fr.jeanf.universal.player 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/publish.yml +23 -0
- package/.github/workflows.meta +8 -0
- package/Editor/CreateEventChannelsEditor.cs +22 -0
- package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
- package/Editor/CreatePlayerActionsEditor.cs +23 -0
- package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
- package/Editor/CreateVRHands.cs +28 -0
- package/Editor/CreateVRHands.cs.meta +11 -0
- package/Editor/CreateVrPlayer.cs +44 -0
- package/Editor/CreateVrPlayer.cs.meta +11 -0
- package/Editor.meta +8 -0
- package/LICENSE +175 -0
- package/LICENSE.meta +7 -0
- package/README.md +70 -0
- package/README.md.meta +7 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
- package/Runtime/InputActions.meta +8 -0
- package/Runtime/Materials/GhostHands.mat +76 -0
- package/Runtime/Materials/GhostHands.mat.meta +8 -0
- package/Runtime/Materials/GloveManager.cs +18 -0
- package/Runtime/Materials/GloveManager.cs.meta +11 -0
- package/Runtime/Materials/Grey.mat +355 -0
- package/Runtime/Materials/Grey.mat.meta +8 -0
- package/Runtime/Materials/Pink.mat +355 -0
- package/Runtime/Materials/Pink.mat.meta +8 -0
- package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
- package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
- package/Runtime/Materials/White.mat +355 -0
- package/Runtime/Materials/White.mat.meta +8 -0
- package/Runtime/Materials.meta +8 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
- package/Runtime/Physics.meta +8 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
- package/Runtime/Prefabs/HandDetector.prefab +234 -0
- package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
- package/Runtime/Prefabs/Player.prefab +10602 -0
- package/Runtime/Prefabs/Player.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables.meta +8 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport.meta +8 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
- package/Runtime/Prefabs/XR.meta +8 -0
- package/Runtime/Prefabs/XROrigin.prefab +5073 -0
- package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
- package/Runtime/Prefabs.meta +8 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
- package/Runtime/Shaders/M_HandGhost.mat +421 -0
- package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
- package/Runtime/Shaders/SH_GhostHands.shader +97 -0
- package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs.meta +8 -0
- package/Runtime/Shaders.meta +8 -0
- package/Runtime/cursor/Forward.png +0 -0
- package/Runtime/cursor/Forward.png.meta +108 -0
- package/Runtime/cursor/cursor_cursor_0.svg +21 -0
- package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
- package/Runtime/cursor/cursor_cursor_1.svg +18 -0
- package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
- package/Runtime/cursor/teleport.svg +16 -0
- package/Runtime/cursor/teleport.svg.meta +55 -0
- package/Runtime/cursor.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement.meta +8 -0
- package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
- package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
- package/Runtime/scripts/Basics.meta +8 -0
- package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
- package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
- package/Runtime/scripts/Fade/FadeMask.cs +115 -0
- package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade.meta +8 -0
- package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
- package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
- package/Runtime/scripts/Gaze.meta +8 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core.meta +8 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
- package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction.meta +8 -0
- package/Runtime/scripts/HandVisualizer.cs +567 -0
- package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
- package/Runtime/scripts/Hmd.meta +8 -0
- package/Runtime/scripts/LocomotionManager.cs +110 -0
- package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
- package/Runtime/scripts/MainCameraTarget.cs +6 -0
- package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
- package/Runtime/scripts/Movement.meta +8 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
- package/Runtime/scripts/SnapObject.meta +8 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs +71 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs.meta +11 -0
- package/Runtime/scripts/Teleportation.meta +8 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs +36 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs.meta +11 -0
- package/Runtime/scripts/Tooltips.meta +8 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef +29 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef.meta +7 -0
- package/Runtime/scripts.meta +8 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs +568 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs +72 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs +51 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs +377 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs +730 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs +524 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs +41 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef +17 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef.meta +7 -0
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- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation/ReflectionProbe-0.exr +0 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation/ReflectionProbe-0.exr.meta +92 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.unity +6239 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.unity.meta +7 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction/LightingData.asset +0 -0
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- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.unity +5163 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.unity.meta +7 -0
- package/Samples/xrToolkit/VR Examples/Scenes.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Textures/GridEmissive.png +0 -0
- package/Samples/xrToolkit/VR Examples/Textures/GridEmissive.png.meta +92 -0
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- package/Samples/xrToolkit/XR/Loaders/Oculus Loader.asset.meta +8 -0
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- package/Samples/xrToolkit/XRI/Settings/XRInteractionEditorSettings.asset +16 -0
- package/Samples/xrToolkit/XRI/Settings/XRInteractionEditorSettings.asset.meta +8 -0
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- package/Samples/xrToolkit/XR_UniversalRenderPipelineAsset_Renderer.asset.meta +8 -0
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- package/Samples.meta +8 -0
- package/package.json +52 -0
- package/package.json.meta +7 -0
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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/// <summary>
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/// Use this class to map input actions to each controller state (mode)
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/// and set up the transitions between controller states (modes).
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/// </summary>
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[AddComponentMenu("XR/Action Based Controller Manager")]
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[DefaultExecutionOrder(kControllerManagerUpdateOrder)]
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public class ActionBasedControllerManager : MonoBehaviour
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{
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public const int kControllerManagerUpdateOrder = 10;
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public enum StateId
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{
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None,
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Select,
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Teleport,
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Interact,
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}
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[Serializable]
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public class StateEnterEvent : UnityEvent<StateId> { }
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[Serializable]
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public class StateUpdateEvent : UnityEvent { }
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[Serializable]
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public class StateExitEvent : UnityEvent<StateId> { }
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/// <summary>
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/// Use this class to create a controller state and set up its enter, update, and exit events.
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/// </summary>
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[Serializable]
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public class ControllerState
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{
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[SerializeField]
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[Tooltip("Sets the controller state to be active. " +
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"For the default states, setting this value to true will automatically update their StateUpdateEvent.")]
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bool m_Enabled;
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/// <summary>
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/// Sets the controller state to be active.
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/// For the default states, setting this value to true will automatically update their <see cref="StateUpdateEvent"/>.
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/// </summary>
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public bool enabled
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{
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get => m_Enabled;
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set => m_Enabled = value;
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}
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[SerializeField]
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[HideInInspector]
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StateId m_Id;
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/// <summary>
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/// Sets the identifier of the <see cref="ControllerState"/> from all the optional Controller States that the <see cref="ActionBasedControllerManager"/> holds.
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/// </summary>
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public StateId id
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{
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get => m_Id;
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set => m_Id = value;
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}
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[SerializeField]
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StateEnterEvent m_OnEnter = new StateEnterEvent();
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/// <summary>
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/// The <see cref="StateEnterEvent"/> that will be invoked when entering the controller state.
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/// </summary>
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public StateEnterEvent onEnter
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{
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get => m_OnEnter;
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set => m_OnEnter = value;
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}
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[SerializeField]
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StateUpdateEvent m_OnUpdate = new StateUpdateEvent();
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/// <summary>
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/// The <see cref="StateUpdateEvent"/> that will be invoked when updating the controller state.
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/// </summary>
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public StateUpdateEvent onUpdate
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{
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get => m_OnUpdate;
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set => m_OnUpdate = value;
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}
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[SerializeField]
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StateExitEvent m_OnExit = new StateExitEvent();
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/// <summary>
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/// The <see cref="StateExitEvent"/> that will be invoked when exiting the controller state.
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/// </summary>
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public StateExitEvent onExit
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{
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get => m_OnExit;
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set => m_OnExit = value;
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}
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public ControllerState(StateId defaultId = StateId.None) => this.id = defaultId;
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}
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[Space]
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[Header("Controller GameObjects") ]
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[SerializeField, FormerlySerializedAs("m_BaseControllerGO")]
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[Tooltip("The base controller GameObject, used for changing default settings on its components during state transitions.")]
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GameObject m_BaseControllerGameObject;
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/// <summary>
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/// The base controller <see cref="GameObject"/>, used for changing default settings on its components during state transitions.
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/// </summary>
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public GameObject baseControllerGameObject
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{
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get => m_BaseControllerGameObject;
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set => m_BaseControllerGameObject = value;
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}
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[SerializeField, FormerlySerializedAs("m_TeleportControllerGO")]
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[Tooltip("The teleport controller GameObject, used for changing default settings on its components during state transitions.")]
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GameObject m_TeleportControllerGameObject;
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/// <summary>
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/// The teleport controller <see cref="GameObject"/>, used for changing default settings on its components during state transitions.
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/// </summary>
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public GameObject teleportControllerGameObject
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{
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get => m_TeleportControllerGameObject;
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set => m_TeleportControllerGameObject = value;
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}
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[Space]
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[Header("Controller Actions") ]
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// State transition actions
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[SerializeField]
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[Tooltip("The reference to the action of activating the teleport mode for this controller.")]
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InputActionReference m_TeleportModeActivate;
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/// <summary>
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/// The reference to the action of activating the teleport mode for this controller."
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/// </summary>
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public InputActionReference teleportModeActivate
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{
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get => m_TeleportModeActivate;
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set => m_TeleportModeActivate = value;
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}
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[SerializeField]
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[Tooltip("The reference to the action of canceling the teleport mode for this controller.")]
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InputActionReference m_TeleportModeCancel;
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/// <summary>
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/// The reference to the action of canceling the teleport mode for this controller."
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/// </summary>
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public InputActionReference teleportModeCancel
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{
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get => m_TeleportModeCancel;
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set => m_TeleportModeCancel = value;
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}
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// Character movement actions
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[SerializeField]
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[Tooltip("The reference to the action of turning the XR rig with this controller.")]
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InputActionReference m_Turn;
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/// <summary>
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/// The reference to the action of turning the XR rig with this controller.
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/// </summary>
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public InputActionReference turn
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{
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get => m_Turn;
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set => m_Turn = value;
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}
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[SerializeField]
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[Tooltip("The reference to the action of moving the XR rig with this controller.")]
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InputActionReference m_Move;
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/// <summary>
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/// The reference to the action of moving the XR rig with this controller.
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/// </summary>
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public InputActionReference move
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{
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get => m_Move;
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set => m_Move = value;
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}
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// Object control actions
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[SerializeField, FormerlySerializedAs("m_TranslateObject")]
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[Tooltip("The reference to the action of translating the selected object of this controller.")]
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InputActionReference m_TranslateAnchor;
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/// <summary>
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/// The reference to the action of translating the selected object of this controller.
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/// </summary>
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public InputActionReference translateAnchor
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{
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get => m_TranslateAnchor;
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set => m_TranslateAnchor = value;
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}
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[SerializeField, FormerlySerializedAs("m_RotateObject")]
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[Tooltip("The reference to the action of rotating the selected object of this controller.")]
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InputActionReference m_RotateAnchor;
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/// <summary>
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/// The reference to the action of rotating the selected object of this controller.
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/// </summary>
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public InputActionReference rotateAnchor
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{
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get => m_RotateAnchor;
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set => m_RotateAnchor = value;
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}
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[Space]
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[Header("Default States") ]
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#pragma warning disable IDE0044 // Add readonly modifier -- readonly fields cannot be serialized by Unity
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[SerializeField]
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[Tooltip("The default Select state and events for the controller.")]
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ControllerState m_SelectState = new ControllerState(StateId.Select);
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/// <summary>
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/// (Read Only) The default Select state.
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/// </summary>
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public ControllerState selectState => m_SelectState;
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[SerializeField]
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[Tooltip("The default Teleport state and events for the controller.")]
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ControllerState m_TeleportState = new ControllerState(StateId.Teleport);
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/// <summary>
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/// (Read Only) The default Teleport state.
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/// </summary>
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public ControllerState teleportState => m_TeleportState;
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[SerializeField]
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[Tooltip("The default Interact state and events for the controller.")]
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ControllerState m_InteractState = new ControllerState(StateId.Interact);
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/// <summary>
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/// (Read Only) The default Interact state.
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/// </summary>
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public ControllerState interactState => m_InteractState;
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#pragma warning restore IDE0044
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// The list to store and run the default states
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readonly List<ControllerState> m_DefaultStates = new List<ControllerState>();
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// Components of the controller to switch on and off for different states
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XRBaseController m_BaseController;
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UnityEngine.XR.Interaction.Toolkit.Interactors.IXRSelectInteractor m_BaseInteractor;
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UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual m_BaseLineVisual;
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XRBaseController m_TeleportController;
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UnityEngine.XR.Interaction.Toolkit.Interactors.IXRInteractor m_TeleportInteractor;
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UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual m_TeleportLineVisual;
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protected void OnEnable()
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{
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FindBaseControllerComponents();
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FindTeleportControllerComponents();
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// Add default state events.
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m_SelectState.onEnter.AddListener(OnEnterSelectState);
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m_SelectState.onUpdate.AddListener(OnUpdateSelectState);
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m_SelectState.onExit.AddListener(OnExitSelectState);
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m_TeleportState.onEnter.AddListener(OnEnterTeleportState);
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m_TeleportState.onUpdate.AddListener(OnUpdateTeleportState);
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m_TeleportState.onExit.AddListener(OnExitTeleportState);
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m_InteractState.onEnter.AddListener(OnEnterInteractState);
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m_InteractState.onUpdate.AddListener(OnUpdateInteractState);
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m_InteractState.onExit.AddListener(OnExitInteractState);
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}
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protected void OnDisable()
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{
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// Remove default state events.
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m_SelectState.onEnter.RemoveListener(OnEnterSelectState);
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m_SelectState.onUpdate.RemoveListener(OnUpdateSelectState);
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m_SelectState.onExit.RemoveListener(OnExitSelectState);
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m_TeleportState.onEnter.RemoveListener(OnEnterTeleportState);
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m_TeleportState.onUpdate.RemoveListener(OnUpdateTeleportState);
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279
|
+
m_TeleportState.onExit.RemoveListener(OnExitTeleportState);
|
|
280
|
+
|
|
281
|
+
m_InteractState.onEnter.RemoveListener(OnEnterInteractState);
|
|
282
|
+
m_InteractState.onUpdate.RemoveListener(OnUpdateInteractState);
|
|
283
|
+
m_InteractState.onExit.RemoveListener(OnExitInteractState);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
// Start is called before the first frame update
|
|
287
|
+
protected void Start()
|
|
288
|
+
{
|
|
289
|
+
// Add states to the list
|
|
290
|
+
m_DefaultStates.Add(m_SelectState);
|
|
291
|
+
m_DefaultStates.Add(m_TeleportState);
|
|
292
|
+
m_DefaultStates.Add(m_InteractState);
|
|
293
|
+
|
|
294
|
+
// Initialize to start in m_SelectState
|
|
295
|
+
TransitionState(null, m_SelectState);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
// Update is called once per frame
|
|
299
|
+
protected void Update()
|
|
300
|
+
{
|
|
301
|
+
foreach (var state in m_DefaultStates)
|
|
302
|
+
{
|
|
303
|
+
if (state.enabled)
|
|
304
|
+
{
|
|
305
|
+
state.onUpdate.Invoke();
|
|
306
|
+
return;
|
|
307
|
+
}
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
void TransitionState(ControllerState fromState, ControllerState toState)
|
|
312
|
+
{
|
|
313
|
+
if (fromState != null)
|
|
314
|
+
{
|
|
315
|
+
fromState.enabled = false;
|
|
316
|
+
fromState.onExit.Invoke(toState?.id ?? StateId.None);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
if (toState != null)
|
|
320
|
+
{
|
|
321
|
+
toState.onEnter.Invoke(fromState?.id ?? StateId.None);
|
|
322
|
+
toState.enabled = true;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
void FindBaseControllerComponents()
|
|
327
|
+
{
|
|
328
|
+
if (m_BaseControllerGameObject == null)
|
|
329
|
+
{
|
|
330
|
+
Debug.LogWarning("Missing reference to Base Controller GameObject.", this);
|
|
331
|
+
return;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
if (m_BaseController == null)
|
|
335
|
+
{
|
|
336
|
+
m_BaseController = m_BaseControllerGameObject.GetComponent<XRBaseController>();
|
|
337
|
+
if (m_BaseController == null)
|
|
338
|
+
Debug.LogWarning($"Cannot find any {nameof(XRBaseController)} component on the Base Controller GameObject.", this);
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
if (m_BaseInteractor == null || m_BaseInteractor as Object == null)
|
|
342
|
+
{
|
|
343
|
+
m_BaseInteractor = m_BaseControllerGameObject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.IXRSelectInteractor>();
|
|
344
|
+
if (m_BaseInteractor == null || m_BaseInteractor as Object == null)
|
|
345
|
+
Debug.LogWarning($"Cannot find any {nameof(UnityEngine.XR.Interaction.Toolkit.Interactors.IXRSelectInteractor)} component on the Base Controller GameObject.", this);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
// Only check the line visual component for RayInteractor, since DirectInteractor does not use the line visual component
|
|
349
|
+
if (m_BaseInteractor is UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor && m_BaseLineVisual == null)
|
|
350
|
+
{
|
|
351
|
+
m_BaseLineVisual = m_BaseControllerGameObject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
|
|
352
|
+
if (m_BaseLineVisual == null)
|
|
353
|
+
Debug.LogWarning($"Cannot find any {nameof(UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual)} component on the Base Controller GameObject.", this);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
void FindTeleportControllerComponents()
|
|
358
|
+
{
|
|
359
|
+
if (m_TeleportControllerGameObject == null)
|
|
360
|
+
{
|
|
361
|
+
Debug.LogWarning("Missing reference to the Teleport Controller GameObject.", this);
|
|
362
|
+
return;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
if (m_TeleportController == null)
|
|
366
|
+
{
|
|
367
|
+
m_TeleportController = m_TeleportControllerGameObject.GetComponent<XRBaseController>();
|
|
368
|
+
if (m_TeleportController == null)
|
|
369
|
+
Debug.LogWarning($"Cannot find {nameof(XRBaseController)} component on the Teleport Controller GameObject.", this);
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
if (m_TeleportLineVisual == null)
|
|
373
|
+
{
|
|
374
|
+
m_TeleportLineVisual = m_TeleportControllerGameObject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
|
|
375
|
+
if (m_TeleportLineVisual == null)
|
|
376
|
+
Debug.LogWarning($"Cannot find {nameof(UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual)} component on the Teleport Controller GameObject.", this);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
if (m_TeleportInteractor == null)
|
|
380
|
+
{
|
|
381
|
+
m_TeleportInteractor = m_TeleportControllerGameObject.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor>();
|
|
382
|
+
if (m_TeleportInteractor == null)
|
|
383
|
+
Debug.LogWarning($"Cannot find {nameof(UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor)} component on the Teleport Controller GameObject.", this);
|
|
384
|
+
}
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
/// <summary>
|
|
388
|
+
/// Find and configure the components on the base controller.
|
|
389
|
+
/// </summary>
|
|
390
|
+
/// <param name="enable"> Set it true to enable the base controller, false to disable it. </param>
|
|
391
|
+
void SetBaseController(bool enable)
|
|
392
|
+
{
|
|
393
|
+
FindBaseControllerComponents();
|
|
394
|
+
|
|
395
|
+
if (m_BaseController != null)
|
|
396
|
+
m_BaseController.enableInputActions = enable;
|
|
397
|
+
|
|
398
|
+
if (m_BaseInteractor is Behaviour baseInteractorComponent && baseInteractorComponent != null)
|
|
399
|
+
baseInteractorComponent.enabled = enable;
|
|
400
|
+
|
|
401
|
+
if (m_BaseInteractor is UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor && m_BaseLineVisual != null)
|
|
402
|
+
m_BaseLineVisual.enabled = enable;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/// <summary>
|
|
406
|
+
/// Find and configure the components on the teleport controller.
|
|
407
|
+
/// </summary>
|
|
408
|
+
/// <param name="enable"> Set it true to enable the teleport controller, false to disable it. </param>
|
|
409
|
+
void SetTeleportController(bool enable)
|
|
410
|
+
{
|
|
411
|
+
FindTeleportControllerComponents();
|
|
412
|
+
|
|
413
|
+
if (m_TeleportLineVisual != null)
|
|
414
|
+
m_TeleportLineVisual.enabled = enable;
|
|
415
|
+
|
|
416
|
+
if (m_TeleportController != null)
|
|
417
|
+
m_TeleportController.enableInputActions = enable;
|
|
418
|
+
|
|
419
|
+
if (m_TeleportInteractor is Behaviour teleportInteractorComponent && teleportInteractorComponent != null)
|
|
420
|
+
teleportInteractorComponent.enabled = enable;
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
void OnEnterSelectState(StateId previousStateId)
|
|
424
|
+
{
|
|
425
|
+
// Change controller and enable actions depending on the previous state
|
|
426
|
+
switch (previousStateId)
|
|
427
|
+
{
|
|
428
|
+
case StateId.None:
|
|
429
|
+
// Enable transitions to Teleport state
|
|
430
|
+
EnableAction(m_TeleportModeActivate);
|
|
431
|
+
EnableAction(m_TeleportModeCancel);
|
|
432
|
+
|
|
433
|
+
// Enable turn and move actions
|
|
434
|
+
EnableAction(m_Turn);
|
|
435
|
+
EnableAction(m_Move);
|
|
436
|
+
|
|
437
|
+
// Enable base controller components
|
|
438
|
+
SetBaseController(true);
|
|
439
|
+
break;
|
|
440
|
+
case StateId.Select:
|
|
441
|
+
break;
|
|
442
|
+
case StateId.Teleport:
|
|
443
|
+
EnableAction(m_Turn);
|
|
444
|
+
EnableAction(m_Move);
|
|
445
|
+
SetBaseController(true);
|
|
446
|
+
break;
|
|
447
|
+
case StateId.Interact:
|
|
448
|
+
EnableAction(m_Turn);
|
|
449
|
+
EnableAction(m_Move);
|
|
450
|
+
break;
|
|
451
|
+
default:
|
|
452
|
+
Debug.Assert(false, $"Unhandled case when entering Select from {previousStateId}.");
|
|
453
|
+
break;
|
|
454
|
+
}
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
void OnExitSelectState(StateId nextStateId)
|
|
458
|
+
{
|
|
459
|
+
// Change controller and disable actions depending on the next state
|
|
460
|
+
switch (nextStateId)
|
|
461
|
+
{
|
|
462
|
+
case StateId.None:
|
|
463
|
+
break;
|
|
464
|
+
case StateId.Select:
|
|
465
|
+
break;
|
|
466
|
+
case StateId.Teleport:
|
|
467
|
+
DisableAction(m_Turn);
|
|
468
|
+
DisableAction(m_Move);
|
|
469
|
+
SetBaseController(false);
|
|
470
|
+
break;
|
|
471
|
+
case StateId.Interact:
|
|
472
|
+
DisableAction(m_Turn);
|
|
473
|
+
DisableAction(m_Move);
|
|
474
|
+
break;
|
|
475
|
+
default:
|
|
476
|
+
Debug.Assert(false, $"Unhandled case when exiting Select to {nextStateId}.");
|
|
477
|
+
break;
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
void OnEnterTeleportState(StateId previousStateId) => SetTeleportController(true);
|
|
482
|
+
|
|
483
|
+
void OnExitTeleportState(StateId nextStateId) => SetTeleportController(false);
|
|
484
|
+
|
|
485
|
+
void OnEnterInteractState(StateId previousStateId)
|
|
486
|
+
{
|
|
487
|
+
// Enable object control actions
|
|
488
|
+
EnableAction(m_TranslateAnchor);
|
|
489
|
+
EnableAction(m_RotateAnchor);
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
void OnExitInteractState(StateId nextStateId)
|
|
493
|
+
{
|
|
494
|
+
// Disable object control actions
|
|
495
|
+
DisableAction(m_TranslateAnchor);
|
|
496
|
+
DisableAction(m_RotateAnchor);
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
/// <summary>
|
|
500
|
+
/// This method is automatically called each frame to handle initiating transitions out of the Select state.
|
|
501
|
+
/// </summary>
|
|
502
|
+
void OnUpdateSelectState()
|
|
503
|
+
{
|
|
504
|
+
// Transition from Select state to Teleport state when the user triggers the "Teleport Mode Activate" action but not the "Cancel Teleport" action
|
|
505
|
+
var teleportModeAction = GetInputAction(m_TeleportModeActivate);
|
|
506
|
+
var cancelTeleportModeAction = GetInputAction(m_TeleportModeCancel);
|
|
507
|
+
|
|
508
|
+
var triggerTeleportMode = teleportModeAction != null && teleportModeAction.triggered;
|
|
509
|
+
var cancelTeleport = cancelTeleportModeAction != null && cancelTeleportModeAction.triggered;
|
|
510
|
+
|
|
511
|
+
if (triggerTeleportMode && !cancelTeleport)
|
|
512
|
+
{
|
|
513
|
+
TransitionState(m_SelectState, m_TeleportState);
|
|
514
|
+
return;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
FindBaseControllerComponents();
|
|
518
|
+
|
|
519
|
+
// Transition from Select state to Interact state when the interactor has a selection
|
|
520
|
+
if (m_BaseInteractor.hasSelection)
|
|
521
|
+
TransitionState(m_SelectState, m_InteractState);
|
|
522
|
+
}
|
|
523
|
+
|
|
524
|
+
/// <summary>
|
|
525
|
+
/// Updated every frame to handle the transition to m_SelectState state.
|
|
526
|
+
/// </summary>
|
|
527
|
+
void OnUpdateTeleportState()
|
|
528
|
+
{
|
|
529
|
+
// Transition from Teleport state to Select state when we release the Teleport trigger or cancel Teleport mode
|
|
530
|
+
|
|
531
|
+
var teleportModeAction = GetInputAction(m_TeleportModeActivate);
|
|
532
|
+
var cancelTeleportModeAction = GetInputAction(m_TeleportModeCancel);
|
|
533
|
+
|
|
534
|
+
var cancelTeleport = cancelTeleportModeAction != null && cancelTeleportModeAction.triggered;
|
|
535
|
+
var releasedTeleport = teleportModeAction != null && teleportModeAction.phase == InputActionPhase.Waiting;
|
|
536
|
+
|
|
537
|
+
if (cancelTeleport || releasedTeleport)
|
|
538
|
+
TransitionState(m_TeleportState, m_SelectState);
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
void OnUpdateInteractState()
|
|
542
|
+
{
|
|
543
|
+
// Transition from Interact state to Select state when the interactor no longer has a selection
|
|
544
|
+
if (!m_BaseInteractor.hasSelection)
|
|
545
|
+
TransitionState(m_InteractState, m_SelectState);
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
static void EnableAction(InputActionReference actionReference)
|
|
549
|
+
{
|
|
550
|
+
var action = GetInputAction(actionReference);
|
|
551
|
+
if (action != null && !action.enabled)
|
|
552
|
+
action.Enable();
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
static void DisableAction(InputActionReference actionReference)
|
|
556
|
+
{
|
|
557
|
+
var action = GetInputAction(actionReference);
|
|
558
|
+
if (action != null && action.enabled)
|
|
559
|
+
action.Disable();
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
static InputAction GetInputAction(InputActionReference actionReference)
|
|
563
|
+
{
|
|
564
|
+
#pragma warning disable IDE0031 // Use null propagation -- Do not use for UnityEngine.Object types
|
|
565
|
+
return actionReference != null ? actionReference.action : null;
|
|
566
|
+
#pragma warning restore IDE0031
|
|
567
|
+
}
|
|
568
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
using UnityEngine;
|
|
2
|
+
using UnityEngine.XR.Interaction.Toolkit;
|
|
3
|
+
|
|
4
|
+
[RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable))]
|
|
5
|
+
public class BubbleGun : MonoBehaviour
|
|
6
|
+
{
|
|
7
|
+
UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable m_InteractableBase;
|
|
8
|
+
Animator m_Animator;
|
|
9
|
+
|
|
10
|
+
[SerializeField] ParticleSystem m_BubbleParticleSystem = null;
|
|
11
|
+
|
|
12
|
+
const string k_AnimTriggerDown = "TriggerDown";
|
|
13
|
+
const string k_AnimTriggerUp = "TriggerUp";
|
|
14
|
+
const float k_HeldThreshold = 0.1f;
|
|
15
|
+
|
|
16
|
+
float m_TriggerHeldTime;
|
|
17
|
+
bool m_TriggerDown;
|
|
18
|
+
|
|
19
|
+
protected void Start()
|
|
20
|
+
{
|
|
21
|
+
m_InteractableBase = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
|
|
22
|
+
m_Animator = GetComponent<Animator>();
|
|
23
|
+
m_InteractableBase.selectExited.AddListener(DroppedGun);
|
|
24
|
+
m_InteractableBase.activated.AddListener(TriggerPulled);
|
|
25
|
+
m_InteractableBase.deactivated.AddListener(TriggerReleased);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
protected void Update()
|
|
29
|
+
{
|
|
30
|
+
if (m_TriggerDown)
|
|
31
|
+
{
|
|
32
|
+
m_TriggerHeldTime += Time.deltaTime;
|
|
33
|
+
|
|
34
|
+
if (m_TriggerHeldTime >= k_HeldThreshold)
|
|
35
|
+
{
|
|
36
|
+
if (!m_BubbleParticleSystem.isPlaying)
|
|
37
|
+
{
|
|
38
|
+
m_BubbleParticleSystem.Play();
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
void TriggerReleased(DeactivateEventArgs args)
|
|
45
|
+
{
|
|
46
|
+
m_Animator.SetTrigger(k_AnimTriggerUp);
|
|
47
|
+
m_TriggerDown = false;
|
|
48
|
+
m_TriggerHeldTime = 0f;
|
|
49
|
+
m_BubbleParticleSystem.Stop();
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
void TriggerPulled(ActivateEventArgs args)
|
|
53
|
+
{
|
|
54
|
+
m_Animator.SetTrigger(k_AnimTriggerDown);
|
|
55
|
+
m_TriggerDown = true;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
void DroppedGun(SelectExitEventArgs args)
|
|
59
|
+
{
|
|
60
|
+
// In case the gun is dropped while in use.
|
|
61
|
+
m_Animator.SetTrigger(k_AnimTriggerUp);
|
|
62
|
+
|
|
63
|
+
m_TriggerDown = false;
|
|
64
|
+
m_TriggerHeldTime = 0f;
|
|
65
|
+
m_BubbleParticleSystem.Stop();
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
public void ShootEvent()
|
|
69
|
+
{
|
|
70
|
+
m_BubbleParticleSystem.Emit(1);
|
|
71
|
+
}
|
|
72
|
+
}
|