react-native-games 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -30
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
- package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
- package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
- package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
- package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
- package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/balloon-blaster/components/index.js +1 -7
- package/lib/module/games/bike-racing/BikeRacing.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bike-racing/components/index.js +1 -0
- package/lib/module/games/bike-racing/components/index.js.map +1 -0
- package/lib/module/games/bike-racing/index.js +1 -0
- package/lib/module/games/bike-racing/index.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/GameArea.js +1 -0
- package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/block-blast/components/index.js +1 -0
- package/lib/module/games/block-blast/components/index.js.map +1 -0
- package/lib/module/games/block-blast/index.js +1 -0
- package/lib/module/games/block-blast/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/index.js +1 -0
- package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/index.js +1 -0
- package/lib/module/games/bubble-shooter/index.js.map +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -131
- package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
- package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
- package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
- package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
- package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
- package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
- package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
- package/lib/module/games/candy-crush/components/index.js +1 -7
- package/lib/module/games/candy-crush/index.js +1 -6
- package/lib/module/games/car-racing/CarRacing.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingService.js +1 -0
- package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/car-racing/components/index.js +1 -0
- package/lib/module/games/car-racing/components/index.js.map +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -143
- package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
- package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
- package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
- package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
- package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
- package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
- package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
- package/lib/module/games/colors-sort/components/index.js +1 -6
- package/lib/module/games/dino-jump/DinoJump.js +1 -209
- package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
- package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
- package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
- package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
- package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
- package/lib/module/games/dino-jump/components/GameArea.js +1 -68
- package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
- package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
- package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
- package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
- package/lib/module/games/dino-jump/components/index.js +1 -9
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
- package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
- package/lib/module/games/flappy-bird/components/Bird.js +1 -87
- package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
- package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
- package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
- package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
- package/lib/module/games/flappy-bird/components/index.js +1 -8
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
- package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
- package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
- package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
- package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
- package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
- package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
- package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
- package/lib/module/games/fruit-merger/components/index.js +1 -7
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
- package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
- package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
- package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/index.js +1 -7
- package/lib/module/games/game-2048/Game2048.js +1 -149
- package/lib/module/games/game-2048/Game2048.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -263
- package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Service.js +1 -457
- package/lib/module/games/game-2048/Game2048Store.js +1 -236
- package/lib/module/games/game-2048/components/GameBackground.js +1 -247
- package/lib/module/games/game-2048/components/GameGrid.js +1 -139
- package/lib/module/games/game-2048/components/GameTile.js +1 -72
- package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
- package/lib/module/games/game-2048/components/index.js +1 -7
- package/lib/module/games/maze-runner/MazeRunner.js +1 -267
- package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
- package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
- package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
- package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
- package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
- package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
- package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
- package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
- package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
- package/lib/module/games/maze-runner/components/index.js +1 -8
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/perfect-circle/index.js +1 -0
- package/lib/module/games/perfect-circle/index.js.map +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
- package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
- package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
- package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
- package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
- package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
- package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
- package/lib/module/games/popit-fidget/components/index.js +1 -7
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
- package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
- package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
- package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
- package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
- package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
- package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
- package/lib/module/games/sliding-numbers/components/index.js +1 -7
- package/lib/module/games/snake/Snake.js +1 -189
- package/lib/module/games/snake/Snake.js.map +1 -1
- package/lib/module/games/snake/SnakeConstants.js +1 -138
- package/lib/module/games/snake/SnakeConstants.js.map +1 -1
- package/lib/module/games/snake/SnakeService.js +1 -148
- package/lib/module/games/snake/SnakeStore.js +1 -182
- package/lib/module/games/snake/SnakeStore.js.map +1 -1
- package/lib/module/games/snake/components/GameBackground.js +1 -221
- package/lib/module/games/snake/components/GameGrid.js +1 -153
- package/lib/module/games/snake/components/ScoreBoard.js +1 -51
- package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/snake/components/index.js +1 -6
- package/lib/module/games/snake/index.js +1 -6
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
- package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
- package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
- package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
- package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
- package/lib/module/games/space-fighter/components/GameArea.js +1 -289
- package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
- package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
- package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
- package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
- package/lib/module/games/space-fighter/components/index.js +1 -9
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
- package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
- package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
- package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
- package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
- package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
- package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/whack-a-mole/components/index.js +1 -8
- package/lib/module/helpers/AnimationFrame.js +1 -120
- package/lib/module/helpers/AnimationTracker.js +1 -89
- package/lib/module/helpers/ErrorHandler.js +1 -269
- package/lib/module/helpers/GameControlButton.js +1 -219
- package/lib/module/helpers/GameOverModal.js +1 -144
- package/lib/module/helpers/GameOverModal.js.map +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -287
- package/lib/module/helpers/GameSettingsModal.js.map +1 -1
- package/lib/module/helpers/ParticleBlast.js +1 -134
- package/lib/module/helpers/ScoreBoardContainer.js +1 -34
- package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
- package/lib/module/helpers/index.js +1 -12
- package/lib/module/index.js +1 -22
- package/lib/module/index.js.map +1 -1
- package/lib/module/services/GamesConstants.js +1 -178
- package/lib/module/services/GamesConstants.js.map +1 -1
- package/lib/module/services/GamesService.js +1 -112
- package/lib/module/services/GamesService.js.map +1 -1
- package/lib/module/services/HapticsService.js +1 -77
- package/lib/module/services/ScoringService.js +1 -0
- package/lib/module/services/ScoringService.js.map +1 -0
- package/lib/module/services/SoundsService.js +1 -302
- package/lib/module/services/SoundsService.js.map +1 -1
- package/lib/module/services/UtilsService.js +1 -32
- package/lib/module/services/UtilsService.js.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlasterConstants.d.ts +1 -1
- package/lib/typescript/src/games/balloon-blaster/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts +22 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts +72 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts +12 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts +5 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlast.d.ts +4 -0
- package/lib/typescript/src/games/block-blast/BlockBlast.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts +82 -0
- package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts +17 -0
- package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/BlockBlastStore.d.ts +62 -0
- package/lib/typescript/src/games/block-blast/BlockBlastStore.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts +14 -0
- package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts +12 -0
- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts +17 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts +6 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/index.d.ts +5 -0
- package/lib/typescript/src/games/block-blast/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts +4 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts +61 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts +26 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts +62 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameArea.d.ts +9 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameArea.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameBackground.d.ts +8 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/bubble-shooter/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/index.d.ts +4 -0
- package/lib/typescript/src/games/bubble-shooter/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/index.d.ts +3 -0
- package/lib/typescript/src/games/bubble-shooter/index.d.ts.map +1 -0
- package/lib/typescript/src/games/candy-crush/CandyCrush.d.ts.map +1 -1
- package/lib/typescript/src/games/candy-crush/CandyCrushConstants.d.ts +7 -7
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts +4 -0
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingService.d.ts +22 -0
- package/lib/typescript/src/games/car-racing/CarRacingService.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingStore.d.ts +72 -0
- package/lib/typescript/src/games/car-racing/CarRacingStore.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts +13 -0
- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/index.d.ts +4 -0
- package/lib/typescript/src/games/car-racing/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/colors-sort/ColorsSort.d.ts.map +1 -1
- package/lib/typescript/src/games/colors-sort/ColorsSortStore.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/DinoJump.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/components/DinoSprite.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBird.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBirdConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMerger.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMergerConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/FruitNinja.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/game-2048/Game2048.d.ts.map +1 -1
- package/lib/typescript/src/games/maze-runner/MazeRunner.d.ts.map +1 -1
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts +4 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts +81 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +14 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +40 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +9 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts +8 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts +3 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts.map +1 -0
- package/lib/typescript/src/games/popit-fidget/PopitFidget.d.ts.map +1 -1
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbers.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/Snake.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/SnakeStore.d.ts +4 -0
- package/lib/typescript/src/games/snake/SnakeStore.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/space-fighter/SpaceFighter.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMole.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleConstants.d.ts +1 -1
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/helpers/GameOverModal.d.ts +3 -0
- package/lib/typescript/src/helpers/GameOverModal.d.ts.map +1 -1
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts.map +1 -1
- package/lib/typescript/src/index.d.ts +6 -1
- package/lib/typescript/src/index.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesConstants.d.ts +57 -7
- package/lib/typescript/src/services/GamesConstants.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesService.d.ts +2 -1
- package/lib/typescript/src/services/GamesService.d.ts.map +1 -1
- package/lib/typescript/src/services/ScoringService.d.ts +2 -0
- package/lib/typescript/src/services/ScoringService.d.ts.map +1 -0
- package/lib/typescript/src/services/SoundsService.d.ts +88 -0
- package/lib/typescript/src/services/SoundsService.d.ts.map +1 -1
- package/lib/typescript/src/services/UtilsService.d.ts +12 -1
- package/lib/typescript/src/services/UtilsService.d.ts.map +1 -1
- package/package.json +2 -2
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"use strict";
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export class MazeRunnerService {
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gameTimer = null;
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constructor(gridSize = 15, gameAreaWidth = 350, gameAreaHeight = 500, gameDuration = 120) {
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this.gameConfig = {
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GRID_SIZE: gridSize,
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CELL_SIZE: Math.min(gameAreaWidth, gameAreaHeight) / gridSize,
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BALL_SIZE: 18,
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PIPE_WIDTH: 8,
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GAME_AREA_WIDTH: gameAreaWidth,
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GAME_AREA_HEIGHT: gameAreaHeight,
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COLLISION_TOLERANCE: 5,
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SCORE_PER_COMPLETION: 100,
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TIME_BONUS_MULTIPLIER: 10,
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GAME_DURATION: gameDuration
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};
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this.gameState = {
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isPlaying: false,
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isPaused: false,
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score: 0,
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timeElapsed: 0,
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// Start from 0 and count up
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ballPosition: {
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x: 0,
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y: 0
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},
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targetPosition: {
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y: 0
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},
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isCompleted: false,
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gameOver: false
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};
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this.maze = [];
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this.walls = [];
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this.initializeMaze();
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// Generate initial maze on service creation
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this.generateMazeWithBacktracking();
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this.generateWalls();
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this.setStartAndEndPositions();
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}
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setGameStateChangeCallback(callback) {
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this.onGameStateChange = callback;
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}
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notifyGameStateChange() {
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if (this.onGameStateChange) {
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this.onGameStateChange({
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...this.gameState
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});
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}
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}
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initializeMaze() {
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// Initialize maze grid
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this.maze = [];
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for (let y = 0; y < this.gameConfig.GRID_SIZE; y++) {
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for (let x = 0; x < this.gameConfig.GRID_SIZE; x++) {
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if (this.maze[y]) {
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x,
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y,
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walls: {
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top: true,
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right: true,
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bottom: true,
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left: true
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visited: false
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}
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}
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}
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}
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generateNewMaze() {
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this.initializeMaze();
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this.generateMazeWithBacktracking();
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this.generateWalls();
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this.setStartAndEndPositions();
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// Reset game state for new maze
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this.gameState.isCompleted = false;
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this.gameState.isPlaying = false; // Don't auto-start, let user click start
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this.gameState.isPaused = false;
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this.gameState.gameOver = false;
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this.gameState.score = 0; // Reset score for new maze
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this.gameState.timeElapsed = 0; // Start from 0 and count up
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this.notifyGameStateChange();
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}
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generateMazeWithBacktracking() {
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// Create a proper maze using recursive backtracking algorithm
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const stack = [];
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const startCell = this.maze[0]?.[0];
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if (startCell) {
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startCell.visited = true;
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stack.push(startCell);
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}
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while (stack.length > 0) {
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const current = stack[stack.length - 1];
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const neighbors = current ? this.getUnvisitedNeighbors(current) : [];
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if (neighbors.length > 0) {
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// Completely random neighbor selection for unpredictable maze generation
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const next = neighbors[Math.floor(Math.random() * neighbors.length)];
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if (current && next) this.removeWallBetween(current, next);
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if (next) {
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} else {
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stack.pop();
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}
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}
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this.ensureConnectivity();
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}
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ensureConnectivity() {
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// Only ensure basic connectivity without creating obvious paths
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// Check if there's a path from start to end using BFS
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if (!this.hasPathFromStartToEnd()) {
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// If no path exists, create minimal connections
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this.createMinimalPath();
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}
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}
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hasPathFromStartToEnd() {
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// Use BFS to check if there's a path from start (0,0) to end (GRID_SIZE-1, GRID_SIZE-1)
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const visited = Array(this.gameConfig.GRID_SIZE).fill(null).map(() => Array(this.gameConfig.GRID_SIZE).fill(false));
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const queue = [{
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y: 0
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}];
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if (visited[0]) visited[0][0] = true;
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while (queue.length > 0) {
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const current = queue.shift();
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if (current.x === this.gameConfig.GRID_SIZE - 1 && current.y === this.gameConfig.GRID_SIZE - 1) {
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return true; // Found path to end
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}
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// Check all four directions
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const directions = [{
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dx: 0,
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dy: -1,
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wall: 'top'
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},
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// Up
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{
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dx: 1,
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dy: 0,
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wall: 'right'
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},
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// Right
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{
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dx: 0,
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dy: 1,
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wall: 'bottom'
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},
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// Down
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{
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dx: -1,
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dy: 0,
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wall: 'left'
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} // Left
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];
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for (const dir of directions) {
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const newX = current.x + dir.dx;
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const newY = current.y + dir.dy;
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if (newX >= 0 && newX < this.gameConfig.GRID_SIZE && newY >= 0 && newY < this.gameConfig.GRID_SIZE && !visited[newY]?.[newX]) {
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// Check if there's no wall blocking this direction
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const currentCell = this.maze[current.y]?.[current.x];
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if (currentCell && !currentCell.walls[dir.wall]) {
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if (visited[newY]) visited[newY][newX] = true;
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queue.push({
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}
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}
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}
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return false; // No path found
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}
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createMinimalPath() {
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// Create a winding, unpredictable path from start to end
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// This should only be called if no path exists after maze generation
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let currentX = 0;
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let currentY = 0;
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const endX = this.gameConfig.GRID_SIZE - 1;
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const endY = this.gameConfig.GRID_SIZE - 1;
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const visited = new Set();
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191
|
-
while (currentX !== endX || currentY !== endY) {
|
|
192
|
-
const key = `${currentX},${currentY}`;
|
|
193
|
-
if (visited.has(key)) {
|
|
194
|
-
// Prevent infinite loops - break out and create direct path
|
|
195
|
-
break;
|
|
196
|
-
}
|
|
197
|
-
visited.add(key);
|
|
198
|
-
|
|
199
|
-
// Randomly choose direction, but prefer moving towards target occasionally
|
|
200
|
-
const possibleMoves = [];
|
|
201
|
-
if (currentX < endX) possibleMoves.push('right');
|
|
202
|
-
if (currentY < endY) possibleMoves.push('down');
|
|
203
|
-
if (currentX > 0) possibleMoves.push('left');
|
|
204
|
-
if (currentY > 0) possibleMoves.push('up');
|
|
205
|
-
if (possibleMoves.length === 0) break;
|
|
206
|
-
|
|
207
|
-
// 60% chance to move towards target, 40% chance random direction
|
|
208
|
-
let direction;
|
|
209
|
-
if (Math.random() < 0.6 && (currentX !== endX || currentY !== endY)) {
|
|
210
|
-
// Move towards target
|
|
211
|
-
if (currentX < endX && Math.random() < 0.5) {
|
|
212
|
-
direction = 'right';
|
|
213
|
-
} else if (currentY < endY) {
|
|
214
|
-
direction = 'down';
|
|
215
|
-
} else if (currentX < endX) {
|
|
216
|
-
direction = 'right';
|
|
217
|
-
} else {
|
|
218
|
-
direction = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
|
|
219
|
-
}
|
|
220
|
-
} else {
|
|
221
|
-
// Random direction
|
|
222
|
-
direction = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
// Remove wall in chosen direction
|
|
226
|
-
const cell = this.maze[currentY]?.[currentX];
|
|
227
|
-
if (direction === 'right' && currentX < this.gameConfig.GRID_SIZE - 1 && cell) {
|
|
228
|
-
cell.walls.right = false;
|
|
229
|
-
const rightCell = this.maze[currentY]?.[currentX + 1];
|
|
230
|
-
if (rightCell) rightCell.walls.left = false;
|
|
231
|
-
currentX++;
|
|
232
|
-
} else if (direction === 'down' && currentY < this.gameConfig.GRID_SIZE - 1 && cell) {
|
|
233
|
-
cell.walls.bottom = false;
|
|
234
|
-
const bottomCell = this.maze[currentY + 1]?.[currentX];
|
|
235
|
-
if (bottomCell) bottomCell.walls.top = false;
|
|
236
|
-
currentY++;
|
|
237
|
-
} else if (direction === 'left' && currentX > 0 && cell) {
|
|
238
|
-
cell.walls.left = false;
|
|
239
|
-
const leftCell = this.maze[currentY]?.[currentX - 1];
|
|
240
|
-
if (leftCell) leftCell.walls.right = false;
|
|
241
|
-
currentX--;
|
|
242
|
-
} else if (direction === 'up' && currentY > 0 && cell) {
|
|
243
|
-
cell.walls.top = false;
|
|
244
|
-
const topCell = this.maze[currentY - 1]?.[currentX];
|
|
245
|
-
if (topCell) topCell.walls.bottom = false;
|
|
246
|
-
currentY--;
|
|
247
|
-
}
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
getUnvisitedNeighbors(cell) {
|
|
251
|
-
const neighbors = [];
|
|
252
|
-
const {
|
|
253
|
-
x,
|
|
254
|
-
y
|
|
255
|
-
} = cell;
|
|
256
|
-
|
|
257
|
-
// Top
|
|
258
|
-
if (y > 0 && this.maze[y - 1]?.[x] && !this.maze[y - 1]?.[x]?.visited) {
|
|
259
|
-
const topCell = this.maze[y - 1]?.[x];
|
|
260
|
-
if (topCell) {
|
|
261
|
-
neighbors.push(topCell);
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
// Right
|
|
265
|
-
if (x < this.gameConfig.GRID_SIZE - 1 && this.maze[y]?.[x + 1] && !this.maze[y]?.[x + 1]?.visited) {
|
|
266
|
-
const rightCell = this.maze[y]?.[x + 1];
|
|
267
|
-
if (rightCell) {
|
|
268
|
-
neighbors.push(rightCell);
|
|
269
|
-
}
|
|
270
|
-
}
|
|
271
|
-
// Bottom
|
|
272
|
-
if (y < this.gameConfig.GRID_SIZE - 1 && this.maze[y + 1]?.[x] && !this.maze[y + 1]?.[x]?.visited) {
|
|
273
|
-
const bottomCell = this.maze[y + 1]?.[x];
|
|
274
|
-
if (bottomCell) {
|
|
275
|
-
neighbors.push(bottomCell);
|
|
276
|
-
}
|
|
277
|
-
}
|
|
278
|
-
// Left
|
|
279
|
-
if (x > 0 && this.maze[y]?.[x - 1] && !this.maze[y]?.[x - 1]?.visited) {
|
|
280
|
-
const leftCell = this.maze[y]?.[x - 1];
|
|
281
|
-
if (leftCell) {
|
|
282
|
-
neighbors.push(leftCell);
|
|
283
|
-
}
|
|
284
|
-
}
|
|
285
|
-
return neighbors;
|
|
286
|
-
}
|
|
287
|
-
removeWallBetween(current, next) {
|
|
288
|
-
const dx = current.x - next.x;
|
|
289
|
-
const dy = current.y - next.y;
|
|
290
|
-
if (dx === 1) {
|
|
291
|
-
// Next is to the left
|
|
292
|
-
current.walls.left = false;
|
|
293
|
-
next.walls.right = false;
|
|
294
|
-
} else if (dx === -1) {
|
|
295
|
-
// Next is to the right
|
|
296
|
-
current.walls.right = false;
|
|
297
|
-
next.walls.left = false;
|
|
298
|
-
} else if (dy === 1) {
|
|
299
|
-
// Next is above
|
|
300
|
-
current.walls.top = false;
|
|
301
|
-
next.walls.bottom = false;
|
|
302
|
-
} else if (dy === -1) {
|
|
303
|
-
// Next is below
|
|
304
|
-
current.walls.bottom = false;
|
|
305
|
-
next.walls.top = false;
|
|
306
|
-
}
|
|
307
|
-
}
|
|
308
|
-
generateWalls() {
|
|
309
|
-
this.walls = [];
|
|
310
|
-
const wallThickness = 4;
|
|
311
|
-
const cellSize = this.gameConfig.CELL_SIZE;
|
|
312
|
-
const mazeWidth = this.gameConfig.GRID_SIZE * cellSize;
|
|
313
|
-
const mazeHeight = this.gameConfig.GRID_SIZE * cellSize;
|
|
314
|
-
|
|
315
|
-
// Create outer boundary walls (solid perimeter around the maze area)
|
|
316
|
-
// Top boundary
|
|
317
|
-
this.walls.push({
|
|
318
|
-
x: 0,
|
|
319
|
-
y: 0,
|
|
320
|
-
width: mazeWidth,
|
|
321
|
-
height: wallThickness,
|
|
322
|
-
type: 'horizontal'
|
|
323
|
-
});
|
|
324
|
-
|
|
325
|
-
// Bottom boundary
|
|
326
|
-
this.walls.push({
|
|
327
|
-
x: 0,
|
|
328
|
-
y: mazeHeight - wallThickness,
|
|
329
|
-
width: mazeWidth,
|
|
330
|
-
height: wallThickness,
|
|
331
|
-
type: 'horizontal'
|
|
332
|
-
});
|
|
333
|
-
|
|
334
|
-
// Left boundary
|
|
335
|
-
this.walls.push({
|
|
336
|
-
x: 0,
|
|
337
|
-
y: 0,
|
|
338
|
-
width: wallThickness,
|
|
339
|
-
height: mazeHeight,
|
|
340
|
-
type: 'vertical'
|
|
341
|
-
});
|
|
342
|
-
|
|
343
|
-
// Right boundary
|
|
344
|
-
this.walls.push({
|
|
345
|
-
x: mazeWidth - wallThickness,
|
|
346
|
-
y: 0,
|
|
347
|
-
width: wallThickness,
|
|
348
|
-
height: mazeHeight,
|
|
349
|
-
type: 'vertical'
|
|
350
|
-
});
|
|
351
|
-
|
|
352
|
-
// Generate internal walls based on maze cells
|
|
353
|
-
// Only add walls where they are needed to avoid duplicates
|
|
354
|
-
for (let y = 0; y < this.gameConfig.GRID_SIZE; y++) {
|
|
355
|
-
for (let x = 0; x < this.gameConfig.GRID_SIZE; x++) {
|
|
356
|
-
const cell = this.maze[y]?.[x];
|
|
357
|
-
if (!cell) continue;
|
|
358
|
-
const cellX = x * cellSize;
|
|
359
|
-
const cellY = y * cellSize;
|
|
360
|
-
|
|
361
|
-
// Add horizontal walls (only add each wall once)
|
|
362
|
-
// Add top wall if this cell has a top wall and we're not at the top edge
|
|
363
|
-
if (cell.walls.top && y > 0) {
|
|
364
|
-
this.walls.push({
|
|
365
|
-
x: cellX,
|
|
366
|
-
y: cellY,
|
|
367
|
-
width: cellSize,
|
|
368
|
-
height: wallThickness,
|
|
369
|
-
type: 'horizontal'
|
|
370
|
-
});
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
// Add vertical walls (only add each wall once)
|
|
374
|
-
// Add left wall if this cell has a left wall and we're not at the left edge
|
|
375
|
-
if (cell.walls.left && x > 0) {
|
|
376
|
-
this.walls.push({
|
|
377
|
-
x: cellX,
|
|
378
|
-
y: cellY,
|
|
379
|
-
width: wallThickness,
|
|
380
|
-
height: cellSize,
|
|
381
|
-
type: 'vertical'
|
|
382
|
-
});
|
|
383
|
-
}
|
|
384
|
-
}
|
|
385
|
-
}
|
|
386
|
-
}
|
|
387
|
-
setStartAndEndPositions() {
|
|
388
|
-
const cellSize = this.gameConfig.CELL_SIZE;
|
|
389
|
-
|
|
390
|
-
// Start position (top-left)
|
|
391
|
-
this.gameState.ballPosition = {
|
|
392
|
-
x: cellSize / 2,
|
|
393
|
-
y: cellSize / 2
|
|
394
|
-
};
|
|
395
|
-
|
|
396
|
-
// End position (bottom-right)
|
|
397
|
-
this.gameState.targetPosition = {
|
|
398
|
-
x: (this.gameConfig.GRID_SIZE - 1) * cellSize + cellSize / 2,
|
|
399
|
-
y: (this.gameConfig.GRID_SIZE - 1) * cellSize + cellSize / 2
|
|
400
|
-
};
|
|
401
|
-
}
|
|
402
|
-
updateSettings(gridSize, gameDuration, gameAreaWidth, gameAreaHeight) {
|
|
403
|
-
// Update game configuration with new settings
|
|
404
|
-
const newGameAreaWidth = gameAreaWidth || this.gameConfig.GAME_AREA_WIDTH;
|
|
405
|
-
const newGameAreaHeight = gameAreaHeight || this.gameConfig.GAME_AREA_HEIGHT;
|
|
406
|
-
this.gameConfig.GRID_SIZE = gridSize;
|
|
407
|
-
this.gameConfig.GAME_AREA_WIDTH = newGameAreaWidth;
|
|
408
|
-
this.gameConfig.GAME_AREA_HEIGHT = newGameAreaHeight;
|
|
409
|
-
this.gameConfig.CELL_SIZE = Math.min(newGameAreaWidth, newGameAreaHeight) / gridSize;
|
|
410
|
-
this.gameConfig.GAME_DURATION = gameDuration; // Update game duration
|
|
411
|
-
|
|
412
|
-
// Generate new maze with updated settings
|
|
413
|
-
this.generateNewMaze();
|
|
414
|
-
|
|
415
|
-
// Reset game state
|
|
416
|
-
this.gameState.isPlaying = false;
|
|
417
|
-
this.gameState.isPaused = false;
|
|
418
|
-
this.gameState.timeElapsed = 0; // Start from 0 and count up
|
|
419
|
-
this.gameState.isCompleted = false;
|
|
420
|
-
this.gameState.gameOver = false;
|
|
421
|
-
this.stopTimer();
|
|
422
|
-
this.notifyGameStateChange();
|
|
423
|
-
}
|
|
424
|
-
resetGame() {
|
|
425
|
-
// Generate a completely new maze for fresh gameplay
|
|
426
|
-
this.generateNewMaze();
|
|
427
|
-
|
|
428
|
-
// Reset game state without starting - just prepare for a new game
|
|
429
|
-
this.gameState.isPlaying = false; // Don't auto-start
|
|
430
|
-
this.gameState.isPaused = false;
|
|
431
|
-
this.gameState.score = 0; // Reset score for new game
|
|
432
|
-
this.gameState.timeElapsed = 0; // Start from 0 and count up
|
|
433
|
-
this.gameState.isCompleted = false;
|
|
434
|
-
this.gameState.gameOver = false;
|
|
435
|
-
this.stopTimer(); // Make sure timer is stopped
|
|
436
|
-
this.notifyGameStateChange();
|
|
437
|
-
}
|
|
438
|
-
startGame() {
|
|
439
|
-
// Start the game with current maze (don't regenerate here since resetGame already did)
|
|
440
|
-
this.gameState.ballPosition = {
|
|
441
|
-
x: this.gameConfig.CELL_SIZE / 2,
|
|
442
|
-
y: this.gameConfig.CELL_SIZE / 2
|
|
443
|
-
};
|
|
444
|
-
this.gameState.targetPosition = {
|
|
445
|
-
x: (this.gameConfig.GRID_SIZE - 1) * this.gameConfig.CELL_SIZE + this.gameConfig.CELL_SIZE / 2,
|
|
446
|
-
y: (this.gameConfig.GRID_SIZE - 1) * this.gameConfig.CELL_SIZE + this.gameConfig.CELL_SIZE / 2
|
|
447
|
-
};
|
|
448
|
-
this.gameState.isPlaying = true;
|
|
449
|
-
this.gameState.isPaused = false;
|
|
450
|
-
this.gameState.score = 0; // Reset score when starting new game
|
|
451
|
-
this.gameState.timeElapsed = 0; // Start from 0 and count up
|
|
452
|
-
this.gameState.isCompleted = false;
|
|
453
|
-
this.gameState.gameOver = false;
|
|
454
|
-
this.startTimer();
|
|
455
|
-
this.notifyGameStateChange();
|
|
456
|
-
}
|
|
457
|
-
pauseGame() {
|
|
458
|
-
this.gameState.isPaused = true;
|
|
459
|
-
this.stopTimer();
|
|
460
|
-
this.notifyGameStateChange();
|
|
461
|
-
}
|
|
462
|
-
resumeGame() {
|
|
463
|
-
this.gameState.isPaused = false;
|
|
464
|
-
this.startTimer();
|
|
465
|
-
this.notifyGameStateChange();
|
|
466
|
-
}
|
|
467
|
-
stopGame() {
|
|
468
|
-
this.gameState.isPlaying = false;
|
|
469
|
-
this.gameState.isPaused = false;
|
|
470
|
-
this.stopTimer();
|
|
471
|
-
this.notifyGameStateChange();
|
|
472
|
-
}
|
|
473
|
-
startTimer() {
|
|
474
|
-
this.stopTimer();
|
|
475
|
-
this.gameTimer = setInterval(() => {
|
|
476
|
-
if (!this.gameState.isPaused && this.gameState.isPlaying) {
|
|
477
|
-
this.gameState.timeElapsed += 1; // Count up from 0
|
|
478
|
-
|
|
479
|
-
// No time limit - player can take as long as they need
|
|
480
|
-
// Timer just tracks how long they've been playing
|
|
481
|
-
|
|
482
|
-
this.notifyGameStateChange();
|
|
483
|
-
}
|
|
484
|
-
}, 1000);
|
|
485
|
-
}
|
|
486
|
-
stopTimer() {
|
|
487
|
-
if (this.gameTimer) {
|
|
488
|
-
clearInterval(this.gameTimer);
|
|
489
|
-
this.gameTimer = null;
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
updateBallPosition(newPosition) {
|
|
493
|
-
if (!this.gameState.isPlaying || this.gameState.isPaused) {
|
|
494
|
-
return false;
|
|
495
|
-
}
|
|
496
|
-
|
|
497
|
-
// Check if the new position is valid (within maze path)
|
|
498
|
-
if (this.isValidPosition(newPosition)) {
|
|
499
|
-
this.gameState.ballPosition = newPosition;
|
|
500
|
-
|
|
501
|
-
// Check if reached target (only if not already completed)
|
|
502
|
-
if (!this.gameState.isCompleted && this.isNearTarget(newPosition)) {
|
|
503
|
-
this.completeLevel();
|
|
504
|
-
}
|
|
505
|
-
this.notifyGameStateChange();
|
|
506
|
-
return true;
|
|
507
|
-
}
|
|
508
|
-
return false;
|
|
509
|
-
}
|
|
510
|
-
isValidPosition(position) {
|
|
511
|
-
const {
|
|
512
|
-
x,
|
|
513
|
-
y
|
|
514
|
-
} = position;
|
|
515
|
-
const ballRadius = this.gameConfig.BALL_SIZE / 2;
|
|
516
|
-
|
|
517
|
-
// Check if ball would collide with any wall
|
|
518
|
-
for (const wall of this.walls) {
|
|
519
|
-
if (this.ballCollidesWithWall(x, y, ballRadius, wall)) {
|
|
520
|
-
return false;
|
|
521
|
-
}
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
// Check game area boundaries (with some padding)
|
|
525
|
-
const padding = ballRadius + 2;
|
|
526
|
-
if (x - ballRadius < padding || x + ballRadius > this.gameConfig.GAME_AREA_WIDTH - padding || y - ballRadius < padding || y + ballRadius > this.gameConfig.GAME_AREA_HEIGHT - padding) {
|
|
527
|
-
return false;
|
|
528
|
-
}
|
|
529
|
-
return true;
|
|
530
|
-
}
|
|
531
|
-
ballCollidesWithWall(ballX, ballY, ballRadius, wall) {
|
|
532
|
-
// Calculate the closest point on the wall rectangle to the ball center
|
|
533
|
-
const closestX = Math.max(wall.x, Math.min(ballX, wall.x + wall.width));
|
|
534
|
-
const closestY = Math.max(wall.y, Math.min(ballY, wall.y + wall.height));
|
|
535
|
-
|
|
536
|
-
// Calculate the distance from the ball center to this closest point
|
|
537
|
-
const distanceX = ballX - closestX;
|
|
538
|
-
const distanceY = ballY - closestY;
|
|
539
|
-
const distanceSquared = distanceX * distanceX + distanceY * distanceY;
|
|
540
|
-
|
|
541
|
-
// Check if the distance is less than the ball radius
|
|
542
|
-
return distanceSquared < ballRadius * ballRadius;
|
|
543
|
-
}
|
|
544
|
-
isNearTarget(position) {
|
|
545
|
-
const distance = Math.sqrt(Math.pow(position.x - this.gameState.targetPosition.x, 2) + Math.pow(position.y - this.gameState.targetPosition.y, 2));
|
|
546
|
-
// Make target detection more generous - use 1.5x ball size for easier completion
|
|
547
|
-
return distance < this.gameConfig.BALL_SIZE * 1.5;
|
|
548
|
-
}
|
|
549
|
-
completeLevel() {
|
|
550
|
-
// No time bonus - faster completion is the goal
|
|
551
|
-
this.gameState.score += this.gameConfig.SCORE_PER_COMPLETION;
|
|
552
|
-
this.gameState.isCompleted = true;
|
|
553
|
-
this.gameState.isPlaying = false; // Stop the game when maze is completed
|
|
554
|
-
this.stopTimer();
|
|
555
|
-
this.notifyGameStateChange();
|
|
556
|
-
}
|
|
557
|
-
getGameState() {
|
|
558
|
-
return {
|
|
559
|
-
...this.gameState
|
|
560
|
-
};
|
|
561
|
-
}
|
|
562
|
-
getGameConfig() {
|
|
563
|
-
return {
|
|
564
|
-
...this.gameConfig
|
|
565
|
-
};
|
|
566
|
-
}
|
|
567
|
-
getWalls() {
|
|
568
|
-
return [...this.walls];
|
|
569
|
-
}
|
|
570
|
-
getMaze() {
|
|
571
|
-
return this.maze.map(row => row.map(cell => ({
|
|
572
|
-
...cell
|
|
573
|
-
})));
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
// Format time for display (MM:SS format)
|
|
577
|
-
formatTime(seconds) {
|
|
578
|
-
const minutes = Math.floor(seconds / 60);
|
|
579
|
-
const remainingSeconds = seconds % 60;
|
|
580
|
-
return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}`;
|
|
581
|
-
}
|
|
582
|
-
cleanup() {
|
|
583
|
-
this.stopTimer();
|
|
584
|
-
}
|
|
585
|
-
}
|
|
586
|
-
//# sourceMappingURL=MazeRunnerService.js.map
|
|
1
|
+
"use strict";export class MazeRunnerService{gameTimer = null;constructor(gridSize = 15,gameAreaWidth = 350,gameAreaHeight = 500,gameDuration = 120){this.gameConfig ={GRID_SIZE:gridSize,CELL_SIZE:Math.min(gameAreaWidth,gameAreaHeight)/ gridSize,BALL_SIZE:18,PIPE_WIDTH:8,GAME_AREA_WIDTH:gameAreaWidth,GAME_AREA_HEIGHT:gameAreaHeight,COLLISION_TOLERANCE:5,SCORE_PER_COMPLETION:100,TIME_BONUS_MULTIPLIER:10,GAME_DURATION:gameDuration};this.gameState ={isPlaying:false,isPaused:false,score:0,timeElapsed:0,ballPosition:{x:0,y:0},targetPosition:{x:0,y:0},isCompleted:false,gameOver:false};this.maze = [];this.walls = [];this.initializeMaze();this.generateMazeWithBacktracking();this.generateWalls();this.setStartAndEndPositions();}setGameStateChangeCallback(callback){this.onGameStateChange = callback;}notifyGameStateChange(){if(this.onGameStateChange){this.onGameStateChange({...this.gameState});}}initializeMaze(){this.maze = [];for(let y = 0;y < this.gameConfig.GRID_SIZE;y++){this.maze[y] = [];for(let x = 0;x < this.gameConfig.GRID_SIZE;x++){if(this.maze[y]){this.maze[y][x] ={x,y,walls:{top:true,right:true,bottom:true,left:true},visited:false};}}}}generateNewMaze(){this.initializeMaze();this.generateMazeWithBacktracking();this.generateWalls();this.setStartAndEndPositions();this.gameState.isCompleted = false;this.gameState.isPlaying = false;this.gameState.isPaused = false;this.gameState.gameOver = false;this.gameState.score = 0;this.gameState.timeElapsed = 0;this.notifyGameStateChange();}generateMazeWithBacktracking(){const stack = [];const startCell = this.maze[0]?.[0];if(startCell){startCell.visited = true;stack.push(startCell);}while(stack.length > 0){const current = stack[stack.length - 1];const neighbors = current ? this.getUnvisitedNeighbors(current):[];if(neighbors.length > 0){const next = neighbors[Math.floor(Math.random()* neighbors.length)];if(current && next)this.removeWallBetween(current,next);if(next){next.visited = true;stack.push(next);}}else{stack.pop();}}this.ensureConnectivity();}ensureConnectivity(){if(!this.hasPathFromStartToEnd()){this.createMinimalPath();}}hasPathFromStartToEnd(){const visited = Array(this.gameConfig.GRID_SIZE).fill(null).map(()=> Array(this.gameConfig.GRID_SIZE).fill(false));const queue = [{x:0,y:0}];if(visited[0])visited[0][0] = true;while(queue.length > 0){const current = queue.shift();if(current.x === this.gameConfig.GRID_SIZE - 1 && current.y === this.gameConfig.GRID_SIZE - 1){return true;}const directions = [{dx:0,dy:-1,wall:'top'},{dx:1,dy:0,wall:'right'},{dx:0,dy:1,wall:'bottom'},{dx:-1,dy:0,wall:'left'}];for(const dir of directions){const newX = current.x + dir.dx;const newY = current.y + dir.dy;if(newX >= 0 && newX < this.gameConfig.GRID_SIZE && newY >= 0 && newY < this.gameConfig.GRID_SIZE && !visited[newY]?.[newX]){const currentCell = this.maze[current.y]?.[current.x];if(currentCell && !currentCell.walls[dir.wall]){if(visited[newY])visited[newY][newX] = true;queue.push({x:newX,y:newY});}}}}return false;}createMinimalPath(){let currentX = 0;let currentY = 0;const endX = this.gameConfig.GRID_SIZE - 1;const endY = this.gameConfig.GRID_SIZE - 1;const visited = new Set();while(currentX !== endX || currentY !== endY){const key = `${currentX},${currentY}`;if(visited.has(key)){break;}visited.add(key);const possibleMoves = [];if(currentX < endX)possibleMoves.push('right');if(currentY < endY)possibleMoves.push('down');if(currentX > 0)possibleMoves.push('left');if(currentY > 0)possibleMoves.push('up');if(possibleMoves.length === 0)break;let direction;if(Math.random()< 0.6 &&(currentX !== endX || currentY !== endY)){if(currentX < endX && Math.random()< 0.5){direction = 'right';}else if(currentY < endY){direction = 'down';}else if(currentX < endX){direction = 'right';}else{direction = possibleMoves[Math.floor(Math.random()* possibleMoves.length)];}}else{direction = possibleMoves[Math.floor(Math.random()* possibleMoves.length)];}const cell = this.maze[currentY]?.[currentX];if(direction === 'right' && currentX < this.gameConfig.GRID_SIZE - 1 && cell){cell.walls.right = false;const rightCell = this.maze[currentY]?.[currentX + 1];if(rightCell)rightCell.walls.left = false;currentX++;}else if(direction === 'down' && currentY < this.gameConfig.GRID_SIZE - 1 && cell){cell.walls.bottom = false;const bottomCell = this.maze[currentY + 1]?.[currentX];if(bottomCell)bottomCell.walls.top = false;currentY++;}else if(direction === 'left' && currentX > 0 && cell){cell.walls.left = false;const leftCell = this.maze[currentY]?.[currentX - 1];if(leftCell)leftCell.walls.right = false;currentX--;}else if(direction === 'up' && currentY > 0 && cell){cell.walls.top = false;const topCell = this.maze[currentY - 1]?.[currentX];if(topCell)topCell.walls.bottom = false;currentY--;}}}getUnvisitedNeighbors(cell){const neighbors = [];const{x,y}= cell;if(y > 0 && this.maze[y - 1]?.[x] && !this.maze[y - 1]?.[x]?.visited){const topCell = this.maze[y - 1]?.[x];if(topCell){neighbors.push(topCell);}}if(x < this.gameConfig.GRID_SIZE - 1 && this.maze[y]?.[x + 1] && !this.maze[y]?.[x + 1]?.visited){const rightCell = this.maze[y]?.[x + 1];if(rightCell){neighbors.push(rightCell);}}if(y < this.gameConfig.GRID_SIZE - 1 && this.maze[y + 1]?.[x] && !this.maze[y + 1]?.[x]?.visited){const bottomCell = this.maze[y + 1]?.[x];if(bottomCell){neighbors.push(bottomCell);}}if(x > 0 && this.maze[y]?.[x - 1] && !this.maze[y]?.[x - 1]?.visited){const leftCell = this.maze[y]?.[x - 1];if(leftCell){neighbors.push(leftCell);}}return neighbors;}removeWallBetween(current,next){const dx = current.x - next.x;const dy = current.y - next.y;if(dx === 1){current.walls.left = false;next.walls.right = false;}else if(dx === -1){current.walls.right = false;next.walls.left = false;}else if(dy === 1){current.walls.top = false;next.walls.bottom = false;}else if(dy === -1){current.walls.bottom = false;next.walls.top = false;}}generateWalls(){this.walls = [];const wallThickness = 4;const cellSize = this.gameConfig.CELL_SIZE;const mazeWidth = this.gameConfig.GRID_SIZE * cellSize;const mazeHeight = this.gameConfig.GRID_SIZE * cellSize;this.walls.push({x:0,y:0,width:mazeWidth,height:wallThickness,type:'horizontal'});this.walls.push({x:0,y:mazeHeight - wallThickness,width:mazeWidth,height:wallThickness,type:'horizontal'});this.walls.push({x:0,y:0,width:wallThickness,height:mazeHeight,type:'vertical'});this.walls.push({x:mazeWidth - wallThickness,y:0,width:wallThickness,height:mazeHeight,type:'vertical'});for(let y = 0;y < this.gameConfig.GRID_SIZE;y++){for(let x = 0;x < this.gameConfig.GRID_SIZE;x++){const cell = this.maze[y]?.[x];if(!cell)continue;const cellX = x * cellSize;const cellY = y * cellSize;if(cell.walls.top && y > 0){this.walls.push({x:cellX,y:cellY,width:cellSize,height:wallThickness,type:'horizontal'});}if(cell.walls.left && x > 0){this.walls.push({x:cellX,y:cellY,width:wallThickness,height:cellSize,type:'vertical'});}}}}setStartAndEndPositions(){const cellSize = this.gameConfig.CELL_SIZE;this.gameState.ballPosition ={x:cellSize / 2,y:cellSize / 2};this.gameState.targetPosition ={x:(this.gameConfig.GRID_SIZE - 1)* cellSize + cellSize / 2,y:(this.gameConfig.GRID_SIZE - 1)* cellSize + cellSize / 2};}updateSettings(gridSize,gameDuration,gameAreaWidth,gameAreaHeight){const newGameAreaWidth = gameAreaWidth || this.gameConfig.GAME_AREA_WIDTH;const newGameAreaHeight = gameAreaHeight || this.gameConfig.GAME_AREA_HEIGHT;this.gameConfig.GRID_SIZE = gridSize;this.gameConfig.GAME_AREA_WIDTH = newGameAreaWidth;this.gameConfig.GAME_AREA_HEIGHT = newGameAreaHeight;this.gameConfig.CELL_SIZE = Math.min(newGameAreaWidth,newGameAreaHeight)/ gridSize;this.gameConfig.GAME_DURATION = gameDuration;this.generateNewMaze();this.gameState.isPlaying = false;this.gameState.isPaused = false;this.gameState.timeElapsed = 0;this.gameState.isCompleted = false;this.gameState.gameOver = false;this.stopTimer();this.notifyGameStateChange();}resetGame(){this.generateNewMaze();this.gameState.isPlaying = false;this.gameState.isPaused = false;this.gameState.score = 0;this.gameState.timeElapsed = 0;this.gameState.isCompleted = false;this.gameState.gameOver = false;this.stopTimer();this.notifyGameStateChange();}startGame(){this.gameState.ballPosition ={x:this.gameConfig.CELL_SIZE / 2,y:this.gameConfig.CELL_SIZE / 2};this.gameState.targetPosition ={x:(this.gameConfig.GRID_SIZE - 1)* this.gameConfig.CELL_SIZE + this.gameConfig.CELL_SIZE / 2,y:(this.gameConfig.GRID_SIZE - 1)* this.gameConfig.CELL_SIZE + this.gameConfig.CELL_SIZE / 2};this.gameState.isPlaying = true;this.gameState.isPaused = false;this.gameState.score = 0;this.gameState.timeElapsed = 0;this.gameState.isCompleted = false;this.gameState.gameOver = false;this.startTimer();this.notifyGameStateChange();}pauseGame(){this.gameState.isPaused = true;this.stopTimer();this.notifyGameStateChange();}resumeGame(){this.gameState.isPaused = false;this.startTimer();this.notifyGameStateChange();}stopGame(){this.gameState.isPlaying = false;this.gameState.isPaused = false;this.stopTimer();this.notifyGameStateChange();}startTimer(){this.stopTimer();this.gameTimer = setInterval(()=>{if(!this.gameState.isPaused && this.gameState.isPlaying){this.gameState.timeElapsed += 1;this.notifyGameStateChange();}},1000);}stopTimer(){if(this.gameTimer){clearInterval(this.gameTimer);this.gameTimer = null;}}updateBallPosition(newPosition){if(!this.gameState.isPlaying || this.gameState.isPaused){return false;}if(this.isValidPosition(newPosition)){this.gameState.ballPosition = newPosition;if(!this.gameState.isCompleted && this.isNearTarget(newPosition)){this.completeLevel();}this.notifyGameStateChange();return true;}return false;}isValidPosition(position){const{x,y}= position;const ballRadius = this.gameConfig.BALL_SIZE / 2;for(const wall of this.walls){if(this.ballCollidesWithWall(x,y,ballRadius,wall)){return false;}}const padding = ballRadius + 2;if(x - ballRadius < padding || x + ballRadius > this.gameConfig.GAME_AREA_WIDTH - padding || y - ballRadius < padding || y + ballRadius > this.gameConfig.GAME_AREA_HEIGHT - padding){return false;}return true;}ballCollidesWithWall(ballX,ballY,ballRadius,wall){const closestX = Math.max(wall.x,Math.min(ballX,wall.x + wall.width));const closestY = Math.max(wall.y,Math.min(ballY,wall.y + wall.height));const distanceX = ballX - closestX;const distanceY = ballY - closestY;const distanceSquared = distanceX * distanceX + distanceY * distanceY;return distanceSquared < ballRadius * ballRadius;}isNearTarget(position){const distance = Math.sqrt(Math.pow(position.x - this.gameState.targetPosition.x,2)+ Math.pow(position.y - this.gameState.targetPosition.y,2));return distance < this.gameConfig.BALL_SIZE * 1.5;}completeLevel(){this.gameState.score += this.gameConfig.SCORE_PER_COMPLETION;this.gameState.isCompleted = true;this.gameState.isPlaying = false;this.stopTimer();this.notifyGameStateChange();}getGameState(){return{...this.gameState};}getGameConfig(){return{...this.gameConfig};}getWalls(){return [...this.walls];}getMaze(){return this.maze.map(row => row.map(cell =>({...cell})));}formatTime(seconds){const minutes = Math.floor(seconds / 60);const remainingSeconds = seconds % 60;return `${minutes}:${remainingSeconds.toString().padStart(2,'0')}`;}cleanup(){this.stopTimer();}}
|