fr.jeanf.universal.player 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/publish.yml +23 -0
- package/.github/workflows.meta +8 -0
- package/Editor/CreateEventChannelsEditor.cs +22 -0
- package/Editor/CreateEventChannelsEditor.cs.meta +11 -0
- package/Editor/CreatePlayerActionsEditor.cs +23 -0
- package/Editor/CreatePlayerActionsEditor.cs.meta +11 -0
- package/Editor/CreateVRHands.cs +28 -0
- package/Editor/CreateVRHands.cs.meta +11 -0
- package/Editor/CreateVrPlayer.cs +44 -0
- package/Editor/CreateVrPlayer.cs.meta +11 -0
- package/Editor.meta +8 -0
- package/LICENSE +175 -0
- package/LICENSE.meta +7 -0
- package/README.md +70 -0
- package/README.md.meta +7 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions +2598 -0
- package/Runtime/InputActions/vr-player_InputActions.inputactions.meta +14 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset +125 -0
- package/Runtime/InputActions/vrPlayer_ContinuousMove.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset +109 -0
- package/Runtime/InputActions/vrPlayer_ContinuousTurn.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset +511 -0
- package/Runtime/InputActions/vrPlayer_LeftController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset +600 -0
- package/Runtime/InputActions/vrPlayer_RightController.preset.meta +8 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset +121 -0
- package/Runtime/InputActions/vrPlayer_SnapTurn.preset.meta +8 -0
- package/Runtime/InputActions.meta +8 -0
- package/Runtime/Materials/GhostHands.mat +76 -0
- package/Runtime/Materials/GhostHands.mat.meta +8 -0
- package/Runtime/Materials/GloveManager.cs +18 -0
- package/Runtime/Materials/GloveManager.cs.meta +11 -0
- package/Runtime/Materials/Grey.mat +355 -0
- package/Runtime/Materials/Grey.mat.meta +8 -0
- package/Runtime/Materials/Pink.mat +355 -0
- package/Runtime/Materials/Pink.mat.meta +8 -0
- package/Runtime/Materials/SimpleColor.shadergraph +1206 -0
- package/Runtime/Materials/SimpleColor.shadergraph.meta +10 -0
- package/Runtime/Materials/White.mat +355 -0
- package/Runtime/Materials/White.mat.meta +8 -0
- package/Runtime/Materials.meta +8 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial +15 -0
- package/Runtime/Physics/HandPhysicsMaterial.physicMaterial.meta +8 -0
- package/Runtime/Physics.meta +8 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab +106 -0
- package/Runtime/Prefabs/CustomPass_Fade.prefab.meta +7 -0
- package/Runtime/Prefabs/HandDetector.prefab +234 -0
- package/Runtime/Prefabs/HandDetector.prefab.meta +7 -0
- package/Runtime/Prefabs/Player.prefab +10602 -0
- package/Runtime/Prefabs/Player.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab +503 -0
- package/Runtime/Prefabs/XR/Complete Teleport Area Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab +272 -0
- package/Runtime/Prefabs/XR/Complete XR Origin Set Up.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Instant Pyramid.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Kinematic Torus.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab +276 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Simple Cube.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab +337 -0
- package/Runtime/Prefabs/XR/Interactables/Interactable Velocity Tracked Wedge.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab +199 -0
- package/Runtime/Prefabs/XR/Interactables/Interaction Affordance.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab +260 -0
- package/Runtime/Prefabs/XR/Interactables Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Interactables.meta +8 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab +278 -0
- package/Runtime/Prefabs/XR/Teleport/Blocking Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab +396 -0
- package/Runtime/Prefabs/XR/Teleport/Directional Teleport Reticle.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab +229 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Anchor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab +231 -0
- package/Runtime/Prefabs/XR/Teleport/Teleport Area.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/Teleport.meta +8 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab +533 -0
- package/Runtime/Prefabs/XR/UI Sample.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab +527 -0
- package/Runtime/Prefabs/XR/UI_2D/MinMaxSlider.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab +537 -0
- package/Runtime/Prefabs/XR/UI_2D/ModalSingleButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab +338 -0
- package/Runtime/Prefabs/XR/UI_2D/TextButton.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_2D.meta +8 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab +499 -0
- package/Runtime/Prefabs/XR/UI_3D/Push Button.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/UI_3D.meta +8 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab +133 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Direct Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab +355 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Gaze Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab +254 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Poke Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab +437 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Ray Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab +439 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/Teleport Interactor.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab +804 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Left.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab +801 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Controller Right.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab +2371 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces/XR Origin Preconfigured.prefab.meta +7 -0
- package/Runtime/Prefabs/XR/XR Origin Pieces.meta +8 -0
- package/Runtime/Prefabs/XR.meta +8 -0
- package/Runtime/Prefabs/XROrigin.prefab +5073 -0
- package/Runtime/Prefabs/XROrigin.prefab.meta +7 -0
- package/Runtime/Prefabs.meta +8 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph +21544 -0
- package/Runtime/Shaders/Hands_ShaderGraph.shadergraph.meta +10 -0
- package/Runtime/Shaders/M_HandGhost.mat +421 -0
- package/Runtime/Shaders/M_HandGhost.mat.meta +8 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph +1276 -0
- package/Runtime/Shaders/SHG_GhostHands.shadergraph.meta +10 -0
- package/Runtime/Shaders/SH_GhostHands.shader +97 -0
- package/Runtime/Shaders/SH_GhostHands.shader.meta +9 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader +85 -0
- package/Runtime/Shaders/SH_GhostShader_HDRP.shader.meta +10 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph +881 -0
- package/Runtime/Shaders/Subgraphs/CameraMultiplier.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph +483 -0
- package/Runtime/Shaders/Subgraphs/DetailUVs.shadersubgraph.meta +10 -0
- package/Runtime/Shaders/Subgraphs.meta +8 -0
- package/Runtime/Shaders.meta +8 -0
- package/Runtime/cursor/Forward.png +0 -0
- package/Runtime/cursor/Forward.png.meta +108 -0
- package/Runtime/cursor/cursor_cursor_0.svg +21 -0
- package/Runtime/cursor/cursor_cursor_0.svg.meta +55 -0
- package/Runtime/cursor/cursor_cursor_1.svg +18 -0
- package/Runtime/cursor/cursor_cursor_1.svg.meta +55 -0
- package/Runtime/cursor/teleport.svg +16 -0
- package/Runtime/cursor/teleport.svg.meta +55 -0
- package/Runtime/cursor.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionContainer/ActionContainerSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainer.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs +50 -0
- package/Runtime/scripts/ActionManagement/ActionContainerSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInRebindScript.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset +16 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels/ActionRebindedInUI.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebindChannels.meta +8 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs +131 -0
- package/Runtime/scripts/ActionManagement/ActionRebinder.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs +55 -0
- package/Runtime/scripts/ActionManagement/ActionSO.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs +35 -0
- package/Runtime/scripts/ActionManagement/InputActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs +234 -0
- package/Runtime/scripts/ActionManagement/PlayerActionManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs +101 -0
- package/Runtime/scripts/ActionManagement/PlayerInputEventManager.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs +147 -0
- package/Runtime/scripts/ActionManagement/PlayerInputInterface.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/UIHandlerEventChannelSO.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset +16 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO/loginFieldIsOpened.asset.meta +8 -0
- package/Runtime/scripts/ActionManagement/UIHandlingSO.meta +8 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs +41 -0
- package/Runtime/scripts/ActionManagement/XR Debugger.cs.meta +11 -0
- package/Runtime/scripts/ActionManagement.meta +8 -0
- package/Runtime/scripts/Basics/MainMenuController.cs +54 -0
- package/Runtime/scripts/Basics/MainMenuController.cs.meta +11 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs +80 -0
- package/Runtime/scripts/Basics/PrimaryItemController.cs.meta +11 -0
- package/Runtime/scripts/Basics.meta +8 -0
- package/Runtime/scripts/Fade/FadeChannel.asset +16 -0
- package/Runtime/scripts/Fade/FadeChannel.asset.meta +8 -0
- package/Runtime/scripts/Fade/FadeMask.cs +115 -0
- package/Runtime/scripts/Fade/FadeMask.cs.meta +11 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/HDRP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset +44 -0
- package/Runtime/scripts/Fade/URP FadeGlobalVolume Profile.asset.meta +8 -0
- package/Runtime/scripts/Fade.meta +8 -0
- package/Runtime/scripts/FireEventOnTrigger.cs +53 -0
- package/Runtime/scripts/FireEventOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs +167 -0
- package/Runtime/scripts/Gaze/CursorStateController.cs.meta +11 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs +224 -0
- package/Runtime/scripts/Gaze/FPSCameraMovement.cs.meta +11 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs +60 -0
- package/Runtime/scripts/Gaze/NoPeeking.cs.meta +11 -0
- package/Runtime/scripts/Gaze.meta +8 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs +30 -0
- package/Runtime/scripts/HandInteraction/BlendableHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs +50 -0
- package/Runtime/scripts/HandInteraction/Core/Hand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs +29 -0
- package/Runtime/scripts/HandInteraction/Core/HandController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs +105 -0
- package/Runtime/scripts/HandInteraction/Core/HandPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs +197 -0
- package/Runtime/scripts/HandInteraction/Core/HandsPhysics.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs +76 -0
- package/Runtime/scripts/HandInteraction/Core/SwapHands.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Core.meta +8 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs +18 -0
- package/Runtime/scripts/HandInteraction/DetectWhichHandCollided.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs +71 -0
- package/Runtime/scripts/HandInteraction/Editor/HandPreviewEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs +26 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseContainerEditor.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs +258 -0
- package/Runtime/scripts/HandInteraction/Editor/PoseWindow.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Editor.meta +8 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs +212 -0
- package/Runtime/scripts/HandInteraction/GetPrimaryInHandItemWithVRController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs +101 -0
- package/Runtime/scripts/HandInteraction/GrabHandPose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Left XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset +16 -0
- package/Runtime/scripts/HandInteraction/HandData/Right XR Direct Interactor Event Channel SO.asset.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs +18 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorEventChannelSO.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs +43 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorListener.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs +39 -0
- package/Runtime/scripts/HandInteraction/HandData/XRBaseInteractorSender.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.cs +14 -0
- package/Runtime/scripts/HandInteraction/HandData.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandData.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs +127 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/BaseHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs +69 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/GameplayHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs +38 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/HandsDisplayer.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs +61 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/PreviewHand.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs +23 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandInfo.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs +6 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support/HandType.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands/Support.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Hands.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs +27 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/Pose.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs +76 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseContainer.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs +93 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/HandManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs +110 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper/SelectionHandler.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose/PoseHelper.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Pose.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility/Extensions.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandPoser/Utility.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandPoser.meta +8 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs +35 -0
- package/Runtime/scripts/HandInteraction/HandVibration.cs.meta +2 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs +212 -0
- package/Runtime/scripts/HandInteraction/HandsAppearanceManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs +32 -0
- package/Runtime/scripts/HandInteraction/HandsStateController.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs +49 -0
- package/Runtime/scripts/HandInteraction/KeyboardGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs +31 -0
- package/Runtime/scripts/HandInteraction/Locomotion/BindTeleportationAreaToInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs +85 -0
- package/Runtime/scripts/HandInteraction/Locomotion/TeleportationManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/Locomotion.meta +8 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs +60 -0
- package/Runtime/scripts/HandInteraction/PerformAction.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs +54 -0
- package/Runtime/scripts/HandInteraction/PickableObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs +169 -0
- package/Runtime/scripts/HandInteraction/PointOnCollisionTriggerWhenGrab.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs +50 -0
- package/Runtime/scripts/HandInteraction/PointingPoseManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs +41 -0
- package/Runtime/scripts/HandInteraction/RayInteractorManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs +59 -0
- package/Runtime/scripts/HandInteraction/SetPoseOnTrigger.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs +342 -0
- package/Runtime/scripts/HandInteraction/TakeObject.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs +78 -0
- package/Runtime/scripts/HandInteraction/XRHandsInteractionManager.cs.meta +11 -0
- package/Runtime/scripts/HandInteraction.meta +8 -0
- package/Runtime/scripts/HandVisualizer.cs +567 -0
- package/Runtime/scripts/HandVisualizer.cs.meta +11 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs +90 -0
- package/Runtime/scripts/Hmd/BroadcastControlsStatus.cs.meta +11 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs +39 -0
- package/Runtime/scripts/Hmd/DetectUserPresence.cs.meta +11 -0
- package/Runtime/scripts/Hmd.meta +8 -0
- package/Runtime/scripts/LocomotionManager.cs +110 -0
- package/Runtime/scripts/LocomotionManager.cs.meta +11 -0
- package/Runtime/scripts/MainCameraTarget.cs +6 -0
- package/Runtime/scripts/MainCameraTarget.cs.meta +11 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs +98 -0
- package/Runtime/scripts/Movement/PlayerMovement.cs.meta +11 -0
- package/Runtime/scripts/Movement.meta +8 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs +81 -0
- package/Runtime/scripts/OrientObjectAlongTowardPoint.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs +104 -0
- package/Runtime/scripts/SnapObject/SnapObject.cs.meta +11 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs +14 -0
- package/Runtime/scripts/SnapObject/SnapZone.cs.meta +11 -0
- package/Runtime/scripts/SnapObject.meta +8 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs +85 -0
- package/Runtime/scripts/Teleportation/SendTeleportTarget.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs +54 -0
- package/Runtime/scripts/Teleportation/TeleportManager.cs.meta +11 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs +71 -0
- package/Runtime/scripts/Teleportation/TeleportOnEvent.cs.meta +11 -0
- package/Runtime/scripts/Teleportation.meta +8 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs +36 -0
- package/Runtime/scripts/Tooltips/InputTooltipSO.cs.meta +11 -0
- package/Runtime/scripts/Tooltips.meta +8 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef +29 -0
- package/Runtime/scripts/jeanf.vrplayer.asmdef.meta +7 -0
- package/Runtime/scripts.meta +8 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs +568 -0
- package/Runtime/xrToolkit/Scripts/ActionBasedControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs +72 -0
- package/Runtime/xrToolkit/Scripts/BubbleGun.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs +51 -0
- package/Runtime/xrToolkit/Scripts/ComplexCube.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs +377 -0
- package/Runtime/xrToolkit/Scripts/ControllerManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs +730 -0
- package/Runtime/xrToolkit/Scripts/LocomotionConfigurationMenu.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs +524 -0
- package/Runtime/xrToolkit/Scripts/LocomotionSchemeManager.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs +41 -0
- package/Runtime/xrToolkit/Scripts/UpdateControlText.cs.meta +11 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef +17 -0
- package/Runtime/xrToolkit/Scripts/xr.toolkit.asmdef.meta +7 -0
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- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation/ReflectionProbe-0.exr +0 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation/ReflectionProbe-0.exr.meta +92 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.unity +6239 -0
- package/Samples/xrToolkit/VR Examples/Scenes/Teleportation.unity.meta +7 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction/LightingData.asset +0 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction/LightingData.asset.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction/ReflectionProbe-0.exr +0 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction/ReflectionProbe-0.exr.meta +92 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.unity +5163 -0
- package/Samples/xrToolkit/VR Examples/Scenes/UI Interaction.unity.meta +7 -0
- package/Samples/xrToolkit/VR Examples/Scenes.meta +8 -0
- package/Samples/xrToolkit/VR Examples/Textures/GridEmissive.png +0 -0
- package/Samples/xrToolkit/VR Examples/Textures/GridEmissive.png.meta +92 -0
- package/Samples/xrToolkit/VR Examples/Textures/SwatchNavyAlbedo.png +0 -0
- package/Samples/xrToolkit/VR Examples/Textures/SwatchNavyAlbedo.png.meta +92 -0
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- package/Samples/xrToolkit/VR Examples/Textures/SwatchWhiteAlbedo.png +0 -0
- package/Samples/xrToolkit/VR Examples/Textures/SwatchWhiteAlbedo.png.meta +92 -0
- package/Samples/xrToolkit/VR Examples/Textures.meta +8 -0
- package/Samples/xrToolkit/VR Examples.meta +8 -0
- package/Samples/xrToolkit/XR/Loaders/Oculus Loader.asset +14 -0
- package/Samples/xrToolkit/XR/Loaders/Oculus Loader.asset.meta +8 -0
- package/Samples/xrToolkit/XR/Loaders/Windows MR Loader.asset +14 -0
- package/Samples/xrToolkit/XR/Loaders/Windows MR Loader.asset.meta +8 -0
- package/Samples/xrToolkit/XR/Loaders.meta +8 -0
- package/Samples/xrToolkit/XR/Settings/Oculus Settings.asset +23 -0
- package/Samples/xrToolkit/XR/Settings/Oculus Settings.asset.meta +8 -0
- package/Samples/xrToolkit/XR/Settings/Windows MR Package Settings.asset +47 -0
- package/Samples/xrToolkit/XR/Settings/Windows MR Package Settings.asset.meta +8 -0
- package/Samples/xrToolkit/XR/Settings.meta +8 -0
- package/Samples/xrToolkit/XR/XRGeneralSettings.asset +173 -0
- package/Samples/xrToolkit/XR/XRGeneralSettings.asset.meta +8 -0
- package/Samples/xrToolkit/XR.meta +8 -0
- package/Samples/xrToolkit/XRI/Settings/XRInteractionEditorSettings.asset +16 -0
- package/Samples/xrToolkit/XRI/Settings/XRInteractionEditorSettings.asset.meta +8 -0
- package/Samples/xrToolkit/XRI/Settings.meta +8 -0
- package/Samples/xrToolkit/XRI.meta +8 -0
- package/Samples/xrToolkit/XR_UniversalRenderPipelineAsset.asset +136 -0
- package/Samples/xrToolkit/XR_UniversalRenderPipelineAsset.asset.meta +8 -0
- package/Samples/xrToolkit/XR_UniversalRenderPipelineAsset_Renderer.asset +38 -0
- package/Samples/xrToolkit/XR_UniversalRenderPipelineAsset_Renderer.asset.meta +8 -0
- package/Samples/xrToolkit.meta +8 -0
- package/Samples.meta +8 -0
- package/package.json +52 -0
- package/package.json.meta +7 -0
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using jeanf.EventSystem;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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namespace jeanf.vrplayer
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{
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public class PoseContainer : MonoBehaviour, IDebugBehaviour
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{
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public bool isDebug
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{
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get => _isDebug;
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set => _isDebug = value;
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}
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[SerializeField] private bool _isDebug = false;
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// The pose is when this object is grabbed
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public Pose pose = null;
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// The interactor we react to
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private XRGrabInteractable _grabInteractable;
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[Header("Left attach transform")]
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[SerializeField] private Vector3 leftAttachPosition;
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[SerializeField] private Vector3 leftAttachRotation;
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[Header("Right attach transform")]
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[SerializeField] private Vector3 rightAttachPosition;
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[SerializeField] private Vector3 rightAttachRotation;
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[Header("Listening On")]
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VoidEventChannelSO leftHandHovered;
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VoidEventChannelSO rightHandHovered;
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private void Awake()
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{
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_grabInteractable = GetComponent<XRGrabInteractable>();
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}
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public void SetAttachTransform_Left() => SetAttachTransform(HandType.Left);
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public void SetAttachTransform_Right() => SetAttachTransform(HandType.Right);
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public void SetAttachTransform(HandType handSide)
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{
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switch (handSide)
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{
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case HandType.Left:
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_grabInteractable.attachTransform.localPosition = leftAttachPosition;
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_grabInteractable.attachTransform.localEulerAngles = leftAttachRotation;
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break;
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case HandType.Right:
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_grabInteractable.attachTransform.localPosition = rightAttachPosition;
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_grabInteractable.attachTransform.localEulerAngles = rightAttachRotation;
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break;
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}
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}
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//public void SetAttachTransform(HandInfo handInfo)
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//{
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// //Debug.Log("SetAttachTransform");
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// //if (_grabInteractable == null)
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// //{
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// // _grabInteractable = GetComponent<XRGrabInteractable>();
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// //}
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// //// in case there is no attatch transform in the Grab Interactable
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// //if (_grabInteractable.attachTransform == null)
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// // Instantiate(new GameObject("attachTransform"), _grabInteractable.transform);
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// //_grabInteractable.attachTransform.position = handInfo.attachPosition;
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// //_grabInteractable.attachTransform.rotation = handInfo.attachRotation;
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// //if (_isDebug) Debug.Log($"attach transform pos: [{handInfo.attachPosition}], rot: [{handInfo.attachRotation.eulerAngles}] ");
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//}
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}
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}
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76
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using UnityEngine;
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2
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3
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteInEditMode]
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public class HandManager : MonoBehaviour
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9
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{
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10
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// The hand prefabs we're using
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[SerializeField] private bool hideHands = true;
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[SerializeField] private GameObject leftHandPrefab = null;
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[SerializeField] private GameObject rightHandPrefab = null;
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14
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15
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// The references to the hands being manipulated
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public PreviewHand LeftHand { get; private set; } = null;
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public PreviewHand RightHand { get; private set; } = null;
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public bool HandsExist => LeftHand && RightHand;
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19
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20
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private void OnEnable()
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21
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{
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22
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CreateHandPreviews();
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23
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}
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private void OnDisable()
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26
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{
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27
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DestroyHandPreviews();
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}
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30
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private void CreateHandPreviews()
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{
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32
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// Create both hands
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LeftHand = CreateHand(leftHandPrefab);
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34
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RightHand = CreateHand(rightHandPrefab);
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}
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private PreviewHand CreateHand(GameObject prefab)
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38
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{
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// Create the hand
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GameObject handObject = Instantiate(prefab, transform);
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41
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42
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// If we want to hide the hand, this prevents accidental manual deletion
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if (hideHands)
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44
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handObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSave;
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45
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|
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46
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// Get the preview to save
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47
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return handObject.GetComponent<PreviewHand>();
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|
48
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}
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|
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50
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private void DestroyHandPreviews()
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51
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{
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// Make sure to destroy the gameobjects
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53
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#if UNITY_EDITOR
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54
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DestroyImmediate(LeftHand.gameObject);
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|
55
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DestroyImmediate(RightHand.gameObject);
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#endif
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57
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}
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|
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59
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public void UpdateHands(Pose pose, Transform parentTransform)
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60
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{
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61
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// Child the hands to the object we're working with, simplifies everything
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LeftHand.transform.parent = parentTransform;
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RightHand.transform.parent = parentTransform;
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|
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65
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// Pose 'em!
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LeftHand.ApplyPose(pose);
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67
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RightHand.ApplyPose(pose);
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}
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69
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public void UpdateHandsForSetup(Pose pose, Transform parentTransform)
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70
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{
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71
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// Child the hands to the object we're working with, simplifies everything
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72
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if (!LeftHand || !RightHand) return;
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LeftHand.transform.parent = parentTransform;
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RightHand.transform.parent = parentTransform;
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75
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76
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// Pose 'em!
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LeftHand.ApplyPoseForSetup(pose);
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RightHand.ApplyPoseForSetup(pose);
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79
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}
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80
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|
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81
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public void SavePose(Pose pose)
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{
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// Mark object as dirty for saving
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#if UNITY_EDITOR
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85
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EditorUtility.SetDirty(pose);
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#endif
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87
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|
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88
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// Copy the hand info into
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89
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pose.leftHandInfo.Save(LeftHand);
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90
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pose.rightHandInfo.Save(RightHand);
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|
91
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}
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92
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93
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}
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@@ -0,0 +1,110 @@
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using UnityEngine;
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2
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3
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4
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#if UNITY_EDITOR
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5
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using UnityEditor;
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6
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using UnityEditor.SceneManagement;
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7
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#endif
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8
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|
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9
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namespace jeanf.vrplayer
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10
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{
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11
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[ExecuteInEditMode]
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12
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public class SelectionHandler : MonoBehaviour
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13
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{
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14
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public UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable CurretInteractable { get; private set; } = null;
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15
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|
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16
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public bool CheckForNewInteractable()
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17
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{
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|
18
|
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// First see if we have an interactable to use
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19
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UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable = GetInteractable();
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20
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+
|
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21
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// Update if different
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22
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bool isDifferent = IsDifferentInteractable(CurretInteractable, newInteractable);
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23
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CurretInteractable = isDifferent ? newInteractable : CurretInteractable;
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24
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+
|
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25
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return isDifferent;
|
|
26
|
+
}
|
|
27
|
+
|
|
28
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private UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable GetInteractable()
|
|
29
|
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{
|
|
30
|
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// Set up the stuff now
|
|
31
|
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UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable = null;
|
|
32
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GameObject selectedObject = null;
|
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33
|
+
|
|
34
|
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#if UNITY_EDITOR
|
|
35
|
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selectedObject = Selection.activeGameObject;
|
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36
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#endif
|
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37
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+
|
|
38
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// If we have an object selected
|
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39
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if (selectedObject)
|
|
40
|
+
{
|
|
41
|
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// Does it have an interactable component
|
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42
|
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if (selectedObject.TryGetComponent(out UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable interactable))
|
|
43
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newInteractable = interactable;
|
|
44
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+
}
|
|
45
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+
|
|
46
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return newInteractable;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
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private bool IsDifferentInteractable(UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable currentInteractable, UnityEngine.XR.Interaction.Toolkit.Interactables.XRBaseInteractable newInteractable)
|
|
50
|
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{
|
|
51
|
+
// Assume it's the same
|
|
52
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bool isDifferent = false;
|
|
53
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+
|
|
54
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// If we're selecting on object for the first time, it's true
|
|
55
|
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if (!currentInteractable)
|
|
56
|
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isDifferent = true;
|
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57
|
+
|
|
58
|
+
// If we have a stored object, and we select a new one
|
|
59
|
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if (currentInteractable && newInteractable)
|
|
60
|
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isDifferent = currentInteractable != newInteractable;
|
|
61
|
+
|
|
62
|
+
return isDifferent;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
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+
public GameObject SetObjectPose(Pose pose)
|
|
66
|
+
{
|
|
67
|
+
GameObject selectedObject = null;
|
|
68
|
+
|
|
69
|
+
#if UNITY_EDITOR
|
|
70
|
+
selectedObject = Selection.activeGameObject;
|
|
71
|
+
#endif
|
|
72
|
+
|
|
73
|
+
if (selectedObject)
|
|
74
|
+
{
|
|
75
|
+
// Check if the object has a container to put a pose into
|
|
76
|
+
if (selectedObject.TryGetComponent(out PoseContainer poseContainer))
|
|
77
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{
|
|
78
|
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// Set the pose, mark as dirty to save
|
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79
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poseContainer.pose = pose;
|
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80
|
+
|
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81
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// Mark scene for saving
|
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82
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MarkActiveSceneAsDirty();
|
|
83
|
+
}
|
|
84
|
+
}
|
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85
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+
|
|
86
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+
return selectedObject;
|
|
87
|
+
}
|
|
88
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+
|
|
89
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+
public Pose TryGetPose(GameObject targetObject)
|
|
90
|
+
{
|
|
91
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+
Pose pose = null;
|
|
92
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+
|
|
93
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+
if (targetObject)
|
|
94
|
+
{
|
|
95
|
+
// Check if the object has a container to take a pose from
|
|
96
|
+
if (targetObject.TryGetComponent(out PoseContainer poseContainer))
|
|
97
|
+
pose = poseContainer.pose;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
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+
return pose;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
private void MarkActiveSceneAsDirty()
|
|
104
|
+
{
|
|
105
|
+
#if UNITY_EDITOR
|
|
106
|
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
107
|
+
#endif
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
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|
@@ -0,0 +1,11 @@
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|
|
1
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using UnityEngine;
|
|
2
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+
|
|
3
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+
public static class Extensions
|
|
4
|
+
{
|
|
5
|
+
public static Vector3 RotatePointAroundPivot(this Vector3 point, Vector3 pivot, Vector3 angles)
|
|
6
|
+
{
|
|
7
|
+
Vector3 direction = point - pivot;
|
|
8
|
+
direction = Quaternion.Euler(angles) * direction;
|
|
9
|
+
return direction + pivot;
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10
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+
}
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11
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+
}
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@@ -0,0 +1,35 @@
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1
|
+
using jeanf.EventSystem;
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
using UnityEngine.XR.Interaction.Toolkit;
|
|
4
|
+
using UnityEngine.XR.Interaction.Toolkit.Inputs.Haptics;
|
|
5
|
+
public class HandVibration : MonoBehaviour
|
|
6
|
+
{
|
|
7
|
+
[SerializeField] HapticImpulsePlayer leftHandHapticImpulse;
|
|
8
|
+
[SerializeField] HapticImpulsePlayer rightHandHapticImpulse;
|
|
9
|
+
[Range(0.01f, 1.0f)][SerializeField] float amplitude;
|
|
10
|
+
[Range(0.01f, 1.0f)][SerializeField] float duration;
|
|
11
|
+
|
|
12
|
+
[Header("Listening On")]
|
|
13
|
+
[SerializeField] StringEventChannelSO hapticFeedbackOnSpecificHandSO;
|
|
14
|
+
private void OnEnable()
|
|
15
|
+
{
|
|
16
|
+
hapticFeedbackOnSpecificHandSO.OnEventRaised += TriggerHapticFeedback;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
private void OnDisable()
|
|
20
|
+
{
|
|
21
|
+
hapticFeedbackOnSpecificHandSO.OnEventRaised += TriggerHapticFeedback;
|
|
22
|
+
}
|
|
23
|
+
private void TriggerHapticFeedback(string hand)
|
|
24
|
+
{
|
|
25
|
+
switch (hand)
|
|
26
|
+
{
|
|
27
|
+
case "Right":
|
|
28
|
+
rightHandHapticImpulse.SendHapticImpulse(amplitude, duration);
|
|
29
|
+
break;
|
|
30
|
+
case "Left":
|
|
31
|
+
leftHandHapticImpulse.SendHapticImpulse(amplitude, duration);
|
|
32
|
+
break;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
}
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|
@@ -0,0 +1,212 @@
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|
|
1
|
+
using System;
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using System.Linq;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
using jeanf.EventSystem;
|
|
6
|
+
using LitMotion;
|
|
7
|
+
using UnityEngine.InputSystem;
|
|
8
|
+
|
|
9
|
+
namespace jeanf.vrplayer
|
|
10
|
+
{
|
|
11
|
+
using jeanf.propertyDrawer;
|
|
12
|
+
[ExecuteAlways]
|
|
13
|
+
public class HandsAppearanceManager : MonoBehaviour
|
|
14
|
+
{
|
|
15
|
+
[SerializeField] private bool isDebug = false;
|
|
16
|
+
|
|
17
|
+
[Header("Settings")]
|
|
18
|
+
[SerializeField] private float blendTime = 1.0f;
|
|
19
|
+
private float _blendValue = 100.0f;
|
|
20
|
+
[Range(0,100)]
|
|
21
|
+
[SerializeField] private float gender = 100.0f;
|
|
22
|
+
|
|
23
|
+
public float Gender
|
|
24
|
+
{
|
|
25
|
+
get => gender;
|
|
26
|
+
set => gender = value;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
[Range(0,100)]
|
|
30
|
+
[SerializeField] private float bodyMass = 100.0f;
|
|
31
|
+
|
|
32
|
+
public float BodyMass
|
|
33
|
+
{
|
|
34
|
+
get => bodyMass;
|
|
35
|
+
set => bodyMass = value;
|
|
36
|
+
}
|
|
37
|
+
[Range(0,1)]
|
|
38
|
+
[SerializeField] private float skinDarkness = 1.0f;
|
|
39
|
+
public float SkinDarkness
|
|
40
|
+
{
|
|
41
|
+
get => skinDarkness;
|
|
42
|
+
set => skinDarkness = value;
|
|
43
|
+
}
|
|
44
|
+
[SerializeField] private Color lightSkinColor;
|
|
45
|
+
[SerializeField] private Color darkSkinColor;
|
|
46
|
+
[Range(0,1)]
|
|
47
|
+
[SerializeField] private float gloveValue = 1.0f;
|
|
48
|
+
|
|
49
|
+
private MotionHandle _gloveHandle;
|
|
50
|
+
|
|
51
|
+
[Header("Hands detected")]
|
|
52
|
+
[SerializeField] private List<SkinnedMeshRenderer> _hands = new List<SkinnedMeshRenderer>();
|
|
53
|
+
|
|
54
|
+
[Header("States")]
|
|
55
|
+
[ReadOnly] [SerializeField] private bool isGlove = false;
|
|
56
|
+
[ReadOnly] [SerializeField] private bool isHandVisible = true;
|
|
57
|
+
[ReadOnly] [SerializeField] private bool lastHandVisibility = true;
|
|
58
|
+
[ReadOnly] [SerializeField] private bool canUpdate = false;
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
private float tolerance = 0.01f;
|
|
62
|
+
|
|
63
|
+
[Header("Action binding")]
|
|
64
|
+
[SerializeField] private InputActionReference shiftTypeHandAction;
|
|
65
|
+
|
|
66
|
+
//[SerializeField] private Material skin;
|
|
67
|
+
//[SerializeField] private Material nail;
|
|
68
|
+
private static readonly int SkinBaseColor = Shader.PropertyToID("_BaseColor");
|
|
69
|
+
//private static readonly int SkinDarness = Shader.PropertyToID("_SkinDarkness");
|
|
70
|
+
private static readonly int _gloveValue = Shader.PropertyToID("_Switch_Gloves");
|
|
71
|
+
|
|
72
|
+
[SerializeField] private readonly int _genderValue = Shader.PropertyToID("_Switch_Woman");
|
|
73
|
+
//[Range(0,100)]
|
|
74
|
+
//[SerializeField] private float nailDarkness = 10f;
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
[Header("Listening on:")]
|
|
78
|
+
[SerializeField] private BoolEventChannelSO gloveStateChannel;
|
|
79
|
+
|
|
80
|
+
//[SerializeField] private BoolEventChannelSO hmdStateChannel;
|
|
81
|
+
private void OnEnable()
|
|
82
|
+
{
|
|
83
|
+
BlendableHand.AddHand += AddHand;
|
|
84
|
+
BlendableHand.RemoveHand += RemoveHand;
|
|
85
|
+
gloveStateChannel.OnEventRaised += SetGloveState;
|
|
86
|
+
//hmdStateChannel.OnEventRaised += SetUpdateState;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
private void OnDisable() => Unsubscribe();
|
|
90
|
+
private void OnDestroy() => Unsubscribe();
|
|
91
|
+
|
|
92
|
+
private void Unsubscribe()
|
|
93
|
+
{
|
|
94
|
+
_hands.Clear();
|
|
95
|
+
_hands.TrimExcess();
|
|
96
|
+
BlendableHand.AddHand -= AddHand;
|
|
97
|
+
BlendableHand.RemoveHand -= RemoveHand;
|
|
98
|
+
gloveStateChannel.OnEventRaised -= SetGloveState;
|
|
99
|
+
//hmdStateChannel.OnEventRaised -= SetUpdateState;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
private void Update()
|
|
103
|
+
{
|
|
104
|
+
if(BroadcastControlsStatus.controlScheme == BroadcastControlsStatus.ControlScheme.XR)
|
|
105
|
+
{
|
|
106
|
+
SetHandsVisibility(true);
|
|
107
|
+
SetHandMaterials(_hands, gender * 0.01f);
|
|
108
|
+
SetGloveValue(_hands, gloveValue);
|
|
109
|
+
SetGender(_hands, gender);
|
|
110
|
+
SetBodyMass(_hands, bodyMass);
|
|
111
|
+
SetSkinDarkness(_hands, skinDarkness);
|
|
112
|
+
}
|
|
113
|
+
//SetBlendValueFromGender(gender);
|
|
114
|
+
}
|
|
115
|
+
private void AddHand(SkinnedMeshRenderer hand)
|
|
116
|
+
{
|
|
117
|
+
if (!_hands.Contains(hand))
|
|
118
|
+
{
|
|
119
|
+
_hands.Add(hand);
|
|
120
|
+
SetGender(_hands, gender);
|
|
121
|
+
SetHandsVisibility(isHandVisible);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
}
|
|
125
|
+
private void RemoveHand(SkinnedMeshRenderer hand)
|
|
126
|
+
{
|
|
127
|
+
if(_hands.Count > 0 && _hands.Contains(hand)) _hands.Remove(hand);
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
|
|
131
|
+
private void SetBlendValueFromGender(bool gender)
|
|
132
|
+
{
|
|
133
|
+
_blendValue = gender ? 100f : 0f;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
|
|
137
|
+
private void SetGender(List<SkinnedMeshRenderer> hands, float value)
|
|
138
|
+
{
|
|
139
|
+
foreach (var hand in hands)
|
|
140
|
+
{
|
|
141
|
+
hand.SetBlendShapeWeight(0, value);
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
private void SetBodyMass(List<SkinnedMeshRenderer> hands, float value)
|
|
146
|
+
{
|
|
147
|
+
foreach (var hand in hands)
|
|
148
|
+
{
|
|
149
|
+
hand.SetBlendShapeWeight(2, value);
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
|
|
154
|
+
private void SetHandMaterials(List<SkinnedMeshRenderer> hands, float value)
|
|
155
|
+
{
|
|
156
|
+
if(hands.Count < 1) return;
|
|
157
|
+
foreach (var hand in hands)
|
|
158
|
+
{
|
|
159
|
+
hand.sharedMaterial.SetFloat(_genderValue, value);
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
private void SetSkinDarkness(List<SkinnedMeshRenderer> hands, float skinDarness)
|
|
164
|
+
{
|
|
165
|
+
if(hands.Count < 1) return;
|
|
166
|
+
var blend = Color.Lerp(lightSkinColor, darkSkinColor, skinDarkness);
|
|
167
|
+
foreach (var hand in hands)
|
|
168
|
+
{
|
|
169
|
+
hand.sharedMaterials[0].SetColor(SkinBaseColor, blend);
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
private void SetGloveValue(List<SkinnedMeshRenderer> hands, float value)
|
|
174
|
+
{
|
|
175
|
+
if(hands.Count < 1) return;
|
|
176
|
+
foreach (var mat in hands.SelectMany(hand => hand.sharedMaterials))
|
|
177
|
+
{
|
|
178
|
+
mat.SetFloat(_gloveValue, value);
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
private void LerpGloveTowardsValue(float goalValue, float blendTime)
|
|
183
|
+
{
|
|
184
|
+
_gloveHandle = LMotion.Create(gloveValue,goalValue,blendTime)
|
|
185
|
+
.Bind(x => gloveValue = x);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
public void SetGloveState(bool state)
|
|
189
|
+
{
|
|
190
|
+
if(isDebug) Debug.Log($"glove state {state}");
|
|
191
|
+
isGlove = state;
|
|
192
|
+
var goalValue = isGlove ? 1 : 0;
|
|
193
|
+
LerpGloveTowardsValue(goalValue, blendTime);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
public void SetUpdateState(bool updateState)
|
|
197
|
+
{
|
|
198
|
+
isHandVisible = updateState;
|
|
199
|
+
canUpdate = updateState;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
public void SetHandsVisibility(bool state)
|
|
203
|
+
{
|
|
204
|
+
foreach (var hand in _hands)
|
|
205
|
+
{
|
|
206
|
+
hand.enabled = state;
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
lastHandVisibility = state;
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
using System.Collections;
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace jeanf.vrplayer
|
|
6
|
+
{
|
|
7
|
+
public class HandsStateController : MonoBehaviour
|
|
8
|
+
{
|
|
9
|
+
[SerializeField] GameObject hand_left;
|
|
10
|
+
[SerializeField] GameObject hand_right;
|
|
11
|
+
private void Awake()
|
|
12
|
+
{
|
|
13
|
+
SetHandsState(false);
|
|
14
|
+
}
|
|
15
|
+
void OnEnable()
|
|
16
|
+
{
|
|
17
|
+
//BroadcastHmdStatus.hmdStatus += SetHandsState;
|
|
18
|
+
}
|
|
19
|
+
void OnDestroy() => Unsubscribe();
|
|
20
|
+
void OnDisable() => Unsubscribe();
|
|
21
|
+
void Unsubscribe()
|
|
22
|
+
{
|
|
23
|
+
//BroadcastHmdStatus.hmdStatus -= SetHandsState;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
public void SetHandsState(bool state)
|
|
27
|
+
{
|
|
28
|
+
hand_left.SetActive(state);
|
|
29
|
+
hand_right.SetActive(state);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|