hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
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@@ -0,0 +1,128 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, Card, TitleBlock, G } from '../_fixtures/Fixtures';
4
+
5
+ // portal-wipe 穿窗入景·改〔批次 1 重做〕
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+ // 批次 1 弱点:3 层 7 卡散开幅度大(0.85)+blur,穿窗后画面碎读不清。
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+ // 本版:窗放大 bezier(0.7,0,0.3,1) 40f 先慢后快;窗内只 2 层
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+ // (远景整页 dashboard 缩略 + 近景 2 张卡),散开系数近 0.3 / 远 0.08,
9
+ // 不加 blur;穿窗完成(f65)后所有层 8f 内缓停(f73),之后静止 hold 77f 读清新场景。
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+ //
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+ // 节拍(150f @30fps):
12
+ // 0–25 hold:旧 dashboard 建立,目标卡原位可见
13
+ // 25–65 窗放大 40f:卡放大成全屏窗,窗内新场景随之显形
14
+ // 65–73 缓停 8f:近/远两层视差余势收干(Easing.out 自然归零)
15
+ // 73–150 静止 hold:新场景完整可读
16
+ export const PortalWipeV2: React.FC = () => {
17
+ const frame = useCurrentFrame();
18
+
19
+ // ── 窗放大:40f,先慢后快再缓收 ──
20
+ const t = interpolate(frame, [25, 65], [0, 1], {
21
+ extrapolateLeft: 'clamp',
22
+ extrapolateRight: 'clamp',
23
+ easing: Easing.bezier(0.7, 0, 0.3, 1),
24
+ });
25
+ const c0 = { x: 1180, y: 620, w: 480, h: 320, r: 14 };
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+ const x = interpolate(t, [0, 1], [c0.x, 0]);
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+ const y = interpolate(t, [0, 1], [c0.y, 0]);
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+ const w = interpolate(t, [0, 1], [c0.w, 1920]);
29
+ const h = interpolate(t, [0, 1], [c0.h, 1080]);
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+ const r = interpolate(t, [0, 1], [c0.r, 0]);
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+
32
+ // ── 窗内视差散开:40→73f,Easing.out 保证 f65 穿窗完成后 8f 内速度归零 ──
33
+ const spread = interpolate(frame, [40, 73], [0, 1], {
34
+ extrapolateLeft: 'clamp',
35
+ extrapolateRight: 'clamp',
36
+ easing: Easing.out(Easing.cubic),
37
+ });
38
+
39
+ // 窗内整体从缩略推到满幅
40
+ const innerScale = interpolate(t, [0, 1], [0.42, 1]);
41
+
42
+ return (
43
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
44
+ {/* 旧场景:dashboard A */}
45
+ <FakeDashboard variant="A" />
46
+
47
+ {/* 窗(放大的卡)——内藏新场景 */}
48
+ <div
49
+ style={{
50
+ position: 'absolute',
51
+ left: x,
52
+ top: y,
53
+ width: w,
54
+ height: h,
55
+ borderRadius: r,
56
+ overflow: 'hidden',
57
+ boxShadow: t < 1 ? '0 12px 48px rgba(0,0,0,0.22)' : 'none',
58
+ }}
59
+ >
60
+ {/* 窗内 1920×1080 舞台,随穿窗从 0.42 推到 1 */}
61
+ <div
62
+ style={{
63
+ position: 'absolute',
64
+ width: 1920,
65
+ height: 1080,
66
+ left: '50%',
67
+ top: '50%',
68
+ transform: `translate(-50%, -50%) scale(${innerScale})`,
69
+ background: '#e4e4e2',
70
+ }}
71
+ >
72
+ {/* 远景层(系数 0.08,不加 blur):新场景整页 dashboard 缩略 */}
73
+ <div
74
+ style={{
75
+ position: 'absolute',
76
+ inset: 0,
77
+ transform: `scale(${1 + spread * 0.08})`,
78
+ transformOrigin: '960px 540px',
79
+ }}
80
+ >
81
+ <div
82
+ style={{
83
+ position: 'absolute',
84
+ left: '50%',
85
+ top: '50%',
86
+ width: 1920,
87
+ height: 1080,
88
+ transform: 'translate(-50%, -50%) scale(0.82)',
89
+ transformOrigin: 'center',
90
+ borderRadius: 20,
91
+ overflow: 'hidden',
92
+ border: `2px solid ${G.border}`,
93
+ boxShadow: '0 8px 32px rgba(0,0,0,0.10)',
94
+ }}
95
+ >
96
+ <FakeDashboard variant="B" />
97
+ </div>
98
+ <div style={{ position: 'absolute', left: 250, top: 100 }}>
99
+ <TitleBlock text="Scene B" size={64} />
100
+ </div>
101
+ </div>
102
+
103
+ {/* 近景层(系数 0.3,不加 blur):只 2 张卡,向边缘让位 */}
104
+ <div
105
+ style={{
106
+ position: 'absolute',
107
+ inset: 0,
108
+ transform: `scale(${1 + spread * 0.3})`,
109
+ transformOrigin: '960px 540px',
110
+ }}
111
+ >
112
+ <div style={{ position: 'absolute', left: 150, top: 660 }}>
113
+ <Card w={380} h={250} seed={71} />
114
+ </div>
115
+ <div style={{ position: 'absolute', left: 1420, top: 160 }}>
116
+ <Card w={340} h={220} seed={72} />
117
+ </div>
118
+ </div>
119
+ </div>
120
+
121
+ {/* 卡正面:放大初期渐隐,露出窗内新场景 */}
122
+ <div style={{ position: 'absolute', inset: 0, opacity: Math.max(0, 1 - t * 2.4) }}>
123
+ <Card w={c0.w} h={c0.h} seed={5} style={{ width: '100%', height: '100%' }} />
124
+ </div>
125
+ </div>
126
+ </AbsoluteFill>
127
+ );
128
+ };
@@ -0,0 +1,60 @@
1
+ // E 式急刹款 whip-brake——真实卡片切片横向长廊,甩过 9 张卡后
2
+ // 在目标卡(card4-hires,高清纹理)前急刹长尾滑入。
3
+ // 速率:前 70% 路程用 12f(糊),后 30% 路程 ease-out 48f 长尾。
4
+ // 节拍:0–30 起点 hold → 30–42 全速甩 → 42–90 急刹滑入 → 90–130 真静止。
5
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
6
+ import { CameraMotionBlur } from '@remotion/motion-blur';
7
+ import layout from '../_textures/live-layout.json';
8
+
9
+ export const WHIPBRAKE_DUR = 130;
10
+
11
+ const RAIL = layout.projects.cards.slice(0, 9); // 9 张真实卡依次排开
12
+ const GAP = 60;
13
+ const CARD_W = 460;
14
+ const TARGET_I = 9; // 第 10 位:card4-hires 目标卡
15
+ const TOTAL = (TARGET_I + 1) * (CARD_W + GAP);
16
+ // 终点:目标卡居中(120 = 导轨起始偏移)
17
+ const END = 120 + TARGET_I * (CARD_W + GAP) + CARD_W / 2 - 960;
18
+
19
+ const Scene: React.FC = () => {
20
+ const frame = useCurrentFrame();
21
+ // 前 70% 路程 12f,后 30% 路程 48f ease-out 长尾
22
+ const dx = interpolate(frame, [30, 42, 90], [0, END * 0.7, END], {
23
+ extrapolateLeft: 'clamp',
24
+ extrapolateRight: 'clamp',
25
+ easing: Easing.out(Easing.cubic),
26
+ });
27
+ return (
28
+ <AbsoluteFill style={{ backgroundColor: '#f9f6f1', overflow: 'hidden' }}>
29
+ <div style={{ position: 'absolute', top: 340, transform: `translateX(${-dx}px)` }}>
30
+ {RAIL.map((c, k) => (
31
+ <Img
32
+ key={c.file + k}
33
+ src={staticFile(`textures/live/${c.file}`)}
34
+ style={{
35
+ position: 'absolute', left: 120 + k * (CARD_W + GAP), top: 0,
36
+ width: CARD_W, borderRadius: 12,
37
+ boxShadow: '0 4px 16px rgba(31,28,23,0.10)',
38
+ }}
39
+ />
40
+ ))}
41
+ {/* 目标卡:高清纹理,急刹落点 */}
42
+ <Img
43
+ src={staticFile('textures/live/card4-hires.png')}
44
+ style={{
45
+ position: 'absolute', left: 120 + TARGET_I * (CARD_W + GAP), top: -20,
46
+ width: CARD_W, borderRadius: 12,
47
+ boxShadow: '0 10px 32px rgba(31,28,23,0.18)',
48
+ }}
49
+ />
50
+ </div>
51
+ </AbsoluteFill>
52
+ );
53
+ };
54
+
55
+ export const WhipBrakeReal: React.FC = () => (
56
+ // 峰值 ~710px/f:采样密度按"回波间距 ≤ 字高"配,20 samples 拖影连续
57
+ <CameraMotionBlur shutterAngle={200} samples={20}>
58
+ <Scene />
59
+ </CameraMotionBlur>
60
+ );
@@ -0,0 +1,45 @@
1
+ // E 式基本款 whip-pan——真实整页冻结纹理(demos/_textures/)。
2
+ // 世界:projects-full 顶部 section(A 景)与同页底部 section(B 景)横向并排
3
+ // ——模拟"功能段之间的区块交棒",相机 8f 甩 2880px(峰值 ~540px/f),
4
+ // blur 只包甩动段。节拍:0–35 A hold → 35–43 甩(糊)→ 43–120 B hold(真静止)。
5
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
6
+ import { CameraMotionBlur } from '@remotion/motion-blur';
7
+
8
+ export const WHIPPAN_DUR = 120;
9
+
10
+ const SWING = 2880; // 1.5 屏
11
+ // 观察窗都对准 cards 网格区(页面空间 y≈247 起),viewport 顶对 y=180
12
+ const VIEW_Y = -180;
13
+
14
+ const Scene: React.FC = () => {
15
+ const frame = useCurrentFrame();
16
+ const dx = interpolate(frame, [35, 43], [0, SWING], {
17
+ extrapolateLeft: 'clamp',
18
+ extrapolateRight: 'clamp',
19
+ easing: Easing.bezier(0.6, 0, 0.4, 1),
20
+ });
21
+ return (
22
+ <AbsoluteFill style={{ backgroundColor: '#f9f6f1', overflow: 'hidden' }}>
23
+ <div style={{ position: 'absolute', transform: `translateX(${-dx}px)` }}>
24
+ {/* A 景:项目板全满 */}
25
+ <Img
26
+ src={staticFile('textures/live/projects-full.png')}
27
+ style={{ position: 'absolute', left: 0, top: VIEW_Y, width: 1920 }}
28
+ />
29
+ {/* 缝隙纸色空场 960px——甩动中段一晃而过,全糊 */}
30
+ {/* B 景:同页底部 section(PERCEPTION & SENSING 区),换景可辨且内容饱满 */}
31
+ <Img
32
+ src={staticFile('textures/live/projects-full.png')}
33
+ style={{ position: 'absolute', left: SWING, top: -666, width: 1920 }}
34
+ />
35
+ </div>
36
+ </AbsoluteFill>
37
+ );
38
+ };
39
+
40
+ export const WhipPanReal: React.FC = () => (
41
+ // 峰值 ~540px/f:采样按"回波间距 ≤ 字高"配,20 samples 拖影连续
42
+ <CameraMotionBlur shutterAngle={200} samples={20}>
43
+ <Scene />
44
+ </CameraMotionBlur>
45
+ );
@@ -0,0 +1,283 @@
1
+ // skeleton-reveal —— slack-promo 4–15s 合并
2
+ // 三级显影:全屏手绘粗笔触涂鸦占位(圆头 blob 线稿,煮沸抖动)→ 一拍内被
3
+ // 灰条骨架 UI 窗口替换 → 骨架消息列表滚入,镜头推近时灰条逐行"显影"成
4
+ // 头像+文字内容(最后一行末词晚半拍到)。
5
+ import React from 'react';
6
+ import {
7
+ AbsoluteFill,
8
+ useCurrentFrame,
9
+ useVideoConfig,
10
+ interpolate,
11
+ spring,
12
+ Easing,
13
+ } from 'remotion';
14
+
15
+ const mulberry32 = (a: number) => () => {
16
+ let t = (a += 0x6d2b79f5);
17
+ t = Math.imul(t ^ (t >>> 15), t | 1);
18
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
19
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
20
+ };
21
+
22
+ const INK = '#2f2f2f';
23
+ const PAPER = '#f2f0ea';
24
+
25
+ // ——— 手绘涂鸦工具:把折线/圆加种子抖动,画粗圆头 stroke ———
26
+ const wobbleLine = (
27
+ x1: number, y1: number, x2: number, y2: number,
28
+ seed: number, amp = 7, segs = 8,
29
+ ) => {
30
+ const rnd = mulberry32(seed);
31
+ const pts: string[] = [];
32
+ for (let i = 0; i <= segs; i++) {
33
+ const t = i / segs;
34
+ const jx = (rnd() - 0.5) * amp * 2;
35
+ const jy = (rnd() - 0.5) * amp * 2;
36
+ pts.push(`${i === 0 ? 'M' : 'L'} ${x1 + (x2 - x1) * t + jx} ${y1 + (y2 - y1) * t + jy}`);
37
+ }
38
+ return pts.join(' ');
39
+ };
40
+
41
+ const wobbleBlobRect = (
42
+ x: number, y: number, w: number, h: number,
43
+ seed: number, amp = 10, r = 70,
44
+ ) => {
45
+ // 圆头 blob 矩形:四条边中段抖动,四角大圆弧
46
+ const rnd = mulberry32(seed);
47
+ const j = () => (rnd() - 0.5) * amp * 2;
48
+ return [
49
+ `M ${x + r + j()} ${y + j()}`,
50
+ `L ${x + w / 2 + j()} ${y + j()}`, `L ${x + w - r + j()} ${y + j()}`,
51
+ `Q ${x + w + j()} ${y + j()} ${x + w + j()} ${y + r + j()}`,
52
+ `L ${x + w + j()} ${y + h / 2 + j()}`, `L ${x + w + j()} ${y + h - r + j()}`,
53
+ `Q ${x + w + j()} ${y + h + j()} ${x + w - r + j()} ${y + h + j()}`,
54
+ `L ${x + w / 2 + j()} ${y + h + j()}`, `L ${x + r + j()} ${y + h + j()}`,
55
+ `Q ${x + j()} ${y + h + j()} ${x + j()} ${y + h - r + j()}`,
56
+ `L ${x + j()} ${y + h / 2 + j()}`, `L ${x + j()} ${y + r + j()}`,
57
+ `Q ${x + j()} ${y + j()} ${x + r + j()} ${y + j()}`,
58
+ ].join(' ');
59
+ };
60
+
61
+ const wobbleCircle = (cx: number, cy: number, r: number, seed: number, amp = 6) => {
62
+ const rnd = mulberry32(seed);
63
+ const n = 14;
64
+ const pts: string[] = [];
65
+ for (let i = 0; i <= n; i++) {
66
+ const a = (i / n) * Math.PI * 2;
67
+ const rr = r + (rnd() - 0.5) * amp * 2;
68
+ pts.push(`${i === 0 ? 'M' : 'L'} ${cx + Math.cos(a) * rr} ${cy + Math.sin(a) * rr}`);
69
+ }
70
+ return pts.join(' ') + ' Z';
71
+ };
72
+
73
+ const Doodle: React.FC<{ boil: number }> = ({ boil }) => {
74
+ const S = boil * 977; // 每次煮沸换一套抖动种子
75
+ const stroke = {
76
+ fill: 'none' as const,
77
+ stroke: INK,
78
+ strokeLinecap: 'round' as const,
79
+ strokeLinejoin: 'round' as const,
80
+ };
81
+ return (
82
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
83
+ {/* 窗口大 blob */}
84
+ <path d={wobbleBlobRect(250, 140, 1420, 800, S + 1)} {...stroke} strokeWidth={14} />
85
+ {/* 侧栏分隔 */}
86
+ <path d={wobbleLine(600, 160, 600, 920, S + 2)} {...stroke} strokeWidth={12} />
87
+ {/* 侧栏 logo blob + 短线 */}
88
+ <path d={wobbleCircle(420, 260, 52, S + 3)} {...stroke} strokeWidth={12} />
89
+ {Array.from({ length: 6 }).map((_, i) => (
90
+ <path
91
+ key={`sb${i}`}
92
+ d={wobbleLine(330, 400 + i * 82, 470 + ((i * 53) % 70), 400 + i * 82, S + 10 + i)}
93
+ {...stroke}
94
+ strokeWidth={11}
95
+ />
96
+ ))}
97
+ {/* 主区消息行:圆头像 blob + 波浪文字线 */}
98
+ {Array.from({ length: 4 }).map((_, i) => {
99
+ const y = 320 + i * 160;
100
+ return (
101
+ <g key={`row${i}`}>
102
+ <path d={wobbleCircle(720, y, 44, S + 30 + i)} {...stroke} strokeWidth={12} />
103
+ <path d={wobbleLine(810, y - 28, 1180 + ((i * 97) % 220), y - 28, S + 40 + i)} {...stroke} strokeWidth={11} />
104
+ <path d={wobbleLine(810, y + 24, 1420 - ((i * 71) % 260), y + 24, S + 50 + i)} {...stroke} strokeWidth={11} />
105
+ </g>
106
+ );
107
+ })}
108
+ </svg>
109
+ );
110
+ };
111
+
112
+ // ——— 骨架/内容消息行 ———
113
+ const NAMES = ['Ana', 'Ben', 'Kai', 'Mia'];
114
+ const AVA = ['#5a5a58', '#7a7a78', '#4a4a48', '#8f8f8d'];
115
+ const MSGS = [
116
+ 'Morning! Kicking off the rebrand today',
117
+ 'Logo drafts are ready for review',
118
+ 'Nice — shipping the deck this afternoon',
119
+ 'Love it. Can we make it pink?',
120
+ ];
121
+
122
+ const Row: React.FC<{ i: number; dev: number; wordAt: (w: number, n: number) => number }> = ({
123
+ i, dev, wordAt,
124
+ }) => {
125
+ const words = MSGS[i].split(' ');
126
+ return (
127
+ <div style={{ position: 'relative', height: 96 }}>
128
+ {/* 骨架层 */}
129
+ <div style={{ position: 'absolute', inset: 0, display: 'flex', gap: 22, opacity: 1 - dev }}>
130
+ <div style={{ width: 72, height: 72, borderRadius: 16, background: '#d5d5d3' }} />
131
+ <div style={{ flex: 1, display: 'flex', flexDirection: 'column', gap: 14, paddingTop: 6 }}>
132
+ <div style={{ height: 18, width: 180 + ((i * 67) % 90), background: '#d5d5d3', borderRadius: 9 }} />
133
+ <div style={{ height: 16, width: `${58 + ((i * 31) % 30)}%`, background: '#e2e2e0', borderRadius: 8 }} />
134
+ </div>
135
+ </div>
136
+ {/* 内容层(逐词显影) */}
137
+ <div style={{ position: 'absolute', inset: 0, display: 'flex', gap: 22, opacity: dev > 0.02 ? 1 : 0 }}>
138
+ <div
139
+ style={{
140
+ width: 72, height: 72, borderRadius: 16, background: AVA[i],
141
+ color: '#fff', display: 'flex', alignItems: 'center', justifyContent: 'center',
142
+ fontSize: 32, fontWeight: 800, opacity: dev,
143
+ transform: `scale(${0.7 + 0.3 * dev})`,
144
+ }}
145
+ >
146
+ {NAMES[i][0]}
147
+ </div>
148
+ <div style={{ flex: 1, paddingTop: 2 }}>
149
+ <div style={{ fontSize: 26, fontWeight: 800, color: INK, opacity: dev }}>
150
+ {NAMES[i]}
151
+ <span style={{ fontWeight: 400, fontSize: 19, color: '#9a9a98', marginLeft: 12 }}>9:0{i + 1} AM</span>
152
+ </div>
153
+ <div style={{ fontSize: 27, color: '#3c3c3a', marginTop: 8 }}>
154
+ {words.map((w, wi) => {
155
+ const p = wordAt(wi, words.length);
156
+ return (
157
+ <span
158
+ key={wi}
159
+ style={{
160
+ display: 'inline-block',
161
+ marginRight: 9,
162
+ opacity: p,
163
+ transform: `translateY(${(1 - p) * 14}px)`,
164
+ }}
165
+ >
166
+ {w}
167
+ </span>
168
+ );
169
+ })}
170
+ </div>
171
+ </div>
172
+ </div>
173
+ </div>
174
+ );
175
+ };
176
+
177
+ export const SkeletonReveal: React.FC = () => {
178
+ const f = useCurrentFrame();
179
+ const { fps } = useVideoConfig();
180
+
181
+ const SWAP = 32; // 涂鸦 → 骨架的那一拍
182
+
183
+ // 涂鸦:煮沸抖动 + 一拍内被拉回替换(快速缩退 + 淡出,加速离场)
184
+ const boil = Math.floor(f / 5);
185
+ const doodleOut = interpolate(f, [SWAP, SWAP + 8], [0, 1], {
186
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
187
+ easing: Easing.in(Easing.cubic),
188
+ });
189
+ const doodleVisible = f < SWAP + 9;
190
+
191
+ // 骨架窗口:swap 时弹入
192
+ const winIn = spring({ frame: f - SWAP, fps, config: { damping: 16, stiffness: 160, mass: 0.7 } });
193
+
194
+ // 骨架列表滚入(第二拍)
195
+ const rowSlide = (i: number) =>
196
+ interpolate(f, [SWAP + 12 + i * 6, SWAP + 34 + i * 6], [520, 0], {
197
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
198
+ easing: Easing.out(Easing.cubic),
199
+ });
200
+
201
+ // 镜头推近
202
+ const zoom = interpolate(f, [66, 142], [1, 1.34], {
203
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
204
+ easing: Easing.inOut(Easing.cubic),
205
+ });
206
+
207
+ // 逐行显影
208
+ const devAt = (i: number) =>
209
+ interpolate(f, [80 + i * 13, 92 + i * 13], [0, 1], {
210
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
211
+ easing: Easing.out(Easing.quad),
212
+ });
213
+
214
+ // 逐词进场;最后一行最后一个词晚半拍(+14 帧)
215
+ const wordAt = (row: number) => (w: number, n: number) => {
216
+ const isLastWordOfLastRow = row === 3 && w === n - 1;
217
+ const start = 82 + row * 13 + w * 2.5 + (isLastWordOfLastRow ? 14 : 0);
218
+ return interpolate(f, [start, start + 9], [0, 1], {
219
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
220
+ easing: Easing.out(Easing.cubic),
221
+ });
222
+ };
223
+
224
+ return (
225
+ <AbsoluteFill style={{ background: PAPER, fontFamily: 'Helvetica, Arial, sans-serif', overflow: 'hidden' }}>
226
+ {/* 第三/二拍:骨架 UI 窗口 */}
227
+ {f >= SWAP && (
228
+ <AbsoluteFill
229
+ style={{
230
+ transform: `scale(${zoom})`,
231
+ transformOrigin: '58% 46%',
232
+ }}
233
+ >
234
+ <div
235
+ style={{
236
+ position: 'absolute', left: 250, top: 140, width: 1420, height: 800,
237
+ background: '#ffffff', border: '2px solid #d8d8d6', borderRadius: 22,
238
+ overflow: 'hidden', display: 'flex',
239
+ boxShadow: '0 12px 40px rgba(0,0,0,0.10)',
240
+ opacity: Math.min(1, winIn * 2),
241
+ transform: `scale(${interpolate(winIn, [0, 1], [1.08, 1])})`,
242
+ }}
243
+ >
244
+ {/* 侧栏 */}
245
+ <div style={{ width: 300, background: '#3a3a3a', padding: '30px 26px', boxSizing: 'border-box', display: 'flex', flexDirection: 'column', gap: 22 }}>
246
+ <div style={{ width: 46, height: 46, borderRadius: 12, background: '#777775' }} />
247
+ {Array.from({ length: 7 }).map((_, i) => (
248
+ <div key={i} style={{ height: 13, width: `${55 + ((i * 37) % 40)}%`, background: '#5a5a58', borderRadius: 7 }} />
249
+ ))}
250
+ </div>
251
+ {/* 主区 */}
252
+ <div style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
253
+ <div style={{ height: 72, borderBottom: '2px solid #e4e4e2', display: 'flex', alignItems: 'center', padding: '0 34px' }}>
254
+ <div style={{ height: 18, width: 230, background: '#d5d5d3', borderRadius: 9 }} />
255
+ </div>
256
+ <div style={{ flex: 1, padding: '30px 40px', display: 'flex', flexDirection: 'column', gap: 32, overflow: 'hidden' }}>
257
+ {Array.from({ length: 4 }).map((_, i) => (
258
+ <div key={i} style={{ transform: `translateY(${rowSlide(i)}px)`, opacity: rowSlide(i) > 500 ? 0 : 1 }}>
259
+ <Row i={i} dev={devAt(i)} wordAt={wordAt(i)} />
260
+ </div>
261
+ ))}
262
+ </div>
263
+ </div>
264
+ </div>
265
+ </AbsoluteFill>
266
+ )}
267
+
268
+ {/* 第一拍:手绘涂鸦占位(在骨架之上,一拍内缩退让位) */}
269
+ {doodleVisible && (
270
+ <AbsoluteFill
271
+ style={{
272
+ background: PAPER,
273
+ opacity: 1 - doodleOut,
274
+ transform: `scale(${1 - doodleOut * 0.14})`,
275
+ transformOrigin: '50% 50%',
276
+ }}
277
+ >
278
+ <Doodle boil={boil} />
279
+ </AbsoluteFill>
280
+ )}
281
+ </AbsoluteFill>
282
+ );
283
+ };