hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
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  199. package/skills/hyper-animator-codex/references/shotcraft/source/demos/magician-card-flourish/MagicianCardFlourish.tsx +294 -0
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  304. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneOutroLive.tsx +394 -0
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  307. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/index.ts +4 -0
  308. package/skills/hyper-animator-codex/references/shotcraft/source-notes.md +10 -0
  309. package/skills/hyper-animator-codex/scripts/generate_minimax_music.mjs +27 -10
  310. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  311. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  312. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  313. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
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  315. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
  316. package/skills/hyper-animator-codex/scripts/validate_shot_plan.mjs +193 -0
  317. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/analyzer.py +3 -1
  318. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,394 @@
1
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
2
+ import { PageCam, CamKey } from './PageCam';
3
+ import { AIFL_SHOTS } from '../Main';
4
+ import layout from '../live-layout.json';
5
+
6
+ const SERIF = 'ui-serif, Georgia, "Times New Roman", serif';
7
+ const MONO = 'ui-monospace, SFMono-Regular, Menlo, monospace';
8
+ const LETTERS = 'AI Foundation Lab'.split('');
9
+ const PAGE_H = layout.projects.pageH;
10
+ const WBR_PAGE_H = layout.wbr.pageH;
11
+
12
+ // real overshoot on landing (the old bezier(0.25,0.9,0.3,1) never crossed 1)
13
+ const FLY_EASE = Easing.bezier(0.34, 1.4, 0.44, 1);
14
+ const CRANE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
15
+
16
+ /** One member of the group photo: a page element flying in from off-screen
17
+ * to its settled pose around the wordmark. Sizes are 1x CSS px (textures 2x). */
18
+ type FlyEl = {
19
+ key: string;
20
+ file: string;
21
+ w: number;
22
+ h: number;
23
+ cx: number;
24
+ cy: number;
25
+ scale: number;
26
+ rot: number; // settled rotation, deg
27
+ dx: number; // fly-in start offset
28
+ dy: number;
29
+ radius: number;
30
+ cue: number; // scene frame the 12f flight starts
31
+ wbrCrop?: boolean; // element I: crop out of wbr-full.png as a background
32
+ };
33
+
34
+ // render order = cue order, so later arrivals stack on top
35
+ const ELS: FlyEl[] = [
36
+ { key: 'nav', file: 'nav.png', w: 1920, h: 61, cx: 960, cy: 84, scale: 0.62, rot: 0, dx: 0, dy: -120, radius: 10, cue: 4 },
37
+ { key: 'card4', file: 'card4-hires.png', w: 358, h: 312, cx: 300, cy: 400, scale: 0.72, rot: -5, dx: -500, dy: 0, radius: 16, cue: 7 },
38
+ { key: 'card1', file: 'card1.png', w: 358, h: 288, cx: 1630, cy: 380, scale: 0.68, rot: 4, dx: 500, dy: 0, radius: 16, cue: 10 },
39
+ { key: 'paper1', file: 'paper1.png', w: 1104, h: 225, cx: 1460, cy: 730, scale: 0.5, rot: -3, dx: 450, dy: 260, radius: 12, cue: 13 },
40
+ { key: 'card7', file: 'card7.png', w: 358, h: 312, cx: 260, cy: 800, scale: 0.6, rot: 3, dx: -400, dy: 300, radius: 16, cue: 16 },
41
+ { key: 'paper3', file: 'paper3.png', w: 1104, h: 225, cx: 620, cy: 930, scale: 0.48, rot: 2, dx: 0, dy: 320, radius: 12, cue: 19 },
42
+ { key: 'search', file: 'float-search.png', w: 1016, h: 44, cx: 760, cy: 180, scale: 0.55, rot: -1.5, dx: 0, dy: -240, radius: 10, cue: 22 },
43
+ { key: 'stats', file: 'float-stats.png', w: 315, h: 56, cx: 1560, cy: 950, scale: 0.9, rot: -2, dx: 380, dy: 0, radius: 10, cue: 25 },
44
+ { key: 'wbr', file: 'wbr-full.png', w: 688, h: 54, cx: 1620, cy: 170, scale: 0.8, rot: 2.5, dx: 360, dy: -200, radius: 8, cue: 28, wbrCrop: true },
45
+ ];
46
+
47
+ // 20 gold dust motes, all parameters index-derived (deterministic)
48
+ const DUST = Array.from({ length: 20 }, (_, i) => ({
49
+ x: (i * 439 + 137) % 1920,
50
+ y0: (i * 613 + 271) % 1080,
51
+ rise: 0.3 + (i % 5) * 0.11, // px/frame upward
52
+ swayAmp: 9 + (i % 4) * 5,
53
+ swayFreq: 0.022 + (i % 3) * 0.008,
54
+ phase: (i * 0.83) % (Math.PI * 2),
55
+ size: 2 + (i % 3) * 0.5, // 2–3px
56
+ opacity: 0.15 + ((i * 7) % 5) * 0.05, // 0.15–0.35
57
+ }));
58
+
59
+ /** Sign-off reworked as a "group photo": core elements from every page fly in
60
+ * from off-screen in staggered beats and settle in an arc around the center;
61
+ * then the letterpressed "AI Foundation Lab" wordmark appears while the assembled
62
+ * elements recede slightly into the background — teammates in the back row.
63
+ * Launch-event treatment: a crane-in camera on the whole photo layer, ghost
64
+ * trails + landing glows on the fly-ins, a stage light behind the wordmark,
65
+ * gold dust and a single opening light sweep for atmosphere. */
66
+ export const SceneOutroLive: React.FC = () => {
67
+ const frame = useCurrentFrame();
68
+ const duration = AIFL_SHOTS.outro.duration; // 115
69
+
70
+ const blur = interpolate(frame, [0, 24], [0, 14], {
71
+ extrapolateLeft: 'clamp',
72
+ extrapolateRight: 'clamp',
73
+ easing: Easing.bezier(0.4, 0, 0.4, 1),
74
+ });
75
+ const rule = interpolate(frame, [58, 70], [0, 1], {
76
+ extrapolateLeft: 'clamp',
77
+ extrapolateRight: 'clamp',
78
+ easing: Easing.bezier(0.3, 0, 0.2, 1),
79
+ });
80
+ const tag = interpolate(frame, [68, 80], [0, 1], {
81
+ extrapolateLeft: 'clamp',
82
+ extrapolateRight: 'clamp',
83
+ });
84
+ const fadeOut = interpolate(frame, [duration - 12, duration], [1, 0], {
85
+ extrapolateLeft: 'clamp',
86
+ extrapolateRight: 'clamp',
87
+ });
88
+
89
+ // as the wordmark takes the stage (42–50) the assembled elements step back
90
+ const recede = interpolate(frame, [42, 50], [0, 1], {
91
+ extrapolateLeft: 'clamp',
92
+ extrapolateRight: 'clamp',
93
+ });
94
+
95
+ // ---- camera crane on the whole group-photo layer (wordmark stays outside) ----
96
+ // 0–40: crane down from a slight top angle onto the stage; 40–end: keep breathing in
97
+ const craneT = interpolate(frame, [0, 40], [0, 1], {
98
+ extrapolateLeft: 'clamp',
99
+ extrapolateRight: 'clamp',
100
+ easing: CRANE_EASE,
101
+ });
102
+ const pushT = interpolate(frame, [40, duration], [0, 1], {
103
+ extrapolateLeft: 'clamp',
104
+ extrapolateRight: 'clamp',
105
+ });
106
+ const camScale = 1.06 - 0.06 * craneT + 0.035 * pushT;
107
+ const camTilt = 4 * (1 - craneT); // rotateX deg
108
+
109
+ // opening light sweep: one wide, faint warm band crossing the screen, 2–14
110
+ const sweepX = interpolate(frame, [2, 14], [-700, 2020], {
111
+ extrapolateLeft: 'clamp',
112
+ extrapolateRight: 'clamp',
113
+ easing: Easing.bezier(0.4, 0, 0.6, 1),
114
+ });
115
+ const sweepOpacity = interpolate(frame, [2, 5, 11, 14], [0, 0.12, 0.12, 0], {
116
+ extrapolateLeft: 'clamp',
117
+ extrapolateRight: 'clamp',
118
+ });
119
+
120
+ // stage light behind the wordmark: 0 → 0.5 → 0.25 across 42–58
121
+ const stageLight = interpolate(frame, [42, 50, 58], [0, 0.5, 0.25], {
122
+ extrapolateLeft: 'clamp',
123
+ extrapolateRight: 'clamp',
124
+ });
125
+
126
+ // closing vignette focuses the center from the wordmark beat on
127
+ const vignette = interpolate(frame, [42, 54], [0, 0.1], {
128
+ extrapolateLeft: 'clamp',
129
+ extrapolateRight: 'clamp',
130
+ });
131
+
132
+ // rule extension lines: shoot out to ±320px (58–66), then fade over 6 frames
133
+ const ruleExt = interpolate(frame, [58, 66], [0, 1], {
134
+ extrapolateLeft: 'clamp',
135
+ extrapolateRight: 'clamp',
136
+ easing: Easing.bezier(0.3, 0, 0.2, 1),
137
+ });
138
+ const ruleExtFade = interpolate(frame, [66, 72], [1, 0], {
139
+ extrapolateLeft: 'clamp',
140
+ extrapolateRight: 'clamp',
141
+ });
142
+
143
+ // one breath of letter-spacing once the wordmark is fully set (62–66)
144
+ const wordSpacing = interpolate(frame, [62, 66], [-0.01, 0.005], {
145
+ extrapolateLeft: 'clamp',
146
+ extrapolateRight: 'clamp',
147
+ easing: Easing.bezier(0.3, 0, 0.2, 1),
148
+ });
149
+
150
+ const CAM: CamKey[] = [{ frame: 0, cx: 960, cy: 700, zoom: 0.75 }];
151
+
152
+ return (
153
+ <AbsoluteFill style={{ opacity: fadeOut }}>
154
+ {/* ---- group-photo layer under a slow crane-in camera ---- */}
155
+ <AbsoluteFill
156
+ style={{
157
+ transform: `perspective(1400px) rotateX(${camTilt}deg) scale(${camScale})`,
158
+ transformOrigin: '50% 45%',
159
+ }}
160
+ >
161
+ <PageCam src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM} blur={blur} saturate={0.9} />
162
+ {/* warm scrim under the flying elements: keeps the center legible without washing them */}
163
+ <AbsoluteFill style={{ background: 'radial-gradient(1200px 800px at 50% 48%, rgba(250,247,242,0.82), rgba(250,247,242,0.55) 60%, rgba(250,247,242,0.35))', pointerEvents: 'none' }} />
164
+
165
+ {/* group photo: elements fly in from all sides and settle around the wordmark */}
166
+ <AbsoluteFill style={{ pointerEvents: 'none' }}>
167
+ {ELS.map((el) => {
168
+ if (frame < el.cue) return null;
169
+
170
+ const t = interpolate(frame, [el.cue, el.cue + 12], [0, 1], {
171
+ extrapolateLeft: 'clamp',
172
+ extrapolateRight: 'clamp',
173
+ easing: FLY_EASE,
174
+ });
175
+ const opacity = interpolate(frame, [el.cue, el.cue + 3], [0, 1], {
176
+ extrapolateLeft: 'clamp',
177
+ extrapolateRight: 'clamp',
178
+ });
179
+
180
+ const x = el.dx * (1 - t);
181
+ const y = el.dy * (1 - t);
182
+ const rot = el.rot * (2 - t); // rot×2 in flight → rot settled
183
+ const scale = el.scale * (1.12 - 0.12 * t);
184
+
185
+ // shadow: big and soft while airborne, tightening to a dual layer at rest
186
+ const air = Math.max(0, 1 - t);
187
+ const shadow =
188
+ air > 0.01
189
+ ? `0 ${10 + 26 * air}px ${24 + 46 * air}px rgba(30,25,18,${0.16 + 0.1 * air}), 0 2px 6px rgba(30,25,18,.08)`
190
+ : '0 10px 24px rgba(30,25,18,.16), 0 2px 6px rgba(30,25,18,.08)';
191
+
192
+ const settledOpacity = opacity * (1 - 0.12 * recede);
193
+ const saturate = 1 - 0.08 * recede;
194
+
195
+ const texture = el.wbrCrop
196
+ ? {
197
+ background: `#fff url(${staticFile(`textures/live/${el.file}`)}) -576px -173px / 1920px ${WBR_PAGE_H}px no-repeat`,
198
+ border: '1px solid oklch(90% .008 82)',
199
+ }
200
+ : null;
201
+
202
+ // ghost trail while airborne: a blurred faint copy lagging 8% along the path
203
+ const linT = interpolate(frame, [el.cue, el.cue + 12], [0, 1], {
204
+ extrapolateLeft: 'clamp',
205
+ extrapolateRight: 'clamp',
206
+ });
207
+ const showGhost = linT > 0.05 && linT < 0.95;
208
+
209
+ // landing glow: an amber spot blooming at the bbox center as the element sets
210
+ const glow = interpolate(frame, [el.cue + 12, el.cue + 18], [0.35, 0], {
211
+ extrapolateLeft: 'clamp',
212
+ extrapolateRight: 'clamp',
213
+ });
214
+ const showGlow = frame >= el.cue + 12 && frame < el.cue + 18;
215
+ const glowR = el.w * el.scale * 0.5;
216
+
217
+ return (
218
+ <div key={el.key}>
219
+ {showGhost ? (
220
+ <div
221
+ style={{
222
+ position: 'absolute',
223
+ left: el.cx - el.w / 2,
224
+ top: el.cy - el.h / 2,
225
+ width: el.w,
226
+ height: el.h,
227
+ transform: `translate(${x + el.dx * 0.08}px, ${y + el.dy * 0.08}px) rotate(${rot}deg) scale(${scale})`,
228
+ transformOrigin: 'center center',
229
+ borderRadius: el.radius,
230
+ overflow: 'hidden',
231
+ opacity: 0.2 * Math.max(0, 1 - linT),
232
+ filter: 'blur(8px)',
233
+ ...texture,
234
+ }}
235
+ >
236
+ {el.wbrCrop ? null : (
237
+ <Img
238
+ src={staticFile(`textures/live/${el.file}`)}
239
+ style={{ position: 'absolute', inset: 0, width: el.w, height: el.h, display: 'block' }}
240
+ />
241
+ )}
242
+ </div>
243
+ ) : null}
244
+ <div
245
+ style={{
246
+ position: 'absolute',
247
+ left: el.cx - el.w / 2,
248
+ top: el.cy - el.h / 2,
249
+ width: el.w,
250
+ height: el.h,
251
+ transform: `translate(${x}px, ${y}px) rotate(${rot}deg) scale(${scale})`,
252
+ transformOrigin: 'center center',
253
+ borderRadius: el.radius,
254
+ overflow: 'hidden',
255
+ boxShadow: shadow,
256
+ opacity: settledOpacity,
257
+ filter: `saturate(${saturate})`,
258
+ ...texture,
259
+ }}
260
+ >
261
+ {el.wbrCrop ? null : (
262
+ <Img
263
+ src={staticFile(`textures/live/${el.file}`)}
264
+ style={{ position: 'absolute', inset: 0, width: el.w, height: el.h, display: 'block' }}
265
+ />
266
+ )}
267
+ </div>
268
+ {showGlow ? (
269
+ <div
270
+ style={{
271
+ position: 'absolute',
272
+ left: el.cx - glowR,
273
+ top: el.cy - glowR,
274
+ width: glowR * 2,
275
+ height: glowR * 2,
276
+ borderRadius: '50%',
277
+ background: 'radial-gradient(circle, oklch(78% 0.13 70 / 0.9), oklch(78% 0.13 70 / 0) 70%)',
278
+ opacity: glow,
279
+ mixBlendMode: 'multiply',
280
+ }}
281
+ />
282
+ ) : null}
283
+ </div>
284
+ );
285
+ })}
286
+ </AbsoluteFill>
287
+ </AbsoluteFill>
288
+
289
+ {/* ---- atmosphere: gold dust drifting up in front of the group photo ---- */}
290
+ <AbsoluteFill style={{ pointerEvents: 'none' }}>
291
+ {DUST.map((d, i) => {
292
+ const y = (((d.y0 - frame * d.rise) % 1080) + 1080) % 1080;
293
+ const x = d.x + Math.sin(frame * d.swayFreq + d.phase) * d.swayAmp;
294
+ return (
295
+ <div
296
+ key={i}
297
+ style={{
298
+ position: 'absolute',
299
+ left: x,
300
+ top: y,
301
+ width: d.size,
302
+ height: d.size,
303
+ borderRadius: '50%',
304
+ background: 'oklch(75% 0.08 85)',
305
+ opacity: d.opacity,
306
+ }}
307
+ />
308
+ );
309
+ })}
310
+ </AbsoluteFill>
311
+
312
+ {/* opening light sweep: one wide, faint warm band left → right (2–14) */}
313
+ {sweepOpacity > 0 ? (
314
+ <AbsoluteFill style={{ pointerEvents: 'none', mixBlendMode: 'overlay' }}>
315
+ <div
316
+ style={{
317
+ position: 'absolute',
318
+ top: 0,
319
+ bottom: 0,
320
+ left: sweepX - 300,
321
+ width: 600,
322
+ background: 'linear-gradient(90deg, rgba(255,244,224,0), rgba(255,244,224,1) 50%, rgba(255,244,224,0))',
323
+ opacity: sweepOpacity,
324
+ }}
325
+ />
326
+ </AbsoluteFill>
327
+ ) : null}
328
+
329
+ {/* stage light behind the wordmark: warm top-light pooling where the logo lands */}
330
+ {stageLight > 0 ? (
331
+ <AbsoluteFill
332
+ style={{
333
+ pointerEvents: 'none',
334
+ background: 'radial-gradient(700px 360px at 960px 470px, rgba(255,246,228,0.95), rgba(255,246,228,0.35) 55%, rgba(255,246,228,0) 75%)',
335
+ opacity: stageLight,
336
+ }}
337
+ />
338
+ ) : null}
339
+
340
+ {/* closing vignette: faint warm-brown corners focus the center */}
341
+ {vignette > 0 ? (
342
+ <AbsoluteFill
343
+ style={{
344
+ pointerEvents: 'none',
345
+ background: 'radial-gradient(1400px 900px at 50% 50%, rgba(62,48,32,0) 55%, rgba(62,48,32,0.7) 100%)',
346
+ opacity: vignette,
347
+ }}
348
+ />
349
+ ) : null}
350
+
351
+ <AbsoluteFill style={{ justifyContent: 'center', alignItems: 'center', pointerEvents: 'none' }}>
352
+ <div style={{ textAlign: 'center' }}>
353
+ <div style={{ fontFamily: SERIF, fontSize: 148, fontWeight: 600, color: 'oklch(18% 0.006 82)', letterSpacing: `${wordSpacing}em`, display: 'flex' }}>
354
+ {LETTERS.map((ch, i) => {
355
+ const delay = Math.round(42 + i * 1.8);
356
+ const t = interpolate(frame, [delay, delay + 8], [0, 1], {
357
+ extrapolateLeft: 'clamp',
358
+ extrapolateRight: 'clamp',
359
+ easing: Easing.bezier(0.2, 0.75, 0.3, 1),
360
+ });
361
+ return (
362
+ <span
363
+ key={i}
364
+ style={{
365
+ opacity: t,
366
+ transform: `translateY(${(1 - t) * 28}px) scale(${1.35 - 0.35 * t})`,
367
+ filter: `blur(${(1 - t) * 8}px)`,
368
+ display: 'inline-block',
369
+ whiteSpace: 'pre',
370
+ }}
371
+ >
372
+ {ch}
373
+ </span>
374
+ );
375
+ })}
376
+ </div>
377
+ <div style={{ position: 'relative', height: 6, width: 260, margin: '34px auto 0' }}>
378
+ <div style={{ position: 'absolute', inset: 0, borderRadius: 3, background: 'oklch(52% 0.115 65)', transform: `scaleX(${rule})` }} />
379
+ {/* launch lower-third: 1px amber lines shooting out from the rule ends, then fading */}
380
+ {ruleExt > 0 && ruleExtFade > 0 ? (
381
+ <>
382
+ <div style={{ position: 'absolute', top: 2.5, height: 1, right: '100%', width: 190 * ruleExt, background: 'oklch(52% 0.115 65)', opacity: ruleExtFade }} />
383
+ <div style={{ position: 'absolute', top: 2.5, height: 1, left: '100%', width: 190 * ruleExt, background: 'oklch(52% 0.115 65)', opacity: ruleExtFade }} />
384
+ </>
385
+ ) : null}
386
+ </div>
387
+ <div style={{ fontFamily: MONO, fontSize: 25, letterSpacing: '0.14em', color: 'oklch(50% 0.006 82)', marginTop: 30, opacity: tag, textTransform: 'uppercase' }}>
388
+ Team Research Console
389
+ </div>
390
+ </div>
391
+ </AbsoluteFill>
392
+ </AbsoluteFill>
393
+ );
394
+ };
@@ -0,0 +1,185 @@
1
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
2
+ import { PageCam, CamKey } from './PageCam';
3
+ import { AIFL_SHOTS } from '../Main';
4
+ import layout from '../live-layout.json';
5
+ import { DigitRoll } from '../DigitRoll';
6
+
7
+ const cards = layout.papers.cards;
8
+ const PAGE_H = layout.papers.pageH;
9
+
10
+ const MONO = 'ui-monospace, SFMono-Regular, Menlo, monospace';
11
+ const AMBER = 'oklch(52% 0.115 65)';
12
+
13
+ // paperN.png files, one per card
14
+ const FILES = ['paper1.png', 'paper2.png', 'paper3.png', 'paper4.png', 'paper5.png'];
15
+
16
+ // each card enters at cue, staggered 12 frames, over dur=22 with overshoot ease
17
+ const CUES = [18, 30, 42, 54, 66];
18
+ const DUR = 22;
19
+ const FLY_EASE = Easing.bezier(0.45, 0.05, 0.25, 1.12);
20
+ // alternating slight tilt on entry
21
+ const TILTS = [2, -2, 2, -2, 2];
22
+
23
+ // camera reveals the header first, then follows the growing stack downward
24
+ const CAM_KEYS: CamKey[] = [
25
+ { frame: 0, cx: 960, cy: 270, zoom: 1.35 },
26
+ { frame: 30, cx: 960, cy: 330, zoom: 1.15 },
27
+ { frame: 36, cx: 960, cy: 520, zoom: 1.02 },
28
+ { frame: 74, cx: 960, cy: 820, zoom: 0.95 },
29
+ { frame: 100, cx: 960, cy: 860, zoom: 0.9 }, // settle ≤105
30
+ ];
31
+
32
+ /** Paper radar: daily paper cards stack up into place one by one (the list-stack
33
+ * motif), each landing pressing the settled stack down and bouncing back, with
34
+ * an amber highlight sweeping the linked-project name and a screen-space counter. */
35
+ export const ScenePapers: React.FC = () => {
36
+ const frame = useCurrentFrame();
37
+
38
+ // how many cards have already landed (t reached 1) — drives the counter
39
+ const landedCount = CUES.filter((c) => frame >= c + DUR).length;
40
+
41
+ // when a *later* card enters, the already-settled stack gets pressed down 6px
42
+ // then springs back over ~8 frames. Compute cumulative press for settled cards.
43
+ const stackPress = (settledIndex: number) => {
44
+ let press = 0;
45
+ for (let j = settledIndex + 1; j < CUES.length; j++) {
46
+ const cue = CUES[j];
47
+ // press pulse centered a touch after the later card starts arriving
48
+ const p = interpolate(
49
+ frame,
50
+ [cue, cue + 4, cue + 8],
51
+ [0, 6, 0],
52
+ { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' },
53
+ );
54
+ press = Math.max(press, p);
55
+ }
56
+ return press;
57
+ };
58
+
59
+ // page-space glaze sweep once everything has landed (~frame 96)
60
+ const glazeX = interpolate(frame, [82, 96], [-700, 2600], {
61
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.45, 0, 0.35, 1),
62
+ });
63
+ const glazeVis = interpolate(frame, [81, 86, 92, 95], [0, 1, 1, 0], {
64
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
65
+ });
66
+
67
+ return (
68
+ <>
69
+ <PageCam src="textures/live/papers-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={Easing.bezier(0.33, 0, 0.15, 1)}>
70
+ {/* cover the printed cards on the base page so blank slots stack in.
71
+ The base texture already shows the cards; we lay opaque paper
72
+ patches over their positions so the fly-in reads as "stacking". */}
73
+ {cards.map((c, i) => (
74
+ <div
75
+ key={`slot-${i}`}
76
+ style={{
77
+ position: 'absolute',
78
+ left: c.x - 12,
79
+ top: c.y - 10,
80
+ width: c.w + 24,
81
+ height: c.h + 20,
82
+ background: '#faf7f2',
83
+ opacity: frame >= CUES[i] + DUR - 2 ? 0 : 1,
84
+ }}
85
+ />
86
+ ))}
87
+
88
+ {cards.map((c, i) => {
89
+ const cue = CUES[i];
90
+ const t = interpolate(frame, [cue, cue + DUR], [0, 1], {
91
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: FLY_EASE,
92
+ });
93
+ if (t <= 0) return null;
94
+ const settled = t >= 0.999;
95
+ const dy = 600 * (1 - t) + (settled ? stackPress(i) : 0);
96
+ const rot = TILTS[i] * (1 - t);
97
+ const scale = 1.06 - 0.06 * t;
98
+ const shadow = settled
99
+ ? '0 2px 8px rgba(60,45,30,.10)'
100
+ : `0 32px 64px rgba(60,45,30,${0.22 * (1 - t) + 0.06})`;
101
+
102
+ // amber highlight over the linked-project name, 6 frames after landing.
103
+ // card-relative: x ~20px in, y ~72% of card height, ~40% wide.
104
+ // fires right on landing; the last card only has ~12f before the cut,
105
+ // so grow+fade is compressed to fit (7f grow + 5f fade).
106
+ const hlStart = cue + DUR;
107
+ const hlGrow = interpolate(frame, [hlStart, hlStart + 7], [0, 1], {
108
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.3, 0, 0.2, 1),
109
+ });
110
+ const hlFade = interpolate(frame, [hlStart + 7, hlStart + 12], [1, 0], {
111
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
112
+ });
113
+
114
+ return (
115
+ <div
116
+ key={FILES[i]}
117
+ style={{
118
+ position: 'absolute',
119
+ left: c.x,
120
+ top: c.y,
121
+ width: c.w,
122
+ height: c.h,
123
+ transform: `translateY(${dy}px) rotate(${rot}deg) scale(${scale})`,
124
+ transformOrigin: 'center center',
125
+ boxShadow: shadow,
126
+ borderRadius: 12,
127
+ }}
128
+ >
129
+ <Img
130
+ src={staticFile(`textures/live/${FILES[i]}`)}
131
+ style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }}
132
+ />
133
+ {/* amber highlight sweep on the linked-project name */}
134
+ {hlGrow > 0 && hlFade > 0 ? (
135
+ <div
136
+ style={{
137
+ position: 'absolute',
138
+ left: 20,
139
+ top: c.h * 0.72,
140
+ width: `${hlGrow * 40}%`,
141
+ height: 30,
142
+ background: 'oklch(97% 0.028 85)',
143
+ opacity: 0.6 * hlFade,
144
+ borderRight: `2px solid ${AMBER}`,
145
+ pointerEvents: 'none',
146
+ }}
147
+ />
148
+ ) : null}
149
+ </div>
150
+ );
151
+ })}
152
+
153
+ {/* page-space glaze sweep at the end */}
154
+ <div
155
+ style={{
156
+ position: 'absolute',
157
+ top: 40,
158
+ height: PAGE_H - 80,
159
+ left: glazeX,
160
+ width: 420,
161
+ transform: 'rotate(14deg)',
162
+ opacity: glazeVis * 0.5,
163
+ mixBlendMode: 'overlay',
164
+ background:
165
+ 'linear-gradient(90deg, transparent, rgba(255,240,214,0.9) 45%, rgba(255,240,214,0.9) 55%, transparent)',
166
+ pointerEvents: 'none',
167
+ }}
168
+ />
169
+ </PageCam>
170
+
171
+ {/* screen-space counter, top-right */}
172
+ <div style={{ position: 'absolute', top: 70, right: 96, textAlign: 'right', pointerEvents: 'none' }}>
173
+ <div style={{ fontFamily: MONO, fontSize: 24, letterSpacing: '0.16em', color: 'oklch(50% 0.006 82)', textTransform: 'uppercase' }}>
174
+ Paper Radar
175
+ </div>
176
+ <div style={{ display: 'flex', justifyContent: 'flex-end', marginTop: 6 }}>
177
+ <DigitRoll key={landedCount} value={String(landedCount)} fontSize={96} color={AMBER} />
178
+ </div>
179
+ <div style={{ fontFamily: MONO, fontSize: 20, letterSpacing: '0.12em', color: 'oklch(50% 0.006 82)', marginTop: 4, textTransform: 'uppercase' }}>
180
+ Of 31 Fetched Today
181
+ </div>
182
+ </div>
183
+ </>
184
+ );
185
+ };