isaacscript-common 4.0.3 → 4.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getPits } from "../functions/gridEntitySpecific";
3
- import {
4
- postPitRenderFire,
5
- postPitRenderHasSubscriptions,
6
- } from "./subscriptions/postPitRender";
7
-
8
- /** @internal */
9
- export function postPitRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postPitRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const pit of getPits()) {
24
- postPitRenderFire(pit);
25
- }
26
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getPits } from "../functions/gridEntitySpecific";
3
- import {
4
- postPitUpdateFire,
5
- postPitUpdateHasSubscriptions,
6
- } from "./subscriptions/postPitUpdate";
7
-
8
- /** @internal */
9
- export function postPitUpdateInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postPitUpdateHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_UPDATE (1)
18
- function postUpdate() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const pit of getPits()) {
24
- postPitUpdateFire(pit);
25
- }
26
- }
@@ -1,62 +0,0 @@
1
- import { DefaultMap } from "../classes/DefaultMap";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- import { HealthType } from "../enums/HealthType";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getEnumValues } from "../functions/enums";
7
- import { getPlayerHealthType } from "../functions/playerHealth";
8
- import { getPlayerIndex } from "../functions/playerIndex";
9
- import { PlayerIndex } from "../types/PlayerIndex";
10
- import {
11
- postPlayerChangeHealthFire,
12
- postPlayerChangeHealthHasSubscriptions,
13
- } from "./subscriptions/postPlayerChangeHealth";
14
-
15
- const v = {
16
- run: {
17
- playersHealthMap: new DefaultMap<PlayerIndex, Map<HealthType, int>>(
18
- () => new Map(),
19
- ),
20
- },
21
- };
22
-
23
- /** @internal */
24
- export function postPlayerChangeHealthInit(mod: ModUpgraded): void {
25
- saveDataManager("postPlayerChangeHealth", v, hasSubscriptions);
26
-
27
- mod.AddCallbackCustom(
28
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
29
- postPEffectUpdateReordered,
30
- );
31
- }
32
-
33
- function hasSubscriptions() {
34
- return postPlayerChangeHealthHasSubscriptions();
35
- }
36
-
37
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
38
- function postPEffectUpdateReordered(player: EntityPlayer) {
39
- if (!hasSubscriptions()) {
40
- return;
41
- }
42
-
43
- // We call the "getPlayerIndex" function with the "differentiateForgottenAndSoul" argument. If we
44
- // don't differentiate between The Forgotten and The Soul, the callback will fire every time the
45
- // player switches between the two.
46
- const playerIndex = getPlayerIndex(player, true);
47
- const playerHealthMap = v.run.playersHealthMap.getAndSetDefault(playerIndex);
48
-
49
- for (const healthType of getEnumValues(HealthType)) {
50
- const storedHealthValue = playerHealthMap.get(healthType);
51
- const currentHealthValue = getPlayerHealthType(player, healthType);
52
- playerHealthMap.set(healthType, currentHealthValue);
53
-
54
- if (
55
- storedHealthValue !== undefined &&
56
- storedHealthValue !== currentHealthValue
57
- ) {
58
- const difference = currentHealthValue - storedHealthValue;
59
- postPlayerChangeHealthFire(player, healthType, difference);
60
- }
61
- }
62
- }
@@ -1,56 +0,0 @@
1
- import { PlayerType } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import {
7
- defaultMapGetPlayer,
8
- mapSetPlayer,
9
- } from "../functions/playerDataStructures";
10
- import { PlayerIndex } from "../types/PlayerIndex";
11
- import {
12
- postPlayerChangeTypeFire,
13
- postPlayerChangeTypeHasSubscriptions,
14
- } from "./subscriptions/postPlayerChangeType";
15
-
16
- const v = {
17
- run: {
18
- playersCharacterMap: new DefaultMap<
19
- PlayerIndex,
20
- PlayerType,
21
- [character: PlayerType]
22
- >((character: PlayerType) => character), // eslint-disable-line isaacscript/strict-enums
23
- },
24
- };
25
-
26
- /** @internal */
27
- export function postPlayerChangeTypeInit(mod: ModUpgraded): void {
28
- saveDataManager("postPlayerChangeType", v, hasSubscriptions);
29
-
30
- mod.AddCallbackCustom(
31
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
32
- postPEffectUpdateReordered,
33
- );
34
- }
35
-
36
- function hasSubscriptions() {
37
- return postPlayerChangeTypeHasSubscriptions();
38
- }
39
-
40
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
41
- function postPEffectUpdateReordered(player: EntityPlayer) {
42
- if (!hasSubscriptions()) {
43
- return;
44
- }
45
-
46
- const character = player.GetPlayerType();
47
- const storedCharacter = defaultMapGetPlayer(
48
- v.run.playersCharacterMap,
49
- player,
50
- character,
51
- );
52
- if (character !== storedCharacter) {
53
- mapSetPlayer(v.run.playersCharacterMap, player, character);
54
- postPlayerChangeTypeFire(player, storedCharacter, character);
55
- }
56
- }
@@ -1,113 +0,0 @@
1
- // This provides the logic for the following callbacks:
2
- // - PostPlayerCollectibleAdded
3
- // - PostPlayerCollectibleRemoved
4
-
5
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
6
- import { DefaultMap } from "../classes/DefaultMap";
7
- import { saveDataManager } from "../features/saveDataManager/exports";
8
- import { getPlayerCollectibleMap } from "../functions/player";
9
- import {
10
- defaultMapGetPlayer,
11
- mapGetPlayer,
12
- mapSetPlayer,
13
- } from "../functions/playerDataStructures";
14
- import { repeat } from "../functions/utils";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import {
17
- postPlayerCollectibleAddedFire,
18
- postPlayerCollectibleAddedHasSubscriptions,
19
- } from "./subscriptions/postPlayerCollectibleAdded";
20
- import {
21
- postPlayerCollectibleRemovedFire,
22
- postPlayerCollectibleRemovedHasSubscriptions,
23
- } from "./subscriptions/postPlayerCollectibleRemoved";
24
-
25
- const v = {
26
- run: {
27
- playersCollectibleCount: new Map<PlayerIndex, int>(),
28
- playersCollectibleMap: new DefaultMap<
29
- PlayerIndex,
30
- Map<CollectibleType, int>,
31
- [player: EntityPlayer]
32
- >((player) => getPlayerCollectibleMap(player)),
33
- },
34
- };
35
-
36
- /** @internal */
37
- export function postPlayerCollectibleCallbacksInit(mod: Mod): void {
38
- saveDataManager("postPlayerCollectible", v, hasSubscriptions);
39
-
40
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
41
- }
42
-
43
- function hasSubscriptions() {
44
- return (
45
- postPlayerCollectibleAddedHasSubscriptions() ||
46
- postPlayerCollectibleRemovedHasSubscriptions()
47
- );
48
- }
49
-
50
- // ModCallback.POST_PEFFECT_UPDATE (4)
51
- function postPEffectUpdate(player: EntityPlayer) {
52
- if (!hasSubscriptions()) {
53
- return;
54
- }
55
-
56
- const oldCollectibleCount = mapGetPlayer(
57
- v.run.playersCollectibleCount,
58
- player,
59
- );
60
- const newCollectibleCount = player.GetCollectibleCount();
61
- mapSetPlayer(v.run.playersCollectibleCount, player, newCollectibleCount);
62
-
63
- if (oldCollectibleCount === undefined) {
64
- return;
65
- }
66
-
67
- const difference = newCollectibleCount - oldCollectibleCount;
68
-
69
- if (difference > 0) {
70
- collectibleCountChanged(player, difference, true);
71
- } else if (difference < 0) {
72
- collectibleCountChanged(player, difference * -1, false);
73
- }
74
- }
75
-
76
- function collectibleCountChanged(
77
- player: EntityPlayer,
78
- numCollectiblesChanged: int,
79
- increased: boolean,
80
- ) {
81
- const oldCollectibleMap = defaultMapGetPlayer(
82
- v.run.playersCollectibleMap,
83
- player,
84
- player,
85
- );
86
- const newCollectibleMap = getPlayerCollectibleMap(player);
87
- mapSetPlayer(v.run.playersCollectibleMap, player, newCollectibleMap);
88
-
89
- const collectibleTypes = [
90
- ...oldCollectibleMap.keys(),
91
- ...newCollectibleMap.keys(),
92
- ];
93
-
94
- let numFired = 0;
95
- for (const collectibleType of collectibleTypes) {
96
- const oldNum = oldCollectibleMap.get(collectibleType) ?? 0;
97
- const newNum = newCollectibleMap.get(collectibleType) ?? 0;
98
- const difference = Math.abs(newNum - oldNum);
99
-
100
- repeat(difference, () => {
101
- if (increased) {
102
- postPlayerCollectibleAddedFire(player, collectibleType);
103
- } else {
104
- postPlayerCollectibleRemovedFire(player, collectibleType);
105
- }
106
- numFired += 1;
107
- });
108
-
109
- if (numFired === numCollectiblesChanged) {
110
- return;
111
- }
112
- }
113
- }
@@ -1,141 +0,0 @@
1
- import {
2
- BossID,
3
- CollectibleType,
4
- DamageFlag,
5
- DamageFlagZero,
6
- EntityType,
7
- ModCallback,
8
- } from "isaac-typescript-definitions";
9
- import { game } from "../cachedClasses";
10
- import { saveDataManager } from "../features/saveDataManager/exports";
11
- import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
12
- import { isChildPlayer } from "../functions/playerIndex";
13
- import { isDamageToPlayerFatal, willPlayerRevive } from "../functions/revive";
14
- import { inBossRoomOf } from "../functions/rooms";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import {
17
- postPlayerFatalDamageFire,
18
- postPlayerFatalDamageHasSubscriptions,
19
- } from "./subscriptions/postPlayerFatalDamage";
20
-
21
- const v = {
22
- run: {
23
- /** Needed to detect if Glass Cannon will kill the player or not. */
24
- playersLastDamageGameFrame: new Map<PlayerIndex, int>(),
25
- },
26
- };
27
-
28
- /** @internal */
29
- export function postPlayerFatalDamageInit(mod: Mod): void {
30
- saveDataManager("postPlayerFatalDamage", v);
31
-
32
- mod.AddCallback(
33
- ModCallback.ENTITY_TAKE_DMG,
34
- entityTakeDmgPlayer,
35
- EntityType.PLAYER,
36
- ); // 11
37
-
38
- mod.AddCallback(
39
- ModCallback.PRE_USE_ITEM,
40
- preUseItemBible,
41
- CollectibleType.BIBLE,
42
- ); // 23
43
- }
44
-
45
- function hasSubscriptions() {
46
- return postPlayerFatalDamageHasSubscriptions();
47
- }
48
-
49
- // ModCallback.ENTITY_TAKE_DMG (11)
50
- // EntityType.PLAYER (1)
51
- function entityTakeDmgPlayer(
52
- tookDamage: Entity,
53
- damageAmount: float,
54
- damageFlags: BitFlags<DamageFlag>,
55
- damageSource: EntityRef,
56
- damageCountdownFrames: int,
57
- ): boolean | undefined {
58
- if (!hasSubscriptions()) {
59
- return undefined;
60
- }
61
-
62
- const player = tookDamage.ToPlayer();
63
- if (player === undefined) {
64
- return undefined;
65
- }
66
-
67
- // This callback should not trigger for the Strawman Keeper and other players that are "child"
68
- // players.
69
- if (isChildPlayer(player)) {
70
- return undefined;
71
- }
72
-
73
- const gameFrameCount = game.GetFrameCount();
74
- const lastDamageGameFrame = mapGetPlayer(
75
- v.run.playersLastDamageGameFrame,
76
- player,
77
- );
78
- mapSetPlayer(v.run.playersLastDamageGameFrame, player, gameFrameCount);
79
-
80
- // If the player has a revival item such as Dead Cat, this will not be fatal damage.
81
- if (willPlayerRevive(player)) {
82
- return undefined;
83
- }
84
-
85
- if (
86
- !isDamageToPlayerFatal(
87
- player,
88
- damageAmount,
89
- damageSource,
90
- lastDamageGameFrame,
91
- )
92
- ) {
93
- return undefined;
94
- }
95
-
96
- const shouldSustainDeath = postPlayerFatalDamageFire(
97
- player,
98
- damageAmount,
99
- damageFlags,
100
- damageSource,
101
- damageCountdownFrames,
102
- );
103
- if (shouldSustainDeath !== undefined) {
104
- return shouldSustainDeath;
105
- }
106
-
107
- return undefined;
108
- }
109
-
110
- // ModCallback.PRE_USE_ITEM (23)
111
- // CollectibleType.BIBLE (33)
112
- function preUseItemBible(
113
- _collectibleType: CollectibleType,
114
- _rng: RNG,
115
- player: EntityPlayer,
116
- ): boolean | undefined {
117
- if (!hasSubscriptions()) {
118
- return undefined;
119
- }
120
-
121
- // Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
122
- // handle this case.
123
- if (!inBossRoomOf(BossID.SATAN)) {
124
- return undefined;
125
- }
126
-
127
- const shouldSustainDeath = postPlayerFatalDamageFire(
128
- player,
129
- 0,
130
- DamageFlagZero,
131
- EntityRef(player),
132
- 0,
133
- );
134
- if (shouldSustainDeath !== undefined) {
135
- // End-users will return false to stop the damage from being fatal. We have to return true to
136
- // prevent the Bible from firing.
137
- return !shouldSustainDeath;
138
- }
139
-
140
- return undefined;
141
- }
@@ -1,37 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import { setAddPlayer, setHasPlayer } from "../functions/playerDataStructures";
4
- import { PlayerIndex } from "../types/PlayerIndex";
5
- import {
6
- postPlayerInitLateFire,
7
- postPlayerInitLateHasSubscriptions,
8
- } from "./subscriptions/postPlayerInitLate";
9
-
10
- const v = {
11
- run: {
12
- playersFiredSet: new Set<PlayerIndex>(),
13
- },
14
- };
15
-
16
- /** @internal */
17
- export function postPlayerInitLateInit(mod: Mod): void {
18
- saveDataManager("postPlayerInitLate", v, hasSubscriptions);
19
-
20
- mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
21
- }
22
-
23
- function hasSubscriptions() {
24
- return postPlayerInitLateHasSubscriptions();
25
- }
26
-
27
- // ModCallback.POST_PLAYER_UPDATE (31)
28
- function postPlayerUpdate(player: EntityPlayer) {
29
- if (!hasSubscriptions()) {
30
- return;
31
- }
32
-
33
- if (!setHasPlayer(v.run.playersFiredSet, player)) {
34
- setAddPlayer(v.run.playersFiredSet, player);
35
- postPlayerInitLateFire(player);
36
- }
37
- }
@@ -1,142 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import { emptyArray } from "../functions/array";
4
- import { getPlayerFromIndex, getPlayerIndex } from "../functions/playerIndex";
5
- import { PlayerIndex } from "../types/PlayerIndex";
6
- import {
7
- postPEffectUpdateReorderedFire,
8
- postPEffectUpdateReorderedHasSubscriptions,
9
- } from "./subscriptions/postPEffectUpdateReordered";
10
- import {
11
- postPlayerInitReorderedFire,
12
- postPlayerInitReorderedHasSubscriptions,
13
- } from "./subscriptions/postPlayerInitReordered";
14
- import {
15
- postPlayerRenderReorderedFire,
16
- postPlayerRenderReorderedHasSubscriptions,
17
- } from "./subscriptions/postPlayerRenderReordered";
18
- import {
19
- postPlayerUpdateReorderedFire,
20
- postPlayerUpdateReorderedHasSubscriptions,
21
- } from "./subscriptions/postPlayerUpdateReordered";
22
-
23
- const v = {
24
- run: {
25
- postGameStartedFiredOnThisRun: false,
26
-
27
- postPlayerInitQueue: [] as PlayerIndex[],
28
- postPEffectUpdateQueue: [] as PlayerIndex[],
29
- postPlayerUpdateQueue: [] as PlayerIndex[],
30
- postPlayerRenderQueue: [] as PlayerIndex[],
31
- },
32
- };
33
-
34
- /** @internal */
35
- export function postPlayerReorderedCallbacksInit(mod: Mod): void {
36
- saveDataManager("postPlayerReordered", v, hasSubscriptions);
37
-
38
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
39
- mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
40
- mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
41
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
42
-
43
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
44
- }
45
-
46
- function hasSubscriptions() {
47
- return (
48
- postPlayerInitReorderedHasSubscriptions() ||
49
- postPEffectUpdateReorderedHasSubscriptions() ||
50
- postPlayerUpdateReorderedHasSubscriptions() ||
51
- postPlayerRenderReorderedHasSubscriptions()
52
- );
53
- }
54
-
55
- // ModCallback.POST_PEFFECT_UPDATE (4)
56
- function postPEffectUpdate(player: EntityPlayer) {
57
- if (!hasSubscriptions()) {
58
- return;
59
- }
60
-
61
- if (v.run.postGameStartedFiredOnThisRun) {
62
- postPEffectUpdateReorderedFire(player);
63
- } else {
64
- // Defer callback execution until the PostGameStarted callback fires.
65
- const playerIndex = getPlayerIndex(player);
66
- v.run.postPEffectUpdateQueue.push(playerIndex);
67
- }
68
- }
69
-
70
- // ModCallback.POST_PLAYER_INIT (9)
71
- function postPlayerInit(player: EntityPlayer) {
72
- if (!hasSubscriptions()) {
73
- return;
74
- }
75
-
76
- if (v.run.postGameStartedFiredOnThisRun) {
77
- postPlayerInitReorderedFire(player);
78
- } else {
79
- // Defer callback execution until the PostGameStarted callback fires.
80
- const playerIndex = getPlayerIndex(player);
81
- v.run.postPlayerInitQueue.push(playerIndex);
82
- }
83
- }
84
-
85
- // ModCallback.POST_PLAYER_UPDATE (31)
86
- function postPlayerUpdate(player: EntityPlayer) {
87
- if (!hasSubscriptions()) {
88
- return;
89
- }
90
-
91
- if (v.run.postGameStartedFiredOnThisRun) {
92
- postPlayerUpdateReorderedFire(player);
93
- } else {
94
- // Defer callback execution until the PostGameStarted callback fires.
95
- const playerIndex = getPlayerIndex(player);
96
- v.run.postPlayerUpdateQueue.push(playerIndex);
97
- }
98
- }
99
-
100
- // ModCallback.POST_PLAYER_RENDER (32)
101
- function postPlayerRender(player: EntityPlayer) {
102
- if (!hasSubscriptions()) {
103
- return;
104
- }
105
-
106
- if (v.run.postGameStartedFiredOnThisRun) {
107
- postPlayerRenderReorderedFire(player);
108
- } else {
109
- // Defer callback execution until the PostGameStarted callback fires.
110
- const playerIndex = getPlayerIndex(player);
111
- v.run.postPlayerRenderQueue.push(playerIndex);
112
- }
113
- }
114
-
115
- // ModCallback.POST_GAME_STARTED (15)
116
- function postGameStarted() {
117
- if (!hasSubscriptions()) {
118
- return;
119
- }
120
-
121
- v.run.postGameStartedFiredOnThisRun = true;
122
-
123
- dequeue(v.run.postPlayerInitQueue, postPlayerInitReorderedFire);
124
- dequeue(v.run.postPlayerUpdateQueue, postPlayerUpdateReorderedFire);
125
- dequeue(v.run.postPlayerRenderQueue, postPlayerRenderReorderedFire);
126
- }
127
-
128
- function dequeue(
129
- playerIndexes: PlayerIndex[],
130
- fireFunction: (player: EntityPlayer) => void,
131
- ) {
132
- for (const playerIndex of playerIndexes) {
133
- const player = getPlayerFromIndex(playerIndex);
134
- if (player === undefined) {
135
- continue;
136
- }
137
-
138
- fireFunction(player);
139
- }
140
-
141
- emptyArray(playerIndexes);
142
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getPoops } from "../functions/gridEntitySpecific";
3
- import {
4
- postPoopRenderFire,
5
- postPoopRenderHasSubscriptions,
6
- } from "./subscriptions/postPoopRender";
7
-
8
- /** @internal */
9
- export function postPoopRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postPoopRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const poop of getPoops()) {
24
- postPoopRenderFire(poop);
25
- }
26
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getPoops } from "../functions/gridEntitySpecific";
3
- import {
4
- postPoopUpdateFire,
5
- postPoopUpdateHasSubscriptions,
6
- } from "./subscriptions/postPoopUpdate";
7
-
8
- /** @internal */
9
- export function postPoopUpdateInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postPoopUpdateHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_UPDATE (1)
18
- function postUpdate() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const poop of getPoops()) {
24
- postPoopUpdateFire(poop);
25
- }
26
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getPressurePlates } from "../functions/gridEntitySpecific";
3
- import {
4
- postPressurePlateRenderFire,
5
- postPressurePlateRenderHasSubscriptions,
6
- } from "./subscriptions/postPressurePlateRender";
7
-
8
- /** @internal */
9
- export function postPressurePlateRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postPressurePlateRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const pressurePlate of getPressurePlates()) {
24
- postPressurePlateRenderFire(pressurePlate);
25
- }
26
- }