react-native-games 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +101 -30
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -167
- package/lib/module/games/balloon-blaster/BalloonBlaster.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -182
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js.map +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterService.js +1 -318
- package/lib/module/games/balloon-blaster/BalloonBlasterStore.js +1 -183
- package/lib/module/games/balloon-blaster/components/BalloonComponent.js +1 -237
- package/lib/module/games/balloon-blaster/components/GameArea.js +1 -156
- package/lib/module/games/balloon-blaster/components/GameBackground.js +1 -476
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js +1 -112
- package/lib/module/games/balloon-blaster/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/balloon-blaster/components/index.js +1 -7
- package/lib/module/games/bike-racing/BikeRacing.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingConstants.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingService.js.map +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingStore.js.map +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js +1 -0
- package/lib/module/games/bike-racing/components/BikeComponent.js.map +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js +1 -0
- package/lib/module/games/bike-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/bike-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bike-racing/components/index.js +1 -0
- package/lib/module/games/bike-racing/components/index.js.map +1 -0
- package/lib/module/games/bike-racing/index.js +1 -0
- package/lib/module/games/bike-racing/index.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -0
- package/lib/module/games/block-blast/BlockBlastConstants.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js +1 -0
- package/lib/module/games/block-blast/BlockBlastService.js.map +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js +1 -0
- package/lib/module/games/block-blast/BlockBlastStore.js.map +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js +1 -0
- package/lib/module/games/block-blast/components/BlockPieceComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/GameArea.js +1 -0
- package/lib/module/games/block-blast/components/GameArea.js.map +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js +1 -0
- package/lib/module/games/block-blast/components/GameBackground.js.map +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js +1 -0
- package/lib/module/games/block-blast/components/GridComponent.js.map +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js +1 -0
- package/lib/module/games/block-blast/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/block-blast/components/index.js +1 -0
- package/lib/module/games/block-blast/components/index.js.map +1 -0
- package/lib/module/games/block-blast/index.js +1 -0
- package/lib/module/games/block-blast/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterService.js.map +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterStore.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameArea.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js +1 -0
- package/lib/module/games/bubble-shooter/components/GameBackground.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js +1 -0
- package/lib/module/games/bubble-shooter/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/bubble-shooter/components/index.js +1 -0
- package/lib/module/games/bubble-shooter/components/index.js.map +1 -0
- package/lib/module/games/bubble-shooter/index.js +1 -0
- package/lib/module/games/bubble-shooter/index.js.map +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -131
- package/lib/module/games/candy-crush/CandyCrush.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -125
- package/lib/module/games/candy-crush/CandyCrushConstants.js.map +1 -1
- package/lib/module/games/candy-crush/CandyCrushService.js +1 -370
- package/lib/module/games/candy-crush/CandyCrushStore.js +1 -303
- package/lib/module/games/candy-crush/components/CandyItem.js +1 -191
- package/lib/module/games/candy-crush/components/GameBackground.js +1 -85
- package/lib/module/games/candy-crush/components/GameGrid.js +1 -314
- package/lib/module/games/candy-crush/components/ScoreBoard.js +1 -79
- package/lib/module/games/candy-crush/components/index.js +1 -7
- package/lib/module/games/candy-crush/index.js +1 -6
- package/lib/module/games/car-racing/CarRacing.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -0
- package/lib/module/games/car-racing/CarRacingConstants.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingService.js +1 -0
- package/lib/module/games/car-racing/CarRacingService.js.map +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js +1 -0
- package/lib/module/games/car-racing/CarRacingStore.js.map +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js +1 -0
- package/lib/module/games/car-racing/components/CarComponent.js.map +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js +1 -0
- package/lib/module/games/car-racing/components/GameBackground.js.map +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js +1 -0
- package/lib/module/games/car-racing/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/car-racing/components/index.js +1 -0
- package/lib/module/games/car-racing/components/index.js.map +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -143
- package/lib/module/games/colors-sort/ColorsSort.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -72
- package/lib/module/games/colors-sort/ColorsSortConstants.js.map +1 -1
- package/lib/module/games/colors-sort/ColorsSortService.js +1 -255
- package/lib/module/games/colors-sort/ColorsSortStore.js +1 -257
- package/lib/module/games/colors-sort/ColorsSortStore.js.map +1 -1
- package/lib/module/games/colors-sort/components/ColorContainer.js +1 -140
- package/lib/module/games/colors-sort/components/GameBackground.js +1 -135
- package/lib/module/games/colors-sort/components/ScoreBoard.js +1 -70
- package/lib/module/games/colors-sort/components/index.js +1 -6
- package/lib/module/games/dino-jump/DinoJump.js +1 -209
- package/lib/module/games/dino-jump/DinoJump.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -189
- package/lib/module/games/dino-jump/DinoJumpConstants.js.map +1 -1
- package/lib/module/games/dino-jump/DinoJumpService.js +1 -270
- package/lib/module/games/dino-jump/DinoJumpStore.js +1 -381
- package/lib/module/games/dino-jump/components/DinoSprite.js +1 -418
- package/lib/module/games/dino-jump/components/DinoSprite.js.map +1 -1
- package/lib/module/games/dino-jump/components/GameArea.js +1 -68
- package/lib/module/games/dino-jump/components/GameBackground.js +1 -444
- package/lib/module/games/dino-jump/components/ObstacleSprite.js +1 -306
- package/lib/module/games/dino-jump/components/ScoreBoard.js +1 -105
- package/lib/module/games/dino-jump/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/dino-jump/components/StarSprite.js +1 -45
- package/lib/module/games/dino-jump/components/index.js +1 -9
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -126
- package/lib/module/games/flappy-bird/FlappyBird.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -90
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js.map +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdStore.js +1 -300
- package/lib/module/games/flappy-bird/components/Bird.js +1 -87
- package/lib/module/games/flappy-bird/components/GameArea.js +1 -87
- package/lib/module/games/flappy-bird/components/GameBackground.js +1 -79
- package/lib/module/games/flappy-bird/components/Pipes.js +1 -172
- package/lib/module/games/flappy-bird/components/ScoreBoard.js +1 -73
- package/lib/module/games/flappy-bird/components/index.js +1 -8
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -120
- package/lib/module/games/fruit-merger/FruitMerger.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -119
- package/lib/module/games/fruit-merger/FruitMergerConstants.js.map +1 -1
- package/lib/module/games/fruit-merger/FruitMergerService.js +1 -13
- package/lib/module/games/fruit-merger/FruitMergerStore.js +1 -315
- package/lib/module/games/fruit-merger/components/FruitItem.js +1 -102
- package/lib/module/games/fruit-merger/components/GameArea.js +1 -103
- package/lib/module/games/fruit-merger/components/GameBackground.js +1 -498
- package/lib/module/games/fruit-merger/components/ScoreBoard.js +1 -58
- package/lib/module/games/fruit-merger/components/index.js +1 -7
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -134
- package/lib/module/games/fruit-ninja/FruitNinja.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -148
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js.map +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaService.js +1 -311
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js +1 -191
- package/lib/module/games/fruit-ninja/FruitNinjaStore.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/FruitComponent.js +1 -99
- package/lib/module/games/fruit-ninja/components/GameArea.js +1 -215
- package/lib/module/games/fruit-ninja/components/GameBackground.js +1 -1267
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js +1 -92
- package/lib/module/games/fruit-ninja/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/fruit-ninja/components/index.js +1 -7
- package/lib/module/games/game-2048/Game2048.js +1 -149
- package/lib/module/games/game-2048/Game2048.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -263
- package/lib/module/games/game-2048/Game2048Constants.js.map +1 -1
- package/lib/module/games/game-2048/Game2048Service.js +1 -457
- package/lib/module/games/game-2048/Game2048Store.js +1 -236
- package/lib/module/games/game-2048/components/GameBackground.js +1 -247
- package/lib/module/games/game-2048/components/GameGrid.js +1 -139
- package/lib/module/games/game-2048/components/GameTile.js +1 -72
- package/lib/module/games/game-2048/components/ScoreBoard.js +1 -52
- package/lib/module/games/game-2048/components/index.js +1 -7
- package/lib/module/games/maze-runner/MazeRunner.js +1 -267
- package/lib/module/games/maze-runner/MazeRunner.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -100
- package/lib/module/games/maze-runner/MazeRunnerConstants.js.map +1 -1
- package/lib/module/games/maze-runner/MazeRunnerService.js +1 -586
- package/lib/module/games/maze-runner/components/EnhancedBallComponent.js +1 -150
- package/lib/module/games/maze-runner/components/EnhancedGameArea.js +1 -370
- package/lib/module/games/maze-runner/components/GameBackground.js +1 -175
- package/lib/module/games/maze-runner/components/ScoreBoard.js +1 -61
- package/lib/module/games/maze-runner/components/SkiaPipeComponent.js +1 -209
- package/lib/module/games/maze-runner/components/StaticGameBackground.js +1 -169
- package/lib/module/games/maze-runner/components/WallComponent.js +1 -91
- package/lib/module/games/maze-runner/components/index.js +1 -8
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleService.js.map +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleStore.js.map +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js +1 -0
- package/lib/module/games/perfect-circle/components/DrawingCanvas.js.map +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js +1 -0
- package/lib/module/games/perfect-circle/components/GameBackground.js.map +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js +1 -0
- package/lib/module/games/perfect-circle/components/ScoreBoard.js.map +1 -0
- package/lib/module/games/perfect-circle/index.js +1 -0
- package/lib/module/games/perfect-circle/index.js.map +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -285
- package/lib/module/games/popit-fidget/PopitFidget.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -113
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js.map +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetService.js +1 -132
- package/lib/module/games/popit-fidget/PopitFidgetStore.js +1 -125
- package/lib/module/games/popit-fidget/components/BubbleComponent.js +1 -198
- package/lib/module/games/popit-fidget/components/FidgetGrid.js +1 -165
- package/lib/module/games/popit-fidget/components/GameBackground.js +1 -177
- package/lib/module/games/popit-fidget/components/ScoreBoard.js +1 -61
- package/lib/module/games/popit-fidget/components/index.js +1 -7
- package/lib/module/games/sliding-numbers/SlidingNumbers.js +1 -159
- package/lib/module/games/sliding-numbers/SlidingNumbers.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js +1 -207
- package/lib/module/games/sliding-numbers/SlidingNumbersConstants.js.map +1 -1
- package/lib/module/games/sliding-numbers/SlidingNumbersService.js +1 -248
- package/lib/module/games/sliding-numbers/SlidingNumbersStore.js +1 -274
- package/lib/module/games/sliding-numbers/components/GameBackground.js +1 -259
- package/lib/module/games/sliding-numbers/components/NumbersGrid.js +1 -174
- package/lib/module/games/sliding-numbers/components/NumbersTile.js +1 -116
- package/lib/module/games/sliding-numbers/components/ScoreBoard.js +1 -64
- package/lib/module/games/sliding-numbers/components/index.js +1 -7
- package/lib/module/games/snake/Snake.js +1 -189
- package/lib/module/games/snake/Snake.js.map +1 -1
- package/lib/module/games/snake/SnakeConstants.js +1 -138
- package/lib/module/games/snake/SnakeConstants.js.map +1 -1
- package/lib/module/games/snake/SnakeService.js +1 -148
- package/lib/module/games/snake/SnakeStore.js +1 -182
- package/lib/module/games/snake/SnakeStore.js.map +1 -1
- package/lib/module/games/snake/components/GameBackground.js +1 -221
- package/lib/module/games/snake/components/GameGrid.js +1 -153
- package/lib/module/games/snake/components/ScoreBoard.js +1 -51
- package/lib/module/games/snake/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/snake/components/index.js +1 -6
- package/lib/module/games/snake/index.js +1 -6
- package/lib/module/games/space-fighter/SpaceFighter.js +1 -165
- package/lib/module/games/space-fighter/SpaceFighter.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterConstants.js +1 -108
- package/lib/module/games/space-fighter/SpaceFighterConstants.js.map +1 -1
- package/lib/module/games/space-fighter/SpaceFighterService.js +1 -326
- package/lib/module/games/space-fighter/SpaceFighterStore.js +1 -209
- package/lib/module/games/space-fighter/components/AsteroidComponent.js +1 -113
- package/lib/module/games/space-fighter/components/GameArea.js +1 -289
- package/lib/module/games/space-fighter/components/GameBackground.js +1 -239
- package/lib/module/games/space-fighter/components/ScoreBoard.js +1 -136
- package/lib/module/games/space-fighter/components/Spacecraft3D.js +1 -202
- package/lib/module/games/space-fighter/components/SpacecraftPath.js +1 -52
- package/lib/module/games/space-fighter/components/index.js +1 -9
- package/lib/module/games/whack-a-mole/WhackAMole.js +1 -270
- package/lib/module/games/whack-a-mole/WhackAMole.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js +1 -115
- package/lib/module/games/whack-a-mole/WhackAMoleConstants.js.map +1 -1
- package/lib/module/games/whack-a-mole/WhackAMoleService.js +1 -120
- package/lib/module/games/whack-a-mole/WhackAMoleStore.js +1 -172
- package/lib/module/games/whack-a-mole/components/GameBackground.js +1 -477
- package/lib/module/games/whack-a-mole/components/GameGrid.js +1 -97
- package/lib/module/games/whack-a-mole/components/GameHole.js +1 -196
- package/lib/module/games/whack-a-mole/components/MoleCharacter.js +1 -241
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js +1 -67
- package/lib/module/games/whack-a-mole/components/ScoreBoard.js.map +1 -1
- package/lib/module/games/whack-a-mole/components/index.js +1 -8
- package/lib/module/helpers/AnimationFrame.js +1 -120
- package/lib/module/helpers/AnimationTracker.js +1 -89
- package/lib/module/helpers/ErrorHandler.js +1 -269
- package/lib/module/helpers/GameControlButton.js +1 -219
- package/lib/module/helpers/GameOverModal.js +1 -144
- package/lib/module/helpers/GameOverModal.js.map +1 -1
- package/lib/module/helpers/GameSettingsModal.js +1 -287
- package/lib/module/helpers/GameSettingsModal.js.map +1 -1
- package/lib/module/helpers/ParticleBlast.js +1 -134
- package/lib/module/helpers/ScoreBoardContainer.js +1 -34
- package/lib/module/helpers/ScoreBoardContainer.js.map +1 -1
- package/lib/module/helpers/index.js +1 -12
- package/lib/module/index.js +1 -22
- package/lib/module/index.js.map +1 -1
- package/lib/module/services/GamesConstants.js +1 -178
- package/lib/module/services/GamesConstants.js.map +1 -1
- package/lib/module/services/GamesService.js +1 -112
- package/lib/module/services/GamesService.js.map +1 -1
- package/lib/module/services/HapticsService.js +1 -77
- package/lib/module/services/ScoringService.js +1 -0
- package/lib/module/services/ScoringService.js.map +1 -0
- package/lib/module/services/SoundsService.js +1 -302
- package/lib/module/services/SoundsService.js.map +1 -1
- package/lib/module/services/UtilsService.js +1 -32
- package/lib/module/services/UtilsService.js.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlaster.d.ts.map +1 -1
- package/lib/typescript/src/games/balloon-blaster/BalloonBlasterConstants.d.ts +1 -1
- package/lib/typescript/src/games/balloon-blaster/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/BikeRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts +22 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingService.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts +72 -0
- package/lib/typescript/src/games/bike-racing/BikeRacingStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts +12 -0
- package/lib/typescript/src/games/bike-racing/components/BikeComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/bike-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/bike-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts +4 -0
- package/lib/typescript/src/games/bike-racing/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts +5 -0
- package/lib/typescript/src/games/bike-racing/index.d.ts.map +1 -0
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- package/lib/typescript/src/games/block-blast/BlockBlastConstants.d.ts +82 -0
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- package/lib/typescript/src/games/block-blast/BlockBlastService.d.ts +17 -0
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- package/lib/typescript/src/games/block-blast/components/BlockPieceComponent.d.ts +14 -0
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- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts +12 -0
- package/lib/typescript/src/games/block-blast/components/GameArea.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts +17 -0
- package/lib/typescript/src/games/block-blast/components/GridComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/block-blast/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts +6 -0
- package/lib/typescript/src/games/block-blast/components/index.d.ts.map +1 -0
- package/lib/typescript/src/games/block-blast/index.d.ts +5 -0
- package/lib/typescript/src/games/block-blast/index.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts +4 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooter.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts +61 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts +26 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterService.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts +62 -0
- package/lib/typescript/src/games/bubble-shooter/BubbleShooterStore.d.ts.map +1 -0
- package/lib/typescript/src/games/bubble-shooter/components/GameArea.d.ts +9 -0
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- package/lib/typescript/src/games/bubble-shooter/components/GameBackground.d.ts +8 -0
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- package/lib/typescript/src/games/bubble-shooter/index.d.ts +3 -0
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- package/lib/typescript/src/games/candy-crush/CandyCrush.d.ts.map +1 -1
- package/lib/typescript/src/games/candy-crush/CandyCrushConstants.d.ts +7 -7
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts +4 -0
- package/lib/typescript/src/games/car-racing/CarRacing.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts +76 -0
- package/lib/typescript/src/games/car-racing/CarRacingConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/CarRacingService.d.ts +22 -0
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- package/lib/typescript/src/games/car-racing/CarRacingStore.d.ts +72 -0
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- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts +13 -0
- package/lib/typescript/src/games/car-racing/components/CarComponent.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts +9 -0
- package/lib/typescript/src/games/car-racing/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/car-racing/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/car-racing/components/index.d.ts +4 -0
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- package/lib/typescript/src/games/colors-sort/ColorsSort.d.ts.map +1 -1
- package/lib/typescript/src/games/colors-sort/ColorsSortStore.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/DinoJump.d.ts.map +1 -1
- package/lib/typescript/src/games/dino-jump/components/DinoSprite.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBird.d.ts.map +1 -1
- package/lib/typescript/src/games/flappy-bird/FlappyBirdConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMerger.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-merger/FruitMergerConstants.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/FruitNinja.d.ts.map +1 -1
- package/lib/typescript/src/games/fruit-ninja/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/game-2048/Game2048.d.ts.map +1 -1
- package/lib/typescript/src/games/maze-runner/MazeRunner.d.ts.map +1 -1
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts +4 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircle.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts +81 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleConstants.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts +14 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleService.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts +40 -0
- package/lib/typescript/src/games/perfect-circle/PerfectCircleStore.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts +9 -0
- package/lib/typescript/src/games/perfect-circle/components/DrawingCanvas.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts +8 -0
- package/lib/typescript/src/games/perfect-circle/components/GameBackground.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts +7 -0
- package/lib/typescript/src/games/perfect-circle/components/ScoreBoard.d.ts.map +1 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts +3 -0
- package/lib/typescript/src/games/perfect-circle/index.d.ts.map +1 -0
- package/lib/typescript/src/games/popit-fidget/PopitFidget.d.ts.map +1 -1
- package/lib/typescript/src/games/sliding-numbers/SlidingNumbers.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/Snake.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/SnakeStore.d.ts +4 -0
- package/lib/typescript/src/games/snake/SnakeStore.d.ts.map +1 -1
- package/lib/typescript/src/games/snake/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/games/space-fighter/SpaceFighter.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMole.d.ts.map +1 -1
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleConstants.d.ts +1 -1
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts.map +1 -1
- package/lib/typescript/src/helpers/GameOverModal.d.ts +3 -0
- package/lib/typescript/src/helpers/GameOverModal.d.ts.map +1 -1
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts.map +1 -1
- package/lib/typescript/src/index.d.ts +6 -1
- package/lib/typescript/src/index.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesConstants.d.ts +57 -7
- package/lib/typescript/src/services/GamesConstants.d.ts.map +1 -1
- package/lib/typescript/src/services/GamesService.d.ts +2 -1
- package/lib/typescript/src/services/GamesService.d.ts.map +1 -1
- package/lib/typescript/src/services/ScoringService.d.ts +2 -0
- package/lib/typescript/src/services/ScoringService.d.ts.map +1 -0
- package/lib/typescript/src/services/SoundsService.d.ts +88 -0
- package/lib/typescript/src/services/SoundsService.d.ts.map +1 -1
- package/lib/typescript/src/services/UtilsService.d.ts +12 -1
- package/lib/typescript/src/services/UtilsService.d.ts.map +1 -1
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"use strict";import React from 'react';import{Canvas,Circle,RadialGradient,vec,Shadow}from '@shopify/react-native-skia';import{useSharedValue,useAnimatedStyle,withRepeat,withTiming,withSequence}from 'react-native-reanimated';import Animated from 'react-native-reanimated';import{jsx as _jsx,jsxs as _jsxs}from "react/jsx-runtime";export const EnhancedBallComponent = React.memo(({position,size,isDragging,isCompleted})=>{const rotation = useSharedValue(0);const glowIntensity = useSharedValue(0.6);const pulseScale = useSharedValue(1);const completionGlow = useSharedValue(0);React.useEffect(()=>{rotation.value = withRepeat(withTiming(360,{duration:4000}),-1,false);glowIntensity.value = withRepeat(withSequence(withTiming(0.3,{duration:1500}),withTiming(0.8,{duration:1500})),-1,true);},[]);React.useEffect(()=>{if(isDragging){pulseScale.value = withTiming(1.05,{duration:200});}else{pulseScale.value = withTiming(1,{duration:200});}},[isDragging]);React.useEffect(()=>{if(isCompleted){completionGlow.value = withRepeat(withSequence(withTiming(1,{duration:300}),withTiming(0.3,{duration:300})),5,true);}else{completionGlow.value = withTiming(0,{duration:200});}},[isCompleted]);const animatedStyle = useAnimatedStyle(()=>{const scale = pulseScale.value;const rotationDegrees = rotation.value;return{position:'absolute',left:position.x - size / 2,top:position.y - size / 2,width:size * 1.5,height:size * 1.5,transform:[{scale},{rotate:`${rotationDegrees}deg`}]};});const canvasSize = size * 1.5;const ballRadius = size / 2;const centerX = canvasSize / 2;const centerY = canvasSize / 2;return _jsx(Animated.View,{style:animatedStyle,children:_jsxs(Canvas,{style:{width:canvasSize,height:canvasSize},children:[_jsx(Circle,{cx:centerX,cy:centerY,r:ballRadius * 1.3,opacity:glowIntensity,children:_jsx(RadialGradient,{c:vec(centerX,centerY),r:ballRadius * 1.3,colors:isDragging ? ['#ff6b6b','#ff8e8e','transparent']:['#4ecdc4','#45b7b8','transparent']})}),isCompleted && _jsx(Circle,{cx:centerX,cy:centerY,r:ballRadius * 1.6,opacity:completionGlow,children:_jsx(RadialGradient,{c:vec(centerX,centerY),r:ballRadius * 1.6,colors:['#ffd700','#ffed4e','#fff9c4','transparent']})}),_jsxs(Circle,{cx:centerX,cy:centerY,r:ballRadius,children:[_jsx(RadialGradient,{c:vec(centerX - ballRadius * 0.3,centerY - ballRadius * 0.3),r:ballRadius * 1.2,colors:isDragging ? ['#ff6b6b','#e55656','#cc4545']:['#4ecdc4','#45b7b8','#3ca6a6']}),_jsx(Shadow,{dx:2,dy:2,blur:4,color:"rgba(0,0,0,0.3)"})]}),_jsx(Circle,{cx:centerX - ballRadius * 0.3,cy:centerY - ballRadius * 0.3,r:ballRadius * 0.3,opacity:0.8,children:_jsx(RadialGradient,{c:vec(centerX - ballRadius * 0.3,centerY - ballRadius * 0.3),r:ballRadius * 0.3,colors:['rgba(255,255,255,0.9)','rgba(255,255,255,0.3)','transparent']})}),_jsx(Circle,{cx:centerX,cy:centerY,r:ballRadius * 0.4,opacity:0.7,children:_jsx(RadialGradient,{c:vec(centerX,centerY),r:ballRadius * 0.4,colors:['rgba(255,255,255,0.8)','rgba(255,255,255,0.2)','transparent']})}),_jsx(Circle,{cx:centerX,cy:centerY,r:ballRadius * 0.8,opacity:0.4,style:"stroke",strokeWidth:2,color:isDragging ? '#ff8e8e':'#7dd3d8'})]})});});
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"use strict";
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import React from 'react';
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import { View, StyleSheet } from 'react-native';
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import { Gesture, GestureDetector } from 'react-native-gesture-handler';
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import Animated, { useSharedValue, useAnimatedStyle, runOnJS, withSpring } from 'react-native-reanimated';
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import { playHaptic, HapticType } from "../../../services/HapticsService.js";
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import { EnhancedBallComponent } from "./EnhancedBallComponent.js";
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import { WallComponent } from "./WallComponent.js";
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import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
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// Memoized EnhancedGameArea component to prevent unnecessary re-renders
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export const EnhancedGameArea = /*#__PURE__*/React.memo(({
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gameState,
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gameConfig,
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walls,
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onBallPositionChange,
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hapticEnabled
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}) => {
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const translateX = useSharedValue(gameState.ballPosition.x);
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const translateY = useSharedValue(gameState.ballPosition.y);
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const isDragging = useSharedValue(false);
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// Create shared values for walls to use in worklet
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const wallsSharedValue = useSharedValue(walls);
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// Update ball position when game state changes - use smoother spring config
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React.useEffect(() => {
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translateX.value = withSpring(gameState.ballPosition.x, {
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damping: 15,
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stiffness: 150,
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mass: 1
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});
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translateY.value = withSpring(gameState.ballPosition.y, {
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damping: 15,
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stiffness: 150,
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mass: 1
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});
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}, [gameState.ballPosition]);
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// Update walls when they change
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wallsSharedValue.value = walls;
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}, [walls]);
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// Memoized haptic callback functions
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const triggerMoveHaptic = React.useCallback(() => {
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playHaptic(HapticType.LIGHT, hapticEnabled);
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}, [hapticEnabled]);
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const triggerCollisionHaptic = React.useCallback(() => {
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playHaptic(HapticType.MEDIUM, hapticEnabled);
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}, [hapticEnabled]);
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// Store the initial position when gesture starts
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const startPosition = useSharedValue({
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y: 0
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});
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// Worklet function to check collision with walls
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const checkWallCollision = (ballX, ballY, ballRadius) => {
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const currentWalls = wallsSharedValue.value;
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// Use even smaller margin for smoother movement
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const collisionMargin = 0.1; // Further reduced for smoother gameplay
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const effectiveRadius = ballRadius + collisionMargin;
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const wall = currentWalls[i];
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// Calculate the closest point on the wall rectangle to the ball center
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const closestX = Math.max(wall.x, Math.min(ballX, wall.x + wall.width));
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const closestY = Math.max(wall.y, Math.min(ballY, wall.y + wall.height));
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// Calculate the distance from the ball center to this closest point
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const distanceX = ballX - closestX;
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const distanceY = ballY - closestY;
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const distanceSquared = distanceX * distanceX + distanceY * distanceY;
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// Check if the distance is less than the effective radius
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// Worklet function to check path collision (prevents jumping over walls)
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const checkPathCollision = (fromX, fromY, toX, toY, ballRadius) => {
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// Calculate the distance of the movement
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const deltaX = toX - fromX;
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const deltaY = toY - fromY;
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const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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// If movement is very small, just check the destination
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if (distance < 3) {
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return checkWallCollision(toX, toY, ballRadius);
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}
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// For larger movements, check fewer points but more strategically
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// Only check path collision for fast movements that could jump over walls
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if (distance > 10) {
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const steps = Math.ceil(distance / 4); // Check every 4 pixels for performance
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for (let i = 1; i < steps; i++) {
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// Skip start and end points
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const t = i / steps;
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const checkX = fromX + deltaX * t;
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const checkY = fromY + deltaY * t;
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if (checkWallCollision(checkX, checkY, ballRadius)) {
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return true; // Collision detected along the path
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}
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}
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}
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// Always check the final destination
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return checkWallCollision(toX, toY, ballRadius);
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};
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const panGesture = Gesture.Pan().onStart(() => {
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if (!gameState.isPlaying || gameState.isPaused) return;
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// Store the current ball position when gesture starts
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startPosition.value = {
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x: gameState.ballPosition.x,
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y: gameState.ballPosition.y
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};
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isDragging.value = true;
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runOnJS(triggerMoveHaptic)();
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}).onUpdate(event => {
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if (!gameState.isPlaying || gameState.isPaused) return;
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// Calculate new position based on gesture translation from start position
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const newX = startPosition.value.x + event.translationX;
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const newY = startPosition.value.y + event.translationY;
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// Boundary checks
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const ballRadius = gameConfig.BALL_SIZE / 2;
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const clampedX = Math.max(ballRadius, Math.min(gameConfig.GAME_AREA_WIDTH - ballRadius, newX));
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const clampedY = Math.max(ballRadius, Math.min(gameConfig.GAME_AREA_HEIGHT - ballRadius, newY));
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// Get current ball position
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const currentX = translateX.value;
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const currentY = translateY.value;
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// Calculate movement distance to determine collision strategy
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const deltaX = clampedX - currentX;
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const deltaY = clampedY - currentY;
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const movementDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
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let finalX = clampedX;
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let finalY = clampedY;
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let hasCollision = false;
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// Use different collision detection strategies based on movement distance
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if (movementDistance < 8) {
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// For small movements, just check destination for smooth gameplay
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hasCollision = checkWallCollision(clampedX, clampedY, ballRadius);
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} else {
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// For larger movements, use path collision detection to prevent wall jumping
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hasCollision = checkPathCollision(currentX, currentY, clampedX, clampedY, ballRadius);
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}
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// If there's a collision, try to slide along walls more carefully
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if (hasCollision) {
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let foundValidPosition = false;
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// Try moving only horizontally (slide along vertical walls)
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// Allow more generous horizontal sliding for smoother movement
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const horizontalOnlyX = clampedX;
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const horizontalOnlyY = currentY;
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const horizontalDistance = Math.abs(horizontalOnlyX - currentX);
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if (horizontalDistance < ballRadius * 3 && !checkWallCollision(horizontalOnlyX, horizontalOnlyY, ballRadius)) {
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// Also check that we're not jumping over a wall by testing intermediate points
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const steps = Math.max(2, Math.ceil(horizontalDistance / 2));
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const testX = currentX + (horizontalOnlyX - currentX) * t;
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if (checkWallCollision(testX, horizontalOnlyY, ballRadius)) {
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canSlideHorizontally = false;
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}
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}
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if (canSlideHorizontally) {
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finalX = horizontalOnlyX;
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finalY = horizontalOnlyY;
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foundValidPosition = true;
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}
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}
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// Try moving only vertically (slide along horizontal walls) if horizontal sliding failed
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if (!foundValidPosition) {
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const verticalOnlyX = currentX;
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const verticalOnlyY = clampedY;
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const verticalDistance = Math.abs(verticalOnlyY - currentY);
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if (verticalDistance < ballRadius * 3 && !checkWallCollision(verticalOnlyX, verticalOnlyY, ballRadius)) {
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// Also check that we're not jumping over a wall by testing intermediate points
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const steps = Math.max(2, Math.ceil(verticalDistance / 2));
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let canSlideVertically = true;
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const testY = currentY + (verticalOnlyY - currentY) * t;
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if (checkWallCollision(verticalOnlyX, testY, ballRadius)) {
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}
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}
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finalX = verticalOnlyX;
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finalY = verticalOnlyY;
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}
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}
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}
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hasCollision = !foundValidPosition;
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}
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// Update position if we found a valid position (either original or sliding)
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if (!hasCollision) {
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translateX.value = finalX;
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translateY.value = finalY;
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// Update game state on the JS thread
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runOnJS(onBallPositionChange)({
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x: finalX,
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y: finalY
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});
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} else {
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// If still collision after trying to slide, trigger haptic feedback
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runOnJS(triggerCollisionHaptic)();
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}
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}).onEnd(() => {
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isDragging.value = false;
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});
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const animatedBallStyle = useAnimatedStyle(() => ({
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transform: [{
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translateX: translateX.value - gameConfig.BALL_SIZE / 2
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}, {
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translateY: translateY.value - gameConfig.BALL_SIZE / 2
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}]
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}));
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const renderStartMarker = () => {
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const startPos = {
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x: gameConfig.CELL_SIZE / 2,
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y: gameConfig.CELL_SIZE / 2
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};
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return /*#__PURE__*/_jsx(View, {
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style: [styles.marker, styles.startMarker, {
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left: startPos.x - 15,
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top: startPos.y - 15
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}],
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children: /*#__PURE__*/_jsx(View, {
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style: styles.startMarkerInner
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})
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});
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};
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const renderEndMarker = () => {
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const endPos = {
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x: (gameConfig.GRID_SIZE - 1) * gameConfig.CELL_SIZE + gameConfig.CELL_SIZE / 2,
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y: (gameConfig.GRID_SIZE - 1) * gameConfig.CELL_SIZE + gameConfig.CELL_SIZE / 2
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};
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return /*#__PURE__*/_jsx(View, {
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style: [styles.marker, styles.endMarker, {
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left: endPos.x - 15,
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// Half of 30px marker size
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top: endPos.y - 15
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}],
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children: /*#__PURE__*/_jsx(View, {
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style: styles.endMarkerInner
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})
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});
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};
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//# sourceMappingURL=EnhancedGameArea.js.map
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"use strict";import React from 'react';import{View,StyleSheet}from 'react-native';import{Gesture,GestureDetector}from 'react-native-gesture-handler';import Animated,{useSharedValue,useAnimatedStyle,runOnJS,withSpring}from 'react-native-reanimated';import{playHaptic,HapticType}from "../../../services/HapticsService.js";import{EnhancedBallComponent}from "./EnhancedBallComponent.js";import{WallComponent}from "./WallComponent.js";import{jsx as _jsx,jsxs as _jsxs}from "react/jsx-runtime";export const EnhancedGameArea = React.memo(({gameState,gameConfig,walls,onBallPositionChange,hapticEnabled})=>{const translateX = useSharedValue(gameState.ballPosition.x);const translateY = useSharedValue(gameState.ballPosition.y);const isDragging = useSharedValue(false);const wallsSharedValue = useSharedValue(walls);React.useEffect(()=>{translateX.value = withSpring(gameState.ballPosition.x,{damping:15,stiffness:150,mass:1});translateY.value = withSpring(gameState.ballPosition.y,{damping:15,stiffness:150,mass:1});},[gameState.ballPosition]);React.useEffect(()=>{wallsSharedValue.value = walls;},[walls]);const triggerMoveHaptic = React.useCallback(()=>{playHaptic(HapticType.LIGHT,hapticEnabled);},[hapticEnabled]);const triggerCollisionHaptic = React.useCallback(()=>{playHaptic(HapticType.MEDIUM,hapticEnabled);},[hapticEnabled]);const startPosition = useSharedValue({x:0,y:0});const checkWallCollision =(ballX,ballY,ballRadius)=>{'worklet';const currentWalls = wallsSharedValue.value;const collisionMargin = 0.1;const effectiveRadius = ballRadius + collisionMargin;for(let i = 0;i < currentWalls.length;i++){const wall = currentWalls[i];const closestX = Math.max(wall.x,Math.min(ballX,wall.x + wall.width));const closestY = Math.max(wall.y,Math.min(ballY,wall.y + wall.height));const distanceX = ballX - closestX;const distanceY = ballY - closestY;const distanceSquared = distanceX * distanceX + distanceY * distanceY;if(distanceSquared < effectiveRadius * effectiveRadius){return true;}}return false;};const checkPathCollision =(fromX,fromY,toX,toY,ballRadius)=>{'worklet';const deltaX = toX - fromX;const deltaY = toY - fromY;const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);if(distance < 3){return checkWallCollision(toX,toY,ballRadius);}if(distance > 10){const steps = Math.ceil(distance / 4);for(let i = 1;i < steps;i++){const t = i / steps;const checkX = fromX + deltaX * t;const checkY = fromY + deltaY * t;if(checkWallCollision(checkX,checkY,ballRadius)){return true;}}}return checkWallCollision(toX,toY,ballRadius);};const panGesture = Gesture.Pan().onStart(()=>{if(!gameState.isPlaying || gameState.isPaused)return;startPosition.value ={x:gameState.ballPosition.x,y:gameState.ballPosition.y};isDragging.value = true;runOnJS(triggerMoveHaptic)();}).onUpdate(event =>{if(!gameState.isPlaying || gameState.isPaused)return;const newX = startPosition.value.x + event.translationX;const newY = startPosition.value.y + event.translationY;const ballRadius = gameConfig.BALL_SIZE / 2;const clampedX = Math.max(ballRadius,Math.min(gameConfig.GAME_AREA_WIDTH - ballRadius,newX));const clampedY = Math.max(ballRadius,Math.min(gameConfig.GAME_AREA_HEIGHT - ballRadius,newY));const currentX = translateX.value;const currentY = translateY.value;const deltaX = clampedX - currentX;const deltaY = clampedY - currentY;const movementDistance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);let finalX = clampedX;let finalY = clampedY;let hasCollision = false;if(movementDistance < 8){hasCollision = checkWallCollision(clampedX,clampedY,ballRadius);}else{hasCollision = checkPathCollision(currentX,currentY,clampedX,clampedY,ballRadius);}if(hasCollision){let foundValidPosition = false;const horizontalOnlyX = clampedX;const horizontalOnlyY = currentY;const horizontalDistance = Math.abs(horizontalOnlyX - currentX);if(horizontalDistance < ballRadius * 3 && !checkWallCollision(horizontalOnlyX,horizontalOnlyY,ballRadius)){const steps = Math.max(2,Math.ceil(horizontalDistance / 2));let canSlideHorizontally = true;for(let i = 1;i <= steps;i++){const t = i / steps;const testX = currentX +(horizontalOnlyX - currentX)* t;if(checkWallCollision(testX,horizontalOnlyY,ballRadius)){canSlideHorizontally = false;break;}}if(canSlideHorizontally){finalX = horizontalOnlyX;finalY = horizontalOnlyY;foundValidPosition = true;}}if(!foundValidPosition){const verticalOnlyX = currentX;const verticalOnlyY = clampedY;const verticalDistance = Math.abs(verticalOnlyY - currentY);if(verticalDistance < ballRadius * 3 && !checkWallCollision(verticalOnlyX,verticalOnlyY,ballRadius)){const steps = Math.max(2,Math.ceil(verticalDistance / 2));let canSlideVertically = true;for(let i = 1;i <= steps;i++){const t = i / steps;const testY = currentY +(verticalOnlyY - currentY)* t;if(checkWallCollision(verticalOnlyX,testY,ballRadius)){canSlideVertically = false;break;}}if(canSlideVertically){finalX = verticalOnlyX;finalY = verticalOnlyY;foundValidPosition = true;}}}hasCollision = !foundValidPosition;}if(!hasCollision){translateX.value = finalX;translateY.value = finalY;runOnJS(onBallPositionChange)({x:finalX,y:finalY});}else{runOnJS(triggerCollisionHaptic)();}}).onEnd(()=>{isDragging.value = false;});const animatedBallStyle = useAnimatedStyle(()=>({transform:[{translateX:translateX.value - gameConfig.BALL_SIZE / 2},{translateY:translateY.value - gameConfig.BALL_SIZE / 2}]}));const renderStartMarker =()=>{const startPos ={x:gameConfig.CELL_SIZE / 2,y:gameConfig.CELL_SIZE / 2};return _jsx(View,{style:[styles.marker,styles.startMarker,{left:startPos.x - 15,top:startPos.y - 15}],children:_jsx(View,{style:styles.startMarkerInner})});};const renderEndMarker =()=>{const endPos ={x:(gameConfig.GRID_SIZE - 1)* gameConfig.CELL_SIZE + gameConfig.CELL_SIZE / 2,y:(gameConfig.GRID_SIZE - 1)* gameConfig.CELL_SIZE + gameConfig.CELL_SIZE / 2};return _jsx(View,{style:[styles.marker,styles.endMarker,{left:endPos.x - 15,top:endPos.y - 15}],children:_jsx(View,{style:styles.endMarkerInner})});};return _jsx(View,{style:[styles.container,{width:gameConfig.GAME_AREA_WIDTH,height:gameConfig.GAME_AREA_HEIGHT}],children:_jsxs(View,{style:[styles.gameArea,{width:gameConfig.GRID_SIZE * gameConfig.CELL_SIZE,height:gameConfig.GRID_SIZE * gameConfig.CELL_SIZE}],children:[_jsx(WallComponent,{walls:walls,width:gameConfig.GRID_SIZE * gameConfig.CELL_SIZE,height:gameConfig.GRID_SIZE * gameConfig.CELL_SIZE}),renderStartMarker(),renderEndMarker(),_jsx(GestureDetector,{gesture:panGesture,children:_jsx(Animated.View,{style:[styles.ballContainer,animatedBallStyle],children:_jsx(EnhancedBallComponent,{position:{x:gameConfig.BALL_SIZE / 2,y:gameConfig.BALL_SIZE / 2},size:gameConfig.BALL_SIZE,isDragging:isDragging.value,isCompleted:gameState.isCompleted})})})]})});});const styles = StyleSheet.create({container:{backgroundColor:'transparent',overflow:'hidden',justifyContent:'center',alignItems:'center'},gameArea:{position:'relative',backgroundColor:'transparent'},ballContainer:{position:'absolute',width:40,height:40,top:0,left:0},marker:{position:'absolute',width:30,height:30,borderRadius:15,justifyContent:'center',alignItems:'center',elevation:5,shadowColor:'#000',shadowOffset:{width:0,height:2},shadowOpacity:0.3,shadowRadius:4},startMarker:{backgroundColor:'#4CAF50',borderWidth:3,borderColor:'#2E7D32'},startMarkerInner:{width:12,height:12,borderRadius:6,backgroundColor:'#81C784'},endMarker:{backgroundColor:'#FF5722',borderWidth:3,borderColor:'#D84315'},endMarkerInner:{width:12,height:12,borderRadius:6,backgroundColor:'#FF8A65'}});
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