react-native-games 1.1.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/README.md +101 -30
  2. package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
  3. package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
  4. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
  5. package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
  6. package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
  7. package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
  8. package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
  9. package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
  10. package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
  11. package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
  12. package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
  13. package/lib/module/games/balloon-blaster/components/index.js +1 -7
  14. package/lib/module/games/bike-racing/BikeRacing.js +1 -0
  15. package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
  16. package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
  17. package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
  18. package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
  19. package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
  20. package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
  21. package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
  22. package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
  23. package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
  24. package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
  25. package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
  26. package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
  27. package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
  28. package/lib/module/games/bike-racing/components/index.js +1 -0
  29. package/lib/module/games/bike-racing/components/index.js.map +1 -0
  30. package/lib/module/games/bike-racing/index.js +1 -0
  31. package/lib/module/games/bike-racing/index.js.map +1 -0
  32. package/lib/module/games/block-blast/BlockBlast.js +1 -0
  33. package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
  34. package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
  35. package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
  36. package/lib/module/games/block-blast/BlockBlastService.js +1 -0
  37. package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
  38. package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
  39. package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
  40. package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
  41. package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
  42. package/lib/module/games/block-blast/components/GameArea.js +1 -0
  43. package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
  44. package/lib/module/games/block-blast/components/GameBackground.js +1 -0
  45. package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
  46. package/lib/module/games/block-blast/components/GridComponent.js +1 -0
  47. package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
  48. package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
  49. package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
  50. package/lib/module/games/block-blast/components/index.js +1 -0
  51. package/lib/module/games/block-blast/components/index.js.map +1 -0
  52. package/lib/module/games/block-blast/index.js +1 -0
  53. package/lib/module/games/block-blast/index.js.map +1 -0
  54. package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
  55. package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
  56. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
  57. package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
  58. package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
  59. package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
  60. package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
  61. package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
  62. package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
  63. package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
  64. package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
  65. package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
  66. package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
  67. package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
  68. package/lib/module/games/bubble-shooter/components/index.js +1 -0
  69. package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
  70. package/lib/module/games/bubble-shooter/index.js +1 -0
  71. package/lib/module/games/bubble-shooter/index.js.map +1 -0
  72. package/lib/module/games/candy-crush/CandyCrush.js +1 -131
  73. package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
  74. package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
  75. package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
  76. package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
  77. package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
  78. package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
  79. package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
  80. package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
  81. package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
  82. package/lib/module/games/candy-crush/components/index.js +1 -7
  83. package/lib/module/games/candy-crush/index.js +1 -6
  84. package/lib/module/games/car-racing/CarRacing.js +1 -0
  85. package/lib/module/games/car-racing/CarRacing.js.map +1 -0
  86. package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
  87. package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
  88. package/lib/module/games/car-racing/CarRacingService.js +1 -0
  89. package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
  90. package/lib/module/games/car-racing/CarRacingStore.js +1 -0
  91. package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
  92. package/lib/module/games/car-racing/components/CarComponent.js +1 -0
  93. package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
  94. package/lib/module/games/car-racing/components/GameBackground.js +1 -0
  95. package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
  96. package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
  97. package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
  98. package/lib/module/games/car-racing/components/index.js +1 -0
  99. package/lib/module/games/car-racing/components/index.js.map +1 -0
  100. package/lib/module/games/colors-sort/ColorsSort.js +1 -143
  101. package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
  102. package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
  103. package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
  104. package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
  105. package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
  106. package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
  107. package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
  108. package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
  109. package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
  110. package/lib/module/games/colors-sort/components/index.js +1 -6
  111. package/lib/module/games/dino-jump/DinoJump.js +1 -209
  112. package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
  113. package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
  114. package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
  115. package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
  116. package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
  117. package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
  118. package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
  119. package/lib/module/games/dino-jump/components/GameArea.js +1 -68
  120. package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
  121. package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
  122. package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
  123. package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
  124. package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
  125. package/lib/module/games/dino-jump/components/index.js +1 -9
  126. package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
  127. package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
  128. package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
  129. package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
  130. package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
  131. package/lib/module/games/flappy-bird/components/Bird.js +1 -87
  132. package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
  133. package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
  134. package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
  135. package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
  136. package/lib/module/games/flappy-bird/components/index.js +1 -8
  137. package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
  138. package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
  139. package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
  140. package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
  141. package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
  142. package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
  143. package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
  144. package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
  145. package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
  146. package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
  147. package/lib/module/games/fruit-merger/components/index.js +1 -7
  148. package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
  149. package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
  150. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
  151. package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
  152. package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
  153. package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
  154. package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
  155. package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
  156. package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
  157. package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
  158. package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
  159. package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
  160. package/lib/module/games/fruit-ninja/components/index.js +1 -7
  161. package/lib/module/games/game-2048/Game2048.js +1 -149
  162. package/lib/module/games/game-2048/Game2048.js.map +1 -1
  163. package/lib/module/games/game-2048/Game2048Constants.js +1 -263
  164. package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
  165. package/lib/module/games/game-2048/Game2048Service.js +1 -457
  166. package/lib/module/games/game-2048/Game2048Store.js +1 -236
  167. package/lib/module/games/game-2048/components/GameBackground.js +1 -247
  168. package/lib/module/games/game-2048/components/GameGrid.js +1 -139
  169. package/lib/module/games/game-2048/components/GameTile.js +1 -72
  170. package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
  171. package/lib/module/games/game-2048/components/index.js +1 -7
  172. package/lib/module/games/maze-runner/MazeRunner.js +1 -267
  173. package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
  174. package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
  175. package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
  176. package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
  177. package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
  178. package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
  179. package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
  180. package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
  181. package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
  182. package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
  183. package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
  184. package/lib/module/games/maze-runner/components/index.js +1 -8
  185. package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
  186. package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
  187. package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
  188. package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
  189. package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
  190. package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
  191. package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
  192. package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
  193. package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
  194. package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
  195. package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
  196. package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
  197. package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
  198. package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
  199. package/lib/module/games/perfect-circle/index.js +1 -0
  200. package/lib/module/games/perfect-circle/index.js.map +1 -0
  201. package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
  202. package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
  203. package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
  204. package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
  205. package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
  206. package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
  207. package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
  208. package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
  209. package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
  210. package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
  211. package/lib/module/games/popit-fidget/components/index.js +1 -7
  212. package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
  213. package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
  214. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
  215. package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
  216. package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
  217. package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
  218. package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
  219. package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
  220. package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
  221. package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
  222. package/lib/module/games/sliding-numbers/components/index.js +1 -7
  223. package/lib/module/games/snake/Snake.js +1 -189
  224. package/lib/module/games/snake/Snake.js.map +1 -1
  225. package/lib/module/games/snake/SnakeConstants.js +1 -138
  226. package/lib/module/games/snake/SnakeConstants.js.map +1 -1
  227. package/lib/module/games/snake/SnakeService.js +1 -148
  228. package/lib/module/games/snake/SnakeStore.js +1 -182
  229. package/lib/module/games/snake/SnakeStore.js.map +1 -1
  230. package/lib/module/games/snake/components/GameBackground.js +1 -221
  231. package/lib/module/games/snake/components/GameGrid.js +1 -153
  232. package/lib/module/games/snake/components/ScoreBoard.js +1 -51
  233. package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
  234. package/lib/module/games/snake/components/index.js +1 -6
  235. package/lib/module/games/snake/index.js +1 -6
  236. package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
  237. package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
  238. package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
  239. package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
  240. package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
  241. package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
  242. package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
  243. package/lib/module/games/space-fighter/components/GameArea.js +1 -289
  244. package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
  245. package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
  246. package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
  247. package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
  248. package/lib/module/games/space-fighter/components/index.js +1 -9
  249. package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
  250. package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
  251. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
  252. package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
  253. package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
  254. package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
  255. package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
  256. package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
  257. package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
  258. package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
  259. package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
  260. package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
  261. package/lib/module/games/whack-a-mole/components/index.js +1 -8
  262. package/lib/module/helpers/AnimationFrame.js +1 -120
  263. package/lib/module/helpers/AnimationTracker.js +1 -89
  264. package/lib/module/helpers/ErrorHandler.js +1 -269
  265. package/lib/module/helpers/GameControlButton.js +1 -219
  266. package/lib/module/helpers/GameOverModal.js +1 -144
  267. package/lib/module/helpers/GameOverModal.js.map +1 -1
  268. package/lib/module/helpers/GameSettingsModal.js +1 -287
  269. package/lib/module/helpers/GameSettingsModal.js.map +1 -1
  270. package/lib/module/helpers/ParticleBlast.js +1 -134
  271. package/lib/module/helpers/ScoreBoardContainer.js +1 -34
  272. package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
  273. package/lib/module/helpers/index.js +1 -12
  274. package/lib/module/index.js +1 -22
  275. package/lib/module/index.js.map +1 -1
  276. package/lib/module/services/GamesConstants.js +1 -178
  277. package/lib/module/services/GamesConstants.js.map +1 -1
  278. package/lib/module/services/GamesService.js +1 -112
  279. package/lib/module/services/GamesService.js.map +1 -1
  280. package/lib/module/services/HapticsService.js +1 -77
  281. package/lib/module/services/ScoringService.js +1 -0
  282. package/lib/module/services/ScoringService.js.map +1 -0
  283. package/lib/module/services/SoundsService.js +1 -302
  284. package/lib/module/services/SoundsService.js.map +1 -1
  285. package/lib/module/services/UtilsService.js +1 -32
  286. package/lib/module/services/UtilsService.js.map +1 -1
  287. package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
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  290. package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts +4 -0
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  419. package/package.json +2 -2
@@ -1,311 +1 @@
1
- "use strict";
2
-
3
- import { Dimensions } from 'react-native';
4
- import { FRUIT_NINJA_GAME_CONFIG as GAME_CONFIG, FRUIT_NINJA_ANIMATION_CONFIG as ANIMATION_CONFIG, FRUIT_NINJA_COLORS as COLORS, FRUIT_TYPES, FRUIT_SPECIAL_ITEMS as SPECIAL_ITEMS } from "./FruitNinjaConstants.js";
5
- const {
6
- width,
7
- height
8
- } = Dimensions.get('window');
9
-
10
- // Constants now imported from FruitNinjaConstants.ts
11
- // Re-export for backward compatibility
12
- export { GAME_CONFIG, ANIMATION_CONFIG, COLORS, FRUIT_TYPES, SPECIAL_ITEMS };
13
-
14
- // Types
15
-
16
- // Define game-specific types and constants locally
17
-
18
- export const DEFAULT_FRUIT_NINJA_SETTINGS = {
19
- gameDuration: 60,
20
- // Fixed 60 seconds for all games
21
- difficulty: 'medium',
22
- soundEnabled: true,
23
- hapticEnabled: true
24
- };
25
- export const getDifficultySpawnInterval = difficulty => {
26
- const intervals = {
27
- easy: 2000,
28
- medium: 1500,
29
- hard: 1000
30
- };
31
- return intervals[difficulty];
32
- };
33
- export class FruitNinjaService {
34
- gameTimerRef = null;
35
- fruitSpawnRef = null;
36
- animationRef = null;
37
- comboTimeoutRef = null;
38
- particles = [];
39
- constructor(fruitAnimations, particleAnimations) {
40
- this.fruitAnimations = fruitAnimations;
41
- this.particleAnimations = particleAnimations;
42
- }
43
- startGameTimer(onTick) {
44
- this.clearGameTimer();
45
- this.gameTimerRef = setInterval(onTick, 1000);
46
- }
47
- startFruitSpawning(spawnFruit, customSpawnInterval) {
48
- this.clearFruitSpawn();
49
- const spawnInterval = customSpawnInterval || GAME_CONFIG.FRUIT_SPAWN_INTERVAL;
50
- const spawnLoop = () => {
51
- const fruit = this.createRandomFruit();
52
- spawnFruit(fruit);
53
-
54
- // Randomly vary spawn timing
55
- const nextSpawnTime = spawnInterval + (Math.random() - 0.5) * 400;
56
- this.fruitSpawnRef = setTimeout(spawnLoop, Math.max(300, nextSpawnTime));
57
- };
58
- this.fruitSpawnRef = setTimeout(spawnLoop, 1000);
59
- }
60
- startPhysicsLoop(updateFruit, removeFruit, getFruits) {
61
- const updateLoop = () => {
62
- const fruits = getFruits();
63
- fruits.forEach(fruit => {
64
- if (fruit.isSliced) return;
65
-
66
- // Apply gravity
67
- const newVelocityY = fruit.velocity.y + GAME_CONFIG.GRAVITY;
68
-
69
- // Update position
70
- let newX = fruit.position.x + fruit.velocity.x;
71
- const newY = fruit.position.y + newVelocityY;
72
-
73
- // Update rotation
74
- const newRotation = fruit.rotation + fruit.rotationSpeed;
75
-
76
- // Remove fruits that fall off screen (bottom only)
77
- if (newY > height + 100) {
78
- // Fruit fell off screen without being sliced
79
- removeFruit(fruit.id);
80
- return;
81
- }
82
-
83
- // Prevent fruits from going too high off screen (top boundary)
84
- // Handle wall bouncing properly
85
- let newVelocityX = fruit.velocity.x;
86
- if (newY < -50) {
87
- // If fruit goes too high, start bringing it back down
88
- const adjustedVelocityY = Math.max(newVelocityY, 0.5); // Ensure downward movement
89
- updateFruit(fruit.id, {
90
- position: {
91
- x: newX,
92
- y: -50
93
- },
94
- velocity: {
95
- x: newVelocityX,
96
- y: adjustedVelocityY
97
- },
98
- rotation: newRotation
99
- });
100
- return;
101
- }
102
-
103
- // Left wall bounce
104
- if (newX <= 0) {
105
- newX = 0;
106
- newVelocityX = Math.abs(newVelocityX) * 0.8; // Bounce right with damping
107
- }
108
-
109
- // Right wall bounce
110
- if (newX >= width - GAME_CONFIG.FRUIT_SIZE) {
111
- newX = width - GAME_CONFIG.FRUIT_SIZE;
112
- newVelocityX = -Math.abs(newVelocityX) * 0.8; // Bounce left with damping
113
- }
114
- updateFruit(fruit.id, {
115
- position: {
116
- x: newX,
117
- y: newY
118
- },
119
- velocity: {
120
- x: newVelocityX,
121
- y: newVelocityY
122
- },
123
- rotation: newRotation
124
- });
125
- });
126
-
127
- // Update particles
128
- this.updateParticles();
129
- this.animationRef = requestAnimationFrame(updateLoop);
130
- };
131
- this.animationRef = requestAnimationFrame(updateLoop);
132
- }
133
- createRandomFruit() {
134
- const isSpecial = Math.random() < 0.5;
135
- const type = isSpecial ? SPECIAL_ITEMS[Math.floor(Math.random() * SPECIAL_ITEMS.length)] : FRUIT_TYPES[Math.floor(Math.random() * FRUIT_TYPES.length)];
136
- if (!type) {
137
- // Fallback to default fruit type if undefined
138
- const defaultType = FRUIT_TYPES[0];
139
- const spawnX = Math.random() * (width - GAME_CONFIG.FRUIT_SIZE);
140
- const spawnY = height - 50; // Spawn slightly above bottom for higher trajectory
141
- const velocityX = (Math.random() - 0.5) * GAME_CONFIG.INITIAL_VELOCITY_X_RANGE;
142
- const velocityY = GAME_CONFIG.INITIAL_VELOCITY_Y - 3; // Stronger upward velocity for higher arc
143
-
144
- return {
145
- id: `fruit_${Date.now()}_${Math.random()}`,
146
- type: defaultType,
147
- position: {
148
- x: spawnX,
149
- y: spawnY
150
- },
151
- velocity: {
152
- x: velocityX,
153
- y: velocityY
154
- },
155
- rotation: 0,
156
- rotationSpeed: (Math.random() - 0.5) * 0.2,
157
- isSliced: false,
158
- spawnTime: Date.now(),
159
- isBomb: Boolean(defaultType.isBomb),
160
- isBonus: Boolean(defaultType.isBonus),
161
- isFreeze: Boolean(defaultType.isFreeze)
162
- };
163
- }
164
-
165
- // Random spawn position (slightly above bottom for higher trajectory)
166
- const spawnX = Math.random() * (width - GAME_CONFIG.FRUIT_SIZE);
167
- const spawnY = height - 50; // Spawn slightly above bottom for higher arc
168
-
169
- // Random initial velocity with stronger upward force for higher trajectory
170
- const velocityX = (Math.random() - 0.5) * GAME_CONFIG.INITIAL_VELOCITY_X_RANGE;
171
- const velocityY = GAME_CONFIG.INITIAL_VELOCITY_Y - 3 + (Math.random() - 0.5) * 2; // Stronger upward velocity for higher arc
172
-
173
- return {
174
- id: `fruit_${Date.now()}_${Math.random()}`,
175
- type,
176
- position: {
177
- x: spawnX,
178
- y: spawnY
179
- },
180
- velocity: {
181
- x: velocityX,
182
- y: velocityY
183
- },
184
- rotation: 0,
185
- rotationSpeed: (Math.random() - 0.5) * 0.2,
186
- isSliced: false,
187
- spawnTime: Date.now(),
188
- isBomb: Boolean(type.isBomb),
189
- isBonus: Boolean(type.isBonus),
190
- isFreeze: Boolean(type.isFreeze)
191
- };
192
- }
193
- createSliceParticles(fruit) {
194
- const particles = [];
195
- for (let i = 0; i < GAME_CONFIG.PARTICLE_COUNT; i++) {
196
- const angle = i / GAME_CONFIG.PARTICLE_COUNT * Math.PI * 2;
197
- const speed = 3 + Math.random() * 4;
198
- particles.push({
199
- id: `particle_${fruit.id}_${Date.now()}_${Math.random()}_${i}`,
200
- position: {
201
- ...fruit.position
202
- },
203
- velocity: {
204
- x: Math.cos(angle) * speed,
205
- y: Math.sin(angle) * speed - 2
206
- },
207
- color: COLORS.PARTICLE_COLORS[Math.floor(Math.random() * COLORS.PARTICLE_COLORS.length)] || '#ff6b6b',
208
- size: 4 + Math.random() * 6,
209
- lifetime: 0,
210
- maxLifetime: GAME_CONFIG.PARTICLE_LIFETIME
211
- });
212
- }
213
- this.particles.push(...particles);
214
- return particles;
215
- }
216
- updateParticles() {
217
- this.particles = this.particles.filter(particle => {
218
- particle.lifetime += 16; // Assume 60fps
219
-
220
- if (particle.lifetime >= particle.maxLifetime) {
221
- return false;
222
- }
223
-
224
- // Update particle physics
225
- particle.position.x += particle.velocity.x;
226
- particle.position.y += particle.velocity.y;
227
- particle.velocity.y += 0.1; // Gravity
228
-
229
- return true;
230
- });
231
- }
232
- getParticles() {
233
- return this.particles;
234
- }
235
- checkFruitSlice(fruit, slicePath) {
236
- if (fruit.isSliced || slicePath.length < 2) return false;
237
- const fruitCenter = {
238
- x: fruit.position.x + GAME_CONFIG.FRUIT_SIZE / 2,
239
- y: fruit.position.y + GAME_CONFIG.FRUIT_SIZE / 2
240
- };
241
- const fruitRadius = GAME_CONFIG.FRUIT_SIZE / 2;
242
-
243
- // Check if slice path intersects with fruit
244
- for (let i = 0; i < slicePath.length - 1; i++) {
245
- const p1 = slicePath[i];
246
- const p2 = slicePath[i + 1];
247
- if (!p1 || !p2) continue;
248
- const distance = this.distanceFromPointToLine(fruitCenter, p1, p2);
249
- if (distance <= fruitRadius) {
250
- return true;
251
- }
252
- }
253
- return false;
254
- }
255
- distanceFromPointToLine(point, lineStart, lineEnd) {
256
- const A = point.x - lineStart.x;
257
- const B = point.y - lineStart.y;
258
- const C = lineEnd.x - lineStart.x;
259
- const D = lineEnd.y - lineStart.y;
260
- const dot = A * C + B * D;
261
- const lenSq = C * C + D * D;
262
- if (lenSq === 0) return Math.sqrt(A * A + B * B);
263
- let param = dot / lenSq;
264
- param = Math.max(0, Math.min(1, param));
265
- const xx = lineStart.x + param * C;
266
- const yy = lineStart.y + param * D;
267
- const dx = point.x - xx;
268
- const dy = point.y - yy;
269
- return Math.sqrt(dx * dx + dy * dy);
270
- }
271
- resetAnimations() {
272
- this.fruitAnimations.clear();
273
- this.particleAnimations.clear();
274
- this.particles = [];
275
- }
276
- cleanup() {
277
- this.clearGameTimer();
278
- this.clearFruitSpawn();
279
- this.clearAnimationLoop();
280
- this.clearComboTimeout();
281
- this.particles = [];
282
- }
283
- clearGameTimer() {
284
- if (this.gameTimerRef) {
285
- clearInterval(this.gameTimerRef);
286
- this.gameTimerRef = null;
287
- }
288
- }
289
- clearFruitSpawn() {
290
- if (this.fruitSpawnRef) {
291
- clearTimeout(this.fruitSpawnRef);
292
- this.fruitSpawnRef = null;
293
- }
294
- }
295
- clearAnimationLoop() {
296
- if (this.animationRef) {
297
- cancelAnimationFrame(this.animationRef);
298
- this.animationRef = null;
299
- }
300
- }
301
- clearComboTimeout() {
302
- if (this.comboTimeoutRef) {
303
- clearTimeout(this.comboTimeoutRef);
304
- this.comboTimeoutRef = null;
305
- }
306
- }
307
- }
308
- export const createFruitNinjaService = (fruitAnimations, particleAnimations) => {
309
- return new FruitNinjaService(fruitAnimations, particleAnimations);
310
- };
311
- //# sourceMappingURL=FruitNinjaService.js.map
1
+ "use strict";import{Dimensions}from 'react-native';import{FRUIT_NINJA_GAME_CONFIG as GAME_CONFIG,FRUIT_NINJA_ANIMATION_CONFIG as ANIMATION_CONFIG,FRUIT_NINJA_COLORS as COLORS,FRUIT_TYPES,FRUIT_SPECIAL_ITEMS as SPECIAL_ITEMS}from "./FruitNinjaConstants.js";const{width,height}= Dimensions.get('window');export{GAME_CONFIG,ANIMATION_CONFIG,COLORS,FRUIT_TYPES,SPECIAL_ITEMS};export const DEFAULT_FRUIT_NINJA_SETTINGS ={gameDuration:60,difficulty:'medium',soundEnabled:true,hapticEnabled:true};export const getDifficultySpawnInterval = difficulty =>{const intervals ={easy:2000,medium:1500,hard:1000};return intervals[difficulty];};export class FruitNinjaService{gameTimerRef = null;fruitSpawnRef = null;animationRef = null;comboTimeoutRef = null;particles = [];constructor(fruitAnimations,particleAnimations){this.fruitAnimations = fruitAnimations;this.particleAnimations = particleAnimations;}startGameTimer(onTick){this.clearGameTimer();this.gameTimerRef = setInterval(onTick,1000);}startFruitSpawning(spawnFruit,customSpawnInterval){this.clearFruitSpawn();const spawnInterval = customSpawnInterval || GAME_CONFIG.FRUIT_SPAWN_INTERVAL;const spawnLoop =()=>{const fruit = this.createRandomFruit();spawnFruit(fruit);const nextSpawnTime = spawnInterval +(Math.random()- 0.5)* 400;this.fruitSpawnRef = setTimeout(spawnLoop,Math.max(300,nextSpawnTime));};this.fruitSpawnRef = setTimeout(spawnLoop,1000);}startPhysicsLoop(updateFruit,removeFruit,getFruits){const updateLoop =()=>{const fruits = getFruits();fruits.forEach(fruit =>{if(fruit.isSliced)return;const newVelocityY = fruit.velocity.y + GAME_CONFIG.GRAVITY;let newX = fruit.position.x + fruit.velocity.x;const newY = fruit.position.y + newVelocityY;const newRotation = fruit.rotation + fruit.rotationSpeed;if(newY > height + 100){removeFruit(fruit.id);return;}let newVelocityX = fruit.velocity.x;if(newY < -50){const adjustedVelocityY = Math.max(newVelocityY,0.5);updateFruit(fruit.id,{position:{x:newX,y:-50},velocity:{x:newVelocityX,y:adjustedVelocityY},rotation:newRotation});return;}if(newX <= 0){newX = 0;newVelocityX = Math.abs(newVelocityX)* 0.8;}if(newX >= width - GAME_CONFIG.FRUIT_SIZE){newX = width - GAME_CONFIG.FRUIT_SIZE;newVelocityX = -Math.abs(newVelocityX)* 0.8;}updateFruit(fruit.id,{position:{x:newX,y:newY},velocity:{x:newVelocityX,y:newVelocityY},rotation:newRotation});});this.updateParticles();this.animationRef = requestAnimationFrame(updateLoop);};this.animationRef = requestAnimationFrame(updateLoop);}createRandomFruit(){const isSpecial = Math.random()< 0.5;const type = isSpecial ? SPECIAL_ITEMS[Math.floor(Math.random()* SPECIAL_ITEMS.length)]:FRUIT_TYPES[Math.floor(Math.random()* FRUIT_TYPES.length)];if(!type){const defaultType = FRUIT_TYPES[0];const spawnX = Math.random()*(width - GAME_CONFIG.FRUIT_SIZE);const spawnY = height - 50;const velocityX =(Math.random()- 0.5)* GAME_CONFIG.INITIAL_VELOCITY_X_RANGE;const velocityY = GAME_CONFIG.INITIAL_VELOCITY_Y - 3;return{id:`fruit_${Date.now()}_${Math.random()}`,type:defaultType,position:{x:spawnX,y:spawnY},velocity:{x:velocityX,y:velocityY},rotation:0,rotationSpeed:(Math.random()- 0.5)* 0.2,isSliced:false,spawnTime:Date.now(),isBomb:Boolean(defaultType.isBomb),isBonus:Boolean(defaultType.isBonus),isFreeze:Boolean(defaultType.isFreeze)};}const spawnX = Math.random()*(width - GAME_CONFIG.FRUIT_SIZE);const spawnY = height - 50;const velocityX =(Math.random()- 0.5)* GAME_CONFIG.INITIAL_VELOCITY_X_RANGE;const velocityY = GAME_CONFIG.INITIAL_VELOCITY_Y - 3 +(Math.random()- 0.5)* 2;return{id:`fruit_${Date.now()}_${Math.random()}`,type,position:{x:spawnX,y:spawnY},velocity:{x:velocityX,y:velocityY},rotation:0,rotationSpeed:(Math.random()- 0.5)* 0.2,isSliced:false,spawnTime:Date.now(),isBomb:Boolean(type.isBomb),isBonus:Boolean(type.isBonus),isFreeze:Boolean(type.isFreeze)};}createSliceParticles(fruit){const particles = [];for(let i = 0;i < GAME_CONFIG.PARTICLE_COUNT;i++){const angle = i / GAME_CONFIG.PARTICLE_COUNT * Math.PI * 2;const speed = 3 + Math.random()* 4;particles.push({id:`particle_${fruit.id}_${Date.now()}_${Math.random()}_${i}`,position:{...fruit.position},velocity:{x:Math.cos(angle)* speed,y:Math.sin(angle)* speed - 2},color:COLORS.PARTICLE_COLORS[Math.floor(Math.random()* COLORS.PARTICLE_COLORS.length)] || '#ff6b6b',size:4 + Math.random()* 6,lifetime:0,maxLifetime:GAME_CONFIG.PARTICLE_LIFETIME});}this.particles.push(...particles);return particles;}updateParticles(){this.particles = this.particles.filter(particle =>{particle.lifetime += 16;if(particle.lifetime >= particle.maxLifetime){return false;}particle.position.x += particle.velocity.x;particle.position.y += particle.velocity.y;particle.velocity.y += 0.1;return true;});}getParticles(){return this.particles;}checkFruitSlice(fruit,slicePath){if(fruit.isSliced || slicePath.length < 2)return false;const fruitCenter ={x:fruit.position.x + GAME_CONFIG.FRUIT_SIZE / 2,y:fruit.position.y + GAME_CONFIG.FRUIT_SIZE / 2};const fruitRadius = GAME_CONFIG.FRUIT_SIZE / 2;for(let i = 0;i < slicePath.length - 1;i++){const p1 = slicePath[i];const p2 = slicePath[i + 1];if(!p1 || !p2)continue;const distance = this.distanceFromPointToLine(fruitCenter,p1,p2);if(distance <= fruitRadius){return true;}}return false;}distanceFromPointToLine(point,lineStart,lineEnd){const A = point.x - lineStart.x;const B = point.y - lineStart.y;const C = lineEnd.x - lineStart.x;const D = lineEnd.y - lineStart.y;const dot = A * C + B * D;const lenSq = C * C + D * D;if(lenSq === 0)return Math.sqrt(A * A + B * B);let param = dot / lenSq;param = Math.max(0,Math.min(1,param));const xx = lineStart.x + param * C;const yy = lineStart.y + param * D;const dx = point.x - xx;const dy = point.y - yy;return Math.sqrt(dx * dx + dy * dy);}resetAnimations(){this.fruitAnimations.clear();this.particleAnimations.clear();this.particles = [];}cleanup(){this.clearGameTimer();this.clearFruitSpawn();this.clearAnimationLoop();this.clearComboTimeout();this.particles = [];}clearGameTimer(){if(this.gameTimerRef){clearInterval(this.gameTimerRef);this.gameTimerRef = null;}}clearFruitSpawn(){if(this.fruitSpawnRef){clearTimeout(this.fruitSpawnRef);this.fruitSpawnRef = null;}}clearAnimationLoop(){if(this.animationRef){cancelAnimationFrame(this.animationRef);this.animationRef = null;}}clearComboTimeout(){if(this.comboTimeoutRef){clearTimeout(this.comboTimeoutRef);this.comboTimeoutRef = null;}}}export const createFruitNinjaService =(fruitAnimations,particleAnimations)=>{return new FruitNinjaService(fruitAnimations,particleAnimations);};
@@ -1,191 +1 @@
1
- "use strict";
2
-
3
- import { create } from 'zustand';
4
- import { subscribeWithSelector } from 'zustand/middleware';
5
- import { GAME_CONFIG } from "./FruitNinjaService.js";
6
- import { immerMiddleware } from "../../services/UtilsService.js";
7
- // Optimized store with selective subscriptions for low-end devices
8
- export const useFruitNinjaStore = create()(subscribeWithSelector(immerMiddleware((set, get) => ({
9
- // Initial state
10
- score: 0,
11
- timeLeft: 60,
12
- // Fixed 60 seconds regardless of difficulty
13
- isPlaying: false,
14
- gameOver: false,
15
- combo: 0,
16
- lives: GAME_CONFIG.MAX_LIVES,
17
- fruits: [],
18
- slicePath: [],
19
- isSlicing: false,
20
- // Actions
21
- startGame: _gameDuration => {
22
- // Always use fixed duration regardless of difficulty or passed duration
23
- const duration = 60;
24
- set(draft => {
25
- draft.score = 0;
26
- draft.timeLeft = duration;
27
- draft.isPlaying = true;
28
- draft.gameOver = false;
29
- draft.combo = 0;
30
- draft.lives = GAME_CONFIG.MAX_LIVES;
31
- draft.fruits = [];
32
- draft.slicePath = [];
33
- draft.isSlicing = false;
34
- });
35
- },
36
- stopGame: () => {
37
- set(draft => {
38
- draft.score = 0;
39
- draft.timeLeft = 60; // Fixed 60 seconds
40
- draft.isPlaying = false;
41
- draft.gameOver = false;
42
- draft.combo = 0;
43
- draft.lives = GAME_CONFIG.MAX_LIVES;
44
- draft.fruits = [];
45
- draft.slicePath = [];
46
- draft.isSlicing = false;
47
- });
48
- },
49
- resetGame: () => {
50
- set(draft => {
51
- draft.score = 0;
52
- draft.timeLeft = 60; // Fixed 60 seconds
53
- draft.isPlaying = false;
54
- draft.gameOver = false;
55
- draft.combo = 0;
56
- draft.lives = GAME_CONFIG.MAX_LIVES;
57
- draft.fruits = [];
58
- draft.slicePath = [];
59
- draft.isSlicing = false;
60
- });
61
- },
62
- sliceFruit: fruitId => {
63
- const {
64
- fruits,
65
- isPlaying
66
- } = get();
67
- if (!isPlaying) return;
68
-
69
- // Optimized: Use for-loop instead of find for better performance
70
- let fruitIndex = -1;
71
- for (let i = 0; i < fruits.length; i++) {
72
- if (fruits[i].id === fruitId) {
73
- fruitIndex = i;
74
- break;
75
- }
76
- }
77
- if (fruitIndex === -1 || fruits[fruitIndex].isSliced) return;
78
-
79
- // Simplified scoring: each fruit = 10 points (no combo multipliers)
80
- const points = 10;
81
- set(draft => {
82
- draft.score = draft.score + points;
83
- // Optimized: Direct array access instead of find
84
- if (draft.fruits[fruitIndex]) {
85
- draft.fruits[fruitIndex].isSliced = true;
86
- draft.fruits[fruitIndex].sliceTime = Date.now();
87
- }
88
- });
89
- },
90
- updateScore: points => {
91
- set(draft => {
92
- draft.score = draft.score + points;
93
- });
94
- },
95
- decrementTime: () => {
96
- set(draft => {
97
- const newTimeLeft = draft.timeLeft - 1;
98
- if (newTimeLeft <= 0) {
99
- draft.timeLeft = 0;
100
- draft.isPlaying = false;
101
- draft.gameOver = true;
102
- } else {
103
- draft.timeLeft = newTimeLeft;
104
- }
105
- });
106
- },
107
- addFruit: fruit => {
108
- set(draft => {
109
- draft.fruits.push(fruit);
110
- });
111
- },
112
- removeFruit: fruitId => {
113
- set(draft => {
114
- draft.fruits = draft.fruits.filter(f => f.id !== fruitId);
115
- });
116
- },
117
- updateFruit: (fruitId, updates) => {
118
- set(draft => {
119
- // Optimized: Use for-loop instead of find for better performance
120
- for (let i = 0; i < draft.fruits.length; i++) {
121
- if (draft.fruits[i].id === fruitId) {
122
- Object.assign(draft.fruits[i], updates);
123
- break;
124
- }
125
- }
126
- });
127
- },
128
- setSlicePath: path => {
129
- set(draft => {
130
- draft.slicePath = path;
131
- });
132
- },
133
- setIsSlicing: isSlicing => {
134
- set(draft => {
135
- draft.isSlicing = isSlicing;
136
- });
137
- },
138
- incrementCombo: () => {
139
- set(draft => {
140
- draft.combo = draft.combo + 1;
141
- });
142
- },
143
- resetCombo: () => {
144
- set(draft => {
145
- draft.combo = 0;
146
- });
147
- },
148
- loseLife: () => {
149
- set(draft => {
150
- const newLives = Math.max(0, draft.lives - 1);
151
- draft.lives = newLives;
152
- if (newLives <= 0) {
153
- draft.isPlaying = false;
154
- draft.gameOver = true;
155
- }
156
- });
157
- },
158
- addLife: () => {
159
- set(draft => {
160
- draft.lives = Math.min(draft.lives + 1, GAME_CONFIG.MAX_LIVES); // Cap at max lives
161
- });
162
- }
163
- }))));
164
-
165
- // Store reference to game service for cleanup
166
- let gameServiceInstance = null;
167
-
168
- // Function to register game service instance
169
- export const registerGameService = gameService => {
170
- gameServiceInstance = gameService;
171
- };
172
-
173
- // Automatic game cleanup when gameOver becomes true
174
- // This replaces the cleanup logic that was previously in the FruitNinja component
175
- useFruitNinjaStore.subscribe(state => state.gameOver, (gameOver, previousGameOver) => {
176
- if (gameOver && !previousGameOver) {
177
- // Game just ended, trigger automatic cleanup
178
- setTimeout(() => {
179
- // Stop game service to prevent new fruits from spawning
180
- if (gameServiceInstance) {
181
- gameServiceInstance.cleanup();
182
- }
183
- const state = useFruitNinjaStore.getState();
184
- // Clear all fruits from the screen
185
- state.fruits.forEach(fruit => {
186
- useFruitNinjaStore.getState().removeFruit(fruit.id);
187
- });
188
- }, 50); // Small delay to ensure state consistency
189
- }
190
- });
191
- //# sourceMappingURL=FruitNinjaStore.js.map
1
+ "use strict";import{create}from 'zustand';import{subscribeWithSelector}from 'zustand/middleware';import{GAME_CONFIG}from "./FruitNinjaService.js";import{immerMiddleware}from "../../services/UtilsService.js";export const useFruitNinjaStore = create()(subscribeWithSelector(immerMiddleware((set,get)=>({score:0,timeLeft:120,isPlaying:false,gameOver:false,combo:0,lives:GAME_CONFIG.MAX_LIVES,fruits:[],slicePath:[],isSlicing:false,startGame:_gameDuration =>{const duration = 120;set(draft =>{draft.score = 0;draft.timeLeft = duration;draft.isPlaying = true;draft.gameOver = false;draft.combo = 0;draft.lives = GAME_CONFIG.MAX_LIVES;draft.fruits = [];draft.slicePath = [];draft.isSlicing = false;});},stopGame:()=>{set(draft =>{draft.score = 0;draft.timeLeft = 120;draft.isPlaying = false;draft.gameOver = false;draft.combo = 0;draft.lives = GAME_CONFIG.MAX_LIVES;draft.fruits = [];draft.slicePath = [];draft.isSlicing = false;});},resetGame:()=>{set(draft =>{draft.score = 0;draft.timeLeft = 120;draft.isPlaying = false;draft.gameOver = false;draft.combo = 0;draft.lives = GAME_CONFIG.MAX_LIVES;draft.fruits = [];draft.slicePath = [];draft.isSlicing = false;});},sliceFruit:fruitId =>{const{fruits,isPlaying}= get();if(!isPlaying)return;let fruitIndex = -1;for(let i = 0;i < fruits.length;i++){if(fruits[i].id === fruitId){fruitIndex = i;break;}}if(fruitIndex === -1 || fruits[fruitIndex].isSliced)return;const points = 10;set(draft =>{draft.score = draft.score + points;if(draft.fruits[fruitIndex]){draft.fruits[fruitIndex].isSliced = true;draft.fruits[fruitIndex].sliceTime = Date.now();}});},updateScore:points =>{set(draft =>{draft.score = draft.score + points;});},decrementTime:()=>{set(draft =>{const newTimeLeft = draft.timeLeft - 1;if(newTimeLeft <= 0){draft.timeLeft = 0;draft.isPlaying = false;draft.gameOver = true;}else{draft.timeLeft = newTimeLeft;}});},addFruit:fruit =>{set(draft =>{draft.fruits.push(fruit);});},removeFruit:fruitId =>{set(draft =>{draft.fruits = draft.fruits.filter(f => f.id !== fruitId);});},updateFruit:(fruitId,updates)=>{set(draft =>{for(let i = 0;i < draft.fruits.length;i++){if(draft.fruits[i].id === fruitId){Object.assign(draft.fruits[i],updates);break;}}});},setSlicePath:path =>{set(draft =>{draft.slicePath = path;});},setIsSlicing:isSlicing =>{set(draft =>{draft.isSlicing = isSlicing;});},incrementCombo:()=>{set(draft =>{draft.combo = draft.combo + 1;});},resetCombo:()=>{set(draft =>{draft.combo = 0;});},loseLife:()=>{set(draft =>{const newLives = Math.max(0,draft.lives - 1);draft.lives = newLives;if(newLives <= 0){draft.isPlaying = false;draft.gameOver = true;}});},addLife:()=>{set(draft =>{draft.lives = Math.min(draft.lives + 1,GAME_CONFIG.MAX_LIVES);});}}))));let gameServiceInstance = null;export const registerGameService = gameService =>{gameServiceInstance = gameService;};useFruitNinjaStore.subscribe(state => state.gameOver,(gameOver,previousGameOver)=>{if(gameOver && !previousGameOver){setTimeout(()=>{if(gameServiceInstance){gameServiceInstance.cleanup();}const state = useFruitNinjaStore.getState();state.fruits.forEach(fruit =>{useFruitNinjaStore.getState().removeFruit(fruit.id);});},50);}});
@@ -1 +1 @@
1
- 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@@ -1,99 +1 @@
1
- "use strict";
2
-
3
- import React from 'react';
4
- import { View, TouchableOpacity, Text, StyleSheet } from 'react-native';
5
- import { GAME_CONFIG } from "../FruitNinjaService.js";
6
- import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
7
- export const FruitComponent = ({
8
- fruit,
9
- onSlice
10
- }) => {
11
- const scale = fruit.isSliced ? 0 : 1;
12
- const opacity = fruit.isSliced ? 0 : 1;
13
- const style = {
14
- transform: [{
15
- translateX: fruit.position.x
16
- }, {
17
- translateY: fruit.position.y
18
- }, {
19
- rotate: `${fruit.rotation}rad`
20
- }, {
21
- scale
22
- }],
23
- opacity,
24
- position: 'absolute',
25
- width: GAME_CONFIG.FRUIT_SIZE,
26
- height: GAME_CONFIG.FRUIT_SIZE,
27
- zIndex: fruit.isBomb ? 10 : 5
28
- };
29
- const getBorderColor = () => {
30
- if (fruit.isBomb) return '#ef4444'; // red-500
31
- if (fruit.isBonus) return '#fbbf24'; // yellow-400
32
- if (fruit.isFreeze) return '#60a5fa'; // blue-400
33
- return '#4ade80'; // green-400
34
- };
35
- const getBackgroundColor = () => {
36
- if (fruit.isBomb) return '#fee2e2'; // red-100
37
- if (fruit.isBonus) return '#fef3c7'; // yellow-100
38
- if (fruit.isFreeze) return '#dbeafe'; // blue-100
39
- return '#dcfce7'; // green-100
40
- };
41
- return /*#__PURE__*/_jsx(View, {
42
- style: style,
43
- children: /*#__PURE__*/_jsxs(TouchableOpacity, {
44
- style: [styles.fruitButton, {
45
- width: GAME_CONFIG.FRUIT_SIZE,
46
- height: GAME_CONFIG.FRUIT_SIZE,
47
- borderColor: getBorderColor(),
48
- backgroundColor: getBackgroundColor()
49
- }],
50
- onPress: () => onSlice?.(fruit.id),
51
- activeOpacity: 0.8,
52
- children: [/*#__PURE__*/_jsx(Text, {
53
- style: styles.fruitEmoji,
54
- children: fruit.type.emoji
55
- }), (fruit.isBomb || fruit.isBonus || fruit.isFreeze) && /*#__PURE__*/_jsx(View, {
56
- style: [styles.glowEffect, {
57
- backgroundColor: fruit.isBomb ? '#ff4757' : fruit.isBonus ? '#ffa502' : '#3742fa',
58
- shadowColor: fruit.isBomb ? '#ff4757' : fruit.isBonus ? '#ffa502' : '#3742fa',
59
- shadowOffset: {
60
- width: 0,
61
- height: 0
62
- },
63
- shadowOpacity: 0.8,
64
- shadowRadius: 10,
65
- elevation: 10
66
- }]
67
- })]
68
- })
69
- });
70
- };
71
- const styles = StyleSheet.create({
72
- fruitButton: {
73
- justifyContent: 'center',
74
- alignItems: 'center',
75
- borderRadius: 50,
76
- borderWidth: 2,
77
- shadowColor: '#000',
78
- shadowOffset: {
79
- width: 0,
80
- height: 4
81
- },
82
- shadowOpacity: 0.3,
83
- shadowRadius: 8,
84
- elevation: 8
85
- },
86
- fruitEmoji: {
87
- fontSize: 32
88
- },
89
- glowEffect: {
90
- position: 'absolute',
91
- top: 0,
92
- left: 0,
93
- right: 0,
94
- bottom: 0,
95
- borderRadius: 50,
96
- opacity: 0.3
97
- }
98
- });
99
- //# sourceMappingURL=FruitComponent.js.map
1
+ "use strict";import React from 'react';import{View,TouchableOpacity,Text,StyleSheet}from 'react-native';import{GAME_CONFIG}from "../FruitNinjaService.js";import{jsx as _jsx,jsxs as _jsxs}from "react/jsx-runtime";export const FruitComponent =({fruit,onSlice})=>{const scale = fruit.isSliced ? 0:1;const opacity = fruit.isSliced ? 0:1;const style ={transform:[{translateX:fruit.position.x},{translateY:fruit.position.y},{rotate:`${fruit.rotation}rad`},{scale}],opacity,position:'absolute',width:GAME_CONFIG.FRUIT_SIZE,height:GAME_CONFIG.FRUIT_SIZE,zIndex:fruit.isBomb ? 10:5};const getBorderColor =()=>{if(fruit.isBomb)return '#ef4444';if(fruit.isBonus)return '#fbbf24';if(fruit.isFreeze)return '#60a5fa';return '#4ade80';};const getBackgroundColor =()=>{if(fruit.isBomb)return '#fee2e2';if(fruit.isBonus)return '#fef3c7';if(fruit.isFreeze)return '#dbeafe';return '#dcfce7';};return _jsx(View,{style:style,children:_jsxs(TouchableOpacity,{style:[styles.fruitButton,{width:GAME_CONFIG.FRUIT_SIZE,height:GAME_CONFIG.FRUIT_SIZE,borderColor:getBorderColor(),backgroundColor:getBackgroundColor()}],onPress:()=> onSlice?.(fruit.id),activeOpacity:0.8,children:[_jsx(Text,{style:styles.fruitEmoji,children:fruit.type.emoji}),(fruit.isBomb || fruit.isBonus || fruit.isFreeze)&& _jsx(View,{style:[styles.glowEffect,{backgroundColor:fruit.isBomb ? '#ff4757':fruit.isBonus ? '#ffa502':'#3742fa',shadowColor:fruit.isBomb ? '#ff4757':fruit.isBonus ? '#ffa502':'#3742fa',shadowOffset:{width:0,height:0},shadowOpacity:0.8,shadowRadius:10,elevation:10}]})]})});};const styles = StyleSheet.create({fruitButton:{justifyContent:'center',alignItems:'center',borderRadius:50,borderWidth:2,shadowColor:'#000',shadowOffset:{width:0,height:4},shadowOpacity:0.3,shadowRadius:8,elevation:8},fruitEmoji:{fontSize:32},glowEffect:{position:'absolute',top:0,left:0,right:0,bottom:0,borderRadius:50,opacity:0.3}});