fr.jeanf.universal.player 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/publish.yml +23 -0
- package/.github/workflows.meta +8 -0
- package/Editor/CreateEventChannelsEditor.cs +22 -0
- package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
- package/Editor/CreatePlayerActionsEditor.cs +23 -0
- package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
- package/Editor/CreateVRHands.cs +28 -0
- package/Editor/CreateVRHands.cs.meta +11 -0
- package/Editor/CreateVrPlayer.cs +44 -0
- package/Editor/CreateVrPlayer.cs.meta +11 -0
- package/Editor.meta +8 -0
- package/LICENSE +175 -0
- package/LICENSE.meta +7 -0
- package/README.md +70 -0
- package/README.md.meta +7 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
- package/Runtime/InputActions.meta +8 -0
- package/Runtime/Materials/GhostHands.mat +76 -0
- package/Runtime/Materials/GhostHands.mat.meta +8 -0
- package/Runtime/Materials/GloveManager.cs +18 -0
- package/Runtime/Materials/GloveManager.cs.meta +11 -0
- package/Runtime/Materials/Grey.mat +355 -0
- package/Runtime/Materials/Grey.mat.meta +8 -0
- package/Runtime/Materials/Pink.mat +355 -0
- package/Runtime/Materials/Pink.mat.meta +8 -0
- package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
- package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
- package/Runtime/Materials/White.mat +355 -0
- package/Runtime/Materials/White.mat.meta +8 -0
- package/Runtime/Materials.meta +8 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
- package/Runtime/Physics.meta +8 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
- package/Runtime/Prefabs/HandDetector.prefab +234 -0
- package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
- package/Runtime/Prefabs/Player.prefab +10602 -0
- package/Runtime/Prefabs/Player.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables.meta +8 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport.meta +8 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
- package/Runtime/Prefabs/XR.meta +8 -0
- package/Runtime/Prefabs/XROrigin.prefab +5073 -0
- package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
- package/Runtime/Prefabs.meta +8 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
- package/Runtime/Shaders/M_HandGhost.mat +421 -0
- package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
- package/Runtime/Shaders/SH_GhostHands.shader +97 -0
- package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs.meta +8 -0
- package/Runtime/Shaders.meta +8 -0
- package/Runtime/cursor/Forward.png +0 -0
- package/Runtime/cursor/Forward.png.meta +108 -0
- package/Runtime/cursor/cursor_cursor_0.svg +21 -0
- package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
- package/Runtime/cursor/cursor_cursor_1.svg +18 -0
- package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
- package/Runtime/cursor/teleport.svg +16 -0
- package/Runtime/cursor/teleport.svg.meta +55 -0
- package/Runtime/cursor.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement.meta +8 -0
- package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
- package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
- package/Runtime/scripts/Basics.meta +8 -0
- package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
- package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
- package/Runtime/scripts/Fade/FadeMask.cs +115 -0
- package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade.meta +8 -0
- package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
- package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
- package/Runtime/scripts/Gaze.meta +8 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core.meta +8 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
- package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction.meta +8 -0
- package/Runtime/scripts/HandVisualizer.cs +567 -0
- package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
- package/Runtime/scripts/Hmd.meta +8 -0
- package/Runtime/scripts/LocomotionManager.cs +110 -0
- package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
- package/Runtime/scripts/MainCameraTarget.cs +6 -0
- package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
- package/Runtime/scripts/Movement.meta +8 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
- package/Runtime/scripts/SnapObject.meta +8 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs +71 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs.meta +11 -0
- package/Runtime/scripts/Teleportation.meta +8 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs +36 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs.meta +11 -0
- package/Runtime/scripts/Tooltips.meta +8 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef +29 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef.meta +7 -0
- package/Runtime/scripts.meta +8 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs +568 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs +72 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs +51 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs +377 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs +730 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs +524 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs +41 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef +17 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef.meta +7 -0
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- package/package.json +52 -0
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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[RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable), typeof(Renderer))]
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public class ComplexCube : MonoBehaviour
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{
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UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable m_Interactable;
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Renderer m_Renderer;
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static Color s_HoveredColor = new Color(0.929f, 0.094f, 0.278f);
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static Color s_SelectedColor = new Color(0.019f, 0.733f, 0.827f);
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protected void OnEnable()
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{
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m_Interactable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable>();
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m_Renderer = GetComponent<Renderer>();
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m_Interactable.firstHoverEntered.AddListener(OnFirstHoverEntered);
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m_Interactable.lastHoverExited.AddListener(OnLastHoverExited);
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m_Interactable.firstSelectEntered.AddListener(OnFirstSelectEntered);
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m_Interactable.lastSelectExited.AddListener(OnLastSelectExited);
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UpdateColor();
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}
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protected void OnDisable()
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{
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m_Interactable.firstHoverEntered.RemoveListener(OnFirstHoverEntered);
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m_Interactable.lastHoverExited.RemoveListener(OnLastHoverExited);
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m_Interactable.firstSelectEntered.RemoveListener(OnFirstSelectEntered);
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m_Interactable.lastSelectExited.RemoveListener(OnLastSelectExited);
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}
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protected virtual void OnFirstHoverEntered(HoverEnterEventArgs args) => UpdateColor();
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protected virtual void OnLastHoverExited(HoverExitEventArgs args) => UpdateColor();
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protected virtual void OnFirstSelectEntered(SelectEnterEventArgs args) => UpdateColor();
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protected virtual void OnLastSelectExited(SelectExitEventArgs args) => UpdateColor();
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protected void UpdateColor()
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{
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var color = m_Interactable.isSelected
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? s_SelectedColor
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: m_Interactable.isHovered
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? s_HoveredColor
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: Color.white;
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m_Renderer.material.color = color;
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}
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}
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.XR.Interaction.Toolkit;
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[DefaultExecutionOrder(kControllerManagerUpdateOrder)]
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public class ControllerManager : MonoBehaviour
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{
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// Slightly after the default, so that any actions such as release or grab can be processed *before* we switch controllers.
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public const int kControllerManagerUpdateOrder = 10;
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[SerializeField]
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[Tooltip("The buttons on the controller that will trigger a transition to the Teleport Controller.")]
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List<InputHelpers.Button> m_ActivationButtons = new List<InputHelpers.Button>();
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/// <summary>
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/// The buttons on the controller that will trigger a transition to the Teleport Controller.
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/// </summary>
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public List<InputHelpers.Button> activationButtons
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{
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get => m_ActivationButtons;
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set => m_ActivationButtons = value;
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}
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[SerializeField]
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[Tooltip("The buttons on the controller that will force a deactivation of the teleport option.")]
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List<InputHelpers.Button> m_DeactivationButtons = new List<InputHelpers.Button>();
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/// <summary>
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/// The buttons on the controller that will trigger a transition to the Teleport Controller.
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/// </summary>
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public List<InputHelpers.Button> deactivationButtons
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{
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get => m_DeactivationButtons;
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set => m_DeactivationButtons = value;
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}
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[SerializeField]
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[Tooltip("The Game Object which represents the left hand for normal interaction purposes.")]
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GameObject m_LeftBaseController;
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/// <summary>
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/// The Game Object which represents the left hand for normal interaction purposes.
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/// </summary>
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public GameObject leftBaseController
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{
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get => m_LeftBaseController;
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set => m_LeftBaseController = value;
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}
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[SerializeField]
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[Tooltip("The Game Object which represents the left hand when teleporting.")]
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GameObject m_LeftTeleportController;
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/// <summary>
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/// The Game Object which represents the left hand when teleporting.
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/// </summary>
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public GameObject leftTeleportController
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{
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get => m_LeftTeleportController;
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set => m_LeftTeleportController = value;
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}
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[SerializeField]
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[Tooltip("The Game Object which represents the right hand for normal interaction purposes.")]
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GameObject m_RightBaseController;
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/// <summary>
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/// The Game Object which represents the right hand for normal interaction purposes.
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/// </summary>
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public GameObject rightBaseController
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{
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get => m_RightBaseController;
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set => m_RightBaseController = value;
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}
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[SerializeField]
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[Tooltip("The Game Object which represents the right hand when teleporting.")]
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GameObject m_RightTeleportController;
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/// <summary>
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/// The Game Object which represents the right hand when teleporting.
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/// </summary>
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public GameObject rightTeleportController
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{
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get => m_RightTeleportController;
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set => m_RightTeleportController = value;
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}
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InputDevice m_RightController;
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InputDevice m_LeftController;
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bool m_LeftTeleportDeactivated;
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bool m_RightTeleportDeactivated;
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ControllerState m_RightControllerState;
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ControllerState m_LeftControllerState;
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/// <summary>
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/// A simple state machine which manages the three pieces of content that are used to represent
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/// A controller state within the XR Interaction Toolkit
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/// </summary>
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struct InteractorController
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{
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/// <summary>
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/// The game object that this state controls
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/// </summary>
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public GameObject m_GO;
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/// <summary>
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/// The XR Controller instance that is associated with this state
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/// </summary>
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public XRController m_XRController;
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/// <summary>
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/// The Line renderer that is associated with this state
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/// </summary>
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public UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual m_LineRenderer;
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/// <summary>
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/// The interactor instance that is associated with this state
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/// </summary>
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public UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor m_Interactor;
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/// <summary>
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/// When passed a gameObject, this function will scrape the game object for all valid components that we will
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/// interact with by enabling/disabling as the state changes
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/// </summary>
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/// <param name="gameObject">The game object to scrape the various components from</param>
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public void Attach(GameObject gameObject)
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{
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m_GO = gameObject;
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if (m_GO != null)
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{
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m_XRController = m_GO.GetComponent<XRController>();
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m_LineRenderer = m_GO.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals.XRInteractorLineVisual>();
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m_Interactor = m_GO.GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor>();
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Leave();
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}
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}
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/// <summary>
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/// Enter this state, performs a set of changes to the associated components to enable things
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/// </summary>
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public void Enter()
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{
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if (m_LineRenderer)
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{
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m_LineRenderer.enabled = true;
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}
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if (m_XRController)
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{
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m_XRController.enableInputActions = true;
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}
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if (m_Interactor)
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{
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m_Interactor.enabled = true;
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}
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}
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/// <summary>
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/// Leaves this state, performs a set of changes to the associate components to disable things.
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/// </summary>
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public void Leave()
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{
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if (m_LineRenderer)
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{
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m_LineRenderer.enabled = false;
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}
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if (m_XRController)
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{
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m_XRController.enableInputActions = false;
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}
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if(m_Interactor)
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{
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m_Interactor.enabled = false;
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}
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}
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}
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173
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/// <summary>
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174
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/// The states that we are currently modeling.
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175
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/// If you want to add more states, add them here!
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/// </summary>
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177
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public enum ControllerStates
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{
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/// <summary>
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/// the Select state is the "normal" interaction state for selecting and interacting with objects
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/// </summary>
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Select = 0,
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/// <summary>
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184
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/// the Teleport state is used to interact with teleport interactors and queue teleportations.
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/// </summary>
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186
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Teleport = 1,
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/// <summary>
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188
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/// Maximum sentinel
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189
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/// </summary>
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190
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MAX = 2,
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191
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}
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192
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193
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/// <summary>
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194
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/// Current status of a controller. there will be two instances of this (for left/right). and this allows
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195
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/// the system to change between different states on each controller independently.
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196
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/// </summary>
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197
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struct ControllerState
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198
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{
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199
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ControllerStates m_State;
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200
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InteractorController[] m_Interactors;
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201
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202
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/// <summary>
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203
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/// Sets up the controller
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/// </summary>
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205
|
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public void Initialize()
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|
206
|
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{
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207
|
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m_State = ControllerStates.MAX;
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208
|
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m_Interactors = new InteractorController[(int)ControllerStates.MAX];
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209
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}
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210
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+
|
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211
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/// <summary>
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212
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/// Exits from all states that are in the list, basically a reset.
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213
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/// </summary>
|
|
214
|
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public void ClearAll()
|
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215
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{
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216
|
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m_State = ControllerStates.MAX;
|
|
217
|
+
|
|
218
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if (m_Interactors == null)
|
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219
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return;
|
|
220
|
+
|
|
221
|
+
for (var i = 0; i < (int)ControllerStates.MAX; ++i)
|
|
222
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{
|
|
223
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m_Interactors[i].Leave();
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
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+
|
|
227
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/// <summary>
|
|
228
|
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/// Attaches a game object that represents an interactor for a state, to a state.
|
|
229
|
+
/// </summary>
|
|
230
|
+
/// <param name="state">The state that we're attaching the game object to</param>
|
|
231
|
+
/// <param name="parentGamObject">The game object that represents the interactor for that state.</param>
|
|
232
|
+
public void SetGameObject(ControllerStates state, GameObject parentGamObject)
|
|
233
|
+
{
|
|
234
|
+
if (state == ControllerStates.MAX || m_Interactors == null)
|
|
235
|
+
return;
|
|
236
|
+
|
|
237
|
+
m_Interactors[(int)state].Attach(parentGamObject);
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/// <summary>
|
|
241
|
+
/// Attempts to set the current state of a controller.
|
|
242
|
+
/// </summary>
|
|
243
|
+
/// <param name="nextState">The state that we wish to transition to</param>
|
|
244
|
+
public void SetState(ControllerStates nextState)
|
|
245
|
+
{
|
|
246
|
+
if (nextState == m_State || nextState == ControllerStates.MAX)
|
|
247
|
+
{
|
|
248
|
+
return;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
if (m_State != ControllerStates.MAX)
|
|
252
|
+
{
|
|
253
|
+
m_Interactors[(int)m_State].Leave();
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
m_State = nextState;
|
|
257
|
+
m_Interactors[(int)m_State].Enter();
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
protected void OnEnable()
|
|
262
|
+
{
|
|
263
|
+
m_LeftTeleportDeactivated = false;
|
|
264
|
+
m_RightTeleportDeactivated = false;
|
|
265
|
+
|
|
266
|
+
m_RightControllerState.Initialize();
|
|
267
|
+
m_LeftControllerState.Initialize();
|
|
268
|
+
|
|
269
|
+
m_RightControllerState.SetGameObject(ControllerStates.Select, m_RightBaseController);
|
|
270
|
+
m_RightControllerState.SetGameObject(ControllerStates.Teleport, m_RightTeleportController);
|
|
271
|
+
|
|
272
|
+
m_LeftControllerState.SetGameObject(ControllerStates.Select, m_LeftBaseController);
|
|
273
|
+
m_LeftControllerState.SetGameObject(ControllerStates.Teleport, m_LeftTeleportController);
|
|
274
|
+
|
|
275
|
+
m_LeftControllerState.ClearAll();
|
|
276
|
+
m_RightControllerState.ClearAll();
|
|
277
|
+
|
|
278
|
+
InputDevices.deviceConnected += RegisterDevices;
|
|
279
|
+
var devices = new List<InputDevice>();
|
|
280
|
+
InputDevices.GetDevices(devices);
|
|
281
|
+
foreach (var device in devices)
|
|
282
|
+
RegisterDevices(device);
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
protected void OnDisable()
|
|
286
|
+
{
|
|
287
|
+
InputDevices.deviceConnected -= RegisterDevices;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
void RegisterDevices(InputDevice connectedDevice)
|
|
291
|
+
{
|
|
292
|
+
if (connectedDevice.isValid)
|
|
293
|
+
{
|
|
294
|
+
#if UNITY_2019_3_OR_NEWER
|
|
295
|
+
if((connectedDevice.characteristics & InputDeviceCharacteristics.Left) != 0)
|
|
296
|
+
#else
|
|
297
|
+
if (connectedDevice.role == InputDeviceRole.LeftHanded)
|
|
298
|
+
#endif
|
|
299
|
+
{
|
|
300
|
+
m_LeftController = connectedDevice;
|
|
301
|
+
m_LeftControllerState.ClearAll();
|
|
302
|
+
m_LeftControllerState.SetState(ControllerStates.Select);
|
|
303
|
+
}
|
|
304
|
+
#if UNITY_2019_3_OR_NEWER
|
|
305
|
+
else if ((connectedDevice.characteristics & InputDeviceCharacteristics.Right) != 0)
|
|
306
|
+
#else
|
|
307
|
+
else if (connectedDevice.role == InputDeviceRole.RightHanded)
|
|
308
|
+
#endif
|
|
309
|
+
{
|
|
310
|
+
m_RightController = connectedDevice;
|
|
311
|
+
m_RightControllerState.ClearAll();
|
|
312
|
+
m_RightControllerState.SetState(ControllerStates.Select);
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
protected void Update()
|
|
318
|
+
{
|
|
319
|
+
if (m_LeftController.isValid)
|
|
320
|
+
{
|
|
321
|
+
var activated = false;
|
|
322
|
+
foreach (var button in m_ActivationButtons)
|
|
323
|
+
{
|
|
324
|
+
m_LeftController.IsPressed(button, out var value);
|
|
325
|
+
activated |= value;
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
foreach (var button in m_DeactivationButtons)
|
|
329
|
+
{
|
|
330
|
+
m_LeftController.IsPressed(button, out var value);
|
|
331
|
+
m_LeftTeleportDeactivated |= value;
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
// if we're pressing the activation buttons, we transition to Teleport
|
|
335
|
+
if (activated && !m_LeftTeleportDeactivated)
|
|
336
|
+
{
|
|
337
|
+
m_LeftControllerState.SetState(ControllerStates.Teleport);
|
|
338
|
+
}
|
|
339
|
+
// otherwise we're in normal state.
|
|
340
|
+
else
|
|
341
|
+
{
|
|
342
|
+
m_LeftControllerState.SetState(ControllerStates.Select);
|
|
343
|
+
|
|
344
|
+
if(!activated)
|
|
345
|
+
m_LeftTeleportDeactivated = false;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
if (m_RightController.isValid)
|
|
350
|
+
{
|
|
351
|
+
var activated = false;
|
|
352
|
+
foreach (var button in m_ActivationButtons)
|
|
353
|
+
{
|
|
354
|
+
m_RightController.IsPressed(button, out var value);
|
|
355
|
+
activated |= value;
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
foreach (var button in m_DeactivationButtons)
|
|
359
|
+
{
|
|
360
|
+
m_RightController.IsPressed(button, out var value);
|
|
361
|
+
m_RightTeleportDeactivated |= value;
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
if (activated && !m_RightTeleportDeactivated)
|
|
365
|
+
{
|
|
366
|
+
m_RightControllerState.SetState(ControllerStates.Teleport);
|
|
367
|
+
}
|
|
368
|
+
else
|
|
369
|
+
{
|
|
370
|
+
m_RightControllerState.SetState(ControllerStates.Select);
|
|
371
|
+
|
|
372
|
+
if (!activated)
|
|
373
|
+
m_RightTeleportDeactivated = false;
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
}
|