dsh-drawai 0.3.3 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (533) hide show
  1. package/LICENSE +4142 -0
  2. package/README.md +43 -10
  3. package/lib/audio-media.js +147 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5283 -223
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-tasks.js +26 -0
  12. package/lib/imagegen.mjs +596 -0
  13. package/lib/index.js +1758 -129
  14. package/lib/media.js +26 -13
  15. package/lib/mgstyle-core.js +75 -0
  16. package/lib/motion/apply.js +180 -0
  17. package/lib/motion/asset-pack-lock.js +10 -0
  18. package/lib/motion/asset-pack.js +335 -0
  19. package/lib/motion/assets.js +290 -0
  20. package/lib/motion/audio.js +103 -0
  21. package/lib/motion/audiolevel.js +63 -0
  22. package/lib/motion/audiomix.js +144 -0
  23. package/lib/motion/beats.js +337 -0
  24. package/lib/motion/builtin-assets.js +62 -0
  25. package/lib/motion/canvas-spec.js +442 -0
  26. package/lib/motion/capture.js +95 -0
  27. package/lib/motion/cards.js +80 -0
  28. package/lib/motion/collect.js +447 -0
  29. package/lib/motion/delivery.js +112 -0
  30. package/lib/motion/edge-speech.py +90 -0
  31. package/lib/motion/entry.jsx +73 -0
  32. package/lib/motion/export.js +200 -0
  33. package/lib/motion/ffmpeg.js +42 -0
  34. package/lib/motion/fonts.js +71 -0
  35. package/lib/motion/jobs.js +113 -0
  36. package/lib/motion/json.js +4 -0
  37. package/lib/motion/media-catalog.js +59 -0
  38. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  39. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  40. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  41. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  42. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  43. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  44. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  45. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  46. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  47. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  48. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  49. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  50. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  51. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  52. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  53. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  54. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  55. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  56. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  57. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  58. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  67. package/lib/motion/mgstyles/catalog.json +1356 -0
  68. package/lib/motion/mgstyles/upstream/README.md +147 -0
  69. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  70. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  71. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  72. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  73. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  76. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  77. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  86. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  87. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  90. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  91. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  93. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  94. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  102. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  103. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  105. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  106. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  108. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  109. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  110. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  111. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  114. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  115. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  116. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  117. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  120. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  121. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  123. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  124. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  130. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  131. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  132. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  133. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  134. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  135. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  137. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  138. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  140. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  145. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  146. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  147. package/lib/motion/mgstyles/upstream/template.md +36 -0
  148. package/lib/motion/pixelqa.js +198 -0
  149. package/lib/motion/preview.js +95 -0
  150. package/lib/motion/project.js +395 -0
  151. package/lib/motion/qa.js +290 -0
  152. package/lib/motion/reference-media.jsx +10 -0
  153. package/lib/motion/render-settings.js +112 -0
  154. package/lib/motion/render.js +159 -0
  155. package/lib/motion/scene-kit.js +183 -0
  156. package/lib/motion/sfx.js +232 -0
  157. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  158. package/lib/motion/shotcraft/catalog.json +2461 -0
  159. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  160. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  161. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  162. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  163. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  171. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  172. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  173. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  174. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  177. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  178. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  179. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  180. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  181. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  184. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  185. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  186. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  187. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  188. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  199. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  200. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  201. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  202. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  208. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  209. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  210. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  211. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  231. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  232. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  233. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  234. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  244. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  245. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  246. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  247. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
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  462. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -0
  463. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -0
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  465. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -0
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  475. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -0
  476. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  477. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
  478. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
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  484. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -0
  485. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -0
  486. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -0
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  492. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
  493. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -0
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  533. package/package.json +29 -4
@@ -0,0 +1,250 @@
1
+ // basic-3d-scene — impress.js 式空间步进(第二轮重设计)
2
+ // 手法不变:卡片散布在 3D 空间(各有 x·y·z + 旋转 + 缩放),相机取每站姿态之逆依次飞行对齐,
3
+ // 末站拉远成 OVERVIEW 总览。核心配方 camera = stepTransform.inverse()。
4
+ //
5
+ // 设计决定
6
+ // - look:graphite(近单色暗场,白为强调、香槟金只做点缀)——像发布会上"三章节"的空间叙事。
7
+ // 产品是 video-shotcraft,三站 = 品牌短句拆成的三个章节:Frame / Craft / Ship,
8
+ // 总览站是品牌落版「Craft the shot.」(标志 + 字标做眉题)。
9
+ // - 卡片是为镜头设计的海报而不是小 UI:1240×700 原生 1:1 排版(对位时屏幕上就是原生像素,
10
+ // 不经 DesignStage 放大,字不糊),150px 标题 + 44px 说明 + 420px 细体大号章节数字(被卡边裁切的编辑感)。
11
+ // - 空间感:世界里散布 70 颗真 3D 浮尘(各有 z,相机飞/转时有真实视差);非当前卡按"站距"退焦变暗;
12
+ // 飞行中段相机额外拉远 ~30%(hop)让观众看见"还有别的卡在空间里",再推近落位。
13
+ // - 每站停留时卡底一条金色进度线走满(像幻灯片计时),停留段不是死帧;落位前 8f 标题逐词从线下升起,
14
+ // 每张卡只揭示一次,之后在总览里保持已读状态。
15
+ // - 运动模糊:飞行段做时间采样(快门 0.5f,子帧 3–8 个按相机位移自适应),停留段零开销。
16
+ //
17
+ // 时间表(30fps,225f = 7.5s)
18
+ // 0–36 站 1 Capture:相机从 1.06 倍距离缓推到位(snappy 30f);2f 起标题逐词升起;进度线走满
19
+ // 36–64 飞行 1→2(28f):右移 + 世界左转 38°,途中 hop 拉远 30%
20
+ // 64–96 站 2 Connect 停留 32f
21
+ // 96–128 飞行 2→3(32f):画框侧躺 90° 被转正——最长的一段,观众要看懂"世界在转"
22
+ // 128–158 站 3 Ship 停留 30f
23
+ // 158–190 飞行 3→总览(32f):相机 1/2.7 拉远,三卡与品牌落版同框
24
+ // 184–212 落版:眉题字距收拢 → 「Craft the shot.」逐词升起 → 副句淡入
25
+ // 206–224 hold:极缓推近 1.5%,尾帧是一张完整海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
+ import { EASE, FONT, bezier, mix, ramp } from '../../_fixtures/Polish';
29
+ import { LOOKS, SERIF, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
31
+
32
+ export const BASIC_3D_SCENE_DURATION = 225; // 7.5s @30fps
33
+
34
+ const L = LOOKS.graphite;
35
+ const GOLD = L.accent2;
36
+ const CW = 1240; // 卡片原生尺寸(对位时屏幕 1:1)
37
+ const CH = 700;
38
+ const PERSP = 2600;
39
+
40
+ type Pose = { x: number; y: number; z: number; rx: number; ry: number; rz: number; s: number };
41
+ // 每站:卡片自己的 pose(相机取其逆)。站 2 世界左转 38°、站 3 画框侧躺 90°、总览 s=2.7 拉远
42
+ const POSES: Pose[] = [
43
+ { x: 0, y: 0, z: 0, rx: 0, ry: 0, rz: 0, s: 1 },
44
+ { x: 1690, y: -260, z: -650, rx: 0, ry: -38, rz: 0, s: 1 },
45
+ { x: 2590, y: 830, z: -850, rx: 0, ry: 0, rz: 90, s: 1 },
46
+ { x: 594, y: 480, z: -400, rx: 0, ry: 0, rz: 0, s: 2.7 },
47
+ ];
48
+ const CHAPTERS = [
49
+ { no: '01', kicker: 'Frame', title: 'Frame.', body: 'Real page captures, staged for the camera.' },
50
+ { no: '02', kicker: 'Craft', title: 'Craft.', body: 'Shot recipe cards turn moves into code.' },
51
+ { no: '03', kicker: 'Ship', title: 'Ship.', body: 'One prompt to a finished promo.' },
52
+ ];
53
+
54
+ // 飞行时刻表(帧):[起, 止]
55
+ const FLIGHTS: [number, number][] = [[36, 64], [96, 128], [158, 190]];
56
+ const ARRIVE = [0, 64, 128, 190]; // 每站落位帧(站 0 开场即在)
57
+ const HOLD_END = [36, 96, 158, 225];
58
+ const FLY_EASE = bezier(0.62, 0, 0.16, 1); // 起步稳、落位很软的不对称 in-out
59
+ const HOP = 0.3; // 站间飞行途中额外拉远比例
60
+
61
+ // 相机姿态(帧的纯函数,可取小数帧:运动模糊子帧采样用)
62
+ const camAt = (f: number) => {
63
+ const cam: Pose = { ...POSES[0] };
64
+ // 开场:从 1.06 倍距离缓推到位(不是死帧起手)
65
+ cam.s = mix(1.06, 1, ramp(f, 0, 30, EASE.snappy));
66
+ let af = 0; // 累计飞行进度(0..3,小数 = 途中)
67
+ let hop = 0;
68
+ FLIGHTS.forEach(([a, b], i) => {
69
+ const u = ramp(f, a, b - a, FLY_EASE);
70
+ af += u;
71
+ const p = POSES[i + 1];
72
+ (Object.keys(cam) as (keyof Pose)[]).forEach((k) => {
73
+ cam[k] = mix(cam[k], p[k], u);
74
+ });
75
+ if (i < 2 && u > 0 && u < 1) hop = HOP * Math.sin(Math.PI * u);
76
+ });
77
+ cam.s *= 1 + hop;
78
+ // 停留段极缓推近 1.5%:落位后慢慢吃进去,下一段飞行起步时同曲线还原(画面活着但不晃)
79
+ let creep = 0;
80
+ for (let i = 0; i < 3; i++) {
81
+ creep += ramp(f, ARRIVE[i] + 4, HOLD_END[i] - ARRIVE[i], EASE.smooth) * (1 - ramp(f, FLIGHTS[i][0], 14, EASE.smooth));
82
+ }
83
+ cam.s *= 1 - 0.015 * creep;
84
+ // 总览落定后极缓推近 1.5%(hold 段活着,不晃)
85
+ cam.s *= 1 - 0.015 * ramp(f, 196, 29, EASE.smooth);
86
+ return { cam, af };
87
+ };
88
+
89
+ const camTransform = (c: Pose) =>
90
+ `scale(${(1 / c.s).toFixed(5)}) rotateZ(${(-c.rz).toFixed(4)}deg) rotateY(${(-c.ry).toFixed(4)}deg) rotateX(${(-c.rx).toFixed(4)}deg) translate3d(${(-c.x).toFixed(3)}px,${(-c.y).toFixed(3)}px,${(-c.z).toFixed(3)}px)`;
91
+ const poseTransform = (p: Pose) =>
92
+ `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateX(${p.rx}deg) rotateY(${p.ry}deg) rotateZ(${p.rz}deg) scale(${p.s})`;
93
+
94
+ const hash = (n: number) => {
95
+ const x = Math.sin(n * 91.345 + 47.853) * 43758.5453;
96
+ return x - Math.floor(x);
97
+ };
98
+ // 世界里的真 3D 浮尘:位置固定在世界坐标,视差全部来自相机
99
+ const MOTES = Array.from({ length: 70 }, (_, i) => ({
100
+ x: -2600 + hash(i * 3.1) * 6800,
101
+ y: -2000 + hash(i * 5.7 + 1) * 4800,
102
+ z: -3200 + hash(i * 7.3 + 2) * 3600,
103
+ r: 3 + hash(i * 11.9 + 3) * 7,
104
+ a: 0.25 + hash(i * 13.1 + 4) * 0.55,
105
+ }));
106
+
107
+ // ───────── 章节卡 ─────────
108
+ const ChapterCard: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
109
+ const c = CHAPTERS[i];
110
+ const arrive = ARRIVE[i];
111
+ const reveal = arrive - (i === 0 ? -2 : 8); // 标题在落位前一拍开始升起
112
+ const hold = ramp(frame, arrive, HOLD_END[i] - arrive, EASE.smooth); // 进度线
113
+ const numIn = ramp(frame, reveal - 4, 26, EASE.out);
114
+ const bodyIn = ramp(frame, reveal + 8, 18, EASE.out);
115
+ return (
116
+ <div style={{ position: 'absolute', inset: 0, padding: '74px 84px', boxSizing: 'border-box', fontFamily: FONT.sans }}>
117
+ {/* 细体大号章节数字:被卡右缘裁掉一截(编辑感),只做纹理层 */}
118
+ <div style={{
119
+ position: 'absolute', right: -36, bottom: -118, ...type(560, 200), letterSpacing: '-0.06em',
120
+ color: 'transparent', backgroundImage: `linear-gradient(170deg, ${alpha('#ffffff', 0.16)} 10%, ${alpha('#ffffff', 0.02)} 70%)`,
121
+ WebkitBackgroundClip: 'text', backgroundClip: 'text',
122
+ transform: `translateY(${((1 - numIn) * 60).toFixed(1)}px)`, opacity: numIn,
123
+ }}>{c.no}</div>
124
+ {/* 眉题 */}
125
+ <div style={{ display: 'flex', alignItems: 'center', gap: 18, ...type(26, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink3, textTransform: 'uppercase' }}>
126
+ <span style={{ color: GOLD }}>{c.no}</span>
127
+ <span style={{ width: 44, height: 1, background: alpha(GOLD, 0.6) }} />
128
+ <span>Chapter · {c.kicker}</span>
129
+ <span style={{ marginLeft: 'auto', display: 'flex', alignItems: 'center', gap: 12, textTransform: 'none', fontFamily: BRAND.font, fontSize: 28, fontWeight: 700, letterSpacing: '0.03em', color: L.ink2 }}>
130
+ <ShotcraftMark size={32} tone="dark" />{BRAND.name}
131
+ </span>
132
+ </div>
133
+ {/* 标题:逐词从线下升起 */}
134
+ <div style={{ marginTop: 150, ...type(156, 760), color: L.ink }}>
135
+ <TextReveal text={c.title} by="char" variant="rise" start={reveal} each={20} gap={1.8} />
136
+ </div>
137
+ <div style={{
138
+ marginTop: 34, maxWidth: 820, ...type(44, 420), lineHeight: 1.3, color: L.ink2, textWrap: 'balance',
139
+ opacity: bodyIn, transform: `translateY(${((1 - bodyIn) * 18).toFixed(1)}px)`,
140
+ }}>{c.body}</div>
141
+ {/* 底部:三段章节进度,当前段金色走满 */}
142
+ <div style={{ position: 'absolute', left: 84, right: 84, bottom: 70, display: 'flex', gap: 14 }}>
143
+ {[0, 1, 2].map((k) => (
144
+ <div key={k} style={{ flex: 1, height: 3, borderRadius: 2, background: alpha('#ffffff', 0.1), overflow: 'hidden' }}>
145
+ <div style={{
146
+ height: '100%', width: `${(k < i ? 1 : k === i ? hold : 0) * 100}%`,
147
+ background: k === i ? `linear-gradient(90deg, ${alpha(GOLD, 0.7)}, ${GOLD})` : alpha('#ffffff', 0.45),
148
+ boxShadow: k === i ? `0 0 ${10 * focus}px ${alpha(GOLD, 0.6)}` : undefined,
149
+ }} />
150
+ </div>
151
+ ))}
152
+ </div>
153
+ </div>
154
+ );
155
+ };
156
+
157
+ // ───────── 总览落版(世界里挂在总览站:放大 s 倍排版,相机 1/s 看回来 = 屏幕 1:1) ─────────
158
+ const OverviewPlate: React.FC<{ frame: number }> = ({ frame }) => {
159
+ const st = 184;
160
+ const kick = ramp(frame, st, 22, EASE.snappy);
161
+ const sub = ramp(frame, st + 20, 18, EASE.out);
162
+ return (
163
+ <div style={{ position: 'absolute', left: -960, top: -540, width: 1920, height: 1080, pointerEvents: 'none' }}>
164
+ <div style={{ position: 'absolute', left: 120, bottom: 128 }}>
165
+ <div style={{ display: 'flex', alignItems: 'center', gap: 16, ...type(24, 600, { mono: true }), letterSpacing: `${mix(0.6, 0.16, kick).toFixed(3)}em`, color: GOLD, opacity: kick, textTransform: 'uppercase' }}>
166
+ <ShotcraftMark size={40} tone="dark" />
167
+ <span style={{ textTransform: 'none', fontFamily: BRAND.font, fontSize: 30, fontWeight: 700, letterSpacing: '0.03em', color: L.ink }}>{BRAND.name}</span>
168
+ <span>· Three chapters, one film</span>
169
+ </div>
170
+ <div style={{ marginTop: 26, ...type(150, 400, { serif: true }), letterSpacing: '-0.035em', color: L.ink }}>
171
+ <TextReveal text="Craft the shot." by="word" variant="rise" start={st + 6} each={22} gap={5} />
172
+ </div>
173
+ <div style={{ marginTop: 22, ...type(38, 420), color: L.ink2, opacity: sub, transform: `translateY(${((1 - sub) * 14).toFixed(1)}px)` }}>
174
+ Shot recipes for cinematic product films.
175
+ </div>
176
+ </div>
177
+ </div>
178
+ );
179
+ };
180
+
181
+ // 一个完整的世界(给定帧,可为小数帧)
182
+ const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
183
+ const { cam, af } = camAt(f);
184
+ const over = ramp(f, FLIGHTS[2][0], FLIGHTS[2][1] - FLIGHTS[2][0], EASE.smooth);
185
+ const plateOn = ramp(frame, 176, 16, EASE.out);
186
+ return (
187
+ <div style={{ position: 'absolute', left: '50%', top: '50%', width: 0, height: 0, transformStyle: 'preserve-3d', transform: camTransform(cam) }}>
188
+ {MOTES.map((m, k) => (
189
+ <div key={k} style={{
190
+ position: 'absolute', left: -m.r, top: -m.r, width: m.r * 2, height: m.r * 2, borderRadius: '50%',
191
+ transform: `translate3d(${m.x}px,${m.y}px,${m.z}px)`,
192
+ background: `radial-gradient(circle, ${alpha('#f4efe4', m.a)} 0%, ${alpha('#f4efe4', 0)} 70%)`,
193
+ }} />
194
+ ))}
195
+ {CHAPTERS.map((_, i) => {
196
+ const p = POSES[i];
197
+ // enter/exit:按"站距"退焦变暗;总览时全部回到可读(但略压暗,给落版让主次)
198
+ const d = Math.min(1, Math.abs(af - i));
199
+ const focus = Math.max(1 - d, over * 0.85);
200
+ const lift = (1 - d) * 18;
201
+ return (
202
+ <div key={i} style={{
203
+ position: 'absolute', left: -CW / 2, top: -CH / 2, width: CW, height: CH, borderRadius: 34, overflow: 'hidden',
204
+ transform: `${poseTransform(p)} translateZ(${lift.toFixed(2)}px)`,
205
+ background: `radial-gradient(ellipse 80% 90% at 18% 0%, ${alpha('#ffffff', 0.07)} 0%, ${alpha('#ffffff', 0)} 60%), linear-gradient(165deg, #202226 0%, #16171a 55%, #111214 100%)`,
206
+ border: `1.5px solid ${alpha('#ffffff', 0.08 + 0.08 * focus)}`,
207
+ boxShadow: `inset 0 1.5px 0 ${alpha('#ffffff', 0.12)}, 0 30px 80px -10px rgba(0,0,0,0.7), 0 6px 18px rgba(0,0,0,0.5)`,
208
+ opacity: 0.22 + 0.78 * focus,
209
+ filter: focus < 0.985 ? `blur(${((1 - focus) * 7).toFixed(2)}px)` : undefined,
210
+ }}>
211
+ {/* 顶沿受光线:中间亮两端隐 */}
212
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 0, height: 2, background: `linear-gradient(90deg, transparent, ${alpha('#ffffff', 0.35 * (0.4 + 0.6 * focus))}, transparent)` }} />
213
+ <ChapterCard i={i} frame={frame} focus={focus} />
214
+ </div>
215
+ );
216
+ })}
217
+ {/* 总览落版:在总览站姿态上(放大 2.7 倍排版),只在最后一段飞行开始显影 */}
218
+ <div style={{ position: 'absolute', left: 0, top: 0, transform: poseTransform(POSES[3]), opacity: plateOn }}>
219
+ <OverviewPlate frame={frame} />
220
+ </div>
221
+ </div>
222
+ );
223
+ };
224
+
225
+ // 飞行段时间采样:快门 0.5 帧内 N 个子帧逐层 opacity 1/(i+1) 叠加 = 等权平均;N 按相机位移自适应
226
+ const SHUTTER = 0.5;
227
+ const samplesAt = (f: number) => {
228
+ const a = camAt(f).cam, b = camAt(f - SHUTTER).cam;
229
+ const disp = Math.hypot(a.x - b.x, a.y - b.y) / a.s + Math.abs(a.z - b.z) * 0.4
230
+ + (Math.abs(a.ry - b.ry) + Math.abs(a.rz - b.rz)) * 14 + Math.abs(Math.log(a.s / b.s)) * 1400;
231
+ return Math.max(1, Math.min(8, Math.ceil(disp / 5)));
232
+ };
233
+
234
+ export const Basic3DScene: React.FC = () => {
235
+ const frame = useCurrentFrame();
236
+ const flying = FLIGHTS.some(([a, b]) => frame > a && frame < b);
237
+ const n = flying ? samplesAt(frame) : 1;
238
+ return (
239
+ <AbsoluteFill style={{ background: L.bg[2] }}>
240
+ <Stage look={L} keyLight={{ x: 0.5, y: -0.08 }} fill={{ x: 0.85, y: 1.05 }} breathe={0.6} intensity={0.55} />
241
+ <AbsoluteFill style={{ overflow: 'hidden' }}>
242
+ {Array.from({ length: n }, (_, i) => (
243
+ <AbsoluteFill key={i} style={{ perspective: `${PERSP}px`, opacity: 1 / (i + 1) }}>
244
+ <World f={n > 1 ? frame - (SHUTTER * i) / (n - 1) : frame} frame={frame} />
245
+ </AbsoluteFill>
246
+ ))}
247
+ </AbsoluteFill>
248
+ </AbsoluteFill>
249
+ );
250
+ };
@@ -0,0 +1,305 @@
1
+ // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
+ // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
+ //
4
+ // 设计决定
5
+ // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
+ // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
+ // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
+ // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
+ // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
+ // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
+ // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
+ // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
+ // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
+ //
15
+ // 时间表(30fps,126f)
16
+ // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
+ // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
+ // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
+ // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
+ // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
+ // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
+ // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
+ import layout from '../../_textures/live-layout.json';
26
+ import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
+
29
+ export const CRASHIMPACT_DUR = 126;
30
+
31
+ // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
+ const L = { ...LOOKS.lime, light: '#9aa58a' };
33
+ const LIME = L.accent;
34
+ const CARDS = layout.projects.cards;
35
+ const CARD = CARDS[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+ // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
+ const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
+ const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
+ const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
+
43
+ const PUSH = 40;
44
+ const HIT = 46;
45
+ const Z_WIDE = 0.78;
46
+ const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
+
48
+ // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
+ const camAt = (f: number) => {
50
+ const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
+ const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
+ const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
+ const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
+ if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
+ const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
+ return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
+ };
59
+
60
+ // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
+ // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
+ const shakeAt = (f: number) => {
63
+ const t = f - HIT;
64
+ if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
+ const env = 14 * Math.exp(-t / 1.8);
66
+ if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
+ return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
+ };
69
+
70
+ // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
+ const HOPS = [
72
+ { at: 4, c: CARDS[0] },
73
+ { at: 10, c: CARDS[4] },
74
+ { at: 20, c: CARD },
75
+ ];
76
+ const reticleAt = (f: number) => {
77
+ const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
+ let r = box(HOPS[0].c);
79
+ for (let i = 1; i < HOPS.length; i++) {
80
+ const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
+ const b = box(HOPS[i].c);
82
+ r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
+ }
84
+ return r;
85
+ };
86
+
87
+ // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
+ const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
+ const { zoom, sx, sy } = camAt(f);
90
+ const tx = sx - TARGET.cx * zoom;
91
+ const ty = sy - TARGET.cy * zoom;
92
+ const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
+ // 取景框
94
+ const r = reticleAt(frame);
95
+ const show = ramp(frame, 3, 6, EASE.out);
96
+ const lock = ramp(frame, 28, 8, EASE.snappy);
97
+ const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
+ const pad = mix(26, 10, lock) + 16 * breath;
99
+ const arm = px(30);
100
+ const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
+ // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
+ const t = frame - HIT;
103
+ const crush = t >= 0;
104
+ const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
+ const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
+ return (
107
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
+ {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
+ <div style={{
110
+ position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
+ background: '#f9f6f1',
112
+ boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
+ }}>
114
+ <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
+ <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
+ {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
+ <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
+ <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
+ </div>
122
+ </div>
123
+ {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
+ {crush && (
125
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
+ )}
127
+ {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
+ {crush && (
129
+ <div style={{
130
+ position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
+ background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
+ }} />
133
+ )}
134
+ {/* 高清目标卡覆盖原位(Q2) */}
135
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
+ {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
+ {frame >= 52 && frame <= 70 && (
138
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
+ {(() => {
140
+ const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
+ return (
142
+ <>
143
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
+ </>
146
+ );
147
+ })()}
148
+ </div>
149
+ )}
150
+ {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
+ {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
+ const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
+ const grow = mix(0, k ? 60 : 110, u);
154
+ const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
+ return (
156
+ <div key={k} style={{
157
+ position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
+ borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
+ boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
+ }} />
161
+ );
162
+ })}
163
+ {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
+ {t >= 0 && (
165
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
+ )}
167
+ {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
+ {show > 0 && (
169
+ <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
+ style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
+ <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
+ </g>
177
+ {/* 中心十字准星 */}
178
+ <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
+ <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
+ </g>
181
+ </svg>
182
+ )}
183
+ </div>
184
+ );
185
+ };
186
+
187
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
+ const SHUTTER = 0.55;
189
+ const edgeAt = (f: number) => {
190
+ const a = camAt(f), b = camAt(f - SHUTTER);
191
+ return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
+ };
193
+
194
+ // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
+ const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
+ const a = ramp(frame, at, 12, EASE.snappy);
197
+ return (
198
+ <div style={{ marginBottom: 46 }}>
199
+ <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
+ <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
+ {label}
202
+ </div>
203
+ <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
+ </div>
205
+ );
206
+ };
207
+
208
+ export const CrashImpactReal: React.FC = () => {
209
+ const frame = useCurrentFrame();
210
+ const { sx, sy, rot } = shakeAt(frame);
211
+ const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
+ const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
+ const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
+ const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
+ // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
+ const cam = camAt(frame);
217
+ const r = reticleAt(frame);
218
+ const lock = ramp(frame, 28, 8, EASE.snappy);
219
+ const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
+ const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
+ const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
+ return (
223
+ <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
+ <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
+ {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
+ <div style={{
227
+ position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
+ transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
+ backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
+ backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
+ WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
+ }} />
233
+ </Stage>
234
+
235
+ {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
+ <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
+ {n > 1 ? (
238
+ Array.from({ length: n }, (_, i) => (
239
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
+ <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
+ </AbsoluteFill>
242
+ ))
243
+ ) : (
244
+ <World f={frame} frame={frame} />
245
+ )}
246
+ </AbsoluteFill>
247
+
248
+ {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
+ <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
+ <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
+ <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
+ LIVE · /PROJECTS
253
+ </div>
254
+ <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
+ 10 PROJECTS · SCANNING
256
+ </div>
257
+ {frame >= 4 && (
258
+ <div style={{
259
+ position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
+ background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
+ border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
+ opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
+ }}>
264
+ {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
+ </div>
266
+ )}
267
+ </AbsoluteFill>
268
+
269
+ {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
+ {frame >= 52 && (
271
+ <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
+ <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
+ <Readout frame={frame} at={54} label="Target">
274
+ <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
+ </Readout>
276
+ <Readout frame={frame} at={58} label="Owner">
277
+ <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
+ </Readout>
279
+ <Readout frame={frame} at={62} label="State">
280
+ <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
+ <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
+ Active
283
+ </div>
284
+ </Readout>
285
+ </div>
286
+ <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
+ <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
+ <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
+ <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
+ </div>
291
+ <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
+ <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
+ <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
+ </div>
295
+ <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
+ <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
+ </div>
298
+ </div>
299
+ </AbsoluteFill>
300
+ )}
301
+ <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
+ <Grain opacity={0.07} blend="soft-light" />
303
+ </AbsoluteFill>
304
+ );
305
+ };