fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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  955. package/Samples.meta +8 -0
  956. package/package.json +52 -0
  957. package/package.json.meta +7 -0
@@ -0,0 +1,224 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Reflection;
4
+ using jeanf.EventSystem;
5
+ using UnityEngine;
6
+ using UnityEngine.InputSystem;
7
+ using UnityEngine.Serialization;
8
+ using jeanf.validationTools;
9
+
10
+ namespace jeanf.vrplayer
11
+ {
12
+ public class FPSCameraMovement : MonoBehaviour, IDebugBehaviour, IValidatable
13
+ {
14
+ public bool isDebug
15
+ {
16
+ get => _isDebug;
17
+ set => _isDebug = value;
18
+ }
19
+ [SerializeField] private bool _isDebug = false;
20
+
21
+ public bool IsValid { get; private set; }
22
+
23
+ private Vector2 _inputView;
24
+
25
+ public float mouseSensitivity
26
+ {
27
+ get { return _mouseSensitivity; }
28
+ set
29
+ {
30
+ if (isDebug) Debug.Log($"Mouse sensitivity set to {value}");
31
+ _mouseSensitivity = value;
32
+ }
33
+ }
34
+
35
+ [Range(0, 100.0f)][SerializeField] private float _mouseSensitivity = 45.0f;
36
+ [Range(0, 500.0f)][SerializeField] private float _gamepadSensitivity = 45.0f;
37
+ float sensitivity;
38
+ [SerializeField] private InputActionReference mouseXY;
39
+ public InputActionReference mouseXYInputAction {
40
+ get { return mouseXY; }
41
+ set { mouseXY = value; }
42
+ }
43
+ private static bool _canLook = true;
44
+ [Space(10)]
45
+ [SerializeField][Validation("A reference to the Player's Camera is required.")]
46
+ public Camera playerCamera;
47
+ [SerializeField][Validation("A reference to the cameraOffset is required.")]
48
+ private Transform cameraOffset;
49
+
50
+ public Transform CameraOffset { get { return cameraOffset; } }
51
+ private Transform _originalCameraOffset;
52
+ [SerializeField] private bool _isHmdActive = false;
53
+ [SerializeField] private float min = -60.0f;
54
+ [SerializeField] private float max = 75.0f;
55
+
56
+
57
+ private Vector2 _rotation = Vector2.zero;
58
+ private bool _cameraOffsetReset = false;
59
+ /*
60
+ [Header("Broadcasting on:")]
61
+ [SerializeField] private BoolEventChannelSO _canLookStateChannel;
62
+ //[SerializeField] private VoidEventChannelSO _invertPrimaryItemStateChannel;
63
+ */
64
+
65
+ [Header("Listening on:")]
66
+ [SerializeField] private BoolEventChannelSO mouselookStateChannel;
67
+ [SerializeField] private VoidEventChannelSO mouselookCameraReset;
68
+ [SerializeField] private TeleportEventChannelSO teleportEventChannel;
69
+ [SerializeField] private VoidEventChannelSO controlSchemeChangeEventChannel;
70
+ private bool cameraIsMoving;
71
+ private Vector2 moveValue;
72
+
73
+ private void Awake()
74
+ {
75
+ _originalCameraOffset = cameraOffset;
76
+ Init();
77
+ }
78
+
79
+ private void OnEnable()
80
+ {
81
+ mouseXY.action.performed += ctx => SetCameraMovement(ctx.ReadValue<Vector2>() * Time.smoothDeltaTime * .25f, true);
82
+ mouseXY.action.canceled += ctx => SetCameraMovement(ctx.ReadValue<Vector2>() * Time.smoothDeltaTime * .25f, false);
83
+ mouselookStateChannel.OnEventRaised += SetMouseState;
84
+ mouselookCameraReset.OnEventRaised += ResetCameraSettings;
85
+ teleportEventChannel.OnEventRaised += _ => ResetCameraSettings();
86
+ controlSchemeChangeEventChannel.OnEventRaised += ResetCameraOffset;
87
+
88
+ }
89
+
90
+ private void SetCameraMovement(Vector2 movement, bool cameraIsMoving)
91
+ {
92
+ moveValue = movement;
93
+ this.cameraIsMoving = cameraIsMoving;
94
+ }
95
+
96
+ private void OnDisable() => Unsubscribe();
97
+ private void OnDestroy() => Unsubscribe();
98
+
99
+ private void Unsubscribe()
100
+ {
101
+ mouseXY.action.performed += ctx => SetCameraMovement(ctx.ReadValue<Vector2>() * Time.smoothDeltaTime * .25f, true);
102
+ mouseXY.action.canceled += ctx => SetCameraMovement(ctx.ReadValue<Vector2>() * Time.smoothDeltaTime * .25f, false);
103
+ mouselookStateChannel.OnEventRaised -= SetMouseState;
104
+ mouselookCameraReset.OnEventRaised -= ResetCameraSettings;
105
+ teleportEventChannel.OnEventRaised -= _ => ResetCameraSettings();
106
+ controlSchemeChangeEventChannel.OnEventRaised -= ResetCameraOffset;
107
+
108
+ }
109
+
110
+
111
+ public void Init()
112
+ {
113
+ _canLook = !_isHmdActive;
114
+
115
+ ResetCameraSettings();
116
+
117
+ }
118
+
119
+
120
+
121
+ public void ResetCameraSettings()
122
+ {
123
+ if (BroadcastControlsStatus.controlScheme != BroadcastControlsStatus.ControlScheme.XR) SetMouseState(true);
124
+ playerCamera.fieldOfView = 60f;
125
+ _rotation = Vector2.zero;
126
+ cameraOffset.localPosition = _originalCameraOffset.localPosition;
127
+ cameraOffset.localRotation = _originalCameraOffset.localRotation;
128
+ }
129
+
130
+ public void ResetCameraOffset()
131
+ {
132
+ if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR)
133
+ {
134
+ cameraOffset.localPosition = Vector3.zero;
135
+ cameraOffset.localRotation = Quaternion.identity;
136
+ }
137
+ }
138
+
139
+ private void SetCursor(bool state)
140
+ {
141
+ Init();
142
+ _isHmdActive = state;
143
+ }
144
+
145
+ private void LateUpdate()
146
+ {
147
+
148
+ if (cameraIsMoving && (moveValue.x != 0 || moveValue.y != 0))
149
+ {
150
+ LookAround(moveValue);
151
+ }
152
+ }
153
+ private void LookAround(Vector2 inputView)
154
+ {
155
+ if (!_canLook) return;
156
+ if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.Gamepad)
157
+ {
158
+ sensitivity = _gamepadSensitivity;
159
+
160
+ }
161
+ if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.KeyboardMouse)
162
+ {
163
+ sensitivity = _mouseSensitivity;
164
+
165
+
166
+ }
167
+ else if (BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR) return;
168
+
169
+ if(isDebug) Debug.Log($"Mouse inputView value : ({inputView.x}:{inputView.y})");
170
+ _rotation.y += inputView.x * sensitivity;
171
+ _rotation.x += -inputView.y * sensitivity;
172
+ _rotation.x = Mathf.Clamp(_rotation.x, min, max);
173
+
174
+ cameraOffset.transform.localRotation = Quaternion.Euler(_rotation.x, _rotation.y, 0);
175
+ }
176
+
177
+ public void SetMouseState(bool state)
178
+ {
179
+ if((_isDebug)) Debug.Log($"CanLook: {state}");
180
+ _canLook = state;
181
+ //_canLookStateChannel.RaiseEvent(!state);
182
+ }
183
+
184
+
185
+ public void InvertMouseLookState()
186
+ {
187
+ _canLook = !_canLook;
188
+ //_invertPrimaryItemStateChannel.RaiseEvent();
189
+ }
190
+
191
+ #if UNITY_EDITOR
192
+ private void OnValidate()
193
+ {
194
+ var invalidObjects = new List<object>();
195
+ var errorMessages = new List<string>();
196
+ var validityCheck = true;
197
+
198
+ invalidObjects.Clear();
199
+ if (playerCamera == null)
200
+ {
201
+ invalidObjects.Add(playerCamera);
202
+ errorMessages.Add("No Camera set");
203
+ validityCheck = false;
204
+ }
205
+ else if (cameraOffset == null)
206
+ {
207
+ invalidObjects.Add(cameraOffset);
208
+ errorMessages.Add("No CameraOffset set");
209
+ validityCheck = false;
210
+ }
211
+
212
+
213
+ IsValid = validityCheck;
214
+ if(!IsValid) return;
215
+
216
+ if (IsValid && !Application.isPlaying) return;
217
+ for(var i = 0 ; i < invalidObjects.Count ; i++)
218
+ {
219
+ Debug.LogError($"Error: {errorMessages[i]} " , this.gameObject);
220
+ }
221
+ }
222
+ #endif
223
+ }
224
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 3a27584ccbaf64d42b68a274b86389fa
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,60 @@
1
+ using jeanf.EventSystem;
2
+ using UnityEngine;
3
+ using UnityEngine.Serialization;
4
+
5
+ namespace jeanf.vrplayer
6
+ {
7
+ public class NoPeeking : MonoBehaviour, IDebugBehaviour
8
+ {
9
+ public bool isDebug
10
+ {
11
+ get => _isDebug;
12
+ set => _isDebug = value;
13
+ }
14
+ [SerializeField] private bool _isDebug = false;
15
+
16
+ [SerializeField] private LayerMask collisionLayer;
17
+ [SerializeField] private float sphereCheckSize = .15f;
18
+
19
+ private bool isHeadInWall = false;
20
+ private bool isHeadInWallLastValue = false;
21
+
22
+ [SerializeField] private bool isSceneLoading = false;
23
+ private void FixedUpdate()
24
+ {
25
+ if (isSceneLoading)
26
+ {
27
+ isHeadInWall = true;
28
+ }
29
+ else
30
+ {
31
+ if (isDebug) Debug.Log("NoPeeking - made it through the return");
32
+ if (Physics.CheckSphere(transform.position, sphereCheckSize, collisionLayer, QueryTriggerInteraction.Ignore))
33
+ {
34
+ isHeadInWall = true;
35
+ }
36
+ else
37
+ {
38
+ isHeadInWall = false;
39
+ }
40
+ }
41
+
42
+ FadeMask.FadeValue(isHeadInWall);
43
+ if(isDebug) Debug.Log($"isHeadInWall: {isHeadInWall}");
44
+ }
45
+
46
+ #if UNITY_EDITOR
47
+ private void OnDrawGizmos()
48
+ {
49
+ Gizmos.color = new Color(0f, 1f, 0f, .75f);
50
+ Gizmos.DrawSphere(transform.position, sphereCheckSize);
51
+ }
52
+ #endif
53
+
54
+ public void SetCanFadeOutValue(bool value)
55
+ {
56
+ isSceneLoading = value;
57
+ if (isDebug) Debug.Log($"SetCanFadeOutValue - isSceneLoading: {isSceneLoading}");
58
+ }
59
+ }
60
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 2757314de84e135479f8049b398cb2d3
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 64cde5fbb3cd01544ad795754ffc1d19
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,30 @@
1
+ using UnityEngine;
2
+
3
+ namespace jeanf.vrplayer
4
+ {
5
+ [RequireComponent(typeof(SkinnedMeshRenderer))]
6
+ public class BlendableHand : MonoBehaviour
7
+ {
8
+ public delegate void UpdateBlendableHandList(SkinnedMeshRenderer hand);
9
+ public static UpdateBlendableHandList AddHand;
10
+ public static UpdateBlendableHandList RemoveHand;
11
+
12
+ private SkinnedMeshRenderer _hand;
13
+
14
+ private void Awake()
15
+ {
16
+ _hand = GetComponent<SkinnedMeshRenderer>() == null ? GetComponentInChildren<SkinnedMeshRenderer>() : GetComponent<SkinnedMeshRenderer>();
17
+ }
18
+
19
+ private void OnEnable()
20
+ {
21
+ AddHand?.Invoke(_hand);
22
+ }
23
+
24
+ private void OnDisable()
25
+ {
26
+ RemoveHand?.Invoke(_hand);
27
+ }
28
+ }
29
+ }
30
+
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 2f5c83705a45b104e9a6cdb59c0cc3f9
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,50 @@
1
+ using UnityEngine;
2
+
3
+ [RequireComponent(typeof(Animator))]
4
+ public class Hand : MonoBehaviour
5
+ {
6
+ private Animator animator;
7
+ private float gripTarget;
8
+ private float triggerTarget;
9
+ private float gripCurrent;
10
+ private float triggerCurrent;
11
+ [SerializeField] private float speed = 10.0f;
12
+
13
+ private string animatorGripParam = "grip";
14
+ private string animatorTriggerParam = "trigger";
15
+
16
+ private void Start()
17
+ {
18
+ animator = GetComponent<Animator>();
19
+ }
20
+
21
+ private void Update()
22
+ {
23
+ AnimateHand();
24
+ }
25
+
26
+ public void SetGrip(float value)
27
+ {
28
+ gripTarget = value;
29
+ }
30
+
31
+ public void SetTrigger(float readValue)
32
+ {
33
+ triggerTarget = readValue;
34
+ }
35
+
36
+ private void AnimateHand()
37
+ {
38
+ if (triggerCurrent != triggerTarget)
39
+ {
40
+ triggerCurrent = Mathf.MoveTowards(triggerCurrent, triggerTarget, Time.deltaTime * speed);
41
+ animator.SetFloat(animatorTriggerParam, triggerCurrent);
42
+ }
43
+
44
+ if (gripCurrent != gripTarget)
45
+ {
46
+ gripCurrent = Mathf.MoveTowards(gripCurrent, gripTarget, Time.deltaTime * speed);
47
+ animator.SetFloat(animatorGripParam, gripCurrent);
48
+ }
49
+ }
50
+ }
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+ fileFormatVersion: 2
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+ guid: 57dfa24ee20209e4e957f9dd1b10550d
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+ MonoImporter:
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+ userData:
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+ using System;
2
+ using System.Collections;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+ using UnityEngine.XR.Interaction.Toolkit;
6
+
7
+ [RequireComponent(typeof(ActionBasedController))]
8
+ public class HandController : MonoBehaviour
9
+ {
10
+ private ActionBasedController _controller;
11
+ [SerializeField] private Hand _hand;
12
+
13
+ private void Start()
14
+ {
15
+ _controller = GetComponent<ActionBasedController>();
16
+ _hand = GetComponentInChildren<Hand>();
17
+ }
18
+
19
+ private void Update()
20
+ {
21
+ if(!_hand) _hand = GetComponentInChildren<Hand>();
22
+ else
23
+ {
24
+ _hand.SetGrip(_controller.selectAction.action.ReadValue<float>());
25
+ _hand.SetTrigger(_controller.activateAction.action.ReadValue<float>());
26
+ }
27
+
28
+ }
29
+ }
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+ fileFormatVersion: 2
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+ guid: 9189e585d511ca2419bb05aa64fcd4b9
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleVariant:
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+ using jeanf.EventSystem;
2
+ using UnityEngine;
3
+ using UnityEngine.Events;
4
+ using UnityEngine.XR.Interaction.Toolkit;
5
+
6
+ namespace jeanf.vrplayer
7
+ {
8
+ public class HandPoseManager : BaseHand
9
+ {
10
+ // The interactor we react to
11
+ public UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor targetInteractor = null;
12
+
13
+ private bool wasInitialized = false;
14
+
15
+ public UnityEvent grabAction;
16
+ public UnityEvent ungrabAction;
17
+
18
+ private void OnEnable()
19
+ {
20
+ //Debug.Log(this.gameObject.name + " start " + targetInteractor.name);
21
+ Init();
22
+
23
+ }
24
+
25
+
26
+
27
+ private void Init()
28
+ {
29
+ // Subscribe to selected events
30
+ //getDirectInteractor?.Invoke(handType,ref targetInteractor);
31
+ if(isDebug) Debug.Log($"targetInteractor : {targetInteractor.name}");
32
+ if (!targetInteractor)
33
+ return;
34
+
35
+ //targetInteractor.onSelectEntered.AddListener(TryApplyObjectPose);
36
+ //targetInteractor.onSelectExited.AddListener(TryApplyDefaultPose);
37
+ targetInteractor.selectEntered.AddListener(TryApplyObjectPose);
38
+ targetInteractor.selectExited.AddListener(TryApplyDefaultPose);
39
+
40
+ wasInitialized = true;
41
+ }
42
+
43
+ private void OnDisable()
44
+ {
45
+ if (!wasInitialized) return;
46
+ if (!targetInteractor) return;
47
+ targetInteractor.selectEntered.RemoveListener(TryApplyObjectPose);
48
+ targetInteractor.selectExited.RemoveListener(TryApplyDefaultPose);
49
+ }
50
+
51
+ private void TryApplyObjectPose(SelectEnterEventArgs args)
52
+ {
53
+ var interactable = args.interactableObject as UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable;
54
+ // Try and get pose container, and apply
55
+ if (!interactable.TryGetComponent(out PoseContainer poseContainer)) return;
56
+ grabAction.Invoke();
57
+ if(isDebug) Debug.Log($"Pose name : {poseContainer.pose.name}");
58
+ //move AttachTransform
59
+ //AplyPose
60
+ ApplyPose(poseContainer.pose);
61
+ }
62
+
63
+ private void TryApplyDefaultPose(SelectExitEventArgs args)
64
+ {
65
+ var interactable = args.interactableObject as UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable;
66
+
67
+ // Try and get pose container, and apply
68
+ if (!interactable.TryGetComponent(out PoseContainer poseContainer)) return;
69
+ ungrabAction.Invoke();
70
+ ApplyDefaultPose();
71
+ }
72
+
73
+ public override void ApplyOffset(Vector3 position, Quaternion rotation)
74
+ {
75
+ if(isDebug) Debug.Log($"ApplyOffset to: [{position}], [{rotation}]");
76
+ /*
77
+ // Invert since the we're moving the attach point instead of the hand
78
+ Vector3 finalPosition = position * -1.0f;
79
+ Quaternion finalRotation = Quaternion.Inverse(rotation);
80
+
81
+ // Since it's a local position, we can just rotate around zero
82
+ finalPosition = finalPosition.RotatePointAroundPivot(Vector3.zero, finalRotation.eulerAngles);
83
+
84
+ // Set the position and rotach of attach
85
+ targetInteractor.attachTransform.localPosition = finalPosition;
86
+ targetInteractor.attachTransform.localRotation = finalRotation;
87
+ */
88
+ }
89
+
90
+ private void OnValidate()
91
+ {
92
+ // Let's have this done automatically, but not hide the requirement
93
+ if (!targetInteractor)
94
+ {
95
+ targetInteractor = GetComponentInParent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor>();
96
+ }
97
+ }
98
+
99
+ public void SetXRDirectInteractor(UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor xrBaseInteractor)
100
+ {
101
+ targetInteractor = xrBaseInteractor;
102
+ Init();
103
+ }
104
+ }
105
+ }
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+ guid: dae9340b5138b884ba1c0a169717405e
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+ executionOrder: 0
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+ userData:
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