm/shaders/VelocityShader.js +1 -1
  275. package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
  276. package/examples/jsm/utils/LDrawUtils.js +4 -4
  277. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  278. package/examples/jsm/utils/SceneUtils.js +8 -4
  279. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  280. package/examples/jsm/webxr/VRButton.js +1 -2
  281. package/examples/jsm/webxr/XRButton.js +198 -0
  282. package/package.json +33 -87
  283. package/src/Three.Legacy.js +19 -110
  284. package/src/Three.js +4 -3
  285. package/src/animation/AnimationUtils.js +13 -1
  286. package/src/animation/PropertyBinding.js +2 -2
  287. package/src/audio/Audio.js +7 -2
  288. package/src/constants.js +10 -2
  289. package/src/core/BufferAttribute.js +147 -8
  290. package/src/core/BufferGeometry.js +3 -9
  291. package/src/core/GLBufferAttribute.js +2 -0
  292. package/src/core/InterleavedBufferAttribute.js +1 -1
  293. package/src/core/Object3D.js +36 -7
  294. package/src/extras/DataUtils.js +7 -1
  295. package/src/extras/ImageUtils.js +2 -2
  296. package/src/extras/PMREMGenerator.js +5 -5
  297. package/src/extras/curves/LineCurve.js +6 -4
  298. package/src/extras/curves/LineCurve3.js +13 -0
  299. package/src/geometries/BoxGeometry.js +10 -0
  300. package/src/geometries/CircleGeometry.js +11 -1
  301. package/src/geometries/ConeGeometry.js +1 -1
  302. package/src/geometries/CylinderGeometry.js +11 -1
  303. package/src/geometries/EdgesGeometry.js +10 -0
  304. package/src/geometries/ExtrudeGeometry.js +11 -1
  305. package/src/geometries/LatheGeometry.js +10 -0
  306. package/src/geometries/PlaneGeometry.js +10 -0
  307. package/src/geometries/PolyhedronGeometry.js +10 -0
  308. package/src/geometries/RingGeometry.js +11 -1
  309. package/src/geometries/ShapeGeometry.js +10 -0
  310. package/src/geometries/SphereGeometry.js +12 -2
  311. package/src/geometries/TorusGeometry.js +11 -1
  312. package/src/geometries/TorusKnotGeometry.js +10 -0
  313. package/src/geometries/TubeGeometry.js +10 -0
  314. package/src/geometries/WireframeGeometry.js +10 -0
  315. package/src/helpers/Box3Helper.js +1 -2
  316. package/src/lights/DirectionalLight.js +1 -1
  317. package/src/lights/HemisphereLight.js +1 -1
  318. package/src/lights/SpotLight.js +1 -1
  319. package/src/loaders/AudioLoader.js +14 -8
  320. package/src/loaders/DataTextureLoader.js +5 -1
  321. package/src/loaders/MaterialLoader.js +4 -0
  322. package/src/loaders/ObjectLoader.js +9 -2
  323. package/src/materials/LineBasicMaterial.js +4 -0
  324. package/src/materials/Material.js +6 -3
  325. package/src/materials/MeshDistanceMaterial.js +0 -9
  326. package/src/materials/ShaderMaterial.js +6 -1
  327. package/src/math/Box2.js +3 -2
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  656. package/examples/js/shaders/MirrorShader.js +0 -56
  657. package/examples/js/shaders/NormalMapShader.js +0 -55
  658. package/examples/js/shaders/RGBShiftShader.js +0 -56
  659. package/examples/js/shaders/SAOShader.js +0 -209
  660. package/examples/js/shaders/SMAAShader.js +0 -454
  661. package/examples/js/shaders/SSAOShader.js +0 -295
  662. package/examples/js/shaders/SSRShader.js +0 -381
  663. package/examples/js/shaders/SepiaShader.js +0 -52
  664. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  665. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  666. package/examples/js/shaders/TechnicolorShader.js +0 -43
  667. package/examples/js/shaders/ToneMapShader.js +0 -84
  668. package/examples/js/shaders/ToonShader.js +0 -335
  669. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  670. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  671. package/examples/js/shaders/VelocityShader.js +0 -126
  672. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  673. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  674. package/examples/js/shaders/VignetteShader.js +0 -53
  675. package/examples/js/shaders/VolumeShader.js +0 -296
  676. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  677. package/examples/js/textures/FlakesTexture.js +0 -40
  678. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  679. package/examples/js/utils/CameraUtils.js +0 -71
  680. package/examples/js/utils/GPUStatsPanel.js +0 -125
  681. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  682. package/examples/js/utils/GeometryUtils.js +0 -168
  683. package/examples/js/utils/LDrawUtils.js +0 -179
  684. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  685. package/examples/js/utils/SceneUtils.js +0 -214
  686. package/examples/js/utils/ShadowMapViewer.js +0 -183
  687. package/examples/js/utils/SkeletonUtils.js +0 -493
  688. package/examples/js/utils/UVsDebug.js +0 -143
  689. package/examples/js/utils/WorkerPool.js +0 -105
  690. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  691. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  692. package/examples/jsm/libs/flow.module.js +0 -4552
  693. package/examples/jsm/libs/tween.module.min.js +0 -3
  694. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  695. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  696. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  697. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  698. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  699. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  700. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  701. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  702. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  703. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  704. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  705. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  706. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  707. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  708. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  709. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  710. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  711. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  712. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  713. package/examples/jsm/node-editor/examples/rim.json +0 -1
  714. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  715. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  716. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  717. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  718. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  719. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  720. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  721. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  722. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  723. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  724. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  725. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  726. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  727. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  728. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  729. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  730. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  731. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  732. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  733. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  734. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  735. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  736. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  737. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  738. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  739. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  740. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  741. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  742. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  743. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  744. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  745. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  746. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  747. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  748. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  749. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  750. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  751. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  752. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  753. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  754. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  755. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  756. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  757. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,14 +1,18 @@
1
1
  import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
2
2
  import { Mesh } from './Mesh.js';
3
+ import { Box3 } from '../math/Box3.js';
3
4
  import { Matrix4 } from '../math/Matrix4.js';
5
+ import { Sphere } from '../math/Sphere.js';
4
6
 
5
7
  const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4();
6
8
  const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4();
7
9
 
8
10
  const _instanceIntersects = [];
9
11
 
12
+ const _box3 = /*@__PURE__*/ new Box3();
10
13
  const _identity = /*@__PURE__*/ new Matrix4();
11
14
  const _mesh = /*@__PURE__*/ new Mesh();
15
+ const _sphere = /*@__PURE__*/ new Sphere();
12
16
 
13
17
  class InstancedMesh extends Mesh {
14
18
 
@@ -23,7 +27,8 @@ class InstancedMesh extends Mesh {
23
27
 
24
28
  this.count = count;
25
29
 
26
- this.frustumCulled = false;
30
+ this.boundingBox = null;
31
+ this.boundingSphere = null;
27
32
 
28
33
  for ( let i = 0; i < count; i ++ ) {
29
34
 
@@ -33,6 +38,68 @@ class InstancedMesh extends Mesh {
33
38
 
34
39
  }
35
40
 
41
+ computeBoundingBox() {
42
+
43
+ const geometry = this.geometry;
44
+ const count = this.count;
45
+
46
+ if ( this.boundingBox === null ) {
47
+
48
+ this.boundingBox = new Box3();
49
+
50
+ }
51
+
52
+ if ( geometry.boundingBox === null ) {
53
+
54
+ geometry.computeBoundingBox();
55
+
56
+ }
57
+
58
+ this.boundingBox.makeEmpty();
59
+
60
+ for ( let i = 0; i < count; i ++ ) {
61
+
62
+ this.getMatrixAt( i, _instanceLocalMatrix );
63
+
64
+ _box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix );
65
+
66
+ this.boundingBox.union( _box3 );
67
+
68
+ }
69
+
70
+ }
71
+
72
+ computeBoundingSphere() {
73
+
74
+ const geometry = this.geometry;
75
+ const count = this.count;
76
+
77
+ if ( this.boundingSphere === null ) {
78
+
79
+ this.boundingSphere = new Sphere();
80
+
81
+ }
82
+
83
+ if ( geometry.boundingSphere === null ) {
84
+
85
+ geometry.computeBoundingSphere();
86
+
87
+ }
88
+
89
+ this.boundingSphere.makeEmpty();
90
+
91
+ for ( let i = 0; i < count; i ++ ) {
92
+
93
+ this.getMatrixAt( i, _instanceLocalMatrix );
94
+
95
+ _sphere.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix );
96
+
97
+ this.boundingSphere.union( _sphere );
98
+
99
+ }
100
+
101
+ }
102
+
36
103
  copy( source, recursive ) {
37
104
 
38
105
  super.copy( source, recursive );
@@ -69,6 +136,17 @@ class InstancedMesh extends Mesh {
69
136
 
70
137
  if ( _mesh.material === undefined ) return;
71
138
 
139
+ // test with bounding sphere first
140
+
141
+ if ( this.boundingSphere === null ) this.computeBoundingSphere();
142
+
143
+ _sphere.copy( this.boundingSphere );
144
+ _sphere.applyMatrix4( matrixWorld );
145
+
146
+ if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
147
+
148
+ // now test each instance
149
+
72
150
  for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
73
151
 
74
152
  // calculate the world matrix for each instance
@@ -5,30 +5,30 @@ import { Ray } from '../math/Ray.js';
5
5
  import { Matrix4 } from '../math/Matrix4.js';
6
6
  import { Object3D } from '../core/Object3D.js';
7
7
  import { Triangle } from '../math/Triangle.js';
8
- import { DoubleSide, BackSide } from '../constants.js';
8
+ import { BackSide, FrontSide } from '../constants.js';
9
9
  import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
10
10
  import { BufferGeometry } from '../core/BufferGeometry.js';
11
11
 
12
12
  const _inverseMatrix = /*@__PURE__*/ new Matrix4();
13
13
  const _ray = /*@__PURE__*/ new Ray();
14
14
  const _sphere = /*@__PURE__*/ new Sphere();
15
+ const _sphereHitAt = /*@__PURE__*/ new Vector3();
15
16
 
16
17
  const _vA = /*@__PURE__*/ new Vector3();
17
18
  const _vB = /*@__PURE__*/ new Vector3();
18
19
  const _vC = /*@__PURE__*/ new Vector3();
19
20
 
20
21
  const _tempA = /*@__PURE__*/ new Vector3();
21
- const _tempB = /*@__PURE__*/ new Vector3();
22
- const _tempC = /*@__PURE__*/ new Vector3();
23
-
24
22
  const _morphA = /*@__PURE__*/ new Vector3();
25
- const _morphB = /*@__PURE__*/ new Vector3();
26
- const _morphC = /*@__PURE__*/ new Vector3();
27
23
 
28
24
  const _uvA = /*@__PURE__*/ new Vector2();
29
25
  const _uvB = /*@__PURE__*/ new Vector2();
30
26
  const _uvC = /*@__PURE__*/ new Vector2();
31
27
 
28
+ const _normalA = /*@__PURE__*/ new Vector3();
29
+ const _normalB = /*@__PURE__*/ new Vector3();
30
+ const _normalC = /*@__PURE__*/ new Vector3();
31
+
32
32
  const _intersectionPoint = /*@__PURE__*/ new Vector3();
33
33
  const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
34
34
 
@@ -103,6 +103,50 @@ class Mesh extends Object3D {
103
103
 
104
104
  }
105
105
 
106
+ getVertexPosition( index, target ) {
107
+
108
+ const geometry = this.geometry;
109
+ const position = geometry.attributes.position;
110
+ const morphPosition = geometry.morphAttributes.position;
111
+ const morphTargetsRelative = geometry.morphTargetsRelative;
112
+
113
+ target.fromBufferAttribute( position, index );
114
+
115
+ const morphInfluences = this.morphTargetInfluences;
116
+
117
+ if ( morphPosition && morphInfluences ) {
118
+
119
+ _morphA.set( 0, 0, 0 );
120
+
121
+ for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
122
+
123
+ const influence = morphInfluences[ i ];
124
+ const morphAttribute = morphPosition[ i ];
125
+
126
+ if ( influence === 0 ) continue;
127
+
128
+ _tempA.fromBufferAttribute( morphAttribute, index );
129
+
130
+ if ( morphTargetsRelative ) {
131
+
132
+ _morphA.addScaledVector( _tempA, influence );
133
+
134
+ } else {
135
+
136
+ _morphA.addScaledVector( _tempA.sub( target ), influence );
137
+
138
+ }
139
+
140
+ }
141
+
142
+ target.add( _morphA );
143
+
144
+ }
145
+
146
+ return target;
147
+
148
+ }
149
+
106
150
  raycast( raycaster, intersects ) {
107
151
 
108
152
  const geometry = this.geometry;
@@ -118,7 +162,15 @@ class Mesh extends Object3D {
118
162
  _sphere.copy( geometry.boundingSphere );
119
163
  _sphere.applyMatrix4( matrixWorld );
120
164
 
121
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
165
+ _ray.copy( raycaster.ray ).recast( raycaster.near );
166
+
167
+ if ( _sphere.containsPoint( _ray.origin ) === false ) {
168
+
169
+ if ( _ray.intersectSphere( _sphere, _sphereHitAt ) === null ) return;
170
+
171
+ if ( _ray.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return;
172
+
173
+ }
122
174
 
123
175
  //
124
176
 
@@ -133,14 +185,22 @@ class Mesh extends Object3D {
133
185
 
134
186
  }
135
187
 
188
+ this._computeIntersections( raycaster, intersects );
189
+
190
+ }
191
+
192
+ _computeIntersections( raycaster, intersects ) {
193
+
136
194
  let intersection;
137
195
 
196
+ const geometry = this.geometry;
197
+ const material = this.material;
198
+
138
199
  const index = geometry.index;
139
200
  const position = geometry.attributes.position;
140
- const morphPosition = geometry.morphAttributes.position;
141
- const morphTargetsRelative = geometry.morphTargetsRelative;
142
201
  const uv = geometry.attributes.uv;
143
- const uv2 = geometry.attributes.uv2;
202
+ const uv1 = geometry.attributes.uv1;
203
+ const normal = geometry.attributes.normal;
144
204
  const groups = geometry.groups;
145
205
  const drawRange = geometry.drawRange;
146
206
 
@@ -164,7 +224,7 @@ class Mesh extends Object3D {
164
224
  const b = index.getX( j + 1 );
165
225
  const c = index.getX( j + 2 );
166
226
 
167
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
227
+ intersection = checkGeometryIntersection( this, groupMaterial, raycaster, _ray, uv, uv1, normal, a, b, c );
168
228
 
169
229
  if ( intersection ) {
170
230
 
@@ -189,7 +249,7 @@ class Mesh extends Object3D {
189
249
  const b = index.getX( i + 1 );
190
250
  const c = index.getX( i + 2 );
191
251
 
192
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
252
+ intersection = checkGeometryIntersection( this, material, raycaster, _ray, uv, uv1, normal, a, b, c );
193
253
 
194
254
  if ( intersection ) {
195
255
 
@@ -222,7 +282,7 @@ class Mesh extends Object3D {
222
282
  const b = j + 1;
223
283
  const c = j + 2;
224
284
 
225
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
285
+ intersection = checkGeometryIntersection( this, groupMaterial, raycaster, _ray, uv, uv1, normal, a, b, c );
226
286
 
227
287
  if ( intersection ) {
228
288
 
@@ -247,7 +307,7 @@ class Mesh extends Object3D {
247
307
  const b = i + 1;
248
308
  const c = i + 2;
249
309
 
250
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
310
+ intersection = checkGeometryIntersection( this, material, raycaster, _ray, uv, uv1, normal, a, b, c );
251
311
 
252
312
  if ( intersection ) {
253
313
 
@@ -276,7 +336,7 @@ function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point
276
336
 
277
337
  } else {
278
338
 
279
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
339
+ intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point );
280
340
 
281
341
  }
282
342
 
@@ -297,82 +357,50 @@ function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point
297
357
 
298
358
  }
299
359
 
300
- function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
301
-
302
- _vA.fromBufferAttribute( position, a );
303
- _vB.fromBufferAttribute( position, b );
304
- _vC.fromBufferAttribute( position, c );
305
-
306
- const morphInfluences = object.morphTargetInfluences;
307
-
308
- if ( morphPosition && morphInfluences ) {
360
+ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) {
309
361
 
310
- _morphA.set( 0, 0, 0 );
311
- _morphB.set( 0, 0, 0 );
312
- _morphC.set( 0, 0, 0 );
362
+ object.getVertexPosition( a, _vA );
363
+ object.getVertexPosition( b, _vB );
364
+ object.getVertexPosition( c, _vC );
313
365
 
314
- for ( let i = 0, il = morphPosition.length; i < il; i ++ ) {
315
-
316
- const influence = morphInfluences[ i ];
317
- const morphAttribute = morphPosition[ i ];
318
-
319
- if ( influence === 0 ) continue;
320
-
321
- _tempA.fromBufferAttribute( morphAttribute, a );
322
- _tempB.fromBufferAttribute( morphAttribute, b );
323
- _tempC.fromBufferAttribute( morphAttribute, c );
324
-
325
- if ( morphTargetsRelative ) {
366
+ const intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
326
367
 
327
- _morphA.addScaledVector( _tempA, influence );
328
- _morphB.addScaledVector( _tempB, influence );
329
- _morphC.addScaledVector( _tempC, influence );
368
+ if ( intersection ) {
330
369
 
331
- } else {
370
+ if ( uv ) {
332
371
 
333
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
334
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
335
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
372
+ _uvA.fromBufferAttribute( uv, a );
373
+ _uvB.fromBufferAttribute( uv, b );
374
+ _uvC.fromBufferAttribute( uv, c );
336
375
 
337
- }
376
+ intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
338
377
 
339
378
  }
340
379
 
341
- _vA.add( _morphA );
342
- _vB.add( _morphB );
343
- _vC.add( _morphC );
344
-
345
- }
346
-
347
- if ( object.isSkinnedMesh ) {
348
-
349
- object.boneTransform( a, _vA );
350
- object.boneTransform( b, _vB );
351
- object.boneTransform( c, _vC );
352
-
353
- }
380
+ if ( uv1 ) {
354
381
 
355
- const intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
382
+ _uvA.fromBufferAttribute( uv1, a );
383
+ _uvB.fromBufferAttribute( uv1, b );
384
+ _uvC.fromBufferAttribute( uv1, c );
356
385
 
357
- if ( intersection ) {
386
+ intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
387
+ intersection.uv2 = intersection.uv1; // Backwards compatibility
358
388
 
359
- if ( uv ) {
389
+ }
360
390
 
361
- _uvA.fromBufferAttribute( uv, a );
362
- _uvB.fromBufferAttribute( uv, b );
363
- _uvC.fromBufferAttribute( uv, c );
391
+ if ( normal ) {
364
392
 
365
- intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
393
+ _normalA.fromBufferAttribute( normal, a );
394
+ _normalB.fromBufferAttribute( normal, b );
395
+ _normalC.fromBufferAttribute( normal, c );
366
396
 
367
- }
397
+ intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _normalA, _normalB, _normalC, new Vector3() );
368
398
 
369
- if ( uv2 ) {
399
+ if ( intersection.normal.dot( ray.direction ) > 0 ) {
370
400
 
371
- _uvA.fromBufferAttribute( uv2, a );
372
- _uvB.fromBufferAttribute( uv2, b );
373
- _uvC.fromBufferAttribute( uv2, c );
401
+ intersection.normal.multiplyScalar( - 1 );
374
402
 
375
- intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
403
+ }
376
404
 
377
405
  }
378
406
 
@@ -1,5 +1,7 @@
1
1
  import { Mesh } from './Mesh.js';
2
+ import { Box3 } from '../math/Box3.js';
2
3
  import { Matrix4 } from '../math/Matrix4.js';
4
+ import { Sphere } from '../math/Sphere.js';
3
5
  import { Vector3 } from '../math/Vector3.js';
4
6
  import { Vector4 } from '../math/Vector4.js';
5
7
 
@@ -8,8 +10,11 @@ const _basePosition = /*@__PURE__*/ new Vector3();
8
10
  const _skinIndex = /*@__PURE__*/ new Vector4();
9
11
  const _skinWeight = /*@__PURE__*/ new Vector4();
10
12
 
11
- const _vector = /*@__PURE__*/ new Vector3();
12
- const _matrix = /*@__PURE__*/ new Matrix4();
13
+ const _vector3 = /*@__PURE__*/ new Vector3();
14
+ const _matrix4 = /*@__PURE__*/ new Matrix4();
15
+ const _vertex = /*@__PURE__*/ new Vector3();
16
+
17
+ //const _sphere = /*@__PURE__*/ new Sphere();
13
18
 
14
19
  class SkinnedMesh extends Mesh {
15
20
 
@@ -25,6 +30,57 @@ class SkinnedMesh extends Mesh {
25
30
  this.bindMatrix = new Matrix4();
26
31
  this.bindMatrixInverse = new Matrix4();
27
32
 
33
+ this.boundingBox = null;
34
+ this.boundingSphere = null;
35
+
36
+ }
37
+
38
+ computeBoundingBox() {
39
+
40
+ const geometry = this.geometry;
41
+
42
+ if ( this.boundingBox === null ) {
43
+
44
+ this.boundingBox = new Box3();
45
+
46
+ }
47
+
48
+ this.boundingBox.makeEmpty();
49
+
50
+ const positionAttribute = geometry.getAttribute( 'position' );
51
+
52
+ for ( let i = 0; i < positionAttribute.count; i ++ ) {
53
+
54
+ _vertex.fromBufferAttribute( positionAttribute, i );
55
+ this.applyBoneTransform( i, _vertex );
56
+ this.boundingBox.expandByPoint( _vertex );
57
+
58
+ }
59
+
60
+ }
61
+
62
+ computeBoundingSphere() {
63
+
64
+ const geometry = this.geometry;
65
+
66
+ if ( this.boundingSphere === null ) {
67
+
68
+ this.boundingSphere = new Sphere();
69
+
70
+ }
71
+
72
+ this.boundingSphere.makeEmpty();
73
+
74
+ const positionAttribute = geometry.getAttribute( 'position' );
75
+
76
+ for ( let i = 0; i < positionAttribute.count; i ++ ) {
77
+
78
+ _vertex.fromBufferAttribute( positionAttribute, i );
79
+ this.applyBoneTransform( i, _vertex );
80
+ this.boundingSphere.expandByPoint( _vertex );
81
+
82
+ }
83
+
28
84
  }
29
85
 
30
86
  copy( source, recursive ) {
@@ -41,6 +97,29 @@ class SkinnedMesh extends Mesh {
41
97
 
42
98
  }
43
99
 
100
+ // raycast( raycaster, intersects ) {
101
+
102
+ // if ( this.boundingSphere === null ) this.computeBoundingSphere();
103
+
104
+ // _sphere.copy( this.boundingSphere );
105
+ // _sphere.applyMatrix4( this.matrixWorld );
106
+
107
+ // if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
108
+
109
+ // this._computeIntersections( raycaster, intersects );
110
+
111
+ // }
112
+
113
+ getVertexPosition( index, target ) {
114
+
115
+ super.getVertexPosition( index, target );
116
+
117
+ this.applyBoneTransform( index, target );
118
+
119
+ return target;
120
+
121
+ }
122
+
44
123
  bind( skeleton, bindMatrix ) {
45
124
 
46
125
  this.skeleton = skeleton;
@@ -114,7 +193,7 @@ class SkinnedMesh extends Mesh {
114
193
 
115
194
  }
116
195
 
117
- boneTransform( index, target ) {
196
+ applyBoneTransform( index, vector ) {
118
197
 
119
198
  const skeleton = this.skeleton;
120
199
  const geometry = this.geometry;
@@ -122,9 +201,9 @@ class SkinnedMesh extends Mesh {
122
201
  _skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index );
123
202
  _skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index );
124
203
 
125
- _basePosition.copy( target ).applyMatrix4( this.bindMatrix );
204
+ _basePosition.copy( vector ).applyMatrix4( this.bindMatrix );
126
205
 
127
- target.set( 0, 0, 0 );
206
+ vector.set( 0, 0, 0 );
128
207
 
129
208
  for ( let i = 0; i < 4; i ++ ) {
130
209
 
@@ -134,18 +213,26 @@ class SkinnedMesh extends Mesh {
134
213
 
135
214
  const boneIndex = _skinIndex.getComponent( i );
136
215
 
137
- _matrix.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
216
+ _matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] );
138
217
 
139
- target.addScaledVector( _vector.copy( _basePosition ).applyMatrix4( _matrix ), weight );
218
+ vector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight );
140
219
 
141
220
  }
142
221
 
143
222
  }
144
223
 
145
- return target.applyMatrix4( this.bindMatrixInverse );
224
+ return vector.applyMatrix4( this.bindMatrixInverse );
225
+
226
+ }
227
+
228
+ boneTransform( index, vector ) { // @deprecated, r151
229
+
230
+ console.warn( 'THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151.' );
231
+ return this.applyBoneTransform( index, vector );
146
232
 
147
233
  }
148
234
 
235
+
149
236
  }
150
237
 
151
238
  export { SkinnedMesh };
@@ -129,7 +129,7 @@ class Sprite extends Object3D {
129
129
 
130
130
  distance: distance,
131
131
  point: _intersectPoint.clone(),
132
- uv: Triangle.getUV( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),
132
+ uv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ),
133
133
  face: null,
134
134
  object: this
135
135
 
@@ -1,4 +1,4 @@
1
- import { BackSide, LinearFilter, LinearMipmapLinearFilter, NoBlending } from '../constants.js';
1
+ import { BackSide, LinearFilter, LinearMipmapLinearFilter, NoBlending, NoColorSpace, SRGBColorSpace, sRGBEncoding } from '../constants.js';
2
2
  import { Mesh } from '../objects/Mesh.js';
3
3
  import { BoxGeometry } from '../geometries/BoxGeometry.js';
4
4
  import { ShaderMaterial } from '../materials/ShaderMaterial.js';
@@ -6,6 +6,7 @@ import { cloneUniforms } from './shaders/UniformsUtils.js';
6
6
  import { WebGLRenderTarget } from './WebGLRenderTarget.js';
7
7
  import { CubeCamera } from '../cameras/CubeCamera.js';
8
8
  import { CubeTexture } from '../textures/CubeTexture.js';
9
+ import { warnOnce } from '../utils.js';
9
10
 
10
11
  class WebGLCubeRenderTarget extends WebGLRenderTarget {
11
12
 
@@ -18,7 +19,15 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
18
19
  const image = { width: size, height: size, depth: 1 };
19
20
  const images = [ image, image, image, image, image, image ];
20
21
 
21
- this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
22
+ if ( options.encoding !== undefined ) {
23
+
24
+ // @deprecated, r152
25
+ warnOnce( 'THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace.' );
26
+ options.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;
27
+
28
+ }
29
+
30
+ this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
22
31
 
23
32
  // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js)
24
33
  // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words,
@@ -38,7 +47,7 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
38
47
  fromEquirectangularTexture( renderer, texture ) {
39
48
 
40
49
  this.texture.type = texture.type;
41
- this.texture.encoding = texture.encoding;
50
+ this.texture.colorSpace = texture.colorSpace;
42
51
 
43
52
  this.texture.generateMipmaps = texture.generateMipmaps;
44
53
  this.texture.minFilter = texture.minFilter;
@@ -56,8 +56,10 @@ class WebGLMultipleRenderTargets extends WebGLRenderTarget {
56
56
  this.height = source.height;
57
57
  this.depth = source.depth;
58
58
 
59
- this.viewport.set( 0, 0, this.width, this.height );
60
- this.scissor.set( 0, 0, this.width, this.height );
59
+ this.scissor.copy( source.scissor );
60
+ this.scissorTest = source.scissorTest;
61
+
62
+ this.viewport.copy( source.viewport );
61
63
 
62
64
  this.depthBuffer = source.depthBuffer;
63
65
  this.stencilBuffer = source.stencilBuffer;
@@ -1,8 +1,9 @@
1
1
  import { EventDispatcher } from '../core/EventDispatcher.js';
2
2
  import { Texture } from '../textures/Texture.js';
3
- import { LinearFilter } from '../constants.js';
3
+ import { LinearFilter, NoColorSpace, SRGBColorSpace, sRGBEncoding } from '../constants.js';
4
4
  import { Vector4 } from '../math/Vector4.js';
5
5
  import { Source } from '../textures/Source.js';
6
+ import { warnOnce } from '../utils.js';
6
7
 
7
8
  /*
8
9
  In options, we can specify:
@@ -28,7 +29,15 @@ class WebGLRenderTarget extends EventDispatcher {
28
29
 
29
30
  const image = { width: width, height: height, depth: 1 };
30
31
 
31
- this.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
32
+ if ( options.encoding !== undefined ) {
33
+
34
+ // @deprecated, r152
35
+ warnOnce( 'THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace.' );
36
+ options.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;
37
+
38
+ }
39
+
40
+ this.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
32
41
  this.texture.isRenderTargetTexture = true;
33
42
 
34
43
  this.texture.flipY = false;
@@ -78,6 +87,9 @@ class WebGLRenderTarget extends EventDispatcher {
78
87
  this.height = source.height;
79
88
  this.depth = source.depth;
80
89
 
90
+ this.scissor.copy( source.scissor );
91
+ this.scissorTest = source.scissorTest;
92
+
81
93
  this.viewport.copy( source.viewport );
82
94
 
83
95
  this.texture = source.texture.clone();