hyper-animator-codex 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (318) hide show
  1. package/README.md +51 -3
  2. package/bin/hyper-animator-codex.mjs +1 -1
  3. package/lib/minimax-config.mjs +3 -3
  4. package/package.json +1 -1
  5. package/skills/hyper-animator-codex/SKILL.md +58 -20
  6. package/skills/hyper-animator-codex/agents/openai.yaml +2 -2
  7. package/skills/hyper-animator-codex/contracts/shot-plan.schema.json +214 -0
  8. package/skills/hyper-animator-codex/contracts/workflow-policy.json +85 -0
  9. package/skills/hyper-animator-codex/references/HyperFrames-AI-Generation-Patterns-codex.md +788 -0
  10. package/skills/hyper-animator-codex/references/beat-sync-workflow.md +7 -0
  11. package/skills/hyper-animator-codex/references/examples/shot-plan-dual-catalog.json +69 -0
  12. package/skills/hyper-animator-codex/references/hyperframes-agent-pseudocode.ts +1 -1
  13. package/skills/hyper-animator-codex/references/hyperframes-catalog-map.json +97 -230
  14. package/skills/hyper-animator-codex/references/hyperframes-intent-workflow.md +23 -7
  15. package/skills/hyper-animator-codex/references/minimax-music-workflow.md +24 -4
  16. package/skills/hyper-animator-codex/references/narration-audio-workflow.md +31 -1
  17. package/skills/hyper-animator-codex/references/shotcraft/LICENSE +202 -0
  18. package/skills/hyper-animator-codex/references/shotcraft/cards/ai-stream-response/README.md +46 -0
  19. package/skills/hyper-animator-codex/references/shotcraft/cards/autolayout-gap-dial/README.md +53 -0
  20. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-cut-moves/README.md +54 -0
  21. package/skills/hyper-animator-codex/references/shotcraft/cards/beat-step-list-theme-cycle/README.md +59 -0
  22. package/skills/hyper-animator-codex/references/shotcraft/cards/before-after-slider-scrub/README.md +47 -0
  23. package/skills/hyper-animator-codex/references/shotcraft/cards/bottom-push-stack-wipe/README.md +58 -0
  24. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-frame-snap/README.md +51 -0
  25. package/skills/hyper-animator-codex/references/shotcraft/cards/brand-ink-open/README.md +35 -0
  26. package/skills/hyper-animator-codex/references/shotcraft/cards/bubble-swarm-takeover/README.md +62 -0
  27. package/skills/hyper-animator-codex/references/shotcraft/cards/canvas-materialize-moves/README.md +55 -0
  28. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flip-reveal/README.md +50 -0
  29. package/skills/hyper-animator-codex/references/shotcraft/cards/card-flock-tumble/README.md +54 -0
  30. package/skills/hyper-animator-codex/references/shotcraft/cards/cel-flash-stomp/README.md +54 -0
  31. package/skills/hyper-animator-codex/references/shotcraft/cards/chart-live-moves/README.md +51 -0
  32. package/skills/hyper-animator-codex/references/shotcraft/cards/circle-match-iris/README.md +53 -0
  33. package/skills/hyper-animator-codex/references/shotcraft/cards/cloner-depth-echo/README.md +38 -0
  34. package/skills/hyper-animator-codex/references/shotcraft/cards/collab-cursor-moves/README.md +48 -0
  35. package/skills/hyper-animator-codex/references/shotcraft/cards/color-block-step-wipe/README.md +54 -0
  36. package/skills/hyper-animator-codex/references/shotcraft/cards/command-palette-summon/README.md +45 -0
  37. package/skills/hyper-animator-codex/references/shotcraft/cards/crane-rise-reveal/README.md +47 -0
  38. package/skills/hyper-animator-codex/references/shotcraft/cards/crash-zoom-punch/README.md +38 -0
  39. package/skills/hyper-animator-codex/references/shotcraft/cards/dataviz-landscape-open/README.md +54 -0
  40. package/skills/hyper-animator-codex/references/shotcraft/cards/deck-deal-flyin/README.md +45 -0
  41. package/skills/hyper-animator-codex/references/shotcraft/cards/depth-layer-moves/README.md +40 -0
  42. package/skills/hyper-animator-codex/references/shotcraft/cards/document-typewriter-reveal/README.md +40 -0
  43. package/skills/hyper-animator-codex/references/shotcraft/cards/draw-svg-trace/README.md +50 -0
  44. package/skills/hyper-animator-codex/references/shotcraft/cards/edit-hook-moves/README.md +38 -0
  45. package/skills/hyper-animator-codex/references/shotcraft/cards/element-body-moves/README.md +49 -0
  46. package/skills/hyper-animator-codex/references/shotcraft/cards/fui-hud-moves/README.md +44 -0
  47. package/skills/hyper-animator-codex/references/shotcraft/cards/gauge-readout-moves/README.md +45 -0
  48. package/skills/hyper-animator-codex/references/shotcraft/cards/glow-flyline-moves/README.md +51 -0
  49. package/skills/hyper-animator-codex/references/shotcraft/cards/gradient-word-sweep/README.md +49 -0
  50. package/skills/hyper-animator-codex/references/shotcraft/cards/graze-face-tour/README.md +56 -0
  51. package/skills/hyper-animator-codex/references/shotcraft/cards/hashtag-to-pill-materialize/README.md +57 -0
  52. package/skills/hyper-animator-codex/references/shotcraft/cards/hires-rasterize-3d-text/README.md +34 -0
  53. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-field-colorize/README.md +53 -0
  54. package/skills/hyper-animator-codex/references/shotcraft/cards/icon-performance-moves/README.md +46 -0
  55. package/skills/hyper-animator-codex/references/shotcraft/cards/impact-feedback/README.md +50 -0
  56. package/skills/hyper-animator-codex/references/shotcraft/cards/input-trigger-moves/README.md +49 -0
  57. package/skills/hyper-animator-codex/references/shotcraft/cards/integration-hub-map/README.md +54 -0
  58. package/skills/hyper-animator-codex/references/shotcraft/cards/letterspace-materialize/README.md +52 -0
  59. package/skills/hyper-animator-codex/references/shotcraft/cards/light-play-moves/README.md +49 -0
  60. package/skills/hyper-animator-codex/references/shotcraft/cards/line-boil/README.md +52 -0
  61. package/skills/hyper-animator-codex/references/shotcraft/cards/line-carry-transition/README.md +52 -0
  62. package/skills/hyper-animator-codex/references/shotcraft/cards/list-stack-press/README.md +43 -0
  63. package/skills/hyper-animator-codex/references/shotcraft/cards/magician-card-flourish/README.md +63 -0
  64. package/skills/hyper-animator-codex/references/shotcraft/cards/marker-underline-title/README.md +48 -0
  65. package/skills/hyper-animator-codex/references/shotcraft/cards/montage-rhythm-moves/README.md +55 -0
  66. package/skills/hyper-animator-codex/references/shotcraft/cards/morph-from-primitive/README.md +51 -0
  67. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-forerun/README.md +50 -0
  68. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-frame-orbit-drop/README.md +50 -0
  69. package/skills/hyper-animator-codex/references/shotcraft/cards/neon-triple-marquee/README.md +55 -0
  70. package/skills/hyper-animator-codex/references/shotcraft/cards/odometer-digit-roll/README.md +54 -0
  71. package/skills/hyper-animator-codex/references/shotcraft/cards/outro-group-photo-launch/README.md +39 -0
  72. package/skills/hyper-animator-codex/references/shotcraft/cards/overhead-camera-moves/README.md +50 -0
  73. package/skills/hyper-animator-codex/references/shotcraft/cards/page-turn-transitions/README.md +48 -0
  74. package/skills/hyper-animator-codex/references/shotcraft/cards/page-waterfall-wall/README.md +52 -0
  75. package/skills/hyper-animator-codex/references/shotcraft/cards/panel-grid-moves/README.md +52 -0
  76. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-craft-moves/README.md +46 -0
  77. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-plane-messenger/README.md +62 -0
  78. package/skills/hyper-animator-codex/references/shotcraft/cards/paper-title-card/README.md +36 -0
  79. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-celebrate-hits/README.md +42 -0
  80. package/skills/hyper-animator-codex/references/shotcraft/cards/particle-sand-fill/README.md +39 -0
  81. package/skills/hyper-animator-codex/references/shotcraft/cards/pill-slot-cycle/README.md +57 -0
  82. package/skills/hyper-animator-codex/references/shotcraft/cards/print-texture-transitions/README.md +40 -0
  83. package/skills/hyper-animator-codex/references/shotcraft/cards/rhythm-interrupt-moves/README.md +44 -0
  84. package/skills/hyper-animator-codex/references/shotcraft/cards/riso-print-hits/README.md +54 -0
  85. package/skills/hyper-animator-codex/references/shotcraft/cards/row-embed/README.md +36 -0
  86. package/skills/hyper-animator-codex/references/shotcraft/cards/runway-ground-skim/README.md +52 -0
  87. package/skills/hyper-animator-codex/references/shotcraft/cards/sakuga-timing-shift/README.md +50 -0
  88. package/skills/hyper-animator-codex/references/shotcraft/cards/scene-locked-title/README.md +43 -0
  89. package/skills/hyper-animator-codex/references/shotcraft/cards/scroll-brake-moves/README.md +45 -0
  90. package/skills/hyper-animator-codex/references/shotcraft/cards/segmented-thumb-hero/README.md +57 -0
  91. package/skills/hyper-animator-codex/references/shotcraft/cards/shot-transitions/README.md +60 -0
  92. package/skills/hyper-animator-codex/references/shotcraft/cards/skeleton-reveal/README.md +54 -0
  93. package/skills/hyper-animator-codex/references/shotcraft/cards/slam-entrance-moves/README.md +53 -0
  94. package/skills/hyper-animator-codex/references/shotcraft/cards/smear-multiples/README.md +49 -0
  95. package/skills/hyper-animator-codex/references/shotcraft/cards/space-camera-moves/README.md +53 -0
  96. package/skills/hyper-animator-codex/references/shotcraft/cards/spectrum-morph-ui/README.md +50 -0
  97. package/skills/hyper-animator-codex/references/shotcraft/cards/speed-ramp-freeze/README.md +42 -0
  98. package/skills/hyper-animator-codex/references/shotcraft/cards/split-flap-title/README.md +52 -0
  99. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-hero-card/README.md +39 -0
  100. package/skills/hyper-animator-codex/references/shotcraft/cards/spotlight-sweep-moves/README.md +51 -0
  101. package/skills/hyper-animator-codex/references/shotcraft/cards/steep-tilt-glide/README.md +53 -0
  102. package/skills/hyper-animator-codex/references/shotcraft/cards/stroke-segment-build/README.md +43 -0
  103. package/skills/hyper-animator-codex/references/shotcraft/cards/tear-streak-transitions/README.md +43 -0
  104. package/skills/hyper-animator-codex/references/shotcraft/cards/tension-camera-moves/README.md +55 -0
  105. package/skills/hyper-animator-codex/references/shotcraft/cards/text-as-mask/README.md +50 -0
  106. package/skills/hyper-animator-codex/references/shotcraft/cards/text-column-converge/README.md +55 -0
  107. package/skills/hyper-animator-codex/references/shotcraft/cards/theme-switch-moves/README.md +44 -0
  108. package/skills/hyper-animator-codex/references/shotcraft/cards/timeline-travel/README.md +43 -0
  109. package/skills/hyper-animator-codex/references/shotcraft/cards/title-demote-to-label/README.md +58 -0
  110. package/skills/hyper-animator-codex/references/shotcraft/cards/trailer-grammar-moves/README.md +51 -0
  111. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-hidden-cut/README.md +52 -0
  112. package/skills/hyper-animator-codex/references/shotcraft/cards/transition-travel/README.md +48 -0
  113. package/skills/hyper-animator-codex/references/shotcraft/cards/type-and-filter/README.md +37 -0
  114. package/skills/hyper-animator-codex/references/shotcraft/cards/type-assembly-moves/README.md +50 -0
  115. package/skills/hyper-animator-codex/references/shotcraft/cards/type-entrance-moves/README.md +46 -0
  116. package/skills/hyper-animator-codex/references/shotcraft/cards/type-rhythm-sync/README.md +47 -0
  117. package/skills/hyper-animator-codex/references/shotcraft/cards/typewriter-moves/README.md +50 -0
  118. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-strip-away-outro/README.md +63 -0
  119. package/skills/hyper-animator-codex/references/shotcraft/cards/ui-to-brand-morph/README.md +52 -0
  120. package/skills/hyper-animator-codex/references/shotcraft/cards/voice-waveform-live/README.md +52 -0
  121. package/skills/hyper-animator-codex/references/shotcraft/cards/wall-reveal-moves/README.md +53 -0
  122. package/skills/hyper-animator-codex/references/shotcraft/cards/wipe-transitions/README.md +47 -0
  123. package/skills/hyper-animator-codex/references/shotcraft/cards/word-relay-filmstrip/README.md +50 -0
  124. package/skills/hyper-animator-codex/references/shotcraft/catalog.json +3946 -0
  125. package/skills/hyper-animator-codex/references/shotcraft/references/aesthetic-rules.md +157 -0
  126. package/skills/hyper-animator-codex/references/shotcraft/references/final-review.md +107 -0
  127. package/skills/hyper-animator-codex/references/shotcraft/references/guided-free-creation.md +197 -0
  128. package/skills/hyper-animator-codex/references/shotcraft/references/music-beat-sync.md +125 -0
  129. package/skills/hyper-animator-codex/references/shotcraft/references/pipeline.md +357 -0
  130. package/skills/hyper-animator-codex/references/shotcraft/references/sound-design.md +126 -0
  131. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/Caption.tsx +50 -0
  132. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/DigitRoll.tsx +45 -0
  133. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlashCut.tsx +20 -0
  134. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/FlatPanel.tsx +65 -0
  135. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/PageCam.tsx +151 -0
  136. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/VerticalTicker.tsx +129 -0
  137. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/camera.tsx +75 -0
  138. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/motion.ts +40 -0
  139. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/rand.ts +11 -0
  140. package/skills/hyper-animator-codex/references/shotcraft/source/assets/lib/helpers/shake.ts +10 -0
  141. package/skills/hyper-animator-codex/references/shotcraft/source/demos/_fixtures/Fixtures.tsx +83 -0
  142. package/skills/hyper-animator-codex/references/shotcraft/source/demos/ai-stream-response/StreamResponse.tsx +146 -0
  143. package/skills/hyper-animator-codex/references/shotcraft/source/demos/autolayout-gap-dial/AutolayoutGapDial.tsx +174 -0
  144. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/BeatCutAccelerando.tsx +77 -0
  145. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-cut-moves/PaparazziFlash.tsx +115 -0
  146. package/skills/hyper-animator-codex/references/shotcraft/source/demos/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +98 -0
  147. package/skills/hyper-animator-codex/references/shotcraft/source/demos/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +99 -0
  148. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bottom-push-stack-wipe/BottomPushStackWipe.tsx +79 -0
  149. package/skills/hyper-animator-codex/references/shotcraft/source/demos/brand-frame-snap/BrandFrameSnap.tsx +110 -0
  150. package/skills/hyper-animator-codex/references/shotcraft/source/demos/bubble-swarm-takeover/BubbleSwarmTakeover.tsx +189 -0
  151. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/DiagramCascadeBuild.tsx +172 -0
  152. package/skills/hyper-animator-codex/references/shotcraft/source/demos/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +254 -0
  153. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flip-reveal/CardFlipReveal.tsx +139 -0
  154. package/skills/hyper-animator-codex/references/shotcraft/source/demos/card-flock-tumble/CardFlockTumble.tsx +382 -0
  155. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cel-flash-stomp/CelFlashStomp.tsx +111 -0
  156. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/AxisRescaleShockV2.tsx +282 -0
  157. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/OscilloscopeStreamV2.tsx +227 -0
  158. package/skills/hyper-animator-codex/references/shotcraft/source/demos/chart-live-moves/UnitDotSwarmRegroupV2.tsx +248 -0
  159. package/skills/hyper-animator-codex/references/shotcraft/source/demos/circle-match-iris/CircleMatchIris.tsx +124 -0
  160. package/skills/hyper-animator-codex/references/shotcraft/source/demos/cloner-depth-echo/ClonerDepthEcho.tsx +90 -0
  161. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorCastEnsemble.tsx +136 -0
  162. package/skills/hyper-animator-codex/references/shotcraft/source/demos/collab-cursor-moves/CursorDialogueDuet.tsx +145 -0
  163. package/skills/hyper-animator-codex/references/shotcraft/source/demos/color-block-step-wipe/ColorBlockStepWipe.tsx +157 -0
  164. package/skills/hyper-animator-codex/references/shotcraft/source/demos/command-palette-summon/CommandPaletteSummon.tsx +173 -0
  165. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crane-rise-reveal/CraneRiseReveal.tsx +91 -0
  166. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashImpactReal.tsx +63 -0
  167. package/skills/hyper-animator-codex/references/shotcraft/source/demos/crash-zoom-punch/CrashZoomReal.tsx +60 -0
  168. package/skills/hyper-animator-codex/references/shotcraft/source/demos/dataviz-landscape-open/DatavizLandscapeOpen.tsx +401 -0
  169. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/DollyZoomReal.tsx +55 -0
  170. package/skills/hyper-animator-codex/references/shotcraft/source/demos/depth-layer-moves/MultiplaneReal.tsx +45 -0
  171. package/skills/hyper-animator-codex/references/shotcraft/source/demos/draw-svg-trace/DrawSvgTrace.tsx +199 -0
  172. package/skills/hyper-animator-codex/references/shotcraft/source/demos/edit-hook-moves/LogoStingButton.tsx +106 -0
  173. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/AxialStretch.tsx +112 -0
  174. package/skills/hyper-animator-codex/references/shotcraft/source/demos/element-body-moves/ContactShadowLift.tsx +117 -0
  175. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/LineUnfoldPanel.tsx +125 -0
  176. package/skills/hyper-animator-codex/references/shotcraft/source/demos/fui-hud-moves/ReticleLockOn.tsx +139 -0
  177. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/NeedleSweepSelftest.tsx +146 -0
  178. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gauge-readout-moves/TapeScrollFixedPointer.tsx +120 -0
  179. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/FlylineArc.tsx +158 -0
  180. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/GlowOrbAmbient.tsx +131 -0
  181. package/skills/hyper-animator-codex/references/shotcraft/source/demos/glow-flyline-moves/OrbFlylineRelay.tsx +268 -0
  182. package/skills/hyper-animator-codex/references/shotcraft/source/demos/gradient-word-sweep/GradientWordSweep.tsx +307 -0
  183. package/skills/hyper-animator-codex/references/shotcraft/source/demos/graze-face-tour/GrazeFaceTour.tsx +469 -0
  184. package/skills/hyper-animator-codex/references/shotcraft/source/demos/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +166 -0
  185. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-field-colorize/IconFieldColorize.tsx +93 -0
  186. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/AttentionBounce.tsx +193 -0
  187. package/skills/hyper-animator-codex/references/shotcraft/source/demos/icon-performance-moves/PopBurstConfirm.tsx +162 -0
  188. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/AnimeImpact.tsx +149 -0
  189. package/skills/hyper-animator-codex/references/shotcraft/source/demos/impact-feedback/HitCounter.tsx +147 -0
  190. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/CursorPerformancePunchIn.tsx +154 -0
  191. package/skills/hyper-animator-codex/references/shotcraft/source/demos/input-trigger-moves/KeycapSmashCut.tsx +217 -0
  192. package/skills/hyper-animator-codex/references/shotcraft/source/demos/integration-hub-map/IntegrationHubMap.tsx +554 -0
  193. package/skills/hyper-animator-codex/references/shotcraft/source/demos/letterspace-materialize/LetterspaceMaterialize.tsx +85 -0
  194. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/HalationBloom.tsx +139 -0
  195. package/skills/hyper-animator-codex/references/shotcraft/source/demos/light-play-moves/SheenSweepRetry.tsx +85 -0
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  198. package/skills/hyper-animator-codex/references/shotcraft/source/demos/line-carry-transition/LineCarryTransition.tsx +151 -0
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  200. package/skills/hyper-animator-codex/references/shotcraft/source/demos/marker-underline-title/MarkerUnderlineTitle.tsx +87 -0
  201. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DominoCascade.tsx +125 -0
  202. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/DropBlackoutSlam.tsx +135 -0
  203. package/skills/hyper-animator-codex/references/shotcraft/source/demos/montage-rhythm-moves/WrightTripleCut.tsx +175 -0
  204. package/skills/hyper-animator-codex/references/shotcraft/source/demos/morph-from-primitive/MorphFromPrimitive.tsx +190 -0
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  211. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/BarnDoorSplit.tsx +138 -0
  212. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-turn-transitions/CubeRotate.tsx +114 -0
  213. package/skills/hyper-animator-codex/references/shotcraft/source/demos/page-waterfall-wall/PageWaterfallWall.tsx +76 -0
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  306. package/skills/hyper-animator-codex/references/shotcraft/source/template/src/aifl/live/SceneWbr.tsx +299 -0
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  310. package/skills/hyper-animator-codex/scripts/generate_minimax_tts.mjs +142 -13
  311. package/skills/hyper-animator-codex/scripts/generate_subtitles.mjs +42 -3
  312. package/skills/hyper-animator-codex/scripts/minimax_runtime_config.mjs +3 -3
  313. package/skills/hyper-animator-codex/scripts/query_shotcraft.mjs +140 -0
  314. package/skills/hyper-animator-codex/scripts/validate_hyperframes_html.py +22 -0
  315. package/skills/hyper-animator-codex/scripts/validate_provider_policy.mjs +108 -0
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  318. package/skills/hyper-animator-codex/vendor/music-beat-detector/beat_detector/beat.py +37 -1
@@ -0,0 +1,174 @@
1
+ // title-demote-to-label —— 大标题降格为节标签
2
+ // 源:perplexity-promo 16–18.5s。大标题居中显影站稳一拍,随后缩小 ~0.3x
3
+ // 平移到左上角变小节标签,内容区(灰阶骨架块)在其下方生长。
4
+ // 附加变体(framer text-selection-title):标题登场带文本选中蓝高亮块、随后撤掉。
5
+ import React from 'react';
6
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
7
+ import { G } from '../_fixtures/Fixtures';
8
+
9
+ const FONT = 'Helvetica, Arial, sans-serif';
10
+ const SEL = 'rgba(58, 128, 236, 0.35)';
11
+
12
+ // 内容骨架块:随 t 依次生长
13
+ const Skeleton: React.FC<{ t: number }> = ({ t }) => {
14
+ const blocks = [
15
+ { w: 1500, h: 26 },
16
+ { w: 1280, h: 26 },
17
+ { w: 1420, h: 26 },
18
+ { w: 760, h: 26 },
19
+ { w: 1500, h: 300, card: true },
20
+ ];
21
+ return (
22
+ <div style={{ display: 'flex', flexDirection: 'column', gap: 34 }}>
23
+ {blocks.map((b, i) => {
24
+ const bt = interpolate(t, [i * 0.16, i * 0.16 + 0.3], [0, 1], {
25
+ extrapolateLeft: 'clamp',
26
+ extrapolateRight: 'clamp',
27
+ easing: Easing.out(Easing.cubic),
28
+ });
29
+ return (
30
+ <div
31
+ key={i}
32
+ style={{
33
+ width: b.w * (0.35 + 0.65 * bt),
34
+ height: b.h,
35
+ background: b.card ? G.card : G.line,
36
+ border: b.card ? `2px solid ${G.border}` : 'none',
37
+ borderRadius: b.card ? 16 : 13,
38
+ opacity: bt,
39
+ transform: `translateY(${(1 - bt) * 28}px)`,
40
+ boxSizing: 'border-box',
41
+ }}
42
+ />
43
+ );
44
+ })}
45
+ </div>
46
+ );
47
+ };
48
+
49
+ // 一个完整的"显影→(可选高亮)→降格→内容生长"小节
50
+ const DemoteScene: React.FC<{
51
+ frame: number;
52
+ title: string;
53
+ withSelection: boolean;
54
+ }> = ({ frame, title, withSelection }) => {
55
+ // 时间轴(局部帧)
56
+ const REVEAL = 0; // 0–12 显影
57
+ const SEL_ON = 14; // 高亮扫入 14–24
58
+ const SEL_OFF = 32; // 高亮撤掉 32–40
59
+ const DEMOTE = withSelection ? 44 : 32; // 降格开始
60
+ const DEMOTE_END = DEMOTE + 20;
61
+ const GROW = DEMOTE + 12;
62
+
63
+ // 显影:blur + 淡入
64
+ const rev = interpolate(frame, [REVEAL, REVEAL + 12], [0, 1], {
65
+ extrapolateLeft: 'clamp',
66
+ extrapolateRight: 'clamp',
67
+ easing: Easing.out(Easing.cubic),
68
+ });
69
+
70
+ // 降格补间:scale 1 -> 0.3,中心 -> 左上
71
+ const dem = interpolate(frame, [DEMOTE, DEMOTE_END], [0, 1], {
72
+ extrapolateLeft: 'clamp',
73
+ extrapolateRight: 'clamp',
74
+ easing: Easing.inOut(Easing.cubic),
75
+ });
76
+ const scale = interpolate(dem, [0, 1], [1, 0.3]);
77
+ // 用 left/top 补间:起点居中(由外层 flex 定位换算),终点左上角
78
+ const x = interpolate(dem, [0, 1], [960, 150]);
79
+ const y = interpolate(dem, [0, 1], [480, 110]);
80
+
81
+ // 高亮块:从左扫入盖住文字,再从左撤掉
82
+ let selLeft = 0;
83
+ let selWidth = 0;
84
+ if (withSelection) {
85
+ const on = interpolate(frame, [SEL_ON, SEL_ON + 10], [0, 1], {
86
+ extrapolateLeft: 'clamp',
87
+ extrapolateRight: 'clamp',
88
+ easing: Easing.out(Easing.quad),
89
+ });
90
+ const off = interpolate(frame, [SEL_OFF, SEL_OFF + 8], [0, 1], {
91
+ extrapolateLeft: 'clamp',
92
+ extrapolateRight: 'clamp',
93
+ easing: Easing.in(Easing.quad),
94
+ });
95
+ selLeft = off * 100;
96
+ selWidth = Math.max(0, on * 100 - selLeft);
97
+ }
98
+
99
+ const growT = interpolate(frame, [GROW, GROW + 40], [0, 1], {
100
+ extrapolateLeft: 'clamp',
101
+ extrapolateRight: 'clamp',
102
+ });
103
+
104
+ return (
105
+ <AbsoluteFill style={{ background: G.bg }}>
106
+ {/* 内容骨架区 */}
107
+ <div style={{ position: 'absolute', left: 150, top: 210 }}>
108
+ <Skeleton t={growT} />
109
+ </div>
110
+ {/* 标题:transform-origin 左中,位置补间 */}
111
+ <div
112
+ style={{
113
+ position: 'absolute',
114
+ left: x,
115
+ top: y,
116
+ transform: `translate(${-(1 - dem) * 50}%, -50%) scale(${scale})`,
117
+ transformOrigin: 'left center',
118
+ opacity: rev,
119
+ filter: `blur(${(1 - rev) * 12}px)`,
120
+ }}
121
+ >
122
+ <div
123
+ style={{
124
+ position: 'relative',
125
+ fontFamily: FONT,
126
+ fontWeight: 800,
127
+ fontSize: 128,
128
+ color: G.ink,
129
+ letterSpacing: -2,
130
+ whiteSpace: 'nowrap',
131
+ padding: '10px 18px',
132
+ }}
133
+ >
134
+ {withSelection && selWidth > 0 && (
135
+ <div
136
+ style={{
137
+ position: 'absolute',
138
+ left: `${selLeft}%`,
139
+ top: 8,
140
+ width: `${selWidth}%`,
141
+ height: 'calc(100% - 16px)',
142
+ background: SEL,
143
+ borderRadius: 6,
144
+ }}
145
+ />
146
+ )}
147
+ <span style={{ position: 'relative' }}>{title}</span>
148
+ </div>
149
+ </div>
150
+ </AbsoluteFill>
151
+ );
152
+ };
153
+
154
+ export const TitleDemoteToLabel: React.FC = () => {
155
+ const frame = useCurrentFrame();
156
+ const SPLIT = 92; // 变体 A 时长
157
+
158
+ if (frame < SPLIT) {
159
+ return <DemoteScene frame={frame} title="Running Subagents" withSelection={false} />;
160
+ }
161
+ // 变体 B:文本选中态高亮登场
162
+ const f = frame - SPLIT;
163
+ // 白闪转场 3f
164
+ const flash = interpolate(f, [0, 4], [1, 0], {
165
+ extrapolateLeft: 'clamp',
166
+ extrapolateRight: 'clamp',
167
+ });
168
+ return (
169
+ <AbsoluteFill>
170
+ <DemoteScene frame={f} title="Select the Answer" withSelection={true} />
171
+ <AbsoluteFill style={{ background: '#fff', opacity: flash, pointerEvents: 'none' }} />
172
+ </AbsoluteFill>
173
+ );
174
+ };
@@ -0,0 +1,118 @@
1
+ // card-footage-cadence|字卡穿插节奏
2
+ // UI 镜头 ↔ 黑底字卡像对话接拍:0–14f UI A 缓推 → 硬切 8f 字卡 SHIP →
3
+ // 硬切 12f UI B 1.6x 裁切缓移 → 8f 字卡 FASTER → 10f UI A 2x 裁切 →
4
+ // 10f 字卡 TODAY(下划线) → 62f 硬切收尾全景定格。
5
+ // UI 段全部带微动(推/移),字卡段除落定微缩(1.05→1, out-cubic)外全静,
6
+ // 动↔静对比即手法本体。所有切换零过渡(条件挂载,无 crossfade)。
7
+ // 收尾 62–105f 轻推收完,105–150f 真静止 45f ≥ 40f。帧确定,无随机。
8
+ import React from 'react';
9
+ import { AbsoluteFill, useCurrentFrame, interpolate, Easing } from 'remotion';
10
+ import { FakeDashboard } from '../_fixtures/Fixtures';
11
+
12
+ const CLAMP = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
13
+
14
+ // 黑底白字字卡:落定微缩 1.05→1(out-cubic,段内前 5f 完成),其余全静
15
+ const TitleCard: React.FC<{ text: string; local: number; underline?: boolean }> = ({
16
+ text,
17
+ local,
18
+ underline = false,
19
+ }) => {
20
+ const scale = interpolate(local, [0, 5], [1.05, 1], {
21
+ ...CLAMP,
22
+ easing: Easing.out(Easing.cubic),
23
+ });
24
+ return (
25
+ <AbsoluteFill
26
+ style={{ background: '#0d0d0d', alignItems: 'center', justifyContent: 'center' }}
27
+ >
28
+ <div
29
+ style={{
30
+ transform: `scale(${scale})`,
31
+ display: 'flex',
32
+ flexDirection: 'column',
33
+ alignItems: 'center',
34
+ gap: 26,
35
+ }}
36
+ >
37
+ <div
38
+ style={{
39
+ fontFamily: 'Helvetica, Arial, sans-serif',
40
+ fontWeight: 800,
41
+ fontSize: 170,
42
+ color: '#ffffff',
43
+ letterSpacing: 2,
44
+ lineHeight: 1,
45
+ }}
46
+ >
47
+ {text}
48
+ </div>
49
+ {underline && (
50
+ <div style={{ width: 560, height: 14, background: '#ffffff', borderRadius: 7 }} />
51
+ )}
52
+ </div>
53
+ </AbsoluteFill>
54
+ );
55
+ };
56
+
57
+ // UI 镜头:包一层 transform 做缓推/缓移,硬切由外层条件挂载保证
58
+ const UiShot: React.FC<{
59
+ variant: 'A' | 'B';
60
+ transform: string;
61
+ origin?: string;
62
+ }> = ({ variant, transform, origin = '50% 50%' }) => (
63
+ <AbsoluteFill style={{ overflow: 'hidden', background: '#ececea' }}>
64
+ <div style={{ width: 1920, height: 1080, transform, transformOrigin: origin }}>
65
+ <FakeDashboard variant={variant} />
66
+ </div>
67
+ </AbsoluteFill>
68
+ );
69
+
70
+ export const CardFootageCadence: React.FC = () => {
71
+ const frame = useCurrentFrame();
72
+
73
+ // ---- 分段:切点 14 / 22 / 34 / 42 / 52 / 62,总长 150 ----
74
+
75
+ // 段1 0–14f:UI A 全景缓推 1.0→1.08
76
+ if (frame < 14) {
77
+ const s = interpolate(frame, [0, 14], [1, 1.08], CLAMP);
78
+ return <UiShot variant="A" transform={`scale(${s})`} />;
79
+ }
80
+
81
+ // 段2 14–22f:字卡 SHIP
82
+ if (frame < 22) {
83
+ return <TitleCard text="SHIP" local={frame - 14} />;
84
+ }
85
+
86
+ // 段3 22–34f:UI B 1.6x 裁切 + 横向缓移(120px 内容位移,屏上 ~192px)。
87
+ // origin 偏左让列表行图标入画,读得出是 UI(QA 后调:50%→35%)
88
+ if (frame < 34) {
89
+ const tx = interpolate(frame - 22, [0, 12], [60, -60], CLAMP);
90
+ return (
91
+ <UiShot variant="B" transform={`scale(1.6) translateX(${tx}px)`} origin="35% 50%" />
92
+ );
93
+ }
94
+
95
+ // 段4 34–42f:字卡 FASTER
96
+ if (frame < 42) {
97
+ return <TitleCard text="FASTER" local={frame - 34} />;
98
+ }
99
+
100
+ // 段5 42–52f:UI A 另一处 2x 裁切(左上卡片区)+ 继续缓推 2.0→2.14
101
+ if (frame < 52) {
102
+ const s = interpolate(frame - 42, [0, 10], [2, 2.14], CLAMP);
103
+ return <UiShot variant="A" transform={`scale(${s})`} origin="32% 30%" />;
104
+ }
105
+
106
+ // 段6 52–62f:字卡 TODAY + 下划线
107
+ if (frame < 62) {
108
+ return <TitleCard text="TODAY" local={frame - 52} underline />;
109
+ }
110
+
111
+ // 段7 62–150f:收尾全景 UI 定格。62–105f 极缓推收完(out-cubic),
112
+ // 105f 后 transform 值恒为 1.02,105–150f 真静止 45f。
113
+ const s = interpolate(frame, [62, 105], [1, 1.02], {
114
+ ...CLAMP,
115
+ easing: Easing.out(Easing.cubic),
116
+ });
117
+ return <UiShot variant="B" transform={`scale(${s})`} />;
118
+ };
@@ -0,0 +1,105 @@
1
+ // smash-cut|猛切(喧闹→死寂)
2
+ // 0–41f 轰鸣段:5 张 Card 多方向高速飞掠冲镜(穿屏 translate + scale 1.5→3
3
+ // 冲脸 + 微 rotate,各卡错峰跑两轮,第二轮更快=整体仍在加速),背景
4
+ // FakeDashboard A 以 ease-in 持续加速推近 1→1.55 并滚动 rotate 1.8°——
5
+ // 切点前一刻动势最猛。42f 一帧硬切 variant B 整齐静止全景,无一物在动,
6
+ // 停满 93f(>50f)。反差即手法本体。总 135f。
7
+ import React from 'react';
8
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
9
+ import { G, Card, FakeDashboard } from '../_fixtures/Fixtures';
10
+
11
+ const CUT = 42; // 硬切帧:>=42 全静止
12
+
13
+ // 每张飞卡:两轮 pass,第二轮更短(更快),ease-in 让每一程都在加速。
14
+ // from/to 为屏幕外起终点(中心系坐标),飞行中 scale 1.5→3 冲脸。
15
+ type Fly = {
16
+ from: [number, number];
17
+ to: [number, number];
18
+ rot: [number, number]; // 微旋转 起→终
19
+ seed: number;
20
+ w: number;
21
+ h: number;
22
+ };
23
+
24
+ const FLIES: Fly[] = [
25
+ { from: [-1400, -120], to: [1400, 60], rot: [-6, 5], seed: 1, w: 440, h: 290 },
26
+ { from: [1400, 180], to: [-1400, -100], rot: [7, -4], seed: 2, w: 400, h: 260 },
27
+ { from: [-300, -900], to: [200, 900], rot: [-3, 8], seed: 3, w: 460, h: 300 },
28
+ { from: [-1300, 800], to: [1300, -750], rot: [5, -7], seed: 4, w: 420, h: 280 },
29
+ { from: [1350, -780], to: [-1350, 820], rot: [-8, 4], seed: 5, w: 480, h: 310 },
30
+ ];
31
+
32
+ // 卡 i 的第 k 轮:start = i*4 + k*20,时长 16 / 12(第二轮更快)。
33
+ // card4 第二轮 36–48f 在切点 42f 被硬切截断——正中"绝不减速迎接切点"。
34
+ const passWindow = (i: number, k: number): [number, number] => {
35
+ const start = i * 4 + k * 20;
36
+ const dur = k === 0 ? 16 : 12;
37
+ return [start, start + dur];
38
+ };
39
+
40
+ const FlyCard: React.FC<{ fly: Fly; i: number; frame: number }> = ({ fly, i, frame }) => {
41
+ // 找当前活跃的 pass(两轮)
42
+ let active: [number, number] | null = null;
43
+ for (let k = 0; k < 2; k++) {
44
+ const [s, e] = passWindow(i, k);
45
+ if (frame >= s && frame < e) { active = [s, e]; break; }
46
+ }
47
+ if (!active) return null;
48
+ const [s, e] = active;
49
+ // ease-in:全程加速,越接近终点越快
50
+ const p = interpolate(frame, [s, e], [0, 1], {
51
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
52
+ easing: Easing.in(Easing.quad),
53
+ });
54
+ const x = fly.from[0] + (fly.to[0] - fly.from[0]) * p;
55
+ const y = fly.from[1] + (fly.to[1] - fly.from[1]) * p;
56
+ const rot = fly.rot[0] + (fly.rot[1] - fly.rot[0]) * p;
57
+ const scale = 1.5 + 1.5 * p; // 1.5 → 3 冲脸
58
+ // 速度门控方向模糊感:ease-in 下瞬时速度 ∝ p,速度越快越糊
59
+ const blur = 1 + 4 * p;
60
+ return (
61
+ <div style={{
62
+ position: 'absolute', left: 960 - fly.w / 2, top: 540 - fly.h / 2,
63
+ transform: `translate(${x}px, ${y}px) rotate(${rot}deg) scale(${scale})`,
64
+ filter: `blur(${blur}px)`,
65
+ }}>
66
+ <Card w={fly.w} h={fly.h} seed={fly.seed}
67
+ style={{ boxShadow: '0 12px 40px rgba(0,0,0,0.25)' }} />
68
+ </div>
69
+ );
70
+ };
71
+
72
+ export const SmashCut: React.FC = () => {
73
+ const frame = useCurrentFrame();
74
+
75
+ // —— 死寂段:42f 起 variant B 整齐静止全景,无任何动画属性 ——
76
+ if (frame >= CUT) {
77
+ return <FakeDashboard variant="B" />;
78
+ }
79
+
80
+ // —— 轰鸣段:背景 ease-in 加速推近 + 滚动,切点前 3f 仍在加速 ——
81
+ const bgScale = interpolate(frame, [0, CUT], [1, 1.55], {
82
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
83
+ easing: Easing.in(Easing.quad),
84
+ });
85
+ const bgRot = interpolate(frame, [0, CUT], [0, 1.8], {
86
+ extrapolateLeft: 'clamp', extrapolateRight: 'clamp',
87
+ easing: Easing.in(Easing.quad),
88
+ });
89
+
90
+ return (
91
+ <div style={{ width: 1920, height: 1080, background: G.bg, overflow: 'hidden', position: 'relative' }}>
92
+ <div style={{
93
+ width: 1920, height: 1080,
94
+ transform: `scale(${bgScale}) rotate(${bgRot}deg)`,
95
+ transformOrigin: '50% 50%',
96
+ filter: 'blur(1.5px)', // 背景轻糊,衬前景飞卡
97
+ }}>
98
+ <FakeDashboard variant="A" />
99
+ </div>
100
+ {FLIES.map((fly, i) => (
101
+ <FlyCard key={i} fly={fly} i={i} frame={frame} />
102
+ ))}
103
+ </div>
104
+ );
105
+ };
@@ -0,0 +1,103 @@
1
+ // trailer-bumper|前置速剪预告
2
+ // 结构即全部:三连 9f 速剪(A 整页 / B 整页 / A 2.2x 怼脸特写)→ 6f 纯黑喘息
3
+ // → 正式开场大标题淡入+微升 16f 定格。每个速剪镜头内部带 1→1.04 轻推近。
4
+ // 收尾真静止:49f 后所有动画结束,静止 91f(>40f)。
5
+ import React from 'react';
6
+ import { useCurrentFrame, interpolate, Easing } from 'remotion';
7
+ import { G, FakeDashboard } from '../_fixtures/Fixtures';
8
+
9
+ // 时间轴(帧)
10
+ const CUT_1 = 0; // 镜头1:variant A 整页
11
+ const CUT_2 = 9; // 镜头2:variant B 整页
12
+ const CUT_3 = 18; // 镜头3:variant A 2.2x 怼脸特写
13
+ const BLACK = 27; // 纯黑静默
14
+ const TITLE = 33; // 正式开场
15
+ const TITLE_IN = 16; // 标题淡入+微升时长
16
+
17
+ // 速剪镜头内部轻推近:镜头内 local 0→9f,scale 1→1.04(线性,活镜头感)
18
+ const push = (frame: number, start: number) =>
19
+ interpolate(frame, [start, start + 9], [1, 1.04], {
20
+ extrapolateLeft: 'clamp',
21
+ extrapolateRight: 'clamp',
22
+ });
23
+
24
+ export const TrailerBumper: React.FC = () => {
25
+ const frame = useCurrentFrame();
26
+
27
+ // —— 段落 1–3:三连速剪 ——
28
+ if (frame < BLACK) {
29
+ let inner: React.ReactNode;
30
+ if (frame < CUT_2) {
31
+ // 镜头1:A 整页 + 轻推近
32
+ inner = (
33
+ <div style={{ width: 1920, height: 1080, transform: `scale(${push(frame, CUT_1)})`, transformOrigin: '50% 50%' }}>
34
+ <FakeDashboard variant="A" />
35
+ </div>
36
+ );
37
+ } else if (frame < CUT_3) {
38
+ // 镜头2:B 整页 + 轻推近
39
+ inner = (
40
+ <div style={{ width: 1920, height: 1080, transform: `scale(${push(frame, CUT_2)})`, transformOrigin: '50% 50%' }}>
41
+ <FakeDashboard variant="B" />
42
+ </div>
43
+ );
44
+ } else {
45
+ // 镜头3:A 的 2.2x 放大裁切怼脸特写(对准中列卡片),叠加同样的轻推近
46
+ const s = 2.2 * push(frame, CUT_3);
47
+ inner = (
48
+ <div style={{ width: 1920, height: 1080, transform: `scale(${s})`, transformOrigin: '58% 40%' }}>
49
+ <FakeDashboard variant="A" />
50
+ </div>
51
+ );
52
+ }
53
+ return (
54
+ <div style={{ width: 1920, height: 1080, overflow: 'hidden', background: G.bg }}>
55
+ {inner}
56
+ </div>
57
+ );
58
+ }
59
+
60
+ // —— 段落 4:纯黑静默 6f,必须纯黑无物 ——
61
+ if (frame < TITLE) {
62
+ return <div style={{ width: 1920, height: 1080, background: '#000000' }} />;
63
+ }
64
+
65
+ // —— 段落 5:正式开场——浅底大标题淡入+微升 16f 后定格 ——
66
+ const opacity = interpolate(frame, [TITLE, TITLE + TITLE_IN], [0, 1], {
67
+ extrapolateLeft: 'clamp',
68
+ extrapolateRight: 'clamp',
69
+ });
70
+ const rise = interpolate(frame, [TITLE, TITLE + TITLE_IN], [44, 0], {
71
+ extrapolateLeft: 'clamp',
72
+ extrapolateRight: 'clamp',
73
+ easing: Easing.out(Easing.cubic),
74
+ });
75
+ return (
76
+ <div
77
+ style={{
78
+ width: 1920,
79
+ height: 1080,
80
+ background: G.bg,
81
+ display: 'flex',
82
+ alignItems: 'center',
83
+ justifyContent: 'center',
84
+ overflow: 'hidden',
85
+ }}
86
+ >
87
+ <div
88
+ style={{
89
+ opacity,
90
+ transform: `translateY(${rise}px)`,
91
+ fontFamily: 'Helvetica, Arial, sans-serif',
92
+ fontWeight: 800,
93
+ fontSize: 168,
94
+ color: G.ink,
95
+ letterSpacing: -2,
96
+ textAlign: 'center',
97
+ }}
98
+ >
99
+ THE LAUNCH
100
+ </div>
101
+ </div>
102
+ );
103
+ };
@@ -0,0 +1,93 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, Easing, interpolate, useCurrentFrame } from 'remotion';
3
+ import { CameraMotionBlur } from '@remotion/motion-blur';
4
+ import { FakeDashboard, Card, G } from '../_fixtures/Fixtures';
5
+
6
+ // invisible-cut:前景遮挡隐形切——一张放大到超出画幅的卡片带重运动模糊
7
+ // 从左侧贴脸扫过,糊满屏幕的瞬间背景从 A 无痕换成 B,卡片飞出右侧时
8
+ // 观众以为还是同一镜。(invisible-cut + foreground-occlusion-swipe)
9
+ const SW_START = 40; // 卡片入场
10
+ const SW_END = 54; // 卡片出场(14f 横扫)
11
+ const CUT = 47; // 硬切点:扫掠中点,卡片完全糊满画面的那一帧
12
+
13
+ // 卡片中扫掠曲线上的水平位置(容器 left,未缩放坐标)
14
+ const xAt = (f: number) =>
15
+ // 卡片 scale(1.6) 后半宽 1280:起点右缘 -120 / 终点左缘 2120,均完全出画;
16
+ // 中点 f47 覆盖 -280..2280,糊满整个 1920 画幅
17
+ interpolate(f, [SW_START, SW_END], [-2200, 2600], {
18
+ extrapolateLeft: 'clamp',
19
+ extrapolateRight: 'clamp',
20
+ easing: Easing.bezier(0.3, 0, 0.7, 1),
21
+ });
22
+
23
+ const Scene: React.FC = () => {
24
+ const frame = useCurrentFrame();
25
+ const x = xAt(frame);
26
+ // 瞬时速度(px/帧),驱动斜切与残影强度
27
+ const v = xAt(frame + 0.5) - xAt(frame - 0.5);
28
+ const sweeping = frame > SW_START - 2 && frame < SW_END + 3;
29
+ // 背景被"带风"轻推:A 被拖向左,切成 B 后从右侧回稳——卖同一镜错觉
30
+ const shove =
31
+ frame < CUT
32
+ ? interpolate(frame, [SW_START, CUT], [0, -40], {
33
+ extrapolateLeft: 'clamp',
34
+ extrapolateRight: 'clamp',
35
+ easing: Easing.in(Easing.quad),
36
+ })
37
+ : interpolate(frame, [CUT, CUT + 13], [40, 0], {
38
+ extrapolateLeft: 'clamp',
39
+ extrapolateRight: 'clamp',
40
+ easing: Easing.out(Easing.cubic),
41
+ });
42
+ return (
43
+ <AbsoluteFill style={{ background: G.bg, overflow: 'hidden' }}>
44
+ {/* 背景层:硬切藏在遮挡帧内 */}
45
+ <div style={{ position: 'absolute', inset: 0, transform: `translateX(${shove}px)` }}>
46
+ {frame < CUT ? <FakeDashboard variant="A" /> : <FakeDashboard variant="B" />}
47
+ </div>
48
+ {/* 手动残影:4 层拖尾(在主卡身后),保证遮挡窗口糊满全屏 */}
49
+ {sweeping &&
50
+ [4, 3, 2, 1].map((i) => (
51
+ <div
52
+ key={i}
53
+ style={{
54
+ position: 'absolute',
55
+ left: xAt(frame - i * 0.55),
56
+ top: 40,
57
+ width: 1600,
58
+ height: 1000,
59
+ transform: 'scale(1.6)',
60
+ opacity: [0, 0.35, 0.22, 0.13, 0.07][i],
61
+ filter: 'blur(14px)',
62
+ }}
63
+ >
64
+ <Card w={1600} h={1000} seed={9} style={{ width: '100%', height: '100%' }} />
65
+ </div>
66
+ ))}
67
+ {/* 主卡:1600x1000 放大 1.6 倍(2560x1600 超出画幅),自带 blur 加强糊感 */}
68
+ {sweeping && (
69
+ <div
70
+ style={{
71
+ position: 'absolute',
72
+ left: x,
73
+ top: 40,
74
+ width: 1600,
75
+ height: 1000,
76
+ transform: `scale(1.6) skewX(${-v * 0.018}deg)`,
77
+ filter: 'blur(8px)',
78
+ boxShadow: '0 24px 80px rgba(0,0,0,0.3)',
79
+ borderRadius: 20,
80
+ }}
81
+ >
82
+ <Card w={1600} h={1000} seed={9} style={{ width: '100%', height: '100%' }} />
83
+ </div>
84
+ )}
85
+ </AbsoluteFill>
86
+ );
87
+ };
88
+
89
+ export const InvisibleCut: React.FC = () => (
90
+ <CameraMotionBlur shutterAngle={300} samples={12}>
91
+ <Scene />
92
+ </CameraMotionBlur>
93
+ );