fr.jeanf.universal.player 0.7.3

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Files changed (957) hide show
  1. package/.github/workflows/publish.yml +23 -0
  2. package/.github/workflows.meta +8 -0
  3. package/Editor/CreateEventChannelsEditor.cs +22 -0
  4. package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
  5. package/Editor/CreatePlayerActionsEditor.cs +23 -0
  6. package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
  7. package/Editor/CreateVRHands.cs +28 -0
  8. package/Editor/CreateVRHands.cs.meta +11 -0
  9. package/Editor/CreateVrPlayer.cs +44 -0
  10. package/Editor/CreateVrPlayer.cs.meta +11 -0
  11. package/Editor.meta +8 -0
  12. package/LICENSE +175 -0
  13. package/LICENSE.meta +7 -0
  14. package/README.md +70 -0
  15. package/README.md.meta +7 -0
  16. package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
  17. package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
  18. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
  19. package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
  20. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
  21. package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
  22. package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
  23. package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
  24. package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
  25. package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
  26. package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
  27. package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
  28. package/Runtime/InputActions.meta +8 -0
  29. package/Runtime/Materials/GhostHands.mat +76 -0
  30. package/Runtime/Materials/GhostHands.mat.meta +8 -0
  31. package/Runtime/Materials/GloveManager.cs +18 -0
  32. package/Runtime/Materials/GloveManager.cs.meta +11 -0
  33. package/Runtime/Materials/Grey.mat +355 -0
  34. package/Runtime/Materials/Grey.mat.meta +8 -0
  35. package/Runtime/Materials/Pink.mat +355 -0
  36. package/Runtime/Materials/Pink.mat.meta +8 -0
  37. package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
  38. package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
  39. package/Runtime/Materials/White.mat +355 -0
  40. package/Runtime/Materials/White.mat.meta +8 -0
  41. package/Runtime/Materials.meta +8 -0
  42. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
  43. package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
  44. package/Runtime/Physics.meta +8 -0
  45. package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
  46. package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
  47. package/Runtime/Prefabs/HandDetector.prefab +234 -0
  48. package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
  49. package/Runtime/Prefabs/Player.prefab +10602 -0
  50. package/Runtime/Prefabs/Player.prefab.meta +7 -0
  51. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
  52. package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
  53. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
  54. package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
  55. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
  56. package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
  57. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
  58. package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
  59. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
  60. package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
  61. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
  62. package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
  63. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
  64. package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
  65. package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
  66. package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
  67. package/Runtime/Prefabs/XR/Interactables.meta +8 -0
  68. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
  69. package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
  70. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
  71. package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
  72. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
  73. package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
  74. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
  75. package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
  76. package/Runtime/Prefabs/XR/Teleport.meta +8 -0
  77. package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
  78. package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
  79. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
  80. package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
  81. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
  82. package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
  83. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
  84. package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
  85. package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
  86. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
  87. package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
  88. package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
  89. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
  90. package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
  91. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
  92. package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
  93. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
  94. package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
  95. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
  96. package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
  97. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
  98. package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
  99. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
  100. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
  101. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
  102. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
  103. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
  104. package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
  105. package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
  106. package/Runtime/Prefabs/XR.meta +8 -0
  107. package/Runtime/Prefabs/XROrigin.prefab +5073 -0
  108. package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
  109. package/Runtime/Prefabs.meta +8 -0
  110. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
  111. package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
  112. package/Runtime/Shaders/M_HandGhost.mat +421 -0
  113. package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
  114. package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
  115. package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
  116. package/Runtime/Shaders/SH_GhostHands.shader +97 -0
  117. package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
  118. package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
  119. package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
  120. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
  121. package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
  122. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
  123. package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
  124. package/Runtime/Shaders/Subgraphs.meta +8 -0
  125. package/Runtime/Shaders.meta +8 -0
  126. package/Runtime/cursor/Forward.png +0 -0
  127. package/Runtime/cursor/Forward.png.meta +108 -0
  128. package/Runtime/cursor/cursor_cursor_0.svg +21 -0
  129. package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
  130. package/Runtime/cursor/cursor_cursor_1.svg +18 -0
  131. package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
  132. package/Runtime/cursor/teleport.svg +16 -0
  133. package/Runtime/cursor/teleport.svg.meta +55 -0
  134. package/Runtime/cursor.meta +8 -0
  135. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
  136. package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
  137. package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
  138. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
  139. package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
  140. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
  141. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
  142. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
  143. package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
  144. package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
  145. package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
  146. package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
  147. package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
  148. package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
  149. package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
  150. package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
  151. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
  152. package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
  153. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
  154. package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
  155. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
  156. package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
  157. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
  158. package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
  159. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
  160. package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
  161. package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
  162. package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
  163. package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
  164. package/Runtime/scripts/ActionManagement.meta +8 -0
  165. package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
  166. package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
  167. package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
  168. package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
  169. package/Runtime/scripts/Basics.meta +8 -0
  170. package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
  171. package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
  172. package/Runtime/scripts/Fade/FadeMask.cs +115 -0
  173. package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
  174. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
  175. package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
  176. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
  177. package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
  178. package/Runtime/scripts/Fade.meta +8 -0
  179. package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
  180. package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
  181. package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
  182. package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
  183. package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
  184. package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
  185. package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
  186. package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
  187. package/Runtime/scripts/Gaze.meta +8 -0
  188. package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
  189. package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
  190. package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
  191. package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
  192. package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
  193. package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
  194. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
  195. package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
  196. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
  197. package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
  198. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
  199. package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
  200. package/Runtime/scripts/HandInteraction/Core.meta +8 -0
  201. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
  202. package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
  203. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
  204. package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
  205. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
  206. package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
  207. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
  208. package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
  209. package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
  210. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
  211. package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
  212. package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
  213. package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
  214. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
  215. package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
  216. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
  217. package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
  218. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
  219. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
  220. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
  221. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
  222. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
  223. package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
  224. package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
  225. package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
  226. package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
  227. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
  228. package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
  229. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
  230. package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
  231. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
  232. package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
  233. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
  234. package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
  235. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
  236. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
  237. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
  238. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
  239. package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
  240. package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
  241. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
  242. package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
  243. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
  244. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
  245. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
  246. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
  247. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
  248. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
  249. package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
  250. package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
  251. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
  252. package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
  253. package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
  254. package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
  255. package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
  256. package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
  257. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
  258. package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
  259. package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
  260. package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
  261. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
  262. package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
  263. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
  264. package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
  265. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
  266. package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
  267. package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
  268. package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
  269. package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
  270. package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
  271. package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
  272. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
  273. package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
  274. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
  275. package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
  276. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
  277. package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
  278. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
  279. package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
  280. package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
  281. package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
  282. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
  283. package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
  284. package/Runtime/scripts/HandInteraction.meta +8 -0
  285. package/Runtime/scripts/HandVisualizer.cs +567 -0
  286. package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
  287. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
  288. package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
  289. package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
  290. package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
  291. package/Runtime/scripts/Hmd.meta +8 -0
  292. package/Runtime/scripts/LocomotionManager.cs +110 -0
  293. package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
  294. package/Runtime/scripts/MainCameraTarget.cs +6 -0
  295. package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
  296. package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
  297. package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
  298. package/Runtime/scripts/Movement.meta +8 -0
  299. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
  300. package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
  301. package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
  302. package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
  303. package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
  304. package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
  305. package/Runtime/scripts/SnapObject.meta +8 -0
  306. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
  307. package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
  308. package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
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  955. package/Samples.meta +8 -0
  956. package/package.json +52 -0
  957. package/package.json.meta +7 -0
@@ -0,0 +1,76 @@
1
+ using jeanf.EventSystem;
2
+ using UnityEngine;
3
+ using UnityEngine.XR.Interaction.Toolkit;
4
+ using UnityEngine.XR.Interaction.Toolkit.Interactables;
5
+
6
+ namespace jeanf.vrplayer
7
+ {
8
+ public class PoseContainer : MonoBehaviour, IDebugBehaviour
9
+ {
10
+ public bool isDebug
11
+ {
12
+ get => _isDebug;
13
+ set => _isDebug = value;
14
+ }
15
+ [SerializeField] private bool _isDebug = false;
16
+ // The pose is when this object is grabbed
17
+ public Pose pose = null;
18
+
19
+ // The interactor we react to
20
+ private XRGrabInteractable _grabInteractable;
21
+
22
+ [Header("Left attach transform")]
23
+ [SerializeField] private Vector3 leftAttachPosition;
24
+ [SerializeField] private Vector3 leftAttachRotation;
25
+
26
+ [Header("Right attach transform")]
27
+ [SerializeField] private Vector3 rightAttachPosition;
28
+ [SerializeField] private Vector3 rightAttachRotation;
29
+
30
+ [Header("Listening On")]
31
+ VoidEventChannelSO leftHandHovered;
32
+ VoidEventChannelSO rightHandHovered;
33
+ private void Awake()
34
+ {
35
+ _grabInteractable = GetComponent<XRGrabInteractable>();
36
+ }
37
+
38
+ public void SetAttachTransform_Left() => SetAttachTransform(HandType.Left);
39
+ public void SetAttachTransform_Right() => SetAttachTransform(HandType.Right);
40
+ public void SetAttachTransform(HandType handSide)
41
+ {
42
+ switch (handSide)
43
+ {
44
+ case HandType.Left:
45
+ _grabInteractable.attachTransform.localPosition = leftAttachPosition;
46
+ _grabInteractable.attachTransform.localEulerAngles = leftAttachRotation;
47
+ break;
48
+ case HandType.Right:
49
+ _grabInteractable.attachTransform.localPosition = rightAttachPosition;
50
+ _grabInteractable.attachTransform.localEulerAngles = rightAttachRotation;
51
+ break;
52
+ }
53
+ }
54
+
55
+
56
+
57
+ //public void SetAttachTransform(HandInfo handInfo)
58
+ //{
59
+ // //Debug.Log("SetAttachTransform");
60
+ // //if (_grabInteractable == null)
61
+ // //{
62
+ // // _grabInteractable = GetComponent<XRGrabInteractable>();
63
+ // //}
64
+ // //// in case there is no attatch transform in the Grab Interactable
65
+ // //if (_grabInteractable.attachTransform == null)
66
+ // // Instantiate(new GameObject("attachTransform"), _grabInteractable.transform);
67
+
68
+ // //_grabInteractable.attachTransform.position = handInfo.attachPosition;
69
+ // //_grabInteractable.attachTransform.rotation = handInfo.attachRotation;
70
+
71
+ // //if (_isDebug) Debug.Log($"attach transform pos: [{handInfo.attachPosition}], rot: [{handInfo.attachRotation.eulerAngles}] ");
72
+ //}
73
+
74
+ }
75
+ }
76
+
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 7ff2431362b8f3d4290ad1971ce71c12
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 300
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,93 @@
1
+ using UnityEngine;
2
+
3
+ #if UNITY_EDITOR
4
+ using UnityEditor;
5
+ #endif
6
+
7
+ [ExecuteInEditMode]
8
+ public class HandManager : MonoBehaviour
9
+ {
10
+ // The hand prefabs we're using
11
+ [SerializeField] private bool hideHands = true;
12
+ [SerializeField] private GameObject leftHandPrefab = null;
13
+ [SerializeField] private GameObject rightHandPrefab = null;
14
+
15
+ // The references to the hands being manipulated
16
+ public PreviewHand LeftHand { get; private set; } = null;
17
+ public PreviewHand RightHand { get; private set; } = null;
18
+ public bool HandsExist => LeftHand && RightHand;
19
+
20
+ private void OnEnable()
21
+ {
22
+ CreateHandPreviews();
23
+ }
24
+
25
+ private void OnDisable()
26
+ {
27
+ DestroyHandPreviews();
28
+ }
29
+
30
+ private void CreateHandPreviews()
31
+ {
32
+ // Create both hands
33
+ LeftHand = CreateHand(leftHandPrefab);
34
+ RightHand = CreateHand(rightHandPrefab);
35
+ }
36
+
37
+ private PreviewHand CreateHand(GameObject prefab)
38
+ {
39
+ // Create the hand
40
+ GameObject handObject = Instantiate(prefab, transform);
41
+
42
+ // If we want to hide the hand, this prevents accidental manual deletion
43
+ if (hideHands)
44
+ handObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSave;
45
+
46
+ // Get the preview to save
47
+ return handObject.GetComponent<PreviewHand>();
48
+ }
49
+
50
+ private void DestroyHandPreviews()
51
+ {
52
+ // Make sure to destroy the gameobjects
53
+ #if UNITY_EDITOR
54
+ DestroyImmediate(LeftHand.gameObject);
55
+ DestroyImmediate(RightHand.gameObject);
56
+ #endif
57
+ }
58
+
59
+ public void UpdateHands(Pose pose, Transform parentTransform)
60
+ {
61
+ // Child the hands to the object we're working with, simplifies everything
62
+ LeftHand.transform.parent = parentTransform;
63
+ RightHand.transform.parent = parentTransform;
64
+
65
+ // Pose 'em!
66
+ LeftHand.ApplyPose(pose);
67
+ RightHand.ApplyPose(pose);
68
+ }
69
+ public void UpdateHandsForSetup(Pose pose, Transform parentTransform)
70
+ {
71
+ // Child the hands to the object we're working with, simplifies everything
72
+ if (!LeftHand || !RightHand) return;
73
+ LeftHand.transform.parent = parentTransform;
74
+ RightHand.transform.parent = parentTransform;
75
+
76
+ // Pose 'em!
77
+ LeftHand.ApplyPoseForSetup(pose);
78
+ RightHand.ApplyPoseForSetup(pose);
79
+ }
80
+
81
+ public void SavePose(Pose pose)
82
+ {
83
+ // Mark object as dirty for saving
84
+ #if UNITY_EDITOR
85
+ EditorUtility.SetDirty(pose);
86
+ #endif
87
+
88
+ // Copy the hand info into
89
+ pose.leftHandInfo.Save(LeftHand);
90
+ pose.rightHandInfo.Save(RightHand);
91
+ }
92
+
93
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 8e54e2dd99db10446aa6b70a0a919d66
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,110 @@
1
+ using UnityEngine;
2
+
3
+
4
+ #if UNITY_EDITOR
5
+ using UnityEditor;
6
+ using UnityEditor.SceneManagement;
7
+ #endif
8
+
9
+ namespace jeanf.vrplayer
10
+ {
11
+ [ExecuteInEditMode]
12
+ public class SelectionHandler : MonoBehaviour
13
+ {
14
+ public UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable CurretInteractable { get; private set; } = null;
15
+
16
+ public bool CheckForNewInteractable()
17
+ {
18
+ // First see if we have an interactable to use
19
+ UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable = GetInteractable();
20
+
21
+ // Update if different
22
+ bool isDifferent = IsDifferentInteractable(CurretInteractable, newInteractable);
23
+ CurretInteractable = isDifferent ? newInteractable : CurretInteractable;
24
+
25
+ return isDifferent;
26
+ }
27
+
28
+ private UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable GetInteractable()
29
+ {
30
+ // Set up the stuff now
31
+ UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable = null;
32
+ GameObject selectedObject = null;
33
+
34
+ #if UNITY_EDITOR
35
+ selectedObject = Selection.activeGameObject;
36
+ #endif
37
+
38
+ // If we have an object selected
39
+ if (selectedObject)
40
+ {
41
+ // Does it have an interactable component
42
+ if (selectedObject.TryGetComponent(out UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable interactable))
43
+ newInteractable = interactable;
44
+ }
45
+
46
+ return newInteractable;
47
+ }
48
+
49
+ private bool IsDifferentInteractable(UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable currentInteractable, UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable)
50
+ {
51
+ // Assume it's the same
52
+ bool isDifferent = false;
53
+
54
+ // If we're selecting on object for the first time, it's true
55
+ if (!currentInteractable)
56
+ isDifferent = true;
57
+
58
+ // If we have a stored object, and we select a new one
59
+ if (currentInteractable && newInteractable)
60
+ isDifferent = currentInteractable != newInteractable;
61
+
62
+ return isDifferent;
63
+ }
64
+
65
+ public GameObject SetObjectPose(Pose pose)
66
+ {
67
+ GameObject selectedObject = null;
68
+
69
+ #if UNITY_EDITOR
70
+ selectedObject = Selection.activeGameObject;
71
+ #endif
72
+
73
+ if (selectedObject)
74
+ {
75
+ // Check if the object has a container to put a pose into
76
+ if (selectedObject.TryGetComponent(out PoseContainer poseContainer))
77
+ {
78
+ // Set the pose, mark as dirty to save
79
+ poseContainer.pose = pose;
80
+
81
+ // Mark scene for saving
82
+ MarkActiveSceneAsDirty();
83
+ }
84
+ }
85
+
86
+ return selectedObject;
87
+ }
88
+
89
+ public Pose TryGetPose(GameObject targetObject)
90
+ {
91
+ Pose pose = null;
92
+
93
+ if (targetObject)
94
+ {
95
+ // Check if the object has a container to take a pose from
96
+ if (targetObject.TryGetComponent(out PoseContainer poseContainer))
97
+ pose = poseContainer.pose;
98
+ }
99
+
100
+ return pose;
101
+ }
102
+
103
+ private void MarkActiveSceneAsDirty()
104
+ {
105
+ #if UNITY_EDITOR
106
+ EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
107
+ #endif
108
+ }
109
+ }
110
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 1fed9d943abe9ba41a1e2d7b1a3542db
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 86fc6511c655db246992c0a3033f0ef0
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 3150f8190ddd4184f80e2e20652b5399
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,11 @@
1
+ using UnityEngine;
2
+
3
+ public static class Extensions
4
+ {
5
+ public static Vector3 RotatePointAroundPivot(this Vector3 point, Vector3 pivot, Vector3 angles)
6
+ {
7
+ Vector3 direction = point - pivot;
8
+ direction = Quaternion.Euler(angles) * direction;
9
+ return direction + pivot;
10
+ }
11
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
2
+ guid: 4a5099e0e9822894788da80cc1a50fbb
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 22d5bd5bef8d5834396d218608368f06
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,8 @@
1
+ fileFormatVersion: 2
2
+ guid: 06b707114103ea3429eeedae69ddfaba
3
+ folderAsset: yes
4
+ DefaultImporter:
5
+ externalObjects: {}
6
+ userData:
7
+ assetBundleName:
8
+ assetBundleVariant:
@@ -0,0 +1,35 @@
1
+ using jeanf.EventSystem;
2
+ using UnityEngine;
3
+ using UnityEngine.XR.Interaction.Toolkit;
4
+ using UnityEngine.XR.Interaction.Toolkit.Inputs.Haptics;
5
+ public class HandVibration : MonoBehaviour
6
+ {
7
+ [SerializeField] HapticImpulsePlayer leftHandHapticImpulse;
8
+ [SerializeField] HapticImpulsePlayer rightHandHapticImpulse;
9
+ [Range(0.01f, 1.0f)][SerializeField] float amplitude;
10
+ [Range(0.01f, 1.0f)][SerializeField] float duration;
11
+
12
+ [Header("Listening On")]
13
+ [SerializeField] StringEventChannelSO hapticFeedbackOnSpecificHandSO;
14
+ private void OnEnable()
15
+ {
16
+ hapticFeedbackOnSpecificHandSO.OnEventRaised += TriggerHapticFeedback;
17
+ }
18
+
19
+ private void OnDisable()
20
+ {
21
+ hapticFeedbackOnSpecificHandSO.OnEventRaised += TriggerHapticFeedback;
22
+ }
23
+ private void TriggerHapticFeedback(string hand)
24
+ {
25
+ switch (hand)
26
+ {
27
+ case "Right":
28
+ rightHandHapticImpulse.SendHapticImpulse(amplitude, duration);
29
+ break;
30
+ case "Left":
31
+ leftHandHapticImpulse.SendHapticImpulse(amplitude, duration);
32
+ break;
33
+ }
34
+ }
35
+ }
@@ -0,0 +1,2 @@
1
+ fileFormatVersion: 2
2
+ guid: 8c8b4115e1573a547b163e056a26bf0a
@@ -0,0 +1,212 @@
1
+ using System;
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEngine;
5
+ using jeanf.EventSystem;
6
+ using LitMotion;
7
+ using UnityEngine.InputSystem;
8
+
9
+ namespace jeanf.vrplayer
10
+ {
11
+ using jeanf.propertyDrawer;
12
+ [ExecuteAlways]
13
+ public class HandsAppearanceManager : MonoBehaviour
14
+ {
15
+ [SerializeField] private bool isDebug = false;
16
+
17
+ [Header("Settings")]
18
+ [SerializeField] private float blendTime = 1.0f;
19
+ private float _blendValue = 100.0f;
20
+ [Range(0,100)]
21
+ [SerializeField] private float gender = 100.0f;
22
+
23
+ public float Gender
24
+ {
25
+ get => gender;
26
+ set => gender = value;
27
+ }
28
+
29
+ [Range(0,100)]
30
+ [SerializeField] private float bodyMass = 100.0f;
31
+
32
+ public float BodyMass
33
+ {
34
+ get => bodyMass;
35
+ set => bodyMass = value;
36
+ }
37
+ [Range(0,1)]
38
+ [SerializeField] private float skinDarkness = 1.0f;
39
+ public float SkinDarkness
40
+ {
41
+ get => skinDarkness;
42
+ set => skinDarkness = value;
43
+ }
44
+ [SerializeField] private Color lightSkinColor;
45
+ [SerializeField] private Color darkSkinColor;
46
+ [Range(0,1)]
47
+ [SerializeField] private float gloveValue = 1.0f;
48
+
49
+ private MotionHandle _gloveHandle;
50
+
51
+ [Header("Hands detected")]
52
+ [SerializeField] private List<SkinnedMeshRenderer> _hands = new List<SkinnedMeshRenderer>();
53
+
54
+ [Header("States")]
55
+ [ReadOnly] [SerializeField] private bool isGlove = false;
56
+ [ReadOnly] [SerializeField] private bool isHandVisible = true;
57
+ [ReadOnly] [SerializeField] private bool lastHandVisibility = true;
58
+ [ReadOnly] [SerializeField] private bool canUpdate = false;
59
+
60
+
61
+ private float tolerance = 0.01f;
62
+
63
+ [Header("Action binding")]
64
+ [SerializeField] private InputActionReference shiftTypeHandAction;
65
+
66
+ //[SerializeField] private Material skin;
67
+ //[SerializeField] private Material nail;
68
+ private static readonly int SkinBaseColor = Shader.PropertyToID("_BaseColor");
69
+ //private static readonly int SkinDarness = Shader.PropertyToID("_SkinDarkness");
70
+ private static readonly int _gloveValue = Shader.PropertyToID("_Switch_Gloves");
71
+
72
+ [SerializeField] private readonly int _genderValue = Shader.PropertyToID("_Switch_Woman");
73
+ //[Range(0,100)]
74
+ //[SerializeField] private float nailDarkness = 10f;
75
+
76
+
77
+ [Header("Listening on:")]
78
+ [SerializeField] private BoolEventChannelSO gloveStateChannel;
79
+
80
+ //[SerializeField] private BoolEventChannelSO hmdStateChannel;
81
+ private void OnEnable()
82
+ {
83
+ BlendableHand.AddHand += AddHand;
84
+ BlendableHand.RemoveHand += RemoveHand;
85
+ gloveStateChannel.OnEventRaised += SetGloveState;
86
+ //hmdStateChannel.OnEventRaised += SetUpdateState;
87
+ }
88
+
89
+ private void OnDisable() => Unsubscribe();
90
+ private void OnDestroy() => Unsubscribe();
91
+
92
+ private void Unsubscribe()
93
+ {
94
+ _hands.Clear();
95
+ _hands.TrimExcess();
96
+ BlendableHand.AddHand -= AddHand;
97
+ BlendableHand.RemoveHand -= RemoveHand;
98
+ gloveStateChannel.OnEventRaised -= SetGloveState;
99
+ //hmdStateChannel.OnEventRaised -= SetUpdateState;
100
+ }
101
+
102
+ private void Update()
103
+ {
104
+ if(BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR)
105
+ {
106
+ SetHandsVisibility(true);
107
+ SetHandMaterials(_hands, gender * 0.01f);
108
+ SetGloveValue(_hands, gloveValue);
109
+ SetGender(_hands, gender);
110
+ SetBodyMass(_hands, bodyMass);
111
+ SetSkinDarkness(_hands, skinDarkness);
112
+ }
113
+ //SetBlendValueFromGender(gender);
114
+ }
115
+ private void AddHand(SkinnedMeshRenderer hand)
116
+ {
117
+ if (!_hands.Contains(hand))
118
+ {
119
+ _hands.Add(hand);
120
+ SetGender(_hands, gender);
121
+ SetHandsVisibility(isHandVisible);
122
+ }
123
+
124
+ }
125
+ private void RemoveHand(SkinnedMeshRenderer hand)
126
+ {
127
+ if(_hands.Count > 0 && _hands.Contains(hand)) _hands.Remove(hand);
128
+ }
129
+
130
+
131
+ private void SetBlendValueFromGender(bool gender)
132
+ {
133
+ _blendValue = gender ? 100f : 0f;
134
+ }
135
+
136
+
137
+ private void SetGender(List<SkinnedMeshRenderer> hands, float value)
138
+ {
139
+ foreach (var hand in hands)
140
+ {
141
+ hand.SetBlendShapeWeight(0, value);
142
+ }
143
+ }
144
+
145
+ private void SetBodyMass(List<SkinnedMeshRenderer> hands, float value)
146
+ {
147
+ foreach (var hand in hands)
148
+ {
149
+ hand.SetBlendShapeWeight(2, value);
150
+ }
151
+ }
152
+
153
+
154
+ private void SetHandMaterials(List<SkinnedMeshRenderer> hands, float value)
155
+ {
156
+ if(hands.Count < 1) return;
157
+ foreach (var hand in hands)
158
+ {
159
+ hand.sharedMaterial.SetFloat(_genderValue, value);
160
+ }
161
+ }
162
+
163
+ private void SetSkinDarkness(List<SkinnedMeshRenderer> hands, float skinDarness)
164
+ {
165
+ if(hands.Count < 1) return;
166
+ var blend = Color.Lerp(lightSkinColor, darkSkinColor, skinDarkness);
167
+ foreach (var hand in hands)
168
+ {
169
+ hand.sharedMaterials[0].SetColor(SkinBaseColor, blend);
170
+ }
171
+ }
172
+
173
+ private void SetGloveValue(List<SkinnedMeshRenderer> hands, float value)
174
+ {
175
+ if(hands.Count < 1) return;
176
+ foreach (var mat in hands.SelectMany(hand => hand.sharedMaterials))
177
+ {
178
+ mat.SetFloat(_gloveValue, value);
179
+ }
180
+ }
181
+
182
+ private void LerpGloveTowardsValue(float goalValue, float blendTime)
183
+ {
184
+ _gloveHandle = LMotion.Create(gloveValue,goalValue,blendTime)
185
+ .Bind(x => gloveValue = x);
186
+ }
187
+
188
+ public void SetGloveState(bool state)
189
+ {
190
+ if(isDebug) Debug.Log($"glove state {state}");
191
+ isGlove = state;
192
+ var goalValue = isGlove ? 1 : 0;
193
+ LerpGloveTowardsValue(goalValue, blendTime);
194
+ }
195
+
196
+ public void SetUpdateState(bool updateState)
197
+ {
198
+ isHandVisible = updateState;
199
+ canUpdate = updateState;
200
+ }
201
+
202
+ public void SetHandsVisibility(bool state)
203
+ {
204
+ foreach (var hand in _hands)
205
+ {
206
+ hand.enabled = state;
207
+ }
208
+
209
+ lastHandVisibility = state;
210
+ }
211
+ }
212
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
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+ guid: cfbbfb2fc276a1f4599ee4e3e0defd60
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,32 @@
1
+ using System.Collections;
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace jeanf.vrplayer
6
+ {
7
+ public class HandsStateController : MonoBehaviour
8
+ {
9
+ [SerializeField] GameObject hand_left;
10
+ [SerializeField] GameObject hand_right;
11
+ private void Awake()
12
+ {
13
+ SetHandsState(false);
14
+ }
15
+ void OnEnable()
16
+ {
17
+ //BroadcastHmdStatus.hmdStatus += SetHandsState;
18
+ }
19
+ void OnDestroy() => Unsubscribe();
20
+ void OnDisable() => Unsubscribe();
21
+ void Unsubscribe()
22
+ {
23
+ //BroadcastHmdStatus.hmdStatus -= SetHandsState;
24
+ }
25
+
26
+ public void SetHandsState(bool state)
27
+ {
28
+ hand_left.SetActive(state);
29
+ hand_right.SetActive(state);
30
+ }
31
+ }
32
+ }
@@ -0,0 +1,11 @@
1
+ fileFormatVersion: 2
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+ guid: 203d12bad05262444a8c57604d0e4c61
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant: