fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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1
+ fileFormatVersion: 2
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+ guid: 8732adba0b75fda4da887b948b49011d
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
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+ defaultReferences: []
7
+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,524 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.ComponentModel;
4
+ using UnityEngine.InputSystem;
5
+
6
+ namespace UnityEngine.XR.Interaction.Toolkit.Examples
7
+ {
8
+ /// <summary>
9
+ /// Use this class as a central manager to configure locomotion control schemes and configuration preferences.
10
+ /// </summary>
11
+ /// <remarks>
12
+ /// Input bindings will often overlap between different locomotion methods, and this class can be used to
13
+ /// set binding masks which are used to determine which bindings of an action to enable and which to ignore.
14
+ ///
15
+ /// <example>
16
+ /// Teleport (Input Action)
17
+ /// (1) Binding &lt;XRController&gt;{LeftHand}/PrimaryButton (Use in control scheme "Generic XR")
18
+ /// (2) Binding &lt;XRController&gt;{LeftHand}/Primary2DAxis (Use in control scheme "Noncontinuous Move")
19
+ /// Move (Input Action)
20
+ /// (3) Binding &lt;XRController&gt;{LeftHand}/Primary2DAxis (Use in control scheme "Continuous Move")
21
+ ///
22
+ /// Set <see cref="baseControlScheme"/>="Generic XR"
23
+ /// Set <see cref="noncontinuousControlScheme"/>="Noncontinuous Move"
24
+ /// Set <see cref="continuousControlScheme"/>="Continuous Move"
25
+ /// Set <see cref="actions"/> to be both input actions (Teleport and Move).
26
+ ///
27
+ /// When <see cref="moveScheme"/>=<see cref="MoveScheme.Noncontinuous"/>,
28
+ /// bindings (1) and (2) will be enabled, but binding (3) will be disabled.
29
+ ///
30
+ /// When <see cref="moveScheme"/>=<see cref="MoveScheme.Continuous"/>,
31
+ /// bindings (1) and (3) will be enabled, but binding (2) will be disabled.
32
+ /// </example>
33
+ /// </remarks>
34
+ public class LocomotionSchemeManager : MonoBehaviour
35
+ {
36
+ /// <summary>
37
+ /// Sets which movement control scheme to use.
38
+ /// </summary>
39
+ /// <seealso cref="moveScheme"/>
40
+ public enum MoveScheme
41
+ {
42
+ /// <summary>
43
+ /// Use noncontinuous movement control scheme.
44
+ /// </summary>
45
+ Noncontinuous,
46
+
47
+ /// <summary>
48
+ /// Use continuous movement control scheme.
49
+ /// </summary>
50
+ Continuous,
51
+ }
52
+
53
+ /// <summary>
54
+ /// Sets which turn style of locomotion to use.
55
+ /// </summary>
56
+ /// <seealso cref="turnStyle"/>
57
+ public enum TurnStyle
58
+ {
59
+ /// <summary>
60
+ /// Use snap turning to rotate the direction you are facing by snapping by a specified angle.
61
+ /// </summary>
62
+ Snap,
63
+
64
+ /// <summary>
65
+ /// Use continuous turning to smoothly rotate the direction you are facing by a specified speed.
66
+ /// </summary>
67
+ Continuous,
68
+ }
69
+
70
+ /// <summary>
71
+ /// Sets which orientation the forward direction of continuous movement is relative to.
72
+ /// </summary>
73
+ /// <seealso cref="moveForwardSource"/>
74
+ /// <seealso cref="ContinuousMoveProviderBase.forwardSource"/>
75
+ public enum MoveForwardSource
76
+ {
77
+ /// <summary>
78
+ /// Use to continuously move in a direction based on the head orientation.
79
+ /// </summary>
80
+ Head,
81
+
82
+ /// <summary>
83
+ /// Use to continuously move in a direction based on the left hand orientation.
84
+ /// </summary>
85
+ LeftHand,
86
+
87
+ /// <summary>
88
+ /// Use to continuously move in a direction based on the right hand orientation.
89
+ /// </summary>
90
+ RightHand,
91
+ }
92
+
93
+ [SerializeField]
94
+ [Tooltip("Controls which movement control scheme to use.")]
95
+ MoveScheme m_MoveScheme;
96
+ /// <summary>
97
+ /// Controls which movement control scheme to use.
98
+ /// </summary>
99
+ /// <seealso cref="MoveScheme"/>
100
+ public MoveScheme moveScheme
101
+ {
102
+ get => m_MoveScheme;
103
+ set
104
+ {
105
+ SetMoveScheme(value);
106
+ m_MoveScheme = value;
107
+ }
108
+ }
109
+
110
+ [SerializeField]
111
+ [Tooltip("Controls which turn style of locomotion to use.")]
112
+ TurnStyle m_TurnStyle;
113
+ /// <summary>
114
+ /// Controls which turn style of locomotion to use.
115
+ /// </summary>
116
+ /// <seealso cref="TurnStyle"/>
117
+ public TurnStyle turnStyle
118
+ {
119
+ get => m_TurnStyle;
120
+ set
121
+ {
122
+ SetTurnStyle(value);
123
+ m_TurnStyle = value;
124
+ }
125
+ }
126
+
127
+ [SerializeField]
128
+ [Tooltip("Controls which orientation the forward direction of continuous movement is relative to.")]
129
+ MoveForwardSource m_MoveForwardSource;
130
+ /// <summary>
131
+ /// Controls which orientation the forward direction of continuous movement is relative to.
132
+ /// </summary>
133
+ /// <seealso cref="MoveForwardSource"/>
134
+ public MoveForwardSource moveForwardSource
135
+ {
136
+ get => m_MoveForwardSource;
137
+ set
138
+ {
139
+ SetMoveForwardSource(value);
140
+ m_MoveForwardSource = value;
141
+ }
142
+ }
143
+
144
+ [SerializeField]
145
+ [Tooltip("Input action assets associated with locomotion to affect when the active movement control scheme is set." +
146
+ " Can use this list by itself or together with the Action Maps list to set control scheme masks by Asset or Map.")]
147
+ List<InputActionAsset> m_ActionAssets;
148
+ /// <summary>
149
+ /// Input action assets associated with locomotion to affect when the active movement control scheme is set.
150
+ /// Can use this list by itself or together with the Action Maps list to set control scheme masks by Asset or Map.
151
+ /// </summary>
152
+ /// <seealso cref="actionMaps"/>
153
+ public List<InputActionAsset> actionAssets
154
+ {
155
+ get => m_ActionAssets;
156
+ set => m_ActionAssets = value;
157
+ }
158
+
159
+ [SerializeField]
160
+ [Tooltip("Input action maps associated with locomotion to affect when the active movement control scheme is set." +
161
+ " Can use this list together with the Action Assets list to set control scheme masks by Map instead of the whole Asset.")]
162
+ List<string> m_ActionMaps;
163
+ /// <summary>
164
+ /// Input action maps associated with locomotion to affect when the active movement control scheme is set.
165
+ /// Can use this list together with the Action Assets list to set control scheme masks by Map instead of the whole Asset.
166
+ /// </summary>
167
+ /// <seealso cref="actionAssets"/>
168
+ public List<string> actionMaps
169
+ {
170
+ get => m_ActionMaps;
171
+ set => m_ActionMaps = value;
172
+ }
173
+
174
+ [SerializeField]
175
+ [Tooltip("Input actions associated with locomotion to affect when the active movement control scheme is set." +
176
+ " Can use this list to select exactly the actions to affect instead of setting control scheme masks by Asset or Map.")]
177
+ List<InputActionReference> m_Actions;
178
+ /// <summary>
179
+ /// Input actions associated with locomotion that are affected by the active movement control scheme.
180
+ /// Can use this list to select exactly the actions to affect instead of setting control scheme masks by Asset or Map.
181
+ /// </summary>
182
+ /// <seealso cref="actionAssets"/>
183
+ /// <seealso cref="actionMaps"/>
184
+ public List<InputActionReference> actions
185
+ {
186
+ get => m_Actions;
187
+ set => m_Actions = value;
188
+ }
189
+
190
+ [SerializeField]
191
+ [Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying any movement control scheme." +
192
+ " Control schemes are created and named in the Input Actions window. The other movement control schemes are applied additively to this scheme." +
193
+ " Can be an empty string, which means only bindings that match the specified movement control scheme will be enabled.")]
194
+ string m_BaseControlScheme;
195
+ /// <summary>
196
+ /// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying any movement control scheme.
197
+ /// Control schemes are created and named in the Input Actions window. The other movement control schemes are applied additively to this scheme.
198
+ /// Can be an empty string, which means only bindings that match the specified movement control scheme will be enabled.
199
+ /// </summary>
200
+ public string baseControlScheme
201
+ {
202
+ get => m_BaseControlScheme;
203
+ set => m_BaseControlScheme = value;
204
+ }
205
+
206
+ [SerializeField]
207
+ [Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the noncontinuous movement control scheme." +
208
+ " Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the" +
209
+ " base control scheme will be enabled.")]
210
+ string m_NoncontinuousControlScheme;
211
+ /// <summary>
212
+ /// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the noncontinuous movement control scheme.
213
+ /// Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the
214
+ /// base control scheme will be enabled.
215
+ /// </summary>
216
+ public string noncontinuousControlScheme
217
+ {
218
+ get => m_NoncontinuousControlScheme;
219
+ set => m_NoncontinuousControlScheme = value;
220
+ }
221
+
222
+ [SerializeField]
223
+ [Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the continuous movement control scheme." +
224
+ " Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the" +
225
+ " base control scheme will be enabled.")]
226
+ string m_ContinuousControlScheme;
227
+ /// <summary>
228
+ /// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the continuous movement control scheme.
229
+ /// Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the
230
+ /// base control scheme will be enabled.
231
+ /// </summary>
232
+ public string continuousControlScheme
233
+ {
234
+ get => m_ContinuousControlScheme;
235
+ set => m_ContinuousControlScheme = value;
236
+ }
237
+
238
+ [SerializeField]
239
+ [Tooltip("Stores the locomotion provider for continuous movement.")]
240
+ ContinuousMoveProviderBase m_ContinuousMoveProvider;
241
+ /// <summary>
242
+ /// Stores the locomotion provider for continuous movement.
243
+ /// </summary>
244
+ /// <seealso cref="ContinuousMoveProviderBase"/>
245
+ public ContinuousMoveProviderBase continuousMoveProvider
246
+ {
247
+ get => m_ContinuousMoveProvider;
248
+ set => m_ContinuousMoveProvider = value;
249
+ }
250
+
251
+ [SerializeField]
252
+ [Tooltip("Stores the locomotion provider for continuous turning.")]
253
+ ContinuousTurnProviderBase m_ContinuousTurnProvider;
254
+ /// <summary>
255
+ /// Stores the locomotion provider for continuous turning.
256
+ /// </summary>
257
+ /// <seealso cref="ContinuousTurnProviderBase"/>
258
+ public ContinuousTurnProviderBase continuousTurnProvider
259
+ {
260
+ get => m_ContinuousTurnProvider;
261
+ set => m_ContinuousTurnProvider = value;
262
+ }
263
+
264
+ [SerializeField]
265
+ [Tooltip("Stores the locomotion provider for snap turning.")]
266
+ SnapTurnProviderBase m_SnapTurnProvider;
267
+ /// <summary>
268
+ /// Stores the locomotion provider for snap turning.
269
+ /// </summary>
270
+ /// <seealso cref="SnapTurnProviderBase"/>
271
+ public SnapTurnProviderBase snapTurnProvider
272
+ {
273
+ get => m_SnapTurnProvider;
274
+ set => m_SnapTurnProvider = value;
275
+ }
276
+
277
+ [SerializeField]
278
+ [Tooltip("Stores the \"Head\" Transform used with continuous movement when inputs should be relative to head orientation (usually the main camera).")]
279
+ Transform m_HeadForwardSource;
280
+ /// <summary>
281
+ /// Stores the "Head" <see cref="Transform"/> used with continuous movement when inputs should be relative to head orientation (usually the main camera).
282
+ /// </summary>
283
+ public Transform headForwardSource
284
+ {
285
+ get => m_HeadForwardSource;
286
+ set => m_HeadForwardSource = value;
287
+ }
288
+
289
+ [SerializeField]
290
+ [Tooltip("Stores the \"Left Hand\" Transform used with continuous movement when inputs should be relative to the left hand's orientation.")]
291
+ Transform m_LeftHandForwardSource;
292
+ /// <summary>
293
+ /// Stores the "Left Hand" <see cref="Transform"/> used with continuous movement when inputs should be relative to the left hand's orientation.
294
+ /// </summary>
295
+ public Transform leftHandForwardSource
296
+ {
297
+ get => m_LeftHandForwardSource;
298
+ set => m_LeftHandForwardSource = value;
299
+ }
300
+
301
+ [SerializeField]
302
+ [Tooltip("Stores the \"Right Hand\" Transform used with continuous movement when inputs should be relative to the right hand's orientation.")]
303
+ Transform m_RightHandForwardSource;
304
+ /// <summary>
305
+ /// Stores the "Right Hand" <see cref="Transform"/> used with continuous movement when inputs should be relative to the right hand's orientation.
306
+ /// </summary>
307
+ public Transform rightHandForwardSource
308
+ {
309
+ get => m_RightHandForwardSource;
310
+ set => m_RightHandForwardSource = value;
311
+ }
312
+
313
+ void OnEnable()
314
+ {
315
+ SetMoveScheme(m_MoveScheme);
316
+ SetTurnStyle(m_TurnStyle);
317
+ SetMoveForwardSource(m_MoveForwardSource);
318
+ }
319
+
320
+ void OnDisable()
321
+ {
322
+ ClearBindingMasks();
323
+ }
324
+
325
+ void SetMoveScheme(MoveScheme scheme)
326
+ {
327
+ switch (scheme)
328
+ {
329
+ case MoveScheme.Noncontinuous:
330
+ SetBindingMasks(m_NoncontinuousControlScheme);
331
+ if (m_ContinuousMoveProvider != null)
332
+ {
333
+ m_ContinuousMoveProvider.enabled = false;
334
+ }
335
+
336
+ break;
337
+ case MoveScheme.Continuous:
338
+ SetBindingMasks(m_ContinuousControlScheme);
339
+ if (m_ContinuousMoveProvider != null)
340
+ {
341
+ m_ContinuousMoveProvider.enabled = true;
342
+ }
343
+
344
+ break;
345
+ default:
346
+ throw new InvalidEnumArgumentException(nameof(scheme), (int)scheme, typeof(MoveScheme));
347
+ }
348
+ }
349
+
350
+ void SetTurnStyle(TurnStyle style)
351
+ {
352
+ switch (style)
353
+ {
354
+ case TurnStyle.Snap:
355
+ if (m_ContinuousTurnProvider != null)
356
+ {
357
+ m_ContinuousTurnProvider.enabled = false;
358
+ }
359
+
360
+ if (m_SnapTurnProvider != null)
361
+ {
362
+ // TODO: If the Continuous Turn and Snap Turn providers both use the same
363
+ // action, then disabling the first provider will cause the action to be
364
+ // disabled, so the action needs to be enabled, which is done by forcing
365
+ // the OnEnable() of the second provider to be called.
366
+ // ReSharper disable Unity.InefficientPropertyAccess
367
+ m_SnapTurnProvider.enabled = false;
368
+ m_SnapTurnProvider.enabled = true;
369
+ // ReSharper restore Unity.InefficientPropertyAccess
370
+ m_SnapTurnProvider.enableTurnLeftRight = true;
371
+ }
372
+ break;
373
+ case TurnStyle.Continuous:
374
+ if (m_SnapTurnProvider != null)
375
+ {
376
+ m_SnapTurnProvider.enableTurnLeftRight = false;
377
+ }
378
+
379
+ if (m_ContinuousTurnProvider != null)
380
+ {
381
+ m_ContinuousTurnProvider.enabled = true;
382
+ }
383
+ break;
384
+ default:
385
+ throw new InvalidEnumArgumentException(nameof(style), (int)style, typeof(TurnStyle));
386
+ }
387
+ }
388
+
389
+ void SetMoveForwardSource(MoveForwardSource forwardSource)
390
+ {
391
+ if (m_ContinuousMoveProvider == null)
392
+ {
393
+ Debug.LogError($"Cannot set forward source to {forwardSource}," +
394
+ $" the reference to the {nameof(ContinuousMoveProviderBase)} is missing or the object has been destroyed.", this);
395
+ return;
396
+ }
397
+
398
+ switch (forwardSource)
399
+ {
400
+ case MoveForwardSource.Head:
401
+ m_ContinuousMoveProvider.forwardSource = m_HeadForwardSource;
402
+ break;
403
+ case MoveForwardSource.LeftHand:
404
+ m_ContinuousMoveProvider.forwardSource = m_LeftHandForwardSource;
405
+ break;
406
+ case MoveForwardSource.RightHand:
407
+ m_ContinuousMoveProvider.forwardSource = m_RightHandForwardSource;
408
+ break;
409
+ default:
410
+ throw new InvalidEnumArgumentException(nameof(forwardSource), (int)forwardSource, typeof(MoveForwardSource));
411
+ }
412
+ }
413
+
414
+ void SetBindingMasks(string controlSchemeName)
415
+ {
416
+ foreach (var actionReference in m_Actions)
417
+ {
418
+ if (actionReference == null)
419
+ continue;
420
+
421
+ var action = actionReference.action;
422
+ if (action == null)
423
+ {
424
+ Debug.LogError($"Cannot set binding mask on {actionReference} since the action could not be found.", this);
425
+ continue;
426
+ }
427
+
428
+ // Get the (optional) base control scheme and the control scheme to apply on top of base
429
+ var baseInputControlScheme = FindControlScheme(m_BaseControlScheme, actionReference);
430
+ var inputControlScheme = FindControlScheme(controlSchemeName, actionReference);
431
+
432
+ action.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
433
+ }
434
+
435
+ if (m_ActionMaps.Count > 0 && m_ActionAssets.Count == 0)
436
+ {
437
+ Debug.LogError($"Cannot set binding mask on action maps since no input action asset references have been set.", this);
438
+ }
439
+
440
+ foreach (var actionAsset in m_ActionAssets)
441
+ {
442
+ if (actionAsset == null)
443
+ continue;
444
+
445
+ // Get the (optional) base control scheme and the control scheme to apply on top of base
446
+ var baseInputControlScheme = FindControlScheme(m_BaseControlScheme, actionAsset);
447
+ var inputControlScheme = FindControlScheme(controlSchemeName, actionAsset);
448
+
449
+ if (m_ActionMaps.Count == 0)
450
+ {
451
+ actionAsset.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
452
+ continue;
453
+ }
454
+
455
+ foreach (var mapName in m_ActionMaps)
456
+ {
457
+ var actionMap = actionAsset.FindActionMap(mapName);
458
+ if (actionMap == null)
459
+ {
460
+ Debug.LogError($"Cannot set binding mask on \"{mapName}\" since the action map not be found in '{actionAsset}'.", this);
461
+ continue;
462
+ }
463
+
464
+ actionMap.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
465
+ }
466
+ }
467
+ }
468
+
469
+ void ClearBindingMasks()
470
+ {
471
+ SetBindingMasks(string.Empty);
472
+ }
473
+
474
+ InputControlScheme? FindControlScheme(string controlSchemeName, InputActionReference action)
475
+ {
476
+ if (action == null)
477
+ throw new ArgumentNullException(nameof(action));
478
+
479
+ if (string.IsNullOrEmpty(controlSchemeName))
480
+ return null;
481
+
482
+ var asset = action.asset;
483
+ if (asset == null)
484
+ {
485
+ Debug.LogError($"Cannot find control scheme \"{controlSchemeName}\" for '{action}' since it does not belong to an {nameof(InputActionAsset)}.", this);
486
+ return null;
487
+ }
488
+
489
+ return FindControlScheme(controlSchemeName, asset);
490
+ }
491
+
492
+ InputControlScheme? FindControlScheme(string controlSchemeName, InputActionAsset asset)
493
+ {
494
+ if (asset == null)
495
+ throw new ArgumentNullException(nameof(asset));
496
+
497
+ if (string.IsNullOrEmpty(controlSchemeName))
498
+ return null;
499
+
500
+ var scheme = asset.FindControlScheme(controlSchemeName);
501
+ if (scheme == null)
502
+ {
503
+ Debug.LogError($"Cannot find control scheme \"{controlSchemeName}\" in '{asset}'.", this);
504
+ return null;
505
+ }
506
+
507
+ return scheme;
508
+ }
509
+
510
+ static InputBinding? GetBindingMask(InputControlScheme? baseInputControlScheme, InputControlScheme? inputControlScheme)
511
+ {
512
+ if (inputControlScheme.HasValue)
513
+ {
514
+ return baseInputControlScheme.HasValue
515
+ ? InputBinding.MaskByGroups(baseInputControlScheme.Value.bindingGroup, inputControlScheme.Value.bindingGroup)
516
+ : InputBinding.MaskByGroup(inputControlScheme.Value.bindingGroup);
517
+ }
518
+
519
+ return baseInputControlScheme.HasValue
520
+ ? InputBinding.MaskByGroup(baseInputControlScheme.Value.bindingGroup)
521
+ : (InputBinding?)null;
522
+ }
523
+ }
524
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 56f7a77daaa031c408855b73701842e5
3
+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,41 @@
1
+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+ using UnityEngine.XR.Interaction.Toolkit;
5
+
6
+ public class UpdateControlText : MonoBehaviour
7
+ {
8
+ [SerializeField]
9
+ TextMesh m_TextMesh = new TextMesh();
10
+
11
+ public void OnSliderEvent(float value)
12
+ {
13
+ if (m_TextMesh)
14
+ m_TextMesh.text = string.Format("{0:0.#}", value);
15
+ }
16
+
17
+ public void OnKnobEvent(float value)
18
+ {
19
+ if (m_TextMesh)
20
+ m_TextMesh.text = string.Format("{0:0.#}", value);
21
+ }
22
+
23
+ IEnumerator StartTextMeshFade(TextMesh textMesh)
24
+ {
25
+ float duration = 0.5f;
26
+ float t = 0f;
27
+ while (t <= duration)
28
+ {
29
+ t += Time.deltaTime;
30
+ textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b,
31
+ Mathf.Lerp(1.0f, 0.0f, Mathf.Min(Mathf.SmoothStep(0f, 1f, t / duration), 1.0f)));
32
+ yield return null;
33
+ }
34
+ }
35
+
36
+ public void OnButtonEvent()
37
+ {
38
+ if (m_TextMesh)
39
+ StartCoroutine(StartTextMeshFade(m_TextMesh));
40
+ }
41
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
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+ guid: bf4642d2c5eab1a46a57c9434c7398c8
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+ MonoImporter:
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+ externalObjects: {}
5
+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
8
+ icon: {instanceID: 0}
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+ userData:
10
+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,17 @@
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+ {
2
+ "name": "xr.toolkit",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "GUID:fe685ec1767f73d42b749ea8045bfe43",
6
+ "GUID:75469ad4d38634e559750d17036d5f7c"
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+ ],
8
+ "includePlatforms": [],
9
+ "excludePlatforms": [],
10
+ "allowUnsafeCode": false,
11
+ "overrideReferences": false,
12
+ "precompiledReferences": [],
13
+ "autoReferenced": true,
14
+ "defineConstraints": [],
15
+ "versionDefines": [],
16
+ "noEngineReferences": false
17
+ }
@@ -0,0 +1,7 @@
1
+ fileFormatVersion: 2
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+ guid: 24e442f89618c5d4cad09e3d635b003b
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+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,8 @@
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+ fileFormatVersion: 2
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+ guid: 55eb6bcfae693dd40817f7f889606603
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant: