fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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  956. package/package.json +52 -0
  957. package/package.json.meta +7 -0
@@ -0,0 +1,258 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEditor;
3
+ using UnityEditor.SceneManagement;
4
+ #endif
5
+
6
+ using UnityEngine;
7
+ using UnityEngine.SceneManagement;
8
+
9
+ namespace jeanf.vrplayer
10
+ {
11
+ #if !UNITY_EDITOR
12
+ public class PoseWindow {}
13
+ #endif
14
+ #if UNITY_EDITOR
15
+ public class PoseWindow : EditorWindow
16
+ {
17
+ // The pose we're editing
18
+ private Pose activePose = null;
19
+
20
+ // Root object
21
+ private GameObject poseHelper = null;
22
+
23
+ // Functionality
24
+ private HandManager handManager = null;
25
+ private SelectionHandler selectionHandler = null;
26
+
27
+ private void OnEnable()
28
+ {
29
+ CreatePoseHelper();
30
+ Selection.selectionChanged += UpdateSelection;
31
+ EditorApplication.playModeStateChanged += CloseWindow;
32
+ EditorSceneManager.sceneClosing += CloseWindow;
33
+ }
34
+
35
+ private void OnDisable()
36
+ {
37
+ DestroyPoseHelper();
38
+ Selection.selectionChanged -= UpdateSelection;
39
+ EditorApplication.playModeStateChanged -= CloseWindow;
40
+ EditorSceneManager.sceneClosing -= CloseWindow;
41
+ }
42
+
43
+ void CreatePoseHelper()
44
+ {
45
+ if (!poseHelper)
46
+ {
47
+ // Get the manager from resources
48
+ Object helperPrefab = Resources.Load("PoseHelper");
49
+
50
+ // Instantiate it into the scene, mark as not to save
51
+ poseHelper = (GameObject)PrefabUtility.InstantiatePrefab(helperPrefab);
52
+ poseHelper.hideFlags = HideFlags.DontSave;
53
+
54
+ // Get functionality
55
+ selectionHandler = poseHelper.GetComponent<SelectionHandler>();
56
+ handManager = poseHelper.GetComponent<HandManager>();
57
+
58
+ // Set initial selection setup
59
+ UpdateSelection();
60
+ }
61
+ }
62
+
63
+ private void DestroyPoseHelper()
64
+ {
65
+ DestroyImmediate(poseHelper);
66
+ }
67
+
68
+ private void CloseWindow(PlayModeStateChange stateChange)
69
+ {
70
+ if (stateChange == PlayModeStateChange.ExitingEditMode)
71
+ Close();
72
+ }
73
+
74
+ private void CloseWindow(Scene scene, bool removingScene)
75
+ {
76
+ if (removingScene)
77
+ Close();
78
+ }
79
+
80
+ private void OnInspectorUpdate()
81
+ {
82
+ Repaint();
83
+ }
84
+
85
+ private void OnGUI()
86
+ {
87
+ GUIStyle labelStyle = EditorStyles.label;
88
+ labelStyle.alignment = TextAnchor.MiddleCenter;
89
+
90
+ string poseName = activePose ? activePose.name : "No Pose";
91
+ GUILayout.Label(poseName, labelStyle);
92
+
93
+ using (new EditorGUI.DisabledScope(activePose))
94
+ {
95
+ if (GUILayout.Button("Create Pose"))
96
+ CreatePose();
97
+
98
+ if (GUILayout.Button("Refresh Pose"))
99
+ RefreshPose();
100
+ }
101
+
102
+ using (new EditorGUI.DisabledScope(!activePose))
103
+ {
104
+ if (GUILayout.Button("Clear Pose"))
105
+ ClearPose();
106
+ }
107
+
108
+ using (new EditorGUI.DisabledScope(!handManager.HandsExist))
109
+ {
110
+ PreviewHand leftHand = handManager.LeftHand;
111
+ PreviewHand rightHand = handManager.RightHand;
112
+ float objectWidth = EditorGUIUtility.currentViewWidth * 0.5f;
113
+
114
+ // Hand labels
115
+ using (new GUILayout.HorizontalScope())
116
+ {
117
+ GUILayout.Label("Left Hand", labelStyle, GUILayout.Width(objectWidth));
118
+ GUILayout.Label("Right Hand", labelStyle, GUILayout.Width(objectWidth));
119
+ }
120
+
121
+ // Toggle buttons
122
+ using (new GUILayout.HorizontalScope())
123
+ {
124
+ if (GUILayout.Button("Toggle", GUILayout.Width(objectWidth)))
125
+ ToggleHand(leftHand);
126
+
127
+ if (GUILayout.Button("Toggle", GUILayout.Width(objectWidth)))
128
+ ToggleHand(rightHand);
129
+ }
130
+
131
+ // Buttons that require a pose
132
+ using (new EditorGUI.DisabledScope(!activePose))
133
+ {
134
+ using (new GUILayout.HorizontalScope())
135
+ {
136
+ if (GUILayout.Button("Mirror L > R", GUILayout.Width(objectWidth)))
137
+ MirrorPose(leftHand, rightHand);
138
+
139
+ if (GUILayout.Button("Mirror R > L", GUILayout.Width(objectWidth)))
140
+ MirrorPose(rightHand, leftHand);
141
+ }
142
+
143
+ using (new GUILayout.HorizontalScope())
144
+ {
145
+ if (GUILayout.Button("Undo Changes", GUILayout.Width(objectWidth)))
146
+ UndoChanges(leftHand);
147
+
148
+ if (GUILayout.Button("Undo Changes", GUILayout.Width(objectWidth)))
149
+ UndoChanges(rightHand);
150
+ }
151
+
152
+ using (new GUILayout.HorizontalScope())
153
+ {
154
+ if (GUILayout.Button("Reset", GUILayout.Width(objectWidth)))
155
+ ResetPose(leftHand);
156
+
157
+ if (GUILayout.Button("Reset", GUILayout.Width(objectWidth)))
158
+ ResetPose(rightHand);
159
+ }
160
+ }
161
+ }
162
+
163
+ using (new EditorGUI.DisabledScope(!activePose))
164
+ {
165
+ GUILayout.Label("Remember to Save!", labelStyle);
166
+
167
+ if (GUILayout.Button("Save Pose"))
168
+ handManager.SavePose(activePose);
169
+ }
170
+ }
171
+
172
+ private void CreatePose()
173
+ {
174
+ // Create the new asset
175
+ activePose = CreatePoseAsset();
176
+
177
+ // Give the pose to the object we have selected
178
+ GameObject targetObject = selectionHandler.SetObjectPose(activePose);
179
+
180
+ // Update the hands
181
+ handManager.UpdateHandsForSetup(activePose, targetObject.transform);
182
+ }
183
+
184
+ Pose CreatePoseAsset()
185
+ {
186
+ // Create new scriptable object
187
+ Pose pose = CreateInstance<Pose>();
188
+
189
+ // Store the asset
190
+ string path = AssetDatabase.GenerateUniqueAssetPath("Assets/NewPoseData.asset");
191
+ AssetDatabase.CreateAsset(pose, path);
192
+
193
+ return pose;
194
+ }
195
+
196
+ private void UpdateSelection()
197
+ {
198
+ if (selectionHandler.CheckForNewInteractable())
199
+ UpdateActivePose(Selection.activeGameObject);
200
+ }
201
+
202
+ private void RefreshPose()
203
+ {
204
+ // Get the object we have selected
205
+ GameObject currentObject = selectionHandler.CurretInteractable.gameObject;
206
+ UpdateActivePose(currentObject);
207
+ }
208
+
209
+ private void UpdateActivePose(GameObject targetObject)
210
+ {
211
+ // Get pose from container, update hands
212
+ activePose = selectionHandler.TryGetPose(targetObject);
213
+
214
+ // If we have a pose, update the hands
215
+ if(activePose)
216
+ handManager.UpdateHandsForSetup(activePose, targetObject.transform);
217
+ }
218
+
219
+ private void ClearPose()
220
+ {
221
+ selectionHandler.SetObjectPose(null);
222
+ activePose = null;
223
+ }
224
+
225
+ private void ToggleHand(PreviewHand hand)
226
+ {
227
+ Undo.RecordObject(hand.gameObject, "Toggle Hand");
228
+ bool isActive = !hand.gameObject.activeSelf;
229
+ hand.gameObject.SetActive(isActive);
230
+ }
231
+
232
+ private void ResetPose(PreviewHand hand)
233
+ {
234
+ Undo.RecordObject(hand.transform, "Reset Pose");
235
+ hand.ApplyDefaultPoseForeSetup();
236
+ }
237
+
238
+ private void UndoChanges(PreviewHand hand)
239
+ {
240
+ Undo.RecordObject(hand.transform, "Undo Changes");
241
+ hand.ApplyPoseForSetup(activePose);
242
+ }
243
+
244
+ private void MirrorPose(PreviewHand sourceHand, PreviewHand targetHand)
245
+ {
246
+ Undo.RecordObject(targetHand.transform, "Mirror Pose");
247
+ targetHand.MirrorAndApplyPose(sourceHand);
248
+ }
249
+
250
+ public static void Open(Pose pose)
251
+ {
252
+ PoseWindow window = GetWindow<PoseWindow>("Hand Poser");
253
+ window.activePose = pose;
254
+ }
255
+ }
256
+ #endif
257
+
258
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 2c3a29c0649d63f458261f2af58b3343
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 03a83577a6b65164abb6026290199535
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,212 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using jeanf.EventSystem;
4
+ using jeanf.propertyDrawer;
5
+ using UnityEngine;
6
+ using UnityEngine.InputSystem;
7
+ using Debug = UnityEngine.Debug;
8
+
9
+ namespace jeanf.vrplayer
10
+ {
11
+ public enum IpadState
12
+ {
13
+ Disabled,
14
+ InLeftHand,
15
+ InRightHand,
16
+ }
17
+ public class GetPrimaryInHandItemWithVRController : MonoBehaviour, IDebugBehaviour
18
+ {
19
+ public bool isDebug
20
+ {
21
+ get => _isDebug;
22
+ set => _isDebug = value;
23
+ }
24
+ [SerializeField] private bool _isDebug = false;
25
+ [Header("Inputs")]
26
+ [SerializeField] private InputActionReference drawPrimaryItem_LeftHand;
27
+ [SerializeField] private InputActionReference drawPrimaryItem_RightHand;
28
+
29
+
30
+ [Header("Hands Information")]
31
+ [SerializeField] private Transform _leftHand;
32
+ [SerializeField] private Transform _rightHand;
33
+ [SerializeField] private HandPoseManager _leftHandPoseManager;
34
+ [SerializeField] private HandPoseManager _rightHandPoseManager;
35
+
36
+ [SerializeField] private Pose primaryItemPose;
37
+
38
+ [Header("PrimaryItem")]
39
+ public Transform primaryItem;
40
+ [SerializeField] private BoolEventChannelSO _PrimaryItemStateChannel;
41
+ [SerializeField] private StringEventChannelSO _primaryItemStateWithUsedHandChannel;
42
+ [SerializeField] private VoidEventChannelSO _leftGrab;
43
+ [SerializeField] private VoidEventChannelSO _rightGrab;
44
+ [SerializeField] private VoidEventChannelSO _noGrab;
45
+ public static event Action<IpadState> OnIpadStateChanged;
46
+ [Header("Hands Positions")]
47
+ [SerializeField] private PoseContainer _poseContainer;
48
+
49
+ [SerializeField] private List<SkinnedMeshRenderer> _hands = new List<SkinnedMeshRenderer>();
50
+
51
+
52
+ private IpadState _ipadState = IpadState.Disabled;
53
+
54
+
55
+ private void OnEnable()
56
+ {
57
+ //BlendableHand.AddHand += AddHand;
58
+ //BlendableHand.RemoveHand += RemoveHand;
59
+
60
+ drawPrimaryItem_LeftHand.action.performed += ctx=> SetIpadStateForLeftHand(primaryItemPose.leftHandInfo);
61
+ drawPrimaryItem_RightHand.action.performed += ctx=> SetIpadStateForRightHand(primaryItemPose.rightHandInfo);
62
+ _primaryItemStateWithUsedHandChannel.OnEventRaised += ctx => SetIpadStateForASpecificHand(ctx);;
63
+ TakeObject.OnVrGrabSwapPrimaryItem += ReceiveGrabSide;
64
+ }
65
+
66
+ private void OnDestroy() => Unsubscribe();
67
+ private void OnDisable() => Unsubscribe();
68
+
69
+ private void Unsubscribe()
70
+ {
71
+ _hands.Clear();
72
+ _hands.TrimExcess();
73
+
74
+ BlendableHand.AddHand -= null;
75
+ BlendableHand.RemoveHand -= null;
76
+ drawPrimaryItem_LeftHand.action.performed -= null;
77
+ drawPrimaryItem_RightHand.action.performed -= null;
78
+ _primaryItemStateWithUsedHandChannel.OnEventRaised -= ctx => SetIpadStateForASpecificHand(ctx);
79
+ TakeObject.OnVrGrabSwapPrimaryItem -= ReceiveGrabSide;
80
+ }
81
+
82
+
83
+ //private void AddHand(SkinnedMeshRenderer hand)
84
+ //{
85
+ // if (_hands.Contains(hand)) return;
86
+ // _hands.Add(hand);
87
+ // var handPoseManager = hand.transform.parent.transform.parent.GetComponent<HandPoseManager>() == null? hand.transform.parent.GetComponent<HandPoseManager>(): hand.transform.parent.transform.parent.GetComponent<HandPoseManager>();
88
+ // var handType = handPoseManager.HandType;
89
+ // if(isDebug) Debug.Log($"handType {handType}");
90
+ // if(isDebug && handPoseManager) Debug.Log($"handPoseManager {handPoseManager.HandType}");
91
+ // switch (handType)
92
+ // {
93
+ // case HandType.Left:
94
+ // _leftHand = hand.gameObject.transform;
95
+ // _leftHandPoseManager = handPoseManager;
96
+ // break;
97
+ // case HandType.Right:
98
+ // _rightHand = hand.gameObject.transform;
99
+ // _rightHandPoseManager = handPoseManager;
100
+ // break;
101
+ // case HandType.None:
102
+ // default:
103
+ // throw new ArgumentOutOfRangeException();
104
+ // }
105
+ //}
106
+ //private void RemoveHand(SkinnedMeshRenderer hand)
107
+ //{
108
+ // if(_hands.Count > 0 && _hands.Contains(hand)) _hands.Remove(hand);
109
+ // _leftHand = null;
110
+ // _rightHand = null;
111
+ // _leftHandPoseManager = null;
112
+ // _rightHandPoseManager = null;
113
+ // _noGrab.RaiseEvent();
114
+ //}
115
+
116
+ public InputActionReference GetActiveHand()
117
+ {
118
+ if (_ipadState is IpadState.InLeftHand)
119
+ {
120
+ return drawPrimaryItem_LeftHand;
121
+ }
122
+ else if (_ipadState is IpadState.InRightHand)
123
+ {
124
+ return drawPrimaryItem_RightHand;
125
+ }
126
+ else
127
+ {
128
+ return null;
129
+ }
130
+ }
131
+
132
+ public void SetIpadStateForLeftHand(HandInfo handInfo)
133
+ {
134
+ if (_ipadState is IpadState.Disabled or IpadState.InRightHand)
135
+ {
136
+ SetIpadStateForASpecificHand(handInfo, _leftHand);
137
+ _ipadState = IpadState.InLeftHand;
138
+ _leftGrab.RaiseEvent();
139
+ if(_leftHandPoseManager) _leftHandPoseManager.ApplyPose(primaryItemPose);
140
+ //_poseContainer.SetAttachTransform_Left();
141
+ if (!_rightHandPoseManager) return;
142
+ _rightHandPoseManager.ApplyDefaultPose();
143
+ _noGrab.RaiseEvent();
144
+ OnIpadStateChanged.Invoke(_ipadState);
145
+ _PrimaryItemStateChannel.RaiseEvent(true);
146
+ }
147
+ else
148
+ {
149
+ _ipadState = IpadState.Disabled;
150
+ _PrimaryItemStateChannel.RaiseEvent(false);
151
+ OnIpadStateChanged.Invoke(_ipadState);
152
+ if (_leftHandPoseManager) _leftHandPoseManager.ApplyDefaultPose();
153
+ }
154
+ }
155
+ public void SetIpadStateForRightHand(HandInfo handInfo)
156
+ {
157
+ if (_ipadState is IpadState.Disabled or IpadState.InLeftHand)
158
+ {
159
+ SetIpadStateForASpecificHand(handInfo, _rightHand.transform);
160
+ _ipadState = IpadState.InRightHand;
161
+ _rightGrab.RaiseEvent();
162
+ if(_rightHandPoseManager) _rightHandPoseManager.ApplyPose(primaryItemPose);
163
+ //_poseContainer.SetAttachTransform_Right();
164
+ if (!_leftHandPoseManager) return;
165
+ _leftHandPoseManager.ApplyDefaultPose();
166
+ _noGrab.RaiseEvent();
167
+ OnIpadStateChanged.Invoke(_ipadState);
168
+ _PrimaryItemStateChannel.RaiseEvent(true);
169
+ }
170
+ else
171
+ {
172
+ _ipadState = IpadState.Disabled;
173
+ _PrimaryItemStateChannel.RaiseEvent(false);
174
+ OnIpadStateChanged.Invoke(_ipadState);
175
+ if(_rightHandPoseManager) _rightHandPoseManager.ApplyDefaultPose();
176
+ }
177
+ }
178
+ public void SetIpadStateForASpecificHand(HandInfo handInfo, Transform parent)
179
+ {
180
+ if(!primaryItem) return;
181
+ primaryItem.SetParent(parent);
182
+ primaryItem.localPosition = handInfo.attachPosition;
183
+ primaryItem.localRotation = handInfo.attachRotation;
184
+ }
185
+
186
+ private void ReceiveGrabSide(string str)
187
+ {
188
+ if (!primaryItem) return;
189
+ if (str == "RightHand")
190
+ {
191
+ SetIpadStateForASpecificHand(primaryItemPose.leftHandInfo, _leftHand.transform);
192
+ }
193
+ else if (str == "LeftHand")
194
+ {
195
+ SetIpadStateForASpecificHand(primaryItemPose.rightHandInfo, _rightHand.transform);
196
+ }
197
+ }
198
+ public void SetIpadStateForASpecificHand(string hand)
199
+ {
200
+ if (!primaryItem) return;
201
+ if (hand.Contains("LeftHand"))
202
+ {
203
+ SetIpadStateForRightHand(primaryItemPose.rightHandInfo);
204
+ }
205
+ else if (hand.Contains("RightHand"))
206
+ {
207
+ SetIpadStateForLeftHand(primaryItemPose.leftHandInfo);
208
+ }
209
+ }
210
+ }
211
+ }
212
+
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+ fileFormatVersion: 2
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+ guid: 0536dff838919554b97f24d874c8b558
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
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+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+ using UnityEngine.Serialization;
5
+ using UnityEngine.XR.Interaction.Toolkit;
6
+
7
+ public class GrabHandPose : MonoBehaviour
8
+ {
9
+ public HandData rightHandPose;
10
+
11
+ private Vector3 currentHandPosition;
12
+ private Vector3 targetHandPosition;
13
+ private Quaternion currentHandRotation;
14
+ private Quaternion targetHandRotation;
15
+
16
+ private Quaternion[] currentFingerBoneRotations;
17
+ private Quaternion[] targetFingerBoneRotations;
18
+
19
+ private HandData GrabbingHandData;
20
+
21
+ // Start is called before the first frame update
22
+ void Start()
23
+ {
24
+ UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable grabInteractable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
25
+
26
+ grabInteractable.selectEntered.AddListener(SetupPose);
27
+ grabInteractable.selectExited.AddListener(UnSetPose);
28
+
29
+ rightHandPose.gameObject.SetActive(false);
30
+ }
31
+
32
+ private void SetupPose(BaseInteractionEventArgs arg)
33
+ {
34
+ if (arg.interactorObject is UnityEngine.XR.Interaction.Toolkit.Interactors.XRDirectInteractor)
35
+ {
36
+ //HandData handData = arg.interactorObject.transform.GetComponentInChildren<HandData>();
37
+ HandData handData = GrabbingHandData;
38
+ //HandData handData = arg.interactorObject.transform.GetComponentInParent<HandData>();
39
+ //Debug.Log($"arg.interactorObject.transform.gameObject.name : {arg.interactorObject.transform.gameObject.name}");
40
+ //Debug.Log($"handData : {handData}");
41
+ //Debug.Log($"handData gameObject : {handData.gameObject.name}");
42
+ handData.animator.enabled = false;
43
+
44
+ StoreHandData(handData, rightHandPose);
45
+ SetHandData(handData, targetHandPosition, targetHandRotation, targetFingerBoneRotations);
46
+ }
47
+ }
48
+
49
+ private void UnSetPose(BaseInteractionEventArgs arg)
50
+ {
51
+ if (arg.interactorObject is UnityEngine.XR.Interaction.Toolkit.Interactors.XRDirectInteractor)
52
+ {
53
+ HandData handData = GrabbingHandData;
54
+ handData.animator.enabled = true;
55
+
56
+ SetHandData(handData, currentHandPosition, currentHandRotation, currentFingerBoneRotations);
57
+ }
58
+ }
59
+
60
+ public void StoreHandData(HandData currentHand, HandData targetHand)
61
+ {
62
+ //currentHandPosition = new Vector3(currentHand.root.localPosition.x / currentHand.root.localScale.x, currentHand.root.localPosition.y / currentHand.root.localScale.y, currentHand.root.localPosition.z / currentHand.root.localScale.z);
63
+ //targetHandPosition = new Vector3(targetHand.root.localPosition.x / targetHand.root.localScale.x, targetHand.root.localPosition.y / targetHand.root.localScale.y, targetHand.root.localPosition.z / targetHand.root.localScale.z);
64
+
65
+ currentHandPosition = currentHand.root.localPosition;
66
+ targetHandPosition = targetHand.root.localPosition;
67
+
68
+ currentHandRotation = currentHand.root.localRotation;
69
+ targetHandRotation = targetHand.root.localRotation;
70
+
71
+ currentFingerBoneRotations = new Quaternion[currentHand.fingerBones.Length];
72
+ targetFingerBoneRotations = new Quaternion[targetHand.fingerBones.Length];
73
+
74
+ for (int i = 0; i < currentHand.fingerBones.Length; i++)
75
+ {
76
+ currentFingerBoneRotations[i] = currentHand.fingerBones[i].localRotation;
77
+ targetFingerBoneRotations[i] = targetHand.fingerBones[i].localRotation;
78
+ }
79
+ }
80
+
81
+ public void SetHandData(HandData h, Vector3 newPosition, Quaternion newRotation, Quaternion[] newBonesRotation)
82
+ {
83
+ SetObjectPosition(transform, h.root);
84
+
85
+ for (int i = 0; i < newBonesRotation.Length; i++)
86
+ {
87
+ h.fingerBones[i].localRotation = newBonesRotation[i];
88
+ }
89
+ }
90
+
91
+ public void SetHandDataComponent(HandData handData)
92
+ {
93
+ GrabbingHandData = handData;
94
+ }
95
+
96
+ public void SetObjectPosition(Transform obj, Transform offset)
97
+ {
98
+ obj.localPosition = offset.localPosition * -1;
99
+ obj.rotation = offset.rotation;
100
+ }
101
+ }
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+ using jeanf.EventSystem;
2
+ using UnityEngine;
3
+ using UnityEngine.Events;
4
+
5
+
6
+ namespace jeanf.vrplayer
7
+ {
8
+ [CreateAssetMenu(menuName = "Events/XRBaseInteractor Event Channel")]
9
+ public class XRBaseInteractorEventChannelSO : DescriptionBaseSO
10
+ {
11
+ public UnityAction<UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor> OnEventRaised;
12
+
13
+ public void RaiseEvent(UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor value)
14
+ {
15
+ OnEventRaised?.Invoke(value);
16
+ }
17
+ }
18
+ }