fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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  956. package/package.json +52 -0
  957. package/package.json.meta +7 -0
@@ -0,0 +1,51 @@
1
+ using UnityEngine;
2
+ using UnityEngine.XR.Interaction.Toolkit;
3
+
4
+ [RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable), typeof(Renderer))]
5
+ public class ComplexCube : MonoBehaviour
6
+ {
7
+ UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable m_Interactable;
8
+ Renderer m_Renderer;
9
+
10
+ static Color s_HoveredColor = new Color(0.929f, 0.094f, 0.278f);
11
+ static Color s_SelectedColor = new Color(0.019f, 0.733f, 0.827f);
12
+
13
+ protected void OnEnable()
14
+ {
15
+ m_Interactable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable>();
16
+ m_Renderer = GetComponent<Renderer>();
17
+
18
+ m_Interactable.firstHoverEntered.AddListener(OnFirstHoverEntered);
19
+ m_Interactable.lastHoverExited.AddListener(OnLastHoverExited);
20
+ m_Interactable.firstSelectEntered.AddListener(OnFirstSelectEntered);
21
+ m_Interactable.lastSelectExited.AddListener(OnLastSelectExited);
22
+
23
+ UpdateColor();
24
+ }
25
+
26
+ protected void OnDisable()
27
+ {
28
+ m_Interactable.firstHoverEntered.RemoveListener(OnFirstHoverEntered);
29
+ m_Interactable.lastHoverExited.RemoveListener(OnLastHoverExited);
30
+ m_Interactable.firstSelectEntered.RemoveListener(OnFirstSelectEntered);
31
+ m_Interactable.lastSelectExited.RemoveListener(OnLastSelectExited);
32
+ }
33
+
34
+ protected virtual void OnFirstHoverEntered(HoverEnterEventArgs args) => UpdateColor();
35
+
36
+ protected virtual void OnLastHoverExited(HoverExitEventArgs args) => UpdateColor();
37
+
38
+ protected virtual void OnFirstSelectEntered(SelectEnterEventArgs args) => UpdateColor();
39
+
40
+ protected virtual void OnLastSelectExited(SelectExitEventArgs args) => UpdateColor();
41
+
42
+ protected void UpdateColor()
43
+ {
44
+ var color = m_Interactable.isSelected
45
+ ? s_SelectedColor
46
+ : m_Interactable.isHovered
47
+ ? s_HoveredColor
48
+ : Color.white;
49
+ m_Renderer.material.color = color;
50
+ }
51
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 76a60a6845fa72b48a2c1952b20314c5
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,377 @@
1
+ using System.Collections.Generic;
2
+ using UnityEngine;
3
+ using UnityEngine.XR;
4
+ using UnityEngine.XR.Interaction.Toolkit;
5
+
6
+ [DefaultExecutionOrder(kControllerManagerUpdateOrder)]
7
+ public class ControllerManager : MonoBehaviour
8
+ {
9
+ // Slightly after the default, so that any actions such as release or grab can be processed *before* we switch controllers.
10
+ public const int kControllerManagerUpdateOrder = 10;
11
+
12
+ [SerializeField]
13
+ [Tooltip("The buttons on the controller that will trigger a transition to the Teleport Controller.")]
14
+ List<InputHelpers.Button> m_ActivationButtons = new List<InputHelpers.Button>();
15
+ /// <summary>
16
+ /// The buttons on the controller that will trigger a transition to the Teleport Controller.
17
+ /// </summary>
18
+ public List<InputHelpers.Button> activationButtons
19
+ {
20
+ get => m_ActivationButtons;
21
+ set => m_ActivationButtons = value;
22
+ }
23
+
24
+ [SerializeField]
25
+ [Tooltip("The buttons on the controller that will force a deactivation of the teleport option.")]
26
+ List<InputHelpers.Button> m_DeactivationButtons = new List<InputHelpers.Button>();
27
+ /// <summary>
28
+ /// The buttons on the controller that will trigger a transition to the Teleport Controller.
29
+ /// </summary>
30
+ public List<InputHelpers.Button> deactivationButtons
31
+ {
32
+ get => m_DeactivationButtons;
33
+ set => m_DeactivationButtons = value;
34
+ }
35
+
36
+ [SerializeField]
37
+ [Tooltip("The Game Object which represents the left hand for normal interaction purposes.")]
38
+ GameObject m_LeftBaseController;
39
+ /// <summary>
40
+ /// The Game Object which represents the left hand for normal interaction purposes.
41
+ /// </summary>
42
+ public GameObject leftBaseController
43
+ {
44
+ get => m_LeftBaseController;
45
+ set => m_LeftBaseController = value;
46
+ }
47
+
48
+ [SerializeField]
49
+ [Tooltip("The Game Object which represents the left hand when teleporting.")]
50
+ GameObject m_LeftTeleportController;
51
+ /// <summary>
52
+ /// The Game Object which represents the left hand when teleporting.
53
+ /// </summary>
54
+ public GameObject leftTeleportController
55
+ {
56
+ get => m_LeftTeleportController;
57
+ set => m_LeftTeleportController = value;
58
+ }
59
+
60
+ [SerializeField]
61
+ [Tooltip("The Game Object which represents the right hand for normal interaction purposes.")]
62
+ GameObject m_RightBaseController;
63
+ /// <summary>
64
+ /// The Game Object which represents the right hand for normal interaction purposes.
65
+ /// </summary>
66
+ public GameObject rightBaseController
67
+ {
68
+ get => m_RightBaseController;
69
+ set => m_RightBaseController = value;
70
+ }
71
+
72
+ [SerializeField]
73
+ [Tooltip("The Game Object which represents the right hand when teleporting.")]
74
+ GameObject m_RightTeleportController;
75
+ /// <summary>
76
+ /// The Game Object which represents the right hand when teleporting.
77
+ /// </summary>
78
+ public GameObject rightTeleportController
79
+ {
80
+ get => m_RightTeleportController;
81
+ set => m_RightTeleportController = value;
82
+ }
83
+
84
+ InputDevice m_RightController;
85
+ InputDevice m_LeftController;
86
+
87
+ bool m_LeftTeleportDeactivated;
88
+ bool m_RightTeleportDeactivated;
89
+
90
+ ControllerState m_RightControllerState;
91
+ ControllerState m_LeftControllerState;
92
+
93
+ /// <summary>
94
+ /// A simple state machine which manages the three pieces of content that are used to represent
95
+ /// A controller state within the XR Interaction Toolkit
96
+ /// </summary>
97
+ struct InteractorController
98
+ {
99
+ /// <summary>
100
+ /// The game object that this state controls
101
+ /// </summary>
102
+ public GameObject m_GO;
103
+ /// <summary>
104
+ /// The XR Controller instance that is associated with this state
105
+ /// </summary>
106
+ public XRController m_XRController;
107
+ /// <summary>
108
+ /// The Line renderer that is associated with this state
109
+ /// </summary>
110
+ public UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual m_LineRenderer;
111
+ /// <summary>
112
+ /// The interactor instance that is associated with this state
113
+ /// </summary>
114
+ public UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor m_Interactor;
115
+
116
+ /// <summary>
117
+ /// When passed a gameObject, this function will scrape the game object for all valid components that we will
118
+ /// interact with by enabling/disabling as the state changes
119
+ /// </summary>
120
+ /// <param name="gameObject">The game object to scrape the various components from</param>
121
+ public void Attach(GameObject gameObject)
122
+ {
123
+ m_GO = gameObject;
124
+ if (m_GO != null)
125
+ {
126
+ m_XRController = m_GO.GetComponent<XRController>();
127
+ m_LineRenderer = m_GO.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
128
+ m_Interactor = m_GO.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor>();
129
+
130
+ Leave();
131
+ }
132
+ }
133
+
134
+ /// <summary>
135
+ /// Enter this state, performs a set of changes to the associated components to enable things
136
+ /// </summary>
137
+ public void Enter()
138
+ {
139
+ if (m_LineRenderer)
140
+ {
141
+ m_LineRenderer.enabled = true;
142
+ }
143
+ if (m_XRController)
144
+ {
145
+ m_XRController.enableInputActions = true;
146
+ }
147
+ if (m_Interactor)
148
+ {
149
+ m_Interactor.enabled = true;
150
+ }
151
+ }
152
+
153
+ /// <summary>
154
+ /// Leaves this state, performs a set of changes to the associate components to disable things.
155
+ /// </summary>
156
+ public void Leave()
157
+ {
158
+ if (m_LineRenderer)
159
+ {
160
+ m_LineRenderer.enabled = false;
161
+ }
162
+ if (m_XRController)
163
+ {
164
+ m_XRController.enableInputActions = false;
165
+ }
166
+ if(m_Interactor)
167
+ {
168
+ m_Interactor.enabled = false;
169
+ }
170
+ }
171
+ }
172
+
173
+ /// <summary>
174
+ /// The states that we are currently modeling.
175
+ /// If you want to add more states, add them here!
176
+ /// </summary>
177
+ public enum ControllerStates
178
+ {
179
+ /// <summary>
180
+ /// the Select state is the "normal" interaction state for selecting and interacting with objects
181
+ /// </summary>
182
+ Select = 0,
183
+ /// <summary>
184
+ /// the Teleport state is used to interact with teleport interactors and queue teleportations.
185
+ /// </summary>
186
+ Teleport = 1,
187
+ /// <summary>
188
+ /// Maximum sentinel
189
+ /// </summary>
190
+ MAX = 2,
191
+ }
192
+
193
+ /// <summary>
194
+ /// Current status of a controller. there will be two instances of this (for left/right). and this allows
195
+ /// the system to change between different states on each controller independently.
196
+ /// </summary>
197
+ struct ControllerState
198
+ {
199
+ ControllerStates m_State;
200
+ InteractorController[] m_Interactors;
201
+
202
+ /// <summary>
203
+ /// Sets up the controller
204
+ /// </summary>
205
+ public void Initialize()
206
+ {
207
+ m_State = ControllerStates.MAX;
208
+ m_Interactors = new InteractorController[(int)ControllerStates.MAX];
209
+ }
210
+
211
+ /// <summary>
212
+ /// Exits from all states that are in the list, basically a reset.
213
+ /// </summary>
214
+ public void ClearAll()
215
+ {
216
+ m_State = ControllerStates.MAX;
217
+
218
+ if (m_Interactors == null)
219
+ return;
220
+
221
+ for (var i = 0; i < (int)ControllerStates.MAX; ++i)
222
+ {
223
+ m_Interactors[i].Leave();
224
+ }
225
+ }
226
+
227
+ /// <summary>
228
+ /// Attaches a game object that represents an interactor for a state, to a state.
229
+ /// </summary>
230
+ /// <param name="state">The state that we're attaching the game object to</param>
231
+ /// <param name="parentGamObject">The game object that represents the interactor for that state.</param>
232
+ public void SetGameObject(ControllerStates state, GameObject parentGamObject)
233
+ {
234
+ if (state == ControllerStates.MAX || m_Interactors == null)
235
+ return;
236
+
237
+ m_Interactors[(int)state].Attach(parentGamObject);
238
+ }
239
+
240
+ /// <summary>
241
+ /// Attempts to set the current state of a controller.
242
+ /// </summary>
243
+ /// <param name="nextState">The state that we wish to transition to</param>
244
+ public void SetState(ControllerStates nextState)
245
+ {
246
+ if (nextState == m_State || nextState == ControllerStates.MAX)
247
+ {
248
+ return;
249
+ }
250
+
251
+ if (m_State != ControllerStates.MAX)
252
+ {
253
+ m_Interactors[(int)m_State].Leave();
254
+ }
255
+
256
+ m_State = nextState;
257
+ m_Interactors[(int)m_State].Enter();
258
+ }
259
+ }
260
+
261
+ protected void OnEnable()
262
+ {
263
+ m_LeftTeleportDeactivated = false;
264
+ m_RightTeleportDeactivated = false;
265
+
266
+ m_RightControllerState.Initialize();
267
+ m_LeftControllerState.Initialize();
268
+
269
+ m_RightControllerState.SetGameObject(ControllerStates.Select, m_RightBaseController);
270
+ m_RightControllerState.SetGameObject(ControllerStates.Teleport, m_RightTeleportController);
271
+
272
+ m_LeftControllerState.SetGameObject(ControllerStates.Select, m_LeftBaseController);
273
+ m_LeftControllerState.SetGameObject(ControllerStates.Teleport, m_LeftTeleportController);
274
+
275
+ m_LeftControllerState.ClearAll();
276
+ m_RightControllerState.ClearAll();
277
+
278
+ InputDevices.deviceConnected += RegisterDevices;
279
+ var devices = new List<InputDevice>();
280
+ InputDevices.GetDevices(devices);
281
+ foreach (var device in devices)
282
+ RegisterDevices(device);
283
+ }
284
+
285
+ protected void OnDisable()
286
+ {
287
+ InputDevices.deviceConnected -= RegisterDevices;
288
+ }
289
+
290
+ void RegisterDevices(InputDevice connectedDevice)
291
+ {
292
+ if (connectedDevice.isValid)
293
+ {
294
+ #if UNITY_2019_3_OR_NEWER
295
+ if((connectedDevice.characteristics & InputDeviceCharacteristics.Left) != 0)
296
+ #else
297
+ if (connectedDevice.role == InputDeviceRole.LeftHanded)
298
+ #endif
299
+ {
300
+ m_LeftController = connectedDevice;
301
+ m_LeftControllerState.ClearAll();
302
+ m_LeftControllerState.SetState(ControllerStates.Select);
303
+ }
304
+ #if UNITY_2019_3_OR_NEWER
305
+ else if ((connectedDevice.characteristics & InputDeviceCharacteristics.Right) != 0)
306
+ #else
307
+ else if (connectedDevice.role == InputDeviceRole.RightHanded)
308
+ #endif
309
+ {
310
+ m_RightController = connectedDevice;
311
+ m_RightControllerState.ClearAll();
312
+ m_RightControllerState.SetState(ControllerStates.Select);
313
+ }
314
+ }
315
+ }
316
+
317
+ protected void Update()
318
+ {
319
+ if (m_LeftController.isValid)
320
+ {
321
+ var activated = false;
322
+ foreach (var button in m_ActivationButtons)
323
+ {
324
+ m_LeftController.IsPressed(button, out var value);
325
+ activated |= value;
326
+ }
327
+
328
+ foreach (var button in m_DeactivationButtons)
329
+ {
330
+ m_LeftController.IsPressed(button, out var value);
331
+ m_LeftTeleportDeactivated |= value;
332
+ }
333
+
334
+ // if we're pressing the activation buttons, we transition to Teleport
335
+ if (activated && !m_LeftTeleportDeactivated)
336
+ {
337
+ m_LeftControllerState.SetState(ControllerStates.Teleport);
338
+ }
339
+ // otherwise we're in normal state.
340
+ else
341
+ {
342
+ m_LeftControllerState.SetState(ControllerStates.Select);
343
+
344
+ if(!activated)
345
+ m_LeftTeleportDeactivated = false;
346
+ }
347
+ }
348
+
349
+ if (m_RightController.isValid)
350
+ {
351
+ var activated = false;
352
+ foreach (var button in m_ActivationButtons)
353
+ {
354
+ m_RightController.IsPressed(button, out var value);
355
+ activated |= value;
356
+ }
357
+
358
+ foreach (var button in m_DeactivationButtons)
359
+ {
360
+ m_RightController.IsPressed(button, out var value);
361
+ m_RightTeleportDeactivated |= value;
362
+ }
363
+
364
+ if (activated && !m_RightTeleportDeactivated)
365
+ {
366
+ m_RightControllerState.SetState(ControllerStates.Teleport);
367
+ }
368
+ else
369
+ {
370
+ m_RightControllerState.SetState(ControllerStates.Select);
371
+
372
+ if (!activated)
373
+ m_RightTeleportDeactivated = false;
374
+ }
375
+ }
376
+ }
377
+ }
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