isaacscript-common 4.0.3 → 4.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/callbacks/postPlayerCollectible.lua +4 -2
  2. package/functions/collectibleSet.d.ts +37 -2
  3. package/functions/collectibleSet.lua +62 -15
  4. package/functions/player.lua +3 -4
  5. package/package.json +2 -2
  6. package/cachedClasses.ts +0 -39
  7. package/callbacks/customRevive.ts +0 -215
  8. package/callbacks/itemPickup.ts +0 -101
  9. package/callbacks/postAmbush.ts +0 -73
  10. package/callbacks/postBombExploded.ts +0 -26
  11. package/callbacks/postBombInitLate.ts +0 -36
  12. package/callbacks/postBoneSwing.ts +0 -64
  13. package/callbacks/postCollectibleInitFirst.ts +0 -40
  14. package/callbacks/postCursedTeleport.ts +0 -185
  15. package/callbacks/postCustomDoorEnter.ts +0 -292
  16. package/callbacks/postDiceRoomActivated.ts +0 -60
  17. package/callbacks/postDoorRender.ts +0 -26
  18. package/callbacks/postDoorUpdate.ts +0 -26
  19. package/callbacks/postEffectInitLate.ts +0 -36
  20. package/callbacks/postEffectStateChanged.ts +0 -43
  21. package/callbacks/postEsauJr.ts +0 -109
  22. package/callbacks/postFamiliarInitLate.ts +0 -36
  23. package/callbacks/postFamiliarStateChanged.ts +0 -43
  24. package/callbacks/postFlip.ts +0 -90
  25. package/callbacks/postGreedModeWave.ts +0 -41
  26. package/callbacks/postGridEntity.ts +0 -164
  27. package/callbacks/postGridEntityCollision.ts +0 -69
  28. package/callbacks/postGridEntityRender.ts +0 -26
  29. package/callbacks/postHolyMantleRemoved.ts +0 -55
  30. package/callbacks/postItemDischarged.ts +0 -154
  31. package/callbacks/postKnifeInitLate.ts +0 -36
  32. package/callbacks/postLaserInitLate.ts +0 -36
  33. package/callbacks/postNPCInitLate.ts +0 -36
  34. package/callbacks/postNPCStateChanged.ts +0 -42
  35. package/callbacks/postNewRoomEarly.ts +0 -96
  36. package/callbacks/postPickupCollect.ts +0 -48
  37. package/callbacks/postPickupInitFirst.ts +0 -70
  38. package/callbacks/postPickupInitLate.ts +0 -36
  39. package/callbacks/postPickupStateChanged.ts +0 -43
  40. package/callbacks/postPitRender.ts +0 -26
  41. package/callbacks/postPitUpdate.ts +0 -26
  42. package/callbacks/postPlayerChangeHealth.ts +0 -62
  43. package/callbacks/postPlayerChangeType.ts +0 -56
  44. package/callbacks/postPlayerCollectible.ts +0 -113
  45. package/callbacks/postPlayerFatalDamage.ts +0 -141
  46. package/callbacks/postPlayerInitLate.ts +0 -37
  47. package/callbacks/postPlayerReordered.ts +0 -142
  48. package/callbacks/postPoopRender.ts +0 -26
  49. package/callbacks/postPoopUpdate.ts +0 -26
  50. package/callbacks/postPressurePlateRender.ts +0 -26
  51. package/callbacks/postPressurePlateUpdate.ts +0 -26
  52. package/callbacks/postProjectileInitLate.ts +0 -36
  53. package/callbacks/postPurchase.ts +0 -64
  54. package/callbacks/postRockRender.ts +0 -26
  55. package/callbacks/postRockUpdate.ts +0 -26
  56. package/callbacks/postRoomClearChanged.ts +0 -57
  57. package/callbacks/postSacrifice.ts +0 -64
  58. package/callbacks/postSlotDestroyed.ts +0 -92
  59. package/callbacks/postSlotInitUpdate.ts +0 -68
  60. package/callbacks/postSlotRender.ts +0 -69
  61. package/callbacks/postSpikesRender.ts +0 -26
  62. package/callbacks/postSpikesUpdate.ts +0 -26
  63. package/callbacks/postTNTRender.ts +0 -26
  64. package/callbacks/postTNTUpdate.ts +0 -26
  65. package/callbacks/postTearInitLate.ts +0 -36
  66. package/callbacks/postTearInitVeryLate.ts +0 -41
  67. package/callbacks/postTransformation.ts +0 -59
  68. package/callbacks/postTrinketBreak.ts +0 -112
  69. package/callbacks/preBerserkDeath.ts +0 -49
  70. package/callbacks/preNewLevel.ts +0 -55
  71. package/callbacks/reorderedCallbacks.ts +0 -168
  72. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  73. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  74. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  75. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  76. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  77. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  78. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  79. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  80. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  81. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  82. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  83. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  84. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  85. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  86. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  87. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  88. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  89. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  90. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  91. package/callbacks/subscriptions/postFlip.ts +0 -22
  92. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  93. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  94. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  96. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  97. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  98. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  99. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  100. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  101. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  102. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  103. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  104. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  105. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  106. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  107. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  108. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  109. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  110. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  111. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  112. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  113. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  114. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  115. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  116. package/callbacks/subscriptions/postPitRender.ts +0 -35
  117. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  118. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  119. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  121. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  122. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  123. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  124. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  125. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  126. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  127. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  128. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  129. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  130. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  131. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  132. package/callbacks/subscriptions/postPurchase.ts +0 -31
  133. package/callbacks/subscriptions/postRockRender.ts +0 -35
  134. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  135. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  136. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  137. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  138. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  139. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  140. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  141. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  142. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  143. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  144. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  145. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  146. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  147. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  148. package/callbacks/subscriptions/postTransformation.ts +0 -40
  149. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  150. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  151. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  152. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  153. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  154. package/classes/DefaultMap.ts +0 -174
  155. package/classes/ModUpgraded.ts +0 -84
  156. package/constants.ts +0 -162
  157. package/constantsFirstLast.ts +0 -217
  158. package/enums/AmbushType.ts +0 -4
  159. package/enums/HealthType.ts +0 -16
  160. package/enums/ModCallbackCustom.ts +0 -1278
  161. package/enums/PocketItemType.ts +0 -8
  162. package/enums/SerializationType.ts +0 -5
  163. package/enums/SlotDestructionType.ts +0 -4
  164. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  165. package/enums/private/SaveDataKey.ts +0 -14
  166. package/enums/private/SerializationBrand.ts +0 -42
  167. package/features/characterHealthConversion.ts +0 -111
  168. package/features/characterStats.ts +0 -61
  169. package/features/debugDisplay/debugDisplay.ts +0 -221
  170. package/features/debugDisplay/exports.ts +0 -368
  171. package/features/debugDisplay/v.ts +0 -65
  172. package/features/deployJSONRoom.ts +0 -743
  173. package/features/disableInputs.ts +0 -193
  174. package/features/disableSound.ts +0 -77
  175. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  176. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  177. package/features/extraConsoleCommands/init.ts +0 -334
  178. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  179. package/features/extraConsoleCommands/v.ts +0 -14
  180. package/features/fadeInRemover.ts +0 -60
  181. package/features/fastReset.ts +0 -75
  182. package/features/forgottenSwitch.ts +0 -50
  183. package/features/getCollectibleItemPoolType.ts +0 -66
  184. package/features/persistentEntities.ts +0 -183
  185. package/features/playerInventory.ts +0 -135
  186. package/features/ponyDetection.ts +0 -74
  187. package/features/preventCollectibleRotation.ts +0 -115
  188. package/features/runInNFrames.ts +0 -148
  189. package/features/saveDataManager/constants.ts +0 -4
  190. package/features/saveDataManager/exports.ts +0 -229
  191. package/features/saveDataManager/load.ts +0 -99
  192. package/features/saveDataManager/main.ts +0 -195
  193. package/features/saveDataManager/maps.ts +0 -13
  194. package/features/saveDataManager/merge.ts +0 -194
  195. package/features/saveDataManager/save.ts +0 -74
  196. package/features/saveDataManager/serializationBrand.ts +0 -16
  197. package/features/sirenHelpers.ts +0 -129
  198. package/features/taintedLazarusPlayers.ts +0 -113
  199. package/featuresInitialized.ts +0 -20
  200. package/functions/ambush.ts +0 -47
  201. package/functions/array.ts +0 -410
  202. package/functions/benchmark.ts +0 -36
  203. package/functions/bitwise.ts +0 -24
  204. package/functions/bombs.ts +0 -12
  205. package/functions/boss.ts +0 -227
  206. package/functions/cacheFlag.ts +0 -12
  207. package/functions/cards.ts +0 -271
  208. package/functions/challenges.ts +0 -13
  209. package/functions/character.ts +0 -126
  210. package/functions/charge.ts +0 -237
  211. package/functions/chargeBar.ts +0 -67
  212. package/functions/collectibleCacheFlag.ts +0 -90
  213. package/functions/collectibleSet.ts +0 -56
  214. package/functions/collectibleTag.ts +0 -89
  215. package/functions/collectibles.ts +0 -659
  216. package/functions/color.ts +0 -128
  217. package/functions/debug.ts +0 -68
  218. package/functions/deepCopy.ts +0 -535
  219. package/functions/deepCopyTests.ts +0 -386
  220. package/functions/direction.ts +0 -49
  221. package/functions/doors.ts +0 -347
  222. package/functions/easing.ts +0 -182
  223. package/functions/eden.ts +0 -47
  224. package/functions/effects.ts +0 -20
  225. package/functions/entity.ts +0 -439
  226. package/functions/entitySpecific.ts +0 -889
  227. package/functions/entityTypes.ts +0 -6
  228. package/functions/enums.ts +0 -146
  229. package/functions/familiars.ts +0 -106
  230. package/functions/flag.ts +0 -165
  231. package/functions/flying.ts +0 -117
  232. package/functions/globals.ts +0 -242
  233. package/functions/gridEntity.ts +0 -511
  234. package/functions/gridEntitySpecific.ts +0 -112
  235. package/functions/input.ts +0 -139
  236. package/functions/isaacAPIClass.ts +0 -67
  237. package/functions/jsonHelpers.ts +0 -45
  238. package/functions/jsonRoom.ts +0 -100
  239. package/functions/kColor.ts +0 -129
  240. package/functions/language.ts +0 -13
  241. package/functions/level.ts +0 -31
  242. package/functions/log.ts +0 -720
  243. package/functions/map.ts +0 -56
  244. package/functions/math.ts +0 -149
  245. package/functions/mergeTests.ts +0 -288
  246. package/functions/npc.ts +0 -148
  247. package/functions/pickupVariants.ts +0 -60
  248. package/functions/pickups.ts +0 -499
  249. package/functions/pills.ts +0 -205
  250. package/functions/player.ts +0 -1056
  251. package/functions/playerDataStructures.ts +0 -150
  252. package/functions/playerHealth.ts +0 -382
  253. package/functions/playerIndex.ts +0 -195
  254. package/functions/pocketItems.ts +0 -149
  255. package/functions/positionVelocity.ts +0 -188
  256. package/functions/random.ts +0 -77
  257. package/functions/revive.ts +0 -201
  258. package/functions/rng.ts +0 -172
  259. package/functions/roomData.ts +0 -199
  260. package/functions/roomGrid.ts +0 -109
  261. package/functions/roomShape.ts +0 -80
  262. package/functions/rooms.ts +0 -648
  263. package/functions/run.ts +0 -36
  264. package/functions/saveFile.ts +0 -128
  265. package/functions/seeds.ts +0 -19
  266. package/functions/serialization.ts +0 -91
  267. package/functions/set.ts +0 -95
  268. package/functions/sound.ts +0 -9
  269. package/functions/spawnCollectible.ts +0 -104
  270. package/functions/sprite.ts +0 -107
  271. package/functions/stage.ts +0 -125
  272. package/functions/string.ts +0 -47
  273. package/functions/table.ts +0 -189
  274. package/functions/tears.ts +0 -32
  275. package/functions/transformations.ts +0 -131
  276. package/functions/trinketCacheFlag.ts +0 -60
  277. package/functions/trinketGive.ts +0 -157
  278. package/functions/trinkets.ts +0 -215
  279. package/functions/tstlClass.ts +0 -157
  280. package/functions/types.ts +0 -36
  281. package/functions/ui.ts +0 -138
  282. package/functions/utils.ts +0 -189
  283. package/functions/vector.ts +0 -126
  284. package/index.ts +0 -172
  285. package/initCustomCallbacks.ts +0 -132
  286. package/initFeatures.ts +0 -39
  287. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  288. package/interfaces/ChargeBarSprites.ts +0 -12
  289. package/interfaces/JSONDoor.ts +0 -13
  290. package/interfaces/JSONEntity.ts +0 -16
  291. package/interfaces/JSONRoom.ts +0 -36
  292. package/interfaces/JSONRooms.ts +0 -12
  293. package/interfaces/JSONSpawn.ts +0 -14
  294. package/interfaces/PlayerHealth.ts +0 -16
  295. package/interfaces/PocketItemDescription.ts +0 -9
  296. package/interfaces/SaveData.ts +0 -29
  297. package/interfaces/TrinketSituation.ts +0 -9
  298. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  299. package/maps/PHDPillConversions.ts +0 -21
  300. package/maps/cardMap.ts +0 -209
  301. package/maps/characterMap.ts +0 -87
  302. package/maps/collectibleDescriptionMap.ts +0 -732
  303. package/maps/collectibleNameMap.ts +0 -731
  304. package/maps/defaultPlayerStatMap.ts +0 -17
  305. package/maps/falsePHDPillConversions.ts +0 -35
  306. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  307. package/maps/gridEntityXMLMap.ts +0 -176
  308. package/maps/pillEffectMap.ts +0 -88
  309. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  310. package/maps/roomTypeMap.ts +0 -40
  311. package/maps/trinketDescriptionMap.ts +0 -200
  312. package/maps/trinketNameMap.ts +0 -198
  313. package/objects/LRoomShapeToRectangles.ts +0 -44
  314. package/objects/callbackRegisterFunctions.ts +0 -187
  315. package/objects/cardDescriptions.ts +0 -105
  316. package/objects/cardNames.ts +0 -105
  317. package/objects/cardTypes.ts +0 -104
  318. package/objects/challengeNames.ts +0 -52
  319. package/objects/characterNames.ts +0 -48
  320. package/objects/coinSubTypeToValue.ts +0 -14
  321. package/objects/colors.ts +0 -16
  322. package/objects/directionNames.ts +0 -11
  323. package/objects/directionToDegrees.ts +0 -11
  324. package/objects/directionToVector.ts +0 -12
  325. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  326. package/objects/doorSlotToDirection.ts +0 -14
  327. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  328. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  329. package/objects/languageNames.ts +0 -13
  330. package/objects/oppositeDoorSlots.ts +0 -15
  331. package/objects/pillEffectClasses.ts +0 -63
  332. package/objects/pillEffectNames.ts +0 -57
  333. package/objects/pillEffectTypes.ts +0 -62
  334. package/objects/roomShapeBounds.ts +0 -71
  335. package/objects/roomShapeLayoutSizes.ts +0 -45
  336. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  337. package/objects/roomShapeToDoorSlots.ts +0 -83
  338. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  339. package/objects/roomShapeToGridWidth.ts +0 -21
  340. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  341. package/objects/roomShapeVolumes.ts +0 -38
  342. package/objects/roomTypeNames.ts +0 -36
  343. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  344. package/objects/stageTypeToLetter.ts +0 -15
  345. package/objects/transformationNames.ts +0 -18
  346. package/patchErrorFunctions.ts +0 -92
  347. package/sets/LRoomShapesSet.ts +0 -8
  348. package/sets/bossSets.ts +0 -470
  349. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  350. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  351. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  352. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  353. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  354. package/sets/chestPickupVariantsSet.ts +0 -16
  355. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  356. package/sets/lostStyleCharactersSet.ts +0 -13
  357. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  358. package/sets/redHeartSubTypesSet.ts +0 -7
  359. package/sets/sinEntityTypesSet.ts +0 -11
  360. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  361. package/sets/storyBossesSet.ts +0 -17
  362. package/types/AnyEntity.ts +0 -12
  363. package/types/AwaitingTextInput.d.ts +0 -2
  364. package/types/CollectibleIndex.ts +0 -16
  365. package/types/PickingUpItem.ts +0 -89
  366. package/types/PlayerIndex.ts +0 -13
  367. package/types/private/IsaacAPIClass.ts +0 -3
  368. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  369. package/types/private/TSTLClass.ts +0 -3
  370. package/upgradeMod.ts +0 -55
@@ -1,215 +0,0 @@
1
- import {
2
- CacheFlag,
3
- PlayerType,
4
- TrinketSlot,
5
- TrinketType,
6
- } from "isaac-typescript-definitions";
7
- import { itemConfig } from "../cachedClasses";
8
- import {
9
- FIRST_MODDED_TRINKET_TYPE,
10
- FIRST_TRINKET_TYPE,
11
- LAST_TRINKET_TYPE,
12
- LAST_VANILLA_TRINKET_TYPE,
13
- } from "../constantsFirstLast";
14
- import {
15
- DEFAULT_TRINKET_DESCRIPTION,
16
- TRINKET_DESCRIPTION_MAP,
17
- } from "../maps/trinketDescriptionMap";
18
- import { DEFAULT_TRINKET_NAME, TRINKET_NAME_MAP } from "../maps/trinketNameMap";
19
- import { getEntityID } from "./entity";
20
- import { hasFlag } from "./flag";
21
- import { isTrinket } from "./pickupVariants";
22
- import { isCharacter } from "./player";
23
- import { clearSprite } from "./sprite";
24
- import { irange } from "./utils";
25
-
26
- /**
27
- * Add this to a `TrinketType` to get the corresponding golden trinket type.
28
- *
29
- * Corresponds to the vanilla `PillColor.TRINKET_GOLDEN_FLAG` value.
30
- *
31
- * 1 << 15
32
- */
33
- const GOLDEN_TRINKET_ADJUSTMENT = 32768;
34
-
35
- const TRINKET_SPRITE_LAYER = 0;
36
-
37
- /**
38
- * Helper function to get the corresponding golden trinket type from a normal trinket type.
39
- *
40
- * For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
41
- * corresponds to the golden trinket sub-type for Swallowed Penny.
42
- */
43
- export function getGoldenTrinketType(trinketType: TrinketType): TrinketType {
44
- return trinketType + GOLDEN_TRINKET_ADJUSTMENT; // eslint-disable-line isaacscript/strict-enums
45
- }
46
-
47
- /**
48
- * Helper function to get an array that represents every modded trinket type.
49
- *
50
- * Returns an empty array if there are no modded trinket types.
51
- */
52
- export function getModdedTrinketTypes(): TrinketType[] {
53
- if (LAST_VANILLA_TRINKET_TYPE === LAST_TRINKET_TYPE) {
54
- return [];
55
- }
56
-
57
- return irange(FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE) as TrinketType[];
58
- }
59
-
60
- /**
61
- * Returns the slot number corresponding to where a trinket can be safely inserted.
62
- *
63
- * For example:
64
- *
65
- * ```ts
66
- * const player = Isaac.GetPlayer();
67
- * const trinketSlot = getOpenTrinketSlotNum(player);
68
- * if (trinketSlot !== undefined) {
69
- * // They have one or more open trinket slots
70
- * player.AddTrinket(TrinketType.SWALLOWED_PENNY);
71
- * }
72
- * ```
73
- */
74
- export function getOpenTrinketSlot(player: EntityPlayer): int | undefined {
75
- const maxTrinkets = player.GetMaxTrinkets();
76
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
77
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
78
-
79
- if (maxTrinkets === 1) {
80
- return trinketType1 === TrinketType.NULL ? 0 : undefined;
81
- }
82
-
83
- if (maxTrinkets === 2) {
84
- if (trinketType1 === TrinketType.NULL) {
85
- return 0;
86
- }
87
-
88
- return trinketType2 === TrinketType.NULL ? 1 : undefined;
89
- }
90
-
91
- return error(
92
- `The player has an unknown number of trinket slots: ${maxTrinkets}`,
93
- );
94
- }
95
-
96
- /**
97
- * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
98
- * trinket type was not valid.
99
- */
100
- export function getTrinketDescription(trinketType: TrinketType): string {
101
- // "ItemConfigItem.Description" is bugged with vanilla items on patch v1.7.6, so we use a
102
- // hard-coded map as a workaround.
103
- const trinketDescription = TRINKET_DESCRIPTION_MAP.get(trinketType);
104
- if (trinketDescription !== undefined) {
105
- return trinketDescription;
106
- }
107
-
108
- const itemConfigItem = itemConfig.GetTrinket(trinketType);
109
- if (itemConfigItem !== undefined) {
110
- return itemConfigItem.Description;
111
- }
112
-
113
- return DEFAULT_TRINKET_DESCRIPTION;
114
- }
115
-
116
- /**
117
- * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
118
- * not valid.
119
- *
120
- * For example:
121
- *
122
- * ```ts
123
- * const trinketType = TrinketType.SWALLOWED_PENNY;
124
- * const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
125
- * ```
126
- */
127
- export function getTrinketName(trinketType: TrinketType): string {
128
- // "ItemConfigItem.Name" is bugged with vanilla items on patch v1.7.6, so we use a hard-coded map
129
- // as a workaround.
130
- const trinketName = TRINKET_NAME_MAP.get(trinketType);
131
- if (trinketName !== undefined) {
132
- return trinketName;
133
- }
134
-
135
- const itemConfigItem = itemConfig.GetTrinket(trinketType);
136
- if (itemConfigItem !== undefined) {
137
- return itemConfigItem.Name;
138
- }
139
-
140
- return DEFAULT_TRINKET_NAME;
141
- }
142
-
143
- /** Helper function to get an array that contains every trinket type. */
144
- export function getTrinketTypes(): TrinketType[] {
145
- return irange(FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE) as TrinketType[];
146
- }
147
-
148
- /** Helper function to get an array that represents every vanilla trinket type. */
149
- export function getVanillaTrinketTypes(): TrinketType[] {
150
- return irange(FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE) as TrinketType[];
151
- }
152
-
153
- /**
154
- * Returns whether or not the player can hold an additional trinket, beyond what they are currently
155
- * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
156
- *
157
- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
158
- * items. (Only Tainted Forgotten can pick up items.)
159
- */
160
- export function hasOpenTrinketSlot(player: EntityPlayer): boolean {
161
- if (isCharacter(player, PlayerType.THE_SOUL_B)) {
162
- return false;
163
- }
164
-
165
- const openTrinketSlot = getOpenTrinketSlot(player);
166
- return openTrinketSlot !== undefined;
167
- }
168
-
169
- export function isGoldenTrinket(trinketType: TrinketType): boolean {
170
- return trinketType > (GOLDEN_TRINKET_ADJUSTMENT as TrinketType);
171
- }
172
-
173
- /**
174
- * Helper function to change the sprite of a trinket entity.
175
- *
176
- * For more information about removing the trinket sprite, see the documentation for the
177
- * "clearSprite" helper function.
178
- *
179
- * @param trinket The trinket whose sprite you want to modify.
180
- * @param pngPath Equal to either the spritesheet path to load (e.g.
181
- * "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
182
- * the sprite will be removed, making it appear like the collectible has already been
183
- * taken by the player.
184
- */
185
- export function setTrinketSprite(
186
- trinket: EntityPickup,
187
- pngPath: string | undefined,
188
- ): void {
189
- if (!isTrinket(trinket)) {
190
- const entityID = getEntityID(trinket);
191
- error(
192
- `The "setTrinketSprite" function was given a non-trinket: ${entityID}`,
193
- );
194
- }
195
-
196
- const sprite = trinket.GetSprite();
197
- if (pngPath === undefined) {
198
- clearSprite(sprite, TRINKET_SPRITE_LAYER);
199
- } else {
200
- sprite.ReplaceSpritesheet(TRINKET_SPRITE_LAYER, pngPath);
201
- sprite.LoadGraphics();
202
- }
203
- }
204
-
205
- export function trinketHasCacheFlag(
206
- trinketType: TrinketType,
207
- cacheFlag: CacheFlag,
208
- ): boolean {
209
- const itemConfigItem = itemConfig.GetTrinket(trinketType);
210
- if (itemConfigItem === undefined) {
211
- return false;
212
- }
213
-
214
- return hasFlag(itemConfigItem.CacheFlags, cacheFlag);
215
- }
@@ -1,157 +0,0 @@
1
- import { DefaultMap } from "../classes/DefaultMap";
2
- import { TSTLClassMetatable } from "../interfaces/private/TSTLClassMetatable";
3
- import { TSTLClass } from "../types/private/TSTLClass";
4
- import { isString, isTable } from "./types";
5
-
6
- const VANILLA_TSTL_CLASSES = new Set(["Map", "Set", "WeakMap", "WeakSet"]);
7
-
8
- const TSTL_CLASS_METATABLE_KEYS: ReadonlySet<string> = new Set([
9
- "____constructor",
10
- "__index",
11
- "constructor",
12
- ]);
13
-
14
- /**
15
- * Helper function to get the name of a TypeScriptToLua class. TSTL classes are Lua tables created
16
- * with the `__TS__Class` Lua function from the TSTL lualib. Their name is contained within
17
- * "constructor.name" metatable key.
18
- *
19
- * For example, a `Map` class is has a name of "Map".
20
- *
21
- * Returns undefined if the object is not a table or if the aforementioned metatable key does not
22
- * exist.
23
- */
24
- export function getTSTLClassName(object: unknown): string | undefined {
25
- if (!isTable(object)) {
26
- return undefined;
27
- }
28
-
29
- const metatable = getmetatable(object);
30
- if (metatable === undefined) {
31
- return undefined;
32
- }
33
-
34
- const { constructor } = metatable;
35
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
36
- if (constructor === undefined) {
37
- return undefined;
38
- }
39
-
40
- return constructor.name;
41
- }
42
-
43
- /**
44
- * Helper function to determine if a given object is a TypeScriptToLua `Map`.
45
- *
46
- * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
47
- * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
48
- */
49
- export function isDefaultMap(
50
- object: unknown,
51
- ): object is DefaultMap<AnyNotNil, unknown> {
52
- const className = getTSTLClassName(object);
53
- return className === "DefaultMap";
54
- }
55
-
56
- /**
57
- * Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
58
- * as a `DefaultMap`.
59
- */
60
- export function isIsaacScriptCommonClass(object: unknown): boolean {
61
- return isDefaultMap(object);
62
- }
63
-
64
- /**
65
- * Helper function to determine if a given object is a TypeScriptToLua `Map`.
66
- *
67
- * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
68
- * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
69
- */
70
- export function isTSTLMap(object: unknown): object is Map<AnyNotNil, unknown> {
71
- const className = getTSTLClassName(object);
72
- return className === "Map";
73
- }
74
-
75
- /**
76
- * Helper function to determine if a given object is a TypeScriptToLua `Set`.
77
- *
78
- * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
79
- * their own copies of the entire lualib and thus their own instantiated version of a `Set`.
80
- */
81
- export function isTSTLSet(object: unknown): object is Set<AnyNotNil> {
82
- const className = getTSTLClassName(object);
83
- return className === "Set";
84
- }
85
-
86
- /** TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys. */
87
- export function isUserDefinedTSTLClass(object: unknown): object is TSTLClass {
88
- if (isVanillaTSTLClass(object) || isIsaacScriptCommonClass(object)) {
89
- return false;
90
- }
91
-
92
- if (!isTable(object)) {
93
- return false;
94
- }
95
-
96
- const metatable = getmetatable(object);
97
- if (metatable === undefined) {
98
- return false;
99
- }
100
-
101
- let numKeys = 0;
102
- for (const [key] of pairs(metatable)) {
103
- numKeys += 1;
104
-
105
- if (!isString(key)) {
106
- return false;
107
- }
108
-
109
- if (!TSTL_CLASS_METATABLE_KEYS.has(key)) {
110
- return false;
111
- }
112
- }
113
-
114
- return numKeys === TSTL_CLASS_METATABLE_KEYS.size;
115
- }
116
-
117
- /**
118
- * Returns whether or not this is a class that is provided as part of the TypeScriptToLua
119
- * transpiler, such as a `Map` or a `Set`.
120
- */
121
- export function isVanillaTSTLClass(object: unknown): boolean {
122
- const className = getTSTLClassName(object);
123
- if (className === undefined) {
124
- return false;
125
- }
126
-
127
- return VANILLA_TSTL_CLASSES.has(className);
128
- }
129
-
130
- /**
131
- * Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
132
- * it is. This function requires that you provide an instantiated class of the same type, as it will
133
- * use the class constructor that is present on the other object's metatable to initialize the new
134
- * class.
135
- */
136
- export function newTSTLClass(oldClass: TSTLClass): TSTLClass {
137
- const metatable = getmetatable(oldClass) as TSTLClassMetatable | undefined;
138
- if (metatable === undefined) {
139
- error(
140
- "Failed to instantiate a new TypeScriptToLua class since the provided old class does not have a metatable.",
141
- );
142
- }
143
-
144
- return newTSTLClassFromMetatable(metatable);
145
- }
146
-
147
- /** This is a re-implementation of the transpiled "__TS__New" function. */
148
- function newTSTLClassFromMetatable(metatable: TSTLClassMetatable): TSTLClass {
149
- const newClass = new LuaTable<AnyNotNil, unknown>();
150
- const newClassMetatable = setmetatable(
151
- newClass,
152
- metatable.constructor.prototype,
153
- ) as unknown as TSTLClassMetatable;
154
- newClassMetatable.____constructor(); // eslint-disable-line no-underscore-dangle
155
-
156
- return newClass as unknown as TSTLClass;
157
- }
@@ -1,36 +0,0 @@
1
- export function isBoolean(variable: unknown): variable is boolean {
2
- return type(variable) === "boolean";
3
- }
4
-
5
- // eslint-disable-next-line @typescript-eslint/ban-types
6
- export function isFunction(variable: unknown): variable is Function {
7
- return type(variable) === "function";
8
- }
9
-
10
- export function isNumber(variable: unknown): variable is number {
11
- return type(variable) === "number";
12
- }
13
-
14
- /** Helper function to detect if a variable is a boolean, number, or string. */
15
- export function isPrimitive(
16
- variable: unknown,
17
- ): variable is boolean | number | string {
18
- const variableType = type(variable);
19
- return (
20
- variableType === "boolean" ||
21
- variableType === "number" ||
22
- variableType === "string"
23
- );
24
- }
25
-
26
- export function isString(variable: unknown): variable is string {
27
- return type(variable) === "string";
28
- }
29
-
30
- export function isTable(variable: unknown): variable is LuaTable {
31
- return type(variable) === "table";
32
- }
33
-
34
- export function isUserdata(variable: unknown): variable is LuaUserdata {
35
- return type(variable) === "userdata";
36
- }
package/functions/ui.ts DELETED
@@ -1,138 +0,0 @@
1
- import { CollectibleType, LevelCurse } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { UI_HEART_WIDTH, VectorZero } from "../constants";
4
- import { copyVector } from "./vector";
5
-
6
- /**
7
- * In the options menu, players have the ability to set a HUD offset. However, mods do not have
8
- * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
9
- * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
10
- * offset setting so that mods can render UI elements to the screen in the correct position.
11
- *
12
- * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
13
- * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
14
- * represents a HUD offset that should be added to the position of a UI element.
15
- */
16
- export function getHUDOffsetVector(): Vector {
17
- const defaultVector = copyVector(VectorZero);
18
-
19
- // Convert e.g. 0.4 to 4.
20
- const hudOffset = math.floor(Options.HUDOffset * 10);
21
-
22
- // Expected values are integers between 1 and 10.
23
- if (hudOffset < 1 || hudOffset > 10) {
24
- return defaultVector;
25
- }
26
-
27
- const x = hudOffset * 2;
28
- let y = hudOffset;
29
- if (y >= 4) {
30
- y += 1;
31
- }
32
- if (y >= 9) {
33
- y += 1;
34
- }
35
-
36
- return Vector(x, y);
37
- }
38
-
39
- /**
40
- * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
41
- * function will return 6.
42
- */
43
- export function getHeartRowLength(player: EntityPlayer): int {
44
- const maxHearts = player.GetMaxHearts();
45
- const soulHearts = player.GetSoulHearts();
46
- const boneHearts = player.GetBoneHearts();
47
-
48
- const combinedHearts = maxHearts + soulHearts + boneHearts * 2; // There are no half bone hearts
49
- const heartRowLength = combinedHearts / 2;
50
-
51
- // After 6 hearts, the hearts wrap to a second row.
52
- return Math.min(heartRowLength, 6);
53
- }
54
-
55
- /**
56
- * Helper function to get the width of the first player's hearts on the UI. This is useful for
57
- * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
58
- * combination with the the `getHUDOffsetVector` helper function.
59
- */
60
- export function getHeartsUIWidth(): int {
61
- const level = game.GetLevel();
62
- const curses = level.GetCurses();
63
- const player = Isaac.GetPlayer();
64
- const extraLives = player.GetExtraLives();
65
- const effects = player.GetEffects();
66
- const hasHolyMantleEffect = effects.HasCollectibleEffect(
67
- CollectibleType.HOLY_MANTLE,
68
- );
69
-
70
- let heartRowLength = getHeartRowLength(player);
71
- if (hasHolyMantleEffect) {
72
- heartRowLength += 1;
73
- }
74
- if (curses === LevelCurse.UNKNOWN) {
75
- heartRowLength = 1;
76
- }
77
-
78
- let width = heartRowLength * UI_HEART_WIDTH;
79
- if (extraLives > 9) {
80
- width += 20;
81
- if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
82
- width += 6;
83
- }
84
- } else if (extraLives > 0) {
85
- width += 16;
86
- if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
87
- width += 4;
88
- }
89
- }
90
-
91
- return width;
92
- }
93
-
94
- export function getScreenBottomLeftPos(): Vector {
95
- const bottomRight = getScreenBottomRightPos();
96
- return Vector(0, bottomRight.Y);
97
- }
98
-
99
- export function getScreenBottomRightPos(): Vector {
100
- const screenWidth = Isaac.GetScreenWidth();
101
- const screenHeight = Isaac.GetScreenHeight();
102
-
103
- return Vector(screenWidth, screenHeight);
104
- }
105
-
106
- export function getScreenCenterPos(): Vector {
107
- const bottomRight = getScreenBottomRightPos();
108
- return bottomRight.div(2);
109
- }
110
-
111
- export function getScreenTopLeftPos(): Vector {
112
- return copyVector(VectorZero);
113
- }
114
-
115
- export function getScreenTopRightPos(): Vector {
116
- const bottomRight = getScreenBottomRightPos();
117
- return Vector(bottomRight.X, 0);
118
- }
119
-
120
- /**
121
- * Get how many hearts are currently being shown on the hearts UI.
122
- *
123
- * This function is originally from piber20 Helper.
124
- */
125
- export function getVisibleHearts(player: EntityPlayer): int {
126
- const effectiveMaxHearts = player.GetEffectiveMaxHearts();
127
- const soulHearts = player.GetSoulHearts();
128
- const boneHearts = player.GetBoneHearts();
129
-
130
- const maxHearts = math.max(effectiveMaxHearts, boneHearts * 2);
131
-
132
- let visibleHearts = math.ceil((maxHearts + soulHearts) / 2);
133
- if (visibleHearts < 1) {
134
- visibleHearts = 1;
135
- }
136
-
137
- return visibleHearts;
138
- }