isaacscript-common 4.0.3 → 4.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,150 +0,0 @@
1
- import { DefaultMap } from "../classes/DefaultMap";
2
- import { PlayerIndex } from "../types/PlayerIndex";
3
- import { getPlayerIndex } from "./playerIndex";
4
-
5
- /**
6
- * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
7
- * instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
8
- *
9
- * For example:
10
- *
11
- * ```ts
12
- * const v = {
13
- * run: {
14
- * playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
15
- * },
16
- * };
17
- *
18
- * function evaluateCacheSpeed(player: EntityPlayer) {
19
- * player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
20
- * }
21
- * ```
22
- */
23
- export function defaultMapGetPlayer<V, A extends unknown[]>(
24
- map: DefaultMap<PlayerIndex, V, A>,
25
- player: EntityPlayer,
26
- ...extraArgs: A
27
- ): V {
28
- const playerIndex = getPlayerIndex(player);
29
- return map.getAndSetDefault(playerIndex, ...extraArgs);
30
- }
31
-
32
- /**
33
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
34
- * `Map.set` method if you have a map of this type.
35
- *
36
- * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
37
- * `mapSetPlayer` helper function.
38
- */
39
- export function defaultMapSetPlayer<V>(
40
- map: Map<PlayerIndex, V>,
41
- player: EntityPlayer,
42
- value: V,
43
- ): void {
44
- mapSetPlayer(map, player, value);
45
- }
46
-
47
- /**
48
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
49
- * `Map.get` method if you have a map of this type.
50
- *
51
- * For example:
52
- *
53
- * ```ts
54
- * const v = {
55
- * run: {
56
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
57
- * },
58
- * };
59
- *
60
- * function incrementSpeedBoost(player: EntityPlayer) {
61
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
62
- * const newSpeedBoost = oldSpeedBoost + 0.1;
63
- * mapSetPlayer(v.run.playersSpeedBoost, player);
64
- * }
65
- * ```
66
- */
67
- export function mapGetPlayer<V>(
68
- map: Map<PlayerIndex, V>,
69
- player: EntityPlayer,
70
- ): V | undefined {
71
- const playerIndex = getPlayerIndex(player);
72
- return map.get(playerIndex);
73
- }
74
-
75
- /**
76
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
77
- * `Map.has` method if you have a map of this type.
78
- */
79
- export function mapHasPlayer<V>(
80
- map: Map<PlayerIndex, V>,
81
- player: EntityPlayer,
82
- ): boolean {
83
- const playerIndex = getPlayerIndex(player);
84
- return map.has(playerIndex);
85
- }
86
-
87
- /**
88
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
89
- * `Map.set` method if you have a map of this type.
90
- *
91
- * For example:
92
- *
93
- * ```ts
94
- * const v = {
95
- * run: {
96
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
97
- * },
98
- * };
99
- *
100
- * function incrementSpeedBoost(player: EntityPlayer) {
101
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
102
- * const newSpeedBoost = oldSpeedBoost + 0.1;
103
- * mapSetPlayer(v.run.playersSpeedBoost, player);
104
- * }
105
- * ```
106
- */
107
- export function mapSetPlayer<V>(
108
- map: Map<PlayerIndex, V>,
109
- player: EntityPlayer,
110
- value: V,
111
- ): void {
112
- const playerIndex = getPlayerIndex(player);
113
- map.set(playerIndex, value);
114
- }
115
-
116
- /**
117
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
118
- * `Set.add` method if you have a set of this type.
119
- */
120
- export function setAddPlayer(
121
- set: Set<PlayerIndex>,
122
- player: EntityPlayer,
123
- ): Set<PlayerIndex> {
124
- const playerIndex = getPlayerIndex(player);
125
- return set.add(playerIndex);
126
- }
127
-
128
- /**
129
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
130
- * `Set.delete` method if you have a set of this type.
131
- */
132
- export function setDeletePlayer(
133
- set: Set<PlayerIndex>,
134
- player: EntityPlayer,
135
- ): boolean {
136
- const playerIndex = getPlayerIndex(player);
137
- return set.delete(playerIndex);
138
- }
139
-
140
- /**
141
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
142
- * `Set.has` method if you have a set of this type.
143
- */
144
- export function setHasPlayer(
145
- set: Set<PlayerIndex>,
146
- player: EntityPlayer,
147
- ): boolean {
148
- const playerIndex = getPlayerIndex(player);
149
- return set.has(playerIndex);
150
- }
@@ -1,382 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- HeartSubType,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { MAX_PLAYER_HEART_CONTAINERS } from "../constants";
8
- import { HealthType } from "../enums/HealthType";
9
- import { PlayerHealth } from "../interfaces/PlayerHealth";
10
- import { getTotalCharge } from "./charge";
11
- import { getEnumValues } from "./enums";
12
- import {
13
- getPlayerBlackHearts,
14
- getPlayerHearts,
15
- getPlayerSoulHearts,
16
- isCharacter,
17
- setActiveItem,
18
- } from "./player";
19
- import { repeat } from "./utils";
20
-
21
- export function addPlayerHealthType(
22
- player: EntityPlayer,
23
- healthType: HealthType,
24
- numHearts: int,
25
- ): void {
26
- switch (healthType) {
27
- case HealthType.RED: {
28
- player.AddHearts(numHearts);
29
- break;
30
- }
31
-
32
- case HealthType.SOUL: {
33
- player.AddSoulHearts(numHearts);
34
- break;
35
- }
36
-
37
- case HealthType.ETERNAL: {
38
- player.AddEternalHearts(numHearts);
39
- break;
40
- }
41
-
42
- case HealthType.BLACK: {
43
- player.AddBlackHearts(numHearts);
44
- break;
45
- }
46
-
47
- case HealthType.GOLDEN: {
48
- player.AddGoldenHearts(numHearts);
49
- break;
50
- }
51
-
52
- case HealthType.BONE: {
53
- player.AddBoneHearts(numHearts);
54
- break;
55
- }
56
-
57
- case HealthType.ROTTEN: {
58
- player.AddRottenHearts(numHearts);
59
- break;
60
- }
61
-
62
- case HealthType.BROKEN: {
63
- player.AddBrokenHearts(numHearts);
64
- break;
65
- }
66
-
67
- case HealthType.MAX_HEARTS: {
68
- player.AddMaxHearts(numHearts, false);
69
- break;
70
- }
71
- }
72
- }
73
-
74
- /**
75
- * Helper function to get an object representing the player's health. You can use this in
76
- * combination with the `setPlayerHealth` function to restore the player's health back to a certain
77
- * configuration at a later time.
78
- *
79
- * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
80
- */
81
- export function getPlayerHealth(player: EntityPlayer): PlayerHealth {
82
- const character = player.GetPlayerType();
83
- const soulHeartTypes: HeartSubType[] = [];
84
- let maxHearts = player.GetMaxHearts();
85
- let hearts = getPlayerHearts(player); // We use the helper function to remove rotten hearts
86
- let soulHearts = player.GetSoulHearts();
87
- let boneHearts = player.GetBoneHearts();
88
- const goldenHearts = player.GetGoldenHearts();
89
- const eternalHearts = player.GetEternalHearts();
90
- const rottenHearts = player.GetRottenHearts();
91
- const brokenHearts = player.GetBrokenHearts();
92
- const subPlayer = player.GetSubPlayer();
93
- const soulCharges = player.GetEffectiveSoulCharge();
94
- const bloodCharges = player.GetEffectiveBloodCharge();
95
-
96
- // The Forgotten and The Soul has special health, so we need to account for this.
97
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
98
- // The Forgotten does not have red heart containers.
99
- maxHearts = boneHearts * 2;
100
- boneHearts = 0;
101
-
102
- // The Forgotten will always have 0 soul hearts; we need to get the soul heart amount from the
103
- // sub player.
104
- soulHearts = subPlayer.GetSoulHearts();
105
- } else if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
106
- // The Soul will always have 0 bone hearts; we need to get the bone heart amount from the sub
107
- // player. We need to store it as "maxHearts" instead of "boneHearts".
108
- maxHearts = subPlayer.GetBoneHearts() * 2;
109
- hearts = subPlayer.GetHearts();
110
- }
111
-
112
- // This is the number of individual hearts shown in the HUD, minus heart containers.
113
- const extraHearts = math.ceil(soulHearts / 2) + boneHearts;
114
-
115
- // Since bone hearts can be inserted anywhere between soul hearts, we need a separate counter to
116
- // track which soul heart we're currently at.
117
- let currentSoulHeart = 0;
118
-
119
- for (let i = 0; i < extraHearts; i++) {
120
- let isBoneHeart = player.IsBoneHeart(i);
121
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
122
- isBoneHeart = subPlayer.IsBoneHeart(i);
123
- }
124
- if (isBoneHeart) {
125
- soulHeartTypes.push(HeartSubType.BONE);
126
- } else {
127
- // We need to add 1 here because only the second half of a black heart is considered black.
128
- let isBlackHeart = player.IsBlackHeart(currentSoulHeart + 1);
129
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
130
- isBlackHeart = subPlayer.IsBlackHeart(currentSoulHeart + 1);
131
- }
132
- if (isBlackHeart) {
133
- soulHeartTypes.push(HeartSubType.BLACK);
134
- } else {
135
- soulHeartTypes.push(HeartSubType.SOUL);
136
- }
137
-
138
- // Move to the next heart.
139
- currentSoulHeart += 2;
140
- }
141
- }
142
-
143
- return {
144
- maxHearts,
145
- hearts,
146
- eternalHearts,
147
- soulHearts,
148
- boneHearts,
149
- goldenHearts,
150
- rottenHearts,
151
- brokenHearts,
152
- soulCharges,
153
- bloodCharges,
154
- soulHeartTypes,
155
- };
156
- }
157
-
158
- export function getPlayerHealthType(
159
- player: EntityPlayer,
160
- healthType: HealthType,
161
- ): int {
162
- switch (healthType) {
163
- // 5.10.1
164
- case HealthType.RED: {
165
- // We use the standard library helper function since the `EntityPlayer.GetHearts` method
166
- // returns a value that includes rotten hearts.
167
- return getPlayerHearts(player);
168
- }
169
-
170
- // 5.10.3
171
- case HealthType.SOUL: {
172
- // We use the standard library helper function since the `EntityPlayer.GetSoulHearts` method
173
- // returns a value that includes black hearts.
174
- return getPlayerSoulHearts(player);
175
- }
176
-
177
- // 5.10.4
178
- case HealthType.ETERNAL: {
179
- return player.GetEternalHearts();
180
- }
181
-
182
- // 5.10.6
183
- case HealthType.BLACK: {
184
- // We use the standard library helper function since the `EntityPlayer.GetBlackHearts` method
185
- // returns a bit mask.
186
- return getPlayerBlackHearts(player);
187
- }
188
-
189
- // 5.10.7
190
- case HealthType.GOLDEN: {
191
- return player.GetGoldenHearts();
192
- }
193
-
194
- // 5.10.11
195
- case HealthType.BONE: {
196
- return player.GetBoneHearts();
197
- }
198
-
199
- // 5.10.12
200
- case HealthType.ROTTEN: {
201
- return player.GetRottenHearts();
202
- }
203
-
204
- case HealthType.BROKEN: {
205
- return player.GetBrokenHearts();
206
- }
207
-
208
- case HealthType.MAX_HEARTS: {
209
- return player.GetMaxHearts();
210
- }
211
- }
212
- }
213
-
214
- /** Returns a `PlayerHealth` object with all 0s. */
215
- export function newPlayerHealth(): PlayerHealth {
216
- return {
217
- maxHearts: 0,
218
- hearts: 0,
219
- eternalHearts: 0,
220
- soulHearts: 0,
221
- boneHearts: 0,
222
- goldenHearts: 0,
223
- rottenHearts: 0,
224
- brokenHearts: 0,
225
- soulCharges: 0,
226
- bloodCharges: 0,
227
- soulHeartTypes: [],
228
- };
229
- }
230
-
231
- export function playerConvertBlackHeartsToSoulHearts(
232
- player: EntityPlayer,
233
- ): void {
234
- const playerHealth = getPlayerHealth(player);
235
- removeAllPlayerHealth(player);
236
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
237
- (soulHeartType) =>
238
- soulHeartType === HeartSubType.BLACK ? HeartSubType.SOUL : soulHeartType,
239
- );
240
- setPlayerHealth(player, playerHealth);
241
- }
242
-
243
- export function playerConvertSoulHeartsToBlackHearts(
244
- player: EntityPlayer,
245
- ): void {
246
- const playerHealth = getPlayerHealth(player);
247
- removeAllPlayerHealth(player);
248
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
249
- (soulHeartType) =>
250
- soulHeartType === HeartSubType.SOUL ? HeartSubType.BLACK : soulHeartType,
251
- );
252
- setPlayerHealth(player, playerHealth);
253
- }
254
-
255
- export function removeAllPlayerHealth(player: EntityPlayer): void {
256
- const goldenHearts = player.GetGoldenHearts();
257
- const eternalHearts = player.GetEternalHearts();
258
- const boneHearts = player.GetBoneHearts();
259
- const brokenHearts = player.GetBrokenHearts();
260
-
261
- // To avoid bugs, we have to remove the exact amount of certain types of hearts. We remove Golden
262
- // Hearts first so that they don't break.
263
- player.AddGoldenHearts(goldenHearts * -1);
264
- player.AddEternalHearts(eternalHearts * -1);
265
- player.AddBoneHearts(boneHearts * -1);
266
- player.AddBrokenHearts(brokenHearts * -1);
267
- player.AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true);
268
- player.AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2);
269
-
270
- // If we are The Soul, the `EntityPlayer.AddBoneHearts` method will not remove Forgotten's bone
271
- // hearts, so we need to explicitly handle this.
272
- if (isCharacter(player, PlayerType.THE_SOUL)) {
273
- const forgotten = player.GetSubPlayer();
274
- if (forgotten !== undefined) {
275
- const forgottenBoneHearts = forgotten.GetBoneHearts();
276
- forgotten.AddBoneHearts(forgottenBoneHearts * -1);
277
- }
278
- }
279
- }
280
-
281
- /**
282
- * Helper function to set a player's health to a specific state. You can use this in combination
283
- * with the `getPlayerHealth` function to restore the player's health back to a certain
284
- * configuration at a later time.
285
- *
286
- * Based on the `REVEL.LoadHealth` function in the Revelations mod.
287
- */
288
- export function setPlayerHealth(
289
- player: EntityPlayer,
290
- playerHealth: PlayerHealth,
291
- ): void {
292
- const character = player.GetPlayerType();
293
- const subPlayer = player.GetSubPlayer();
294
-
295
- removeAllPlayerHealth(player);
296
-
297
- // Before we add any health, we have to take away Alabaster Box, if present.
298
- const alabasterBoxes: Array<[slot: ActiveSlot, totalCharge: int]> = [];
299
- if (player.HasCollectible(CollectibleType.ALABASTER_BOX)) {
300
- for (const activeSlot of getEnumValues(ActiveSlot)) {
301
- const activeItem = player.GetActiveItem();
302
- if (activeItem === CollectibleType.ALABASTER_BOX) {
303
- const totalCharge = getTotalCharge(player, activeSlot);
304
- setActiveItem(player, CollectibleType.NULL, activeSlot);
305
- alabasterBoxes.push([activeSlot, totalCharge]);
306
- }
307
- }
308
- }
309
-
310
- // Add the red heart containers.
311
- if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
312
- // Adding health to The Soul is a special case.
313
- subPlayer.AddMaxHearts(playerHealth.maxHearts, false);
314
- } else {
315
- player.AddMaxHearts(playerHealth.maxHearts, false);
316
- }
317
-
318
- // Add the eternal hearts.
319
- player.AddEternalHearts(playerHealth.eternalHearts);
320
-
321
- // Add the soul / black / bone hearts.
322
- let soulHeartsRemaining = playerHealth.soulHearts;
323
- playerHealth.soulHeartTypes.forEach((heartType, i) => {
324
- const isHalf =
325
- playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2;
326
- let addAmount = 2;
327
- if (isHalf || heartType === HeartSubType.BONE || soulHeartsRemaining < 2) {
328
- // Fix the bug where a half soul heart to the left of a bone heart will be treated as a full
329
- // soul heart.
330
- addAmount = 1;
331
- }
332
-
333
- if (heartType === HeartSubType.SOUL) {
334
- player.AddSoulHearts(addAmount);
335
- soulHeartsRemaining -= addAmount;
336
- } else if (heartType === HeartSubType.BLACK) {
337
- player.AddBlackHearts(addAmount);
338
- soulHeartsRemaining -= addAmount;
339
- } else if (heartType === HeartSubType.BONE) {
340
- player.AddBoneHearts(addAmount);
341
- }
342
- });
343
-
344
- /**
345
- * Fill in the red heart containers.
346
- *
347
- * (Rotten Hearts must be filled in first in order for this to work properly, since they conflict
348
- * with half red hearts.)
349
- *
350
- * The `EntityPlayer.AddRottenHearts` method is not like actually picking up a rotten heart, since
351
- * it will only grant one rotten heart to Tainted Magdalene (whereas picking up a rotten heart
352
- * would grant two).
353
- */
354
- player.AddRottenHearts(playerHealth.rottenHearts);
355
- repeat(playerHealth.hearts, () => {
356
- player.AddHearts(1);
357
-
358
- // Adding 1 heart to Tainted Magdalene will actually add two hearts.
359
- if (character === PlayerType.MAGDALENE_B) {
360
- player.AddHearts(-1);
361
- }
362
- });
363
- player.AddGoldenHearts(playerHealth.goldenHearts);
364
- player.AddBrokenHearts(playerHealth.brokenHearts);
365
-
366
- // Set the Bethany / Tainted Bethany charges.
367
- if (character === PlayerType.BETHANY) {
368
- player.SetSoulCharge(playerHealth.soulCharges);
369
- } else if (character === PlayerType.BETHANY_B) {
370
- player.SetBloodCharge(playerHealth.bloodCharges);
371
- }
372
-
373
- // Re-add the Alabaster Box, if present.
374
- for (const [activeSlot, totalCharge] of alabasterBoxes) {
375
- setActiveItem(
376
- player,
377
- CollectibleType.ALABASTER_BOX,
378
- activeSlot,
379
- totalCharge,
380
- );
381
- }
382
- }