hyper-animator-codex 0.7.1 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +51 -3
- package/bin/hyper-animator-codex.mjs +1 -1
- package/lib/minimax-config.mjs +3 -3
- package/package.json +1 -1
- package/skills/hyper-animator-codex/SKILL.md +58 -20
- package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
- package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
- package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
- package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
- package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
- package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
- package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
- package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
- package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
- package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
- package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
- package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
- package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
- package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
- package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
- package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
- package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
- package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
- package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
- package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
- package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
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---
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name: line-boil
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一句话: 线条沸腾——hold 期间文字/描边轮廓每 3 帧轻微扭动一次,像手绘逐帧重描,静止画面保持"活着"的呼吸感
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适用: 标题字卡/描边元素的长 hold 段(黑场字卡升级首选);质感层手法,寄生在别的镜头上
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时长: 寄生型——沸腾段随宿主 hold 长度,无自身时长
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能量: 低(底噪级)
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---
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## 意图
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库内 R 系判例要求落定后"真静止",但长字卡(3s+ 的黑场字卡、片尾)
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完全冻结会读作"片子卡了"。本卡给第三种状态:**活着的静止**——轮廓
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每 3 帧被"重描"一次,位置内容全然不动,只有线条边缘在极轻微地呼吸,
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手绘动画 hold 帧的百年惯例。与 noise-drift(被否决)的区别正是可感性:
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漂移是整体 1–3px 位移(肉眼读不出),沸腾是轮廓形变+阶梯跳变(每次
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换 seed 都是一次可见的"重描")。纸墨审美里这是"手工感"的直接来源。
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## 动效核心
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- SVG filter:feTurbulence(fractalNoise, baseFrequency 0.015,
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numOctaves 2) + feDisplacementMap **scale=8**(原案 3–6 不可感,
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已加码)作用于文字/描边层
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- **seed = Math.floor(f/3) 阶梯换**——每 3 帧跳一次新形变,
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10fps 的手翻书质感;逐帧换 seed 读作电噪不是手绘
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- **摘罩命门**(feTurbulence 判例):沸腾段之外 filter 与 SVG defs
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根本不渲染(条件挂载),不是 opacity 到 0——否则永不真静止
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- 结构靠对比:demo 用 静止 35f → 沸腾 70f → 摘罩静止 35f 三段
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自证可感;实战沸腾段直接铺满宿主 hold
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## 参数表
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| 参数 | 典型值 | 调节手感 |
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|------|--------|----------|
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| displacement scale | 8(大字标题);小字/细线 5–6 | >12 读作故障扭曲;<4 不可感 |
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| seed 节拍 | floor(f/3),即每 3 帧重描 | /2 太贼、/4 以上读作卡顿跳帧 |
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| baseFrequency | 0.015(形变尺度约字高级) | 0.05+ 变成毛边噪点,不是"重描" |
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| 适用对象 | 大标题、描边框、手绘圈注 | 实心小元素(图标/头像)沸腾读作模糊 |
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| 与 R 系关系 | 沸腾段视作合法 hold;宿主镜头收尾若需绝对静止则提前 ≥15f 摘罩 | 摘罩瞬间轮廓归位本身就是一次收束 |
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37
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## 已知坑
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- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
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首次实战须以真实素材回验
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- 全片同时沸腾的元素 ≤1 组——标题在沸腾、卡片框也在沸腾,观众
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41
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找不到该看哪(P4)
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- 与 speed-lines/集中线的"沸腾"(impact-feedback C 式每 2 帧换形态)
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43
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同族不同职:那是冲击帧的高能沸腾,这是 hold 帧的底噪沸腾,能量
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44
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档位差两级,别互换参数
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45
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- SVG filter 对大面积层有渲染开销;1920 全幅文字层可接受,整页
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截图套 boil 渲染时间翻倍且语义不对(页面不是手绘物)
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- paper-title-card/黑场字卡(shot-transitions D 式)是本卡首选宿主,
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组合时字卡的打字机/压印入场完成后再起沸腾
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50
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## 参考实现
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51
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demos/line-boil/
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(LineBoil.tsx)
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package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md
ADDED
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---
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name: line-carry-transition
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一句话: 线条接力横移转场——场景 A 的进度条延伸出画,镜头跟线横移,线在移动中拐角围出场景 B 的卡框,全程无剪切
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适用: 两个有图形亲缘的场景之间(进度条→卡框、下划线→图表轴);一支片子的招牌转场位,Catch Me If You Can 片头的图形接力
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5
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时长: ~5.3s(进度条走满 + 横移 60f + 围框 + 内容淡入 + 静止 36f)
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能量: 中
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7
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---
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8
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9
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## 意图
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10
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转场库三大族(穿越/藏切/体块)都在回答"场景怎么换";本卡的回答是
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+
**根本不换——一条线牵着你走过去**。进度条走满后末端延伸成长线冲出
|
|
12
|
+
卡缘,镜头跟着线横移 1920px 进入新世界,线在移动中拐直角围出 B 场景
|
|
13
|
+
的卡框,框闭合、内容淡入,从头到尾观众的眼睛没离开过这条线。图形
|
|
14
|
+
连续性本身就是转场。与 match-cut 的区别:那是切点两侧形状对位——
|
|
15
|
+
终究还是切;这是连续绘制——**没有切**。线的身份要有叙事逻辑(进度条
|
|
16
|
+
"走完了"所以延伸出去),无来由的线只是装饰。
|
|
17
|
+
|
|
18
|
+
## 动效核心
|
|
19
|
+
- 3840 宽世界容器 translateX 当镜头,34–94f 移 1920px,
|
|
20
|
+
Easing.inOut(cubic)
|
|
21
|
+
- 一条手写折线 path(进度条 560 + 冲出段 + 直角 + 560×330 矩形框,
|
|
22
|
+
总长 3980)全程 dasharray/dashoffset evolve,分段驱动 drawn 长度
|
|
23
|
+
- **命门:横移段 drawn = 1100 + cam,线生长与镜头位移同速**——笔头
|
|
24
|
+
钉在画面 x≈1500 偏右,永不出画也永不落后;一旦失速,观众跟丢线
|
|
25
|
+
就等于跟丢了转场
|
|
26
|
+
- 笔头 r=11 墨点随线走,框闭合后 112–118f 线性消散并条件卸载
|
|
27
|
+
(摘罩判例);B 内容 124f 前淡入完,124–160f 真静止 36f
|
|
28
|
+
|
|
29
|
+
## 参数表
|
|
30
|
+
| 参数 | 典型值 | 调节手感 |
|
|
31
|
+
|------|--------|----------|
|
|
32
|
+
| 线体 | 6px ink 实线 | 太细横移中读丢;虚线读作未完成态 |
|
|
33
|
+
| 横移配比 | 1920px / 60f(32px/f) | 更远的横移等比拉长时长,别提速——>40px/f 笔头开始拖影跟丢 |
|
|
34
|
+
| 笔头位置 | 画面 x≈1500(约 78% 处偏右) | 居中读作"线追镜头";贴边一颤就出画 |
|
|
35
|
+
| 拐角 | 直角硬拐,不倒圆 | 圆角软拐丢掉制图感,Saul Bass 味就没了 |
|
|
36
|
+
| 框闭合 | 闭合帧起 B 内容再淡入 | 框没闭合内容先出,线的悬念白搭 |
|
|
37
|
+
| 收尾 | 淡入完 ≥36f 真静止 | 笔头墨点必须条件卸载,残留即毁静止 |
|
|
38
|
+
|
|
39
|
+
## 已知坑
|
|
40
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
41
|
+
首次实战须以真实素材回验
|
|
42
|
+
- 与 draw-svg-trace 的关系:那是元素级描边点名(线属于元素),这是
|
|
43
|
+
场景级线条接力(线属于镜头)——同片可共存,但线的语义要一致:
|
|
44
|
+
同为 ink 6px 手绘感,或同为几何硬线,混用读作两套美术
|
|
45
|
+
- 全片 ≤1 次——这是招牌转场不是常规转场,第二次出现魔法就穿帮
|
|
46
|
+
- 起点必须是已有图形构件的自然延伸(进度条走满、下划线画完),
|
|
47
|
+
凭空起线读作屏保
|
|
48
|
+
- 声音:线生长一声持续笔擦、框闭合一声轻叩(sound-design §4.5)
|
|
49
|
+
|
|
50
|
+
## 参考实现
|
|
51
|
+
demos/line-carry-transition/
|
|
52
|
+
(LineCarryTransition.tsx)
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: list-stack-press
|
|
3
|
+
一句话: 列表卡从画面底部逐张飞上摞起,每张落地压弹整摞、计数器同步跳一格
|
|
4
|
+
适用: feed/雷达/收件箱类"每天有新东西"的镜头;强调持续积累的资产列表
|
|
5
|
+
时长: 约 3s(18–88f)
|
|
6
|
+
能量: 中
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
"堆叠有重量":每张新卡落上来,已落定的整摞被压下再弹回——观众从物理反馈里读出"这是实打实攒下来的东西"。计数器同步跳格把数量感钉死。
|
|
11
|
+
|
|
12
|
+
## 动效核心
|
|
13
|
+
- **预备拍(anticipation,借鉴迪士尼法则 2)**:首张升入前给一拍段落级预备——计数器先于首卡 4–6f 亮起归零/微缩 scale(0.96)→1,把视线引到堆叠区,再让首卡入画。只做段落级一次,不逐卡加
|
|
14
|
+
- 卡从画面下方升入,交替微倾斜收平,等距节拍逐张摞起
|
|
15
|
+
- 每张到场压下整摞 6px、8f 弹回(stackPress 脉冲——即法则 5 的 follow-through:新卡的动能传给整摞再缓冲耗散,这一笔就是"有重量"的来源)
|
|
16
|
+
- 落地后按拖拽层级依次收尾(法则 5):卡体先停 → 整摞弹回 → 高亮条再长出(滞后 2–4f)——三者同帧发生读作贴图切换
|
|
17
|
+
- 收尾一道 glaze 扫光掠过整摞
|
|
18
|
+
- 屏幕空间 DigitRoll 计数器落一张滚一格;相机跟随堆叠向下
|
|
19
|
+
|
|
20
|
+
## 参数表
|
|
21
|
+
| 参数 | 典型值 | 调节手感 |
|
|
22
|
+
|------|--------|----------|
|
|
23
|
+
| 节拍 | CUES=[18,30,42,54,66](12f 等距),每张飞 22f,bezier(0.45,0.05,0.25,1.12) 末端过冲 | 少量卡(5 张)可以等距;大批量入场才需要递加速(对照 deck-deal 的 R2) |
|
|
24
|
+
| 入场 | 从下方 600px 升入,交替 ±2° tilt 收平,scale 1.06→1 | 交替倾斜打破对称;同向倾斜读作复制粘贴 |
|
|
25
|
+
| 堆叠压感 | 后一张到场时整摞压下 6px、8f 弹回(脉冲 [cue,cue+4,cue+8]→[0,6,0]) | 这是"有重量"的关键一笔,砍掉后堆叠变成简单排版 |
|
|
26
|
+
| 阴影 | 空中 `0 32px 64px`、落定 `0 2px 8px` | 阴影随高度收敛,和 deck-deal/spotlight 同一套语言 |
|
|
27
|
+
| 联动高亮 | 落地后滞后 2–4f 于 72% 高度处长出 40% 宽强调色(模板片为琥珀)底色(7f 长 + 5f 淡);最后一张离切点仅 ~12f 需压缩节拍 | 高亮是次级动作(法则 5/8):在主动作(落地压弹)之后跟进,不与之同帧抢戏;末尾元素的节拍要按剩余帧预算压缩,不能照抄前面的 |
|
|
28
|
+
| glaze 扫光 | 420px 宽、rotate 14°、mixBlendMode overlay,帧 82→96 从 −700 扫到 2600 | 扫光全镜头只此一次、扫整摞不逐卡(Q4) |
|
|
29
|
+
| 计数器(digit-roll 手法) | DigitRoll 以 landedCount 为 key 强制重滚,落一张跳一格;每位 delay=i·4、22f 滚定,bezier(0.25,0.8,0.25,1);滚动量=(10+target)·lineH 先滚过完整一条 0-9 带再落位 | 计数与落地不同步立刻穿帮,key 重滚最省事;"转过一圈"保证任何目标位都有滚感;数字带双份拼接+overflow hidden+tabular-nums(不开 tabular 会横向抖);滚动必须在所属画面淡出前落定(曾专修过此时点) |
|
|
30
|
+
| 相机 | zoom 1.35→0.9 五键跟随堆叠向下 | 正视机位(见已知坑),相机只做纵向跟随 |
|
|
31
|
+
|
|
32
|
+
## 声音
|
|
33
|
+
每张落地不逐张配长音;计数落定钉 click-camera(模板片钉在 f648)、段落切入钉 transition-soft(f623)。若逐张配 pop 参照 S2 三招防机枪。
|
|
34
|
+
|
|
35
|
+
## 已知坑
|
|
36
|
+
- 堆叠/列表信息镜头必须正视(Q6)——全片倾斜化时本镜头曾被单独回滚回正视;风格化机位逐镜头验证,不全局套用
|
|
37
|
+
- 逐卡 glint 高亮扫过被否两次(Q4),高亮用静态强调色底色条即可,动感交给压弹
|
|
38
|
+
- 与 history-list-stack(document-typewriter-reveal 卡尾段)是同一动作词汇——全片同一手法只当一次主角(P4),两处并用时一处必须降为配角
|
|
39
|
+
- anticipation/拖拽层级参数借鉴自迪士尼 12 法则(pixel2motion skill 内置提炼版),非用户判例——是默认建议不是令;与判例冲突时判例优先
|
|
40
|
+
- 预备动作幅度必须过肉眼阈值(deck-deal 判例 2026-07-09:小幅度用户完全无感,放大 12 倍才通过)——渲染后自查"不逐帧能否看出蓄力"
|
|
41
|
+
|
|
42
|
+
## 参考实现
|
|
43
|
+
template/src/aifl/live/ScenePapers.tsx
|
package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: magician-card-flourish
|
|
3
|
+
一句话: 纯黑场上蓝色星芒闪现 0.3s(X 形针状光束旋转 90°+中心辉光放射小光芒),卡片从闪光点弹射而出——极速自旋弧线飞向镜头、自旋随靠近衰减、瞬间硬定格近满幅、定格后 sheen 扫光
|
|
4
|
+
适用: 单张卡片/海报/封面的魔术性登场(片头主视觉、产品卡揭晓);纯黑暗场;需要"变出来"仪式感的爆点
|
|
5
|
+
时长: 闪光 0.3s + 飞行 ~1.7s + 定格展示+扫光 ~2s;全段 4.2s
|
|
6
|
+
能量: 高(一次性爆点,定格后即静)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
魔术师甩牌:一道蓝色星芒闪过,卡片仿佛从光里被变出来——从画面
|
|
11
|
+
中心极远处(视觉上一个小点)弹射而出,沿弧线极速自旋飞向镜头,
|
|
12
|
+
到达中心瞬间硬定格成近满幅展示。三个魔术感命门:**闪光先行**
|
|
13
|
+
(光是"变"的仪式,0.3s 短促干脆)、**弹射节奏**(起飞慢速蓄力→
|
|
14
|
+
急加速踢出→弧线段减速抵达,slow-in→burst→decelerating arc)、
|
|
15
|
+
**定格即静**(无减速尾巴无回弹,13 整圈自旋保证定格恰为正面)。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 开场星芒(用户参考图 IMG_2505 逐轮收敛的最终形态):
|
|
19
|
+
- X 形**对角**针状光束(-38°/52° 起始),闪光期间整体**动态旋转
|
|
20
|
+
90°**(easeInOut);长轴 840/短轴 420(比例 2:1)
|
|
21
|
+
- 光束纯饱和蓝(#3f9bff→#2277f2 贯穿全长,白段只留根部 5%),
|
|
22
|
+
每轴三层:宽糊辉光包层 + 明亮主束 + 过曝细芯
|
|
23
|
+
- 中心**不是白球**:极小亮点(26px)+ 蓝辉光晕(140px)+ 一圈
|
|
24
|
+
10 根长短相间放射短刺(随星芒反向缓转)
|
|
25
|
+
- 节奏:渐亮 2.5f → 微闪 → 坍缩,9f(0.3s)完
|
|
26
|
+
- 弹射飞行:中心极远(scale≈0.06)出发,真透视 scale=F/(F+z)
|
|
27
|
+
(z 14000→0);行程曲线 slow-in(前 14% 时间走 6%)→斜率跳变
|
|
28
|
+
弹射→easeOut(cubic) 减速;正弦单拱弧线荡出收回中心
|
|
29
|
+
- 自旋:沿卡片对角线轴 13 整圈;前 40% 行程近匀速极快,后 60%
|
|
30
|
+
角速度 2.4 次幂衰减(越近镜头转越慢),整圈数保证定格正面
|
|
31
|
+
- 定格:f=TAKEOFF+50 全量冻结,卡高 ≈94% 画面高(贴上下界)
|
|
32
|
+
- 扫光:定格稳 8f 后 sheen 斜带左→右一次扫过(overlay+screen
|
|
33
|
+
双层+整卡亮度微抬)
|
|
34
|
+
|
|
35
|
+
## 参数表
|
|
36
|
+
| 参数 | 典型值 | 调节手感 |
|
|
37
|
+
|------|--------|----------|
|
|
38
|
+
| 闪光时长 | 9f(0.3s,用户精确定值;曾 1.5s→0.8s→0.5s 逐轮压短) | 光是仪式不是主角;>15f 抢卡片的戏 |
|
|
39
|
+
| 星芒旋转 | 闪光期间动态转 90°(判例:静态摆角被裁"没看到旋转") | 旋转要逐帧可见;>120° 读作螺旋桨 |
|
|
40
|
+
| 光束颜色 | 纯饱和蓝贯穿全长 | 白段过长/衰减过快被裁"不够还原";青蓝偏灰被裁"要蓝色的" |
|
|
41
|
+
| 中心 | 小亮点+辉光+放射短刺 | **白色圆球被裁**——中心是光学辉光不是实体球 |
|
|
42
|
+
| 弹射曲线 | slow-in 14%→burst→减速弧线 | 直接匀速/纯 easeOut 没有"弹射"的蓄力感 |
|
|
43
|
+
| 自旋衰减 | 后 60% 行程 2.4 次幂减速 | 匀速到底被裁"靠近镜头时应随距离衰减";整圈数=定格正面的保证 |
|
|
44
|
+
| 定格尺寸 | 卡高 94% 画面高 | 初版 1.0x 被裁"更近更大基本靠近上下界" |
|
|
45
|
+
| 硬定格 | 全量冻结零回弹 | 魔术感=瞬间静止;回弹读作物理玩具 |
|
|
46
|
+
|
|
47
|
+
## 已知坑
|
|
48
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
49
|
+
首次实战须以真实素材回验
|
|
50
|
+
- **光效质感判例链**(本卡贡献的全局方法论):几何色块被裁"5毛
|
|
51
|
+
特效"→光学实感重做→游戏感+真实→用户给参考图一轮收敛。
|
|
52
|
+
质感类意见文字损耗大,**主动请用户丢参考图**
|
|
53
|
+
- 工程坑:细针光束**不能放进 CameraMotionBlur**——旋转被模糊采样
|
|
54
|
+
拆成条纹分身("廉价感"的隐性来源);闪光层独立于运动模糊渲染
|
|
55
|
+
- 工程坑:星芒 SVG viewBox 要 ≥ 光束长+旋转扫掠半径,否则端点
|
|
56
|
+
被裁出直边
|
|
57
|
+
- 与 card-flip-reveal/deck-deal-flyin 分工:那两张是翻牌/发牌的
|
|
58
|
+
多卡节奏戏;本卡是单卡"变出来"的魔术仪式,一次只变一张
|
|
59
|
+
|
|
60
|
+
## 参考实现
|
|
61
|
+
demos/magician-card-flourish/
|
|
62
|
+
(MagicianCardFlourish.tsx)
|
|
63
|
+
原片出处:无(用户口述定制,多轮迭代收敛)
|
package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: marker-underline-title
|
|
3
|
+
一句话: 大标题落定后,关键词下方马克笔下划线从左到右快速描画——变宽笔形、毛糙边缘、微上斜跟随斜体字势,贴着字底
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4
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+
适用: 标题里强调单个关键词(new/free/AI…);手写感/人味的品牌调性;正文标注式强调
|
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5
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+
时长: 标题落定 +4~8f 后起笔,划线 8–12f,总 1–1.5s
|
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6
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+
能量: 低(一笔点睛,不抢标题的戏)
|
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7
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+
---
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|
8
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+
|
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9
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+
## 意图
|
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10
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+
打印体标题里突然出现一笔手绘马克笔,用材质反差把一个词从
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11
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+
排版里拎出来——像人拿笔在海报上圈重点。命门有三:**快**
|
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12
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+
(8–12f 一笔呵成,慢了读作加载条)、**近**(贴着字底,离远了
|
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13
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+
读作分隔线不是强调)、**跟字势**(斜体词的划线必须左低右高
|
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14
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+
微上斜——斜向画反是最容易犯且一眼假的错,判例见已知坑)。
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15
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+
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16
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+
## 动效核心
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17
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+
- SVG path 描画(strokeDashoffset 或裁剪窗),从左到右 8–12f,
|
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18
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+
ease-out 微收尾(起笔快收笔略缓=手劲)
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19
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+
- 笔形:路径变宽(中段最宽)、边缘毛糙(轻微噪声扰动/粗糙笔刷
|
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20
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+
贴图),首尾略细=起笔收笔
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21
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+
- 位置:贴字底(bottom 偏移 ≈ -0.1em),中轴微上斜跟随斜体字势
|
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22
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+
- 时机:标题完全落定后 +4~8f 起笔——划线是"看完标题后的强调",
|
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23
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+
与标题同动就抢戏
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24
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+
|
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25
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+
## 参数表
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26
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+
| 参数 | 典型值 | 调节手感 |
|
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27
|
+
|------|--------|----------|
|
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28
|
+
| 划线时长 | 10f(原片实测节奏;14f 版被裁偏慢) | >14f 读作进度条;<6f 看不见笔迹方向 |
|
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29
|
+
| 字底距离 | ≈-0.1em(从 -40 收到 -20@1080p 才贴住字势) | 离远读作分隔线;碰到字底降部又乱 |
|
|
30
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+
| 斜向 | 左低右高微上斜(跟斜体) | **画反(左高右低)一眼假**——返工判例 |
|
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31
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+
| 笔宽 | 中段 ~0.12em,首尾 ~0.6x | 等宽读作机器线;差异>2x 读作书法 |
|
|
32
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+
| 毛糙度 | 边缘轻噪声 | 太糙读作故障;全平滑读作 CSS border |
|
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33
|
+
|
|
34
|
+
## 已知坑
|
|
35
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
36
|
+
首次实战须以真实素材回验
|
|
37
|
+
- 与 draw-svg-trace 撞领域(有意单列为两卡):那张是通用
|
|
38
|
+
SVG 描画(图标/插画/任意线稿);本卡专做**文字强调**的马克笔
|
|
39
|
+
质感(变宽+毛糙+跟字势),做图形描画去用那张
|
|
40
|
+
- 斜向判例:v1 左高右低被比对环节抓出——划线斜向必须跟字势,
|
|
41
|
+
正体字则水平微抖
|
|
42
|
+
- 残余差距:原片(notion-ai)笔头飞白颗粒感更细碎,实战可加
|
|
43
|
+
更细的笔刷噪点
|
|
44
|
+
|
|
45
|
+
## 参考实现
|
|
46
|
+
demos/marker-underline-title/
|
|
47
|
+
(MarkerUnderlineTitle.tsx)
|
|
48
|
+
原片出处:notion-ai.mp4
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: montage-rhythm-moves
|
|
3
|
+
一句话: 蒙太奇节奏三式——drop-blackout-slam 黑场蓄爆、wright-triple-cut 三连咔哒特写、domino-cascade 多米诺连锁入场
|
|
4
|
+
适用: 段落级节奏设计:蓄力爆发(A)、流程速写(B)、开场连锁(C);与 beat-cut-moves(切点排布)互补——这三式管"段落的呼吸形状"
|
|
5
|
+
时长: A 4.3s / B 4.3s / C 5s
|
|
6
|
+
能量: 高
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
beat-cut-moves 管切点间隔怎么排,这三式管更大一层的节奏叙事:
|
|
11
|
+
A 是"静默即蓄力"——drop 前一拍切全黑死寂憋一整拍,爆开才够响
|
|
12
|
+
(EDM 演出 blackout 惯例),给全片最高潮的前一秒用;B 是"流程三连"
|
|
13
|
+
——三个超近特写咔哒咔哒咔哒连打(按下/拨动/翻牌),第三声甩回全景
|
|
14
|
+
亮结果,Edgar Wright 式把"操作很简单"剪成肌肉记忆;C 是"动量传递"
|
|
15
|
+
——标题砸落震起卡片、卡片落地撞进侧边栏,每个元素的入场由上一个的
|
|
16
|
+
撞击触发,Rube Goldberg 式把一页内容的入场讲成连锁反应。
|
|
17
|
+
|
|
18
|
+
## 三式选型
|
|
19
|
+
| 式 | 做法 | 适用 |
|
|
20
|
+
|----|------|------|
|
|
21
|
+
| A drop-blackout-slam 黑场蓄爆 | 正常播放中一帧切纯黑死寂 12f,然后主视觉带震屏+亮环砸入 | 全片唯一最高潮的前一拍;发布口号/大字的登场 |
|
|
22
|
+
| B wright-triple-cut 三连特写 | 三个 10f 超近特写硬切连打(各"静4-动3-静3"),第三声甩回全景亮结果 | "操作流程"速写:三步设置、一键完成类叙事 |
|
|
23
|
+
| C domino-cascade 连锁入场 | 标题砸落→震波弹起卡片列→末卡撞滑侧边栏进场,动量方向逐级传递 | 开场整页入场的叙事化版本;替代平铺直叙的逐个 fade-in |
|
|
24
|
+
|
|
25
|
+
## 参数表
|
|
26
|
+
| 参数 | 典型值 | 调节手感 |
|
|
27
|
+
|------|--------|----------|
|
|
28
|
+
| A 铺垫 | 前段画面轻微 scale 呼吸 1.0↔1.02 + 节拍点每 12f 闪 | 必须先让"片子在正常播"可感,黑掉才有落差 |
|
|
29
|
+
| A 黑场 | 一帧直切纯黑(#0c0c0c),12f **完全无物** | 命门:黑场里放任何东西(logo/微光)都在泄压——死寂才是蓄力 |
|
|
30
|
+
| A 爆入 | 主视觉 scale 1.35→1.0(5f out cubic)+ 10px 震屏 exp(-t/2.5) 12f 收干 + 亮环 80→900px 16f 消散 | 三件事同帧起爆;震屏 t≥14 强制归零保真静止 |
|
|
31
|
+
| B 特写结构 | 每个 10f:静 4f + 动作 3f + 静 3f;动作用 p<0.5 二值跳变保干脆 | 动作 3f 是"咔哒"的物理时长;拉长成 6f 就是普通交互动画 |
|
|
32
|
+
| B 构图统一 | 三特写同倍率感、主体都在屏心 | 构图乱跳读作三段素材硬拼,连切节奏散 |
|
|
33
|
+
| B 甩回 | 6f whip(Easing.poly(5) out)+ 2 层错帧副本(opacity 0.35/0.18)模拟糊 | 甩回落点的"结果"要提亮泛光——三连咔哒的答案必须亮着 |
|
|
34
|
+
| C 动量链 | 每级 startFrame = 上一级 impact 帧;初速方向继承上一撞击方向 | 命门:竖砸→竖弹→(末卡歪 3° 给出横向)→横滑,方向没有出处则"连锁"读作巧合 |
|
|
35
|
+
| C 撞击震动 | 4f 衰减序列 [A,-0.6A,0.3A,-0.12A,0],两次幅度 10/6px 递减 | 幅度递减表现能量损耗;等幅两震读作重复播放 |
|
|
36
|
+
| C 卡片弹跳 | 依次隔 5f 各弹 60px 抛物线 12f | 40px/3f 间隔在正常速度下读不清传递感(本批实渲加码) |
|
|
37
|
+
| 收尾 | A 爆入后 ≥50f / B 甩回后 ≥45f / C 全链落定后 ≥50f 真静止 | 三式都是重拳,hold 按平常两倍给(同 beat-cut B 判例) |
|
|
38
|
+
|
|
39
|
+
## 已知坑
|
|
40
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
41
|
+
首次实战须以真实素材回验
|
|
42
|
+
- A 式全片 ≤1 次且必须配声design:黑场同帧音频也切静、爆开同帧音爆
|
|
43
|
+
(sound-design §4.5)——无声版黑场读作播放器卡了 12 帧
|
|
44
|
+
- A 的震屏与 impact-feedback、C 的震动与 domino 内部震动都属震屏族,
|
|
45
|
+
同一镜头只能有一个震源
|
|
46
|
+
- B 式三个特写 10f/个节奏很快是设计意图(已验证可读),但特写内容换成
|
|
47
|
+
真实 UI 后若操作复杂(不是一眼动作),拉到 12–14f
|
|
48
|
+
- B 式甩回与 shot-transitions E 式甩镜同技术根——B 的 whip 是镜内收尾
|
|
49
|
+
不是转场,别在 B 之后再接 E 式(连甩读作晕)
|
|
50
|
+
- C 式链最多三级(标题→卡片→侧栏);四级以上观众跟不住因果链,
|
|
51
|
+
后面的入场退化回普通错峰
|
|
52
|
+
|
|
53
|
+
## 参考实现
|
|
54
|
+
demos/montage-rhythm-moves/
|
|
55
|
+
(DominoCascade.tsx / DropBlackoutSlam.tsx / WrightTripleCut.tsx)
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: morph-from-primitive
|
|
3
|
+
一句话: 原型变形——正圆呼吸一拍(anticipation)后 SVG path 插值 24f 长成圆角卡轮廓,内容淡入
|
|
4
|
+
适用: 图形/图标/卡轮廓类主体的入场;logo→UI 容器的经典原语
|
|
5
|
+
时长: ~4.7s(呼吸 20f + 变形 24f + 内容淡入 12f)
|
|
6
|
+
能量: 中低
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
入场库全是"从外面进来"——飞入、砸落、翻面,主体都预先存在于画外;
|
|
11
|
+
本卡是**就地长出来**:画面中心一个描边正圆先鼓一口气(scale
|
|
12
|
+
1→1.12→1),随即轮廓连续变形为圆角矩形卡片,内容再淡入。原型
|
|
13
|
+
停留加呼吸这一拍就是预备动作——迪士尼 anticipation 的图形学翻译:
|
|
14
|
+
圆先"吸气",观众就知道它要变,变形本身因此不需要任何解释。
|
|
15
|
+
仅适用图形/图标/卡轮廓类主体——位图截图不能 morph。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- **圆与圆角矩形写成同构 path**:M + 8 段 cubic(4 直边段三等分点
|
|
19
|
+
做退化 cubic + 4 圆角段 kappa 公式 k=4/3·tan(Δθ/4)),逐命令
|
|
20
|
+
数值 lerp 生成 d 字符串,帧驱动全确定性
|
|
21
|
+
- 圆锚点取矩形锚点同方位角,保证 t=0 是标准正圆、中途无自交
|
|
22
|
+
- 呼吸拍 scale 1→1.12→1(spec 1.06 看不清,加码后可感——可感性
|
|
23
|
+
判例同族);呼吸与变形都用 Easing.inOut(cubic),interpolate 全 clamp
|
|
24
|
+
- 内容是 HTML 层叠在 SVG 上,变形完成后 12f 淡入,不做 path 内嵌
|
|
25
|
+
- 时间轴 140f:0–10 静置|10–30 呼吸|30–54 变形|56–68 内容
|
|
26
|
+
淡入|68–140 真静止 72f
|
|
27
|
+
|
|
28
|
+
## 参数表
|
|
29
|
+
| 参数 | 典型值 | 调节手感 |
|
|
30
|
+
|------|--------|----------|
|
|
31
|
+
| 呼吸幅度 | 1→1.12→1,20f inOut cubic | <1.1 读不出"吸气";>1.2 像要爆炸不是要变形 |
|
|
32
|
+
| 原型停留 | 静置 10f + 呼吸 20f,合计 30f 才起变形 | 停留 <15f 读不出"预备",变形显得突兀 |
|
|
33
|
+
| 变形时长 | 24f | 太快像切换、太慢像融化;24f 是"生长"的速度 |
|
|
34
|
+
| 目标形态 | 520×300 圆角矩形卡(demo 值) | 圆角越大与圆同构性越好、中段越顺 |
|
|
35
|
+
| 内容淡入 | 变形落定后 2f 起,12f 淡入 | 变形没完就进内容 = 内容跟着轮廓扭 |
|
|
36
|
+
|
|
37
|
+
## 已知坑
|
|
38
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
39
|
+
首次实战须以真实素材回验
|
|
40
|
+
- **变形中途别叠其他动画**——morph 本身就是全部信息,同时飞入/
|
|
41
|
+
变色/晃动会把"长出来"稀释成"乱动"
|
|
42
|
+
- 位图截图不能 morph:本卡只对矢量轮廓成立,页面截图请回
|
|
43
|
+
入场库常规手法
|
|
44
|
+
- path 插值两端命令数必须严格同构(同为 M+8C),命令数不齐
|
|
45
|
+
中途会闪跳;改目标形状时先对齐锚点数再调参
|
|
46
|
+
- 变形中段呈"桶形"过渡是正常形态(QA 判例),不是穿帮;
|
|
47
|
+
出现自交/尖刺才是锚点方位角没对齐
|
|
48
|
+
|
|
49
|
+
## 参考实现
|
|
50
|
+
demos/morph-from-primitive/
|
|
51
|
+
(MorphFromPrimitive.tsx)
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: neon-frame-forerun
|
|
3
|
+
一句话: 强透视直角霓虹框自左缘两头奔画先行成型,页面在框内由暗转亮,同时框内组件/文字从 3D 上空带同形软影错峰贴落、随页面点亮同步完成贴合,背景霓虹管群终段熄灭让位
|
|
4
|
+
适用: 暗场品牌片里给 UI 面板做"登场仪式"(框先到、内容后落);功能区首次亮相;霓虹/赛博调性的段落开场
|
|
5
|
+
时长: 框奔画 ~0.6s + 点亮&贴落 ~2s + 背景熄灭收束 ~0.8s;全段 4–4.5s
|
|
6
|
+
能量: 中高(三层动作叠进,但都服务同一次登场)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
先立框后填肉:霓虹线框像跑道灯一样两头奔画圈出位置,宣告
|
|
11
|
+
"这里要出现东西";页面在框内由暗转亮的同时,组件从空中带影
|
|
12
|
+
贴落——观众看见界面被"安放"进框里。三层动作(框奔画/页面点亮/
|
|
13
|
+
组件贴落)必须**同步咬合**:贴落进程与点亮进程同步推进、稍滞后
|
|
14
|
+
收尾,框光最终并入面板辉光。背景霓虹管群终段熄灭,把亮度让给
|
|
15
|
+
主角完成收束。
|
|
16
|
+
|
|
17
|
+
## 动效核心
|
|
18
|
+
- 霓虹框:强透视直角框(梯形),自左缘中点两头同时奔画(描边
|
|
19
|
+
动画),带辉光亮头;成型后框光渐并入面板辉光
|
|
20
|
+
- 页面点亮:框内面板由暗灰到亮的显影推进(lit 窗口 ~54f)
|
|
21
|
+
- 组件贴落:框内全部元素套 FloatWrap(graze-face-tour 同款模式):
|
|
22
|
+
初始抬高 100–150px、easeFall 加速贴落、同形软影随高度收敛、
|
|
23
|
+
侧栏自上而下/主区自上而下错峰落位;贴落窗口与点亮窗口同步
|
|
24
|
+
推进、稍滞后 ~20f 收尾
|
|
25
|
+
- 背景:大霓虹管群先亮衬气氛,终段中亮尾熄(先中间后两端熄灭)
|
|
26
|
+
|
|
27
|
+
## 参数表
|
|
28
|
+
| 参数 | 典型值 | 调节手感 |
|
|
29
|
+
|------|--------|----------|
|
|
30
|
+
| 框奔画 | ~18f 两头对奔 | 单头描画读作画图;>30f 观众等不及内容 |
|
|
31
|
+
| 悬浮高度 | 100–150px、影随高度收敛 | 判例:高度过小+启动过早=影子不可感(v3 第 1 轮返工加大 1.7x 并延后) |
|
|
32
|
+
| 贴落窗口 | 与点亮窗口同步、滞后 ~20f 收尾 | 贴落先于点亮完=黑屋子里落家具;滞后太多读作两段戏 |
|
|
33
|
+
| 错峰 | 错开起点、下落重叠并行 | 串行等待被裁(掉落节奏通用判例) |
|
|
34
|
+
| 背景熄灭 | 终段中亮尾熄 ~22f | 不熄灭主角不突出;同帧全熄读作断电 |
|
|
35
|
+
| 贴落粒度 | 行/卡级(原片为逐 UI 卡片级,更细) | 粒度越细越贵;行级已验证可读 |
|
|
36
|
+
|
|
37
|
+
## 已知坑
|
|
38
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
39
|
+
首次实战须以真实素材回验
|
|
40
|
+
- 悬空贴落=clickup 语言核心签名(已验证的口味信号),本卡
|
|
41
|
+
与 graze-face-tour 共用 FloatWrap 模式——影子不可感等于没做
|
|
42
|
+
- 与 brand-frame-snap 分工:那张是品牌框咔哒定位的
|
|
43
|
+
节拍戏;本卡是框先行+内容贴落的登场仪式,框只是序幕
|
|
44
|
+
- 衍生方向备忘:视角旋转变体(镜头左→右弧线旋转+同时贴落)
|
|
45
|
+
曾被裁"改改再看"(要求所有组件同时贴落),已收敛进 neon-frame-orbit-drop 卡
|
|
46
|
+
|
|
47
|
+
## 参考实现
|
|
48
|
+
demos/neon-frame-forerun/
|
|
49
|
+
(NeonFrameForerun.tsx)
|
|
50
|
+
原片出处:clickup-30.mp4
|
package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md
ADDED
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: neon-frame-orbit-drop
|
|
3
|
+
一句话: 霓虹框先行描框后,镜头绕页面左→右弧线旋转,页面全部组件/文字**同帧**从空中往下贴合(同形软影同步收敛)——整体登场式的框内安放
|
|
4
|
+
适用: 单页 UI 的一次性隆重登场(与巡礼/逐区亮相相对);暗场霓虹调性段落的主视觉揭幕;neon-frame-forerun 的姊妹镜
|
|
5
|
+
时长: 描框 ~0.5s + 旋转&同时贴落 ~2.5s + 落定 ~1s;全段 4–4.5s
|
|
6
|
+
能量: 中高(一次性的大动作,落定即静)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
neon-frame-forerun 的孪生变体:同样框先行、内容后落,但镜头
|
|
11
|
+
不是固定的——从页面左侧视角连续弧线旋转到右侧视角,旋转进行
|
|
12
|
+
的同时全部组件从空中贴落。命门是**同时贴合**:所有组件和文字
|
|
13
|
+
同帧起落、同帧贴合、软影同步消失——这是"整体登场"的语法
|
|
14
|
+
(判例:错峰版被裁"应该是所有组件和文字同时从空中往下贴合")。
|
|
15
|
+
错峰贴落属于巡礼镜(graze-face-tour/runway),一页一次性亮相
|
|
16
|
+
必须齐落,节奏语义不能混用。
|
|
17
|
+
|
|
18
|
+
## 动效核心
|
|
19
|
+
- 霓虹描框:渐变霓虹框 ~14f 奔画成型(同 neon-frame-forerun)
|
|
20
|
+
- 视角弧线:rotateY +38° → -26° 连续弧线(透视原点 30%→64% 随动
|
|
21
|
+
近似相机环绕),贯穿全片
|
|
22
|
+
- 同时贴落:全部元素统一 LAND 时刻(归一化 ~0.52)——同帧离地
|
|
23
|
+
悬空、同帧空中下降、同帧贴合;FloatWrap 同形软影(blur/offset/
|
|
24
|
+
opacity 随高度)全体同步收敛
|
|
25
|
+
- 背景霓虹管框群衬场,主面板落定后让位
|
|
26
|
+
|
|
27
|
+
## 参数表
|
|
28
|
+
| 参数 | 典型值 | 调节手感 |
|
|
29
|
+
|------|--------|----------|
|
|
30
|
+
| 贴落同时性 | 全元素同帧起落(零错峰) | **命门**;任何错峰都会读成巡礼语法(判例裁决原话见上) |
|
|
31
|
+
| 视角弧线 | rotateY +38°→-26°、透视原点随动 | 弧度小读作抖动;只转不落=空转 |
|
|
32
|
+
| 旋转×贴落耦合 | 贴落窗口居中于旋转行程 | 旋转完才落=两段戏;落完还在转=收不了尾 |
|
|
33
|
+
| 悬浮高度/软影 | 同 graze-face-tour(100–180px、影随高度) | 影不可感=没做(累计判例) |
|
|
34
|
+
| 描框 | ~14f 奔画 | 同 neon-frame-forerun |
|
|
35
|
+
|
|
36
|
+
## 已知坑
|
|
37
|
+
- 参数经占位素材两轮调校通过,非实战定稿,首次实战须以真实素材回验
|
|
38
|
+
- **贴落节奏语义判例**(本卡与 graze-face-tour 互为反例):
|
|
39
|
+
巡礼镜=错开起点+重叠并行下落;整体登场镜=全体同帧。选错语法
|
|
40
|
+
两边都会被裁
|
|
41
|
+
- 与 neon-frame-forerun 分工:那张镜头固定、错峰贴落+页面点亮
|
|
42
|
+
三层咬合;本卡镜头旋转+同帧齐落。同段落二选一,别连用(同框
|
|
43
|
+
语言重复)
|
|
44
|
+
- 弧线旋转是透视原点近似而非真实 3D 相机环绕,极端角度下框辉光
|
|
45
|
+
形变略平——实战若需大角度环绕考虑真 3D 场景
|
|
46
|
+
|
|
47
|
+
## 参考实现
|
|
48
|
+
demos/neon-frame-orbit-drop/
|
|
49
|
+
(NeonFrameForerunOrbit.tsx)
|
|
50
|
+
原片出处:无对应原段
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: neon-triple-marquee
|
|
3
|
+
一句话: 三行对向霓虹跑马灯 recap——BETTER/FASTER/STRONGER 空心描边巨字上中下排满全屏,奇偶行反向匀速无限横滚,三行按 1/3 相位轮流亮起,结尾整组淡出
|
|
4
|
+
适用: 片尾主题词复读机段落;三连词口号的"余韵"拍法(cel-flash-stomp 砸完之后的低一档收尾);音乐段无旁白铺陈
|
|
5
|
+
时长: 4–5s(demo 150f:10f 淡入 + 循环体 + 20f 淡出)
|
|
6
|
+
能量: 中高(持续流动 + 逐行脉冲,无瞬时冲击)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
一行 marquee 只是网页装饰;三行叠起来、奇偶反向、再让亮度按相位轮流
|
|
11
|
+
走,就成了"主题词在观众眼前列队巡游"。命门是**明暗轮唱**:任一时刻
|
|
12
|
+
只有一行是霓虹主角,其余压暗成细描边背景——三行全亮是灯牌事故,
|
|
13
|
+
轮流亮才是 recap。反向对滚制造"包围感":上下行向右、中行向左,
|
|
14
|
+
视线被夹在中间,词从两侧源源不断流过,读作"这三个词说不完"。
|
|
15
|
+
|
|
16
|
+
## 动效核心
|
|
17
|
+
- 无缝回绕:副本按固定 unitW 等距绝对定位,`(frame*speed) % unitW`
|
|
18
|
+
取模平移——匀速 linear(marquee 类是库内 linear 豁免项)
|
|
19
|
+
- 空心描边字:`-webkit-text-stroke`,color transparent;亮度脉冲
|
|
20
|
+
同时驱动三件事——描边宽 5→8px、opacity 0.35→1、双层 drop-shadow
|
|
21
|
+
辉光(8→30px + 20→70px)——只调 opacity 不调辉光读不出"霓虹通电"
|
|
22
|
+
- 轮唱相位:周期 45f,行间相位差 15f(周期/3),余弦软包络且每行
|
|
23
|
+
只占周期前 1/3 亮、后 2/3 归零——保证"一亮俩暗"永远成立
|
|
24
|
+
- 三行配色蓝/粉/琥珀(#4d9fff/#ff4dd2/#ffb347),深底 #050308;
|
|
25
|
+
中行反向且略快(14/17/14 px/f)——同速对滚读作镜像,破掉
|
|
26
|
+
- 词尾加分隔点(•)撑词间距,unitW = 估宽 + 1.3 倍字号空隙
|
|
27
|
+
|
|
28
|
+
## 参数表
|
|
29
|
+
| 参数 | 典型值 | 调节手感 |
|
|
30
|
+
|------|--------|----------|
|
|
31
|
+
| 字号/行距 | 300px,行距 350px 排满 1080 | 行间留白 >80px 读作三条横幅广告而非一面词墙 |
|
|
32
|
+
| 滚速 | 14/17/14 px/f,中行反向 | >25 读不清词只见光带;三行同速同向读作整版平移 |
|
|
33
|
+
| 脉冲周期 | 45f,相位差 15f | 周期 <30f 三行抢闪读作故障;>70f 轮唱感断掉 |
|
|
34
|
+
| 亮度区间 | opacity 0.35→1 + stroke 5→8px | 暗态 <0.25 暗行消失,"三行"结构丢了 |
|
|
35
|
+
| 辉光 | 双层 drop-shadow,亮态 30/70px | 单层或 <20px 读作普通描边字不读作霓虹 |
|
|
36
|
+
| 淡入淡出 | 入 10f / 出 20f 整组 opacity | 循环体无始无终,掐头去尾全靠这两端;硬切进出读作素材没铺满 |
|
|
37
|
+
|
|
38
|
+
## 已知坑
|
|
39
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
40
|
+
首次实战须以真实素材回验
|
|
41
|
+
- 与 page-waterfall-wall 分工:那卡是页面截图纵向瀑布做"内容体量感",
|
|
42
|
+
本卡是文字行横向对滚做"主题词余韵"——素材是词不是页,位置在片尾不在中段
|
|
43
|
+
- 与 outro-group-photo-launch 分工:全家福是峰值终镜(元素合影+发布会收场),
|
|
44
|
+
本卡是终镜前的 recap 铺垫或低成本备选终镜,两者可串(本卡→淡出→全家福)不可叠
|
|
45
|
+
- 与 cel-flash-stomp 同吃"三连词口号"文案:那卡逐词砸(高能宣告),
|
|
46
|
+
本卡整组滚(余韵复读)——同一组词全片最多各用一次,先砸后滚顺序不可反
|
|
47
|
+
- 副本数按 `ceil(1920/unitW)+3` 留冗余——短词(≤4 字符)unitW 小,
|
|
48
|
+
副本不足会在回绕瞬间露右侧空缺
|
|
49
|
+
- 实战品牌色版:三行可统一品牌色靠明暗区分,但辉光对比须 ≥ demo 的
|
|
50
|
+
0.35→1 幅度,不然轮唱读不出来
|
|
51
|
+
|
|
52
|
+
## 参考实现
|
|
53
|
+
demos/neon-triple-marquee/
|
|
54
|
+
(NeonTripleMarquee.tsx)
|
|
55
|
+
原片出处:clickup-30 61–64.5s
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: odometer-digit-roll
|
|
3
|
+
一句话: 里程表数字滚动大字报——全屏巨号指标每个数位像老虎机滚轮独立纵向滚动带残影,从左到右逐位过冲停稳,全部锁定瞬间整体加深脉冲
|
|
4
|
+
适用: 单个王牌指标的全屏亮相("10x"/"99.98%"级);与 impact-feedback B 式(伤害数字弹出)分工——那是元素级配菜,这是全屏级主菜
|
|
5
|
+
时长: 滚动+逐位锁定 ~63f + 脉冲 8f + hold ≥45f,约 5s
|
|
6
|
+
能量: 中高
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
王牌数字的登场库内有"砸"(score-slam)和"弹"(damage-number),
|
|
11
|
+
都是位移系。本卡是**机械系**:数字不是飞进来的,是"算出来的"——
|
|
12
|
+
每位一条 0–9 滚轮高速转动,从左到右逐位减速、过冲半格、咔哒锁定,
|
|
13
|
+
Vercel Ship/Stripe Sessions 指标段的标准语法。滚动过程自带悬念
|
|
14
|
+
(它会停在几?),逐位锁定自带节奏(哒、哒、哒、哒),比直接显示
|
|
15
|
+
终值多一整拍的期待感。与 VerticalTicker(backlog 待选)的区别:
|
|
16
|
+
有终值、逐位停稳,不是无限滚动墙。
|
|
17
|
+
|
|
18
|
+
## 动效核心
|
|
19
|
+
- 每位一个 overflow:hidden 数位盒 + 0–9×2 纵列 strip,
|
|
20
|
+
`translateY = −(pos % 10) × 行高`,posAt(f, i) 纯帧函数
|
|
21
|
+
- 位 i 于 20+i×7f 开始 16f Easing.out(cubic) 减速至目标 +0.5 行
|
|
22
|
+
**过冲半格**,再 6f 弹回整数锁定——锁定帧即各位的"哒"
|
|
23
|
+
- 滚动期每位叠 2 个错帧残影副本(translateY ±行高×0.5,
|
|
24
|
+
opacity 0.25/0.12),按相邻帧速度门控,停稳自动摘——纵向拖影
|
|
25
|
+
与 smear-multiples 同理(可数残影不是模糊)
|
|
26
|
+
- 全体锁定帧:整体 ink→#000→ink 加深脉冲 8f + 1.035 微缩放 +
|
|
27
|
+
下方标签条淡入——"合计确认"的句号
|
|
28
|
+
- 小数点与 % 等非数字位全程驻场不滚
|
|
29
|
+
|
|
30
|
+
## 参数表
|
|
31
|
+
| 参数 | 典型值 | 调节手感 |
|
|
32
|
+
|------|--------|----------|
|
|
33
|
+
| 字号/字体 | 190px fw800 + fontVariantNumeric: tabular-nums | 非等宽数字每滚一格整行抖动(同 scramble 等宽判例) |
|
|
34
|
+
| 错峰 | 20+i×7f 起停,从左到右 | 从右往左停读作倒着算;同时停失去"哒哒哒" |
|
|
35
|
+
| 过冲 | +0.5 行再 6f 弹回 | 无过冲读作滑到即停,机械感减半 |
|
|
36
|
+
| 残影 | 2 副本 0.25/0.12,速度门控 | 3+ 副本高速下糊成一条(行高小于卡片场景) |
|
|
37
|
+
| 终值脉冲 | 加深 + 1.035 缩放 8f | 只加深不缩放在 190px 黑字上不可感(实渲加码) |
|
|
38
|
+
| 收尾 | 脉冲归零后真静止 ≥45f | R1 |
|
|
39
|
+
|
|
40
|
+
## 已知坑
|
|
41
|
+
- demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
|
|
42
|
+
首次实战须以真实素材回验
|
|
43
|
+
- 数位 ≤6(含小数点前后)——每多一位多 7f 错峰,8 位滚完 >2.5s
|
|
44
|
+
观众等不起;大数换缩写(12.4M 不是 12,400,000)
|
|
45
|
+
- 与 impact-feedback B(伤害数字)同片可共存但分工要清:全屏主菜
|
|
46
|
+
一次(本卡),卡片配菜多次(B 式)——两处都全屏就是两次主菜
|
|
47
|
+
- 滚动的数字必须是**真值的各位**——终值 99.98 就滚 9/9/9/8,
|
|
48
|
+
中途乱数会被暂停党抓到"假滚动"
|
|
49
|
+
- 声音强依赖候选位:逐位锁定"哒"×N + 终值确认一声低音
|
|
50
|
+
(sound-design §4.5),无声版成立但少一半爽感
|
|
51
|
+
|
|
52
|
+
## 参考实现
|
|
53
|
+
demos/odometer-digit-roll/
|
|
54
|
+
(OdometerDigitRoll.tsx)
|
package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: outro-group-photo-launch
|
|
3
|
+
一句话: 全片元素从四面八方飞来围住字标合影,crane 落机位+舞台光+金尘做成发布会收场
|
|
4
|
+
适用: outro/品牌收尾;多功能产品的"全家福"式终镜
|
|
5
|
+
时长: 约 4.8s(145f)
|
|
6
|
+
能量: 峰值(全片最高点)
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## 意图
|
|
10
|
+
把看过的每个功能各抽一个代表元素叫回来合影,字标压轴登场——观众离场前最后记住的是"这些东西属于同一个产品"。规格必须是发布会级:能量推到全片最高。
|
|
11
|
+
|
|
12
|
+
## 动效核心
|
|
13
|
+
- 9 个页面元素(nav/卡片/内容条/搜索框/统计条/文档头)从四方带旋转飞入,落地强调色(模板片为琥珀)glow
|
|
14
|
+
- 字标 letterpress 逐字登场,全员"退后排"让主角;rule 长出、延长线射出
|
|
15
|
+
- crane 运镜:合影层整体 rotateX 4°→0 + scale 落下,之后缓推
|
|
16
|
+
- 发布会氛围三件套:开场光带扫过、字标背后舞台光、金尘上飘
|
|
17
|
+
- 背景页面 blur 化作景深
|
|
18
|
+
|
|
19
|
+
## 参数表
|
|
20
|
+
| 参数 | 典型值 | 调节手感 |
|
|
21
|
+
|------|--------|----------|
|
|
22
|
+
| 元素飞入 | 9 元素 cue 从 4 起每 3f 一个,各飞 12f;起点偏移 ±360–500px;渲染顺序=cue 顺序,后到者叠上 | 每个已展示过的功能都要有代表元素(Q8 自检项),缺谁观众都会察觉 |
|
|
23
|
+
| 飞入缓动 | bezier(0.34,1.4,0.44,1) | 代码注释点名教训:旧 bezier(0.25,0.9,0.3,1) "never crossed 1" 没有真过冲——落地要弹 y1 必须 >1 |
|
|
24
|
+
| 飞行姿态 | 飞行中 rot×2→settled rot(±5° 内)、scale ×1.12→1;ghost 残影滞后 8% blur 8px;落地强调色 glow 6f(0.35→0)multiply | 落定角度收进 ±5° 内——合影要整齐但不刻板 |
|
|
25
|
+
| 退后排 | 字标登场时 42–50f 全员 opacity −12%、saturate −8% | 主角登场配角必须让位,不让位字标压不住 9 个元素 |
|
|
26
|
+
| crane 运镜 | `perspective(1400px) rotateX(4°→0) scale(1.06→1)` 前 40f 落下,之后缓推 +0.035 | crane 幅度就这么小(4°)已经够"落机位"读感,大了会晕(推测) |
|
|
27
|
+
| 氛围三件套 | 光带 2–14f(600px 宽 overlay 峰值 opacity 0.12);舞台光 42→50→58f 0→0.5→0.25;金尘 20 颗 2–3px、opacity 0.15–0.35、全参数 index 派生确定性 | 粒子/光效参数必须确定性派生(硬规则:渲染必须可复现);金尘超过 30 颗开始像雪(推测) |
|
|
28
|
+
| 字标 | 字母 delay=42+i·1.8、8f;rule 58→70f 长出、两端 190px 延长线 8f 射出 6f 淡去;字距 62–66f 呼吸;背景页 24f 内 blur 0→14;落定后 sign-off hold 30f | 字标落定 hold 满 1 秒(R1 定案);outro 不加解说 caption 保持干净(C1 例外项) |
|
|
29
|
+
|
|
30
|
+
## 声音
|
|
31
|
+
固定三拍句式:riser-cine 铺进组装(模板片钉在 f945)→ impact-cine 钉字标 stamp(f980,vol 0.55 全片峰值)→ sparkle 点 rule(f1005)。这是模板片定稿后唯一从未改动的段落句式(S2;详见 sound-design 4.3)。
|
|
32
|
+
|
|
33
|
+
## 已知坑
|
|
34
|
+
- 初版收尾几乎总是偏保守(Q8:安静签名式→合影→发布会三级加码)——起稿就按"像一个产品发布"的规格给足 crane/舞台光/粒子
|
|
35
|
+
- 结构先于特效:先有"四方飞入合影"结构再加码氛围;直接堆特效没有骨架
|
|
36
|
+
- outro tagline 与字标下方文案查重(P4 dedupe 判例),同一句话全片只出现一次
|
|
37
|
+
|
|
38
|
+
## 参考实现
|
|
39
|
+
template/src/aifl/live/SceneOutroLive.tsx(30f sign-off hold 时长见 template/src/aifl/Main.tsx 时间线)
|