react-native-games 1.1.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/README.md +101 -30
  2. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
  5. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
  6. package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
  7. package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
  8. package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
  9. package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
  10. package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
  11. package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
  12. package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
  13. package/lib/module/games/balloon-blaster/components/index.js +1 -7
  14. package/lib/module/games/bike-racing/BikeRacing.js +1 -0
  15. package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
  16. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
  17. package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
  18. package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
  19. package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
  20. package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
  21. package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
  22. package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
  23. package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
  24. package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
  25. package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
  26. package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
  27. package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
  28. package/lib/module/games/bike-racing/components/index.js +1 -0
  29. package/lib/module/games/bike-racing/components/index.js.map +1 -0
  30. package/lib/module/games/bike-racing/index.js +1 -0
  31. package/lib/module/games/bike-racing/index.js.map +1 -0
  32. package/lib/module/games/block-blast/BlockBlast.js +1 -0
  33. package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
  34. package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
  35. package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
  36. package/lib/module/games/block-blast/BlockBlastService.js +1 -0
  37. package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
  38. package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
  39. package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
  40. package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
  41. package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
  42. package/lib/module/games/block-blast/components/GameArea.js +1 -0
  43. package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
  44. package/lib/module/games/block-blast/components/GameBackground.js +1 -0
  45. package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
  46. package/lib/module/games/block-blast/components/GridComponent.js +1 -0
  47. package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
  48. package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
  49. package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
  50. package/lib/module/games/block-blast/components/index.js +1 -0
  51. package/lib/module/games/block-blast/components/index.js.map +1 -0
  52. package/lib/module/games/block-blast/index.js +1 -0
  53. package/lib/module/games/block-blast/index.js.map +1 -0
  54. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
  55. package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
  56. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
  57. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
  58. package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
  59. package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
  60. package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
  61. package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
  62. package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
  63. package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
  64. package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
  65. package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
  66. package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
  67. package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
  68. package/lib/module/games/bubble-shooter/components/index.js +1 -0
  69. package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
  70. package/lib/module/games/bubble-shooter/index.js +1 -0
  71. package/lib/module/games/bubble-shooter/index.js.map +1 -0
  72. package/lib/module/games/candy-crush/CandyCrush.js +1 -131
  73. package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
  74. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
  75. package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
  76. package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
  77. package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
  78. package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
  79. package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
  80. package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
  81. package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
  82. package/lib/module/games/candy-crush/components/index.js +1 -7
  83. package/lib/module/games/candy-crush/index.js +1 -6
  84. package/lib/module/games/car-racing/CarRacing.js +1 -0
  85. package/lib/module/games/car-racing/CarRacing.js.map +1 -0
  86. package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
  87. package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
  88. package/lib/module/games/car-racing/CarRacingService.js +1 -0
  89. package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
  90. package/lib/module/games/car-racing/CarRacingStore.js +1 -0
  91. package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
  92. package/lib/module/games/car-racing/components/CarComponent.js +1 -0
  93. package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
  94. package/lib/module/games/car-racing/components/GameBackground.js +1 -0
  95. package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
  96. package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
  97. package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
  98. package/lib/module/games/car-racing/components/index.js +1 -0
  99. package/lib/module/games/car-racing/components/index.js.map +1 -0
  100. package/lib/module/games/colors-sort/ColorsSort.js +1 -143
  101. package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
  102. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
  103. package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
  104. package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
  105. package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
  106. package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
  107. package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
  108. package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
  109. package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
  110. package/lib/module/games/colors-sort/components/index.js +1 -6
  111. package/lib/module/games/dino-jump/DinoJump.js +1 -209
  112. package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
  113. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
  114. package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
  115. package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
  116. package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
  117. package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
  118. package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
  119. package/lib/module/games/dino-jump/components/GameArea.js +1 -68
  120. package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
  121. package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
  122. package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
  123. package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
  124. package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
  125. package/lib/module/games/dino-jump/components/index.js +1 -9
  126. package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
  127. package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
  128. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
  129. package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
  130. package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
  131. package/lib/module/games/flappy-bird/components/Bird.js +1 -87
  132. package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
  133. package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
  134. package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
  135. package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
  136. package/lib/module/games/flappy-bird/components/index.js +1 -8
  137. package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
  138. package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
  139. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
  140. package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
  141. package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
  142. package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
  143. package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
  144. package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
  145. package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
  146. package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
  147. package/lib/module/games/fruit-merger/components/index.js +1 -7
  148. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
  149. package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
  150. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
  151. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
  152. package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
  153. package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
  154. package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
  155. package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
  156. package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
  157. package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
  158. package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
  159. package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
  160. package/lib/module/games/fruit-ninja/components/index.js +1 -7
  161. package/lib/module/games/game-2048/Game2048.js +1 -149
  162. package/lib/module/games/game-2048/Game2048.js.map +1 -1
  163. package/lib/module/games/game-2048/Game2048Constants.js +1 -263
  164. package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
  165. package/lib/module/games/game-2048/Game2048Service.js +1 -457
  166. package/lib/module/games/game-2048/Game2048Store.js +1 -236
  167. package/lib/module/games/game-2048/components/GameBackground.js +1 -247
  168. package/lib/module/games/game-2048/components/GameGrid.js +1 -139
  169. package/lib/module/games/game-2048/components/GameTile.js +1 -72
  170. package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
  171. package/lib/module/games/game-2048/components/index.js +1 -7
  172. package/lib/module/games/maze-runner/MazeRunner.js +1 -267
  173. package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
  174. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
  175. package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
  176. package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
  177. package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
  178. package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
  179. package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
  180. package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
  181. package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
  182. package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
  183. package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
  184. package/lib/module/games/maze-runner/components/index.js +1 -8
  185. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
  186. package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
  187. package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
  188. package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
  189. package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
  190. package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
  191. package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
  192. package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
  193. package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
  194. package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
  195. package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
  196. package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
  197. package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
  198. package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
  199. package/lib/module/games/perfect-circle/index.js +1 -0
  200. package/lib/module/games/perfect-circle/index.js.map +1 -0
  201. package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
  202. package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
  203. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
  204. package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
  205. package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
  206. package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
  207. package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
  208. package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
  209. package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
  210. package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
  211. package/lib/module/games/popit-fidget/components/index.js +1 -7
  212. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
  213. package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
  214. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
  215. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
  216. package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
  217. package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
  218. package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
  219. package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
  220. package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
  221. package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
  222. package/lib/module/games/sliding-numbers/components/index.js +1 -7
  223. package/lib/module/games/snake/Snake.js +1 -189
  224. package/lib/module/games/snake/Snake.js.map +1 -1
  225. package/lib/module/games/snake/SnakeConstants.js +1 -138
  226. package/lib/module/games/snake/SnakeConstants.js.map +1 -1
  227. package/lib/module/games/snake/SnakeService.js +1 -148
  228. package/lib/module/games/snake/SnakeStore.js +1 -182
  229. package/lib/module/games/snake/SnakeStore.js.map +1 -1
  230. package/lib/module/games/snake/components/GameBackground.js +1 -221
  231. package/lib/module/games/snake/components/GameGrid.js +1 -153
  232. package/lib/module/games/snake/components/ScoreBoard.js +1 -51
  233. package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
  234. package/lib/module/games/snake/components/index.js +1 -6
  235. package/lib/module/games/snake/index.js +1 -6
  236. package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
  237. package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
  238. package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
  239. package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
  240. package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
  241. package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
  242. package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
  243. package/lib/module/games/space-fighter/components/GameArea.js +1 -289
  244. package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
  245. package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
  246. package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
  247. package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
  248. package/lib/module/games/space-fighter/components/index.js +1 -9
  249. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
  250. package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
  251. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
  252. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
  253. package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
  254. package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
  255. package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
  256. package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
  257. package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
  258. package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
  259. package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
  260. package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
  261. package/lib/module/games/whack-a-mole/components/index.js +1 -8
  262. package/lib/module/helpers/AnimationFrame.js +1 -120
  263. package/lib/module/helpers/AnimationTracker.js +1 -89
  264. package/lib/module/helpers/ErrorHandler.js +1 -269
  265. package/lib/module/helpers/GameControlButton.js +1 -219
  266. package/lib/module/helpers/GameOverModal.js +1 -144
  267. package/lib/module/helpers/GameOverModal.js.map +1 -1
  268. package/lib/module/helpers/GameSettingsModal.js +1 -287
  269. package/lib/module/helpers/GameSettingsModal.js.map +1 -1
  270. package/lib/module/helpers/ParticleBlast.js +1 -134
  271. package/lib/module/helpers/ScoreBoardContainer.js +1 -34
  272. package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
  273. package/lib/module/helpers/index.js +1 -12
  274. package/lib/module/index.js +1 -22
  275. package/lib/module/index.js.map +1 -1
  276. package/lib/module/services/GamesConstants.js +1 -178
  277. package/lib/module/services/GamesConstants.js.map +1 -1
  278. package/lib/module/services/GamesService.js +1 -112
  279. package/lib/module/services/GamesService.js.map +1 -1
  280. package/lib/module/services/HapticsService.js +1 -77
  281. package/lib/module/services/ScoringService.js +1 -0
  282. package/lib/module/services/ScoringService.js.map +1 -0
  283. package/lib/module/services/SoundsService.js +1 -302
  284. package/lib/module/services/SoundsService.js.map +1 -1
  285. package/lib/module/services/UtilsService.js +1 -32
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@@ -1,108 +1 @@
1
- "use strict";
2
-
3
- // Space Fighter Settings Interface
4
-
5
- // Space Fighter Difficulty Configuration
6
- export const SPACE_FIGHTER_DIFFICULTY_CONFIG = {
7
- easy: {
8
- gameDuration: 60,
9
- asteroidSpawnInterval: 4000,
10
- // Slower spawn rate
11
- asteroidSpeed: 1.5 // Slower asteroids
12
- },
13
- medium: {
14
- gameDuration: 60,
15
- asteroidSpawnInterval: 3000,
16
- // Balanced spawn rate
17
- asteroidSpeed: 2 // Normal speed
18
- },
19
- hard: {
20
- gameDuration: 60,
21
- asteroidSpawnInterval: 2000,
22
- // Faster spawn rate
23
- asteroidSpeed: 3 // Faster asteroids for challenge
24
- }
25
- };
26
-
27
- // Helper function to get difficulty settings
28
- export const getDifficultySettings = difficulty => {
29
- return SPACE_FIGHTER_DIFFICULTY_CONFIG[difficulty];
30
- };
31
-
32
- // Default Space Fighter Settings
33
- export const DEFAULT_SPACE_FIGHTER_SETTINGS = {
34
- difficulty: 'medium',
35
- soundEnabled: true,
36
- hapticEnabled: true,
37
- gameDuration: SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.gameDuration,
38
- asteroidSpawnInterval: SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.asteroidSpawnInterval,
39
- asteroidSpeed: SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.asteroidSpeed
40
- };
41
-
42
- // Space Fighter Game Constants
43
- export const SPACE_FIGHTER_GAME_CONFIG = {
44
- GAME_DURATION: 120,
45
- // seconds
46
- SPACECRAFT_SIZE: 28,
47
- // Increased from 20 for better visibility
48
- SPACECRAFT_SPEED: 3,
49
- ASTEROID_WIDTH: 80,
50
- ASTEROID_GAP: 120,
51
- // Increased gap between asteroid pairs for easier navigation
52
- ASTEROID_SPAWN_INTERVAL: 3000,
53
- // Increased from 2000ms to 3500ms for better spacing
54
- ASTEROID_SPEED: 2,
55
- GRAVITY: 0.3,
56
- BOUNCE_DAMPING: 0.7,
57
- FRICTION: 0.98,
58
- MAX_VELOCITY: 8,
59
- COLLISION_TOLERANCE: 2,
60
- COLLISION_COOLDOWN: 2000 // 2 seconds between collisions
61
- };
62
- export const SPACE_FIGHTER_COLORS = {
63
- BACKGROUND: '#0a0a1a',
64
- // Deep space black
65
- SPACECRAFT: '#00d4ff',
66
- // Bright cyan for spacecraft
67
- ASTEROID: '#8b4513',
68
- // Brown for asteroids
69
- ASTEROID_SHADOW: '#654321',
70
- // Darker brown shadow
71
- SCORE: '#ffd700',
72
- // Gold for score
73
- UI: '#9370db',
74
- // Purple for UI elements
75
- STARS: '#ffffff' // White for stars
76
- };
77
-
78
- // Space Fighter Game Theme - Matches scoreboard purple
79
- export const SPACE_FIGHTER_THEME = {
80
- backgroundColor: '#1a1b3a',
81
- // Lighter space purple for better visibility in modal
82
- headerBackgroundColor: 'rgba(147, 112, 219, 0.9)',
83
- // Purple header to match scoreboard
84
- headerTextColor: '#ffffff',
85
- sectionBackgroundColor: 'rgba(147, 112, 219, 0.4)',
86
- // Match scoreboard transparency
87
- sectionTitleColor: '#ffffff',
88
- // White text on purple sections
89
- buttonSelectedColor: '#9370db',
90
- // Match start button purple
91
- buttonUnselectedColor: 'rgba(255, 255, 255, 0.3)',
92
- buttonSelectedTextColor: '#ffffff',
93
- buttonUnselectedTextColor: '#ffffff',
94
- // White text for space theme
95
- switchTrackColorFalse: 'rgba(147, 112, 219, 0.5)',
96
- switchTrackColorTrue: '#9370db',
97
- // Match start button
98
- switchThumbColor: '#ffffff',
99
- infoTextColor: '#ffffff' // White text for readability on dark background
100
- };
101
-
102
- // Space Fighter Difficulty Descriptions
103
- export const SPACE_FIGHTER_DIFFICULTY_DESCRIPTIONS = {
104
- easy: 'Slow asteroids, relaxed gameplay',
105
- medium: 'Normal asteroid speed, balanced challenge',
106
- hard: 'Fast asteroids, quick reflexes needed!'
107
- };
108
- //# sourceMappingURL=SpaceFighterConstants.js.map
1
+ "use strict";export const SPACE_FIGHTER_DIFFICULTY_CONFIG ={easy:{gameDuration:60,asteroidSpawnInterval:4000,asteroidSpeed:1.5},medium:{gameDuration:60,asteroidSpawnInterval:3000,asteroidSpeed:2},hard:{gameDuration:60,asteroidSpawnInterval:2000,asteroidSpeed:3}};export const getDifficultySettings = difficulty =>{return SPACE_FIGHTER_DIFFICULTY_CONFIG[difficulty];};export const DEFAULT_SPACE_FIGHTER_SETTINGS ={difficulty:'medium',soundEnabled:true,hapticEnabled:true,gameDuration:SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.gameDuration,asteroidSpawnInterval:SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.asteroidSpawnInterval,asteroidSpeed:SPACE_FIGHTER_DIFFICULTY_CONFIG.medium.asteroidSpeed};export const SPACE_FIGHTER_GAME_CONFIG ={GAME_DURATION:120,SPACECRAFT_SIZE:28,SPACECRAFT_SPEED:3,ASTEROID_WIDTH:80,ASTEROID_GAP:120,ASTEROID_SPAWN_INTERVAL:3000,ASTEROID_SPEED:2,GRAVITY:0.3,BOUNCE_DAMPING:0.7,FRICTION:0.98,MAX_VELOCITY:8,COLLISION_TOLERANCE:2,COLLISION_COOLDOWN:2000};export const SPACE_FIGHTER_COLORS ={BACKGROUND:'#0a0a1a',SPACECRAFT:'#00d4ff',ASTEROID:'#8b4513',ASTEROID_SHADOW:'#654321',SCORE:'#ffd700',UI:'#9370db',STARS:'#ffffff'};export const SPACE_FIGHTER_THEME ={backgroundColor:'rgba(0,0,0,0.7)',headerBackgroundColor:'#9370db',headerTextColor:'#ffffff',sectionBackgroundColor:'rgba(147,112,219,0.15)',sectionTitleColor:'#9370db',buttonSelectedColor:'#9370db',buttonUnselectedColor:'rgba(255,255,255,0.2)',buttonSelectedTextColor:'#ffffff',buttonUnselectedTextColor:'rgba(255,255,255,0.7)',switchTrackColorFalse:'rgba(147,112,219,0.3)',switchTrackColorTrue:'#9370db',switchThumbColor:'#ffffff',infoTextColor:'rgba(255,255,255,0.9)'};export const SPACE_FIGHTER_DIFFICULTY_DESCRIPTIONS ={easy:'Slow asteroids,relaxed gameplay',medium:'Normal asteroid speed,balanced challenge',hard:'Fast asteroids,quick reflexes needed!'};
@@ -1 +1 @@
1
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@@ -1,326 +1 @@
1
- "use strict";
2
-
3
- import { SPACE_FIGHTER_GAME_CONFIG as GAME_CONFIG, SPACE_FIGHTER_COLORS as COLORS } from "./SpaceFighterConstants.js";
4
-
5
- // Constants now imported from SpaceFighterConstants.ts
6
- // Re-export for backward compatibility
7
- export { GAME_CONFIG, COLORS };
8
-
9
- // Asteroid Types (space obstacles)
10
-
11
- // Game Service Class
12
- class SpaceFighterGameService {
13
- gameTimer = null;
14
- asteroidSpawnTimer = null;
15
- physicsTimer = null;
16
- particles = [];
17
- lastCollisionTime = 0;
18
- currentAsteroidSpeed = GAME_CONFIG.ASTEROID_SPEED;
19
- currentSpawnInterval = GAME_CONFIG.ASTEROID_SPAWN_INTERVAL;
20
- constructor(screenWidth, screenHeight) {
21
- this.width = screenWidth;
22
- this.height = screenHeight;
23
- }
24
-
25
- // Game Control
26
- startGame() {
27
- this.cleanup();
28
- }
29
- cleanup() {
30
- if (this.gameTimer) {
31
- clearInterval(this.gameTimer);
32
- this.gameTimer = null;
33
- }
34
- if (this.asteroidSpawnTimer) {
35
- clearInterval(this.asteroidSpawnTimer);
36
- this.asteroidSpawnTimer = null;
37
- }
38
- if (this.physicsTimer) {
39
- clearInterval(this.physicsTimer);
40
- this.physicsTimer = null;
41
- }
42
- this.particles = [];
43
- this.lastCollisionTime = 0; // Reset collision cooldown
44
- }
45
-
46
- // Timer Management
47
- startGameTimer(decrementTime) {
48
- this.gameTimer = setInterval(decrementTime, 1000);
49
- }
50
-
51
- // Method to update difficulty settings
52
- updateDifficultySettings(asteroidSpeed, spawnInterval) {
53
- this.currentAsteroidSpeed = asteroidSpeed;
54
- this.currentSpawnInterval = spawnInterval;
55
- }
56
- startAsteroidSpawning(spawnAsteroid) {
57
- // Spawn first asteroid pair immediately
58
- const initialAsteroids = this.generateAsteroidPair();
59
- spawnAsteroid(initialAsteroids);
60
-
61
- // Then continue spawning at regular intervals using dynamic spawn interval
62
- this.asteroidSpawnTimer = setInterval(() => {
63
- const asteroids = this.generateAsteroidPair();
64
- spawnAsteroid(asteroids);
65
- }, this.currentSpawnInterval);
66
- }
67
- startPhysicsLoop(updateSpacecraft, updateAsteroid, removeAsteroid, getSpacecraft, getAsteroids) {
68
- this.physicsTimer = setInterval(() => {
69
- this.updatePhysics(updateSpacecraft, updateAsteroid, removeAsteroid, getSpacecraft, getAsteroids);
70
- }, 16); // ~60 FPS
71
- }
72
-
73
- // Asteroid Generation - Horizontal asteroids for portrait mode
74
- generateAsteroidPair() {
75
- const pairId = `asteroid_pair_${Date.now()}_${Math.random()}`;
76
- // Make gap position truly random across 80% of screen width for better gameplay
77
- const minGapX = this.width * 0.1; // 10% from left edge
78
- const maxGapX = this.width * 0.9 - GAME_CONFIG.ASTEROID_GAP; // 10% from right edge
79
- const gapX = Math.random() * (maxGapX - minGapX) + minGapX;
80
- const leftAsteroid = {
81
- id: `${pairId}_left`,
82
- x: 0,
83
- y: -250,
84
- // Start well above screen (200px above)
85
- width: gapX,
86
- height: GAME_CONFIG.ASTEROID_WIDTH,
87
- type: 'left',
88
- pairId,
89
- passed: false,
90
- spawnTime: Date.now()
91
- };
92
- const rightAsteroid = {
93
- id: `${pairId}_right`,
94
- x: gapX + GAME_CONFIG.ASTEROID_GAP,
95
- y: -250,
96
- // Start well above screen (200px above)
97
- width: this.width - (gapX + GAME_CONFIG.ASTEROID_GAP),
98
- height: GAME_CONFIG.ASTEROID_WIDTH,
99
- type: 'right',
100
- pairId,
101
- passed: false,
102
- spawnTime: Date.now()
103
- };
104
- return [leftAsteroid, rightAsteroid];
105
- }
106
-
107
- // Physics Update
108
- updatePhysics(updateSpacecraft, updateAsteroid, removeAsteroid, getSpacecraft, getAsteroids) {
109
- const spacecraft = getSpacecraft();
110
- const asteroids = getAsteroids();
111
-
112
- // Update spacecraft physics - Horizontal movement only, Y position locked
113
- let newSpacecraft = {
114
- ...spacecraft
115
- };
116
-
117
- // Spacecraft never moves vertically - Y position is always locked to current position
118
- // The store manages the Y position based on offset, so we just maintain it
119
- newSpacecraft.y = spacecraft.y; // Keep Y position as set by store
120
- newSpacecraft.velocityY = 0;
121
-
122
- // Only allow horizontal movement when being controlled
123
- if (!newSpacecraft.isControlled) {
124
- // Stop horizontal movement when not being controlled
125
- newSpacecraft.velocityX = 0;
126
- }
127
-
128
- // Horizontal boundary constraints only
129
- if (newSpacecraft.x <= newSpacecraft.size / 2) {
130
- newSpacecraft.x = newSpacecraft.size / 2;
131
- newSpacecraft.velocityX = 0;
132
- }
133
- if (newSpacecraft.x >= this.width - newSpacecraft.size / 2) {
134
- newSpacecraft.x = this.width - newSpacecraft.size / 2;
135
- newSpacecraft.velocityX = 0;
136
- }
137
-
138
- // Y position is always forced to correct position - never changes
139
-
140
- updateSpacecraft(newSpacecraft);
141
-
142
- // Update asteroids - move vertically from top to bottom using dynamic speed
143
- // Optimized: Use for-loop instead of forEach for better performance
144
- for (let i = 0; i < asteroids.length; i++) {
145
- const asteroid = asteroids[i];
146
- if (!asteroid) continue; // Safety check for undefined asteroid
147
-
148
- const newY = asteroid.y + this.currentAsteroidSpeed;
149
- if (newY > this.height) {
150
- removeAsteroid(asteroid.id);
151
- } else {
152
- updateAsteroid(asteroid.id, {
153
- y: newY
154
- });
155
- }
156
- }
157
-
158
- // Update particles
159
- this.updateParticles();
160
- }
161
-
162
- // Spacecraft Control - Direct horizontal drag movement
163
- controlSpacecraft(spacecraft, targetX, _targetY) {
164
- // Direct movement - spacecraft follows finger immediately for responsive drag
165
- // Constrain X position to screen bounds
166
- const minX = spacecraft.size / 2;
167
- const maxX = this.width - spacecraft.size / 2;
168
- const constrainedX = Math.max(minX, Math.min(maxX, targetX));
169
- return {
170
- ...spacecraft,
171
- x: constrainedX,
172
- y: spacecraft.y,
173
- // Explicitly maintain Y position - no vertical movement
174
- velocityX: 0,
175
- velocityY: 0,
176
- isControlled: true
177
- };
178
- }
179
- releaseSpacecraft(spacecraft) {
180
- // Return a new spacecraft object instead of mutating
181
- return {
182
- ...spacecraft,
183
- isControlled: false
184
- };
185
- }
186
-
187
- // Collision Detection with 5-second cooldown
188
- checkCollision(spacecraft, asteroids) {
189
- const currentTime = Date.now();
190
-
191
- // Check if we're still in collision cooldown period
192
- if (currentTime - this.lastCollisionTime < GAME_CONFIG.COLLISION_COOLDOWN) {
193
- return {
194
- collision: false
195
- }; // Immunity period - no collision detected
196
- }
197
- for (const asteroid of asteroids) {
198
- if (this.spacecraftAsteroidCollision(spacecraft, asteroid)) {
199
- this.lastCollisionTime = currentTime; // Record collision time
200
- return {
201
- collision: true,
202
- asteroidId: asteroid.id
203
- };
204
- }
205
- }
206
- return {
207
- collision: false
208
- };
209
- }
210
- spacecraftAsteroidCollision(spacecraft, asteroid) {
211
- const spacecraftLeft = spacecraft.x - spacecraft.size / 2;
212
- const spacecraftRight = spacecraft.x + spacecraft.size / 2;
213
- const spacecraftTop = spacecraft.y - spacecraft.size / 2;
214
- const spacecraftBottom = spacecraft.y + spacecraft.size / 2;
215
- const asteroidLeft = asteroid.x;
216
- const asteroidRight = asteroid.x + asteroid.width;
217
- const asteroidTop = asteroid.y;
218
- const asteroidBottom = asteroid.y + asteroid.height;
219
- return spacecraftRight > asteroidLeft && spacecraftLeft < asteroidRight && spacecraftBottom > asteroidTop && spacecraftTop < asteroidBottom;
220
- }
221
-
222
- // Scoring - Updated for horizontal asteroids moving vertically
223
- checkAsteroidPass(spacecraft, asteroids) {
224
- const passedAsteroids = [];
225
-
226
- // Optimized: Use for-loop instead of forEach for better performance
227
- for (let i = 0; i < asteroids.length; i++) {
228
- const asteroid = asteroids[i];
229
- if (!asteroid) continue; // Safety check for undefined asteroid
230
-
231
- if (!asteroid.passed && spacecraft.y > asteroid.y + asteroid.height) {
232
- passedAsteroids.push(asteroid.pairId);
233
- }
234
- }
235
- return passedAsteroids;
236
- }
237
-
238
- // Particles - Enhanced collision particles for dramatic effect
239
- createCollisionParticles(x, y) {
240
- // Create more particles for bigger explosion effect
241
- for (let i = 0; i < 15; i++) {
242
- const particle = {
243
- id: `particle_${Date.now()}_${i}`,
244
- x,
245
- y,
246
- velocityX: (Math.random() - 0.5) * 15,
247
- // Increased velocity spread
248
- velocityY: (Math.random() - 0.5) * 15,
249
- color: i < 5 ? '#ff6600' : i < 10 ? COLORS.SPACECRAFT : '#ffff00',
250
- // Mix of colors
251
- life: 1200,
252
- // Longer life for better visibility
253
- maxLife: 1200,
254
- size: 8 + Math.random() * 12 // Much bigger particles (8-20px)
255
- };
256
- this.particles.push(particle);
257
- }
258
-
259
- // Add some extra large explosion particles
260
- for (let i = 0; i < 5; i++) {
261
- const bigParticle = {
262
- id: `big_particle_${Date.now()}_${i}`,
263
- x: x + (Math.random() - 0.5) * 20,
264
- y: y + (Math.random() - 0.5) * 20,
265
- velocityX: (Math.random() - 0.5) * 8,
266
- velocityY: (Math.random() - 0.5) * 8,
267
- color: '#ff0000',
268
- // Red explosion particles
269
- life: 1500,
270
- maxLife: 1500,
271
- size: 15 + Math.random() * 10 // Very large particles (15-25px)
272
- };
273
- this.particles.push(bigParticle);
274
- }
275
- }
276
- updateParticles() {
277
- // Optimized: Use for-loop with manual filtering for better performance
278
- const activeParticles = [];
279
- for (let i = 0; i < this.particles.length; i++) {
280
- const particle = this.particles[i];
281
- if (!particle) continue; // Safety check for undefined particle
282
-
283
- particle.x += particle.velocityX;
284
- particle.y += particle.velocityY;
285
- particle.velocityY += 0.2; // gravity
286
- particle.life -= 16;
287
- if (particle.life > 0) {
288
- activeParticles.push(particle);
289
- }
290
- }
291
- this.particles = activeParticles;
292
- }
293
- getParticles() {
294
- return this.particles;
295
- }
296
-
297
- // Check if spacecraft is currently immune to collisions
298
- isInCollisionImmunity() {
299
- const currentTime = Date.now();
300
- return currentTime - this.lastCollisionTime < GAME_CONFIG.COLLISION_COOLDOWN;
301
- }
302
-
303
- // Get remaining immunity time in milliseconds
304
- getRemainingImmunityTime() {
305
- const currentTime = Date.now();
306
- const elapsed = currentTime - this.lastCollisionTime;
307
- return Math.max(0, GAME_CONFIG.COLLISION_COOLDOWN - elapsed);
308
- }
309
- // Initial Spacecraft Position - Centered horizontally, positioned at bottom above start button
310
- getInitialSpacecraft() {
311
- return {
312
- x: this.width / 2,
313
- // Ensure exact center
314
- y: this.height * 0.77,
315
- // Fixed position at 77% from top
316
- velocityX: 0,
317
- velocityY: 0,
318
- size: GAME_CONFIG.SPACECRAFT_SIZE,
319
- isControlled: false
320
- };
321
- }
322
- }
323
- export const createSpaceFighterService = (width, height) => {
324
- return new SpaceFighterGameService(width, height);
325
- };
326
- //# sourceMappingURL=SpaceFighterService.js.map
1
+ "use strict";import{SPACE_FIGHTER_GAME_CONFIG as GAME_CONFIG,SPACE_FIGHTER_COLORS as COLORS}from "./SpaceFighterConstants.js";export{GAME_CONFIG,COLORS};class SpaceFighterGameService{gameTimer = null;asteroidSpawnTimer = null;physicsTimer = null;particles = [];lastCollisionTime = 0;currentAsteroidSpeed = GAME_CONFIG.ASTEROID_SPEED;currentSpawnInterval = GAME_CONFIG.ASTEROID_SPAWN_INTERVAL;constructor(screenWidth,screenHeight){this.width = screenWidth;this.height = screenHeight;}startGame(){this.cleanup();}cleanup(){if(this.gameTimer){clearInterval(this.gameTimer);this.gameTimer = null;}if(this.asteroidSpawnTimer){clearInterval(this.asteroidSpawnTimer);this.asteroidSpawnTimer = null;}if(this.physicsTimer){clearInterval(this.physicsTimer);this.physicsTimer = null;}this.particles = [];this.lastCollisionTime = 0;}startGameTimer(decrementTime){this.gameTimer = setInterval(decrementTime,1000);}updateDifficultySettings(asteroidSpeed,spawnInterval){this.currentAsteroidSpeed = asteroidSpeed;this.currentSpawnInterval = spawnInterval;}startAsteroidSpawning(spawnAsteroid){const initialAsteroids = this.generateAsteroidPair();spawnAsteroid(initialAsteroids);this.asteroidSpawnTimer = setInterval(()=>{const asteroids = this.generateAsteroidPair();spawnAsteroid(asteroids);},this.currentSpawnInterval);}startPhysicsLoop(updateSpacecraft,updateAsteroid,removeAsteroid,getSpacecraft,getAsteroids){this.physicsTimer = setInterval(()=>{this.updatePhysics(updateSpacecraft,updateAsteroid,removeAsteroid,getSpacecraft,getAsteroids);},16);}generateAsteroidPair(){const pairId = `asteroid_pair_${Date.now()}_${Math.random()}`;const minGapX = this.width * 0.1;const maxGapX = this.width * 0.9 - GAME_CONFIG.ASTEROID_GAP;const gapX = Math.random()*(maxGapX - minGapX)+ minGapX;const leftAsteroid ={id:`${pairId}_left`,x:0,y:-250,width:gapX,height:GAME_CONFIG.ASTEROID_WIDTH,type:'left',pairId,passed:false,spawnTime:Date.now()};const rightAsteroid ={id:`${pairId}_right`,x:gapX + GAME_CONFIG.ASTEROID_GAP,y:-250,width:this.width -(gapX + GAME_CONFIG.ASTEROID_GAP),height:GAME_CONFIG.ASTEROID_WIDTH,type:'right',pairId,passed:false,spawnTime:Date.now()};return [leftAsteroid,rightAsteroid];}updatePhysics(updateSpacecraft,updateAsteroid,removeAsteroid,getSpacecraft,getAsteroids){const spacecraft = getSpacecraft();const asteroids = getAsteroids();let newSpacecraft ={...spacecraft};newSpacecraft.y = spacecraft.y;newSpacecraft.velocityY = 0;if(!newSpacecraft.isControlled){newSpacecraft.velocityX = 0;}if(newSpacecraft.x <= newSpacecraft.size / 2){newSpacecraft.x = newSpacecraft.size / 2;newSpacecraft.velocityX = 0;}if(newSpacecraft.x >= this.width - newSpacecraft.size / 2){newSpacecraft.x = this.width - newSpacecraft.size / 2;newSpacecraft.velocityX = 0;}updateSpacecraft(newSpacecraft);for(let i = 0;i < asteroids.length;i++){const asteroid = asteroids[i];if(!asteroid)continue;const newY = asteroid.y + this.currentAsteroidSpeed;if(newY > this.height){removeAsteroid(asteroid.id);}else{updateAsteroid(asteroid.id,{y:newY});}}this.updateParticles();}controlSpacecraft(spacecraft,targetX,_targetY){const minX = spacecraft.size / 2;const maxX = this.width - spacecraft.size / 2;const constrainedX = Math.max(minX,Math.min(maxX,targetX));return{...spacecraft,x:constrainedX,y:spacecraft.y,velocityX:0,velocityY:0,isControlled:true};}releaseSpacecraft(spacecraft){return{...spacecraft,isControlled:false};}checkCollision(spacecraft,asteroids){const currentTime = Date.now();if(currentTime - this.lastCollisionTime < GAME_CONFIG.COLLISION_COOLDOWN){return{collision:false};}for(const asteroid of asteroids){if(this.spacecraftAsteroidCollision(spacecraft,asteroid)){this.lastCollisionTime = currentTime;return{collision:true,asteroidId:asteroid.id};}}return{collision:false};}spacecraftAsteroidCollision(spacecraft,asteroid){const spacecraftLeft = spacecraft.x - spacecraft.size / 2;const spacecraftRight = spacecraft.x + spacecraft.size / 2;const spacecraftTop = spacecraft.y - spacecraft.size / 2;const spacecraftBottom = spacecraft.y + spacecraft.size / 2;const asteroidLeft = asteroid.x;const asteroidRight = asteroid.x + asteroid.width;const asteroidTop = asteroid.y;const asteroidBottom = asteroid.y + asteroid.height;return spacecraftRight > asteroidLeft && spacecraftLeft < asteroidRight && spacecraftBottom > asteroidTop && spacecraftTop < asteroidBottom;}checkAsteroidPass(spacecraft,asteroids){const passedAsteroids = [];for(let i = 0;i < asteroids.length;i++){const asteroid = asteroids[i];if(!asteroid)continue;if(!asteroid.passed && spacecraft.y > asteroid.y + asteroid.height){passedAsteroids.push(asteroid.pairId);}}return passedAsteroids;}createCollisionParticles(x,y){for(let i = 0;i < 15;i++){const particle ={id:`particle_${Date.now()}_${i}`,x,y,velocityX:(Math.random()- 0.5)* 15,velocityY:(Math.random()- 0.5)* 15,color:i < 5 ? '#ff6600':i < 10 ? COLORS.SPACECRAFT:'#ffff00',life:1200,maxLife:1200,size:8 + Math.random()* 12};this.particles.push(particle);}for(let i = 0;i < 5;i++){const bigParticle ={id:`big_particle_${Date.now()}_${i}`,x:x +(Math.random()- 0.5)* 20,y:y +(Math.random()- 0.5)* 20,velocityX:(Math.random()- 0.5)* 8,velocityY:(Math.random()- 0.5)* 8,color:'#ff0000',life:1500,maxLife:1500,size:15 + Math.random()* 10};this.particles.push(bigParticle);}}updateParticles(){const activeParticles = [];for(let i = 0;i < this.particles.length;i++){const particle = this.particles[i];if(!particle)continue;particle.x += particle.velocityX;particle.y += particle.velocityY;particle.velocityY += 0.2;particle.life -= 16;if(particle.life > 0){activeParticles.push(particle);}}this.particles = activeParticles;}getParticles(){return this.particles;}isInCollisionImmunity(){const currentTime = Date.now();return currentTime - this.lastCollisionTime < GAME_CONFIG.COLLISION_COOLDOWN;}getRemainingImmunityTime(){const currentTime = Date.now();const elapsed = currentTime - this.lastCollisionTime;return Math.max(0,GAME_CONFIG.COLLISION_COOLDOWN - elapsed);}getInitialSpacecraft(){return{x:this.width / 2,y:this.height * 0.77,velocityX:0,velocityY:0,size:GAME_CONFIG.SPACECRAFT_SIZE,isControlled:false};}}export const createSpaceFighterService =(width,height)=>{return new SpaceFighterGameService(width,height);};