hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
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  310. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  311. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  312. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  313. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
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  315. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
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  318. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,219 @@
1
+ // 子弹时间冻结环绕(bullet-time-freeze-orbit)——The Matrix bullet time。
2
+ // 中央 900×560 面板内 5 根柱状图错峰生长(动画时钟 effFrame 驱动)。
3
+ // 关键帧:0–20 hold 读布景;20–45 柱子正常生长;45–105 时钟咬死(柱子完全静止),
4
+ // 相机 perspective(1600px) 下 rotateY 0→55°(45–72)→顶点悬停(72–82)→回 0(82–105),
5
+ // 同步 scale 1→1.12→1 + translateX 摆动增强绕行感;105–120 时钟恢复柱子长完;
6
+ // 118–128 数字标签浮现;128–150 全静止收尾。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, TitleBlock } from '../_fixtures/Fixtures';
10
+
11
+ const h = (n: number) => {
12
+ const s = Math.sin(n * 127.3) * 43758.5453;
13
+ return s - Math.floor(s);
14
+ };
15
+
16
+ const PANEL_W = 900;
17
+ const PANEL_H = 560;
18
+ const BAR_COUNT = 5;
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+
20
+ export const BulletTimeFreezeOrbit: React.FC = () => {
21
+ const frame = useCurrentFrame();
22
+
23
+ // ── 子弹时间时钟:0–45 正常走,45–105 冻结,105 起恢复 ──
24
+ const effFrame =
25
+ frame < 45 ? frame : frame < 105 ? 45 : 45 + (frame - 105);
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+
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+ // ── 冻结区间的相机环绕(用真实 frame 驱动) ──
28
+ const rotY =
29
+ frame < 72
30
+ ? interpolate(frame, [45, 72], [0, 55], {
31
+ extrapolateLeft: 'clamp',
32
+ extrapolateRight: 'clamp',
33
+ easing: Easing.inOut(Easing.cubic),
34
+ })
35
+ : frame < 82
36
+ ? 55 // 顶点悬停 10f
37
+ : interpolate(frame, [82, 105], [55, 0], {
38
+ extrapolateLeft: 'clamp',
39
+ extrapolateRight: 'clamp',
40
+ easing: Easing.inOut(Easing.cubic),
41
+ });
42
+ const orbitT = rotY / 55; // 0→1→0,复用做 scale / translateX
43
+ const scale = 1 + 0.12 * orbitT;
44
+ const tx = -170 * Math.sin(orbitT * Math.PI * 0.5) - 60 * orbitT; // 绕行横摆
45
+ const ty = -24 * orbitT;
46
+
47
+ // ── 柱子:错峰生长,全部由 effFrame 驱动(冻结即静止) ──
48
+ const chartW = PANEL_W - 140;
49
+ const chartH = PANEL_H - 190;
50
+ const barW = 92;
51
+ const gap = (chartW - BAR_COUNT * barW) / (BAR_COUNT - 1);
52
+ const bars = Array.from({ length: BAR_COUNT }).map((_, i) => {
53
+ const full = chartH * (0.42 + h(i + 1) * 0.55); // 目标高度
54
+ const start = 20 + i * 4;
55
+ const end = 48 + i * 3; // 20–60f 区间内错峰
56
+ const p = interpolate(effFrame, [start, end], [0, 1], {
57
+ extrapolateLeft: 'clamp',
58
+ extrapolateRight: 'clamp',
59
+ easing: Easing.out(Easing.cubic),
60
+ });
61
+ const value = Math.round((full / chartH) * 100); // 标签与柱高一致
62
+
63
+ return { hNow: full * p, full, value, done: p >= 1 };
64
+ });
65
+
66
+ // ── 恢复段:数字标签浮现(118–128),之后全静止 ──
67
+ const labelOp = interpolate(frame, [118, 128], [0, 1], {
68
+ extrapolateLeft: 'clamp',
69
+ extrapolateRight: 'clamp',
70
+ });
71
+
72
+ // 冻结提示条:冻结期间显示 FREEZE 徽标,帮助读出手法
73
+ const freezeOp = interpolate(frame, [45, 52, 98, 105], [0, 1, 1, 0], {
74
+ extrapolateLeft: 'clamp',
75
+ extrapolateRight: 'clamp',
76
+ });
77
+
78
+ return (
79
+ <div
80
+ style={{
81
+ width: 1920,
82
+ height: 1080,
83
+ background: G.bg,
84
+ position: 'relative',
85
+ overflow: 'hidden',
86
+ fontFamily: 'Helvetica, Arial, sans-serif',
87
+ }}
88
+ >
89
+ <div style={{ position: 'absolute', top: 56, left: 72 }}>
90
+ <TitleBlock text="BULLET TIME" size={44} />
91
+ </div>
92
+
93
+ {/* 冻结徽标 */}
94
+ <div
95
+ style={{
96
+ position: 'absolute',
97
+ top: 62,
98
+ right: 84,
99
+ opacity: freezeOp,
100
+ background: G.ink,
101
+ color: G.card,
102
+ fontWeight: 800,
103
+ fontSize: 30,
104
+ letterSpacing: 4,
105
+ padding: '12px 26px',
106
+ borderRadius: 10,
107
+ }}
108
+ >
109
+ FREEZE
110
+ </div>
111
+
112
+ {/* 3D 舞台 */}
113
+ <div
114
+ style={{
115
+ position: 'absolute',
116
+ inset: 0,
117
+ display: 'flex',
118
+ alignItems: 'center',
119
+ justifyContent: 'center',
120
+ perspective: 1600,
121
+ }}
122
+ >
123
+ <div
124
+ style={{
125
+ width: PANEL_W,
126
+ height: PANEL_H,
127
+ background: G.card,
128
+ border: `2px solid ${G.border}`,
129
+ borderRadius: 18,
130
+ boxShadow: '0 16px 48px rgba(0,0,0,0.14)',
131
+ boxSizing: 'border-box',
132
+ padding: '44px 70px',
133
+ transform: `translateX(${tx}px) translateY(${ty}px) rotateY(${rotY}deg) scale(${scale})`,
134
+ transformStyle: 'preserve-3d',
135
+ }}
136
+ >
137
+ {/* 面板标题条 */}
138
+ <div
139
+ style={{
140
+ height: 20,
141
+ width: 260,
142
+ background: G.bar,
143
+ borderRadius: 10,
144
+ marginBottom: 14,
145
+ }}
146
+ />
147
+ <div
148
+ style={{
149
+ height: 12,
150
+ width: 170,
151
+ background: G.line,
152
+ borderRadius: 6,
153
+ marginBottom: 30,
154
+ }}
155
+ />
156
+
157
+ {/* 图表区:横向刻度线 + 柱子 */}
158
+ <div style={{ position: 'relative', width: chartW, height: chartH }}>
159
+ {[0, 1, 2, 3].map((i) => (
160
+ <div
161
+ key={i}
162
+ style={{
163
+ position: 'absolute',
164
+ left: 0,
165
+ right: 0,
166
+ top: (chartH / 4) * i,
167
+ height: 2,
168
+ background: G.line,
169
+ }}
170
+ />
171
+ ))}
172
+ {/* 基线 */}
173
+ <div
174
+ style={{
175
+ position: 'absolute',
176
+ left: 0,
177
+ right: 0,
178
+ bottom: 0,
179
+ height: 3,
180
+ background: G.mid,
181
+ }}
182
+ />
183
+ {bars.map((b, i) => (
184
+ <div key={i}>
185
+ <div
186
+ style={{
187
+ position: 'absolute',
188
+ left: i * (barW + gap),
189
+ bottom: 3,
190
+ width: barW,
191
+ height: b.hNow,
192
+ background: i % 2 === 0 ? G.bar : G.mid,
193
+ borderRadius: '8px 8px 0 0',
194
+ }}
195
+ />
196
+ {/* 数字标签:恢复段浮现 */}
197
+ <div
198
+ style={{
199
+ position: 'absolute',
200
+ left: i * (barW + gap),
201
+ bottom: 3 + b.full + 14 - 10 * (1 - labelOp),
202
+ width: barW,
203
+ textAlign: 'center',
204
+ fontWeight: 800,
205
+ fontSize: 28,
206
+ color: G.ink,
207
+ opacity: labelOp,
208
+ }}
209
+ >
210
+ {b.value}
211
+ </div>
212
+ </div>
213
+ ))}
214
+ </div>
215
+ </div>
216
+ </div>
217
+ </div>
218
+ );
219
+ };
@@ -0,0 +1,110 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, Card, G } from '../_fixtures/Fixtures';
4
+
5
+ // 斜角滚正(dutch-roll-to-level):呈现痛点时整帧带 -10° 斜角悬着(叠极缓慢
6
+ // 正弦漂移防止读作静态歪图),帧 70 解决方案的一拍整帧带单次过冲滚回水平
7
+ // (-10° → +1.2° → 0),同时警示条淡出、干净卡浮现——"世界被扶正"打在节拍上。
8
+ // 帧 0–70 斜置漂移 / 70–84 滚正冲过头 / 84–94 收回 0 / 94–140 真静止。
9
+
10
+ const ROLL = 70; // 滚正起拍
11
+ const LEVEL = 94; // 完全归位帧
12
+
13
+ export const DutchRollToLevel: React.FC = () => {
14
+ const f = useCurrentFrame();
15
+
16
+ // —— 斜置期的缓慢漂移(帧 70 前):±0.8° 长周期正弦 + 2px 纵漂 ——
17
+ const driftT = Math.min(f, ROLL);
18
+ const driftRot = Math.sin(driftT * 0.035) * 0.8;
19
+ const driftY = Math.sin(driftT * 0.05) * 2;
20
+ // 滚正期间漂移随进度淡出
21
+ const driftFade = interpolate(f, [ROLL, ROLL + 6], [1, 0], {
22
+ extrapolateLeft: 'clamp',
23
+ extrapolateRight: 'clamp',
24
+ });
25
+
26
+ // —— 滚正:-10° 用 14f 冲过 0 到 +1.2°,再 10f 收回 0(单次过冲不振荡) ——
27
+ const baseRot =
28
+ f < ROLL
29
+ ? -10
30
+ : f < ROLL + 14
31
+ ? interpolate(f, [ROLL, ROLL + 14], [-10, 1.2], {
32
+ easing: Easing.out(Easing.cubic),
33
+ })
34
+ : interpolate(f, [ROLL + 14, LEVEL], [1.2, 0], {
35
+ extrapolateRight: 'clamp',
36
+ easing: Easing.inOut(Easing.quad),
37
+ });
38
+
39
+ const rot = baseRot + driftRot * driftFade;
40
+ const y = driftY * driftFade;
41
+
42
+ // scale 1.15(防旋转露边)→ 滚正同步收到 1.08
43
+ const scale = interpolate(f, [ROLL, LEVEL], [1.15, 1.08], {
44
+ extrapolateLeft: 'clamp',
45
+ extrapolateRight: 'clamp',
46
+ easing: Easing.inOut(Easing.cubic),
47
+ });
48
+
49
+ // —— 警示条(痛点):斜置期悬在上方,滚正一拍淡出;干净卡反向淡入 ——
50
+ const alertOpacity = interpolate(f, [ROLL, ROLL + 12], [1, 0], {
51
+ extrapolateLeft: 'clamp',
52
+ extrapolateRight: 'clamp',
53
+ });
54
+ const cleanOpacity = interpolate(f, [ROLL + 8, ROLL + 22], [0, 1], {
55
+ extrapolateLeft: 'clamp',
56
+ extrapolateRight: 'clamp',
57
+ });
58
+
59
+ return (
60
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
61
+ <div
62
+ style={{
63
+ position: 'absolute',
64
+ inset: 0,
65
+ transform: `translateY(${y}px) rotate(${rot}deg) scale(${scale})`,
66
+ transformOrigin: '50% 50%',
67
+ }}
68
+ >
69
+ <FakeDashboard variant="B" />
70
+
71
+ {/* 痛点警示条:深色横幅压在页面上方(斜着更显歪) */}
72
+ <div
73
+ style={{
74
+ position: 'absolute',
75
+ left: 560,
76
+ top: 120,
77
+ width: 800,
78
+ height: 88,
79
+ background: G.ink,
80
+ borderRadius: 14,
81
+ opacity: alertOpacity * 0.92,
82
+ display: 'flex',
83
+ alignItems: 'center',
84
+ gap: 18,
85
+ padding: '0 28px',
86
+ boxSizing: 'border-box',
87
+ boxShadow: '0 10px 30px rgba(0,0,0,0.25)',
88
+ }}
89
+ >
90
+ {/* 警示三角 */}
91
+ <div
92
+ style={{
93
+ width: 0,
94
+ height: 0,
95
+ borderLeft: '18px solid transparent',
96
+ borderRight: '18px solid transparent',
97
+ borderBottom: '32px solid #f7f7f6',
98
+ }}
99
+ />
100
+ <div style={{ height: 16, width: 420, background: G.mid, borderRadius: 8 }} />
101
+ </div>
102
+
103
+ {/* 解决方案:干净卡随滚正浮现在同一位置 */}
104
+ <div style={{ position: 'absolute', left: 560, top: 96, opacity: cleanOpacity }}>
105
+ <Card w={800} h={140} seed={2} style={{ boxShadow: '0 10px 30px rgba(0,0,0,0.12)' }} />
106
+ </div>
107
+ </div>
108
+ </AbsoluteFill>
109
+ );
110
+ };
@@ -0,0 +1,120 @@
1
+ // 拉远孤立收束(pull-back-isolation)——pull-back shot。
2
+ // 相机容器 scale 2.2→0.62(0–110f,Easing.out(cubic)):开场怼在主卡
3
+ // "99.9%" 特写上,缓缓后拉露出周围 8 张兄弟卡。帧 30 起兄弟卡按离主卡
4
+ // 距离由近到远错峰熄灭(每 8f 一张,opacity→0 + brightness 压暗);
5
+ // 背景 60–110f 从 #ececea 沉入 #141414;主卡白光晕 60–100f 淡入。
6
+ // 帧 110–150 完全静止:暗场中央孤悬一张发光小卡——全片只为这一个数字。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, Card } from '../_fixtures/Fixtures';
10
+
11
+ // 8 张兄弟卡:相对主卡中心 (960,540) 的偏移 + 尺寸 + seed
12
+ const SIBS = [
13
+ { dx: -620, dy: -330, w: 360, h: 240, seed: 3 },
14
+ { dx: 10, dy: -390, w: 420, h: 220, seed: 4 },
15
+ { dx: 620, dy: -320, w: 380, h: 260, seed: 5 },
16
+ { dx: -680, dy: 20, w: 340, h: 230, seed: 6 },
17
+ { dx: 700, dy: 40, w: 360, h: 250, seed: 7 },
18
+ { dx: -600, dy: 360, w: 400, h: 240, seed: 8 },
19
+ { dx: 40, dy: 400, w: 440, h: 220, seed: 9 },
20
+ { dx: 640, dy: 350, w: 370, h: 250, seed: 10 },
21
+ ].map((s) => ({ ...s, dist: Math.hypot(s.dx, s.dy) }));
22
+
23
+ // 按离主卡距离排名 → 错峰熄灭顺序(近的先灭)
24
+ const RANKED = SIBS.map((s, i) => i).sort((a, b) => SIBS[a].dist - SIBS[b].dist);
25
+ const FADE_START = RANKED.reduce<number[]>((acc, idx, rank) => {
26
+ acc[idx] = 30 + rank * 8;
27
+ return acc;
28
+ }, []);
29
+ const FADE_DUR = 16;
30
+
31
+ const clamp = { extrapolateLeft: 'clamp' as const, extrapolateRight: 'clamp' as const };
32
+
33
+ export const PullBackIsolation: React.FC = () => {
34
+ const frame = useCurrentFrame();
35
+
36
+ // 相机后拉:2.2(怼脸特写)→ 0.62(大远景孤悬)
37
+ const scale = interpolate(frame, [0, 110], [2.2, 0.62], {
38
+ easing: Easing.out(Easing.cubic),
39
+ ...clamp,
40
+ });
41
+
42
+ // 背景沉入黑暗:#ececea → #141414(60–110f)
43
+ const bgT = interpolate(frame, [60, 110], [0, 1], { easing: Easing.inOut(Easing.quad), ...clamp });
44
+ const bgC = Math.round(236 + (20 - 236) * bgT);
45
+ const bg = `rgb(${bgC},${bgC},${bgC})`;
46
+
47
+ // 主卡白光晕淡入(60–100f)
48
+ const glow = interpolate(frame, [60, 100], [0, 0.35], { ...clamp });
49
+
50
+ return (
51
+ <div style={{ width: 1920, height: 1080, background: bg, overflow: 'hidden', position: 'relative' }}>
52
+ {/* 相机容器:以主卡中心(画面中心)为原点整体缩放 */}
53
+ <div
54
+ style={{
55
+ position: 'absolute',
56
+ inset: 0,
57
+ transform: `scale(${scale})`,
58
+ transformOrigin: '960px 540px',
59
+ }}
60
+ >
61
+ {/* 兄弟卡:错峰熄灭 */}
62
+ {SIBS.map((s, i) => {
63
+ const t0 = FADE_START[i];
64
+ const op = interpolate(frame, [t0, t0 + FADE_DUR], [1, 0], {
65
+ easing: Easing.out(Easing.quad),
66
+ ...clamp,
67
+ });
68
+ const bright = interpolate(frame, [t0, t0 + FADE_DUR], [1, 0.3], { ...clamp });
69
+ return (
70
+ <div
71
+ key={i}
72
+ style={{
73
+ position: 'absolute',
74
+ left: 960 + s.dx - s.w / 2,
75
+ top: 540 + s.dy - s.h / 2,
76
+ opacity: op,
77
+ filter: `brightness(${bright})`,
78
+ }}
79
+ >
80
+ <Card w={s.w} h={s.h} seed={s.seed} />
81
+ </div>
82
+ );
83
+ })}
84
+
85
+ {/* 主卡:520×340 居中,叠大数字 + 白光晕 */}
86
+ <div
87
+ style={{
88
+ position: 'absolute',
89
+ left: 960 - 260,
90
+ top: 540 - 170,
91
+ width: 520,
92
+ height: 340,
93
+ borderRadius: 14,
94
+ boxShadow: `0 0 80px rgba(255,255,255,${glow}), 0 0 160px rgba(255,255,255,${glow * 0.6})`,
95
+ }}
96
+ >
97
+ <Card w={520} h={340} seed={2} />
98
+ <div
99
+ style={{
100
+ position: 'absolute',
101
+ inset: 0,
102
+ display: 'flex',
103
+ alignItems: 'center',
104
+ justifyContent: 'center',
105
+ fontFamily: 'Helvetica, Arial, sans-serif',
106
+ fontWeight: 800,
107
+ fontSize: 128,
108
+ letterSpacing: -3,
109
+ color: G.ink,
110
+ background: 'rgba(255,255,255,0.72)',
111
+ borderRadius: 14,
112
+ }}
113
+ >
114
+ 99.9%
115
+ </div>
116
+ </div>
117
+ </div>
118
+ </div>
119
+ );
120
+ };
@@ -0,0 +1,96 @@
1
+ // 慢推压迫(slow-push-in)——studiobinder camera movements。
2
+ // 景 A(帧 0–120):深色底 + 白色大数字 "10x",scale 用 Easing.in(Easing.quad)
3
+ // 从 1.00 匀加速推到 1.14——前 2 秒几乎不可察,后段明显可感;同时四角径向
4
+ // 暗角 opacity 0→0.5 同步加深,构成压迫感的第二来源。
5
+ // 帧 120 无任何过渡硬切景 B:满屏亮色 FakeDashboard(A) 真静止 30f——
6
+ // 暗→亮的大反差让"切"这一拍才响。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, FakeDashboard } from '../_fixtures/Fixtures';
10
+
11
+ const CUT = 120; // 硬切帧
12
+
13
+ export const SlowPushIn: React.FC = () => {
14
+ const frame = useCurrentFrame();
15
+
16
+ // ---- 景 B:帧 120 起,满屏亮面板,完全静止 ----
17
+ if (frame >= CUT) {
18
+ return <FakeDashboard variant="A" />;
19
+ }
20
+
21
+ // ---- 景 A:0–120f 慢推 ----
22
+ // 匀加速推近:Easing.in(quad)——前段几乎不可察,后段可感
23
+ const scale = interpolate(frame, [0, CUT], [1.0, 1.14], {
24
+ easing: Easing.in(Easing.quad),
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ });
28
+ // 暗角同步加深:压迫感的第二来源
29
+ const vignette = interpolate(frame, [0, CUT], [0, 0.5], {
30
+ easing: Easing.in(Easing.quad),
31
+ extrapolateLeft: 'clamp',
32
+ extrapolateRight: 'clamp',
33
+ });
34
+
35
+ return (
36
+ <div
37
+ style={{
38
+ width: 1920,
39
+ height: 1080,
40
+ background: G.side,
41
+ position: 'relative',
42
+ overflow: 'hidden',
43
+ fontFamily: 'Helvetica, Arial, sans-serif',
44
+ }}
45
+ >
46
+ {/* 被推近的内容层:整体 scale */}
47
+ <div
48
+ style={{
49
+ position: 'absolute',
50
+ inset: 0,
51
+ display: 'flex',
52
+ flexDirection: 'column',
53
+ alignItems: 'center',
54
+ justifyContent: 'center',
55
+ transform: `scale(${scale})`,
56
+ transformOrigin: '50% 50%',
57
+ }}
58
+ >
59
+ <div
60
+ style={{
61
+ fontSize: 300,
62
+ fontWeight: 800,
63
+ color: '#ffffff',
64
+ letterSpacing: -6,
65
+ lineHeight: 1,
66
+ }}
67
+ >
68
+ 10x
69
+ </div>
70
+ <div
71
+ style={{
72
+ marginTop: 36,
73
+ fontSize: 40,
74
+ fontWeight: 500,
75
+ color: '#b8b8b6',
76
+ letterSpacing: 6,
77
+ }}
78
+ >
79
+ FASTER THAN BASELINE
80
+ </div>
81
+ </div>
82
+
83
+ {/* 暗角层:四角径向渐变,随推近同步加深 */}
84
+ <div
85
+ style={{
86
+ position: 'absolute',
87
+ inset: 0,
88
+ opacity: vignette,
89
+ background:
90
+ 'radial-gradient(ellipse 62% 55% at 50% 50%, rgba(0,0,0,0) 45%, rgba(0,0,0,0.95) 100%)',
91
+ pointerEvents: 'none',
92
+ }}
93
+ />
94
+ </div>
95
+ );
96
+ };
@@ -0,0 +1,94 @@
1
+ // 文字视频遮罩(text-as-mask)——kinetische typografie
2
+ // 深底上超粗大字 "SCALE",字形内部用 CSS alpha mask 套住 FakeDashboard:
3
+ // 0–20f hold 读布景;20–100f dashboard 在字内匀速 translateX +110→-110(scale 1.15);
4
+ // 100–130f 单段 bezier:mask 层 scale 1→26 放大溢出(内容层用 1/S 反向抵消不畸变),
5
+ // 同时无遮罩全屏层淡入接管,dashboard 1.15→1.0 归位;130–150f 全屏静止收尾。
6
+ import React from 'react';
7
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
8
+ import { FakeDashboard, G } from '../_fixtures/Fixtures';
9
+
10
+ const MASK_SVG = `<svg xmlns="http://www.w3.org/2000/svg" width="1920" height="1080"><text x="960" y="666" font-family="Helvetica, Arial, sans-serif" font-size="360" font-weight="900" letter-spacing="-8" text-anchor="middle" fill="white">SCALE</text></svg>`;
11
+ const MASK_URL = `url("data:image/svg+xml,${encodeURIComponent(MASK_SVG)}")`;
12
+ // mask 放大原点:取字母 L 的竖笔位置(约 61.5% 处),保证放大时原点落在实心笔画内
13
+ const ORIGIN = '61.5% 50%';
14
+
15
+ export const TextAsMask: React.FC = () => {
16
+ const f = useCurrentFrame();
17
+ const clamp = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
18
+
19
+ // 结尾撤场进度:100–130f 单段 bezier
20
+ const endT = interpolate(f, [100, 130], [0, 1], {
21
+ ...clamp,
22
+ easing: Easing.bezier(0.4, 0, 0.2, 1),
23
+ });
24
+
25
+ // dashboard 内容运动:20–100f 匀速漂移,100–130f 归位到全屏
26
+ const driftX = interpolate(f, [20, 100], [110, -110], clamp);
27
+ const dx = f < 100 ? driftX : interpolate(endT, [0, 1], [-110, 0]);
28
+ const dashS = interpolate(endT, [0, 1], [1.15, 1]);
29
+
30
+ // mask 层放大(内容层反向抵消,dashboard 不跟着几何畸变)
31
+ const maskS = interpolate(endT, [0, 1], [1, 26]);
32
+ // 无遮罩全屏层淡入,保证接管彻底
33
+ const cover = interpolate(endT, [0.25, 0.9], [0, 1], clamp);
34
+ // 底部小注释:撤场时淡出
35
+ const caption = interpolate(f, [100, 114], [1, 0], clamp);
36
+
37
+ const dashMotion: React.CSSProperties = {
38
+ position: 'absolute',
39
+ inset: 0,
40
+ transform: `translateX(${dx}px) scale(${dashS})`,
41
+ transformOrigin: '50% 50%',
42
+ };
43
+
44
+ return (
45
+ <div style={{ width: 1920, height: 1080, background: G.ink, position: 'relative', overflow: 'hidden' }}>
46
+ {/* 遮罩层:wrapper 负责 mask + 放大;inner 用 1/S 反向缩放抵消内容形变 */}
47
+ <div
48
+ style={{
49
+ position: 'absolute',
50
+ inset: 0,
51
+ transform: `scale(${maskS})`,
52
+ transformOrigin: ORIGIN,
53
+ WebkitMaskImage: MASK_URL,
54
+ maskImage: MASK_URL,
55
+ WebkitMaskRepeat: 'no-repeat',
56
+ maskRepeat: 'no-repeat',
57
+ WebkitMaskSize: '1920px 1080px',
58
+ maskSize: '1920px 1080px',
59
+ }}
60
+ >
61
+ <div style={{ position: 'absolute', inset: 0, transform: `scale(${1 / maskS})`, transformOrigin: ORIGIN }}>
62
+ <div style={dashMotion}>
63
+ <FakeDashboard variant="A" />
64
+ </div>
65
+ </div>
66
+ </div>
67
+
68
+ {/* 接管层:同一运动变换的全屏 dashboard,撤场时淡入到 1 */}
69
+ <div style={{ position: 'absolute', inset: 0, opacity: cover }}>
70
+ <div style={dashMotion}>
71
+ <FakeDashboard variant="A" />
72
+ </div>
73
+ </div>
74
+
75
+ {/* 底部小注释 */}
76
+ <div
77
+ style={{
78
+ position: 'absolute',
79
+ bottom: 90,
80
+ width: '100%',
81
+ textAlign: 'center',
82
+ fontFamily: 'Helvetica, Arial, sans-serif',
83
+ fontWeight: 700,
84
+ fontSize: 30,
85
+ letterSpacing: 10,
86
+ color: G.mid,
87
+ opacity: caption,
88
+ }}
89
+ >
90
+ TEXT AS MASK
91
+ </div>
92
+ </div>
93
+ );
94
+ };