isaacscript-common 4.0.3 → 4.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,8 +0,0 @@
1
- export enum PocketItemType {
2
- EMPTY,
3
- CARD,
4
- PILL,
5
- ACTIVE_ITEM,
6
- DICE_BAG_DICE,
7
- UNDETERMINABLE,
8
- }
@@ -1,5 +0,0 @@
1
- export enum SerializationType {
2
- NONE,
3
- SERIALIZE,
4
- DESERIALIZE,
5
- }
@@ -1,4 +0,0 @@
1
- export enum SlotDestructionType {
2
- NORMAL,
3
- COLLECTIBLE_PAYOUT,
4
- }
@@ -1,7 +0,0 @@
1
- /** This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`. */
2
- export enum CopyableIsaacAPIClassType {
3
- COLOR = "Color",
4
- K_COLOR = "KColor",
5
- RNG = "RNG",
6
- VECTOR = "Vector",
7
- }
@@ -1,14 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- export enum SaveDataKey {
4
- PERSISTENT = "persistent",
5
- RUN = "run",
6
- LEVEL = "level",
7
- ROOM = "room",
8
- }
9
-
10
- export const RESETTABLE_SAVE_DATA_KEYS: ReadonlySet<SaveDataKey> = new Set([
11
- SaveDataKey.RUN,
12
- SaveDataKey.LEVEL,
13
- SaveDataKey.ROOM,
14
- ]);
@@ -1,42 +0,0 @@
1
- /**
2
- * During serialization, we write an arbitrary string key to the object with a value of an empty
3
- * string. This is used during deserialization to instantiate the correct type of object.
4
- *
5
- * Note that we do not bother branding TSTL classes because we have no way to invoke the proper
6
- * constructor during deserialization.
7
- */
8
- export enum SerializationBrand {
9
- // Specific TSTL class brands:
10
- DEFAULT_MAP = "__TSTL_DEFAULT_MAP",
11
- MAP = "__TSTL_MAP",
12
- SET = "__TSTL_SET",
13
-
14
- // Specific Isaac API class brands:
15
- COLOR = "__COLOR",
16
- K_COLOR = "__K_COLOR",
17
- RNG = "__RNG",
18
- VECTOR = "__VECTOR",
19
-
20
- /**
21
- * This is set to the value that represents the default value (instead of an empty string like the
22
- * other brands are).
23
- *
24
- * Default maps that use a factory function are unserializable, but do not throw runtime errors
25
- * because the merge function can derive the factory function from the already-instantiated
26
- * object.
27
- */
28
- DEFAULT_MAP_VALUE = "__TSTL_DEFAULT_MAP_VALUE",
29
-
30
- /**
31
- * The JSON library is unable to distinguish between a maps with number keys and an array. It will
32
- * assume that both of these are an array. Thus, in the case of a map with number keys, it will
33
- * insert null in every empty spot, leading to crashes.
34
- *
35
- * For example, a map with keys of 5 and 10 would be converted to the following array: `[null,
36
- * null, null, null, "myValueForKey5", null, null, null, null, "myValueForKey10"]`
37
- *
38
- * The deep copier works around this by converting number keys to strings. It inserts this brand
39
- * to keep track of the mutation.
40
- */
41
- OBJECT_WITH_NUMBER_KEYS = "__TSTL_OBJECT_WITH_NUMBER_KEYS",
42
- }
@@ -1,111 +0,0 @@
1
- import {
2
- HeartSubType,
3
- ModCallback,
4
- PickupVariant,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
8
- import { isRedHeart } from "../functions/pickups";
9
-
10
- const FEATURE_NAME = "character health manager";
11
-
12
- export type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
13
-
14
- const characterHealthReplacementMap = new Map<
15
- PlayerType,
16
- ConversionHeartSubType
17
- >();
18
-
19
- /** @internal */
20
- export function characterHealthConversionInit(mod: Mod): void {
21
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
22
- mod.AddCallback(
23
- ModCallback.PRE_PICKUP_COLLISION,
24
- prePickupCollisionHeart,
25
- PickupVariant.HEART,
26
- ); // 38
27
- }
28
-
29
- // ModCallback.POST_PEFFECT_UPDATE (4)
30
- function postPEffectUpdate(player: EntityPlayer) {
31
- const character = player.GetPlayerType();
32
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
33
- if (conversionHeartSubType === undefined) {
34
- return;
35
- }
36
-
37
- convertRedHeartContainers(player, conversionHeartSubType);
38
- removeRedHearts(player);
39
- }
40
-
41
- function convertRedHeartContainers(
42
- player: EntityPlayer,
43
- heartSubType: ConversionHeartSubType,
44
- ) {
45
- const maxHearts = player.GetMaxHearts();
46
- if (maxHearts === 0) {
47
- return;
48
- }
49
-
50
- player.AddMaxHearts(maxHearts * -1, false);
51
-
52
- switch (heartSubType) {
53
- case HeartSubType.SOUL: {
54
- player.AddSoulHearts(maxHearts);
55
- break;
56
- }
57
-
58
- case HeartSubType.BLACK: {
59
- player.AddBlackHearts(maxHearts);
60
- break;
61
- }
62
- }
63
- }
64
-
65
- /**
66
- * We also have to check for normal red hearts, so that the player is not able to fill bone hearts
67
- * (by e.g. picking up a healing item like Breakfast).
68
- */
69
- function removeRedHearts(player: EntityPlayer) {
70
- const hearts = player.GetHearts();
71
- if (hearts > 0) {
72
- player.AddHearts(hearts * -1);
73
- }
74
- }
75
-
76
- // ModCallback.PRE_PICKUP_COLLISION (38)
77
- // PickupVariant.HEART (10)
78
- function prePickupCollisionHeart(pickup: EntityPickup, collider: Entity) {
79
- if (!isRedHeart(pickup)) {
80
- return undefined;
81
- }
82
-
83
- const player = collider.ToPlayer();
84
- if (player === undefined) {
85
- return undefined;
86
- }
87
-
88
- const character = player.GetPlayerType();
89
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
90
- if (conversionHeartSubType === undefined) {
91
- return undefined;
92
- }
93
-
94
- // Prevent internal code from running, which will prevent the player from picking up the heart,
95
- // but will still allow the heart to bounce off of the player.
96
- return false;
97
- }
98
-
99
- /**
100
- * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
101
- * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
102
- *
103
- * Call this function once at the beginning of your mod to declare the health conversion type.
104
- */
105
- export function registerCharacterHealthConversion(
106
- playerType: PlayerType,
107
- conversionHeartSubType: ConversionHeartSubType,
108
- ): void {
109
- errorIfFeaturesNotInitialized(FEATURE_NAME);
110
- characterHealthReplacementMap.set(playerType, conversionHeartSubType);
111
- }
@@ -1,61 +0,0 @@
1
- import {
2
- CacheFlag,
3
- ModCallback,
4
- PlayerType,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { getDefaultPlayerStat } from "../functions/cacheFlag";
8
- import { addStat } from "../functions/player";
9
-
10
- const FEATURE_NAME = "character stat manager";
11
-
12
- type StatMap = Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>;
13
- const charactersStatMap = new Map<PlayerType, StatMap>();
14
-
15
- /** @internal */
16
- export function characterStatsInit(mod: Mod): void {
17
- mod.AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache); // 8
18
- }
19
-
20
- // ModCallback.EVALUATE_CACHE (8)
21
- function evaluateCache(player: EntityPlayer, cacheFlag: CacheFlag) {
22
- const character = player.GetPlayerType();
23
- const statMap = charactersStatMap.get(character);
24
- if (statMap === undefined) {
25
- return;
26
- }
27
-
28
- const stat = statMap.get(cacheFlag);
29
- const defaultStat = getDefaultPlayerStat(cacheFlag);
30
- if (stat === undefined || defaultStat === undefined) {
31
- return;
32
- }
33
- const delta = stat - defaultStat;
34
-
35
- addStat(player, cacheFlag, delta);
36
- }
37
-
38
- /**
39
- * Helper function to manage the stats for a vanilla or custom character. Call this function once at
40
- * the beginning of your mod to declare the starting stats.
41
- *
42
- * You must provide this function with a map of CacheFlag to the default stat amount. For example,
43
- * the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
44
- *
45
- * ```ts
46
- * const fooDefaultStats = new Map<CacheFlag, number>([
47
- * [CacheFlag.DAMAGE, 4.5],
48
- * ])
49
- * registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
50
- * ```
51
- *
52
- * Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format, not
53
- * the `MaxFireDelay` format.
54
- */
55
- export function registerCharacterStats(
56
- playerType: PlayerType,
57
- statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>,
58
- ): void {
59
- errorIfFeaturesNotInitialized(FEATURE_NAME);
60
- charactersStatMap.set(playerType, statMap);
61
- }
@@ -1,221 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
4
- import { isReflectionRender } from "../../functions/utils";
5
- import { saveDataManager } from "../saveDataManager/exports";
6
- import v, { debugDisplayTextCallbacks } from "./v";
7
-
8
- export function debugDisplayInit(mod: ModUpgraded): void {
9
- saveDataManager("debugDisplay", v, () => false);
10
-
11
- mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
12
- mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
13
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
14
- mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
15
- mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
16
- mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
17
- mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
18
- mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
19
- mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
20
- mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
21
- mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
22
- mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
23
- mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
24
- mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
25
- mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
26
- mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
27
- mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
28
- mod.AddCallbackCustom(
29
- ModCallbackCustom.POST_PRESSURE_PLATE_RENDER,
30
- postPressurePlateRender,
31
- );
32
- }
33
-
34
- function renderTextOnEntity(entity: Entity | GridEntity, text: string) {
35
- if (isReflectionRender()) {
36
- return;
37
- }
38
-
39
- const position = Isaac.WorldToScreen(entity.Position);
40
- Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
41
- }
42
-
43
- // ModCallback.POST_FAMILIAR_RENDER (25)
44
- function postFamiliarRender(familiar: EntityFamiliar) {
45
- if (!v.run.familiar) {
46
- return;
47
- }
48
-
49
- const text = debugDisplayTextCallbacks.familiar(familiar);
50
- renderTextOnEntity(familiar, text);
51
- }
52
-
53
- // ModCallback.POST_NPC_RENDER (28)
54
- function postNPCRender(npc: EntityNPC) {
55
- if (!v.run.npc) {
56
- return;
57
- }
58
-
59
- const text = debugDisplayTextCallbacks.npc(npc);
60
- renderTextOnEntity(npc, text);
61
- }
62
-
63
- // ModCallback.POST_PLAYER_RENDER (32)
64
- function postPlayerRender(player: EntityPlayer) {
65
- if (!v.run.player) {
66
- return;
67
- }
68
-
69
- const text = debugDisplayTextCallbacks.player(player);
70
- renderTextOnEntity(player, text);
71
- }
72
-
73
- // ModCallback.POST_PICKUP_RENDER (36)
74
- function postPickupRender(pickup: EntityPickup) {
75
- if (!v.run.pickup) {
76
- return;
77
- }
78
-
79
- const text = debugDisplayTextCallbacks.pickup(pickup);
80
- renderTextOnEntity(pickup, text);
81
- }
82
-
83
- // ModCallback.POST_TEAR_RENDER (41)
84
- function postTearRender(tear: EntityTear) {
85
- if (!v.run.tear) {
86
- return;
87
- }
88
-
89
- const text = debugDisplayTextCallbacks.tear(tear);
90
- renderTextOnEntity(tear, text);
91
- }
92
-
93
- // ModCallback.POST_PROJECTILE_RENDER (45)
94
- function postProjectileRender(projectile: EntityProjectile) {
95
- if (!v.run.projectile) {
96
- return;
97
- }
98
-
99
- const text = debugDisplayTextCallbacks.projectile(projectile);
100
- renderTextOnEntity(projectile, text);
101
- }
102
-
103
- // ModCallback.POST_LASER_RENDER (49)
104
- function postLaserRender(laser: EntityLaser) {
105
- if (!v.run.laser) {
106
- return;
107
- }
108
-
109
- const text = debugDisplayTextCallbacks.laser(laser);
110
- renderTextOnEntity(laser, text);
111
- }
112
-
113
- // ModCallback.POST_KNIFE_RENDER (52)
114
- function postKnifeRender(knife: EntityKnife) {
115
- if (!v.run.knife) {
116
- return;
117
- }
118
-
119
- const text = debugDisplayTextCallbacks.knife(knife);
120
- renderTextOnEntity(knife, text);
121
- }
122
-
123
- // ModCallback.POST_EFFECT_RENDER (56)
124
- function postEffectRender(effect: EntityEffect) {
125
- if (!v.run.effect) {
126
- return;
127
- }
128
-
129
- const text = debugDisplayTextCallbacks.effect(effect);
130
- renderTextOnEntity(effect, text);
131
- }
132
-
133
- // ModCallback.POST_BOMB_RENDER (59)
134
- function postBombRender(bomb: EntityBomb) {
135
- if (!v.run.bomb) {
136
- return;
137
- }
138
-
139
- const text = debugDisplayTextCallbacks.bomb(bomb);
140
- renderTextOnEntity(bomb, text);
141
- }
142
-
143
- // ModCallbackCustom.POST_SLOT_RENDER
144
- function postSlotRender(slot: Entity) {
145
- if (!v.run.slot) {
146
- return;
147
- }
148
-
149
- const text = debugDisplayTextCallbacks.slot(slot);
150
- renderTextOnEntity(slot, text);
151
- }
152
-
153
- // ModCallbackCustom.POST_ROCK_RENDER
154
- function postRockRender(rock: GridEntityRock) {
155
- if (!v.run.rock) {
156
- return;
157
- }
158
-
159
- const text = debugDisplayTextCallbacks.rock(rock);
160
- renderTextOnEntity(rock, text);
161
- }
162
-
163
- // ModCallbackCustom.POST_PIT_RENDER
164
- function postPitRender(pit: GridEntityPit) {
165
- if (!v.run.pit) {
166
- return;
167
- }
168
-
169
- const text = debugDisplayTextCallbacks.pit(pit);
170
- renderTextOnEntity(pit, text);
171
- }
172
-
173
- // ModCallbackCustom.POST_SPIKES_RENDER
174
- function postSpikesRender(spikes: GridEntitySpikes) {
175
- if (!v.run.spikes) {
176
- return;
177
- }
178
-
179
- const text = debugDisplayTextCallbacks.spikes(spikes);
180
- renderTextOnEntity(spikes, text);
181
- }
182
-
183
- // ModCallbackCustom.POST_TNT_RENDER
184
- function postTNTRender(tnt: GridEntityTNT) {
185
- if (!v.run.tnt) {
186
- return;
187
- }
188
-
189
- const text = debugDisplayTextCallbacks.tnt(tnt);
190
- renderTextOnEntity(tnt, text);
191
- }
192
-
193
- // ModCallbackCustom.POST_POOP_RENDER
194
- function postPoopRender(poop: GridEntityPoop) {
195
- if (!v.run.poop) {
196
- return;
197
- }
198
-
199
- const text = debugDisplayTextCallbacks.poop(poop);
200
- renderTextOnEntity(poop, text);
201
- }
202
-
203
- // ModCallbackCustom.POST_DOOR_RENDER
204
- function postDoorRender(door: GridEntityDoor) {
205
- if (!v.run.door) {
206
- return;
207
- }
208
-
209
- const text = debugDisplayTextCallbacks.door(door);
210
- renderTextOnEntity(door, text);
211
- }
212
-
213
- // ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
214
- function postPressurePlateRender(pressurePlate: GridEntityPressurePlate) {
215
- if (!v.run.pressurePlate) {
216
- return;
217
- }
218
-
219
- const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
220
- renderTextOnEntity(pressurePlate, text);
221
- }