react-native-games 1.1.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/README.md +101 -30
  2. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
  5. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
  6. package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
  7. package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
  8. package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
  9. package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
  10. package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
  11. package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
  12. package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
  13. package/lib/module/games/balloon-blaster/components/index.js +1 -7
  14. package/lib/module/games/bike-racing/BikeRacing.js +1 -0
  15. package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
  16. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
  17. package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
  18. package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
  19. package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
  20. package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
  21. package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
  22. package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
  23. package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
  24. package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
  25. package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
  26. package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
  27. package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
  28. package/lib/module/games/bike-racing/components/index.js +1 -0
  29. package/lib/module/games/bike-racing/components/index.js.map +1 -0
  30. package/lib/module/games/bike-racing/index.js +1 -0
  31. package/lib/module/games/bike-racing/index.js.map +1 -0
  32. package/lib/module/games/block-blast/BlockBlast.js +1 -0
  33. package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
  34. package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
  35. package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
  36. package/lib/module/games/block-blast/BlockBlastService.js +1 -0
  37. package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
  38. package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
  39. package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
  40. package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
  41. package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
  42. package/lib/module/games/block-blast/components/GameArea.js +1 -0
  43. package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
  44. package/lib/module/games/block-blast/components/GameBackground.js +1 -0
  45. package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
  46. package/lib/module/games/block-blast/components/GridComponent.js +1 -0
  47. package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
  48. package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
  49. package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
  50. package/lib/module/games/block-blast/components/index.js +1 -0
  51. package/lib/module/games/block-blast/components/index.js.map +1 -0
  52. package/lib/module/games/block-blast/index.js +1 -0
  53. package/lib/module/games/block-blast/index.js.map +1 -0
  54. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
  55. package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
  56. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
  57. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
  58. package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
  59. package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
  60. package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
  61. package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
  62. package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
  63. package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
  64. package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
  65. package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
  66. package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
  67. package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
  68. package/lib/module/games/bubble-shooter/components/index.js +1 -0
  69. package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
  70. package/lib/module/games/bubble-shooter/index.js +1 -0
  71. package/lib/module/games/bubble-shooter/index.js.map +1 -0
  72. package/lib/module/games/candy-crush/CandyCrush.js +1 -131
  73. package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
  74. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
  75. package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
  76. package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
  77. package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
  78. package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
  79. package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
  80. package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
  81. package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
  82. package/lib/module/games/candy-crush/components/index.js +1 -7
  83. package/lib/module/games/candy-crush/index.js +1 -6
  84. package/lib/module/games/car-racing/CarRacing.js +1 -0
  85. package/lib/module/games/car-racing/CarRacing.js.map +1 -0
  86. package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
  87. package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
  88. package/lib/module/games/car-racing/CarRacingService.js +1 -0
  89. package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
  90. package/lib/module/games/car-racing/CarRacingStore.js +1 -0
  91. package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
  92. package/lib/module/games/car-racing/components/CarComponent.js +1 -0
  93. package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
  94. package/lib/module/games/car-racing/components/GameBackground.js +1 -0
  95. package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
  96. package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
  97. package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
  98. package/lib/module/games/car-racing/components/index.js +1 -0
  99. package/lib/module/games/car-racing/components/index.js.map +1 -0
  100. package/lib/module/games/colors-sort/ColorsSort.js +1 -143
  101. package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
  102. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
  103. package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
  104. package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
  105. package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
  106. package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
  107. package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
  108. package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
  109. package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
  110. package/lib/module/games/colors-sort/components/index.js +1 -6
  111. package/lib/module/games/dino-jump/DinoJump.js +1 -209
  112. package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
  113. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
  114. package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
  115. package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
  116. package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
  117. package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
  118. package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
  119. package/lib/module/games/dino-jump/components/GameArea.js +1 -68
  120. package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
  121. package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
  122. package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
  123. package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
  124. package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
  125. package/lib/module/games/dino-jump/components/index.js +1 -9
  126. package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
  127. package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
  128. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
  129. package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
  130. package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
  131. package/lib/module/games/flappy-bird/components/Bird.js +1 -87
  132. package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
  133. package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
  134. package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
  135. package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
  136. package/lib/module/games/flappy-bird/components/index.js +1 -8
  137. package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
  138. package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
  139. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
  140. package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
  141. package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
  142. package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
  143. package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
  144. package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
  145. package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
  146. package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
  147. package/lib/module/games/fruit-merger/components/index.js +1 -7
  148. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
  149. package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
  150. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
  151. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
  152. package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
  153. package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
  154. package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
  155. package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
  156. package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
  157. package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
  158. package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
  159. package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
  160. package/lib/module/games/fruit-ninja/components/index.js +1 -7
  161. package/lib/module/games/game-2048/Game2048.js +1 -149
  162. package/lib/module/games/game-2048/Game2048.js.map +1 -1
  163. package/lib/module/games/game-2048/Game2048Constants.js +1 -263
  164. package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
  165. package/lib/module/games/game-2048/Game2048Service.js +1 -457
  166. package/lib/module/games/game-2048/Game2048Store.js +1 -236
  167. package/lib/module/games/game-2048/components/GameBackground.js +1 -247
  168. package/lib/module/games/game-2048/components/GameGrid.js +1 -139
  169. package/lib/module/games/game-2048/components/GameTile.js +1 -72
  170. package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
  171. package/lib/module/games/game-2048/components/index.js +1 -7
  172. package/lib/module/games/maze-runner/MazeRunner.js +1 -267
  173. package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
  174. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
  175. package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
  176. package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
  177. package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
  178. package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
  179. package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
  180. package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
  181. package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
  182. package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
  183. package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
  184. package/lib/module/games/maze-runner/components/index.js +1 -8
  185. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
  186. package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
  187. package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
  188. package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
  189. package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
  190. package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
  191. package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
  192. package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
  193. package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
  194. package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
  195. package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
  196. package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
  197. package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
  198. package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
  199. package/lib/module/games/perfect-circle/index.js +1 -0
  200. package/lib/module/games/perfect-circle/index.js.map +1 -0
  201. package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
  202. package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
  203. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
  204. package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
  205. package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
  206. package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
  207. package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
  208. package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
  209. package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
  210. package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
  211. package/lib/module/games/popit-fidget/components/index.js +1 -7
  212. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
  213. package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
  214. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
  215. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
  216. package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
  217. package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
  218. package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
  219. package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
  220. package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
  221. package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
  222. package/lib/module/games/sliding-numbers/components/index.js +1 -7
  223. package/lib/module/games/snake/Snake.js +1 -189
  224. package/lib/module/games/snake/Snake.js.map +1 -1
  225. package/lib/module/games/snake/SnakeConstants.js +1 -138
  226. package/lib/module/games/snake/SnakeConstants.js.map +1 -1
  227. package/lib/module/games/snake/SnakeService.js +1 -148
  228. package/lib/module/games/snake/SnakeStore.js +1 -182
  229. package/lib/module/games/snake/SnakeStore.js.map +1 -1
  230. package/lib/module/games/snake/components/GameBackground.js +1 -221
  231. package/lib/module/games/snake/components/GameGrid.js +1 -153
  232. package/lib/module/games/snake/components/ScoreBoard.js +1 -51
  233. package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
  234. package/lib/module/games/snake/components/index.js +1 -6
  235. package/lib/module/games/snake/index.js +1 -6
  236. package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
  237. package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
  238. package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
  239. package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
  240. package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
  241. package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
  242. package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
  243. package/lib/module/games/space-fighter/components/GameArea.js +1 -289
  244. package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
  245. package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
  246. package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
  247. package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
  248. package/lib/module/games/space-fighter/components/index.js +1 -9
  249. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
  250. package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
  251. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
  252. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
  253. package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
  254. package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
  255. package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
  256. package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
  257. package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
  258. package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
  259. package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
  260. package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
  261. package/lib/module/games/whack-a-mole/components/index.js +1 -8
  262. package/lib/module/helpers/AnimationFrame.js +1 -120
  263. package/lib/module/helpers/AnimationTracker.js +1 -89
  264. package/lib/module/helpers/ErrorHandler.js +1 -269
  265. package/lib/module/helpers/GameControlButton.js +1 -219
  266. package/lib/module/helpers/GameOverModal.js +1 -144
  267. package/lib/module/helpers/GameOverModal.js.map +1 -1
  268. package/lib/module/helpers/GameSettingsModal.js +1 -287
  269. package/lib/module/helpers/GameSettingsModal.js.map +1 -1
  270. package/lib/module/helpers/ParticleBlast.js +1 -134
  271. package/lib/module/helpers/ScoreBoardContainer.js +1 -34
  272. package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
  273. package/lib/module/helpers/index.js +1 -12
  274. package/lib/module/index.js +1 -22
  275. package/lib/module/index.js.map +1 -1
  276. package/lib/module/services/GamesConstants.js +1 -178
  277. package/lib/module/services/GamesConstants.js.map +1 -1
  278. package/lib/module/services/GamesService.js +1 -112
  279. package/lib/module/services/GamesService.js.map +1 -1
  280. package/lib/module/services/HapticsService.js +1 -77
  281. package/lib/module/services/ScoringService.js +1 -0
  282. package/lib/module/services/ScoringService.js.map +1 -0
  283. package/lib/module/services/SoundsService.js +1 -302
  284. package/lib/module/services/SoundsService.js.map +1 -1
  285. package/lib/module/services/UtilsService.js +1 -32
  286. package/lib/module/services/UtilsService.js.map +1 -1
  287. package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
  288. package/lib/typescript/src/games/balloon-blaster/BalloonBlasterConstants.d.ts +1 -1
  289. package/lib/typescript/src/games/balloon-blaster/components/ScoreBoard.d.ts.map +1 -1
  290. package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts +4 -0
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  294. package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts +22 -0
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  296. package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts +72 -0
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  298. package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts +12 -0
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  308. package/lib/typescript/src/games/block-blast/BlockBlast.d.ts +4 -0
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  310. package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts +82 -0
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  312. package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts +17 -0
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  314. package/lib/typescript/src/games/block-blast/BlockBlastStore.d.ts +62 -0
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  316. package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts +14 -0
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  349. package/lib/typescript/src/games/candy-crush/CandyCrushConstants.d.ts +7 -7
  350. package/lib/typescript/src/games/car-racing/CarRacing.d.ts +4 -0
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  372. package/lib/typescript/src/games/fruit-merger/FruitMerger.d.ts.map +1 -1
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  418. package/lib/typescript/src/services/UtilsService.d.ts.map +1 -1
  419. package/package.json +2 -2
@@ -1,381 +1 @@
1
- "use strict";
2
-
3
- import { create } from 'zustand';
4
- import { subscribeWithSelector } from 'zustand/middleware';
5
- import { immerMiddleware } from "../../services/UtilsService.js";
6
- import { DINO_JUMP_CONSTANTS, DINO_JUMP_GAME_CONFIG, getGroundY } from "./DinoJumpConstants.js";
7
- import { playSound, GAME_SOUNDS } from "../../services/SoundsService.js";
8
- import { playHaptic, HapticType } from "../../services/HapticsService.js";
9
- export const useDinoJumpStore = create()(subscribeWithSelector(immerMiddleware((set, get) => ({
10
- // Initial state
11
- isPlaying: false,
12
- isGameOver: false,
13
- isPaused: false,
14
- // Dinosaur initial state
15
- dinosaurY: 47,
16
- // Ground level (dinosaur height)
17
- dinosaurVelocityY: 0,
18
- dinosaurState: 'running',
19
- isJumping: false,
20
- isDucking: false,
21
- // Game objects
22
- obstacles: [],
23
- clouds: [],
24
- stars: [],
25
- collisionBlasts: [],
26
- // Game metrics
27
- score: 0,
28
- distance: 0,
29
- speed: 3,
30
- // Initial speed
31
- timeLeft: 300,
32
- // 5 minutes
33
- timeElapsed: 0,
34
- startTime: null,
35
- lives: 3,
36
- // Start with 3 lives
37
-
38
- // Ground animation
39
- groundOffset: 0,
40
- // Device offset
41
- offset: 0,
42
- // Set offset
43
- setOffset: offset => {
44
- set(state => {
45
- state.offset = offset;
46
- });
47
- },
48
- // Start the game
49
- startGame: () => {
50
- const currentState = get();
51
- if (currentState.isPlaying) return; // Prevent multiple starts
52
-
53
- set(state => {
54
- state.isPlaying = true;
55
- state.isGameOver = false;
56
- state.isPaused = false;
57
- state.startTime = Date.now();
58
- state.dinosaurState = 'running';
59
- });
60
-
61
- // Auto-jump test removed - physics working correctly
62
- },
63
- // Stop the game
64
- stopGame: () => {
65
- const state = get();
66
- // Reset the game instead of showing game over modal
67
- state.resetGame();
68
- },
69
- // Reset the game
70
- resetGame: () => {
71
- set(state => {
72
- state.isPlaying = false;
73
- state.isGameOver = false;
74
- state.isPaused = false;
75
- state.dinosaurY = 47;
76
- state.dinosaurVelocityY = 0;
77
- state.dinosaurState = 'running';
78
- state.isJumping = false;
79
- state.isDucking = false;
80
- state.obstacles = [];
81
- state.clouds = [];
82
- state.score = 0;
83
- state.distance = 0;
84
- state.speed = 3;
85
- state.timeLeft = 300;
86
- state.timeElapsed = 0;
87
- state.startTime = null;
88
- state.lives = 3; // Reset lives to 3
89
- state.groundOffset = 0;
90
- });
91
- },
92
- // Pause the game
93
- pauseGame: () => {
94
- set(state => {
95
- state.isPaused = true;
96
- });
97
- },
98
- // Resume the game
99
- resumeGame: () => {
100
- set(state => {
101
- state.isPaused = false;
102
- });
103
- },
104
- // Dinosaur jump
105
- jump: () => {
106
- try {
107
- const state = get();
108
- if (!state || !state.isPlaying || state.isGameOver || state.isPaused || state.isJumping) {
109
- return;
110
- }
111
- set(state => {
112
- state.isJumping = true;
113
- state.dinosaurVelocityY = DINO_JUMP_CONSTANTS.jumpForce; // Chrome dino jump force
114
- state.dinosaurState = 'jumping';
115
- });
116
- } catch (error) {
117
- console.error('Jump action error:', error);
118
- }
119
- },
120
- // Chrome dino doesn't have ducking - removed duck functionality
121
-
122
- // Update dinosaur physics
123
- updateDinosaur: _deltaTime => {
124
- const state = get();
125
- if (!state.isPlaying || state.isGameOver) return;
126
- set(state => {
127
- if (state.isJumping) {
128
- // Apply Chrome dino gravity (positive gravity pulls down)
129
- state.dinosaurVelocityY += DINO_JUMP_CONSTANTS.gravity;
130
- state.dinosaurY += state.dinosaurVelocityY;
131
-
132
- // Check if landed (Y decreases when going up, increases when going down)
133
- if (state.dinosaurY >= 47) {
134
- // Ground level
135
- state.dinosaurY = 47;
136
- state.dinosaurVelocityY = 0;
137
- state.isJumping = false;
138
- state.dinosaurState = 'running'; // Chrome dino only runs or jumps
139
- }
140
- }
141
- });
142
- },
143
- // Add obstacle
144
- addObstacle: obstacle => {
145
- set(state => {
146
- // Limit obstacles to prevent memory issues and layout crashes
147
- if (state.obstacles.length < 8) {
148
- state.obstacles.push(obstacle);
149
- }
150
- });
151
- },
152
- // Remove obstacle
153
- removeObstacle: id => {
154
- set(state => {
155
- state.obstacles = state.obstacles.filter(obstacle => obstacle.id !== id);
156
- });
157
- },
158
- // Update obstacles
159
- updateObstacles: _deltaTime => {
160
- const state = get();
161
- if (!state.isPlaying || state.isGameOver) return;
162
- set(state => {
163
- state.obstacles.forEach(obstacle => {
164
- obstacle.x -= obstacle.speed;
165
- });
166
-
167
- // Remove obstacles that are off-screen
168
- state.obstacles = state.obstacles.filter(obstacle => obstacle.x > -obstacle.width);
169
- });
170
- },
171
- // Add cloud
172
- addCloud: cloud => {
173
- set(state => {
174
- state.clouds.push(cloud);
175
- });
176
- },
177
- // Add star
178
- addStar: star => {
179
- set(state => {
180
- state.stars.push(star);
181
- });
182
- },
183
- // Update stars
184
- updateStars: _deltaTime => {
185
- const state = get();
186
- if (!state.isPlaying || state.isGameOver) return;
187
- set(state => {
188
- state.stars.forEach(star => {
189
- star.x -= star.speed;
190
- });
191
-
192
- // Remove stars that are off-screen
193
- state.stars = state.stars.filter(star => star.x > -star.width);
194
- });
195
- },
196
- // Update clouds
197
- updateClouds: _deltaTime => {
198
- const state = get();
199
- if (!state.isPlaying || state.isGameOver) return;
200
- set(state => {
201
- state.clouds.forEach(cloud => {
202
- cloud.x -= cloud.speed;
203
- });
204
-
205
- // Remove clouds that are off-screen and add new ones
206
- state.clouds = state.clouds.filter(cloud => cloud.x > -cloud.width);
207
- });
208
- },
209
- // Remove collision blast after animation
210
- removeCollisionBlast: id => {
211
- set(state => {
212
- state.collisionBlasts = state.collisionBlasts.filter(blast => blast.id !== id);
213
- });
214
- },
215
- // Check collisions
216
- checkCollisions: settings => {
217
- const state = get();
218
- const dinosaurX = DINO_JUMP_GAME_CONFIG.DINOSAUR_X;
219
- const dinosaurWidth = DINO_JUMP_GAME_CONFIG.DINOSAUR_WIDTH;
220
- const dinosaurHeight = state.isDucking ? 30 : DINO_JUMP_GAME_CONFIG.DINOSAUR_HEIGHT;
221
-
222
- // Convert dinosaur game-space Y to screen-space Y
223
- // dinosaurY: 47 = ground, 0 = high in air
224
- // Screen Y: calculated from top of screen
225
- const groundY = getGroundY(state.offset);
226
- const dinosaurScreenY = groundY - dinosaurHeight - 2 - (47 - state.dinosaurY);
227
-
228
- // Check star collisions (collect stars for extra life)
229
- for (const star of state.stars) {
230
- if (dinosaurX < star.x + star.width && dinosaurX + dinosaurWidth > star.x && dinosaurScreenY < star.y + star.height && dinosaurScreenY + dinosaurHeight > star.y) {
231
- // Star collected - add life
232
- set(state => {
233
- state.lives = Math.min(state.lives + 1, 5); // Max 5 lives
234
- state.score += 50; // Bonus points
235
-
236
- // Remove the star that was collected
237
- state.stars = state.stars.filter(s => s.id !== star.id);
238
- });
239
-
240
- // Play collect sound and haptic
241
- playSound(GAME_SOUNDS.DINO_JUMP.COLLECT, settings.enableSounds);
242
- playHaptic(HapticType.SUCCESS, settings.enableHaptics);
243
- }
244
- }
245
-
246
- // Check obstacle collisions
247
- for (const obstacle of state.obstacles) {
248
- // Simple AABB collision detection with screen coordinates
249
- if (dinosaurX < obstacle.x + obstacle.width && dinosaurX + dinosaurWidth > obstacle.x && dinosaurScreenY < obstacle.y + obstacle.height && dinosaurScreenY + dinosaurHeight > obstacle.y) {
250
- // Collision detected - decrease life
251
- set(state => {
252
- state.lives -= 1;
253
-
254
- // Create collision blast marker at collision point
255
- const collisionX = obstacle.x + obstacle.width / 2;
256
- const collisionY = obstacle.y + obstacle.height / 2;
257
- state.collisionBlasts.push({
258
- id: `blast_${Date.now()}`,
259
- x: collisionX,
260
- y: collisionY
261
- });
262
-
263
- // Remove the obstacle that was hit
264
- state.obstacles = state.obstacles.filter(obs => obs.id !== obstacle.id);
265
-
266
- // Check if game over (no lives left)
267
- if (state.lives <= 0) {
268
- state.isGameOver = true;
269
- state.isPlaying = false;
270
- state.dinosaurState = 'dead';
271
-
272
- // Play game over sound
273
- playSound(GAME_SOUNDS.DINO_JUMP.GAME_OVER, settings.enableSounds);
274
- playHaptic(HapticType.ERROR, settings.enableHaptics);
275
- } else {
276
- // Play hit sound for losing a life
277
- playSound(GAME_SOUNDS.DINO_JUMP.HIT, settings.enableSounds);
278
- playHaptic(HapticType.HEAVY, settings.enableHaptics);
279
- }
280
- });
281
- return true; // Collision detected
282
- }
283
- }
284
- return false;
285
- },
286
- // Update score
287
- updateScore: points => {
288
- set(state => {
289
- state.score += points;
290
- state.distance += 1;
291
- });
292
- },
293
- // Update game speed
294
- updateSpeed: () => {
295
- set(state => {
296
- // Increase speed based on distance
297
- const speedIncrease = Math.floor(state.distance / 100) * 0.5;
298
- state.speed = Math.min(3 + speedIncrease, 10); // Cap at 10
299
- });
300
- },
301
- // Update ground animation
302
- updateGround: _deltaTime => {
303
- const state = get();
304
- if (!state.isPlaying || state.isGameOver) return;
305
- set(state => {
306
- state.groundOffset += state.speed;
307
- if (state.groundOffset >= 100) {
308
- state.groundOffset = 0;
309
- }
310
- });
311
- },
312
- // Decrement time
313
- decrementTime: () => {
314
- set(state => {
315
- if (state.timeLeft > 0) {
316
- state.timeLeft--;
317
- if (state.startTime) {
318
- state.timeElapsed = Math.floor((Date.now() - state.startTime) / 1000);
319
- }
320
- } else {
321
- state.isPlaying = false;
322
- state.isGameOver = true;
323
- state.startTime = null;
324
- }
325
- });
326
- },
327
- // Initialize game with difficulty
328
- initializeGame: difficulty => {
329
- set(state => {
330
- // Set initial speed based on difficulty
331
- const speeds = {
332
- easy: 3,
333
- medium: 5,
334
- hard: 7
335
- };
336
- state.speed = speeds[difficulty];
337
-
338
- // Set time limit based on difficulty
339
- const timeLimits = DINO_JUMP_CONSTANTS.timeLimit;
340
- const timeLimit = timeLimits[difficulty];
341
-
342
- // Reset all game state
343
- state.isPlaying = false;
344
- state.isGameOver = false;
345
- state.isPaused = false;
346
- state.dinosaurY = 47;
347
- state.dinosaurVelocityY = 0;
348
- state.dinosaurState = 'running';
349
- state.isJumping = false;
350
- state.isDucking = false;
351
- state.obstacles = [];
352
- state.clouds = [];
353
- state.score = 0;
354
- state.distance = 0;
355
- state.timeLeft = timeLimit;
356
- state.timeElapsed = 0;
357
- state.startTime = null;
358
- state.groundOffset = 0;
359
- });
360
- }
361
- }))));
362
-
363
- // Optimized selectors for performance - prevent unnecessary re-renders
364
- export const useIsPlaying = () => useDinoJumpStore(state => state.isPlaying);
365
- export const useIsGameOver = () => useDinoJumpStore(state => state.isGameOver);
366
- export const useIsPaused = () => useDinoJumpStore(state => state.isPaused);
367
- export const useDinosaurY = () => useDinoJumpStore(state => state.dinosaurY);
368
- export const useDinosaurVelocityY = () => useDinoJumpStore(state => state.dinosaurVelocityY);
369
- export const useDinosaurStateValue = () => useDinoJumpStore(state => state.dinosaurState);
370
- export const useIsJumping = () => useDinoJumpStore(state => state.isJumping);
371
- export const useIsDucking = () => useDinoJumpStore(state => state.isDucking);
372
- export const useScore = () => useDinoJumpStore(state => state.score);
373
- export const useTimeLeft = () => useDinoJumpStore(state => state.timeLeft);
374
- export const useLives = () => useDinoJumpStore(state => state.lives);
375
-
376
- // Return all obstacles - filtering happens in component for stability
377
- export const useObstacles = () => useDinoJumpStore(state => state.obstacles);
378
- export const useClouds = () => useDinoJumpStore(state => state.clouds);
379
- export const useGroundOffset = () => useDinoJumpStore(state => state.groundOffset);
380
- export const useStars = () => useDinoJumpStore(state => state.stars);
381
- //# sourceMappingURL=DinoJumpStore.js.map
1
+ "use strict";import{create}from 'zustand';import{subscribeWithSelector}from 'zustand/middleware';import{immerMiddleware}from "../../services/UtilsService.js";import{DINO_JUMP_CONSTANTS,DINO_JUMP_GAME_CONFIG,getGroundY}from "./DinoJumpConstants.js";import{playSound,GAME_SOUNDS}from "../../services/SoundsService.js";import{playHaptic,HapticType}from "../../services/HapticsService.js";export const useDinoJumpStore = create()(subscribeWithSelector(immerMiddleware((set,get)=>({isPlaying:false,isGameOver:false,isPaused:false,dinosaurY:47,dinosaurVelocityY:0,dinosaurState:'running',isJumping:false,isDucking:false,obstacles:[],clouds:[],stars:[],collisionBlasts:[],score:0,distance:0,speed:3,timeLeft:300,timeElapsed:0,startTime:null,lives:3,groundOffset:0,offset:0,setOffset:offset =>{set(state =>{state.offset = offset;});},startGame:()=>{const currentState = get();if(currentState.isPlaying)return;set(state =>{state.isPlaying = true;state.isGameOver = false;state.isPaused = false;state.startTime = Date.now();state.dinosaurState = 'running';});},stopGame:()=>{const state = get();state.resetGame();},resetGame:()=>{set(state =>{state.isPlaying = false;state.isGameOver = false;state.isPaused = false;state.dinosaurY = 47;state.dinosaurVelocityY = 0;state.dinosaurState = 'running';state.isJumping = false;state.isDucking = false;state.obstacles = [];state.clouds = [];state.score = 0;state.distance = 0;state.speed = 3;state.timeLeft = 300;state.timeElapsed = 0;state.startTime = null;state.lives = 3;state.groundOffset = 0;});},pauseGame:()=>{set(state =>{state.isPaused = true;});},resumeGame:()=>{set(state =>{state.isPaused = false;});},jump:()=>{try{const state = get();if(!state || !state.isPlaying || state.isGameOver || state.isPaused || state.isJumping){return;}set(state =>{state.isJumping = true;state.dinosaurVelocityY = DINO_JUMP_CONSTANTS.jumpForce;state.dinosaurState = 'jumping';});}catch(error){console.error('Jump action error:',error);}},updateDinosaur:_deltaTime =>{const state = get();if(!state.isPlaying || state.isGameOver)return;set(state =>{if(state.isJumping){state.dinosaurVelocityY += DINO_JUMP_CONSTANTS.gravity;state.dinosaurY += state.dinosaurVelocityY;if(state.dinosaurY >= 47){state.dinosaurY = 47;state.dinosaurVelocityY = 0;state.isJumping = false;state.dinosaurState = 'running';}}});},addObstacle:obstacle =>{set(state =>{if(state.obstacles.length < 8){state.obstacles.push(obstacle);}});},removeObstacle:id =>{set(state =>{state.obstacles = state.obstacles.filter(obstacle => obstacle.id !== id);});},updateObstacles:_deltaTime =>{const state = get();if(!state.isPlaying || state.isGameOver)return;set(state =>{state.obstacles.forEach(obstacle =>{obstacle.x -= obstacle.speed;});state.obstacles = state.obstacles.filter(obstacle => obstacle.x > -obstacle.width);});},addCloud:cloud =>{set(state =>{state.clouds.push(cloud);});},addStar:star =>{set(state =>{state.stars.push(star);});},updateStars:_deltaTime =>{const state = get();if(!state.isPlaying || state.isGameOver)return;set(state =>{state.stars.forEach(star =>{star.x -= star.speed;});state.stars = state.stars.filter(star => star.x > -star.width);});},updateClouds:_deltaTime =>{const state = get();if(!state.isPlaying || state.isGameOver)return;set(state =>{state.clouds.forEach(cloud =>{cloud.x -= cloud.speed;});state.clouds = state.clouds.filter(cloud => cloud.x > -cloud.width);});},removeCollisionBlast:id =>{set(state =>{state.collisionBlasts = state.collisionBlasts.filter(blast => blast.id !== id);});},checkCollisions:settings =>{const state = get();const dinosaurX = DINO_JUMP_GAME_CONFIG.DINOSAUR_X;const dinosaurWidth = DINO_JUMP_GAME_CONFIG.DINOSAUR_WIDTH;const dinosaurHeight = state.isDucking ? 30:DINO_JUMP_GAME_CONFIG.DINOSAUR_HEIGHT;const groundY = getGroundY(state.offset);const dinosaurScreenY = groundY - dinosaurHeight - 2 -(47 - state.dinosaurY);for(const star of state.stars){if(dinosaurX < star.x + star.width && dinosaurX + dinosaurWidth > star.x && dinosaurScreenY < star.y + star.height && dinosaurScreenY + dinosaurHeight > star.y){set(state =>{state.lives = Math.min(state.lives + 1,5);state.score += 50;state.stars = state.stars.filter(s => s.id !== star.id);});playSound(GAME_SOUNDS.DINO_JUMP.COLLECT,settings.enableSounds);playHaptic(HapticType.SUCCESS,settings.enableHaptics);}}for(const obstacle of state.obstacles){if(dinosaurX < obstacle.x + obstacle.width && dinosaurX + dinosaurWidth > obstacle.x && dinosaurScreenY < obstacle.y + obstacle.height && dinosaurScreenY + dinosaurHeight > obstacle.y){set(state =>{state.lives -= 1;const collisionX = obstacle.x + obstacle.width / 2;const collisionY = obstacle.y + obstacle.height / 2;state.collisionBlasts.push({id:`blast_${Date.now()}`,x:collisionX,y:collisionY});state.obstacles = state.obstacles.filter(obs => obs.id !== obstacle.id);if(state.lives <= 0){state.isGameOver = true;state.isPlaying = false;state.dinosaurState = 'dead';playSound(GAME_SOUNDS.DINO_JUMP.GAME_OVER,settings.enableSounds);playHaptic(HapticType.ERROR,settings.enableHaptics);}else{playSound(GAME_SOUNDS.DINO_JUMP.HIT,settings.enableSounds);playHaptic(HapticType.HEAVY,settings.enableHaptics);}});return true;}}return false;},updateScore:points =>{set(state =>{state.score += points;state.distance += 1;});},updateSpeed:()=>{set(state =>{const speedIncrease = Math.floor(state.distance / 100)* 0.5;state.speed = Math.min(3 + speedIncrease,10);});},updateGround:_deltaTime =>{const state = get();if(!state.isPlaying || state.isGameOver)return;set(state =>{state.groundOffset += state.speed;if(state.groundOffset >= 100){state.groundOffset = 0;}});},decrementTime:()=>{set(state =>{if(state.timeLeft > 0){state.timeLeft--;if(state.startTime){state.timeElapsed = Math.floor((Date.now()- state.startTime)/ 1000);}}else{state.isPlaying = false;state.isGameOver = true;state.startTime = null;}});},initializeGame:difficulty =>{set(state =>{const speeds ={easy:3,medium:5,hard:7};state.speed = speeds[difficulty];const timeLimits = DINO_JUMP_CONSTANTS.timeLimit;const timeLimit = timeLimits[difficulty];state.isPlaying = false;state.isGameOver = false;state.isPaused = false;state.dinosaurY = 47;state.dinosaurVelocityY = 0;state.dinosaurState = 'running';state.isJumping = false;state.isDucking = false;state.obstacles = [];state.clouds = [];state.score = 0;state.distance = 0;state.timeLeft = timeLimit;state.timeElapsed = 0;state.startTime = null;state.groundOffset = 0;});}}))));export const useIsPlaying =()=> useDinoJumpStore(state => state.isPlaying);export const useIsGameOver =()=> useDinoJumpStore(state => state.isGameOver);export const useIsPaused =()=> useDinoJumpStore(state => state.isPaused);export const useDinosaurY =()=> useDinoJumpStore(state => state.dinosaurY);export const useDinosaurVelocityY =()=> useDinoJumpStore(state => state.dinosaurVelocityY);export const useDinosaurStateValue =()=> useDinoJumpStore(state => state.dinosaurState);export const useIsJumping =()=> useDinoJumpStore(state => state.isJumping);export const useIsDucking =()=> useDinoJumpStore(state => state.isDucking);export const useScore =()=> useDinoJumpStore(state => state.score);export const useTimeLeft =()=> useDinoJumpStore(state => state.timeLeft);export const useLives =()=> useDinoJumpStore(state => state.lives);export const useObstacles =()=> useDinoJumpStore(state => state.obstacles);export const useClouds =()=> useDinoJumpStore(state => state.clouds);export const useGroundOffset =()=> useDinoJumpStore(state => state.groundOffset);export const useStars =()=> useDinoJumpStore(state => state.stars);