isaacscript-common 4.0.3 → 4.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,41 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postTearInitVeryLateFire,
5
- postTearInitVeryLateHasSubscriptions,
6
- } from "./subscriptions/postTearInitVeryLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postTearInitVeryLateInit(mod: Mod): void {
16
- saveDataManager("postTearInitVeryLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_TEAR_UPDATE, postTearUpdate); // 40
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postTearInitVeryLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_TEAR_UPDATE (40)
26
- function postTearUpdate(tear: EntityTear) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- // This callback fires on frame 1.
32
- if (tear.FrameCount === 0) {
33
- return;
34
- }
35
-
36
- const index = GetPtrHash(tear);
37
- if (!v.room.firedSet.has(index)) {
38
- v.room.firedSet.add(index);
39
- postTearInitVeryLateFire(tear);
40
- }
41
- }
@@ -1,59 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getEnumValues } from "../functions/enums";
7
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
8
- import { PlayerIndex } from "../types/PlayerIndex";
9
- import {
10
- postTransformationFire,
11
- postTransformationHasSubscriptions,
12
- } from "./subscriptions/postTransformation";
13
-
14
- const PLAYER_FORMS: readonly PlayerForm[] = getEnumValues(PlayerForm);
15
-
16
- const v = {
17
- run: {
18
- playersTransformationsMap: new DefaultMap<
19
- PlayerIndex,
20
- DefaultMap<PlayerForm, boolean>
21
- >(() => new DefaultMap(false)),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function postTransformationInit(mod: ModUpgraded): void {
27
- saveDataManager("postTransformation", v, hasSubscriptions);
28
-
29
- mod.AddCallbackCustom(
30
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
31
- postPEffectUpdateReordered,
32
- );
33
- }
34
-
35
- function hasSubscriptions() {
36
- return postTransformationHasSubscriptions();
37
- }
38
-
39
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
40
- function postPEffectUpdateReordered(player: EntityPlayer) {
41
- if (!hasSubscriptions()) {
42
- return;
43
- }
44
-
45
- const playerTransformationsMap = defaultMapGetPlayer(
46
- v.run.playersTransformationsMap,
47
- player,
48
- );
49
-
50
- for (const playerForm of PLAYER_FORMS) {
51
- const hasForm = player.HasPlayerForm(playerForm);
52
- const storedForm = playerTransformationsMap.getAndSetDefault(playerForm);
53
-
54
- if (hasForm !== storedForm) {
55
- playerTransformationsMap.set(playerForm, hasForm);
56
- postTransformationFire(player, playerForm, hasForm);
57
- }
58
- }
59
- }
@@ -1,112 +0,0 @@
1
- import {
2
- DamageFlag,
3
- EntityType,
4
- ModCallback,
5
- PickupVariant,
6
- TrinketType,
7
- } from "isaac-typescript-definitions";
8
- import { DefaultMap } from "../classes/DefaultMap";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
13
- import { PlayerIndex } from "../types/PlayerIndex";
14
- import {
15
- postTrinketBreakFire,
16
- postTrinketBreakHasSubscriptions,
17
- } from "./subscriptions/postTrinketBreak";
18
-
19
- const TRINKETS_THAT_CAN_BREAK: readonly TrinketType[] = [
20
- TrinketType.WISH_BONE,
21
- TrinketType.WALNUT,
22
- ];
23
-
24
- const v = {
25
- run: {
26
- playersTrinketMap: new DefaultMap<
27
- PlayerIndex,
28
- DefaultMap<TrinketType, int>
29
- >(() => new DefaultMap(0)),
30
- },
31
- };
32
-
33
- /** @internal */
34
- export function postTrinketBreakInit(mod: ModUpgraded): void {
35
- saveDataManager("postTrinketBreak", v, hasSubscriptions);
36
-
37
- mod.AddCallback(
38
- ModCallback.ENTITY_TAKE_DMG,
39
- entityTakeDmgPlayer,
40
- EntityType.PLAYER,
41
- ); // 11
42
-
43
- mod.AddCallbackCustom(
44
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
45
- postPEffectUpdateReordered,
46
- );
47
- }
48
-
49
- function hasSubscriptions() {
50
- return postTrinketBreakHasSubscriptions();
51
- }
52
-
53
- // ModCallback.ENTITY_TAKE_DMG (11)
54
- // EntityType.PLAYER (1)
55
- function entityTakeDmgPlayer(
56
- tookDamage: Entity,
57
- _damageAmount: float,
58
- _damageFlags: BitFlags<DamageFlag>,
59
- _damageSource: EntityRef,
60
- _damageCountdownFrames: int,
61
- ): boolean | undefined {
62
- if (!hasSubscriptions()) {
63
- return undefined;
64
- }
65
-
66
- const player = tookDamage.ToPlayer();
67
- if (player === undefined) {
68
- return undefined;
69
- }
70
-
71
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
72
-
73
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
74
- const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
75
- const oldNumTrinketsHeld = trinketMap.getAndSetDefault(trinketType);
76
- if (numTrinketsHeld >= oldNumTrinketsHeld) {
77
- continue;
78
- }
79
-
80
- trinketMap.set(trinketType, numTrinketsHeld);
81
-
82
- // Ensure that the trinket was not dropped on the ground.
83
- const numTrinketsOnGround = Isaac.CountEntities(
84
- undefined,
85
- EntityType.PICKUP,
86
- PickupVariant.TRINKET,
87
- trinketType,
88
- );
89
- if (numTrinketsOnGround > 0) {
90
- continue;
91
- }
92
-
93
- postTrinketBreakFire(player, trinketType);
94
- }
95
-
96
- return undefined;
97
- }
98
-
99
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
100
- function postPEffectUpdateReordered(player: EntityPlayer) {
101
- if (!hasSubscriptions()) {
102
- return;
103
- }
104
-
105
- // On every frame, keep track of how many trinkets we have.
106
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
107
-
108
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
109
- const numTrinkets = player.GetTrinketMultiplier(trinketType);
110
- trinketMap.set(trinketType, numTrinkets);
111
- }
112
- }
@@ -1,49 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
- import { getPlayerNumHitsRemaining } from "../functions/player";
5
- import { isChildPlayer } from "../functions/playerIndex";
6
- import { willPlayerRevive } from "../functions/revive";
7
- import {
8
- preBerserkDeathFire,
9
- preBerserkDeathHasSubscriptions,
10
- } from "./subscriptions/preBerserkDeath";
11
-
12
- /** @internal */
13
- export function preBerserkDeathInit(mod: ModUpgraded): void {
14
- mod.AddCallbackCustom(
15
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
16
- postPEffectUpdateReordered,
17
- );
18
- }
19
-
20
- function hasSubscriptions() {
21
- return preBerserkDeathHasSubscriptions();
22
- }
23
-
24
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
25
- function postPEffectUpdateReordered(player: EntityPlayer) {
26
- if (!hasSubscriptions()) {
27
- return;
28
- }
29
-
30
- // This callback should not trigger for the Strawman Keeper and other players that are "child"
31
- // players.
32
- if (isChildPlayer(player)) {
33
- return;
34
- }
35
-
36
- const effects = player.GetEffects();
37
- const berserkEffect = effects.GetCollectibleEffect(CollectibleType.BERSERK);
38
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
39
-
40
- // If the Berserk effect will end on the next frame and we have no hearts left.
41
- if (
42
- berserkEffect !== undefined &&
43
- berserkEffect.Cooldown === 1 &&
44
- numHitsRemaining === 0 &&
45
- !willPlayerRevive(player)
46
- ) {
47
- preBerserkDeathFire(player);
48
- }
49
- }
@@ -1,55 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getLastFrameOfAnimation } from "../functions/sprite";
3
- import { getEffectiveStage } from "../functions/stage";
4
- import {
5
- preNewLevelFire,
6
- preNewLevelHasSubscriptions,
7
- } from "./subscriptions/preNewLevel";
8
-
9
- const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS: ReadonlySet<string> = new Set([
10
- "Trapdoor",
11
- "LightTravel",
12
- ]);
13
-
14
- /**
15
- * Since there can be multiple players, use this variable to ensure that we only fire the custom
16
- * callback once per stage.
17
- */
18
- let firedOnStage: int | null = null;
19
-
20
- /** @internal */
21
- export function preNewLevelInit(mod: Mod): void {
22
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
23
- }
24
-
25
- function hasSubscriptions() {
26
- return preNewLevelHasSubscriptions();
27
- }
28
-
29
- // ModCallback.POST_PLAYER_RENDER (32)
30
- function postPlayerRender(player: EntityPlayer) {
31
- if (!hasSubscriptions()) {
32
- return;
33
- }
34
-
35
- const effectiveStage = getEffectiveStage();
36
- if (effectiveStage === firedOnStage) {
37
- return;
38
- }
39
-
40
- const sprite = player.GetSprite();
41
- const animation = sprite.GetAnimation();
42
- if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
43
- return;
44
- }
45
-
46
- // We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
47
- // because the player will stop rendering at that point. Thus, revert to checking for the final
48
- // frame manually.
49
- const frame = sprite.GetFrame();
50
- const finalFrame = getLastFrameOfAnimation(sprite);
51
- if (frame === finalFrame) {
52
- firedOnStage = effectiveStage;
53
- preNewLevelFire(player);
54
- }
55
- }
@@ -1,168 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- // This provides the logic for:
4
- // - POST_GAME_STARTED_REORDERED
5
- // - POST_NEW_LEVEL_REORDERED
6
- // - POST_NEW_ROOM_REORDERED
7
-
8
- // By default, callbacks fire in the following order:
9
- // - POST_NEW_ROOM --> POST_NEW_LEVEL --> POST_GAME_STARTED
10
-
11
- // It is easier to write mod code if the callbacks run in a more logical order:
12
- // - POST_GAME_STARTED --> POST_NEW_LEVEL --> POST_NEW_ROOM
13
-
14
- // Manually reorganize the callback execution so that this is the case.
15
-
16
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
17
- import { game } from "../cachedClasses";
18
- import {
19
- postGameStartedReorderedFire,
20
- postGameStartedReorderedHasSubscriptions,
21
- } from "./subscriptions/postGameStartedReordered";
22
- import {
23
- postNewLevelReorderedFire,
24
- postNewLevelReorderedHasSubscriptions,
25
- } from "./subscriptions/postNewLevelReordered";
26
- import {
27
- postNewRoomReorderedFire,
28
- postNewRoomReorderedHasSubscriptions,
29
- } from "./subscriptions/postNewRoomReordered";
30
-
31
- let currentStage = null as int | null;
32
- let currentStageType = null as int | null;
33
- let usedGlowingHourGlass = false;
34
- let forceNewLevel = false;
35
- let forceNewRoom = false;
36
-
37
- /** @internal */
38
- export function reorderedCallbacksInit(mod: Mod): void {
39
- mod.AddCallback(
40
- ModCallback.POST_USE_ITEM,
41
- useItemGlowingHourGlass,
42
- CollectibleType.GLOWING_HOUR_GLASS,
43
- ); // 3
44
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStartedVanilla); // 15
45
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevelVanilla); // 18
46
- mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoomVanilla); // 19
47
- }
48
-
49
- function hasSubscriptions() {
50
- return (
51
- postGameStartedReorderedHasSubscriptions() ||
52
- postNewLevelReorderedHasSubscriptions() ||
53
- postNewRoomReorderedHasSubscriptions()
54
- );
55
- }
56
-
57
- // ModCallback.POST_USE_ITEM (3)
58
- // CollectibleType.GLOWING_HOUR_GLASS (422)
59
- function useItemGlowingHourGlass(): boolean | undefined {
60
- // If Glowing Hour Glass is used on the first room of a floor, it will send the player to the
61
- // previous floor without triggering the PostNewLevel callback. Manually check for this.
62
- usedGlowingHourGlass = true;
63
-
64
- return undefined;
65
- }
66
-
67
- // ModCallback.POST_GAME_STARTED (15)
68
- function postGameStartedVanilla(isContinued: boolean) {
69
- if (!hasSubscriptions()) {
70
- return;
71
- }
72
-
73
- postGameStartedReorderedFire(isContinued);
74
- recordCurrentStage();
75
- postNewLevelReorderedFire();
76
- postNewRoomReorderedFire();
77
- }
78
-
79
- // ModCallback.POST_NEW_LEVEL (18)
80
- function postNewLevelVanilla() {
81
- if (!hasSubscriptions()) {
82
- return;
83
- }
84
-
85
- const gameFrameCount = game.GetFrameCount();
86
-
87
- if (gameFrameCount === 0 && !forceNewLevel) {
88
- // Wait for the PostGameStarted callback to fire.
89
- return;
90
- }
91
- forceNewLevel = false;
92
-
93
- recordCurrentStage();
94
- postNewLevelReorderedFire();
95
- postNewRoomReorderedFire();
96
- }
97
-
98
- // ModCallback.POST_NEW_ROOM (19)
99
- function postNewRoomVanilla() {
100
- if (!hasSubscriptions()) {
101
- return;
102
- }
103
-
104
- const gameFrameCount = game.GetFrameCount();
105
- const level = game.GetLevel();
106
- const stage = level.GetStage();
107
- const stageType = level.GetStageType();
108
-
109
- if (usedGlowingHourGlass) {
110
- usedGlowingHourGlass = false;
111
-
112
- if (currentStage !== stage || currentStageType !== stageType) {
113
- // The player has used the Glowing Hour Glass to take them to the previous floor (which does
114
- // not trigger the PostNewLevel callback). Emulate what happens in the PostNewLevel callback.
115
- recordCurrentStage();
116
- postNewLevelReorderedFire();
117
- postNewRoomReorderedFire();
118
- return;
119
- }
120
- }
121
-
122
- if (
123
- (gameFrameCount === 0 ||
124
- currentStage !== stage ||
125
- currentStageType !== stageType) &&
126
- !forceNewRoom
127
- ) {
128
- return;
129
- }
130
- forceNewRoom = false;
131
-
132
- postNewRoomReorderedFire();
133
- }
134
-
135
- function recordCurrentStage() {
136
- const level = game.GetLevel();
137
- const stage = level.GetStage();
138
- const stageType = level.GetStageType();
139
-
140
- currentStage = stage;
141
- currentStageType = stageType;
142
- }
143
-
144
- /**
145
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
146
- * callback.
147
- *
148
- * If some specific cases, mods can change the current level during run initialization on the 0th
149
- * frame. However, due to how the callback reordering works, the custom PostNewLevel callback will
150
- * never fire on the 0th frame. To get around this, call this function before changing levels to
151
- * temporarily force the callback to fire.
152
- */
153
- export function forceNewLevelCallback(): void {
154
- forceNewLevel = true;
155
- }
156
-
157
- /**
158
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
159
- * callback.
160
- *
161
- * If some specific cases, mods can change the current room during run initialization on the 0th
162
- * frame. However, due to how the callback reordering works, the custom PostNewRoom callback will
163
- * never fire on the 0th frame. To get around this, call this function before changing rooms to
164
- * temporarily force the callback to fire.
165
- */
166
- export function forceNewRoomCallback(): void {
167
- forceNewRoom = true;
168
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushFinishedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushFinishedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushFinishedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushFinishedRegister(
17
- ...args: PostAmbushFinishedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushFinishedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushStartedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushStartedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushStartedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushStartedRegister(
17
- ...args: PostAmbushStartedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushStartedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombInitRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombInitRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombInitLateHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombInitLateRegister(
17
- ...args: PostBombInitRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombInitLateFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombExplodedRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombExplodedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombExplodedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombExplodedRegister(
17
- ...args: PostBombExplodedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombExplodedFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,24 +0,0 @@
1
- export type PostBoneSwingRegisterParameters = [
2
- callback: (boneClub: EntityKnife) => void,
3
- ];
4
-
5
- const subscriptions: PostBoneSwingRegisterParameters[] = [];
6
-
7
- /** @internal */
8
- export function postBoneSwingHasSubscriptions(): boolean {
9
- return subscriptions.length > 0;
10
- }
11
-
12
- /** @internal */
13
- export function postBoneSwingRegister(
14
- ...args: PostBoneSwingRegisterParameters
15
- ): void {
16
- subscriptions.push(args);
17
- }
18
-
19
- /** @internal */
20
- export function postBoneSwingFire(boneClub: EntityKnife): void {
21
- for (const [callback] of subscriptions) {
22
- callback(boneClub);
23
- }
24
- }
@@ -1,37 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
-
3
- export type PostCollectibleInitFirstRegisterParameters = [
4
- callback: (collectible: EntityPickup) => void,
5
- collectibleType?: CollectibleType,
6
- ];
7
-
8
- const subscriptions: PostCollectibleInitFirstRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postCollectibleInitFirstHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postCollectibleInitFirstRegister(
17
- ...args: PostCollectibleInitFirstRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postCollectibleInitFirstFire(
24
- collectible: EntityPickupCollectible,
25
- ): void {
26
- for (const [callback, collectibleType] of subscriptions) {
27
- // Handle the optional 2nd callback argument.
28
- if (
29
- collectibleType !== undefined &&
30
- collectibleType !== collectible.SubType
31
- ) {
32
- continue;
33
- }
34
-
35
- callback(collectible);
36
- }
37
- }