fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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  956. package/package.json +52 -0
  957. package/package.json.meta +7 -0
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 6764578043988ca4890c630631edc2f1
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,43 @@
1
+ using UnityEngine;
2
+ using UnityEngine.Events;
3
+ using UnityEngine.Serialization;
4
+
5
+
6
+ namespace jeanf.vrplayer
7
+ {
8
+ [System.Serializable]
9
+ public class XRBaseInteractorEvent : UnityEvent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor>
10
+ {
11
+
12
+ }
13
+
14
+ public class XRBaseInteractorListener : MonoBehaviour
15
+ {
16
+ public XRBaseInteractorEventChannelSO _channel = default;
17
+
18
+ public XRBaseInteractorEvent OnEventRaised;
19
+
20
+ private void OnEnable()
21
+ {
22
+ if (_channel != null)
23
+ _channel.OnEventRaised += Respond;
24
+ }
25
+
26
+ private void OnDisable()
27
+ {
28
+ if (_channel != null)
29
+ _channel.OnEventRaised -= Respond;
30
+ }
31
+
32
+ private void Respond(UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor value)
33
+ {
34
+ OnEventRaised?.Invoke(value);
35
+ }
36
+
37
+ public XRBaseInteractorListener(XRBaseInteractorEventChannelSO _channel, XRBaseInteractorEvent onEventRaised)
38
+ {
39
+ this._channel = _channel;
40
+ this.OnEventRaised = onEventRaised;
41
+ }
42
+ }
43
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: d0f14d7517a90aa4f9db8fe768093ec6
3
+ MonoImporter:
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+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,39 @@
1
+ using System;
2
+ using jeanf.EventSystem;
3
+ using UnityEngine;
4
+ using UnityEngine.Events;
5
+ using UnityEngine.Serialization;
6
+ using UnityEngine.XR.Interaction.Toolkit.Interactors;
7
+
8
+ namespace jeanf.vrplayer
9
+ {
10
+ public class XRBaseInteractorSender : MonoBehaviour
11
+ {
12
+ private XRBaseInteractor baseInteractor;
13
+
14
+ [Header("Broadcasting on:")]
15
+ [SerializeField] private XRBaseInteractorEventChannelSO XRBaseInteractorMessageChannel;
16
+
17
+ public void SendXRDirectInteractor()
18
+ {
19
+ if (!baseInteractor) Debug.Log("SendXRDirectInteractor, target is null");
20
+ XRBaseInteractorMessageChannel.RaiseEvent(baseInteractor);
21
+ }
22
+
23
+ private void Update()
24
+ {
25
+ if (!baseInteractor) Debug.Log("update, target is null");
26
+
27
+ if (baseInteractor) return;
28
+ try
29
+ {
30
+ baseInteractor = this.transform.GetComponent<XRBaseInteractor>();
31
+ }
32
+ catch (Exception)
33
+ {
34
+ baseInteractor = this.transform.GetComponentInChildren<XRBaseInteractor>();
35
+ }
36
+ SendXRDirectInteractor();
37
+ }
38
+ }
39
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 15c1b1212fd6f0d4f868badd8cf63b41
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,14 @@
1
+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ public class HandData : MonoBehaviour
6
+ {
7
+ public enum HandModelType { Left, Right}
8
+
9
+ public HandModelType handType;
10
+ public Transform root;
11
+ public Animator animator;
12
+ public Transform[] fingerBones;
13
+
14
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 6863eac6f56c4184a9233d68af3cef77
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: a9f91620b28f7984bb460063f6ae9b67
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,127 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using jeanf.EventSystem;
5
+ using UnityEngine;
6
+ using LitMotion;
7
+
8
+ using jeanf.propertyDrawer;
9
+ using UnityEngine.Serialization;
10
+
11
+ public abstract class BaseHand : MonoBehaviour, IDebugBehaviour
12
+ {
13
+ public bool isDebug
14
+ {
15
+ get => _isDebug;
16
+ set => _isDebug = value;
17
+ }
18
+ [SerializeField] private bool _isDebug = false;
19
+
20
+ // Neutral pose for the hand
21
+ [SerializeField] protected Pose defaultPose = null;
22
+
23
+ // Serialized so it can be used in editor by the preview hand
24
+ [SerializeField] protected List<Transform> fingerRoots = new List<Transform>();
25
+
26
+ // What kind of hand is this?
27
+ [SerializeField] protected HandType handType = HandType.None;
28
+ public HandType HandType => handType;
29
+
30
+ public List<Transform> Joints { get; protected set; } = new List<Transform>();
31
+
32
+ [FormerlySerializedAs("isLerpingOverTipe")] public bool isLerpingOverTime = true;
33
+ [DrawIf("isLerpingOverTipe", true, ComparisonType.Equals)]
34
+ [SerializeField] private float lerpTime = .2f;
35
+
36
+ protected virtual void Awake()
37
+ {
38
+ Joints = CollectJoints();
39
+ }
40
+
41
+ protected List<Transform> CollectJoints()
42
+ {
43
+ List<Transform> joints = new List<Transform>();
44
+
45
+ foreach (Transform root in fingerRoots)
46
+ joints.AddRange(root.GetComponentsInChildren<Transform>());
47
+
48
+ return joints;
49
+ }
50
+
51
+ public List<Quaternion> GetJointRotations()
52
+ {
53
+ List<Quaternion> rotations = new List<Quaternion>();
54
+
55
+ foreach (Transform joint in Joints)
56
+ rotations.Add(joint.localRotation);
57
+
58
+ return rotations;
59
+ }
60
+
61
+ public void ApplyDefaultPose()
62
+ {
63
+ ApplyPose(defaultPose);
64
+ }
65
+ public void ApplyDefaultPoseForeSetup()
66
+ {
67
+ ApplyPoseForSetup(defaultPose);
68
+ }
69
+
70
+ public void ApplyPose(Pose pose)
71
+ {
72
+ if (pose == null) return;
73
+ //Pose name
74
+ if(isDebug) Debug.Log($"pose.name : {pose.name}");
75
+
76
+ // Get the proper info using hand's type
77
+ HandInfo handInfo = pose.GetHandInfo(handType);
78
+
79
+ // Apply rotations
80
+ if (handInfo == null) return;
81
+ ApplyFingerRotations(handInfo.fingerRotations);
82
+
83
+ // Position, and rotate, this differs on the type of hand
84
+ //ApplyOffset(handInfo.attachPosition, handInfo.attachRotation);
85
+ }
86
+ public void ApplyPoseForSetup(Pose pose)
87
+ {
88
+ if (pose == null) return;
89
+ // Get the proper info using hand's type
90
+ HandInfo handInfo = pose.GetHandInfo(handType);
91
+
92
+ // Apply rotations
93
+ if (handInfo == null) return;
94
+ ApplyFingerRotations(handInfo.fingerRotations);
95
+
96
+ // Position, and rotate, this differs on the type of hand
97
+ ApplyOffset(handInfo.attachPosition, handInfo.attachRotation);
98
+ }
99
+
100
+ public void ApplyFingerRotations(List<Quaternion> rotations)
101
+ {
102
+ // Make sure we have the rotations for all the joints
103
+ if (!HasProperCount(rotations)) return;
104
+ // Set the local rotation of each joint
105
+
106
+ foreach (var (value, i) in Joints.Select((value, i) => ( value, i )))
107
+ {
108
+ if (!isLerpingOverTime)
109
+ {
110
+ Joints[i].localRotation = rotations[i];
111
+ }
112
+ else
113
+ {
114
+ var from = value.localRotation;
115
+ var to = rotations[i];
116
+ LMotion.Create(from, to, lerpTime).Bind(x => Joints[i].localRotation = x);
117
+ }
118
+ }
119
+ }
120
+
121
+ private bool HasProperCount(List<Quaternion> rotations)
122
+ {
123
+ return Joints.Count == rotations.Count;
124
+ }
125
+
126
+ public abstract void ApplyOffset(Vector3 position, Quaternion rotation);
127
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: bfb375fae8af9d54e93620b1cf926927
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,69 @@
1
+ using UnityEngine;
2
+ using UnityEngine.XR.Interaction.Toolkit;
3
+
4
+ namespace jeanf.vrplayer
5
+ {
6
+ public class GameplayHand : BaseHand
7
+ {
8
+ // The interactor we react to
9
+ [SerializeField] private UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor targetInteractor = null;
10
+
11
+ private void OnEnable()
12
+ {
13
+ // Subscribe to selected events
14
+ targetInteractor.selectEntered.AddListener(TryApplyObjectPose);
15
+ targetInteractor.selectExited.AddListener(TryApplyDefaultPose);
16
+ }
17
+
18
+ private void OnDisable()
19
+ {
20
+ // Unsubscribe to selected events
21
+ targetInteractor.selectEntered.RemoveListener(TryApplyObjectPose);
22
+ targetInteractor.selectExited.RemoveListener(TryApplyDefaultPose);
23
+ }
24
+
25
+ private void TryApplyObjectPose(SelectEnterEventArgs args)
26
+ {
27
+ var interactable = args.interactableObject as UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable;
28
+ // Try and get pose container, and apply
29
+ if (interactable != null && interactable.TryGetComponent(out PoseContainer poseContainer))
30
+ {
31
+ ApplyPose(poseContainer.pose);
32
+ }
33
+ }
34
+
35
+ private void TryApplyDefaultPose(SelectExitEventArgs args)
36
+ {
37
+ var interactable = args.interactableObject as UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable;
38
+
39
+ // Try and get pose container, and apply
40
+ if (interactable != null && interactable.TryGetComponent(out PoseContainer poseContainer))
41
+ {
42
+ ApplyDefaultPose();
43
+ }
44
+ }
45
+
46
+ public override void ApplyOffset(Vector3 position, Quaternion rotation)
47
+ {
48
+ // Invert since the we're moving the attach point instead of the hand
49
+ Vector3 finalPosition = position * -1.0f;
50
+ Quaternion finalRotation = Quaternion.Inverse(rotation);
51
+
52
+ // Since it's a local position, we can just rotate around zero
53
+ finalPosition = finalPosition.RotatePointAroundPivot(Vector3.zero, finalRotation.eulerAngles);
54
+
55
+ // Set the position and rotach of attach
56
+ targetInteractor.attachTransform.localPosition = finalPosition;
57
+ targetInteractor.attachTransform.localRotation = finalRotation;
58
+ }
59
+
60
+ private void OnValidate()
61
+ {
62
+ // Let's have this done automatically, but not hide the requirement
63
+ if (!targetInteractor)
64
+ {
65
+ targetInteractor = GetComponentInParent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor>();
66
+ }
67
+ }
68
+ }
69
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 9243b87b817290f4c84a6dd4fd67f73f
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,38 @@
1
+ using jeanf.EventSystem;
2
+ using jeanf.vrplayer;
3
+ using UnityEngine;
4
+
5
+ public class HandsDisplayer : MonoBehaviour
6
+ {
7
+ [SerializeField] GameObject rightHand;
8
+ [SerializeField] GameObject leftHand;
9
+ [SerializeField] VoidEventChannelSO changedControlSchemeChannel;
10
+
11
+ private void Awake()
12
+ {
13
+ DisplayHands();
14
+ }
15
+ private void OnEnable()
16
+ {
17
+
18
+ changedControlSchemeChannel.OnEventRaised += DisplayHands;
19
+ }
20
+
21
+
22
+
23
+ void DisplayHands()
24
+ {
25
+ if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR)
26
+ {
27
+ rightHand?.SetActive(true);
28
+ leftHand?.SetActive(true);
29
+ }
30
+ else
31
+ {
32
+ rightHand?.SetActive(false);
33
+ leftHand?.SetActive(false);
34
+ }
35
+ }
36
+
37
+
38
+ }
@@ -0,0 +1,2 @@
1
+ fileFormatVersion: 2
2
+ guid: 28e22f5c3f8c25244ae9cabddbefd64b
@@ -0,0 +1,61 @@
1
+ using System.Collections.Generic;
2
+ using UnityEngine;
3
+
4
+ [SelectionBase]
5
+ [ExecuteInEditMode]
6
+ public class PreviewHand : BaseHand
7
+ {
8
+ public void MirrorAndApplyPose(PreviewHand sourceHand)
9
+ {
10
+ // Mirror and apply the joint values
11
+ List<Quaternion> mirroredRotations = MirrorJoints(sourceHand.Joints);
12
+ ApplyFingerRotations(mirroredRotations);
13
+
14
+ // Mirror and apply the position and rotation
15
+ Vector3 mirroredPosition = MirrorPosition(sourceHand.transform);
16
+ Quaternion mirroredRotation = MirrorRotation(sourceHand.transform);
17
+ ApplyOffset(mirroredPosition, mirroredRotation);
18
+ }
19
+
20
+ private List<Quaternion> MirrorJoints(List<Transform> joints)
21
+ {
22
+ List<Quaternion> mirroredJoints = new List<Quaternion>();
23
+
24
+ foreach (Transform joint in joints)
25
+ {
26
+ Quaternion inversedRotation = MirrorJoint(joint);
27
+ mirroredJoints.Add(inversedRotation);
28
+ }
29
+
30
+ return mirroredJoints;
31
+ }
32
+
33
+ private Quaternion MirrorJoint(Transform sourceTransform)
34
+ {
35
+ Quaternion mirrorRotation = sourceTransform.localRotation;
36
+ mirrorRotation.y *= -1.0f;
37
+
38
+ return mirrorRotation;
39
+ }
40
+
41
+ private Quaternion MirrorRotation(Transform sourceTransform)
42
+ {
43
+ Quaternion mirrorRotation = sourceTransform.localRotation;
44
+ mirrorRotation.y *= -1.0f;
45
+ mirrorRotation.z *= -1.0f;
46
+ return mirrorRotation;
47
+ }
48
+
49
+ private Vector3 MirrorPosition(Transform sourceTransform)
50
+ {
51
+ Vector3 mirroredPosition = sourceTransform.localPosition;
52
+ mirroredPosition.x *= -1.0f;
53
+ return mirroredPosition;
54
+ }
55
+
56
+ public override void ApplyOffset(Vector3 position, Quaternion rotation)
57
+ {
58
+ transform.localPosition = position;
59
+ transform.localRotation = rotation;
60
+ }
61
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 17455ba74e3b09540849d8d617639b72
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,23 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ [Serializable]
6
+ public class HandInfo
7
+ {
8
+ public Vector3 attachPosition = Vector3.zero;
9
+ public Quaternion attachRotation = Quaternion.identity;
10
+ public List<Quaternion> fingerRotations = new List<Quaternion>();
11
+
12
+ public static HandInfo Empty => new HandInfo();
13
+
14
+ public void Save(PreviewHand hand)
15
+ {
16
+ // Save position and rotation
17
+ attachPosition = hand.transform.localPosition;
18
+ attachRotation = hand.transform.localRotation;
19
+
20
+ // Save rotations from the hand's current joints
21
+ fingerRotations = hand.GetJointRotations();
22
+ }
23
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 7678680340896744fae29586afbb2d71
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
6
+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,6 @@
1
+ public enum HandType
2
+ {
3
+ None,
4
+ Left,
5
+ Right,
6
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 593b2623adf6fb448a5994ebde469912
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
6
+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
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+ fileFormatVersion: 2
2
+ guid: 262cc1acae7ee2840b2104b7004801d0
3
+ folderAsset: yes
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+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,8 @@
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+ fileFormatVersion: 2
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+ guid: a0e6444cdcd6b224ab86026ece07144a
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+ folderAsset: yes
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+ DefaultImporter:
5
+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,27 @@
1
+ using UnityEngine;
2
+
3
+ [SerializeField]
4
+ [CreateAssetMenu(fileName = "NewPoseData")]
5
+ public class Pose : ScriptableObject
6
+ {
7
+ // Info for each hand
8
+ public HandInfo leftHandInfo = HandInfo.Empty;
9
+ public HandInfo rightHandInfo = HandInfo.Empty;
10
+
11
+ public HandInfo GetHandInfo(HandType handType)
12
+ {
13
+ // Return Left or Right, you can use a dictionary or different pose appliers
14
+ switch (handType)
15
+ {
16
+ case HandType.Left:
17
+ return leftHandInfo;
18
+ case HandType.Right:
19
+ return rightHandInfo;
20
+ case HandType.None:
21
+ return HandInfo.Empty;
22
+ }
23
+
24
+ // Return an empty
25
+ return HandInfo.Empty;
26
+ }
27
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 7c8e3d99d60d6524f8be69e66aa81662
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant: