hyper-animator-codex 0.7.1 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +51 -3
- package/bin/hyper-animator-codex.mjs +1 -1
- package/lib/minimax-config.mjs +3 -3
- package/package.json +1 -1
- package/skills/hyper-animator-codex/SKILL.md +58 -20
- package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
- package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
- package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
- package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
- package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
- package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
- package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
- package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
- package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
- package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
- package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
- package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
- package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
- package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
- package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
- package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
- package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
- package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
- package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
- package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
- package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
- package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
- package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
- package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
- package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
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// before-after-slider-scrub —— 前后对比拉杆
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// FakeDashboard 两版叠放:before = 低对比灰蒙版("处理前"),after = 正常清晰版。
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// 竖分割杆带圆手柄:从左端 8% 快甩到 70%(overshoot 至 76% 回弹),
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// 再慢速回扫到 40% 停住。杆经过处 after 揭出(clip-path inset 跟随杆 x)。
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// 先快甩后慢扫速度对比是节奏关键。f=110 后全静止(40f)。
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import React from 'react';
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import { useCurrentFrame, interpolate, Easing } from 'remotion';
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import { G, FakeDashboard } from '../_fixtures/Fixtures';
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const CL = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
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// 时间轴(杆位置以画面宽度百分比表示)
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const T0 = 14; // 前 14f 初始静置,杆停在 8%
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const FLING = 26; // 快甩:14→26(12f 冲到 76%)
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const BOUNCE = 38; // 回弹:26→38 落到 70%
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const HOLD = 56; // 停顿看清
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const SCRUB = 104; // 慢扫:56→104(48f 回到 40%)——速度约为快甩的 1/5
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const posAt = (f: number): number => {
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if (f < FLING)
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return interpolate(f, [T0, FLING], [8, 76], { easing: Easing.out(Easing.cubic), ...CL });
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if (f < BOUNCE)
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return interpolate(f, [FLING, BOUNCE], [76, 70], { easing: Easing.inOut(Easing.cubic), ...CL });
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if (f < HOLD) return 70;
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return interpolate(f, [HOLD, SCRUB], [70, 40], { easing: Easing.inOut(Easing.quad), ...CL });
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};
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export const BeforeAfterSliderScrub: React.FC = () => {
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const frame = useCurrentFrame();
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const p = posAt(frame); // 杆位置 %
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const x = (p / 100) * 1920;
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// 手柄挤压:速度差分驱动(快甩期手柄微拉伸,静止归 1)
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const v = Math.abs(posAt(frame) - posAt(frame - 1)); // %/frame
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const squish = 1 + Math.min(v / 8, 1) * 0.18;
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return (
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<div style={{ width: 1920, height: 1080, position: 'relative', overflow: 'hidden', background: G.bg }}>
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{/* before:低对比灰蒙版模拟"处理前" */}
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<div style={{ position: 'absolute', inset: 0, filter: 'contrast(0.55) brightness(1.06) grayscale(1)' }}>
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<FakeDashboard variant="A" />
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</div>
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<div style={{ position: 'absolute', inset: 0, background: 'rgba(160,160,158,0.35)' }} />
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{/* after:正常清晰版,杆左侧揭出 */}
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<div style={{ position: 'absolute', inset: 0, clipPath: `inset(0 ${1920 - x}px 0 0)` }}>
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<FakeDashboard variant="A" />
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</div>
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{/* 分割杆 + 圆手柄 */}
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<div
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style={{
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position: 'absolute',
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left: x - 3,
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top: 0,
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width: 6,
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height: 1080,
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background: '#ffffff',
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boxShadow: '0 0 14px rgba(0,0,0,0.35)',
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}}
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/>
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<div
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style={{
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position: 'absolute',
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left: x - 44,
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top: 540 - 44,
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width: 88,
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height: 88,
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borderRadius: 44,
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background: '#ffffff',
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border: `3px solid ${G.border}`,
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boxShadow: '0 6px 24px rgba(0,0,0,0.3)',
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transform: `scaleX(${squish})`,
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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gap: 10,
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boxSizing: 'border-box',
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}}
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>
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{/* 左右箭头示意(灰阶三角) */}
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<div style={{ width: 0, height: 0, borderTop: '10px solid transparent', borderBottom: '10px solid transparent', borderRight: `14px solid ${G.mid}` }} />
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<div style={{ width: 0, height: 0, borderTop: '10px solid transparent', borderBottom: '10px solid transparent', borderLeft: `14px solid ${G.mid}` }} />
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</div>
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{/* 角标:BEFORE / AFTER 灰块标签 */}
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<div style={{ position: 'absolute', left: 260, top: 100, padding: '10px 22px', borderRadius: 10, background: 'rgba(47,47,47,0.85)', display: 'flex', gap: 8 }}>
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{Array.from({ length: 5 }).map((_, i) => (
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<div key={i} style={{ width: 16, height: 20, borderRadius: 4, background: '#e6e6e4' }} />
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))}
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</div>
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<div style={{ position: 'absolute', right: 60, top: 100, padding: '10px 22px', borderRadius: 10, background: 'rgba(240,240,238,0.9)', border: `2px solid ${G.border}`, display: 'flex', gap: 8 }}>
|
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93
|
+
{Array.from({ length: 5 }).map((_, i) => (
|
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94
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+
<div key={i} style={{ width: 16, height: 20, borderRadius: 4, background: G.ink }} />
|
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95
|
+
))}
|
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96
|
+
</div>
|
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97
|
+
</div>
|
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98
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+
);
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99
|
+
};
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|
@@ -0,0 +1,79 @@
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|
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1
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+
// bottom-push-stack-wipe —— slack-promo 22–27s
|
|
2
|
+
// 换章手法:新场景连底色整屏从底边向上推入,把旧场景顶出画外,
|
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3
|
+
// 连推三章(三种饱和底色,每章中央钉一张灰阶窗口卡随底色走)。
|
|
4
|
+
// 推入用重 ease-out(快进慢停)。
|
|
5
|
+
import React from 'react';
|
|
6
|
+
import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
|
|
7
|
+
import { Card, G } from '../_fixtures/Fixtures';
|
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8
|
+
|
|
9
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+
const H = 1080;
|
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10
|
+
|
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11
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+
// 章节定义:底色 + 卡片种子。第 0 章是起始灰阶场景。
|
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12
|
+
const CHAPTERS = [
|
|
13
|
+
{ color: G.bg, label: 0 },
|
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14
|
+
{ color: '#2bac76', label: 1 }, // 绿
|
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15
|
+
{ color: '#36c5f0', label: 2 }, // 蓝
|
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16
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+
{ color: '#e01e5a', label: 3 }, // 粉红
|
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17
|
+
];
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18
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+
|
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19
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+
// 每章推入的起始帧;约 32 帧完成一次推入,随后 hold
|
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20
|
+
const PUSH_STARTS = [18, 55, 92];
|
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21
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+
const PUSH_DUR = 30;
|
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22
|
+
|
|
23
|
+
const heavyEaseOut = Easing.bezier(0.12, 0.9, 0.2, 1); // 快进慢停
|
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24
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+
|
|
25
|
+
const ChapterScene: React.FC<{ chapter: number }> = ({ chapter }) => {
|
|
26
|
+
const c = CHAPTERS[chapter];
|
|
27
|
+
return (
|
|
28
|
+
<AbsoluteFill style={{ background: c.color, justifyContent: 'center', alignItems: 'center' }}>
|
|
29
|
+
{/* 底色上的淡装饰条,让"底色也在动"更可读 */}
|
|
30
|
+
{chapter > 0 && (
|
|
31
|
+
<>
|
|
32
|
+
<div style={{ position: 'absolute', top: 90, left: 120, width: 500, height: 26, borderRadius: 13, background: 'rgba(255,255,255,0.28)' }} />
|
|
33
|
+
<div style={{ position: 'absolute', bottom: 110, right: 140, width: 340, height: 26, borderRadius: 13, background: 'rgba(255,255,255,0.22)' }} />
|
|
34
|
+
<div style={{ position: 'absolute', top: 160, right: 220, width: 90, height: 90, borderRadius: '50%', background: 'rgba(255,255,255,0.18)' }} />
|
|
35
|
+
</>
|
|
36
|
+
)}
|
|
37
|
+
{/* 中央钉住的灰阶窗口卡 */}
|
|
38
|
+
<div style={{ boxShadow: '0 30px 80px rgba(0,0,0,0.28)', borderRadius: 18 }}>
|
|
39
|
+
<div style={{ width: 860, background: '#f2f2f0', borderRadius: '18px 18px 0 0', height: 52, display: 'flex', alignItems: 'center', gap: 10, padding: '0 22px', boxSizing: 'border-box', border: `2px solid ${G.border}`, borderBottom: 'none' }}>
|
|
40
|
+
{['#e0605a', '#e8b93e', '#67bb5a'].map((dot, i) => (
|
|
41
|
+
<div key={i} style={{ width: 16, height: 16, borderRadius: 8, background: dot }} />
|
|
42
|
+
))}
|
|
43
|
+
<div style={{ marginLeft: 18, height: 14, width: 220, background: G.bar, borderRadius: 7 }} />
|
|
44
|
+
</div>
|
|
45
|
+
<Card w={860} h={430} seed={chapter + 2} style={{ borderRadius: '0 0 18px 18px', padding: 34 }} />
|
|
46
|
+
</div>
|
|
47
|
+
</AbsoluteFill>
|
|
48
|
+
);
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
export const BottomPushStackWipe: React.FC = () => {
|
|
52
|
+
const frame = useCurrentFrame();
|
|
53
|
+
// 每章的推入进度
|
|
54
|
+
const progress = PUSH_STARTS.map((s) =>
|
|
55
|
+
interpolate(frame, [s, s + PUSH_DUR], [0, 1], {
|
|
56
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: heavyEaseOut,
|
|
57
|
+
})
|
|
58
|
+
);
|
|
59
|
+
return (
|
|
60
|
+
<AbsoluteFill style={{ overflow: 'hidden', background: G.bg }}>
|
|
61
|
+
{CHAPTERS.map((_, i) => {
|
|
62
|
+
// 第 i 章的位移 = 自己被推入的进度 + 被后续章顶出的进度
|
|
63
|
+
const pushedIn = i === 0 ? 1 : progress[i - 1]; // 自己进入
|
|
64
|
+
const pushedOut = i < CHAPTERS.length - 1 ? progress[i] : 0; // 被下一章顶出
|
|
65
|
+
const y = (1 - pushedIn) * H - pushedOut * H;
|
|
66
|
+
if (y <= -H || y >= H) return null;
|
|
67
|
+
return (
|
|
68
|
+
<AbsoluteFill key={i} style={{ transform: `translateY(${y}px)` }}>
|
|
69
|
+
<ChapterScene chapter={i} />
|
|
70
|
+
{/* 推入时上缘接缝阴影,强化"顶出"的物理感 */}
|
|
71
|
+
{i > 0 && (
|
|
72
|
+
<div style={{ position: 'absolute', top: -40, left: 0, right: 0, height: 40, background: 'linear-gradient(to top, rgba(0,0,0,0.30), rgba(0,0,0,0))', opacity: pushedIn < 1 ? 1 : 0 }} />
|
|
73
|
+
)}
|
|
74
|
+
</AbsoluteFill>
|
|
75
|
+
);
|
|
76
|
+
})}
|
|
77
|
+
</AbsoluteFill>
|
|
78
|
+
);
|
|
79
|
+
};
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
// brand-frame-snap —— figma-devmode 0:28–0:32 (brand-frame-snap) + 0:43–0:47 (frame-color-flip)
|
|
2
|
+
// 一圈粗品牌色画框先于内容出现包住全屏 → 灰阶"录屏窗口"在框内落位 →
|
|
3
|
+
// 停一拍 → 画框整圈蓝→绿同帧硬翻色,窗口内容同帧换布局。
|
|
4
|
+
// 一个 borderColor 完成章节导航/状态提示/品牌露出。
|
|
5
|
+
import React from 'react';
|
|
6
|
+
import { useCurrentFrame, spring, interpolate } from 'remotion';
|
|
7
|
+
import { G, FakeDashboard } from '../_fixtures/Fixtures';
|
|
8
|
+
|
|
9
|
+
const FPS = 30;
|
|
10
|
+
const FIGMA_BLUE = '#3E7BFA';
|
|
11
|
+
const DEV_GREEN = '#1BC47D';
|
|
12
|
+
const FLIP_FRAME = 78; // 同帧硬翻色时刻
|
|
13
|
+
|
|
14
|
+
const clamp01 = (t: number) => Math.min(1, Math.max(0, t));
|
|
15
|
+
const easeOut = (t: number) => 1 - Math.pow(1 - t, 3);
|
|
16
|
+
|
|
17
|
+
export const BrandFrameSnap: React.FC = () => {
|
|
18
|
+
const f = useCurrentFrame();
|
|
19
|
+
const mode: 'design' | 'dev' = f < FLIP_FRAME ? 'design' : 'dev';
|
|
20
|
+
const frameColor = mode === 'design' ? FIGMA_BLUE : DEV_GREEN;
|
|
21
|
+
|
|
22
|
+
// 1) 画框先登场:厚度从 0 长到 44px(ease-out,前 18 帧)
|
|
23
|
+
const frameGrow = easeOut(clamp01(f / 18));
|
|
24
|
+
const frameW = 44 * frameGrow;
|
|
25
|
+
|
|
26
|
+
// 2) 窗口在框内落位:从下方 + 略缩,弹簧弹入(帧 14 起)
|
|
27
|
+
const drop = spring({ frame: f - 14, fps: FPS, config: { damping: 16, stiffness: 110, mass: 1 } });
|
|
28
|
+
const winY = interpolate(drop, [0, 1], [560, 0]);
|
|
29
|
+
const winS = interpolate(drop, [0, 1], [0.82, 1]);
|
|
30
|
+
const winO = interpolate(drop, [0, 0.25], [0, 1], { extrapolateRight: 'clamp' });
|
|
31
|
+
|
|
32
|
+
// 3) 翻色瞬间给 2 帧白闪脉冲 + 画框轻微厚度弹跳,强化"换挡"
|
|
33
|
+
const sinceFlip = f - FLIP_FRAME;
|
|
34
|
+
const flash = sinceFlip >= 0 && sinceFlip < 3 ? 0.55 - sinceFlip * 0.18 : 0;
|
|
35
|
+
const snapPulse = sinceFlip >= 0 ? Math.exp(-sinceFlip * 0.22) * Math.cos(sinceFlip * 0.9) * 10 : 0;
|
|
36
|
+
|
|
37
|
+
// 模式标签
|
|
38
|
+
const label = mode === 'design' ? 'DESIGN' : 'DEV MODE';
|
|
39
|
+
|
|
40
|
+
return (
|
|
41
|
+
<div style={{ width: 1920, height: 1080, background: '#161618', position: 'relative', overflow: 'hidden' }}>
|
|
42
|
+
{/* 框内内容区 */}
|
|
43
|
+
<div style={{
|
|
44
|
+
position: 'absolute', inset: frameW + snapPulse, background: G.bg,
|
|
45
|
+
overflow: 'hidden', borderRadius: 8,
|
|
46
|
+
}}>
|
|
47
|
+
{/* 录屏窗口(带标题栏的窗口卡)落位 */}
|
|
48
|
+
<div style={{
|
|
49
|
+
position: 'absolute', left: '50%', top: '50%',
|
|
50
|
+
width: 1560, height: 830,
|
|
51
|
+
transform: `translate(-50%, -50%) translateY(${winY}px) scale(${winS})`,
|
|
52
|
+
opacity: winO,
|
|
53
|
+
borderRadius: 16, overflow: 'hidden',
|
|
54
|
+
boxShadow: '0 24px 70px rgba(0,0,0,0.28)',
|
|
55
|
+
border: `2px solid ${G.border}`, background: G.panel,
|
|
56
|
+
}}>
|
|
57
|
+
{/* 窗口标题栏 */}
|
|
58
|
+
<div style={{
|
|
59
|
+
height: 52, background: '#e9e9e7', borderBottom: `2px solid ${G.line}`,
|
|
60
|
+
display: 'flex', alignItems: 'center', gap: 10, padding: '0 22px', boxSizing: 'border-box',
|
|
61
|
+
}}>
|
|
62
|
+
{[0, 1, 2].map((i) => (
|
|
63
|
+
<div key={i} style={{ width: 16, height: 16, borderRadius: 8, background: G.bar }} />
|
|
64
|
+
))}
|
|
65
|
+
<div style={{ marginLeft: 18, height: 12, width: 260, background: G.line, borderRadius: 6 }} />
|
|
66
|
+
{/* 模式徽标:随画框同帧换色换字 */}
|
|
67
|
+
<div style={{
|
|
68
|
+
marginLeft: 'auto', background: frameColor, color: '#fff',
|
|
69
|
+
fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800, fontSize: 15,
|
|
70
|
+
letterSpacing: 1.5, padding: '6px 16px', borderRadius: 8,
|
|
71
|
+
opacity: winO,
|
|
72
|
+
}}>
|
|
73
|
+
{label}
|
|
74
|
+
</div>
|
|
75
|
+
</div>
|
|
76
|
+
{/* 窗口内容:翻色同帧换布局 A→B */}
|
|
77
|
+
<div style={{ transform: 'scale(0.81)', transformOrigin: '0 0', width: 1920, height: 1080 }}>
|
|
78
|
+
<FakeDashboard variant={mode === 'design' ? 'A' : 'B'} />
|
|
79
|
+
</div>
|
|
80
|
+
</div>
|
|
81
|
+
</div>
|
|
82
|
+
|
|
83
|
+
{/* 品牌色画框:用 4 条实体边而非 border,翻色是纯 background 同帧硬切 */}
|
|
84
|
+
{([
|
|
85
|
+
{ left: 0, top: 0, right: 0, height: frameW + snapPulse },
|
|
86
|
+
{ left: 0, bottom: 0, right: 0, height: frameW + snapPulse },
|
|
87
|
+
{ left: 0, top: 0, bottom: 0, width: frameW + snapPulse },
|
|
88
|
+
{ right: 0, top: 0, bottom: 0, width: frameW + snapPulse },
|
|
89
|
+
] as React.CSSProperties[]).map((pos, i) => (
|
|
90
|
+
<div key={i} style={{ position: 'absolute', background: frameColor, ...pos }} />
|
|
91
|
+
))}
|
|
92
|
+
|
|
93
|
+
{/* 画框上的模式角标(左上,嵌在框带里) */}
|
|
94
|
+
<div style={{
|
|
95
|
+
position: 'absolute', left: 70, top: 0, height: frameW + snapPulse,
|
|
96
|
+
display: 'flex', alignItems: 'center',
|
|
97
|
+
fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800,
|
|
98
|
+
fontSize: 22, letterSpacing: 3, color: '#ffffff',
|
|
99
|
+
opacity: frameGrow,
|
|
100
|
+
}}>
|
|
101
|
+
{label}
|
|
102
|
+
</div>
|
|
103
|
+
|
|
104
|
+
{/* 翻色白闪脉冲 */}
|
|
105
|
+
{flash > 0 && (
|
|
106
|
+
<div style={{ position: 'absolute', inset: 0, background: '#ffffff', opacity: flash }} />
|
|
107
|
+
)}
|
|
108
|
+
</div>
|
|
109
|
+
);
|
|
110
|
+
};
|
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
// bubble-swarm-takeover —— loom-ai 9–12s
|
|
2
|
+
// 无剪切转场:珠光气泡群从画外飘入、越来越大遮满整屏,页面同时被"洗白",
|
|
3
|
+
// 遮蔽峰值处藏场景切换,气泡散开后已是新场景。混入 i18n 文字胶囊变体元素。
|
|
4
|
+
import React from 'react';
|
|
5
|
+
import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
|
|
6
|
+
import { FakeDashboard } from '../_fixtures/Fixtures';
|
|
7
|
+
|
|
8
|
+
const mulberry32 = (a: number) => () => {
|
|
9
|
+
let t = (a += 0x6d2b79f5);
|
|
10
|
+
t = Math.imul(t ^ (t >>> 15), t | 1);
|
|
11
|
+
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
|
|
12
|
+
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
|
13
|
+
};
|
|
14
|
+
|
|
15
|
+
const PEAK = 75; // 遮蔽峰值帧(藏切点)
|
|
16
|
+
const W = 1920;
|
|
17
|
+
const H = 1080;
|
|
18
|
+
const CX = W / 2;
|
|
19
|
+
const CY = H / 2;
|
|
20
|
+
|
|
21
|
+
// 珠光色相微差(粉/紫/蓝/青)
|
|
22
|
+
const TINTS = [
|
|
23
|
+
['rgba(226,208,255,0.55)', 'rgba(255,200,235,0.45)'],
|
|
24
|
+
['rgba(190,225,255,0.55)', 'rgba(215,200,255,0.45)'],
|
|
25
|
+
['rgba(255,215,235,0.5)', 'rgba(200,235,255,0.45)'],
|
|
26
|
+
['rgba(205,240,250,0.5)', 'rgba(235,210,255,0.45)'],
|
|
27
|
+
];
|
|
28
|
+
|
|
29
|
+
type BubbleSpec = {
|
|
30
|
+
startX: number; startY: number; targetX: number; targetY: number;
|
|
31
|
+
r: number; t0: number; blur: number; tint: number;
|
|
32
|
+
wobblePhase: number; wobbleAmp: number; z: number;
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
const makeBubbles = (): BubbleSpec[] => {
|
|
36
|
+
const specs: BubbleSpec[] = [];
|
|
37
|
+
// 34 颗常规气泡(三层景深)
|
|
38
|
+
for (let i = 0; i < 34; i++) {
|
|
39
|
+
const rng = mulberry32(1000 + i * 97);
|
|
40
|
+
const edge = Math.floor(rng() * 4);
|
|
41
|
+
const along = rng();
|
|
42
|
+
let startX = 0, startY = 0;
|
|
43
|
+
if (edge === 0) { startX = along * W; startY = -320; }
|
|
44
|
+
if (edge === 1) { startX = W + 320; startY = along * H; }
|
|
45
|
+
if (edge === 2) { startX = along * W; startY = H + 320; }
|
|
46
|
+
if (edge === 3) { startX = -320; startY = along * H; }
|
|
47
|
+
const layer = i % 3; // 0 远 1 中 2 近
|
|
48
|
+
const r = layer === 0 ? 45 + rng() * 55 : layer === 1 ? 100 + rng() * 90 : 210 + rng() * 150;
|
|
49
|
+
specs.push({
|
|
50
|
+
startX, startY,
|
|
51
|
+
targetX: 140 + rng() * (W - 280),
|
|
52
|
+
targetY: 100 + rng() * (H - 200),
|
|
53
|
+
r,
|
|
54
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+
t0: 8 + rng() * 42,
|
|
55
|
+
blur: layer === 0 ? 7 : layer === 1 ? 0.5 : 9,
|
|
56
|
+
tint: Math.floor(rng() * TINTS.length),
|
|
57
|
+
wobblePhase: rng() * Math.PI * 2,
|
|
58
|
+
wobbleAmp: 10 + rng() * 22,
|
|
59
|
+
z: layer,
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
// 6 颗巨型气泡,峰值时铺满屏(网格落点保证覆盖)
|
|
63
|
+
const grid = [
|
|
64
|
+
[340, 300], [960, 240], [1580, 330],
|
|
65
|
+
[320, 800], [980, 860], [1600, 780],
|
|
66
|
+
];
|
|
67
|
+
grid.forEach(([gx, gy], i) => {
|
|
68
|
+
const rng = mulberry32(7000 + i * 131);
|
|
69
|
+
const edge = i % 4;
|
|
70
|
+
let startX = 0, startY = 0;
|
|
71
|
+
if (edge === 0) { startX = gx; startY = -600; }
|
|
72
|
+
if (edge === 1) { startX = W + 600; startY = gy; }
|
|
73
|
+
if (edge === 2) { startX = gx; startY = H + 600; }
|
|
74
|
+
if (edge === 3) { startX = -600; startY = gy; }
|
|
75
|
+
specs.push({
|
|
76
|
+
startX, startY, targetX: gx, targetY: gy,
|
|
77
|
+
r: 430 + rng() * 140,
|
|
78
|
+
t0: 22 + rng() * 14,
|
|
79
|
+
blur: 3, tint: i % TINTS.length,
|
|
80
|
+
wobblePhase: rng() * Math.PI * 2, wobbleAmp: 8,
|
|
81
|
+
z: 2,
|
|
82
|
+
});
|
|
83
|
+
});
|
|
84
|
+
return specs;
|
|
85
|
+
};
|
|
86
|
+
|
|
87
|
+
const BUBBLES = makeBubbles();
|
|
88
|
+
|
|
89
|
+
const CAPSULES = [
|
|
90
|
+
{ text: 'Hallo!', idx: 5 },
|
|
91
|
+
{ text: '¡Hola!', idx: 14 },
|
|
92
|
+
{ text: 'Ciao!', idx: 23 },
|
|
93
|
+
];
|
|
94
|
+
|
|
95
|
+
const Bubble: React.FC<{ spec: BubbleSpec; frame: number }> = ({ spec, frame }) => {
|
|
96
|
+
const pIn = interpolate(frame, [spec.t0, PEAK], [0, 1], {
|
|
97
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
98
|
+
easing: Easing.out(Easing.cubic),
|
|
99
|
+
});
|
|
100
|
+
// 峰值后向外散开(加速离场)
|
|
101
|
+
const disperse = interpolate(frame, [PEAK + 2, 118], [0, 1], {
|
|
102
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
103
|
+
easing: Easing.in(Easing.quad),
|
|
104
|
+
});
|
|
105
|
+
const wob = Math.sin(frame * 0.09 + spec.wobblePhase) * spec.wobbleAmp * pIn;
|
|
106
|
+
let x = spec.startX + (spec.targetX - spec.startX) * pIn + wob;
|
|
107
|
+
let y = spec.startY + (spec.targetY - spec.startY) * pIn + wob * 0.6;
|
|
108
|
+
const dx = spec.targetX - CX, dy = spec.targetY - CY;
|
|
109
|
+
const dl = Math.max(Math.hypot(dx, dy), 60);
|
|
110
|
+
x += (dx / dl) * disperse * 1700;
|
|
111
|
+
y += (dy / dl) * disperse * 1700;
|
|
112
|
+
const scale = interpolate(frame, [spec.t0, PEAK], [0.22, 1], {
|
|
113
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
114
|
+
easing: Easing.out(Easing.quad),
|
|
115
|
+
}) * (1 - disperse * 0.35);
|
|
116
|
+
const opacity =
|
|
117
|
+
interpolate(frame, [spec.t0, spec.t0 + 7], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }) *
|
|
118
|
+
interpolate(disperse, [0.55, 1], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
|
|
119
|
+
if (opacity <= 0.01) return null;
|
|
120
|
+
const [c1, c2] = TINTS[spec.tint];
|
|
121
|
+
const d = spec.r * 2 * scale;
|
|
122
|
+
return (
|
|
123
|
+
<div style={{
|
|
124
|
+
position: 'absolute', left: x - spec.r * scale, top: y - spec.r * scale,
|
|
125
|
+
width: d, height: d, borderRadius: '50%', opacity,
|
|
126
|
+
filter: `blur(${spec.blur}px)`,
|
|
127
|
+
background: `radial-gradient(circle at 34% 28%, rgba(255,255,255,0.98) 0%, rgba(255,255,255,0.45) 22%, ${c1} 52%, ${c2} 76%, rgba(255,255,255,0.65) 96%)`,
|
|
128
|
+
boxShadow: 'inset 0 0 40px rgba(255,255,255,0.55), 0 0 30px rgba(255,255,255,0.25)',
|
|
129
|
+
}} />
|
|
130
|
+
);
|
|
131
|
+
};
|
|
132
|
+
|
|
133
|
+
export const BubbleSwarmTakeover: React.FC = () => {
|
|
134
|
+
const frame = useCurrentFrame();
|
|
135
|
+
// 页面"洗白":靠近峰值时整体亮度提升
|
|
136
|
+
const whiteout = interpolate(frame, [42, 68, 82, 104], [0, 0.92, 0.92, 0], {
|
|
137
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
|
|
138
|
+
easing: Easing.inOut(Easing.quad),
|
|
139
|
+
});
|
|
140
|
+
const breathe = 1 + 0.02 * Math.sin(frame * 0.045);
|
|
141
|
+
return (
|
|
142
|
+
<AbsoluteFill style={{ background: '#ececea', overflow: 'hidden' }}>
|
|
143
|
+
<AbsoluteFill style={{ transform: `scale(${breathe})` }}>
|
|
144
|
+
{frame < PEAK ? <FakeDashboard variant="A" /> : <FakeDashboard variant="B" />}
|
|
145
|
+
</AbsoluteFill>
|
|
146
|
+
{/* 洗白层压在页面之上、气泡之下 */}
|
|
147
|
+
<AbsoluteFill style={{ background: '#ffffff', opacity: whiteout }} />
|
|
148
|
+
{/* 远/中层气泡 */}
|
|
149
|
+
{BUBBLES.filter((b) => b.z < 2).map((b, i) => (
|
|
150
|
+
<Bubble key={i} spec={b} frame={frame} />
|
|
151
|
+
))}
|
|
152
|
+
{/* i18n 文字胶囊混在中层气泡里漂 */}
|
|
153
|
+
{CAPSULES.map((c, i) => {
|
|
154
|
+
const host = BUBBLES[c.idx];
|
|
155
|
+
const pIn = interpolate(frame, [host.t0 + 4, PEAK], [0, 1], {
|
|
156
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.cubic),
|
|
157
|
+
});
|
|
158
|
+
const disperse = interpolate(frame, [PEAK + 2, 116], [0, 1], {
|
|
159
|
+
extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.in(Easing.quad),
|
|
160
|
+
});
|
|
161
|
+
const wob = Math.sin(frame * 0.08 + host.wobblePhase + 1.3) * 18;
|
|
162
|
+
let x = host.startX + (host.targetX - host.startX) * pIn + 60 + wob;
|
|
163
|
+
let y = host.startY + (host.targetY - host.startY) * pIn - host.r * 0.9;
|
|
164
|
+
const dx = host.targetX - CX, dy = host.targetY - CY;
|
|
165
|
+
const dl = Math.max(Math.hypot(dx, dy), 60);
|
|
166
|
+
x += (dx / dl) * disperse * 1700;
|
|
167
|
+
y += (dy / dl) * disperse * 1700;
|
|
168
|
+
const op = pIn * interpolate(disperse, [0.5, 1], [1, 0], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
|
|
169
|
+
const sc = 0.5 + 0.5 * pIn;
|
|
170
|
+
return (
|
|
171
|
+
<div key={i} style={{
|
|
172
|
+
position: 'absolute', left: x, top: y, opacity: op,
|
|
173
|
+
transform: `scale(${sc}) rotate(${wob * 0.25}deg)`,
|
|
174
|
+
padding: '18px 40px', borderRadius: 60,
|
|
175
|
+
background: 'linear-gradient(135deg, rgba(255,255,255,0.95), rgba(235,220,255,0.9))',
|
|
176
|
+
border: '2px solid rgba(255,255,255,0.9)',
|
|
177
|
+
boxShadow: '0 8px 32px rgba(150,120,220,0.25)',
|
|
178
|
+
fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800,
|
|
179
|
+
fontSize: 46, color: '#5b4a86', whiteSpace: 'nowrap',
|
|
180
|
+
}}>{c.text}</div>
|
|
181
|
+
);
|
|
182
|
+
})}
|
|
183
|
+
{/* 前景大气泡(焦外) */}
|
|
184
|
+
{BUBBLES.filter((b) => b.z === 2).map((b, i) => (
|
|
185
|
+
<Bubble key={i} spec={b} frame={frame} />
|
|
186
|
+
))}
|
|
187
|
+
</AbsoluteFill>
|
|
188
|
+
);
|
|
189
|
+
};
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
// diagram-cascade-build —— miro-promo 104–116s
|
|
2
|
+
// prompt 行打字 → 图表节点自上而下逐层级联弹出(根→2 子→4 孙),
|
|
3
|
+
// 连线跟随节点生长(SVG path 描线),成树后整体呼吸一拍。
|
|
4
|
+
import React from 'react';
|
|
5
|
+
import { AbsoluteFill, useCurrentFrame, interpolate, spring, useVideoConfig, Easing } from 'remotion';
|
|
6
|
+
import { G } from '../_fixtures/Fixtures';
|
|
7
|
+
|
|
8
|
+
const PROMPT = 'Generate an entity-relationship diagram';
|
|
9
|
+
const TYPE_START = 6;
|
|
10
|
+
const TYPE_CPS = 1.1; // 字符/帧
|
|
11
|
+
|
|
12
|
+
// 树布局(画布坐标,节点中心)
|
|
13
|
+
const NODE_W = 300;
|
|
14
|
+
const NODE_H = 110;
|
|
15
|
+
const NODES = [
|
|
16
|
+
// level 0
|
|
17
|
+
{ id: 0, x: 960, y: 330, level: 0, parent: -1 },
|
|
18
|
+
// level 1
|
|
19
|
+
{ id: 1, x: 620, y: 570, level: 1, parent: 0 },
|
|
20
|
+
{ id: 2, x: 1300, y: 570, level: 1, parent: 0 },
|
|
21
|
+
// level 2
|
|
22
|
+
{ id: 3, x: 400, y: 820, level: 2, parent: 1 },
|
|
23
|
+
{ id: 4, x: 810, y: 820, level: 2, parent: 1 },
|
|
24
|
+
{ id: 5, x: 1110, y: 820, level: 2, parent: 2 },
|
|
25
|
+
{ id: 6, x: 1520, y: 820, level: 2, parent: 2 },
|
|
26
|
+
];
|
|
27
|
+
|
|
28
|
+
const CASCADE_START = 52; // 根节点弹出时刻
|
|
29
|
+
const LEVEL_GAP = 20; // 层间隔
|
|
30
|
+
const SIBLING_STAGGER = 6;
|
|
31
|
+
|
|
32
|
+
const nodeStart = (n: (typeof NODES)[number]) => {
|
|
33
|
+
if (n.level === 0) return CASCADE_START;
|
|
34
|
+
const siblingIdx = NODES.filter((m) => m.level === n.level && m.id < n.id).length;
|
|
35
|
+
return CASCADE_START + n.level * LEVEL_GAP + siblingIdx * SIBLING_STAGGER;
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
// 折角连线 path:父底边中点 → 垂直下探 → 水平 → 垂直进子顶边
|
|
39
|
+
const edgePath = (p: (typeof NODES)[number], c: (typeof NODES)[number]) => {
|
|
40
|
+
const x1 = p.x;
|
|
41
|
+
const y1 = p.y + NODE_H / 2;
|
|
42
|
+
const x2 = c.x;
|
|
43
|
+
const y2 = c.y - NODE_H / 2;
|
|
44
|
+
const my = (y1 + y2) / 2;
|
|
45
|
+
return `M ${x1} ${y1} L ${x1} ${my} L ${x2} ${my} L ${x2} ${y2}`;
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
const edgeLen = (p: (typeof NODES)[number], c: (typeof NODES)[number]) => {
|
|
49
|
+
const y1 = p.y + NODE_H / 2;
|
|
50
|
+
const y2 = c.y - NODE_H / 2;
|
|
51
|
+
return Math.abs(y2 - y1) + Math.abs(c.x - p.x);
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
export const DiagramCascadeBuild: React.FC = () => {
|
|
55
|
+
const frame = useCurrentFrame();
|
|
56
|
+
const { fps } = useVideoConfig();
|
|
57
|
+
|
|
58
|
+
const typed = Math.min(PROMPT.length, Math.max(0, Math.floor((frame - TYPE_START) * TYPE_CPS)));
|
|
59
|
+
const caretOn = Math.floor(frame / 8) % 2 === 0;
|
|
60
|
+
const promptDone = typed >= PROMPT.length;
|
|
61
|
+
|
|
62
|
+
// 成树后整体呼吸一拍
|
|
63
|
+
const lastStart = nodeStart(NODES[NODES.length - 1]);
|
|
64
|
+
const breathe = interpolate(frame, [lastStart + 22, lastStart + 34, lastStart + 50], [1, 1.035, 1], {
|
|
65
|
+
extrapolateLeft: 'clamp',
|
|
66
|
+
extrapolateRight: 'clamp',
|
|
67
|
+
easing: Easing.inOut(Easing.sin),
|
|
68
|
+
});
|
|
69
|
+
|
|
70
|
+
return (
|
|
71
|
+
<AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
|
|
72
|
+
<AbsoluteFill
|
|
73
|
+
style={{
|
|
74
|
+
backgroundImage: `radial-gradient(${G.line} 3px, transparent 3px)`,
|
|
75
|
+
backgroundSize: '52px 52px',
|
|
76
|
+
}}
|
|
77
|
+
/>
|
|
78
|
+
|
|
79
|
+
{/* prompt 条 */}
|
|
80
|
+
<div
|
|
81
|
+
style={{
|
|
82
|
+
position: 'absolute',
|
|
83
|
+
left: 460,
|
|
84
|
+
top: 88,
|
|
85
|
+
width: 1000,
|
|
86
|
+
height: 84,
|
|
87
|
+
background: G.card,
|
|
88
|
+
border: `3px solid ${promptDone ? G.ink : G.border}`,
|
|
89
|
+
borderRadius: 42,
|
|
90
|
+
display: 'flex',
|
|
91
|
+
alignItems: 'center',
|
|
92
|
+
padding: '0 36px',
|
|
93
|
+
boxSizing: 'border-box',
|
|
94
|
+
boxShadow: '0 6px 24px rgba(0,0,0,0.08)',
|
|
95
|
+
fontFamily: 'Helvetica, Arial, sans-serif',
|
|
96
|
+
fontSize: 30,
|
|
97
|
+
fontWeight: 600,
|
|
98
|
+
color: G.ink,
|
|
99
|
+
}}
|
|
100
|
+
>
|
|
101
|
+
<div style={{ width: 30, height: 30, borderRadius: 15, background: G.mid, marginRight: 20, flexShrink: 0 }} />
|
|
102
|
+
<span>
|
|
103
|
+
{PROMPT.slice(0, typed)}
|
|
104
|
+
<span style={{ opacity: caretOn ? 1 : 0, fontWeight: 400 }}>|</span>
|
|
105
|
+
</span>
|
|
106
|
+
</div>
|
|
107
|
+
|
|
108
|
+
{/* 树(呼吸缩放以树心为原点) */}
|
|
109
|
+
<div style={{ position: 'absolute', inset: 0, transform: `scale(${breathe})`, transformOrigin: '960px 620px' }}>
|
|
110
|
+
{/* 连线层 */}
|
|
111
|
+
<svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
|
|
112
|
+
{NODES.filter((n) => n.parent >= 0).map((n) => {
|
|
113
|
+
const p = NODES[n.parent];
|
|
114
|
+
const start = nodeStart(n) - 8; // 线比子节点先长
|
|
115
|
+
const len = edgeLen(p, n);
|
|
116
|
+
const grow = interpolate(frame, [start, start + 16], [0, 1], {
|
|
117
|
+
extrapolateLeft: 'clamp',
|
|
118
|
+
extrapolateRight: 'clamp',
|
|
119
|
+
easing: Easing.out(Easing.cubic),
|
|
120
|
+
});
|
|
121
|
+
if (grow <= 0) return null;
|
|
122
|
+
return (
|
|
123
|
+
<path
|
|
124
|
+
key={n.id}
|
|
125
|
+
d={edgePath(p, n)}
|
|
126
|
+
stroke={G.mid}
|
|
127
|
+
strokeWidth={5}
|
|
128
|
+
fill="none"
|
|
129
|
+
strokeLinejoin="round"
|
|
130
|
+
strokeDasharray={len}
|
|
131
|
+
strokeDashoffset={len * (1 - grow)}
|
|
132
|
+
/>
|
|
133
|
+
);
|
|
134
|
+
})}
|
|
135
|
+
</svg>
|
|
136
|
+
|
|
137
|
+
{/* 节点层 */}
|
|
138
|
+
{NODES.map((n) => {
|
|
139
|
+
const start = nodeStart(n);
|
|
140
|
+
const pop = spring({ frame: frame - start, fps, config: { damping: 11, stiffness: 170 } });
|
|
141
|
+
if (frame < start) return null;
|
|
142
|
+
return (
|
|
143
|
+
<div
|
|
144
|
+
key={n.id}
|
|
145
|
+
style={{
|
|
146
|
+
position: 'absolute',
|
|
147
|
+
left: n.x - NODE_W / 2,
|
|
148
|
+
top: n.y - NODE_H / 2,
|
|
149
|
+
width: NODE_W,
|
|
150
|
+
height: NODE_H,
|
|
151
|
+
background: n.level === 0 ? G.side : G.card,
|
|
152
|
+
border: `3px solid ${n.level === 0 ? G.side : G.border}`,
|
|
153
|
+
borderRadius: 16,
|
|
154
|
+
boxSizing: 'border-box',
|
|
155
|
+
boxShadow: '0 6px 20px rgba(0,0,0,0.10)',
|
|
156
|
+
transform: `scale(${pop})`,
|
|
157
|
+
display: 'flex',
|
|
158
|
+
flexDirection: 'column',
|
|
159
|
+
justifyContent: 'center',
|
|
160
|
+
gap: 10,
|
|
161
|
+
padding: '0 24px',
|
|
162
|
+
}}
|
|
163
|
+
>
|
|
164
|
+
<div style={{ height: 16, width: `${44 + (n.id * 17) % 34}%`, background: n.level === 0 ? '#9a9a98' : G.bar, borderRadius: 8 }} />
|
|
165
|
+
<div style={{ height: 10, width: `${70 - (n.id * 13) % 26}%`, background: n.level === 0 ? G.sideBar : G.line, borderRadius: 5 }} />
|
|
166
|
+
</div>
|
|
167
|
+
);
|
|
168
|
+
})}
|
|
169
|
+
</div>
|
|
170
|
+
</AbsoluteFill>
|
|
171
|
+
);
|
|
172
|
+
};
|