fr.jeanf.universal.player 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/publish.yml +23 -0
- package/.github/workflows.meta +8 -0
- package/Editor/CreateEventChannelsEditor.cs +22 -0
- package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
- package/Editor/CreatePlayerActionsEditor.cs +23 -0
- package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
- package/Editor/CreateVRHands.cs +28 -0
- package/Editor/CreateVRHands.cs.meta +11 -0
- package/Editor/CreateVrPlayer.cs +44 -0
- package/Editor/CreateVrPlayer.cs.meta +11 -0
- package/Editor.meta +8 -0
- package/LICENSE +175 -0
- package/LICENSE.meta +7 -0
- package/README.md +70 -0
- package/README.md.meta +7 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
- package/Runtime/InputActions.meta +8 -0
- package/Runtime/Materials/GhostHands.mat +76 -0
- package/Runtime/Materials/GhostHands.mat.meta +8 -0
- package/Runtime/Materials/GloveManager.cs +18 -0
- package/Runtime/Materials/GloveManager.cs.meta +11 -0
- package/Runtime/Materials/Grey.mat +355 -0
- package/Runtime/Materials/Grey.mat.meta +8 -0
- package/Runtime/Materials/Pink.mat +355 -0
- package/Runtime/Materials/Pink.mat.meta +8 -0
- package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
- package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
- package/Runtime/Materials/White.mat +355 -0
- package/Runtime/Materials/White.mat.meta +8 -0
- package/Runtime/Materials.meta +8 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
- package/Runtime/Physics.meta +8 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
- package/Runtime/Prefabs/HandDetector.prefab +234 -0
- package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
- package/Runtime/Prefabs/Player.prefab +10602 -0
- package/Runtime/Prefabs/Player.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables.meta +8 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport.meta +8 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
- package/Runtime/Prefabs/XR.meta +8 -0
- package/Runtime/Prefabs/XROrigin.prefab +5073 -0
- package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
- package/Runtime/Prefabs.meta +8 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
- package/Runtime/Shaders/M_HandGhost.mat +421 -0
- package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
- package/Runtime/Shaders/SH_GhostHands.shader +97 -0
- package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs.meta +8 -0
- package/Runtime/Shaders.meta +8 -0
- package/Runtime/cursor/Forward.png +0 -0
- package/Runtime/cursor/Forward.png.meta +108 -0
- package/Runtime/cursor/cursor_cursor_0.svg +21 -0
- package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
- package/Runtime/cursor/cursor_cursor_1.svg +18 -0
- package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
- package/Runtime/cursor/teleport.svg +16 -0
- package/Runtime/cursor/teleport.svg.meta +55 -0
- package/Runtime/cursor.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement.meta +8 -0
- package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
- package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
- package/Runtime/scripts/Basics.meta +8 -0
- package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
- package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
- package/Runtime/scripts/Fade/FadeMask.cs +115 -0
- package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade.meta +8 -0
- package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
- package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
- package/Runtime/scripts/Gaze.meta +8 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core.meta +8 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
- package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction.meta +8 -0
- package/Runtime/scripts/HandVisualizer.cs +567 -0
- package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
- package/Runtime/scripts/Hmd.meta +8 -0
- package/Runtime/scripts/LocomotionManager.cs +110 -0
- package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
- package/Runtime/scripts/MainCameraTarget.cs +6 -0
- package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
- package/Runtime/scripts/Movement.meta +8 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
- package/Runtime/scripts/SnapObject.meta +8 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs +71 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs.meta +11 -0
- package/Runtime/scripts/Teleportation.meta +8 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs +36 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs.meta +11 -0
- package/Runtime/scripts/Tooltips.meta +8 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef +29 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef.meta +7 -0
- package/Runtime/scripts.meta +8 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs +568 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs +72 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs +51 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs +377 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs +730 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs +524 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs +41 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef +17 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef.meta +7 -0
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- package/package.json +52 -0
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine.InputSystem;
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namespace UnityEngine.XR.Interaction.Toolkit.Examples
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{
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/// <summary>
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/// Use this class as a central manager to configure locomotion control schemes and configuration preferences.
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/// </summary>
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/// <remarks>
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/// Input bindings will often overlap between different locomotion methods, and this class can be used to
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/// set binding masks which are used to determine which bindings of an action to enable and which to ignore.
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///
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/// <example>
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/// Teleport (Input Action)
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/// (1) Binding <XRController>{LeftHand}/PrimaryButton (Use in control scheme "Generic XR")
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/// (2) Binding <XRController>{LeftHand}/Primary2DAxis (Use in control scheme "Noncontinuous Move")
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/// Move (Input Action)
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/// (3) Binding <XRController>{LeftHand}/Primary2DAxis (Use in control scheme "Continuous Move")
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///
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/// Set <see cref="baseControlScheme"/>="Generic XR"
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/// Set <see cref="noncontinuousControlScheme"/>="Noncontinuous Move"
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/// Set <see cref="continuousControlScheme"/>="Continuous Move"
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/// Set <see cref="actions"/> to be both input actions (Teleport and Move).
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///
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/// When <see cref="moveScheme"/>=<see cref="MoveScheme.Noncontinuous"/>,
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/// bindings (1) and (2) will be enabled, but binding (3) will be disabled.
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///
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/// When <see cref="moveScheme"/>=<see cref="MoveScheme.Continuous"/>,
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/// bindings (1) and (3) will be enabled, but binding (2) will be disabled.
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/// </example>
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/// </remarks>
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public class LocomotionSchemeManager : MonoBehaviour
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{
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/// <summary>
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/// Sets which movement control scheme to use.
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/// </summary>
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/// <seealso cref="moveScheme"/>
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public enum MoveScheme
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{
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/// <summary>
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/// Use noncontinuous movement control scheme.
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/// </summary>
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Noncontinuous,
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/// <summary>
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/// Use continuous movement control scheme.
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/// </summary>
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Continuous,
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}
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/// <summary>
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/// Sets which turn style of locomotion to use.
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/// </summary>
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/// <seealso cref="turnStyle"/>
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public enum TurnStyle
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{
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/// <summary>
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/// Use snap turning to rotate the direction you are facing by snapping by a specified angle.
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/// </summary>
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Snap,
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/// <summary>
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/// Use continuous turning to smoothly rotate the direction you are facing by a specified speed.
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/// </summary>
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Continuous,
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}
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/// <summary>
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/// Sets which orientation the forward direction of continuous movement is relative to.
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/// </summary>
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/// <seealso cref="moveForwardSource"/>
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/// <seealso cref="ContinuousMoveProviderBase.forwardSource"/>
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public enum MoveForwardSource
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{
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/// <summary>
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/// Use to continuously move in a direction based on the head orientation.
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/// </summary>
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Head,
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/// <summary>
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/// Use to continuously move in a direction based on the left hand orientation.
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/// </summary>
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LeftHand,
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/// <summary>
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/// Use to continuously move in a direction based on the right hand orientation.
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/// </summary>
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RightHand,
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}
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[SerializeField]
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[Tooltip("Controls which movement control scheme to use.")]
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MoveScheme m_MoveScheme;
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/// <summary>
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/// Controls which movement control scheme to use.
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/// </summary>
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/// <seealso cref="MoveScheme"/>
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public MoveScheme moveScheme
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{
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get => m_MoveScheme;
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set
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{
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SetMoveScheme(value);
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m_MoveScheme = value;
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}
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}
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[SerializeField]
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[Tooltip("Controls which turn style of locomotion to use.")]
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TurnStyle m_TurnStyle;
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/// <summary>
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/// Controls which turn style of locomotion to use.
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/// </summary>
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/// <seealso cref="TurnStyle"/>
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public TurnStyle turnStyle
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{
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get => m_TurnStyle;
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set
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{
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SetTurnStyle(value);
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m_TurnStyle = value;
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}
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}
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[SerializeField]
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[Tooltip("Controls which orientation the forward direction of continuous movement is relative to.")]
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MoveForwardSource m_MoveForwardSource;
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/// <summary>
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/// Controls which orientation the forward direction of continuous movement is relative to.
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/// </summary>
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/// <seealso cref="MoveForwardSource"/>
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public MoveForwardSource moveForwardSource
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{
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get => m_MoveForwardSource;
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set
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{
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SetMoveForwardSource(value);
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m_MoveForwardSource = value;
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}
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}
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[SerializeField]
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[Tooltip("Input action assets associated with locomotion to affect when the active movement control scheme is set." +
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" Can use this list by itself or together with the Action Maps list to set control scheme masks by Asset or Map.")]
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List<InputActionAsset> m_ActionAssets;
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/// <summary>
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/// Input action assets associated with locomotion to affect when the active movement control scheme is set.
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/// Can use this list by itself or together with the Action Maps list to set control scheme masks by Asset or Map.
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/// </summary>
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/// <seealso cref="actionMaps"/>
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public List<InputActionAsset> actionAssets
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{
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get => m_ActionAssets;
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set => m_ActionAssets = value;
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}
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[SerializeField]
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[Tooltip("Input action maps associated with locomotion to affect when the active movement control scheme is set." +
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" Can use this list together with the Action Assets list to set control scheme masks by Map instead of the whole Asset.")]
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List<string> m_ActionMaps;
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/// <summary>
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/// Input action maps associated with locomotion to affect when the active movement control scheme is set.
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/// Can use this list together with the Action Assets list to set control scheme masks by Map instead of the whole Asset.
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/// </summary>
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/// <seealso cref="actionAssets"/>
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public List<string> actionMaps
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{
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get => m_ActionMaps;
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set => m_ActionMaps = value;
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}
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[SerializeField]
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[Tooltip("Input actions associated with locomotion to affect when the active movement control scheme is set." +
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" Can use this list to select exactly the actions to affect instead of setting control scheme masks by Asset or Map.")]
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List<InputActionReference> m_Actions;
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/// <summary>
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/// Input actions associated with locomotion that are affected by the active movement control scheme.
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/// Can use this list to select exactly the actions to affect instead of setting control scheme masks by Asset or Map.
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/// </summary>
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/// <seealso cref="actionAssets"/>
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/// <seealso cref="actionMaps"/>
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public List<InputActionReference> actions
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{
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get => m_Actions;
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set => m_Actions = value;
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}
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[SerializeField]
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[Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying any movement control scheme." +
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" Control schemes are created and named in the Input Actions window. The other movement control schemes are applied additively to this scheme." +
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" Can be an empty string, which means only bindings that match the specified movement control scheme will be enabled.")]
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string m_BaseControlScheme;
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/// <summary>
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/// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying any movement control scheme.
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/// Control schemes are created and named in the Input Actions window. The other movement control schemes are applied additively to this scheme.
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/// Can be an empty string, which means only bindings that match the specified movement control scheme will be enabled.
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/// </summary>
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public string baseControlScheme
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{
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get => m_BaseControlScheme;
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set => m_BaseControlScheme = value;
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}
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[SerializeField]
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[Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the noncontinuous movement control scheme." +
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" Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the" +
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" base control scheme will be enabled.")]
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string m_NoncontinuousControlScheme;
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/// <summary>
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/// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the noncontinuous movement control scheme.
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/// Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the
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/// base control scheme will be enabled.
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/// </summary>
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public string noncontinuousControlScheme
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{
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get => m_NoncontinuousControlScheme;
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set => m_NoncontinuousControlScheme = value;
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}
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[SerializeField]
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[Tooltip("Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the continuous movement control scheme." +
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" Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the" +
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" base control scheme will be enabled.")]
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string m_ContinuousControlScheme;
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/// <summary>
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/// Name of an input control scheme that defines the grouping of bindings that should remain enabled when applying the continuous movement control scheme.
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/// Control schemes are created and named in the Input Actions window. Can be an empty string, which means only bindings that match the
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/// base control scheme will be enabled.
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/// </summary>
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public string continuousControlScheme
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{
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get => m_ContinuousControlScheme;
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set => m_ContinuousControlScheme = value;
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}
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[SerializeField]
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[Tooltip("Stores the locomotion provider for continuous movement.")]
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ContinuousMoveProviderBase m_ContinuousMoveProvider;
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/// <summary>
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/// Stores the locomotion provider for continuous movement.
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/// </summary>
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/// <seealso cref="ContinuousMoveProviderBase"/>
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public ContinuousMoveProviderBase continuousMoveProvider
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{
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get => m_ContinuousMoveProvider;
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set => m_ContinuousMoveProvider = value;
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}
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[SerializeField]
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[Tooltip("Stores the locomotion provider for continuous turning.")]
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ContinuousTurnProviderBase m_ContinuousTurnProvider;
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/// <summary>
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/// Stores the locomotion provider for continuous turning.
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/// </summary>
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/// <seealso cref="ContinuousTurnProviderBase"/>
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public ContinuousTurnProviderBase continuousTurnProvider
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{
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get => m_ContinuousTurnProvider;
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set => m_ContinuousTurnProvider = value;
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}
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[SerializeField]
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[Tooltip("Stores the locomotion provider for snap turning.")]
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SnapTurnProviderBase m_SnapTurnProvider;
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/// <summary>
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/// Stores the locomotion provider for snap turning.
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/// </summary>
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/// <seealso cref="SnapTurnProviderBase"/>
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public SnapTurnProviderBase snapTurnProvider
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+
{
|
|
273
|
+
get => m_SnapTurnProvider;
|
|
274
|
+
set => m_SnapTurnProvider = value;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
[SerializeField]
|
|
278
|
+
[Tooltip("Stores the \"Head\" Transform used with continuous movement when inputs should be relative to head orientation (usually the main camera).")]
|
|
279
|
+
Transform m_HeadForwardSource;
|
|
280
|
+
/// <summary>
|
|
281
|
+
/// Stores the "Head" <see cref="Transform"/> used with continuous movement when inputs should be relative to head orientation (usually the main camera).
|
|
282
|
+
/// </summary>
|
|
283
|
+
public Transform headForwardSource
|
|
284
|
+
{
|
|
285
|
+
get => m_HeadForwardSource;
|
|
286
|
+
set => m_HeadForwardSource = value;
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
[SerializeField]
|
|
290
|
+
[Tooltip("Stores the \"Left Hand\" Transform used with continuous movement when inputs should be relative to the left hand's orientation.")]
|
|
291
|
+
Transform m_LeftHandForwardSource;
|
|
292
|
+
/// <summary>
|
|
293
|
+
/// Stores the "Left Hand" <see cref="Transform"/> used with continuous movement when inputs should be relative to the left hand's orientation.
|
|
294
|
+
/// </summary>
|
|
295
|
+
public Transform leftHandForwardSource
|
|
296
|
+
{
|
|
297
|
+
get => m_LeftHandForwardSource;
|
|
298
|
+
set => m_LeftHandForwardSource = value;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
[SerializeField]
|
|
302
|
+
[Tooltip("Stores the \"Right Hand\" Transform used with continuous movement when inputs should be relative to the right hand's orientation.")]
|
|
303
|
+
Transform m_RightHandForwardSource;
|
|
304
|
+
/// <summary>
|
|
305
|
+
/// Stores the "Right Hand" <see cref="Transform"/> used with continuous movement when inputs should be relative to the right hand's orientation.
|
|
306
|
+
/// </summary>
|
|
307
|
+
public Transform rightHandForwardSource
|
|
308
|
+
{
|
|
309
|
+
get => m_RightHandForwardSource;
|
|
310
|
+
set => m_RightHandForwardSource = value;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
void OnEnable()
|
|
314
|
+
{
|
|
315
|
+
SetMoveScheme(m_MoveScheme);
|
|
316
|
+
SetTurnStyle(m_TurnStyle);
|
|
317
|
+
SetMoveForwardSource(m_MoveForwardSource);
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
void OnDisable()
|
|
321
|
+
{
|
|
322
|
+
ClearBindingMasks();
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
void SetMoveScheme(MoveScheme scheme)
|
|
326
|
+
{
|
|
327
|
+
switch (scheme)
|
|
328
|
+
{
|
|
329
|
+
case MoveScheme.Noncontinuous:
|
|
330
|
+
SetBindingMasks(m_NoncontinuousControlScheme);
|
|
331
|
+
if (m_ContinuousMoveProvider != null)
|
|
332
|
+
{
|
|
333
|
+
m_ContinuousMoveProvider.enabled = false;
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
break;
|
|
337
|
+
case MoveScheme.Continuous:
|
|
338
|
+
SetBindingMasks(m_ContinuousControlScheme);
|
|
339
|
+
if (m_ContinuousMoveProvider != null)
|
|
340
|
+
{
|
|
341
|
+
m_ContinuousMoveProvider.enabled = true;
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
break;
|
|
345
|
+
default:
|
|
346
|
+
throw new InvalidEnumArgumentException(nameof(scheme), (int)scheme, typeof(MoveScheme));
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
void SetTurnStyle(TurnStyle style)
|
|
351
|
+
{
|
|
352
|
+
switch (style)
|
|
353
|
+
{
|
|
354
|
+
case TurnStyle.Snap:
|
|
355
|
+
if (m_ContinuousTurnProvider != null)
|
|
356
|
+
{
|
|
357
|
+
m_ContinuousTurnProvider.enabled = false;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
if (m_SnapTurnProvider != null)
|
|
361
|
+
{
|
|
362
|
+
// TODO: If the Continuous Turn and Snap Turn providers both use the same
|
|
363
|
+
// action, then disabling the first provider will cause the action to be
|
|
364
|
+
// disabled, so the action needs to be enabled, which is done by forcing
|
|
365
|
+
// the OnEnable() of the second provider to be called.
|
|
366
|
+
// ReSharper disable Unity.InefficientPropertyAccess
|
|
367
|
+
m_SnapTurnProvider.enabled = false;
|
|
368
|
+
m_SnapTurnProvider.enabled = true;
|
|
369
|
+
// ReSharper restore Unity.InefficientPropertyAccess
|
|
370
|
+
m_SnapTurnProvider.enableTurnLeftRight = true;
|
|
371
|
+
}
|
|
372
|
+
break;
|
|
373
|
+
case TurnStyle.Continuous:
|
|
374
|
+
if (m_SnapTurnProvider != null)
|
|
375
|
+
{
|
|
376
|
+
m_SnapTurnProvider.enableTurnLeftRight = false;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
if (m_ContinuousTurnProvider != null)
|
|
380
|
+
{
|
|
381
|
+
m_ContinuousTurnProvider.enabled = true;
|
|
382
|
+
}
|
|
383
|
+
break;
|
|
384
|
+
default:
|
|
385
|
+
throw new InvalidEnumArgumentException(nameof(style), (int)style, typeof(TurnStyle));
|
|
386
|
+
}
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
void SetMoveForwardSource(MoveForwardSource forwardSource)
|
|
390
|
+
{
|
|
391
|
+
if (m_ContinuousMoveProvider == null)
|
|
392
|
+
{
|
|
393
|
+
Debug.LogError($"Cannot set forward source to {forwardSource}," +
|
|
394
|
+
$" the reference to the {nameof(ContinuousMoveProviderBase)} is missing or the object has been destroyed.", this);
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
switch (forwardSource)
|
|
399
|
+
{
|
|
400
|
+
case MoveForwardSource.Head:
|
|
401
|
+
m_ContinuousMoveProvider.forwardSource = m_HeadForwardSource;
|
|
402
|
+
break;
|
|
403
|
+
case MoveForwardSource.LeftHand:
|
|
404
|
+
m_ContinuousMoveProvider.forwardSource = m_LeftHandForwardSource;
|
|
405
|
+
break;
|
|
406
|
+
case MoveForwardSource.RightHand:
|
|
407
|
+
m_ContinuousMoveProvider.forwardSource = m_RightHandForwardSource;
|
|
408
|
+
break;
|
|
409
|
+
default:
|
|
410
|
+
throw new InvalidEnumArgumentException(nameof(forwardSource), (int)forwardSource, typeof(MoveForwardSource));
|
|
411
|
+
}
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
void SetBindingMasks(string controlSchemeName)
|
|
415
|
+
{
|
|
416
|
+
foreach (var actionReference in m_Actions)
|
|
417
|
+
{
|
|
418
|
+
if (actionReference == null)
|
|
419
|
+
continue;
|
|
420
|
+
|
|
421
|
+
var action = actionReference.action;
|
|
422
|
+
if (action == null)
|
|
423
|
+
{
|
|
424
|
+
Debug.LogError($"Cannot set binding mask on {actionReference} since the action could not be found.", this);
|
|
425
|
+
continue;
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
// Get the (optional) base control scheme and the control scheme to apply on top of base
|
|
429
|
+
var baseInputControlScheme = FindControlScheme(m_BaseControlScheme, actionReference);
|
|
430
|
+
var inputControlScheme = FindControlScheme(controlSchemeName, actionReference);
|
|
431
|
+
|
|
432
|
+
action.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
if (m_ActionMaps.Count > 0 && m_ActionAssets.Count == 0)
|
|
436
|
+
{
|
|
437
|
+
Debug.LogError($"Cannot set binding mask on action maps since no input action asset references have been set.", this);
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
foreach (var actionAsset in m_ActionAssets)
|
|
441
|
+
{
|
|
442
|
+
if (actionAsset == null)
|
|
443
|
+
continue;
|
|
444
|
+
|
|
445
|
+
// Get the (optional) base control scheme and the control scheme to apply on top of base
|
|
446
|
+
var baseInputControlScheme = FindControlScheme(m_BaseControlScheme, actionAsset);
|
|
447
|
+
var inputControlScheme = FindControlScheme(controlSchemeName, actionAsset);
|
|
448
|
+
|
|
449
|
+
if (m_ActionMaps.Count == 0)
|
|
450
|
+
{
|
|
451
|
+
actionAsset.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
|
|
452
|
+
continue;
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
foreach (var mapName in m_ActionMaps)
|
|
456
|
+
{
|
|
457
|
+
var actionMap = actionAsset.FindActionMap(mapName);
|
|
458
|
+
if (actionMap == null)
|
|
459
|
+
{
|
|
460
|
+
Debug.LogError($"Cannot set binding mask on \"{mapName}\" since the action map not be found in '{actionAsset}'.", this);
|
|
461
|
+
continue;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
actionMap.bindingMask = GetBindingMask(baseInputControlScheme, inputControlScheme);
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
void ClearBindingMasks()
|
|
470
|
+
{
|
|
471
|
+
SetBindingMasks(string.Empty);
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
InputControlScheme? FindControlScheme(string controlSchemeName, InputActionReference action)
|
|
475
|
+
{
|
|
476
|
+
if (action == null)
|
|
477
|
+
throw new ArgumentNullException(nameof(action));
|
|
478
|
+
|
|
479
|
+
if (string.IsNullOrEmpty(controlSchemeName))
|
|
480
|
+
return null;
|
|
481
|
+
|
|
482
|
+
var asset = action.asset;
|
|
483
|
+
if (asset == null)
|
|
484
|
+
{
|
|
485
|
+
Debug.LogError($"Cannot find control scheme \"{controlSchemeName}\" for '{action}' since it does not belong to an {nameof(InputActionAsset)}.", this);
|
|
486
|
+
return null;
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
return FindControlScheme(controlSchemeName, asset);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
InputControlScheme? FindControlScheme(string controlSchemeName, InputActionAsset asset)
|
|
493
|
+
{
|
|
494
|
+
if (asset == null)
|
|
495
|
+
throw new ArgumentNullException(nameof(asset));
|
|
496
|
+
|
|
497
|
+
if (string.IsNullOrEmpty(controlSchemeName))
|
|
498
|
+
return null;
|
|
499
|
+
|
|
500
|
+
var scheme = asset.FindControlScheme(controlSchemeName);
|
|
501
|
+
if (scheme == null)
|
|
502
|
+
{
|
|
503
|
+
Debug.LogError($"Cannot find control scheme \"{controlSchemeName}\" in '{asset}'.", this);
|
|
504
|
+
return null;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
return scheme;
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
static InputBinding? GetBindingMask(InputControlScheme? baseInputControlScheme, InputControlScheme? inputControlScheme)
|
|
511
|
+
{
|
|
512
|
+
if (inputControlScheme.HasValue)
|
|
513
|
+
{
|
|
514
|
+
return baseInputControlScheme.HasValue
|
|
515
|
+
? InputBinding.MaskByGroups(baseInputControlScheme.Value.bindingGroup, inputControlScheme.Value.bindingGroup)
|
|
516
|
+
: InputBinding.MaskByGroup(inputControlScheme.Value.bindingGroup);
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
return baseInputControlScheme.HasValue
|
|
520
|
+
? InputBinding.MaskByGroup(baseInputControlScheme.Value.bindingGroup)
|
|
521
|
+
: (InputBinding?)null;
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
using System.Collections;
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
using UnityEngine.XR.Interaction.Toolkit;
|
|
5
|
+
|
|
6
|
+
public class UpdateControlText : MonoBehaviour
|
|
7
|
+
{
|
|
8
|
+
[SerializeField]
|
|
9
|
+
TextMesh m_TextMesh = new TextMesh();
|
|
10
|
+
|
|
11
|
+
public void OnSliderEvent(float value)
|
|
12
|
+
{
|
|
13
|
+
if (m_TextMesh)
|
|
14
|
+
m_TextMesh.text = string.Format("{0:0.#}", value);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
public void OnKnobEvent(float value)
|
|
18
|
+
{
|
|
19
|
+
if (m_TextMesh)
|
|
20
|
+
m_TextMesh.text = string.Format("{0:0.#}", value);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
IEnumerator StartTextMeshFade(TextMesh textMesh)
|
|
24
|
+
{
|
|
25
|
+
float duration = 0.5f;
|
|
26
|
+
float t = 0f;
|
|
27
|
+
while (t <= duration)
|
|
28
|
+
{
|
|
29
|
+
t += Time.deltaTime;
|
|
30
|
+
textMesh.color = new Color(textMesh.color.r, textMesh.color.g, textMesh.color.b,
|
|
31
|
+
Mathf.Lerp(1.0f, 0.0f, Mathf.Min(Mathf.SmoothStep(0f, 1f, t / duration), 1.0f)));
|
|
32
|
+
yield return null;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
public void OnButtonEvent()
|
|
37
|
+
{
|
|
38
|
+
if (m_TextMesh)
|
|
39
|
+
StartCoroutine(StartTextMeshFade(m_TextMesh));
|
|
40
|
+
}
|
|
41
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "xr.toolkit",
|
|
3
|
+
"rootNamespace": "",
|
|
4
|
+
"references": [
|
|
5
|
+
"GUID:fe685ec1767f73d42b749ea8045bfe43",
|
|
6
|
+
"GUID:75469ad4d38634e559750d17036d5f7c"
|
|
7
|
+
],
|
|
8
|
+
"includePlatforms": [],
|
|
9
|
+
"excludePlatforms": [],
|
|
10
|
+
"allowUnsafeCode": false,
|
|
11
|
+
"overrideReferences": false,
|
|
12
|
+
"precompiledReferences": [],
|
|
13
|
+
"autoReferenced": true,
|
|
14
|
+
"defineConstraints": [],
|
|
15
|
+
"versionDefines": [],
|
|
16
|
+
"noEngineReferences": false
|
|
17
|
+
}
|