hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
  196. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SpotlightSweepReveal.tsx +102 -0
  197. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-boil/LineBoil.tsx +140 -0
  198. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
  199. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
  204. package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
  205. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-forerun/NeonFrameForerun.tsx +279 -0
  206. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +273 -0
  207. package/skills/hyper-animator-codex/references/shotcraft/source/demos/neon-triple-marquee/NeonTripleMarquee.tsx +111 -0
  208. package/skills/hyper-animator-codex/references/shotcraft/source/demos/odometer-digit-roll/OdometerDigitRoll.tsx +178 -0
  209. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/OverheadTabletopDrop.tsx +129 -0
  210. package/skills/hyper-animator-codex/references/shotcraft/source/demos/overhead-camera-moves/TiltReveal.tsx +55 -0
  211. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
  212. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  213. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
  214. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/VerticalTicker.tsx +129 -0
  215. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/ComicPanelSplit.tsx +171 -0
  216. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/FlipGridReflow.tsx +121 -0
  217. package/skills/hyper-animator-codex/references/shotcraft/source/demos/panel-grid-moves/GridFlashMosaic.tsx +182 -0
  218. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/MaskingTapeSlap.tsx +163 -0
  219. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-craft-moves/PopupBookRise.tsx +134 -0
  220. package/skills/hyper-animator-codex/references/shotcraft/source/demos/paper-plane-messenger/PaperPlaneMessenger.tsx +183 -0
  221. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/ConfettiCrossfire.tsx +115 -0
  222. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-celebrate-hits/CounterTickSparks.tsx +103 -0
  223. package/skills/hyper-animator-codex/references/shotcraft/source/demos/particle-sand-fill/ParticleSandFill.tsx +119 -0
  224. package/skills/hyper-animator-codex/references/shotcraft/source/demos/pill-slot-cycle/PillSlotCycle.tsx +220 -0
  225. package/skills/hyper-animator-codex/references/shotcraft/source/demos/print-texture-transitions/InkBleedReveal.tsx +81 -0
  226. package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/JumpCutPunchIn.tsx +72 -0
  227. package/skills/hyper-animator-codex/references/shotcraft/source/demos/rhythm-interrupt-moves/StrobeBlackFrames.tsx +99 -0
  228. package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoBeatPump.tsx +155 -0
  229. package/skills/hyper-animator-codex/references/shotcraft/source/demos/riso-print-hits/RisoMisregistrationHit.tsx +120 -0
  230. package/skills/hyper-animator-codex/references/shotcraft/source/demos/runway-ground-skim/RunwayGroundSkim.tsx +258 -0
  231. package/skills/hyper-animator-codex/references/shotcraft/source/demos/sakuga-timing-shift/SakugaTimingShift.tsx +178 -0
  232. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scene-locked-title/SceneLockedTitle.tsx +98 -0
  233. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/BrakeReticleLock.tsx +171 -0
  234. package/skills/hyper-animator-codex/references/shotcraft/source/demos/scroll-brake-moves/ChangelogScrollBrake.tsx +117 -0
  235. package/skills/hyper-animator-codex/references/shotcraft/source/demos/segmented-thumb-hero/SegmentedThumbHero.tsx +213 -0
  236. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/MaskWipeReal.tsx +67 -0
  237. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/PortalWipeV2.tsx +128 -0
  238. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipBrakeReal.tsx +60 -0
  239. package/skills/hyper-animator-codex/references/shotcraft/source/demos/shot-transitions/WhipPanReal.tsx +45 -0
  240. package/skills/hyper-animator-codex/references/shotcraft/source/demos/skeleton-reveal/SkeletonReveal.tsx +283 -0
  241. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ImpactBurstKit.tsx +185 -0
  242. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/KanadaPerspectiveSnap.tsx +91 -0
  243. package/skills/hyper-animator-codex/references/shotcraft/source/demos/slam-entrance-moves/ScoreSlam.tsx +225 -0
  244. package/skills/hyper-animator-codex/references/shotcraft/source/demos/smear-multiples/SmearMultiples.tsx +88 -0
  245. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/DroneDiveLanding.tsx +91 -0
  246. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/ExplodedView.tsx +178 -0
  247. package/skills/hyper-animator-codex/references/shotcraft/source/demos/space-camera-moves/SnorricamLock.tsx +130 -0
  248. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spectrum-morph-ui/SpectrumMorphUi.tsx +129 -0
  249. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/FreezeAnnotateReal.tsx +70 -0
  250. package/skills/hyper-animator-codex/references/shotcraft/source/demos/speed-ramp-freeze/SpeedRampReal.tsx +58 -0
  251. package/skills/hyper-animator-codex/references/shotcraft/source/demos/split-flap-title/SplitFlapFlip.tsx +189 -0
  252. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/CornerSpotlightReveal.tsx +121 -0
  253. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +183 -0
  254. package/skills/hyper-animator-codex/references/shotcraft/source/demos/spotlight-sweep-moves/SlideSpotlightPan.tsx +171 -0
  255. package/skills/hyper-animator-codex/references/shotcraft/source/demos/steep-tilt-glide/SteepTiltGlide.tsx +315 -0
  256. package/skills/hyper-animator-codex/references/shotcraft/source/demos/stroke-segment-build/StrokeSegmentBuild.tsx +126 -0
  257. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tear-streak-transitions/GlitchDisplace.tsx +107 -0
  258. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/BulletTimeFreezeOrbit.tsx +219 -0
  259. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/DutchRollToLevel.tsx +110 -0
  260. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/PullBackIsolation.tsx +120 -0
  261. package/skills/hyper-animator-codex/references/shotcraft/source/demos/tension-camera-moves/SlowPushIn.tsx +96 -0
  262. package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-as-mask/TextAsMask.tsx +94 -0
  263. package/skills/hyper-animator-codex/references/shotcraft/source/demos/text-column-converge/TextColumnConverge.tsx +122 -0
  264. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/PaletteThemeRipple.tsx +207 -0
  265. package/skills/hyper-animator-codex/references/shotcraft/source/demos/theme-switch-moves/ThemeSweepToggle.tsx +123 -0
  266. package/skills/hyper-animator-codex/references/shotcraft/source/demos/timeline-travel/TimelineTravel.tsx +123 -0
  267. package/skills/hyper-animator-codex/references/shotcraft/source/demos/title-demote-to-label/TitleDemoteToLabel.tsx +174 -0
  268. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/CardFootageCadence.tsx +118 -0
  269. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/SmashCut.tsx +105 -0
  270. package/skills/hyper-animator-codex/references/shotcraft/source/demos/trailer-grammar-moves/TrailerBumper.tsx +103 -0
  271. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/InvisibleCut.tsx +93 -0
  272. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/LightLeakBurn.tsx +122 -0
  273. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-hidden-cut/VersusSlam.tsx +104 -0
  274. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/LetterformZoom.tsx +141 -0
  275. package/skills/hyper-animator-codex/references/shotcraft/source/demos/transition-travel/SharedElementMorph.tsx +101 -0
  276. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/LetterformDriftAssembly.tsx +107 -0
  277. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/SplitTextStagger.tsx +101 -0
  278. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TextOnPath.tsx +92 -0
  279. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-assembly-moves/TrackingExpandReveal.tsx +109 -0
  280. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/LetterDropPhysics.tsx +100 -0
  281. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-entrance-moves/ScrambleDecode.tsx +90 -0
  282. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/FontWeightPump.tsx +124 -0
  283. package/skills/hyper-animator-codex/references/shotcraft/source/demos/type-rhythm-sync/KaraokeFillSync.tsx +93 -0
  284. package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TerminalTypewriter.tsx +122 -0
  285. package/skills/hyper-animator-codex/references/shotcraft/source/demos/typewriter-moves/TypewriterErrorRetype.tsx +109 -0
  286. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-strip-away-outro/UiStripAwayOutro.tsx +218 -0
  287. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/IconFlipBloomLogo.tsx +199 -0
  288. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ui-to-brand-morph/InputMorphsIntoLogo.tsx +215 -0
  289. package/skills/hyper-animator-codex/references/shotcraft/source/demos/voice-waveform-live/VoiceWaveformLive.tsx +171 -0
  290. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wall-reveal-moves/BentoLightUp.tsx +135 -0
  291. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/BlindsSlice.tsx +107 -0
  292. package/skills/hyper-animator-codex/references/shotcraft/source/demos/wipe-transitions/ClockWipe.tsx +83 -0
  293. package/skills/hyper-animator-codex/references/shotcraft/source/demos/word-relay-filmstrip/WordRelayFilmstrip.tsx +300 -0
  294. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/Root.tsx +15 -0
  295. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Caption.tsx +49 -0
  296. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/DigitRoll.tsx +44 -0
  297. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/FlashCut.tsx +19 -0
  298. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/Main.tsx +163 -0
  299. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/PaperTitleCard.tsx +89 -0
  300. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/PageCam.tsx +145 -0
  301. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneDetail.tsx +146 -0
  302. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneFlyIn.tsx +447 -0
  303. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOpen.tsx +532 -0
  304. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
  305. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/ScenePapers.tsx +185 -0
  306. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
  307. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
  308. package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
  309. package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
  310. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  311. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  312. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  313. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
  314. package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
  315. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
  316. package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
  317. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
  318. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,58 @@
1
+ ---
2
+ name: bottom-push-stack-wipe
3
+ 一句话: 底边上推换章——新场景连底色整屏从底边向上推入,把旧场景物理顶出画外,连推数章各配一种饱和底色,内容钉死在各自色底坐标系里随底色走
4
+ 适用: 多章节产品片的换章骨架(每章一个卖点一种底色);需要"翻页节奏感"贯穿全片的段落切换
5
+ 时长: 单次推入 30f + 章内 hold ~1s;demo 三连推 140f(~4.7s)
6
+ 能量: 中
7
+ ---
8
+
9
+ ## 意图
10
+ wipe-transitions 是一条边界扫过、新旧页都不动;page-turn 是立方体
11
+ 翻转。本卡是第三种物性:**新章把旧章顶出去**——两屏刚性接触、同速
12
+ 同向位移,像自动售货机压栈。命门是"连底色整屏走":底色+窗口卡+装饰
13
+ 条焊成一块整料从底边推入,观众读到"换了个世界"而不是"换了张卡"。
14
+ 重 ease-out(快进慢停)给推入一个"哐"的落位感;上缘 40px 接缝阴影
15
+ 是两屏物理接触的证据。连推三章且底色饱和度拉满,换章本身就成了全片
16
+ 的节拍器——slack 原片全片就靠这一招做骨架。
17
+
18
+ ## 动效核心
19
+ - 每章一个整屏层:`translateY` 从 +1080 推到 0,旧章同步被顶到
20
+ −1080——两层位移严格同步同缓动,任何速差都读作"滑动穿模"
21
+ - 推入缓动 = 重 ease-out `cubic-bezier(0.12, 0.9, 0.2, 1)`(快进
22
+ 慢停),30f 完成;第 i 章的 y = (1−自己推入进度)×H − 下一章推入
23
+ 进度×H,一条式子管进也管出
24
+ - 新章上缘带 40px 渐变接缝阴影(黑 0.30→透明,压在旧章上),落定
25
+ 后归零——"顶出"的物理接触感全靠它
26
+ - 三章底色绿 #2bac76 / 蓝 #36c5f0 / 粉 #e01e5a(demo 取 slack 系
27
+ 饱和色);每章中央钉一张灰阶窗口卡 + 白色半透明装饰条
28
+ - 推入间隔 hold ~1s(demo 18/55/92f 起推);出画的层及时卸载
29
+
30
+ ## 参数表
31
+ | 参数 | 典型值 | 调节手感 |
32
+ |------|--------|----------|
33
+ | 推入时长 | 30f,重 ease-out | <20f 读作闪切;线性匀速读作卷帘门,"哐"感全无 |
34
+ | 章间 hold | ~37f(1.2s 左右) | 章内是内容表演区,<25f 观众没看清就被顶走 |
35
+ | 接缝阴影 | 上缘 40px,黑 0.30 渐变 | 去掉后两屏像叠影滑动;>80px 读作新章自带黑边 |
36
+ | 底色 | 每章一种饱和色,相邻章色相拉开 | 相邻章同色系则"换章"读作"微调";灰阶章只能当第 0 章 |
37
+ | 内容钉死 | 窗口卡/装饰条用章内绝对坐标 | 内容若相对视口定位就会"漂"在推入动画上,穿帮 |
38
+ | 连推次数 | 2–4 章 | 1 次不成节奏;>4 次观众开始数底色,疲劳 |
39
+
40
+ ## 已知坑
41
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
42
+ 首次实战须以真实素材回验
43
+ - 与 wipe-transitions 分工:那卡新旧页都不动、一条几何边界扫过交接
44
+ (中性、哪儿都能用);本卡两页都在动、刚性顶出(有物性、自带章节
45
+ 节奏)——单次接缝用那卡,全片骨架用本卡
46
+ - 与 shot-transitions 六式同层选型:本卡能量中档、方向固定向上,
47
+ 需要能量落差大的接缝(如进 outro)让位给流白/黑场
48
+ - 方向统一是骨架感的来源:全片所有章都从底边推,中途换成左推/顶推
49
+ 节拍器就散了——要变方向就别当骨架用
50
+ - 推入进行中两章同屏,都是满屏层——章内动画(卡片入场等)避开推入
51
+ 的 30f 窗口,不然两章都在动,视线没有锚点
52
+ - 实战底色用品牌色板的饱和档;底色饱和度不足时窗口卡"钉在色底上"
53
+ 的从属关系读不出来,会退化成"卡片各自换背景"
54
+
55
+ ## 参考实现
56
+ demos/bottom-push-stack-wipe/
57
+ (BottomPushStackWipe.tsx)
58
+ 原片出处:slack-promo 22–27s
@@ -0,0 +1,51 @@
1
+ ---
2
+ name: brand-frame-snap
3
+ 一句话: 品牌色画框语法——一圈粗纯色画框先于内容长出包住全屏,录屏窗口落进框内;模式切换时整圈画框同帧硬翻色+窗内布局同帧换,一个 borderColor 干完章节导航/状态提示/品牌露出三件事
4
+ 适用: 双模式/双章节产品片的全片包装层(蓝=模式A、绿=模式B 颜色编码);真实录屏素材的品牌化包裹
5
+ 时长: 单次翻色 ~4.3s(130f);画框本身可全片驻场
6
+ 能量: 中(翻色瞬间高,其余时间是安静的包装层)
7
+ ---
8
+
9
+ ## 意图
10
+ 真实录屏直接铺满屏没有品牌存在感,加 logo 水印又廉价。本卡用一圈
11
+ 粗品牌色画框把录屏"装裱"起来:画框**先于内容出现**(先立画框再放
12
+ 画,仪式感),之后画框颜色成为全片的语义编码——蓝=Design、绿=Dev
13
+ Mode。章节切换时整圈画框一帧内硬翻色,无渐变,颜色硬切就是"换挡"
14
+ 声效的视觉等价物;窗内布局同帧 A→B、角标与徽标同步换字,三处同帧
15
+ 共振把"模式切换"砸实。与 theme-switch-moves 分工:那换的是 UI 本体
16
+ 肤色(有扫过边界),本卡换的是"画框"这个包装层(同帧无边界),
17
+ 语义是模式/章节切换不是主题切换。
18
+
19
+ ## 动效核心
20
+ - 画框用 4 条实体色带(非 border 属性),厚度 0→44px ease-out 18f
21
+ 长出;翻色 = 同一帧换 background,帧确定
22
+ - 录屏窗口 spring(damping 16) 从下方 560px + scale 0.82→1 落进框内
23
+ (帧 14 起,画框长出中段——框未成形窗先到会读作框追窗)
24
+ - 翻色帧三件事同帧:画框换色 + 窗内布局 A→B 硬切 + 框带角标/窗口
25
+ 徽标换字(DESIGN→DEV MODE)
26
+ - 翻色瞬间叠 2 帧白闪脉冲(opacity 0.55 起阶梯衰减)+ 画框厚度阻尼
27
+ 弹跳(exp(-0.22t)·cos(0.9t)·10px),给"换挡"打击感
28
+
29
+ ## 参数表
30
+ | 参数 | 典型值 | 调节手感 |
31
+ |------|--------|----------|
32
+ | 画框厚度 | 44px(1080p) | 太薄读作描边不读作"装裱";>60px 开始吃内容区 |
33
+ | 画框生长 | 18f ease-out,先于窗口 14f | 画框必须先立——内容先到画框后包读作补救 |
34
+ | 窗口落位 | spring(damping 16, stiffness 110),y 560→0 + scale 0.82→1 | 落进"框内"是语义关键,落点必须完全在框带内侧 |
35
+ | 翻色时刻 | demo 78f;停一拍(窗口落定后 ≥30f)再翻 | 落定没坐稳就翻,观众还没建立"蓝=当前模式"的编码 |
36
+ | 白闪脉冲 | 2–3f,0.55→0.19 阶梯 | 帮眼睛登记"这一帧变了";>4f 抢了 cel-flash 的活 |
37
+ | 厚度弹跳 | exp 衰减 cos,初幅 10px | 纯硬切略干;弹跳是"挡位卡进去"的机械回馈 |
38
+
39
+ ## 已知坑
40
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
41
+ 首次实战须以真实素材回验
42
+ - 翻色必须真同帧:画框、窗内布局、角标文字三者错开哪怕 2f,"换挡"就散成三个小动画
43
+ - 颜色编码要全片守约:蓝框段落里不许出现绿色主 UI 元素,编码被稀释后翻色就只是换色
44
+ - 画框是包装层不是主角:全片翻色 ≤2 次,翻多了读作霓虹灯(P4 克制原则)
45
+ - 两个模式的品牌色对比度要够(demo 蓝 #3E7BFA / 绿 #1BC47D);同明度邻近色翻了等于没翻
46
+ - 声音:翻色帧钉一声干脆的机械 click/换挡声,白闪与声同帧;画框生长段可静
47
+
48
+ ## 参考实现
49
+ demos/brand-frame-snap/
50
+ (BrandFrameSnap.tsx)
51
+ 原片出处:figma-devmode 0:28–0:32 + 0:43–0:47
@@ -0,0 +1,35 @@
1
+ ---
2
+ name: brand-ink-open
3
+ 一句话: 墨线十字准星描画→字标逐字压印→打字机副标→满一秒静止再上浮消散
4
+ 适用: 品牌开场;任何"先立名号再进产品"的片头
5
+ 时长: 约 2.8s(83f)
6
+ 能量: 低(起步位,为后续镜头留爬升空间)
7
+ ---
8
+
9
+ ## 意图
10
+ 第一拍先给品牌记忆点:观众在任何产品画面出现之前,先看清并记住名字。安静、纸墨质感、有一个完整的静止时刻。
11
+
12
+ ## 动效核心
13
+ - SVG 十字准星笔画描画(pathLength dashoffset),先竖后横,画完淡出
14
+ - 字标逐字 letterpress:scale 从大压到 1 + blur→0,字底强调色(模板片为琥珀)glint 短划闪过
15
+ - kicker 副标打字机逐字符出现,强调色块光标周期闪烁
16
+ - lockup 完整静止满 1 秒,然后整体上浮 + 缩小 + 淡出,交棒 dashboard
17
+
18
+ ## 参数表
19
+ | 参数 | 典型值 | 调节手感 |
20
+ |------|--------|----------|
21
+ | 准星描画 | 竖线 0→9f、横线 8→18f,24→34f 淡出 | 描画完必须淡出,残留准星会和字标抢焦点 |
22
+ | 字标逐字 | 第 i 字 delay=10+i·3、12f;scale 1.6→1(origin center bottom)+ blur 6px→0 | "opacity+位移/scale+blur→0"是全片入场三件套定式,缺 blur 会显得硬 |
23
+ | kicker 打字机 | 0.7f/字符(28 起 ~43.4 完),光标 2f 周期闪、74f 停闪 | 0.7f/字符只适用于装饰性小字;正文交互打字要 3f/字符(对照 type-and-filter,用户嫌快返工过) |
24
+ | 品牌 hold | 46→76 帧整整 1 秒 | 硬底线:用户两轮点名"出现后延长停留1秒"(R1);短于 1s 必返工 |
25
+ | 退场 | 7f 上浮 40px + 缩 12% + 淡出 | 退场快于入场——观众已读完,拖长反而泄气 |
26
+
27
+ ## 声音
28
+ 品牌落定钉 transition-soft(模板片钉在 f12),brand→dashboard 运镜钉 whoosh-fast(f78)。SFX 逐拍钉帧、声明式表管理(S2);音色走电影系词汇,不用游戏 UI tap(S1)。
29
+
30
+ ## 已知坑
31
+ - hold 要给的是 wordmark 落定时刻,不是普通字卡/内容卡(R1)——曾把 hold 错加给普通内容卡后很快回滚;指代含糊的"停留"反馈先确认对象再动手(P3)
32
+ - 开场能量必须低起步:全片能量曲线低开→中段推进→outro 峰值,开场炫技会压死后面的爬升(对照 Q8 的能量曲线要求)
33
+
34
+ ## 参考实现
35
+ template/src/aifl/live/SceneOpen.tsx(帧 0–83 段)
@@ -0,0 +1,62 @@
1
+ ---
2
+ name: bubble-swarm-takeover
3
+ 一句话: 珠光气泡群幕布转场——大小不一的气泡从画外飘入越涨越大遮满整屏,页面同步"洗白",遮蔽峰值处藏切换,气泡向外散开后已是新场景;可混入 i18n 文字胶囊变体
4
+ 适用: 章节级换景且品牌世界里有"实体装饰物"可当幕布(气泡/花瓣/图标皆可换皮);转场即品牌露出的段落
5
+ 时长: ~4.3s(130f:飘入 ~67f + 峰值藏切 + 散开 ~43f)
6
+ 能量: 中高(持续群体涌动,无瞬时冲击)
7
+ ---
8
+
9
+ ## 意图
10
+ transition-hidden-cut 的前景遮挡式是"一件东西扫过去的 1–3 帧",
11
+ wipe-transitions 是一条几何边界扫过——都是"边界"思维。本卡是"幕布"
12
+ 思维:让一**群**品牌实体花 2 秒飘入前景涨大遮屏,遮蔽峰值藏硬切,
13
+ 再散开露出新场景。比几何擦除高级的地方在于幕布本身就是品牌资产,
14
+ 转场时间越长品牌露出越足,反而不嫌慢。命门有二:**峰值必须真遮满**
15
+ (6 颗巨型气泡按网格钉落点兜底,随机群只管氛围);**洗白层压在页面
16
+ 与气泡之间**——页面先被洗掉细节,气泡才接得住全部视线,切换在白纱
17
+ 后面完成,观众无从对比前后帧。
18
+
19
+ ## 动效核心
20
+ - 气泡 = CSS 径向渐变圆(高光偏 34%/28%,四组粉/紫/蓝/青色相微差)
21
+ + inset 白晕 + 外辉光;三层景深:远 blur7 / 中层实 / 近景 blur9 焦外
22
+ - 34 颗常规气泡 seed 随机(mulberry32):入场时刻 8–50f、四边画外
23
+ 起点、落点撒满全屏;正弦 wobble(振幅 10–32px)让群体"活着"
24
+ - 6 颗巨型气泡(r 430–570)按 2×3 网格落点、22–36f 入场——峰值全
25
+ 覆盖靠它们,不靠运气
26
+ - 峰值帧 75 硬切场景(frame < PEAK ? A : B);洗白层 opacity
27
+ 0→0.92(42–68f)→0(82–104f),白色 overlay 夹在页面与气泡之间
28
+ - 散开 = 以画面中心为极心沿径向外推 1700px,ease-in 加速离场 +
29
+ 缩小 35% + 尾段淡出;入场 ease-out、离场 ease-in,呼吸方向相反
30
+ - i18n 胶囊变体:文字胶囊挂在指定气泡上随宿主漂(+微转),演"多语言"
31
+ 等抽象能力时启用;胶囊 ≤3 枚,多了变词云(那是另一个手法)
32
+
33
+ ## 参数表
34
+ | 参数 | 典型值 | 调节手感 |
35
+ |------|--------|----------|
36
+ | 峰值帧 | 75/130 | 藏切点;峰值前飘入 ≥60f 才有"涨潮"感,<40f 读作扑脸 |
37
+ | 气泡数 | 34 随机 + 6 网格巨型 | 巨型是遮屏保底,删了必漏缝;随机 <20 颗群感散 |
38
+ | 洗白 | 0→0.92→0,峰值区间持续 0.92 | <0.8 新旧场景对比穿帮;1.0 变纯白闪,气泡被吞 |
39
+ | 景深 | blur 7 / 0.5 / 9 三层 | 全实心读作贴纸雨;近景不虚就没有"穿过泡群"的纵深 |
40
+ | 散开 | 径向 1700px ease-in + scale ×0.65 + 尾段淡出 | 原路退回读作倒放;只淡出不外推读作气泡"爆了" |
41
+ | wobble | sin(f×0.09) × 10–32px | 去掉后群体像贴图平移;>50px 读作乱流 |
42
+
43
+ ## 已知坑
44
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
45
+ 首次实战须以真实素材回验
46
+ - 与 transition-hidden-cut 分工:那卡是 1–3 帧的"看不见剪刀"(遮挡物
47
+ 是构图里既有元素,快进快出),本卡是 2 秒级"幕布仪式"(遮挡物是外来
48
+ 群体,慢涨慢散)——接缝预算紧用那卡,章节换幕用本卡
49
+ - 与 wipe-transitions/shot-transitions 同层选型:几何擦除/流白是中性
50
+ 转场,本卡自带品牌气质——品牌无"实体装饰物"资产时别硬造,中性段落
51
+ 用回几何式
52
+ - 珠光渐变的高光偏移(34%/28%)是"3D 球"错觉来源,改成居中径向渐变
53
+ 立即变平面圆点
54
+ - 峰值帧前后各 ±2f 内不得有任何气泡 opacity <1 的空隙露底——检查
55
+ 方式:单帧导出峰值帧看有无旧场景像素
56
+ - 实战换皮(花瓣/logo/表情)时保持三层景深 + 网格保底两条铁律,
57
+ 形状可换、结构不可换
58
+
59
+ ## 参考实现
60
+ demos/bubble-swarm-takeover/
61
+ (BubbleSwarmTakeover.tsx)
62
+ 原片出处:loom-ai 9–12s(i18n 胶囊变体并入 30–34.5s)
@@ -0,0 +1,55 @@
1
+ ---
2
+ name: canvas-materialize-moves
3
+ 一句话: 内容"物化上画布"两式——panel-to-canvas 行倒卡(面板表格行沿弧线飞出、跨容器变形成画布卡片)与 diagram-cascade 级联生成树(prompt 打字后节点逐层弹出、连线先于节点生长)
4
+ 适用: AI/协作工具"生成结果落到画布上"的叙事段落;A 式讲"已有内容换了个存在形态",B 式讲"从一句话长出一棵结构"
5
+ 时长: A ~4.3s(130f)/ B ~5.3s(160f)
6
+ 能量: 中
7
+ ---
8
+
9
+ ## 意图
10
+ 库内生成叙事只有"面板内流式写入"(ai-stream-response 证据行汇入面板)
11
+ 和"图表自己活起来"(chart-live-moves),没有词管**内容离开容器、在
12
+ 开放画布上物化成新实体**。本卡补这一块:画布是舞台,生成物是登台的
13
+ 演员。A 式的命门是跨容器形态迁移——同一条内容从"行"变成"卡",位置
14
+ /宽高/圆角/内容布局在一条 spring 上同步插值,观众读到"是它飞过去
15
+ 变的"而不是"删一个加一个";B 式的命门是级联时序——线牵出节点、层
16
+ 喂出层,结构感来自先后而非同时。
17
+
18
+ ## 两式选型
19
+ | 式 | 做法 | 适用 |
20
+ |----|------|------|
21
+ | A panel-to-canvas 行倒卡 | 复选框逐个自动打勾→按钮按下→三行沿上抛弧线错峰飞出,途中行形态与卡形态交叉淡化,落位带随机倾角;面板行槽塌陷成虚线留白 | 批量导入/一键上板:内容从列表态迁移为空间态 |
22
+ | B diagram-cascade 级联生成树 | prompt 逐字敲出(敲完描边变深确认)→根(深色)→2 子→4 孙逐层弹出,折角连线描线先行 8f,成树后整棵呼吸一拍 | AI 生成结构图/脑图/ER 图:一句话长出一棵树 |
23
+
24
+ ## 参数表
25
+ | 参数 | 典型值 | 调节手感 |
26
+ |------|--------|----------|
27
+ | A 打勾 | 12/22/32f 逐个,spring(damping 10, stiffness 260) pop | 打勾是"预告",全删观众不知道要飞谁;同帧齐勾读作静态已选 |
28
+ | A 起飞错峰 | 按钮 46f 按下,三行 54/60/66f 起飞(错峰 6f) | 同帧齐飞读作复制粘贴;错峰 >12f 尾行像掉队 |
29
+ | A 飞行插值 | spring(damping 16, stiffness 60, 34f);位置走二次贝塞尔,中点上抬 170px | 直线飞读作平移不读作"倒出来";中点抬 <100px 弧线感消失 |
30
+ | A 形态迁移 | 行 560×80 → 卡 480×240,圆角 10→18,rowOp 在 u≈0.45 前灭、cardOp 后亮 | 两套内容交叉淡化必须错开——中段两态同显即穿帮 |
31
+ | A 落位倾角 | ±2° 随机(-2/1.5/2) | 全正读作网格排版;>4° 读作散落故障 |
32
+ | B 打字 | 1.1 字符/帧,敲完 prompt 条描边 G.border→G.ink 确认 | 无确认态则"敲完"与"开始生成"之间没有因果扣 |
33
+ | B 级联时序 | 根 52f 起,层间隔 20f、同层兄弟错峰 6f;节点 spring(damping 11, stiffness 170) | 层间隔 <12f 读作一次性全出;兄弟同帧读作复制 |
34
+ | B 连线先行 | SVG 折角 path(父底边→中线→子顶边)描线 16f ease-out,比子节点早 8f | "线牵出节点"是因果感来源;线晚于节点就成了补笔 |
35
+ | B 收尾呼吸 | 末节点 +22f 起,以树心为原点 scale 1→1.035→1(sin inOut,28f) | 呼吸是"成树"的句号;>1.06 读作缩放故障 |
36
+
37
+ ## 已知坑
38
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
39
+ 首次实战须以真实素材回验
40
+ - 与 ai-stream-response 分工:那卡内容在**面板内**流式落位(结论先到、
41
+ 证据随后),本卡内容**离开面板上画布**;同片可串(先流式生成→再倒上画布),
42
+ 串用时 A 式的打勾段可省——流式完成态即"已选"
43
+ - 与 chart-live-moves 分工:那卡是数据图表自身的活性(流线/点阵/爆轴),
44
+ B 式是结构图的**诞生过程**——图活着≠图正在被生成,别拿 B 式去演已有图表
45
+ - A 式行槽必须塌陷成虚线留白——行飞走后原位完好如初,"迁移"就退化成
46
+ "复制",语义全失
47
+ - A 式交叉淡化窗口(rowOp 灭于 u≈0.45 前、cardOp 亮于其后)是防穿帮的
48
+ 命门;spring 有过冲,u 可能短暂 >1,内容 opacity 都要 clamp
49
+ - B 式呼吸原点必须是树的视觉重心(demo 960,620)而非画面中心,
50
+ 不然读作整屏 zoom
51
+
52
+ ## 参考实现
53
+ demos/canvas-materialize-moves/
54
+ (DiagramCascadeBuild.tsx / PanelToCanvasMaterialize.tsx)
55
+ 原片出处:miro-promo 84–92s(A 式)/ 104–116s(B 式)
@@ -0,0 +1,50 @@
1
+ ---
2
+ name: card-flip-reveal
3
+ 一句话: 功能卡 3D 翻面揭示——卡片沿 Y 轴翻 180°,正面 UI 翻到侧棱最薄处闪过一道随角度移动的高光带,背面揭出大号结论数字,逐张错峰扫过整排
4
+ 适用: "功能→成果"的成对叙事:一排功能卡逐张翻出各自的指标/结论;元素级转场卡
5
+ 时长: 单卡翻转 26f,三卡错峰 10f,全程 ~4.9s(含 hold)
6
+ 能量: 中高
7
+ ---
8
+
9
+ ## 意图
10
+ 库内"翻"字辈已有 wall-reveal-moves B(整墙波浪翻面,讲入场)和
11
+ split-flap(字符翻牌,讲文字)。本卡是**语义翻面**:一张卡的正反两面
12
+ 是一对因果——正面是功能界面,背面是它带来的数字结论。翻面动作本身
13
+ 就是"所以呢?"的回答,Apple bento 段落的标准语法。逐张错峰 10f 扫过
14
+ 一排,三张卡三个数字节奏读作"成果连报"。
15
+
16
+ ## 动效核心
17
+ - perspective 1200px + transformStyle preserve-3d;双面各自
18
+ backfaceVisibility hidden,背面预转 rotateY(180°)
19
+ - 翻转 18f Easing.bezier(0.55,0,0.3,1) 冲到 192°(12° 过冲,原案 8°
20
+ 不可感已加码),再 8f Easing.out(poly(5)) 回落 180°
21
+ - **侧棱高光**:linear-gradient 位置随角度 35°→145° 从卡左外扫到右外,
22
+ 强度 sin 包络在 90°(最薄瞬间)达峰 0.32 加深灰——白底用加深不用
23
+ 提亮(判例);高光与角度联动才读作"光扫过转动的面"
24
+ - 错峰 delay 10f/卡;全部翻完真静止 ≥40f
25
+
26
+ ## 参数表
27
+ | 参数 | 典型值 | 调节手感 |
28
+ |------|--------|----------|
29
+ | 翻转时长 | 18f + 8f 回弹 | <14f 看不到侧棱瞬间;>28f 读作慢慢转 |
30
+ | 过冲 | 192°→180°(12°) | 无过冲落定读作生硬停表 |
31
+ | 高光峰值 | 0.32 加深灰 @90° | 峰值错开 90° 读作贴图错误 |
32
+ | 错峰 | 10f/卡,≤4 卡 | 同时翻读作整墙翻面(那是 wall-reveal B 的活)|
33
+ | 背面内容 | 大号数字(90px 级)+ 一行小标签 | 背面塞完整 UI 读不完——翻面后只有一拍注意力 |
34
+ | 收尾 | 末卡落定真静止 ≥40f | R1 |
35
+
36
+ ## 已知坑
37
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
38
+ 首次实战须以真实素材回验
39
+ - 与 wall-reveal-moves B 式(网格波浪翻面)同技术根不同语义:那是
40
+ 入场(背面灰卡→正面 UI),这是揭示(正面 UI→背面结论)——同片
41
+ 两者都用时翻转方向要区分(入场 rotateX、揭示 rotateY)
42
+ - 正反两面必须语义成对(界面→它的成果);翻出无关内容,翻面就
43
+ 只是花哨的换图
44
+ - 真实素材正面用截图时注意 backface 渲染开销,三卡以上分 Sequence
45
+ - 声音候选位:每卡翻停帧一声轻"啪"(sound-design §4.5),三连啪
46
+ 节奏感翻倍
47
+
48
+ ## 参考实现
49
+ demos/card-flip-reveal/
50
+ (CardFlipReveal.tsx)
@@ -0,0 +1,54 @@
1
+ ---
2
+ name: card-flock-tumble
3
+ 一句话: 三张 UI 页卡从侧棱薄边 3D 翻飞成阶梯站定(全程清晰、样条连续丝滑),站定后保持慢转不停,快速收束吸入中心,炸出单个湍流烟雾环扩散,巨字横贯收场
4
+ 适用: 能量高潮段(功能页群→品牌口号的爆点转场);霓虹暗场调性;"多页面能力"收束成一句话的段落
5
+ 时长: 翻飞 ~1.5s + 慢转展示 ~0.3s + 收束 0.3s + 烟环+巨字 ~2s;全段 4.5s
6
+ 能量: 极高(全片能量顶点用)
7
+ ---
8
+
9
+ ## 意图
10
+ 三张页卡像被甩出的扑克在 3D 空间翻飞列队,站定亮相后被瞬间
11
+ 吸入中心,炸出一圈烟雾环,品牌巨字穿环而出——"能力展示→能量
12
+ 坍缩→口号爆发"一气呵成。命门有三:**丝滑**(侧棱→翻飞→站定
13
+ 一条 Catmull-Rom 样条导数连续,分段插值的顿挫会被读出来)、
14
+ **不许停**(站定后保持低角速度慢转到收束,静止段被裁"不要停住,
15
+ 保持旋转"——高潮段没有静帧)、**全程清晰**(motion blur/景深糊
16
+ 全删,被裁"不要加模糊效果")。
17
+
18
+ ## 动效核心
19
+ - 翻飞:三卡各自 k0(近 90° 侧棱薄边)→k1(翻飞中段)→k2(阶梯
20
+ 站定)Catmull-Rom 样条,Easing.out(cubic) 驱动,~44f
21
+ - 站定慢转:idle 漂移 ry +0.34°/f、rx -0.1°/f、rz +0.05°/f(14f
22
+ 平方缓入避免与样条衔接顿挫),到收束时刻不停
23
+ - 收束:10f Easing.in(quad) 从慢转姿态直接加速吸入中心缩小,
24
+ 透明度前 60% 满格("吸入"运动要清晰可读)
25
+ - 烟雾环:**单个**(多圈被裁),feTurbulence 三组位移(絮边/亮斑/
26
+ 暗斑)+上桃下紫渐变——破碎絮边、明暗斑块、减速外扩缓慢长大、
27
+ 衰减极慢驻留,中心无水面光;粒子效果零残留(被裁)
28
+ - 巨字:横贯全屏渐显+微放大,霓虹渐变描边
29
+
30
+ ## 参数表
31
+ | 参数 | 典型值 | 调节手感 |
32
+ |------|--------|----------|
33
+ | 三卡间距/大小 | 大幅重叠成一叠阶梯、scale 1.6–1.74 | 两轮加码判例:"再靠近一些,再大些"——阶梯要读作一组不是三张 |
34
+ | 站定慢转 | ry ~0.34°/f 连续 | **不许静止**(判例);>1°/f 读作还没站定 |
35
+ | 收束时长 | 10f ease-in | 22f 版被裁"要快";透明度早退=吸入不可读(返工判例) |
36
+ | 烟雾环 | 单圈、湍流絮边、衰减极慢 | 多圈被裁;平滑霓虹圈/粒子版被裁——对照原片密帧做湍流质感 |
37
+ | 模糊 | 全程零 blur | 翻飞/收束加 blur 均被裁 |
38
+ | 样条 | 一条 Catmull-Rom 贯穿 | 分段 lerp 有速度台阶,"丝滑流畅"是裁决原话 |
39
+
40
+ ## 已知坑
41
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
42
+ 首次实战须以真实素材回验
43
+ - 烟雾环质感判例:干净图形环(描边圆/同心波)三轮被裁,最终版
44
+ feTurbulence 湍流絮边对照原片密帧逐格校——"要一样";残余差距
45
+ 是噪声场静态(整体旋转+长大),无逐帧湍流滚动,极近看流动感弱
46
+ - 与 particle-celebrate-hits 分工:那张是粒子礼花打击点;本卡
47
+ 烟雾环是能量坍缩的余波,禁加粒子
48
+ - 与 bubble-swarm-takeover 分工:那张是群体涌入接管;本卡是
49
+ 三卡精确列队+坍缩,数量意义相反
50
+
51
+ ## 参考实现
52
+ demos/card-flock-tumble/
53
+ (CardFlockTumble.tsx)
54
+ 原片出处:clickup-30.mp4
@@ -0,0 +1,54 @@
1
+ ---
2
+ name: cel-flash-stomp
3
+ 一句话: 底色闪砸字——大词逐拍像图章歪着砸满屏,每词落定瞬间背景层在两个纯色间频闪数帧而文字纹丝不动;动漫必杀技字卡的 UI 翻译
4
+ 适用: 口号/三连词的高能段落("SHIP / FASTER / TODAY"式);文字节奏卡,与 type-rhythm-sync 互补(那是字属性动,这是字砸+底闪)
5
+ 时长: 每词 ~30f × 词数 + 收尾 ≥45f;三词约 4.8s
6
+ 能量: 高
7
+ ---
8
+
9
+ ## 意图
10
+ 逐词砸字(stomp typography)单用只有重量;背景纯色闪(动漫背景
11
+ フラッシュ——必杀技名出现时底色交替闪)单用只是闪。焊在一起互补
12
+ 成立:词砸下的落定帧正是底闪的起爆帧,**主体稳、背景闪**——观众
13
+ 盯着字,眼角余光里整个世界在震颤,打击感来自周边视野而不来自主体
14
+ 抖动。这是与震屏完全相反的路线:震屏晃主体,本卡晃世界。三词逐拍
15
+ 递进,末词闪加倍+标签条收束,一句口号剪成三记盖章。
16
+
17
+ ## 动效核心
18
+ - 每词 ~30f 硬切无过渡;入场 6f scale 1.18→0.98→1
19
+ (Easing.out(poly(5)),2% 过冲)+ rotate 交替 +2.5°/−2.5°/0°
20
+ ——歪角是"图章"的一半,全正读作幻灯片
21
+ - **底闪与文字分层是命门**:落定帧起背景色在 G.bg(#ececea) 与
22
+ 加深灰 #cfcfca 间每 2f 交替共 6f,文字独立上层纹丝不动
23
+ ——白底上闪加深灰不闪白(判例)
24
+ - 末词加倍:闪 8f + 暗色拉大到 #c4c4c0 + 同帧底部标签条 14f 淡入
25
+ ——最后一击必须比前两击响
26
+ - 词间零 crossfade;全程帧确定
27
+
28
+ ## 参数表
29
+ | 参数 | 典型值 | 调节手感 |
30
+ |------|--------|----------|
31
+ | 词时长 | ~30f/词,3–4 词 | <22f 读不完词;5+ 词读作 rap 字幕(那去用 karaoke) |
32
+ | 砸落 | 6f scale 1.18→1 + 2% 过冲 | 幅度 >1.3 起步会先读到"缩小动画"再读到"砸" |
33
+ | 歪角 | ±2.5° 交替,末词归 0° | 同方向连歪读作版式错误 |
34
+ | 底闪 | 2f 交替 × 6f;末词 8f + 对比拉大 | 闪 >10f 读作背景故障;1f 交替在 30fps 下读不出色差 |
35
+ | 标签条 | 末词闪结束同帧起 14f 淡入 | 早于末闪出现会被闪没 |
36
+ | 收尾 | 末词落定真静止 ≥45f | R1;重拳双倍 hold |
37
+
38
+ ## 已知坑
39
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
40
+ 首次实战须以真实素材回验
41
+ - **声音强依赖**:每词砸落一声 kick、底闪对齐鼓点(sound-design
42
+ §4.5)——无声版读作 PPT 快翻;这卡就是给音乐段写的
43
+ - 底闪层里不许有任何内容元素(logo/纹理都不行)——闪的必须是
44
+ "空气",有物在闪就变成内容故障(同 drop-blackout"黑场无物"判例)
45
+ - 与 background-cel-flash 单用(关键词驻场只闪底)的区别:本卡词
46
+ 在换、拍在推进;驻场强调版是它的静态子集,不另立卡
47
+ - 与 beat-cut-moves A(递进硬切串)能量档相同且都是"切+拍",
48
+ 同片二选一;全片本卡 ≤1 段(P4)
49
+ - 实战品牌色版:底闪两色用品牌色对(如强调色×深墨),对比度须 ≥
50
+ demo 的 #ececea/#cfcfca 灰差,不然白闪一场
51
+
52
+ ## 参考实现
53
+ demos/cel-flash-stomp/
54
+ (CelFlashStomp.tsx)
@@ -0,0 +1,51 @@
1
+ ---
2
+ name: chart-live-moves
3
+ 一句话: 活体图表三式——oscilloscope-stream 示波流线(曲线右端实时写入+突发尖峰)、unit-dot-swarm-regroup 点阵重组(点群三幕迁徙聚成数字)、axis-rescale-shock 轴爆表重标(新值冲出画框逼 y 轴重标)
4
+ 适用: 数据叙事段落;分别讲"实时性"、"每个数字是一个人"、"增长装不下"
5
+ 时长: 各 4–6s
6
+ 能量: 中高(数据即剧情)
7
+ ---
8
+
9
+ ## 意图
10
+ 图表不是插图是剧情。三式共同前提(实测判例):**必须真图表语境**
11
+ ——真轴标/真数据/真文案,灰阶占位条测不出数据叙事的表达力。
12
+ A 示波流线:曲线写入点钉在右端上下起伏,旧数据左流出画,中途一次
13
+ 突发尖峰(振幅 2.2×、读数跳大变强调色)——"实时"不用说出口,还有事件;
14
+ B 点阵重组:320 个点(每点≈40 customers)散布→聚三簇(浮 Free/Pro/
15
+ Enterprise 真标签)→列队成柱(真轴标)→聚成点阵大数字 "12,847"——
16
+ 同一批点,观众能跟着某一颗看它归队;
17
+ C 轴爆表:折线正常爬升,新值顶破图表上沿冲出卡片 220px(强调色粗线
18
+ 插进标题区),停半拍,y 轴"哗"地重标(旧刻度飞出/新刻度滑入/网格
19
+ 加密/旧线压扁成地平线),新值落回+弹真值标签——用"坐标轴装不下"演增长。
20
+
21
+ ## 三式选型
22
+ | 式 | 核心动作 | 适用 |
23
+ |----|----------|------|
24
+ | A oscilloscope-stream | 采样窗平移 8px/f + 余弦包络尖峰 + 刹停真静止 | 监控/实时类产品:"活着"的系统 |
25
+ | B unit-dot-swarm-regroup | 三幕 spring 错峰迁徙(stiffness 150、错峰 8f),终幕点阵拼数字 | 用户量/构成叙事:"每个点是一个人" |
26
+ | C axis-rescale-shock | 冲出框 220px + 重标三联动(刻度换/网格密/旧线压扁)+ 震 8px | 增长曲线高光:"off the charts" 字面化 |
27
+
28
+ ## 参数表
29
+ | 参数 | 典型值 | 调节手感 |
30
+ |------|--------|----------|
31
+ | 真语境 | 真标题/真轴标/真单位/真读数 | **入库前提**:灰阶版三条全数被裁,换真语境后全过 |
32
+ | 主角色 | 强调色(模板片为琥珀)标事件/主角(尖峰读数、Pro 簇、爆表段) | 全灰读不出"哪里是重点" |
33
+ | A 流速 | 8px/f | 5.5 已可感,8 更明确;波形纯函数禁随机 |
34
+ | B 点数/点径 | 320 / 9px | 点太少拼不出数字,太小看不见个体 |
35
+ | C 冲出幅度 | 卡顶外 220px | 80px 版不够"爆";真的插进标题区才是事故感 |
36
+ | 收尾 | 三式都要 ≥36f 真静止 | 数据图表尾漂读作还没播完 |
37
+
38
+ ## 已知坑
39
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
40
+ 首次实战须以真实素材回验
41
+ - 三式是三种独立手法不是套餐——同片用两式以上时各 ≤1 次且错开段落
42
+ - A 的尖峰事件、C 的重标只能发生一次;重复即廉价
43
+ - B 终幕数字位图字形要预先手算(点数=位点数用满才整齐)
44
+ - 与 dataviz-landscape-open(抽象数据地景开场)分工:那是开场氛围,
45
+ 这三式是段落内的具体数据论证
46
+ - 声音:A 尖峰一声警示 tick;B 每幕迁徙一声 whoosh;C 冲出框
47
+ 一声 riser、重标一声"哗啦"
48
+
49
+ ## 参考实现
50
+ demos/chart-live-moves/
51
+ (AxisRescaleShockV2.tsx / OscilloscopeStreamV2.tsx / UnitDotSwarmRegroupV2.tsx)
@@ -0,0 +1,53 @@
1
+ ---
2
+ name: circle-match-iris
3
+ 一句话: 圆心匹配光圈切——光圈从页面上圆形元素的圆心炸开,圈内新页的圆形图表接在同一个圆上;匹配剪辑给光圈一个语义锚点
4
+ 适用: 前景有圆形元素(头像/图标/圆钮)、后景有圆形主体(donut 图/圆环进度)的接缝;转场技法卡
5
+ 时长: 4.7s(锚点脉冲 30f + 光圈扩张 45f + 图表生长 55f + 静止 40f)
6
+ 能量: 中高
7
+ ---
8
+
9
+ ## 意图
10
+ 普通 iris 光圈(词汇表原条目)从任意点开圈,观众只读到"换页了"。
11
+ 本卡把它和 match-cut 焊死:光圈必须从前景一个**真实圆形元素**的圆心
12
+ 炸开,圈内长出的新页里有个圆形图表恰好接在同一个圆上——观众看到的
13
+ 是"头像的圆变成了图表的圆",圆形本身完成叙事(这个人→这个人的数据)。
14
+ 这是 match-cut 在 UI 语境里的落地形态:不靠构图巧合,靠语义圆对圆。
15
+ 与穿越三式同属"后景在前景里预先在场",但锚点是抽象形状而非容器。
16
+
17
+ ## 动效核心
18
+ - **两景的圆严格同心是命门**:锚点圆心写死为一组常量(demo:CX=308,
19
+ CY=384.8,手算自布局),clip-path circle、新景圆环、脉冲光环全部
20
+ 引用同一组常量——坐标各算各的必然错心
21
+ - 定睛引导:光圈开圈前锚点元素两次放大脉冲 + 两道扩散光环(30f),
22
+ 把视线钉在圆上再动
23
+ - 光圈 `clip-path: circle(r at x y)`,r 22→2100px(45f inOut cubic);
24
+ 新景圆环同窗从 22→170px 生长——**接圆发生在扩张中途**(观众在
25
+ 光圈还没吃满屏时就看到圆被接住了),不是开完圈再画图
26
+ - 圆环 sweep:strokeDasharray = sweep×周长,rotate(-90) 从顶部起笔,
27
+ 中央数字随 sweep 同步计数
28
+
29
+ ## 参数表
30
+ | 参数 | 典型值 | 调节手感 |
31
+ |------|--------|----------|
32
+ | 锚点脉冲 | 2 次 scale 1→1.15 + 光环扩两道 / 30f | 没有定睛引导,开圈瞬间观众找不到圆心 |
33
+ | 光圈扩张 | 22→2100px / 45f Easing.inOut(cubic) | 快于 30f 接圆读不到;圆心偏移 >10px 一眼穿帮 |
34
+ | 接圆时机 | 圆环在光圈扩张中途(~40% 进度)即可见并同心生长 | 开完圈再长图表 = 普通转场+普通图表动画,匹配感归零 |
35
+ | sweep | 45–100f 到目标值,数字同步计数 | 数字与 sweep 异步读作两个动画 |
36
+ | 收尾 | sweep 完成后真静止 ≥40f | R1 |
37
+
38
+ ## 已知坑
39
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
40
+ 首次实战须以真实素材回验
41
+ - 真实素材上锚点坐标从截图量测(devtools/标尺),量到的是元素盒不是
42
+ 视觉圆心——带内边距的头像取内容圆心;量完渲一帧对不齐就调常量,
43
+ 别信第一次量的数(同 transition-travel C 腔心判例)
44
+ - 前景锚点必须是**真圆**:圆角方块(border-radius < 50%)当锚点,
45
+ 开圈瞬间方圆错型一眼假;demo 里就是用白补丁把方块盖成真圆的
46
+ - 语义要成对:头像→个人数据、产品图标→产品指标——圆对圆只是形,
47
+ "这个圆的内容变成它的展开"才是匹配剪辑成立的因
48
+ - 一缝一式规矩同 shot-transitions;本卡自带图表生长段,圈内新景
49
+ 别再叠入场动效
50
+
51
+ ## 参考实现
52
+ demos/circle-match-iris/
53
+ (CircleMatchIris.tsx)
@@ -0,0 +1,38 @@
1
+ ---
2
+ name: cloner-depth-echo
3
+ 一句话: 克隆纵队——主卡瞬间"复印"出 7 个半透明分身沿斜向纵深排开成队,停一拍后全体加速吸回本体合一+弹跳
4
+ 适用: "多副本/多租户/规模感/批量处理"卖点;一镜讲完"一个=很多"
5
+ 时长: 4–5s
6
+ 能量: 中(陈列-收束型)
7
+ ---
8
+
9
+ ## 意图
10
+ Spline/C4D Cloner 语汇的 UI 翻译:一张主卡"啪"地复印出 7 个克隆体
11
+ 沿 Z 轴向后等距排开(间隔 120px、透明度 100%→20% 递减),错峰弹出
12
+ 成纵队;停 ~25f 让观众数得清"有很多个";然后全体 ease-in 加速吸回
13
+ 本体合一,合体瞬间本体弹 1.08x 收束。与 depth-layer-moves 视差
14
+ (不同内容分层)分工:这是**同一内容**的等距重影阵列,语义是规模
15
+ 不是空间。
16
+
17
+ ## 参数表
18
+ | 参数 | 典型值 | 调节手感 |
19
+ |------|--------|----------|
20
+ | 斜向错位 | dx=64·idx / dy=−34·idx | **命门**:纯 translateZ 排开在正视角下克隆体全被本体挡住(不可感);斜向错位让纵队肉眼可见 |
21
+ | 侧视角 | 整队 rotateY 16° | 8° 仍近正视,16° 纵队清晰 |
22
+ | 克隆数/间隔 | 7 个 / 120px | 少于 5 读不出"队",多于 9 尾部糊成一团 |
23
+ | 透明衰减 | 100%→20% 线性 | 越远越淡=纵深证据;等透明读作贴纸阵 |
24
+ | 排开/吸回 | spring 错峰 1.6f/个;merge ease-in 10f 全体同步 | 排开要错峰(复印感),吸回要同步(收束感)——节奏不对称是设计 |
25
+ | 合体弹跳 | sin(spring×π) 单脉冲 1.08x | 吸回无弹跳读作淡出;弹跳=质量证据 |
26
+
27
+ ## 已知坑
28
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
29
+ 首次实战须以真实素材回验
30
+ - 克隆体必须从后往前渲染保证遮挡正确;透明度 ≤0.005 条件卸载
31
+ - 同批 3D 渠道另两条(厚板转台淘汰、走廊改改再看)——纯陈列型
32
+ 3D 运镜相性存疑,本卡过墙靠的是"排开-吸回"的叙事动作,
33
+ 实战别退化成静态纵队陈列
34
+ - 声音:排开一串细"啪"错峰,吸回一声上扬 whoosh,合体一声实"咚"
35
+
36
+ ## 参考实现
37
+ demos/cloner-depth-echo/
38
+ (ClonerDepthEcho.tsx)
@@ -0,0 +1,48 @@
1
+ ---
2
+ name: collab-cursor-moves
3
+ 一句话: 协作光标当演员的两式——dialogue-duet 双光标暗场对话双人舞(靠近/绕位/灯光交接/放大成转场),与 cast-ensemble 五光标群演氛围层(错峰飞入+正弦漂移+打字 cameo+聚拢围观)
4
+ 适用: 协作/多人/交接主题的叙事段;A 撑起无 UI 的纯叙事拍,B 给画布场景铺"团队在场"体温
5
+ 时长: A ~4.7s(140f)/ B ~4.7s(140f)
6
+ 能量: A 中(叙事密度高)/ B 低中(氛围层,可垫任何时长)
7
+ ---
8
+
9
+ ## 意图
10
+ 库内光标一直是"操作工具"(input-trigger-moves 的 cursor-performance
11
+ 是单光标点击表演)。本卡把带身份名牌的协作光标升格成**演员**:
12
+ A 式两枚具名光标在纯暗场用位移编排讲"设计-开发交接"——没有一个 UI
13
+ 元素,观众照样看懂了剧情,光标位置关系就是台词;B 式五枚光标错峰
14
+ 入场后持续漂移当氛围粒子,"团队在场"感全靠它,其中一枚还能停下来
15
+ 打字(cameo 戏份)。SVG 光标+名牌 chip 成本极低、叙事密度极高,
16
+ 是"协作"主题最便宜的视觉论证。
17
+
18
+ ## 两式选型
19
+ | 式 | 做法 | 适用 |
20
+ |----|------|------|
21
+ | A dialogue-duet | 蓝/绿两枚具名光标:贝塞尔入场→相互靠近对话(脉冲呼吸)→上下弧线绕位交换→名牌一亮一暗灯光交接→绿光标 easeIn 放大数十倍成巨箭头当转场遮挡 | 双角色交接叙事(设计→开发、你→AI);需要一段无 UI 的纯叙事呼吸拍 |
22
+ | B cast-ensemble | 5 枚具名彩色光标错峰 spring 飞入灰阶画布→双频正弦漂移驻场→一枚在便签上打字机补全一行→结尾全员 easeInOut 聚拢围观 | 画布/白板类产品全片氛围层;主内容之外需要"别人也在"的背景活性 |
23
+
24
+ ## 参数表
25
+ | 参数 | 典型值 | 调节手感 |
26
+ |------|--------|----------|
27
+ | A 位移 | 全部三次贝塞尔:入场 easeOut 24f / 靠近 easeInOut 30f / 绕位 easeInOut 38f / 甩出 easeIn 24f,无 linear | 直线+linear 立即读作"程序在挪图标";曲线+缓动才是"人在动" |
28
+ | A 绕位 | 两枚各走半圆弧(上弧 180°→360° vs 下弧 0°→180°)同步交换左右位,R≈270px | 同弧同向会相撞感;上下分弧是"礼让"的身体语言 |
29
+ | A 灯光交接 | 名牌 opacity 0.28+0.72·lit、saturate 0.35+0.65·lit、lit>0.6 加辉光;交接在绕位中段 70–84f easeInOut 完成 | 一亮一暗是"话语权移交";两个都亮读不出主从 |
30
+ | A 转场放大 | 100–134f easeIn,scale 2.8→68 冲向画外角落,名牌同步淡出 | easeIn 加速是甩出的关键;巨箭头即前景遮挡物,接 transition-hidden-cut 语法 |
31
+ | B 入场 | 5 枚 delay 0/5/9/13/17f 错峰,spring(damping 15);名牌晚 12f 淡入+上浮 10px | 名牌跟光标同帧出现读作贴纸;随减速淡入才是"人到了自报家门" |
32
+ | B 漂移 | 双频正弦叠加(0.055/0.021 rad/f,每枚相位不同),幅度 ±46/30px | 单频正弦读作钟摆;双频不同相才是"人手的随机" |
33
+ | B 打字 cameo | 落位后 60f 线性吐字 + 光标条 8f 周期闪 | 装饰性打字可 1f/字符级;正文交互打字回 typewriter-moves 节奏 |
34
+ | B 聚拢 | 92f 起 26f easeInOut 到围观位,漂移幅度衰减到 25% 保留 | 聚拢后漂移不能归零——完全静止的光标群读作死机 |
35
+
36
+ ## 已知坑
37
+ - demo 在灰阶/占位素材上调校通过——参数是调校起点非实战定稿,
38
+ 首次实战须以真实素材回验
39
+ - 名牌颜色=身份编码,全片必须一致(蓝=Designer 就一直蓝);中途换色观众会以为换了人
40
+ - A 式是全片一段的"戏",≤1 次(P4);B 式是可全片驻场的氛围层,两式同片可共存但 A 的两枚主角要从 B 的群演里出(同名同色),否则读作两拨人
41
+ - B 式漂移光标永远不许盖住正在阅读的主内容——氛围层要让戏,漂移范围避开主体安全区
42
+ - 与 input-trigger-moves 分工:那是光标"操作 UI"(点击有 payload),本卡光标"表演给你看"(位移即剧情);光标要点东西时回那张卡
43
+ - 声音:A 绕位配轻 whoosh、交接一声柔和 chime、放大甩出一声重 whoosh;B 入场每枚一声极轻 pop,漂移段静,打字段 keyboard 轻声
44
+
45
+ ## 参考实现
46
+ demos/collab-cursor-moves/
47
+ (CursorCastEnsemble.tsx / CursorDialogueDuet.tsx)
48
+ 原片出处:A figma-devmode 0:16–0:20 / B figma-devmode 0:05 + miro-promo 全片 + pitch-app 82–90s 打字 cameo