super-three 0.147.0 → 0.152.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +36408 -21117
- package/build/three.js +37007 -21715
- package/build/three.min.js +3 -2
- package/build/three.module.js +6387 -5510
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/capabilities/WebGPU.js +2 -4
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +20 -45
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -3
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/exporters/ColladaExporter.js +26 -14
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +524 -111
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +22 -3
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +70 -56
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +12 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +67 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +32 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +249 -215
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +41 -24
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +17 -13
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +1 -2
- package/examples/jsm/loaders/PLYLoader.js +238 -105
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +1 -2
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +5 -5
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +5 -13
- package/examples/jsm/loaders/VTKLoader.js +7 -6
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/MeshSurfaceSampler.js +0 -6
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +5 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +143 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +17 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +12 -8
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/{core → code}/CodeNode.js +27 -2
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +16 -8
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +6 -1
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +128 -34
- package/examples/jsm/nodes/core/NodeBuilder.js +209 -118
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +105 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +92 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +15 -0
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +92 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +61 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +33 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +32 -19
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +112 -6
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +104 -34
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +244 -61
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +158 -42
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +11 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Reflector.js +4 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/{OimoPhysics.js → RapierPhysics.js} +59 -51
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -8
- package/examples/jsm/postprocessing/AfterimagePass.js +0 -2
- package/examples/jsm/postprocessing/BloomPass.js +0 -2
- package/examples/jsm/postprocessing/BokehPass.js +0 -6
- package/examples/jsm/postprocessing/DotScreenPass.js +0 -2
- package/examples/jsm/postprocessing/EffectComposer.js +3 -94
- package/examples/jsm/postprocessing/FilmPass.js +0 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +0 -1
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -24
- package/examples/jsm/postprocessing/SMAAPass.js +0 -6
- package/examples/jsm/postprocessing/SSAARenderPass.js +13 -5
- package/examples/jsm/postprocessing/SSAOPass.js +0 -12
- package/examples/jsm/postprocessing/SSRPass.js +0 -6
- package/examples/jsm/postprocessing/SavePass.js +0 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +0 -8
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +14 -4
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +72 -55
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +34 -19
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +158 -26
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderLists.js +30 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +40 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +50 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +49 -111
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +40 -62
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +14 -26
- package/examples/jsm/renderers/webgpu/WebGPURenderTarget.js +15 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +244 -100
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +3 -1
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +2 -4
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +2 -0
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +366 -110
- package/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +13 -6
- package/examples/jsm/renderers/webgpu/WebGPUWeakMap.js +83 -0
- package/examples/jsm/renderers/webgpu/constants.js +68 -6
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +74 -57
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +241 -22
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/RGBShiftShader.js +2 -2
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/utils/BufferGeometryUtils.js +37 -35
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/package.json +33 -87
- package/src/Three.Legacy.js +19 -110
- package/src/Three.js +4 -3
- package/src/animation/AnimationUtils.js +13 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +7 -2
- package/src/constants.js +10 -2
- package/src/core/BufferAttribute.js +147 -8
- package/src/core/BufferGeometry.js +3 -9
- package/src/core/GLBufferAttribute.js +2 -0
- package/src/core/InterleavedBufferAttribute.js +1 -1
- package/src/core/Object3D.js +36 -7
- package/src/extras/DataUtils.js +7 -1
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +5 -5
- package/src/extras/curves/LineCurve.js +6 -4
- package/src/extras/curves/LineCurve3.js +13 -0
- package/src/geometries/BoxGeometry.js +10 -0
- package/src/geometries/CircleGeometry.js +11 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +11 -1
- package/src/geometries/EdgesGeometry.js +10 -0
- package/src/geometries/ExtrudeGeometry.js +11 -1
- package/src/geometries/LatheGeometry.js +10 -0
- package/src/geometries/PlaneGeometry.js +10 -0
- package/src/geometries/PolyhedronGeometry.js +10 -0
- package/src/geometries/RingGeometry.js +11 -1
- package/src/geometries/ShapeGeometry.js +10 -0
- package/src/geometries/SphereGeometry.js +12 -2
- package/src/geometries/TorusGeometry.js +11 -1
- package/src/geometries/TorusKnotGeometry.js +10 -0
- package/src/geometries/TubeGeometry.js +10 -0
- package/src/geometries/WireframeGeometry.js +10 -0
- package/src/helpers/Box3Helper.js +1 -2
- package/src/lights/DirectionalLight.js +1 -1
- package/src/lights/HemisphereLight.js +1 -1
- package/src/lights/SpotLight.js +1 -1
- package/src/loaders/AudioLoader.js +14 -8
- package/src/loaders/DataTextureLoader.js +5 -1
- package/src/loaders/MaterialLoader.js +4 -0
- package/src/loaders/ObjectLoader.js +9 -2
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +6 -3
- package/src/materials/MeshDistanceMaterial.js +0 -9
- package/src/materials/ShaderMaterial.js +6 -1
- package/src/math/Box2.js +3 -2
- package/src/math/Box3.js +49 -64
- package/src/math/Color.js +72 -55
- package/src/math/ColorManagement.js +75 -16
- package/src/math/Euler.js +2 -11
- package/src/math/Frustum.js +13 -3
- package/src/math/MathUtils.js +27 -1
- package/src/math/Plane.js +2 -2
- package/src/math/Quaternion.js +6 -0
- package/src/math/Ray.js +7 -7
- package/src/math/Triangle.js +37 -7
- package/src/math/Vector2.js +16 -0
- package/src/math/Vector3.js +10 -0
- package/src/math/interpolants/CubicInterpolant.js +1 -2
- package/src/objects/InstancedMesh.js +79 -1
- package/src/objects/Mesh.js +101 -73
- package/src/objects/SkinnedMesh.js +95 -8
- package/src/objects/Sprite.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +12 -3
- package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
- package/src/renderers/WebGLRenderTarget.js +14 -2
- package/src/renderers/WebGLRenderer.js +1340 -1258
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +32 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
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- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
- /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
- /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
- /package/examples/{js → jsm}/libs/draco/README.md +0 -0
- /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
- /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
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import { Material, ShaderMaterial } from 'three';
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import {
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import {
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} from '../
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import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
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import { attribute } from '../core/AttributeNode.js';
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import { diffuseColor } from '../core/PropertyNode.js';
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import { materialNormal } from '../accessors/ExtendedMaterialNode.js';
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import { materialAlphaTest, materialColor, materialOpacity, materialEmissive } from '../accessors/MaterialNode.js';
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import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
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import { transformedNormalView } from '../accessors/NormalNode.js';
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import { instance } from '../accessors/InstanceNode.js';
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import { positionLocal } from '../accessors/PositionNode.js';
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import { skinning } from '../accessors/SkinningNode.js';
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import { texture } from '../accessors/TextureNode.js';
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import { lightsWithoutWrap } from '../lighting/LightsNode.js';
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import { mix } from '../math/MathNode.js';
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import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
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import AONode from '../lighting/AONode.js';
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import EnvironmentNode from '../lighting/EnvironmentNode.js';
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const NodeMaterials = new Map();
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class NodeMaterial extends ShaderMaterial {
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this.type = this.constructor.name;
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this.lights = true;
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this.normals = true;
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this.lightsNode = null;
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this.envNode = null;
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this.colorNode = null;
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this.normalNode = null;
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this.opacityNode = null;
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this.backdropNode = null;
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this.backdropAlphaNode = null;
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this.alphaTestNode = null;
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this.positionNode = null;
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}
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customProgramCacheKey() {
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return getCacheKey( this );
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const { diffuseColorNode } = this.generateDiffuseColor( builder );
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}
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build( builder ) {
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this.
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this.construct( builder );
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}
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construct( builder ) {
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// < VERTEX STAGE >
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builder.addStack();
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builder.stack.outputNode = this.constructPosition( builder );
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builder.addFlow( 'vertex', builder.removeStack() );
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// < FRAGMENT STAGE >
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builder.addStack();
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if ( this.normals === true ) this.constructNormal( builder );
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this.constructDiffuseColor( builder );
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this.constructVariants( builder );
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const outgoingLightNode = this.constructLighting( builder );
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builder.stack.outputNode = this.constructOutput( builder, outgoingLightNode, diffuseColor.a );
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builder.addFlow( 'fragment', builder.removeStack() );
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}
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constructPosition( builder ) {
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const object = builder.object;
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// < VERTEX STAGE >
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let vertex = positionLocal;
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if ( this.positionNode !== null ) {
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vertex = bypass(
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vertex = vertex.bypass( positionLocal.assign( this.positionNode ) );
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}
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if ( object.instanceMatrix
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if ( ( object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) && builder.isAvailable( 'instance' ) === true ) {
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vertex = vertex.bypass( instance( object ) );
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}
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if ( object.isSkinnedMesh === true ) {
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vertex = vertex.bypass( skinning( object ) );
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}
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builder.context.vertex = vertex;
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return modelViewProjection();
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}
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// < FRAGMENT STAGE >
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constructDiffuseColor( { stack, geometry } ) {
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let colorNode = vec4( this.colorNode
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let opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
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let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
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// VERTEX COLORS
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if ( this.vertexColors === true &&
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if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
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colorNode = vec4( colorNode.xyz.mul( attribute( 'color' ) ), colorNode.a );
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colorNode = vec4( mul( colorNode.xyz, attribute( 'color' ) ), colorNode.a );
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}
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// COLOR
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const diffuseColorNode = builder.addFlow( 'fragment', label( colorNode, 'DiffuseColor' ) );
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stack.assign( diffuseColor, colorNode );
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// OPACITY
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opacityNode =
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const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
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stack.assign( diffuseColor.a, diffuseColor.a.mul( opacityNode ) );
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// ALPHA TEST
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const alphaTestNode = this.alphaTestNode ? float( this.alphaTestNode ) : materialAlphaTest;
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stack.add( diffuseColor.a.lessThanEqual( alphaTestNode ).discard() );
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}
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}
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constructVariants( /*builder*/ ) {
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// Interface function.
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}
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constructNormal( { stack } ) {
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// NORMAL VIEW
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const normalNode = this.normalNode ? vec3( this.normalNode ) : materialNormal;
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stack.assign( transformedNormalView, normalNode );
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return normalNode;
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}
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constructLights( builder ) {
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const envNode = this.envNode || builder.environmentNode;
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const materialLightsNode = [];
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if ( envNode ) {
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materialLightsNode.push( new EnvironmentNode( envNode ) );
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}
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if ( builder.material.aoMap ) {
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materialLightsNode.push( new AONode( texture( builder.material.aoMap ) ) );
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}
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let lightsNode = this.lightsNode || builder.lightsNode;
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if ( materialLightsNode.length > 0 ) {
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lightsNode = lightsWithoutWrap( [ ...lightsNode.lightNodes, ...materialLightsNode ] );
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}
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return lightsNode;
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}
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constructLightingModel( /*builder*/ ) {
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//
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// Interface function.
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}
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constructLighting( builder ) {
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const { material } = builder;
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const { backdropNode, backdropAlphaNode, emissiveNode } = this;
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// OUTGOING LIGHT
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const lights = this.lights === true || this.lightsNode !== null;
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const lightsNode = lights ? this.constructLights( builder ) : null;
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const lightingModelNode = lightsNode ? this.constructLightingModel( builder ) : null;
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let outgoingLightNode = diffuseColor.rgb;
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if ( lightsNode && lightsNode.hasLight !== false ) {
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outgoingLightNode = lightsNode.lightingContext( lightingModelNode, backdropNode, backdropAlphaNode );
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} else if ( backdropNode !== null ) {
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outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
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}
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// EMISSIVE
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if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
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outgoingLightNode = outgoingLightNode.add( emissiveNode ? vec3( emissiveNode ) : materialEmissive );
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}
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return outgoingLightNode;
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}
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constructOutput( builder, outgoingLight, opacity ) {
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const renderer = builder.renderer;
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// TONE MAPPING
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const toneMappingNode = builder.toneMappingNode;
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if ( toneMappingNode ) {
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outgoingLight = toneMappingNode.context( { color: outgoingLight } );
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}
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// @TODO: Optimize outputNode to vec3.
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let outputNode = vec4( outgoingLight, opacity );
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// ENCODING
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outputNode = colorSpace(
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outputNode = outputNode.colorSpace( renderer.outputColorSpace );
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// FOG
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const fogNode = builder.fogNode;
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builder.addFlow( 'fragment', label( outputNode, 'Output' ) );
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if ( fogNode ) outputNode = vec4( fogNode.mixAssign( outputNode.rgb ), outputNode.a );
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return outputNode;
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}
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setDefaultValues(
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setDefaultValues( material ) {
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// This approach is to reuse the native refreshUniforms*
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// and turn available the use of features like transmission and environment in core
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}
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}
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addNodeMaterial( NodeMaterial );
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@@ -1,4 +1,5 @@
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1
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import NodeMaterial from './NodeMaterial.js';
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1
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import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
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+
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|
import { PointsMaterial } from 'three';
|
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4
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const defaultValues = new PointsMaterial();
|
|
@@ -11,6 +12,9 @@ class PointsNodeMaterial extends NodeMaterial {
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12
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this.isPointsNodeMaterial = true;
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|
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|
this.transparent = true;
|
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|
|
@@ -50,3 +54,5 @@ class PointsNodeMaterial extends NodeMaterial {
|
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}
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export default PointsNodeMaterial;
|
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|
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addNodeMaterial( PointsNodeMaterial );
|
|
@@ -1,11 +1,12 @@
|
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|
1
|
-
import NodeMaterial from './NodeMaterial.js';
|
|
1
|
+
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
|
|
2
|
+
import { uniform } from '../core/UniformNode.js';
|
|
3
|
+
import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
|
|
4
|
+
import { materialRotation } from '../accessors/MaterialNode.js';
|
|
5
|
+
import { modelViewMatrix, modelWorldMatrix } from '../accessors/ModelNode.js';
|
|
6
|
+
import { positionLocal } from '../accessors/PositionNode.js';
|
|
7
|
+
import { vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
|
|
8
|
+
|
|
2
9
|
import { SpriteMaterial } from 'three';
|
|
3
|
-
import {
|
|
4
|
-
vec2, vec3, vec4,
|
|
5
|
-
uniform, add, mul, sub,
|
|
6
|
-
positionLocal, length, cos, sin,
|
|
7
|
-
modelViewMatrix, cameraProjectionMatrix, modelWorldMatrix, materialRotation
|
|
8
|
-
} from '../shadernode/ShaderNodeElements.js';
|
|
9
10
|
|
|
10
11
|
const defaultValues = new SpriteMaterial();
|
|
11
12
|
|
|
@@ -17,7 +18,8 @@ class SpriteNodeMaterial extends NodeMaterial {
|
|
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17
18
|
|
|
18
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|
this.isSpriteNodeMaterial = true;
|
|
19
20
|
|
|
20
|
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this.lights =
|
|
21
|
+
this.lights = false;
|
|
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|
+
this.normals = false;
|
|
21
23
|
|
|
22
24
|
this.colorNode = null;
|
|
23
25
|
this.opacityNode = null;
|
|
@@ -36,7 +38,7 @@ class SpriteNodeMaterial extends NodeMaterial {
|
|
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36
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|
|
|
37
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|
}
|
|
38
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|
|
|
39
|
-
|
|
41
|
+
constructPosition( { object, context } ) {
|
|
40
42
|
|
|
41
43
|
// < VERTEX STAGE >
|
|
42
44
|
|
|
@@ -44,43 +46,43 @@ class SpriteNodeMaterial extends NodeMaterial {
|
|
|
44
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|
|
|
45
47
|
const vertex = positionLocal;
|
|
46
48
|
|
|
47
|
-
let mvPosition = mul(
|
|
49
|
+
let mvPosition = modelViewMatrix.mul( vec3( positionNode || 0 ) );
|
|
48
50
|
|
|
49
|
-
let scale = vec2(
|
|
50
|
-
length( vec3( modelWorldMatrix[ 0 ].x, modelWorldMatrix[ 0 ].y, modelWorldMatrix[ 0 ].z ) ),
|
|
51
|
-
length( vec3( modelWorldMatrix[ 1 ].x, modelWorldMatrix[ 1 ].y, modelWorldMatrix[ 1 ].z ) )
|
|
52
|
-
);
|
|
51
|
+
let scale = vec2( modelWorldMatrix[ 0 ].xyz.length(), modelWorldMatrix[ 1 ].xyz.length() );
|
|
53
52
|
|
|
54
53
|
if ( scaleNode !== null ) {
|
|
55
54
|
|
|
56
|
-
scale = mul(
|
|
55
|
+
scale = scale.mul( scaleNode );
|
|
57
56
|
|
|
58
57
|
}
|
|
59
58
|
|
|
60
59
|
let alignedPosition = vertex.xy;
|
|
61
60
|
|
|
62
|
-
if (
|
|
61
|
+
if ( object.center && object.center.isVector2 === true ) {
|
|
63
62
|
|
|
64
|
-
alignedPosition =
|
|
63
|
+
alignedPosition = alignedPosition.sub( uniform( object.center ).sub( 0.5 ) );
|
|
65
64
|
|
|
66
65
|
}
|
|
67
66
|
|
|
68
|
-
alignedPosition = mul(
|
|
67
|
+
alignedPosition = alignedPosition.mul( scale );
|
|
69
68
|
|
|
70
69
|
const rotation = rotationNode || materialRotation;
|
|
71
70
|
|
|
72
|
-
const
|
|
73
|
-
|
|
74
|
-
|
|
71
|
+
const cosAngle = rotation.cos();
|
|
72
|
+
const sinAngle = rotation.sin();
|
|
73
|
+
|
|
74
|
+
const rotatedPosition = vec2( // @TODO: Maybe we can create mat2 and write something like rotationMatrix.mul( alignedPosition )?
|
|
75
|
+
vec2( cosAngle, sinAngle.negate() ).dot( alignedPosition ),
|
|
76
|
+
vec2( sinAngle, cosAngle ).dot( alignedPosition )
|
|
75
77
|
);
|
|
76
78
|
|
|
77
|
-
mvPosition = vec4(
|
|
79
|
+
mvPosition = vec4( mvPosition.xy.add( rotatedPosition ), mvPosition.zw );
|
|
78
80
|
|
|
79
|
-
const modelViewProjection = mul(
|
|
81
|
+
const modelViewProjection = cameraProjectionMatrix.mul( mvPosition );
|
|
80
82
|
|
|
81
|
-
|
|
83
|
+
context.vertex = vertex;
|
|
82
84
|
|
|
83
|
-
|
|
85
|
+
return modelViewProjection;
|
|
84
86
|
|
|
85
87
|
}
|
|
86
88
|
|
|
@@ -104,3 +106,5 @@ class SpriteNodeMaterial extends NodeMaterial {
|
|
|
104
106
|
}
|
|
105
107
|
|
|
106
108
|
export default SpriteNodeMaterial;
|
|
109
|
+
|
|
110
|
+
addNodeMaterial( SpriteNodeMaterial );
|
|
@@ -6,54 +6,63 @@ import {
|
|
|
6
6
|
} from './lib/mx_noise.js';
|
|
7
7
|
import { mx_hsvtorgb, mx_rgbtohsv } from './lib/mx_hsv.js';
|
|
8
8
|
import { mx_srgb_texture_to_lin_rec709 } from './lib/mx_transform_color.js';
|
|
9
|
-
import {
|
|
9
|
+
import { mix, smoothstep } from '../math/MathNode.js';
|
|
10
|
+
import { uv } from '../accessors/UVNode.js';
|
|
11
|
+
import { float, vec2, vec4 } from '../shadernode/ShaderNode.js';
|
|
10
12
|
|
|
11
13
|
export const mx_aastep = ( threshold, value ) => {
|
|
12
14
|
|
|
13
15
|
threshold = float( threshold );
|
|
14
16
|
value = float( value );
|
|
15
17
|
|
|
16
|
-
const afwidth =
|
|
18
|
+
const afwidth = vec2( value.dFdx(), value.dFdy() ).length().mul( 0.70710678118654757 );
|
|
17
19
|
|
|
18
|
-
return smoothstep( sub(
|
|
20
|
+
return smoothstep( threshold.sub( afwidth ), threshold.add( afwidth ), value );
|
|
19
21
|
|
|
20
22
|
};
|
|
21
23
|
|
|
22
|
-
const _ramp = ( a, b, uv, p ) => mix( a, b,
|
|
24
|
+
const _ramp = ( a, b, uv, p ) => mix( a, b, uv[ p ].clamp() );
|
|
23
25
|
export const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
|
|
24
26
|
export const mx_ramptb = ( valuet, valueb, texcoord = uv() ) => _ramp( valuet, valueb, texcoord, 'y' );
|
|
25
27
|
|
|
26
|
-
const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center,
|
|
28
|
+
const _split = ( a, b, center, uv, p ) => mix( a, b, mx_aastep( center, uv[ p ] ) );
|
|
27
29
|
export const mx_splitlr = ( valuel, valuer, center, texcoord = uv() ) => _split( valuel, valuer, center, texcoord, 'x' );
|
|
28
30
|
export const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
|
|
29
31
|
|
|
30
|
-
export const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) =>
|
|
32
|
+
export const mx_transform_uv = ( uv_scale = 1, uv_offset = 0, uv_geo = uv() ) => uv_geo.mul( uv_scale ).add( uv_offset );
|
|
31
33
|
|
|
32
|
-
export const mx_safepower = ( in1, in2 = 1 ) =>
|
|
33
|
-
export const mx_contrast = ( input, amount = 1, pivot = .5 ) => add( mul( sub( input, pivot ), amount ), pivot );
|
|
34
|
+
export const mx_safepower = ( in1, in2 = 1 ) => {
|
|
34
35
|
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
36
|
+
in1 = float( in1 );
|
|
37
|
+
|
|
38
|
+
return in1.abs().pow( in2 ).mul( in1.sign() );
|
|
39
|
+
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
export const mx_contrast = ( input, amount = 1, pivot = .5 ) => float( input ).sub( pivot ).mul( amount ).add( pivot );
|
|
43
|
+
|
|
44
|
+
export const mx_noise_float = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_float( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
|
|
45
|
+
export const mx_noise_vec2 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec2( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
|
|
46
|
+
export const mx_noise_vec3 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => mx_perlin_noise_vec3( texcoord.convert( 'vec2|vec3' ) ).mul( amplitude ).add( pivot );
|
|
38
47
|
export const mx_noise_vec4 = ( texcoord = uv(), amplitude = 1, pivot = 0 ) => {
|
|
39
48
|
|
|
40
|
-
texcoord = convert(
|
|
49
|
+
texcoord = texcoord.convert( 'vec2|vec3' ); // overloading type
|
|
41
50
|
|
|
42
|
-
const noise_vec4 = vec4( mx_perlin_noise_vec3( texcoord ), mx_perlin_noise_float( add(
|
|
51
|
+
const noise_vec4 = vec4( mx_perlin_noise_vec3( texcoord ), mx_perlin_noise_float( texcoord.add( vec2( 19, 73 ) ) ) );
|
|
43
52
|
|
|
44
|
-
return
|
|
53
|
+
return noise_vec4.mul( amplitude ).add( pivot );
|
|
45
54
|
|
|
46
55
|
};
|
|
47
56
|
|
|
48
|
-
export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( convert(
|
|
49
|
-
export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( convert(
|
|
50
|
-
export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( convert(
|
|
57
|
+
export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
|
|
58
|
+
export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
|
|
59
|
+
export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, 1 );
|
|
51
60
|
|
|
52
|
-
export const mx_cell_noise_float = ( texcoord = uv() ) => cell_noise_float( convert(
|
|
61
|
+
export const mx_cell_noise_float = ( texcoord = uv() ) => cell_noise_float( texcoord.convert( 'vec2|vec3' ) );
|
|
53
62
|
|
|
54
|
-
export const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) =>
|
|
55
|
-
export const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) =>
|
|
56
|
-
export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) =>
|
|
57
|
-
export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) =>
|
|
63
|
+
export const mx_fractal_noise_float = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_float( position, octaves, lacunarity, diminish ).mul( amplitude );
|
|
64
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+
export const mx_fractal_noise_vec2 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec2( position, octaves, lacunarity, diminish ).mul( amplitude );
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export const mx_fractal_noise_vec3 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec3( position, octaves, lacunarity, diminish ).mul( amplitude );
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export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec4( position, octaves, lacunarity, diminish ).mul( amplitude );
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export { mx_hsvtorgb, mx_rgbtohsv, mx_srgb_texture_to_lin_rec709 };
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@@ -1,4 +1,5 @@
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import { code
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import { code } from '../../code/CodeNode.js';
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import { fn } from '../../code/FunctionNode.js';
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// Original shader code from:
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// https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_noise.glsl
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import { code
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import { code } from '../../code/CodeNode.js';
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import { fn } from '../../code/FunctionNode.js';
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// Original shader code from:
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// https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/stdlib/genglsl/lib/mx_transform_color.glsl
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