hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
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  312. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
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  318. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,146 @@
1
+ import React from 'react';
2
+ import {
3
+ AbsoluteFill,
4
+ Easing,
5
+ Img,
6
+ interpolate,
7
+ useCurrentFrame,
8
+ } from 'remotion';
9
+ import backplate from './agent-stream.jpg';
10
+
11
+ const ROW_CUES = [42, 53, 63, 72, 80, 87, 93];
12
+ const ROWS = [
13
+ ['Indexed the workspace', '128 files'],
14
+ ['Mapped the authentication flow', '12 modules'],
15
+ ['Checked recent error traces', 'No blockers'],
16
+ ['Matched API contracts to handlers', '24 routes'],
17
+ ['Verified permission boundaries', '6 roles'],
18
+ ['Cross-checked release notes', '3 changes'],
19
+ ['Prepared an implementation plan', 'Ready'],
20
+ ] as const;
21
+
22
+ const clamp = {extrapolateLeft: 'clamp', extrapolateRight: 'clamp'} as const;
23
+ const ease = Easing.bezier(0.2, 0.75, 0.25, 1);
24
+
25
+ const CheckIcon: React.FC<{progress: number}> = ({progress}) => {
26
+ const ringOpacity = interpolate(progress, [0, 0.45, 0.75], [0.36, 1, 0], clamp);
27
+ const checkOpacity = interpolate(progress, [0.62, 1], [0, 1], clamp);
28
+ const checkScale = interpolate(progress, [0.62, 1], [0.72, 1], {...clamp, easing: ease});
29
+
30
+ return (
31
+ <div style={{position: 'relative', width: 27, height: 27, flex: '0 0 auto'}}>
32
+ <div
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+ style={{
34
+ position: 'absolute', inset: 2, borderRadius: 99,
35
+ border: '2px solid rgba(183, 190, 199, .6)',
36
+ borderTopColor: '#d4ff77', opacity: ringOpacity,
37
+ transform: `rotate(${progress * 100}deg)`,
38
+ }}
39
+ />
40
+ <div
41
+ style={{
42
+ position: 'absolute', inset: 1, borderRadius: 99,
43
+ background: '#b8f36a', opacity: checkOpacity,
44
+ transform: `scale(${checkScale})`,
45
+ display: 'grid', placeItems: 'center',
46
+ boxShadow: '0 0 16px rgba(184,243,106,.18)',
47
+ }}
48
+ >
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+ <svg width="16" height="16" viewBox="0 0 16 16" fill="none">
50
+ <path d="M3.4 8.3 6.6 11l6-6" stroke="#15200d" strokeWidth="2.1" strokeLinecap="round" strokeLinejoin="round"/>
51
+ </svg>
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+ </div>
53
+ </div>
54
+ );
55
+ };
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+
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+ const EvidenceRow: React.FC<{cue: number; title: string; meta: string; index: number}> = ({cue, title, meta, index}) => {
58
+ const frame = useCurrentFrame();
59
+ const body = interpolate(frame, [cue, cue + 12], [0, 1], {...clamp, easing: ease});
60
+ const status = interpolate(frame, [cue + 3, cue + 11], [0, 1], {...clamp, easing: ease});
61
+ return (
62
+ <div
63
+ style={{
64
+ position: 'absolute', left: 0, right: 0, top: index * 68,
65
+ height: 58, borderRadius: 13,
66
+ border: '1px solid rgba(255,255,255,.065)',
67
+ background: 'rgba(255,255,255,.025)',
68
+ display: 'flex', alignItems: 'center', padding: '0 20px', gap: 15,
69
+ opacity: body,
70
+ transform: `translateY(${18 * (1 - body)}px)`,
71
+ filter: `blur(${6 * (1 - body)}px)`,
72
+ }}
73
+ >
74
+ <CheckIcon progress={status}/>
75
+ <div style={{fontSize: 21, color: '#e8eaed', letterSpacing: '-0.015em', flex: 1}}>{title}</div>
76
+ <div style={{fontSize: 16, color: status > 0.78 ? '#a9c77f' : '#777f89', fontVariantNumeric: 'tabular-nums'}}>{meta}</div>
77
+ </div>
78
+ );
79
+ };
80
+
81
+ export const StreamResponse: React.FC = () => {
82
+ const frame = useCurrentFrame();
83
+ const panelIn = interpolate(frame, [0, 16], [0, 1], {...clamp, easing: ease});
84
+ const summary = interpolate(frame, [18, 30], [0, 1], {...clamp, easing: ease});
85
+ const camera = interpolate(frame, [0, 100], [1.04, 1], {...clamp, easing: ease});
86
+ const pulse = interpolate(frame, [110, 115, 120], [0.25, 0.55, 0.25], clamp);
87
+ const complete = interpolate(frame, [110, 120], [0, 1], {...clamp, easing: ease});
88
+
89
+ return (
90
+ <AbsoluteFill style={{background: '#07090a', fontFamily: 'Inter, ui-sans-serif, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif', overflow: 'hidden'}}>
91
+ <AbsoluteFill style={{transform: `scale(${camera})`}}>
92
+ <Img src={backplate} style={{width: '100%', height: '100%', objectFit: 'cover', filter: 'brightness(.58) saturate(.76) blur(1px)', opacity: .7}}/>
93
+ <AbsoluteFill style={{background: 'radial-gradient(circle at 50% 44%, rgba(6,9,10,.08) 10%, rgba(4,6,7,.72) 92%)'}}/>
94
+ </AbsoluteFill>
95
+
96
+ <div
97
+ style={{
98
+ position: 'absolute', left: 344, top: 72, width: 1232, height: 936,
99
+ borderRadius: 29, overflow: 'hidden',
100
+ background: 'linear-gradient(145deg, rgba(25,29,32,.985), rgba(12,15,17,.99))',
101
+ border: `1px solid rgba(184,243,106,${pulse})`,
102
+ boxShadow: '0 46px 100px rgba(0,0,0,.58), inset 0 1px 0 rgba(255,255,255,.06)',
103
+ opacity: panelIn,
104
+ transform: `translateY(${12 * (1 - panelIn)}px) scale(${.985 + .015 * panelIn})`,
105
+ }}
106
+ >
107
+ <div style={{height: 76, display: 'flex', alignItems: 'center', padding: '0 34px', borderBottom: '1px solid rgba(255,255,255,.065)'}}>
108
+ <div style={{width: 29, height: 29, borderRadius: 9, background: '#e9edf0', color: '#15191b', display: 'grid', placeItems: 'center', fontWeight: 800, fontSize: 17}}>A</div>
109
+ <div style={{marginLeft: 13, fontSize: 22, fontWeight: 590, color: '#f1f3f4'}}>Ask Atlas</div>
110
+ <div style={{marginLeft: 'auto', display: 'flex', alignItems: 'center', gap: 9, color: '#7d858e', fontSize: 15}}>
111
+ <span style={{width: 7, height: 7, background: '#b8f36a', borderRadius: 99}}/> Workspace agent
112
+ </div>
113
+ </div>
114
+
115
+ <div style={{padding: '28px 38px 34px'}}>
116
+ <div style={{height: 48, borderRadius: 12, background: 'rgba(255,255,255,.048)', display: 'flex', alignItems: 'center', padding: '0 18px', color: '#b9bec4', fontSize: 18}}>
117
+ Review this codebase and identify the safest implementation path
118
+ </div>
119
+
120
+ <div style={{height: 119, marginTop: 21, borderBottom: '1px solid rgba(255,255,255,.07)', overflow: 'hidden', position: 'relative'}}>
121
+ <div style={{position: 'absolute', inset: 0, opacity: summary, transform: `translateY(${10 * (1 - summary)}px)`, clipPath: `inset(0 ${100 * (1 - summary)}% 0 0)`}}>
122
+ <div style={{color: '#838b94', fontSize: 15, textTransform: 'uppercase', letterSpacing: '.12em', marginBottom: 10}}>Result summary</div>
123
+ <div style={{color: '#f3f4f5', fontSize: 26, fontWeight: 510, lineHeight: 1.35, letterSpacing: '-.022em'}}>
124
+ The codebase is ready for a focused, low-risk implementation.
125
+ </div>
126
+ </div>
127
+ </div>
128
+
129
+ <div style={{position: 'relative', height: 466, marginTop: 17}}>
130
+ {ROWS.map(([title, meta], index) => <EvidenceRow key={title} cue={ROW_CUES[index]} title={title} meta={meta} index={index}/>)}
131
+ </div>
132
+
133
+ <div style={{height: 60, marginTop: 2, borderTop: '1px solid rgba(255,255,255,.07)', display: 'flex', alignItems: 'flex-end'}}>
134
+ <div style={{display: 'flex', alignItems: 'center', gap: 11, opacity: complete, transform: `translateY(${5 * (1 - complete)}px)`}}>
135
+ <div style={{width: 24, height: 24, borderRadius: 99, background: '#b8f36a', display: 'grid', placeItems: 'center'}}>
136
+ <svg width="14" height="14" viewBox="0 0 16 16" fill="none"><path d="M3.4 8.3 6.6 11l6-6" stroke="#15200d" strokeWidth="2.2" strokeLinecap="round" strokeLinejoin="round"/></svg>
137
+ </div>
138
+ <span style={{color: '#dce7d0', fontSize: 17, fontWeight: 560}}>Analysis complete</span>
139
+ <span style={{color: '#69717a', fontSize: 15}}>7 checks finished · ready to build</span>
140
+ </div>
141
+ </div>
142
+ </div>
143
+ </div>
144
+ </AbsoluteFill>
145
+ );
146
+ };
@@ -0,0 +1,174 @@
1
+ // autolayout-gap-dial —— framer-ai 4.5–5.5s
2
+ // 一排导航链接块带框选描边 + 间距标注徽章,徽章数字逐格跳动,
3
+ // 链接块被参数实时推开(flex gap 插值),标注线跟随。
4
+ // demo 放大做:间距从紧(16)拉到松(64),再弹簧回弹归位。
5
+ import React from 'react';
6
+ import { AbsoluteFill, useCurrentFrame, interpolate, spring, useVideoConfig, Easing } from 'remotion';
7
+ import { G } from '../_fixtures/Fixtures';
8
+
9
+ const BLOCK_WIDTHS = [230, 190, 265, 210, 245];
10
+ const BLOCK_H = 100;
11
+ const ROW_Y = 540; // 行中心
12
+ const G_MIN = 12;
13
+ const G_MAX = 110;
14
+
15
+ const GROW_START = 14;
16
+ const GROW_END = 52;
17
+ const HOLD_END = 66;
18
+
19
+ export const AutolayoutGapDial: React.FC = () => {
20
+ const frame = useCurrentFrame();
21
+ const { fps } = useVideoConfig();
22
+
23
+ // 间距参数曲线:紧 → 松(easeInOut)→ hold → 弹簧回弹归位(带过冲)
24
+ let gap: number;
25
+ if (frame < HOLD_END) {
26
+ gap = interpolate(frame, [GROW_START, GROW_END], [G_MIN, G_MAX], {
27
+ extrapolateLeft: 'clamp',
28
+ extrapolateRight: 'clamp',
29
+ easing: Easing.inOut(Easing.cubic),
30
+ });
31
+ } else {
32
+ const s = spring({ frame: frame - HOLD_END, fps, config: { damping: 9, stiffness: 80, mass: 1.1 } });
33
+ gap = G_MAX + (G_MIN - G_MAX) * s; // damping 9 → 过冲到 G_MIN 以下再回稳
34
+ }
35
+ const gapShown = Math.round(gap / 2) * 2; // 徽章逐格跳数(步进 2)
36
+
37
+ // 布局:居中排布
38
+ const total = BLOCK_WIDTHS.reduce((a, b) => a + b, 0) + gap * (BLOCK_WIDTHS.length - 1);
39
+ const startX = (1920 - total) / 2;
40
+ const xs: number[] = [];
41
+ let acc = startX;
42
+ for (const w of BLOCK_WIDTHS) {
43
+ xs.push(acc);
44
+ acc += w + gap;
45
+ }
46
+
47
+ // 框选描边入场
48
+ const selIn = spring({ frame: frame - 2, fps, config: { damping: 14, stiffness: 130 } });
49
+ const pad = 26;
50
+ const selX = startX - pad;
51
+ const selW = total + pad * 2;
52
+ const selY = ROW_Y - BLOCK_H / 2 - pad;
53
+ const selH = BLOCK_H + pad * 2;
54
+
55
+ // 徽章在数值变动时的每格"跳一下"
56
+ const ticking = Math.abs(gap - (frame < HOLD_END ? G_MIN : G_MIN)) > 0.5 && (frame >= GROW_START && frame < HOLD_END + 40);
57
+ const tickPulse = ticking ? 1 + 0.10 * Math.abs(Math.sin(frame * 0.9)) : 1;
58
+
59
+ return (
60
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
61
+ <AbsoluteFill
62
+ style={{
63
+ backgroundImage: `radial-gradient(${G.line} 3px, transparent 3px)`,
64
+ backgroundSize: '52px 52px',
65
+ }}
66
+ />
67
+
68
+ {/* 标题字块(讲清这是"参数驱动布局") */}
69
+ <div style={{ position: 'absolute', top: 250, width: '100%', textAlign: 'center', fontFamily: 'Helvetica, Arial, sans-serif', fontWeight: 800, fontSize: 44, color: G.mid, letterSpacing: 2 }}>
70
+ GAP
71
+ <span style={{ display: 'inline-block', minWidth: 130, marginLeft: 24, padding: '4px 22px', borderRadius: 12, background: G.ink, color: '#f2f2f0', fontVariantNumeric: 'tabular-nums', transform: `scale(${tickPulse})` }}>
72
+ {gapShown}
73
+ </span>
74
+ </div>
75
+
76
+ {/* 框选描边 + 8 手柄 */}
77
+ <div
78
+ style={{
79
+ position: 'absolute',
80
+ left: selX,
81
+ top: selY,
82
+ width: selW,
83
+ height: selH,
84
+ border: `3px solid ${G.ink}`,
85
+ borderRadius: 6,
86
+ opacity: selIn,
87
+ boxSizing: 'border-box',
88
+ }}
89
+ >
90
+ {[
91
+ [0, 0], [0.5, 0], [1, 0],
92
+ [0, 0.5], [1, 0.5],
93
+ [0, 1], [0.5, 1], [1, 1],
94
+ ].map(([hx, hy], i) => (
95
+ <div
96
+ key={i}
97
+ style={{
98
+ position: 'absolute',
99
+ left: `${hx * 100}%`,
100
+ top: `${hy * 100}%`,
101
+ width: 16,
102
+ height: 16,
103
+ marginLeft: -8,
104
+ marginTop: -8,
105
+ background: '#fff',
106
+ border: `3px solid ${G.ink}`,
107
+ borderRadius: 3,
108
+ boxSizing: 'border-box',
109
+ }}
110
+ />
111
+ ))}
112
+ </div>
113
+
114
+ {/* 链接块 */}
115
+ {BLOCK_WIDTHS.map((w, i) => (
116
+ <div
117
+ key={i}
118
+ style={{
119
+ position: 'absolute',
120
+ left: xs[i],
121
+ top: ROW_Y - BLOCK_H / 2,
122
+ width: w,
123
+ height: BLOCK_H,
124
+ background: G.card,
125
+ border: `2px solid ${G.border}`,
126
+ borderRadius: 14,
127
+ boxShadow: '0 3px 12px rgba(0,0,0,0.07)',
128
+ display: 'flex',
129
+ alignItems: 'center',
130
+ justifyContent: 'center',
131
+ boxSizing: 'border-box',
132
+ }}
133
+ >
134
+ <div style={{ height: 16, width: w - 76, background: G.bar, borderRadius: 8 }} />
135
+ </div>
136
+ ))}
137
+
138
+ {/* 间距标注:测量线 + 端刺 + 跟随徽章 */}
139
+ {xs.slice(0, -1).map((x, i) => {
140
+ const gx = x + BLOCK_WIDTHS[i]; // 缝隙左缘
141
+ const cy = ROW_Y + BLOCK_H / 2 + 56;
142
+ const badgeOp = interpolate(frame, [8, 16], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
143
+ return (
144
+ <div key={i} style={{ position: 'absolute', left: 0, top: 0, opacity: badgeOp }}>
145
+ {/* 竖直延长线 */}
146
+ <div style={{ position: 'absolute', left: gx - 1.5, top: ROW_Y + BLOCK_H / 2 + 6, width: 3, height: 62, background: G.mid, opacity: 0.55 }} />
147
+ <div style={{ position: 'absolute', left: gx + gap - 1.5, top: ROW_Y + BLOCK_H / 2 + 6, width: 3, height: 62, background: G.mid, opacity: 0.55 }} />
148
+ {/* 水平测量线 */}
149
+ <div style={{ position: 'absolute', left: gx, top: cy - 1.5, width: gap, height: 3, background: G.ink }} />
150
+ {/* 徽章(跟随缝隙中心) */}
151
+ <div
152
+ style={{
153
+ position: 'absolute',
154
+ left: gx + gap / 2,
155
+ top: cy + 18,
156
+ transform: `translateX(-50%) scale(${tickPulse})`,
157
+ padding: '5px 14px',
158
+ borderRadius: 10,
159
+ background: G.ink,
160
+ color: '#f2f2f0',
161
+ fontFamily: 'Helvetica, Arial, sans-serif',
162
+ fontWeight: 700,
163
+ fontSize: 24,
164
+ fontVariantNumeric: 'tabular-nums',
165
+ }}
166
+ >
167
+ {gapShown}
168
+ </div>
169
+ </div>
170
+ );
171
+ })}
172
+ </AbsoluteFill>
173
+ );
174
+ };
@@ -0,0 +1,77 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
4
+
5
+ // beat-cut-accelerando:六个不同构图按 16→12→8→6→4 帧递减间隔全屏硬切,
6
+ // 加速逼近,最后一切戛然定格回主画面并 1→1.06 慢推收住。
7
+ // 真硬切:frame 落在哪个区间就渲染哪个视图,无任何过渡。
8
+
9
+ // 一个视图 = FakeDashboard 变体 + 缩放 + 对焦点(画面上要被推到屏幕中心的点)
10
+ type View = { variant: 'A' | 'B'; scale: number; cx: number; cy: number };
11
+
12
+ const VIEWS: View[] = [
13
+ { variant: 'A', scale: 1, cx: 960, cy: 540 }, // v0 全景(建立)
14
+ { variant: 'A', scale: 1.8, cx: 1070, cy: 576 }, // v1 卡片区
15
+ { variant: 'A', scale: 2.6, cx: 600, cy: 340 }, // v2 单卡特写
16
+ { variant: 'B', scale: 1, cx: 960, cy: 540 }, // v3 列表页全景
17
+ { variant: 'B', scale: 1.9, cx: 1070, cy: 500 }, // v4 列表行区
18
+ { variant: 'B', scale: 2.8, cx: 1070, cy: 290 }, // v5 单行特写
19
+ ];
20
+
21
+ // 每段起始帧:建立 49f,然后间隔 16→12→8→6→4,末段(回主画面)hold 35f
22
+ // 0–48 v0 | 49–64 v1 | 65–76 v2 | 77–84 v3 | 85–90 v4 | 91–94 v5 | 95–129 定格
23
+ const CUTS = [0, 49, 65, 77, 85, 91, 95];
24
+ const FINAL = 95; // 最后一切:戛然定格回主画面
25
+
26
+ const ViewShot: React.FC<{ view: View; extraScale?: number }> = ({ view, extraScale = 1 }) => {
27
+ const s = view.scale * extraScale;
28
+ return (
29
+ <div
30
+ style={{
31
+ width: 1920,
32
+ height: 1080,
33
+ transformOrigin: `${view.cx}px ${view.cy}px`,
34
+ transform: `translate(${960 - view.cx}px, ${540 - view.cy}px) scale(${s})`,
35
+ }}
36
+ >
37
+ <FakeDashboard variant={view.variant} />
38
+ </div>
39
+ );
40
+ };
41
+
42
+ export const BeatCutAccelerando: React.FC = () => {
43
+ const frame = useCurrentFrame();
44
+
45
+ // 当前落在哪个区间(末段 = 主画面 v0)
46
+ let seg = 0;
47
+ for (let i = 0; i < CUTS.length; i++) {
48
+ if (frame >= CUTS[i]) seg = i;
49
+ }
50
+ const isFinal = seg === CUTS.length - 1;
51
+ const view = isFinal ? VIEWS[0] : VIEWS[seg];
52
+
53
+ // 末段慢推:scale 1 → 1.06,ease-out,推 22f 后静止(结尾静止 ≥15f)
54
+ const push = isFinal
55
+ ? interpolate(frame, [FINAL, FINAL + 20], [1, 1.06], {
56
+ extrapolateLeft: 'clamp',
57
+ extrapolateRight: 'clamp',
58
+ easing: Easing.out(Easing.cubic),
59
+ })
60
+ : 1;
61
+
62
+ // 每次硬切的 1f 亮度跳变(约 +5%)模拟快门
63
+ const isCutFrame = CUTS.some((c, i) => i > 0 && frame === c);
64
+ const flash = isCutFrame ? 1.05 : 1;
65
+
66
+ return (
67
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
68
+ <div style={{ position: 'absolute', inset: 0, filter: `brightness(${flash})` }}>
69
+ <ViewShot view={view} extraScale={push} />
70
+ </div>
71
+ {/* 切帧再叠一层极薄白闪,保证肉眼可感 */}
72
+ {isCutFrame && (
73
+ <AbsoluteFill style={{ background: '#ffffff', opacity: 0.06 }} />
74
+ )}
75
+ </AbsoluteFill>
76
+ );
77
+ };
@@ -0,0 +1,115 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, TitleBlock, G } from '../_fixtures/Fixtures';
4
+
5
+ // paparazzi flash 连闪定格:高光时刻三连白闪,每闪硬切同一素材的不同裁切
6
+ // (全景→卡片特写→数字特写),每闪切入画面带 1.03→1 回落 + 半格沉降像快门
7
+ // 余韵,白闪帧加微位移抖动模拟快门震,第三闪后停在数字特写收束。
8
+ const F1 = 30; // 第一闪(间隔 22f)
9
+ const F2 = 52; // 第二闪(间隔 18f)
10
+ const F3 = 70; // 第三闪,之后 hold 60f
11
+ const SETTLE = 6; // 切入回落时长
12
+ const DECAY = 4; // 白层衰减时长
13
+ const FLASHES = [F1, F2, F3];
14
+
15
+ // seed 正弦哈希,返回 -1..1(禁 Math.random)
16
+ const hash = (i: number) => {
17
+ const s = Math.sin(i * 127.3) * 43758.5453;
18
+ return (s - Math.floor(s)) * 2 - 1;
19
+ };
20
+
21
+ // 同一"素材":全景 dashboard,顶行中间卡片上叠一个大数字,供数字特写裁切
22
+ const Footage: React.FC = () => (
23
+ <div style={{ position: 'absolute', width: 1920, height: 1080 }}>
24
+ <FakeDashboard variant="A" />
25
+ <div style={{ position: 'absolute', left: 1070, top: 350, transform: 'translate(-50%, -50%)' }}>
26
+ <TitleBlock text="84,213" size={104} />
27
+ </div>
28
+ </div>
29
+ );
30
+
31
+ // 四个视图:闪前"活素材"慢推 + 三个定格裁切(全景 / 卡片 / 数字)
32
+ type View = { scale: number; origin: string };
33
+ const VIEW_WIDE: View = { scale: 1.0, origin: '960px 540px' };
34
+ const VIEW_CARD: View = { scale: 2.3, origin: '1070px 335px' };
35
+ const VIEW_DIGIT: View = { scale: 4.0, origin: '1070px 350px' };
36
+
37
+ export const PaparazziFlash: React.FC = () => {
38
+ const frame = useCurrentFrame();
39
+
40
+ // 当前处于哪一段:-1 = 闪前活素材段
41
+ let seg = -1;
42
+ for (let i = 0; i < FLASHES.length; i++) {
43
+ if (frame >= FLASHES[i]) seg = i;
44
+ }
45
+
46
+ let scale: number;
47
+ let origin: string;
48
+ let settleScale = 1;
49
+ let settleY = 0;
50
+
51
+ if (seg === -1) {
52
+ // 闪前:中景慢推(活的),衬托闪后定格的"死"
53
+ origin = '900px 480px';
54
+ scale = interpolate(frame, [0, F1], [1.16, 1.2], {
55
+ extrapolateRight: 'clamp',
56
+ easing: Easing.inOut(Easing.quad),
57
+ });
58
+ } else {
59
+ const view = [VIEW_WIDE, VIEW_CARD, VIEW_DIGIT][seg];
60
+ scale = view.scale;
61
+ origin = view.origin;
62
+ // 切入回落:1.03→1 的 6f 收敛 + 半格沉降(-16px 落回 0)像快门余韵
63
+ const t = interpolate(frame, [FLASHES[seg], FLASHES[seg] + SETTLE], [1, 0], {
64
+ extrapolateLeft: 'clamp',
65
+ extrapolateRight: 'clamp',
66
+ easing: Easing.out(Easing.cubic),
67
+ });
68
+ settleScale = 1 + 0.03 * t;
69
+ settleY = -16 * t;
70
+ }
71
+
72
+ // 白闪层:每个切点 0.95→0,4f 衰减,取各闪最大值
73
+ let flash = 0;
74
+ for (const f of FLASHES) {
75
+ const o = interpolate(frame, [f, f + DECAY], [0.95, 0], {
76
+ extrapolateLeft: 'clamp',
77
+ extrapolateRight: 'clamp',
78
+ easing: Easing.out(Easing.quad),
79
+ });
80
+ if (frame >= f && frame < f + DECAY + 1) flash = Math.max(flash, o);
81
+ }
82
+
83
+ // 白闪帧全屏微位移抖动模拟快门震(seed 哈希,非随机)
84
+ const inFlash = FLASHES.some((f) => frame >= f && frame < f + DECAY);
85
+ const jx = inFlash ? 2 * hash(frame * 7 + 1) : 0;
86
+ const jy = inFlash ? 2 * hash(frame * 13 + 5) : 0;
87
+
88
+ return (
89
+ <AbsoluteFill style={{ background: G.ink, overflow: 'hidden' }}>
90
+ <div
91
+ style={{
92
+ position: 'absolute',
93
+ inset: 0,
94
+ transform: `translate(${jx}px, ${jy + settleY}px)`,
95
+ }}
96
+ >
97
+ <div
98
+ style={{
99
+ position: 'absolute',
100
+ width: 1920,
101
+ height: 1080,
102
+ transform: `scale(${scale * settleScale})`,
103
+ transformOrigin: origin,
104
+ }}
105
+ >
106
+ <Footage />
107
+ </div>
108
+ </div>
109
+ {/* 白闪层 */}
110
+ {flash > 0 && (
111
+ <AbsoluteFill style={{ background: '#ffffff', opacity: flash }} />
112
+ )}
113
+ </AbsoluteFill>
114
+ );
115
+ };
@@ -0,0 +1,98 @@
1
+ // beat-step-list-theme-cycle(bear 22.3–24.6s)
2
+ // 深色场形容词列表逐拍步进:每拍列表上移一行 + 选中胶囊跳到下一行并换色
3
+ // (绿→紫→红),整场底色同步换(深棕→深紫→深藏青)。
4
+ // 一拍之内"行、色、场"三通道同步跳变,~0.6s 一拍。
5
+ import React from 'react';
6
+ import { AbsoluteFill, interpolate, useCurrentFrame } from 'remotion';
7
+
8
+ const FONT = 'Helvetica, Arial, sans-serif';
9
+ const ROW_H = 150;
10
+ const WORDS = ['modern', 'playful', 'expressive', 'seamless', 'intuitive'];
11
+
12
+ // 拍点:~0.6s 一拍 = 18 帧
13
+ const BEAT_LEN = 18;
14
+ const FIRST_BEAT = 30; // 前 1s 静置铺垫
15
+ const N_BEATS = 3;
16
+
17
+ // 每拍的(胶囊色 / 场底色)——起始态 + 三拍
18
+ const THEMES = [
19
+ { pill: '#d8d8d4', bg: '#241a12', ink: '#2a2018' }, // modern:灰白胶囊 / 深棕场
20
+ { pill: '#4fae62', bg: '#1e2416', ink: '#173015' }, // playful:绿
21
+ { pill: '#8e6fd8', bg: '#221a33', ink: '#2a2144' }, // expressive:紫
22
+ { pill: '#d64d55', bg: '#141c2e', ink: '#1a2440' }, // seamless:红 / 深藏青
23
+ ];
24
+
25
+ // 拍内跳变:5 帧内完成,ease-out + 微过冲
26
+ const snap = (t: number) => interpolate(t, [0, 1], [0, 1], {
27
+ easing: (x) => 1 - Math.pow(1 - x, 3.2),
28
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
29
+ });
30
+
31
+ export const BeatStepListThemeCycle: React.FC = () => {
32
+ const frame = useCurrentFrame();
33
+
34
+ // 当前拍序号与拍内进度(跳变只占拍头 6 帧)
35
+ const raw = (frame - FIRST_BEAT) / BEAT_LEN;
36
+ const beat = Math.min(N_BEATS, Math.max(0, Math.floor(raw) + 1)); // 已触发的拍数
37
+ const beatStartFrame = FIRST_BEAT + (beat - 1) * BEAT_LEN;
38
+ const tInBeat = beat === 0 ? 1 : snap((frame - beatStartFrame) / 6);
39
+
40
+ // 连续步进量:整数拍 + 拍头 6 帧内的插值
41
+ const step = beat === 0 ? 0 : (beat - 1) + tInBeat;
42
+
43
+ // 三通道 —— 1) 列表上移一行
44
+ const listY = -step * ROW_H;
45
+
46
+ // 2) 胶囊换色(拍头硬跳,带一点 cross-fade)
47
+ const themePrev = THEMES[Math.max(0, beat - 1)];
48
+ const themeNow = THEMES[beat];
49
+ const mixT = beat === 0 ? 1 : tInBeat;
50
+ const mix = (a: string, b: string, t: number) => {
51
+ const pa = [1, 3, 5].map((i) => parseInt(a.slice(i, i + 2), 16));
52
+ const pb = [1, 3, 5].map((i) => parseInt(b.slice(i, i + 2), 16));
53
+ return `rgb(${pa.map((v, i) => Math.round(v + (pb[i] - v) * t)).join(',')})`;
54
+ };
55
+ const pillColor = mix(themePrev.pill, themeNow.pill, mixT);
56
+ const bgColor = mix(themePrev.bg, themeNow.bg, mixT);
57
+
58
+ // 胶囊每拍落位时 squash 弹一下
59
+ const pop = beat === 0 ? 1 : interpolate(tInBeat, [0, 0.6, 1], [1.12, 0.97, 1]);
60
+
61
+ // 选中行文字反白判定:胶囊固定在视口中央行,选中词 = WORDS[beat]
62
+ const selectedIdx = beat;
63
+
64
+ return (
65
+ <AbsoluteFill style={{ background: bgColor, fontFamily: FONT, justifyContent: 'center' }}>
66
+ {/* 中央固定胶囊(列表在其下滚动,视觉上"胶囊跳到下一行") */}
67
+ <div style={{
68
+ position: 'absolute', left: '50%', top: 540 - ROW_H / 2 + 10,
69
+ width: 900, height: ROW_H - 20, transform: `translateX(-50%) scale(${pop})`,
70
+ background: pillColor, borderRadius: 999,
71
+ boxShadow: '0 14px 40px rgba(0,0,0,0.35)',
72
+ }} />
73
+ {/* 词列表 */}
74
+ <div style={{
75
+ position: 'absolute', left: 0, right: 0, top: 540 - ROW_H / 2,
76
+ transform: `translateY(${listY}px)`,
77
+ }}>
78
+ {WORDS.map((w, i) => {
79
+ const isSel = i === selectedIdx;
80
+ return (
81
+ <div key={w} style={{
82
+ height: ROW_H, display: 'flex', alignItems: 'center', justifyContent: 'center',
83
+ }}>
84
+ <span style={{
85
+ fontSize: 92, fontWeight: 800, letterSpacing: -1.5,
86
+ color: isSel ? (beat === 0 ? '#2a2018' : '#ffffff') : 'rgba(255,255,255,0.34)',
87
+ position: 'relative', zIndex: 2,
88
+ }}>{w}</span>
89
+ </div>
90
+ );
91
+ })}
92
+ </div>
93
+ {/* 视口上下羽化 */}
94
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 0, height: 300, background: `linear-gradient(${bgColor}, transparent)`, zIndex: 3 }} />
95
+ <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 300, background: `linear-gradient(transparent, ${bgColor})`, zIndex: 3 }} />
96
+ </AbsoluteFill>
97
+ );
98
+ };