react-native-games 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -30
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
- package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
- package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
- package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
- package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
- package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/balloon-blaster/components/index.js +1 -7
- package/lib/module/games/bike-racing/BikeRacing.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bike-racing/components/index.js +1 -0
- package/lib/module/games/bike-racing/components/index.js.map +1 -0
- package/lib/module/games/bike-racing/index.js +1 -0
- package/lib/module/games/bike-racing/index.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/GameArea.js +1 -0
- package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/block-blast/components/index.js +1 -0
- package/lib/module/games/block-blast/components/index.js.map +1 -0
- package/lib/module/games/block-blast/index.js +1 -0
- package/lib/module/games/block-blast/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/index.js +1 -0
- package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/index.js +1 -0
- package/lib/module/games/bubble-shooter/index.js.map +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -131
- package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
- package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
- package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
- package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
- package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
- package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
- package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
- package/lib/module/games/candy-crush/components/index.js +1 -7
- package/lib/module/games/candy-crush/index.js +1 -6
- package/lib/module/games/car-racing/CarRacing.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingService.js +1 -0
- package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/car-racing/components/index.js +1 -0
- package/lib/module/games/car-racing/components/index.js.map +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -143
- package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
- package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
- package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
- package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
- package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
- package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
- package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
- package/lib/module/games/colors-sort/components/index.js +1 -6
- package/lib/module/games/dino-jump/DinoJump.js +1 -209
- package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
- package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
- package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
- package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
- package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
- package/lib/module/games/dino-jump/components/GameArea.js +1 -68
- package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
- package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
- package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
- package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
- package/lib/module/games/dino-jump/components/index.js +1 -9
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
- package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
- package/lib/module/games/flappy-bird/components/Bird.js +1 -87
- package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
- package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
- package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
- package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
- package/lib/module/games/flappy-bird/components/index.js +1 -8
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
- package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
- package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
- package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
- package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
- package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
- package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
- package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
- package/lib/module/games/fruit-merger/components/index.js +1 -7
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
- package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
- package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
- package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/index.js +1 -7
- package/lib/module/games/game-2048/Game2048.js +1 -149
- package/lib/module/games/game-2048/Game2048.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -263
- package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Service.js +1 -457
- package/lib/module/games/game-2048/Game2048Store.js +1 -236
- package/lib/module/games/game-2048/components/GameBackground.js +1 -247
- package/lib/module/games/game-2048/components/GameGrid.js +1 -139
- package/lib/module/games/game-2048/components/GameTile.js +1 -72
- package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
- package/lib/module/games/game-2048/components/index.js +1 -7
- package/lib/module/games/maze-runner/MazeRunner.js +1 -267
- package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
- package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
- package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
- package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
- package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
- package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
- package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
- package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
- package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
- package/lib/module/games/maze-runner/components/index.js +1 -8
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/perfect-circle/index.js +1 -0
- package/lib/module/games/perfect-circle/index.js.map +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
- package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
- package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
- package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
- package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
- package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
- package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
- package/lib/module/games/popit-fidget/components/index.js +1 -7
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
- package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
- package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
- package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
- package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
- package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
- package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
- package/lib/module/games/sliding-numbers/components/index.js +1 -7
- package/lib/module/games/snake/Snake.js +1 -189
- package/lib/module/games/snake/Snake.js.map +1 -1
- package/lib/module/games/snake/SnakeConstants.js +1 -138
- package/lib/module/games/snake/SnakeConstants.js.map +1 -1
- package/lib/module/games/snake/SnakeService.js +1 -148
- package/lib/module/games/snake/SnakeStore.js +1 -182
- package/lib/module/games/snake/SnakeStore.js.map +1 -1
- package/lib/module/games/snake/components/GameBackground.js +1 -221
- package/lib/module/games/snake/components/GameGrid.js +1 -153
- package/lib/module/games/snake/components/ScoreBoard.js +1 -51
- package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/snake/components/index.js +1 -6
- package/lib/module/games/snake/index.js +1 -6
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
- package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
- package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
- package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
- package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
- package/lib/module/games/space-fighter/components/GameArea.js +1 -289
- package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
- package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
- package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
- package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
- package/lib/module/games/space-fighter/components/index.js +1 -9
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
- package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
- package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
- package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
- package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
- package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
- package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/whack-a-mole/components/index.js +1 -8
- package/lib/module/helpers/AnimationFrame.js +1 -120
- package/lib/module/helpers/AnimationTracker.js +1 -89
- package/lib/module/helpers/ErrorHandler.js +1 -269
- package/lib/module/helpers/GameControlButton.js +1 -219
- package/lib/module/helpers/GameOverModal.js +1 -144
- package/lib/module/helpers/GameOverModal.js.map +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -287
- package/lib/module/helpers/GameSettingsModal.js.map +1 -1
- package/lib/module/helpers/ParticleBlast.js +1 -134
- package/lib/module/helpers/ScoreBoardContainer.js +1 -34
- package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
- package/lib/module/helpers/index.js +1 -12
- package/lib/module/index.js +1 -22
- package/lib/module/index.js.map +1 -1
- package/lib/module/services/GamesConstants.js +1 -178
- package/lib/module/services/GamesConstants.js.map +1 -1
- package/lib/module/services/GamesService.js +1 -112
- package/lib/module/services/GamesService.js.map +1 -1
- package/lib/module/services/HapticsService.js +1 -77
- package/lib/module/services/ScoringService.js +1 -0
- package/lib/module/services/ScoringService.js.map +1 -0
- package/lib/module/services/SoundsService.js +1 -302
- package/lib/module/services/SoundsService.js.map +1 -1
- package/lib/module/services/UtilsService.js +1 -32
- package/lib/module/services/UtilsService.js.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlasterConstants.d.ts +1 -1
- package/lib/typescript/src/games/balloon-blaster/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts +22 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts +72 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts +12 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts +5 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlast.d.ts +4 -0
- package/lib/typescript/src/games/block-blast/BlockBlast.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts +82 -0
- package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts +17 -0
- package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastStore.d.ts +62 -0
- package/lib/typescript/src/games/block-blast/BlockBlastStore.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts +14 -0
- package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts +12 -0
- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts +17 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts +6 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/index.d.ts +5 -0
- package/lib/typescript/src/games/block-blast/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts +4 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts +61 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts +26 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts +62 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameArea.d.ts +9 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameArea.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameBackground.d.ts +8 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/bubble-shooter/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/index.d.ts +4 -0
- package/lib/typescript/src/games/bubble-shooter/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/index.d.ts +3 -0
- package/lib/typescript/src/games/bubble-shooter/index.d.ts.map +1 -0
- package/lib/typescript/src/games/candy-crush/CandyCrush.d.ts.map +1 -1
- package/lib/typescript/src/games/candy-crush/CandyCrushConstants.d.ts +7 -7
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts +4 -0
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingService.d.ts +22 -0
- package/lib/typescript/src/games/car-racing/CarRacingService.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingStore.d.ts +72 -0
- package/lib/typescript/src/games/car-racing/CarRacingStore.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts +13 -0
- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/index.d.ts +4 -0
- package/lib/typescript/src/games/car-racing/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/colors-sort/ColorsSort.d.ts.map +1 -1
- package/lib/typescript/src/games/colors-sort/ColorsSortStore.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/DinoJump.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/components/DinoSprite.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBird.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBirdConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMerger.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMergerConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/FruitNinja.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/game-2048/Game2048.d.ts.map +1 -1
- package/lib/typescript/src/games/maze-runner/MazeRunner.d.ts.map +1 -1
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts +4 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts +81 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +14 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +40 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +9 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts +8 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts +3 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts.map +1 -0
- package/lib/typescript/src/games/popit-fidget/PopitFidget.d.ts.map +1 -1
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbers.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/Snake.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/SnakeStore.d.ts +4 -0
- package/lib/typescript/src/games/snake/SnakeStore.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/space-fighter/SpaceFighter.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMole.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleConstants.d.ts +1 -1
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/helpers/GameOverModal.d.ts +3 -0
- package/lib/typescript/src/helpers/GameOverModal.d.ts.map +1 -1
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts.map +1 -1
- package/lib/typescript/src/index.d.ts +6 -1
- package/lib/typescript/src/index.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesConstants.d.ts +57 -7
- package/lib/typescript/src/services/GamesConstants.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesService.d.ts +2 -1
- package/lib/typescript/src/services/GamesService.d.ts.map +1 -1
- package/lib/typescript/src/services/ScoringService.d.ts +2 -0
- package/lib/typescript/src/services/ScoringService.d.ts.map +1 -0
- package/lib/typescript/src/services/SoundsService.d.ts +88 -0
- package/lib/typescript/src/services/SoundsService.d.ts.map +1 -1
- package/lib/typescript/src/services/UtilsService.d.ts +12 -1
- package/lib/typescript/src/services/UtilsService.d.ts.map +1 -1
- package/package.json +2 -2
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import { Animated } from 'react-native';
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import { GAME_2048_SETTINGS, GAME_2048_GESTURES, GAME_CONFIG } from "./Game2048Constants.js";
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// Types
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export class Game2048Service {
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getDifficultySettings(difficulty) {
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calculateMergeScore(tileValue, difficulty) {
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move: 'impactLight',
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win: 'notificationSuccess',
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gameOver: 'notificationError'
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win: 'game_win.mp3',
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animateTileMovement(fromPosition, toPosition, duration = GAME_2048_SETTINGS.ANIMATION_DURATION) {
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animateTileMerge(position, duration = GAME_2048_SETTINGS.MERGE_ANIMATION_DURATION) {
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getAdjacentPositions(row, col, gridSize) {
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direction: 'up'
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// Calculate game statistics
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calculateGameStats(score, moves, timeElapsed) {
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const averageScorePerMove = moves > 0 ? Math.round(score / moves) : 0;
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return {
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averageScorePerMove,
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scorePerSecond,
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efficiency: moves > 0 ? Math.round(score / moves * 100) / 100 : 0
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// Save game state to storage
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async saveGameState(gameState) {
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try {
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JSON.stringify(gameState); // Validate JSON serialization
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return true;
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console.error('Failed to save game state:', error);
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}
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async loadGameState() {
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try {
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// This would integrate with AsyncStorage
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// const stateString = await AsyncStorage.getItem('game2048_state');
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// return stateString ? JSON.parse(stateString) : null;
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} catch (error) {
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console.error('Failed to load game state:', error);
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}
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// Cleanup resources
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cleanup() {
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}
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// Create empty grid
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createGrid() {
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return Array(GAME_CONFIG.GRID_SIZE).fill(null).map(() => Array(GAME_CONFIG.GRID_SIZE).fill(null));
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}
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// Add random tile (2 or 4)
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addRandomTile(grid, tileId) {
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const emptyCells = [];
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for (let row = 0; row < GAME_CONFIG.GRID_SIZE; row++) {
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for (let col = 0; col < GAME_CONFIG.GRID_SIZE; col++) {
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const gridRow = grid[row];
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if (gridRow && !gridRow[col]) {
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row,
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col
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}
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}
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}
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if (emptyCells.length === 0) return null;
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|
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const randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];
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|
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if (!randomCell) return null;
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|
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const newTile = {
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|
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id: tileId,
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value: Math.random() < GAME_CONFIG.NEW_TILE_PROBABILITY_4 ? 4 : 2,
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|
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row: randomCell.row,
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col: randomCell.col,
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|
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animatedValue: new Animated.Value(0),
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|
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scaleValue: new Animated.Value(0)
|
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|
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};
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|
-
const targetRow = grid[randomCell.row];
|
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|
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if (targetRow) {
|
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|
-
targetRow[randomCell.col] = newTile;
|
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|
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}
|
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|
-
return newTile;
|
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|
-
}
|
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|
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|
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244
|
-
// Move tiles in direction - Optimized for performance
|
|
245
|
-
moveTiles(grid, direction) {
|
|
246
|
-
let moved = false;
|
|
247
|
-
let score = 0;
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248
|
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|
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249
|
-
// Pre-calculate direction constants for better performance
|
|
250
|
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const isHorizontal = direction === 'left' || direction === 'right';
|
|
251
|
-
const isReverse = direction === 'right' || direction === 'down';
|
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252
|
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const gridSize = GAME_CONFIG.GRID_SIZE;
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|
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|
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254
|
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// Create a temporary grid to avoid multiple allocations
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|
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const newGrid = this.createGrid();
|
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|
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|
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257
|
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// Process each row/column
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258
|
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for (let i = 0; i < gridSize; i++) {
|
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|
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// Extract non-null tiles efficiently
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const tiles = [];
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261
|
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for (let j = 0; j < gridSize; j++) {
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|
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const index = isReverse ? gridSize - 1 - j : j;
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263
|
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const row = isHorizontal ? grid[i] : grid[index];
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264
|
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const tile = row ? isHorizontal ? row[index] : row[i] : null;
|
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265
|
-
if (tile) tiles.push(tile);
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|
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}
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|
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|
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268
|
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// Merge tiles in-place for better performance
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|
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const merged = [];
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|
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let j = 0;
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271
|
-
while (j < tiles.length) {
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|
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const currentTile = tiles[j];
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|
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const nextTile = tiles[j + 1];
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|
-
if (currentTile && nextTile && j < tiles.length - 1 && currentTile.value === nextTile.value) {
|
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275
|
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// Reuse existing tile object for better memory performance
|
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|
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const mergedTile = {
|
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|
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...currentTile,
|
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|
-
value: currentTile.value * 2,
|
|
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|
-
scaleValue: currentTile.scaleValue || new Animated.Value(1)
|
|
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|
-
};
|
|
281
|
-
merged.push(mergedTile);
|
|
282
|
-
score += mergedTile.value;
|
|
283
|
-
j += 2;
|
|
284
|
-
} else {
|
|
285
|
-
const tile = tiles[j];
|
|
286
|
-
merged.push(tile || null);
|
|
287
|
-
j++;
|
|
288
|
-
}
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
// Fill remaining positions with nulls
|
|
292
|
-
while (merged.length < gridSize) {
|
|
293
|
-
merged.push(null);
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
// Place tiles back and check for movement
|
|
297
|
-
for (let j = 0; j < gridSize; j++) {
|
|
298
|
-
const tile = merged[j];
|
|
299
|
-
const index = isReverse ? gridSize - 1 - j : j;
|
|
300
|
-
const newRow = isHorizontal ? i : index;
|
|
301
|
-
const newCol = isHorizontal ? index : i;
|
|
302
|
-
|
|
303
|
-
// Check if position changed
|
|
304
|
-
const originalRow = isHorizontal ? grid[i] : grid[index];
|
|
305
|
-
const originalTile = originalRow ? isHorizontal ? originalRow[index] : originalRow[i] : null;
|
|
306
|
-
if (tile !== originalTile || tile && (tile.row !== newRow || tile.col !== newCol)) {
|
|
307
|
-
moved = true;
|
|
308
|
-
}
|
|
309
|
-
if (tile) {
|
|
310
|
-
// Create new tile with updated position to avoid read-only property issues
|
|
311
|
-
const updatedTile = {
|
|
312
|
-
...tile,
|
|
313
|
-
row: newRow,
|
|
314
|
-
col: newCol
|
|
315
|
-
};
|
|
316
|
-
const targetRow = newGrid[newRow];
|
|
317
|
-
if (targetRow) {
|
|
318
|
-
targetRow[newCol] = updatedTile;
|
|
319
|
-
}
|
|
320
|
-
} else {
|
|
321
|
-
const targetRow = newGrid[newRow];
|
|
322
|
-
if (targetRow) {
|
|
323
|
-
targetRow[newCol] = null;
|
|
324
|
-
}
|
|
325
|
-
}
|
|
326
|
-
}
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
// Copy new grid back efficiently
|
|
330
|
-
for (let row = 0; row < gridSize; row++) {
|
|
331
|
-
for (let col = 0; col < gridSize; col++) {
|
|
332
|
-
const sourceRow = newGrid[row];
|
|
333
|
-
const targetRow = grid[row];
|
|
334
|
-
if (sourceRow && targetRow) {
|
|
335
|
-
targetRow[col] = sourceRow[col] || null;
|
|
336
|
-
}
|
|
337
|
-
}
|
|
338
|
-
}
|
|
339
|
-
return {
|
|
340
|
-
moved,
|
|
341
|
-
score
|
|
342
|
-
};
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
// Check if game is over - Optimized
|
|
346
|
-
checkGameOver(grid) {
|
|
347
|
-
const gridSize = GAME_CONFIG.GRID_SIZE;
|
|
348
|
-
|
|
349
|
-
// Single pass to check empty cells and possible merges
|
|
350
|
-
for (let row = 0; row < gridSize; row++) {
|
|
351
|
-
for (let col = 0; col < gridSize; col++) {
|
|
352
|
-
const currentRow = grid[row];
|
|
353
|
-
if (!currentRow) continue;
|
|
354
|
-
const tile = currentRow[col];
|
|
355
|
-
|
|
356
|
-
// If empty cell found, game is not over
|
|
357
|
-
if (!tile) return false;
|
|
358
|
-
|
|
359
|
-
// Check right and down neighbors only (avoid duplicate checks)
|
|
360
|
-
if (col < gridSize - 1) {
|
|
361
|
-
const rightTile = currentRow[col + 1];
|
|
362
|
-
if (rightTile && rightTile.value === tile.value) return false;
|
|
363
|
-
}
|
|
364
|
-
if (row < gridSize - 1) {
|
|
365
|
-
const nextRow = grid[row + 1];
|
|
366
|
-
const downTile = nextRow ? nextRow[col] : null;
|
|
367
|
-
if (downTile && downTile.value === tile.value) return false;
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
}
|
|
371
|
-
return true;
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
// Check if won (reached target value)
|
|
375
|
-
hasWon(grid, targetValue) {
|
|
376
|
-
for (let row = 0; row < GAME_CONFIG.GRID_SIZE; row++) {
|
|
377
|
-
const currentRow = grid[row];
|
|
378
|
-
if (!currentRow) continue;
|
|
379
|
-
for (let col = 0; col < GAME_CONFIG.GRID_SIZE; col++) {
|
|
380
|
-
const tile = currentRow[col];
|
|
381
|
-
if (tile && tile.value >= targetValue) return true;
|
|
382
|
-
}
|
|
383
|
-
}
|
|
384
|
-
return false;
|
|
385
|
-
}
|
|
386
|
-
|
|
387
|
-
// Get tile colors for rendering
|
|
388
|
-
getTileBackgroundColor(value) {
|
|
389
|
-
const colors = {
|
|
390
|
-
2: '#eee4da',
|
|
391
|
-
4: '#ede0c8',
|
|
392
|
-
8: '#f2b179',
|
|
393
|
-
16: '#f59563',
|
|
394
|
-
32: '#f67c5f',
|
|
395
|
-
64: '#f65e3b',
|
|
396
|
-
128: '#edcf72',
|
|
397
|
-
256: '#edcc61',
|
|
398
|
-
512: '#edc850',
|
|
399
|
-
1024: '#edc53f',
|
|
400
|
-
2048: '#edc22e',
|
|
401
|
-
4096: '#ff6b6b',
|
|
402
|
-
8192: '#ee5a52'
|
|
403
|
-
};
|
|
404
|
-
if (value > 8192) return '#ff4757';
|
|
405
|
-
return colors[value] || '#3c3a32';
|
|
406
|
-
}
|
|
407
|
-
getTileTextColor(value) {
|
|
408
|
-
return value <= 4 ? '#776e65' : '#f9f6f2';
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
// Get tile text size based on value
|
|
412
|
-
getTileTextSize(value) {
|
|
413
|
-
if (value < 100) return 28;
|
|
414
|
-
if (value < 1000) return 24;
|
|
415
|
-
if (value < 10000) return 20;
|
|
416
|
-
return 16;
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
// Get tile animation delay for staggered animations
|
|
420
|
-
getTileAnimationDelay(row, col, direction) {
|
|
421
|
-
const baseDelay = 50; // Base delay in milliseconds
|
|
422
|
-
|
|
423
|
-
switch (direction) {
|
|
424
|
-
case 'up':
|
|
425
|
-
return row * baseDelay;
|
|
426
|
-
case 'down':
|
|
427
|
-
return (3 - row) * baseDelay;
|
|
428
|
-
// Assuming 4x4 grid
|
|
429
|
-
case 'left':
|
|
430
|
-
return col * baseDelay;
|
|
431
|
-
case 'right':
|
|
432
|
-
return (3 - col) * baseDelay;
|
|
433
|
-
// Assuming 4x4 grid
|
|
434
|
-
default:
|
|
435
|
-
return 0;
|
|
436
|
-
}
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
// Interpolate between two values for animations
|
|
440
|
-
interpolate(from, to, progress) {
|
|
441
|
-
return from + (to - from) * progress;
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
// Easing functions for animations
|
|
445
|
-
easeOutCubic(t) {
|
|
446
|
-
return 1 - Math.pow(1 - t, 3);
|
|
447
|
-
}
|
|
448
|
-
easeInOutCubic(t) {
|
|
449
|
-
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
|
|
450
|
-
}
|
|
451
|
-
easeOutBack(t) {
|
|
452
|
-
const c1 = 1.70158;
|
|
453
|
-
const c3 = c1 + 1;
|
|
454
|
-
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
|
|
455
|
-
}
|
|
456
|
-
}
|
|
457
|
-
//# sourceMappingURL=Game2048Service.js.map
|
|
1
|
+
"use strict";import{Animated}from 'react-native';import{GAME_2048_SETTINGS,GAME_2048_GESTURES,GAME_CONFIG}from "./Game2048Constants.js";export class Game2048Service{getDifficultySettings(difficulty){return GAME_2048_SETTINGS.DIFFICULTY_SETTINGS[difficulty];}calculateMergeScore(tileValue,difficulty){const multiplier = GAME_2048_SETTINGS.SCORE_MULTIPLIER[difficulty];return tileValue * multiplier;}formatTime(seconds){const minutes = Math.floor(seconds / 60);const remainingSeconds = seconds % 60;return `${minutes.toString().padStart(2,'0')}:${remainingSeconds.toString().padStart(2,'0')}`;}detectSwipeDirection(startX,startY,endX,endY,velocity){const deltaX = endX - startX;const deltaY = endY - startY;const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);if(distance < GAME_2048_GESTURES.MIN_SWIPE_DISTANCE){return null;}if(velocity){const velocityMagnitude = Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y);if(velocityMagnitude < GAME_2048_GESTURES.MIN_VELOCITY){return null;}}const absDeltaX = Math.abs(deltaX);const absDeltaY = Math.abs(deltaY);if(absDeltaX > absDeltaY){return deltaX > 0 ? 'right':'left';}else{return deltaY > 0 ? 'down':'up';}}calculateTilePosition(row,col,gridSize,containerSize){const tileSize = GAME_2048_SETTINGS.TILE_SIZE;const margin = GAME_2048_SETTINGS.TILE_MARGIN;const totalGridSize = tileSize * gridSize + margin *(gridSize + 1);const startX =(containerSize - totalGridSize)/ 2;const startY =(containerSize - totalGridSize)/ 2;const x = startX + margin + col *(tileSize + margin);const y = startY + margin + row *(tileSize + margin);return{x,y};}generateHapticFeedback(type){const patterns ={move:'impactLight',merge:'impactMedium',win:'notificationSuccess',gameOver:'notificationError'};return patterns[type];}generateSoundEffect(type){const sounds ={move:'tile_move.mp3',merge:'tile_merge.mp3',win:'game_win.mp3',gameOver:'game_over.mp3',newTile:'new_tile.mp3'};return sounds[type];}animateTileMovement(fromPosition,toPosition,duration = GAME_2048_SETTINGS.ANIMATION_DURATION){return{from:fromPosition,to:toPosition,duration,easing:'easeOutCubic'};}animateTileMerge(position,duration = GAME_2048_SETTINGS.MERGE_ANIMATION_DURATION){return{position,duration,scaleFrom:1,scaleTo:1.1,scaleBack:1,easing:'easeInOutCubic'};}animateNewTileSpawn(position,duration = GAME_2048_SETTINGS.SPAWN_ANIMATION_DURATION){return{position,duration,scaleFrom:0,scaleTo:1,easing:'easeOutBack'};}isValidPosition(row,col,gridSize){return row >= 0 && row < gridSize && col >= 0 && col < gridSize;}getAdjacentPositions(row,col,gridSize){const directions = [{row:-1,col:0,direction:'up'},{row:1,col:0,direction:'down'},{row:0,col:-1,direction:'left'},{row:0,col:1,direction:'right'}];return directions.map(dir =>({row:row + dir.row,col:col + dir.col,direction:dir.direction})).filter(pos => this.isValidPosition(pos.row,pos.col,gridSize));}calculateGameStats(score,moves,timeElapsed){const averageScorePerMove = moves > 0 ? Math.round(score / moves):0;const scorePerSecond = timeElapsed > 0 ? Math.round(score / timeElapsed):0;return{averageScorePerMove,scorePerSecond,efficiency:moves > 0 ? Math.round(score / moves * 100)/ 100:0};}async saveGameState(gameState){try{JSON.stringify(gameState);return true;}catch(error){console.error('Failed to save game state:',error);return false;}}async loadGameState(){try{return null;}catch(error){console.error('Failed to load game state:',error);return null;}}cleanup(){}createGrid(){return Array(GAME_CONFIG.GRID_SIZE).fill(null).map(()=> Array(GAME_CONFIG.GRID_SIZE).fill(null));}addRandomTile(grid,tileId){const emptyCells = [];for(let row = 0;row < GAME_CONFIG.GRID_SIZE;row++){for(let col = 0;col < GAME_CONFIG.GRID_SIZE;col++){const gridRow = grid[row];if(gridRow && !gridRow[col]){emptyCells.push({row,col});}}}if(emptyCells.length === 0)return null;const randomCell = emptyCells[Math.floor(Math.random()* emptyCells.length)];if(!randomCell)return null;const newTile ={id:tileId,value:Math.random()< GAME_CONFIG.NEW_TILE_PROBABILITY_4 ? 4:2,row:randomCell.row,col:randomCell.col,animatedValue:new Animated.Value(0),scaleValue:new Animated.Value(0)};const targetRow = grid[randomCell.row];if(targetRow){targetRow[randomCell.col] = newTile;}return newTile;}moveTiles(grid,direction){let moved = false;let score = 0;const isHorizontal = direction === 'left' || direction === 'right';const isReverse = direction === 'right' || direction === 'down';const gridSize = GAME_CONFIG.GRID_SIZE;const newGrid = this.createGrid();for(let i = 0;i < gridSize;i++){const tiles = [];for(let j = 0;j < gridSize;j++){const index = isReverse ? gridSize - 1 - j:j;const row = isHorizontal ? grid[i]:grid[index];const tile = row ? isHorizontal ? row[index]:row[i]:null;if(tile)tiles.push(tile);}const merged = [];let j = 0;while(j < tiles.length){const currentTile = tiles[j];const nextTile = tiles[j + 1];if(currentTile && nextTile && j < tiles.length - 1 && currentTile.value === nextTile.value){const mergedTile ={...currentTile,value:currentTile.value * 2,scaleValue:currentTile.scaleValue || new Animated.Value(1)};merged.push(mergedTile);score += mergedTile.value;j += 2;}else{const tile = tiles[j];merged.push(tile || null);j++;}}while(merged.length < gridSize){merged.push(null);}for(let j = 0;j < gridSize;j++){const tile = merged[j];const index = isReverse ? gridSize - 1 - j:j;const newRow = isHorizontal ? i:index;const newCol = isHorizontal ? index:i;const originalRow = isHorizontal ? grid[i]:grid[index];const originalTile = originalRow ? isHorizontal ? originalRow[index]:originalRow[i]:null;if(tile !== originalTile || tile &&(tile.row !== newRow || tile.col !== newCol)){moved = true;}if(tile){const updatedTile ={...tile,row:newRow,col:newCol};const targetRow = newGrid[newRow];if(targetRow){targetRow[newCol] = updatedTile;}}else{const targetRow = newGrid[newRow];if(targetRow){targetRow[newCol] = null;}}}}for(let row = 0;row < gridSize;row++){for(let col = 0;col < gridSize;col++){const sourceRow = newGrid[row];const targetRow = grid[row];if(sourceRow && targetRow){targetRow[col] = sourceRow[col] || null;}}}return{moved,score};}checkGameOver(grid){const gridSize = GAME_CONFIG.GRID_SIZE;for(let row = 0;row < gridSize;row++){for(let col = 0;col < gridSize;col++){const currentRow = grid[row];if(!currentRow)continue;const tile = currentRow[col];if(!tile)return false;if(col < gridSize - 1){const rightTile = currentRow[col + 1];if(rightTile && rightTile.value === tile.value)return false;}if(row < gridSize - 1){const nextRow = grid[row + 1];const downTile = nextRow ? nextRow[col]:null;if(downTile && downTile.value === tile.value)return false;}}}return true;}hasWon(grid,targetValue){for(let row = 0;row < GAME_CONFIG.GRID_SIZE;row++){const currentRow = grid[row];if(!currentRow)continue;for(let col = 0;col < GAME_CONFIG.GRID_SIZE;col++){const tile = currentRow[col];if(tile && tile.value >= targetValue)return true;}}return false;}getTileBackgroundColor(value){const colors ={2:'#eee4da',4:'#ede0c8',8:'#f2b179',16:'#f59563',32:'#f67c5f',64:'#f65e3b',128:'#edcf72',256:'#edcc61',512:'#edc850',1024:'#edc53f',2048:'#edc22e',4096:'#ff6b6b',8192:'#ee5a52'};if(value > 8192)return '#ff4757';return colors[value] || '#3c3a32';}getTileTextColor(value){return value <= 4 ? '#776e65':'#f9f6f2';}getTileTextSize(value){if(value < 100)return 28;if(value < 1000)return 24;if(value < 10000)return 20;return 16;}getTileAnimationDelay(row,col,direction){const baseDelay = 50;switch(direction){case 'up':return row * baseDelay;case 'down':return(3 - row)* baseDelay;case 'left':return col * baseDelay;case 'right':return(3 - col)* baseDelay;default:return 0;}}interpolate(from,to,progress){return from +(to - from)* progress;}easeOutCubic(t){return 1 - Math.pow(1 - t,3);}easeInOutCubic(t){return t < 0.5 ? 4 * t * t * t:1 - Math.pow(-2 * t + 2,3)/ 2;}easeOutBack(t){const c1 = 1.70158;const c3 = c1 + 1;return 1 + c3 * Math.pow(t - 1,3)+ c1 * Math.pow(t - 1,2);}}
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